Cataclysms Explore Encounters: Difference between revisions
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<td style='width: 30%; background-color:#d1d1d1'>+2 [[File:Icon-cryptid-scale.png]] CS | <td style='width: 30%; background-color:#d1d1d1'>+2 [[File:Icon-cryptid-scale.png]] CS | ||
<br>-5% Energy</td></tr> | <br>-5% Energy</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1'> | <td style='width: 50%; background-color:#d1d1d1'><i>Text needed</i> | ||
<td style='width: 30%; background-color:#d1d1d1'>-5% Energy | <td style='width: 30%; background-color:#d1d1d1'>-5% Energy | ||
<br>+1 Hare Carcass</td></tr> | <br>+1 Hare Carcass<br>[[File:hare.png]]</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1'>You let out a long, deep howl, which makes the entire group freeze mid-step. They look almost panicked, reaching for their strange, noisy boxes. Flashes of vivid light, accompanied by clicking, start to shower you, raising your anxiety. A bit blinded and disoriented, you notice that some of these humans carry dangerous looking items. Better to run away while you still can! | <td style='width: 50%; background-color:#d1d1d1'>You let out a long, deep howl, which makes the entire group freeze mid-step. They look almost panicked, reaching for their strange, noisy boxes. Flashes of vivid light, accompanied by clicking, start to shower you, raising your anxiety. A bit blinded and disoriented, you notice that some of these humans carry dangerous looking items. Better to run away while you still can! | ||
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;'>Observe Carefully* | <tr class='encounter_options'><td style='width: 20%;'>Observe Carefully* | ||
<td style='width: 50%; background-color:#d1d1d1'>As you watch, you think about how common human sightings have become. Everything has gone crazy and human behavior has apparently been affected, too. They start yelling strange things about streams and tubes as they move through the land. It's completely baffling and alien. Humans are strange, but these ones are a different sort of strange. Best to stay hidden and report their presence to Unidentified Beings. | <td style='width: 50%; background-color:#d1d1d1'>As you watch, you think about how common human sightings have become. Everything has gone crazy and human behavior has apparently been affected, too. They start yelling strange things about streams and tubes as they move through the land. It's completely baffling and alien. Humans are strange, but these ones are a different sort of strange. Best to stay hidden and report their presence to Unidentified Beings. | ||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Unidentified Beings' quest</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>Completion of Unidentified Beings' quest</td></tr> | ||
<tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>*This option will only appear if you have the associated quest with Unidentified Beings</td></tr></table> | |||
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<br> | <br> | ||
<br> On your way out, you get lucky and come across a recently dead animal. That will make a nice snack! | <br> On your way out, you get lucky and come across a recently dead animal. That will make a nice snack! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 random carcass</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1'>You decide that it's best to lay low and wait until they pass. They outnumber you, and you don't trust the long, shiny sticks they carry that smell like fire. You're able to go undetected as they pass, and once you can no longer hear them you quickly run in the opposite direction. | <td style='width: 50%; background-color:#d1d1d1'>You decide that it's best to lay low and wait until they pass. They outnumber you, and you don't trust the long, shiny sticks they carry that smell like fire. You're able to go undetected as they pass, and once you can no longer hear them you quickly run in the opposite direction. | ||
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;'>Chase off* | <tr class='encounter_options'><td style='width: 20%;'>Chase off* | ||
<td style='width: 50%; background-color:#d1d1d1'>These must be the humans Cressie told you about! You crouch low, and with a snarl you leap out of your hiding spot and confront the group. They cry out and raise their sticks, and your pelt prickles as you sense danger from the sticks. A sharp shout from one of them makes them lower the sticks and back away slowly until they are out of your line of sight. You shake your pelt and turn to head back to Cressie. Good riddance! | <td style='width: 50%; background-color:#d1d1d1'>These must be the humans Cressie told you about! You crouch low, and with a snarl you leap out of your hiding spot and confront the group. They cry out and raise their sticks, and your pelt prickles as you sense danger from the sticks. A sharp shout from one of them makes them lower the sticks and back away slowly until they are out of your line of sight. You shake your pelt and turn to head back to Cressie. Good riddance! | ||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Cressie's quest</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>Completion of Cressie's quest</td></tr> | ||
<tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>*This option will only appear if you have the associated quest with Cressie</td></tr></table> | |||
