Wolf Roles: Difference between revisions

From Grouse House Wiki

(Created page with "{{ComingSoon}} {| class="mw-collapsible mobiletoc" ! Table of Contents |- | class="disclaimer | ''Links not working? Sections must be expanded to jump to a subheader within them!'' |- | class="mtocl1" | Wolf Roles |} {{SectionToggles}} <h2 class="c-header active">Wolf Roles</h2> <div class="c-content" style="display: block;"> == Wolf Roles == Once your wolf is an adult, they can be given a role to contribute to your pack! Some roles have speci...")
 
Line 62: Line 62:




<center>[[File:footscout.png]]</center>
<center>[[File:Icon scout.png]]</center>




Line 79: Line 79:
<h3 class="c-header active">Herbalist</h3>
<h3 class="c-header active">Herbalist</h3>
<div class="c-content" style="display: block;">
<div class="c-content" style="display: block;">
=== Herbalist ===
=== Herbalist ===
After your fourth rollover, illnesses will be introduced to you. Through normal gameplay, your wolves will get sick, and you can only cure them if you have an Herbalist. Herbalists can diagnose sick wolves, forage for herbs, and use those herbs to craft medicines for your wolves.
After your fourth rollover, illnesses will be introduced to you. Through normal gameplay, your wolves will get sick, and you can only cure them if you have an Herbalist. Herbalists can diagnose sick wolves, forage for herbs, and use those herbs to craft medicines for your wolves.

Revision as of 05:12, 16 September 2025

Excuse the mess...
The wiki grouse are still chipping away at this page... we'll announce once it's complete, so check back soon!
Table of Contents
Links not working? Sections must be expanded to jump to a subheader within them!
Wolf Roles

Wolf Roles

Wolf Roles

Once your wolf is an adult, they can be given a role to contribute to your pack! Some roles have specific requirements, and some restrictions may prevent a wolf from taken on some roles, but, for the most part, every adult wolf can take on any role you choose! There's some strategy to choosing which wolf gets which role, though, and we'll explain it all here for you!


You can assign your wolf a role in the Settings tab on their page.



Pack Sustainability

Pack Sustainability

These roles are the most important. They help you keep your pack alive and progressing!


These roles are unlocked within the first four rollovers of playing from completing Unique Quests. If you do not see these roles available for you wolves, make sure to check the Questing page to see if there's any Unique Quests you've missed!


Hunters

Hunters

Hunters are in charge of collecting food for your pack.


There is no limit to how many hunters you can have. We recommend starting with at least five, since this will form a complete hunting party!


Hunters also have sub-roles within their hunting parties. Stalkers find the prey, Chasers pursue it, and Finishers take it down.


You will want to assign your wolves into hunting party roles based on their stats. Your wolf with the highest Smarts and Wisdom should be your Stalker, your three wolves with the highest Speed and Agility should be your Chasers, and your wolf with the highest Strength should be your Finisher.


There are a lot of intricacies to hunting which directly affect your success chances, and you can learn all about them in detail in our Hunting guide here.


Scouts

Scouts

Scouts take care of uncovering new biomes for you to explore. Later on, they can also bring home amusement items for the pack.



The higher a scout's stats, the faster they'll be able to explore.


Technically, scouting is optional. However, it's highly recommended to progress in the game, and see everything there is to see! There's 12 biomes to explore, each with their pros and cons. Once your scout has fully discovered the first three biomes, you unlock the ability to move your pack, as well as to rescout biomes you've already discovered. After you've fully discovered a biome, you can move your pack there, for new shop items, new hunting, and new art!


You can read all about scouting in our dedicated guide here.


Herbalist

Herbalist

After your fourth rollover, illnesses will be introduced to you. Through normal gameplay, your wolves will get sick, and you can only cure them if you have an Herbalist. Herbalists can diagnose sick wolves, forage for herbs, and use those herbs to craft medicines for your wolves.


<img src=" "> Make sure you have an herbalist around, just in case! Many illnesses are very severe or even fatal, so you'll want to be able to cure them as quickly as you can. You can learn more about herbalism and illnesses in our dedicated guide here!

Breeding, Training, and Care

Breeding, Training, and Care

Breeding, Training, and Care


Breeding Male

Breeding Male

In order to start breeding puppies early on, you may choose to set a Breeding Male. Your breeding male can breed to any in-heat female in your pack.


However, keep in mind that your breeding male is permanent. You can only switch breeding males early (meaning, before your old one dies) if you pay 25 :GC: GC or more. You may want to wait to assign a breeding male until you've acquired a wolf you're really fond of! Plus, if you decide to wait until your 30th rollover, you can just put a male wolf you want to breed into a pairbond instead.


You can learn more about breeding males in our breeding guide https://www.wolvden.com/chatter/topic/545849">here.


Pupsitters

Pupsitters

Once you start getting puppies, the only way for you to ensure that they survive is with pupsitters. Pupsitters directly increase a pup's Survival Chance, and pups are guaranteed to survive to adolescence if they have 100% Survival Chance.



Any adult wolf can be a pupsitter, and the only thing that makes them better at their jobs is their Proficiency. So, the more a pupsitter pupsits, the better they'll be at pupsitting.


Once you've assigned a pupsitter, you can visit the Pupsitting page to assign pups their protection.


You can learn more about pupsitters and raising puppies in our guide here.


Mentors

Mentors

Mentors are an optional role, but one which may prove to be useful when raising pups!



Mentors are used when training puppies. Three-hour pup training lessons require a wolf with a specific role to teach them. However, if you have a Mentor, you can use the Mentor instead of the specific wolf role! If you have a Mentor with very high stats, they'll be able to help guarantee that your pups will get the highest stats possible from training as well.


You can read all about training, and how to maximize it, in our pup-centric guide here.


Miscellaneous Roles

Miscellaneous Roles

Travelers

Travelers

Travelers are Wolvden's most hidden role. They're even more optional than Mentors. In fact, they don't contribute to your pack in any way! They're purely for entertainment and player interaction, based off of a popular forum game. The role of Traveler is secondary, and can be applied on top of any other role.



In order to unlock the Traveler role, you must enable the setting on your Profile page. After this, you can scroll to the bottom of a wolf's page to set them as a Traveler.


<img src=" ">

Traveling wolves are sent to another player's pack through gifting. Once there, the player can edit the wolf's bio, add decor, or breed them if the option is selected. Many traveler owners write specific rules, so make sure to check the traveler's bio before doing anything.


The traveler's owner can recall the wolf at any time, meaning they will be removed from your pack and sent back to their home back. However, you are not able to recall a traveler if the wolf is pregnant or nursing pups, so use caution if you choose to make your traveler breedable.


If you do choose to make your traveler breedable, the person holding the wolf could set them into a pairbond if they've had them for at least 7 days, or breed them to any stud. The pups will belong to the current host of the traveler, not the traveler's actual owner.


If you no longer want a traveler you're taking care of, you can gift them to someone else or check to see if their owner wants to take them back. Chasing a traveler will send them back to their home back, but will delete all of the wolf's decor, and the owner will have to reclaim them into their pack using :SC: SC.


There are some practical uses for traveling wolves, besides just lore and games!


If you are wanting to send a wolf to someone only temporarily, such as to help out as a pupsitter or breed to a stud with no slots left, you can set the wolf as a traveler to help ensure that you'll be able to get them pack. As long as the player does not go inactive while the wolf is pregnant or nursing, you'll always be able to recall the traveler in the case of an emergency.