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<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1'>The wolf isn't seriously wounded just yet. It still has time to stop the fire if it can stop and think logically. You want to jump after the wolf when it passes you, but it's too fast and too confused to even notice you. The scent of burnt fur stays in the air long after the bright point of the flaming wolf disappears from your sight. The wolf is a stranger, but you hope that it will somehow deal with the fire and come away unscathed. You sniff around the area hoping to find out more information, but you find something else instead. | <td style='width: 50%; background-color:#d1d1d1'>The wolf isn't seriously wounded just yet. It still has time to stop the fire if it can stop and think logically. You want to jump after the wolf when it passes you, but it's too fast and too confused to even notice you. The scent of burnt fur stays in the air long after the bright point of the flaming wolf disappears from your sight. The wolf is a stranger, but you hope that it will somehow deal with the fire and come away unscathed. You sniff around the area hoping to find out more information, but you find something else instead. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1-2 Thick Fur Tuft</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 - 2 Thick Fur Tuft<br>[[File:thickfurtuft.png]]</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;'>Help* | <tr class='encounter_options'><td style='width: 20%;'>Help* | ||
<br> | <br> | ||
<td style='width: 50%; background-color:#d1d1d1'>There is no time to spend too long thinking. You have to act quickly and catch up to the wolf before its crazed state endangers everything around it. It's not easy to catch it, but you grab the wolf by its fur and knock it to the ground, forcing it to roll. This seems to knock some sense into it, and the wolf shakes the shock off and manages to put flames out after somewhat of a struggle. The fire leaves black patches of burnt fur but other than that, the wolf doesn't appear to be severely injured. You spend a while calming the wolf down before parting ways. | <td style='width: 50%; background-color:#d1d1d1'>There is no time to spend too long thinking. You have to act quickly and catch up to the wolf before its crazed state endangers everything around it. It's not easy to catch it, but you grab the wolf by its fur and knock it to the ground, forcing it to roll. This seems to knock some sense into it, and the wolf shakes the shock off and manages to put flames out after somewhat of a struggle. The fire leaves black patches of burnt fur but other than that, the wolf doesn't appear to be severely injured. You spend a while calming the wolf down before parting ways. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr> | ||
<tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>*This option will only appear if you have a quest to help a distressed animal</td></tr></table> | |||
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<td style='width: 50%; background-color:#d1d1d1'>You can smell other wolves but they don't seem to be close. You ask the puppies to wait while you spend some time sniffing around, determined to find their family. Unfortunately, you lose track of time and are gone longer than you planned. When you go back to check on the puppies, you can't find them anywhere. You find something else on your way but you can't stop thinking about what may have happened to those pups. | <td style='width: 50%; background-color:#d1d1d1'>You can smell other wolves but they don't seem to be close. You ask the puppies to wait while you spend some time sniffing around, determined to find their family. Unfortunately, you lose track of time and are gone longer than you planned. When you go back to check on the puppies, you can't find them anywhere. You find something else on your way but you can't stop thinking about what may have happened to those pups. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS | ||
<br>+1 Blue Jay Feather</td></tr> | <br>+1 Blue Jay Feather<br>[[File:feather_bluejay.png]]</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1'>The scent of other wolves is strong enough to try and track them. You ask the puppies to wait, telling them that they will be safe soon. After following the trail for a while, you find a pack of wolves but to your surprise, they don't listen to you about the lost pups. Is it possible that it's not the right pack? What's more, the closer you get, the more hostility you're greeted with. They begin to attack you, and you manage to fend them off long enough to run away. The pups are gone when you return, and you're left exhausted and injured. | <td style='width: 50%; background-color:#d1d1d1'>The scent of other wolves is strong enough to try and track them. You ask the puppies to wait, telling them that they will be safe soon. After following the trail for a while, you find a pack of wolves but to your surprise, they don't listen to you about the lost pups. Is it possible that it's not the right pack? What's more, the closer you get, the more hostility you're greeted with. They begin to attack you, and you manage to fend them off long enough to run away. The pups are gone when you return, and you're left exhausted and injured. | ||
<td style='width: 30%; background-color:#d1d1d1'>-3% energy | <td style='width: 30%; background-color:#d1d1d1'>-3% energy | ||
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<tr class='encounter_options'><td style='width: 20%;'>Help* | <tr class='encounter_options'><td style='width: 20%;'>Help* | ||
<td style='width: 50%; background-color:#d1d1d1'>You approach the pups slowly. They are not only scared but also weak and hungry. You have no idea how long they have been here but it's clear it's been far too long. All the pups gather around you with trust, despite not knowing you at all. You can't leave them now. One by one, you take them away to a nearby cave, which is nicely covered and difficult to find. You're certain you catch the scent of another wolf pack on your way to the cave and the pups recognize it as well. You set out to find them to tell them about everything. Now it's only a matter of time until they're together again. | <td style='width: 50%; background-color:#d1d1d1'>You approach the pups slowly. They are not only scared but also weak and hungry. You have no idea how long they have been here but it's clear it's been far too long. All the pups gather around you with trust, despite not knowing you at all. You can't leave them now. One by one, you take them away to a nearby cave, which is nicely covered and difficult to find. You're certain you catch the scent of another wolf pack on your way to the cave and the pups recognize it as well. You set out to find them to tell them about everything. Now it's only a matter of time until they're together again. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>*This option will only appear if you have a quest to help a distressed animal</td></tr></table> | ||
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<br>+1 random herb</td></tr> | <br>+1 random herb</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Share Food | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Share Food** | ||
<td style='width: 50%; background-color:#d1d1d1' rowspan=2>You offer a [Food Item] to the wolf. Perhaps it's not much but it should give this wolf some time and energy to survive this weather. The sad look in its eyes tells you what you both know: fate is an uncertain thing, and it may not be enough. This is why the wolf has decided to share a secret with you. Before it leaves, it tells you about a hiding place nearby and allows you to take everything that you find. | <td style='width: 50%; background-color:#d1d1d1' rowspan=2>You offer a [Food Item] to the wolf. Perhaps it's not much but it should give this wolf some time and energy to survive this weather. The sad look in its eyes tells you what you both know: fate is an uncertain thing, and it may not be enough. This is why the wolf has decided to share a secret with you. Before it leaves, it tells you about a hiding place nearby and allows you to take everything that you find. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 random herb<br>+2 random feathers<br>+2 identical amusement items</td></tr> | ||
<br>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 random herb<br>+2 random feathers<br>+1 trophy item</td></tr> | ||
<br>+2 | |||
<br>+2 | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS | |||
<br>+1 | |||
<br>+2 | |||
<br>+1 | |||
<tr class='encounter_options'><td style='width: 20%;'>Help** | <tr class='encounter_options'><td style='width: 20%;'>Help*** | ||
<td style='width: 50%; background-color:#d1d1d1'>You have a feeling that you have arrived at the last possible moment to save this wolf. Not only do you have the supplies to share, but more importantly you know a shelter where you can both hide and wait until this raging weather is gone. With your assistance, the wolf manages to reach it and lie down to rest with a sigh of relief. Hopefully, with your food and healing mixtures, there is a high chance that the wolf will recover. The sight of the wolf's relaxed body and its regular breathing calms you. You have done the best you can. | <td style='width: 50%; background-color:#d1d1d1'>You have a feeling that you have arrived at the last possible moment to save this wolf. Not only do you have the supplies to share, but more importantly you know a shelter where you can both hide and wait until this raging weather is gone. With your assistance, the wolf manages to reach it and lie down to rest with a sigh of relief. Hopefully, with your food and healing mixtures, there is a high chance that the wolf will recover. The sight of the wolf's relaxed body and its regular breathing calms you. You have done the best you can. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr> | ||
<tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>*This option will only appear if you have at least 1 Healing Salve in your Hoard<br>**This option will only appear if you have at least one food item in your Hoard. The specific food item required is randomized<br>***This option will only appear if you have a quest to help a distressed animal</td></tr></table> | |||
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<br> | <br> | ||
<br>You pass by something odd as you retreat, and scoop it up to take it with you. | <br>You pass by something odd as you retreat, and scoop it up to take it with you. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1-2 [[File:Icon-cryptid-scale.png]] CS</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 - 2 [[File:Icon-cryptid-scale.png]] CS</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1'>You're not interested in a fight right now, nor do you particularly want to get a beat down. You quickly back off, noticing that the dog seems rather normal as it leers at your retreating form. Huh. Maybe it's not a cryptid after all? Better to be safe than sorry. | <td style='width: 50%; background-color:#d1d1d1'>You're not interested in a fight right now, nor do you particularly want to get a beat down. You quickly back off, noticing that the dog seems rather normal as it leers at your retreating form. Huh. Maybe it's not a cryptid after all? Better to be safe than sorry. | ||
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;'>Ignore | <tr class='encounter_options'><td style='width: 20%;'>Ignore | ||
<td style='width: 50%; background-color:#d1d1d1'>If the dog is here, humans are surely close enough to be a potential threat. You can't risk your own life. It's better to just move away. As you're skirting around the area, you notice a small dead animal. | <td style='width: 50%; background-color:#d1d1d1'>If the dog is here, humans are surely close enough to be a potential threat. You can't risk your own life. It's better to just move away. As you're skirting around the area, you notice a small dead animal. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 random critter carcass</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;'>Try to get it out | <tr class='encounter_options'><td style='width: 20%;'>Try to get it out | ||
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<tr class='encounter_options'><td style='width: 20%;'>Snarl | <tr class='encounter_options'><td style='width: 20%;'>Snarl | ||
<td style='width: 50%; background-color:#d1d1d1'>You bare your teeth from a safe distance, observing the creature. It stares at you with a sad expression but doesn't react to your warning. It's as if you don't exist. Well, if the bear is not scared at all, it must be confident that you're no challenge to it. A bit disappointed, you wait until it decides to go so you can snoop around and see if it left anything behind. To your surprise, you find something! It seems that the bear was looking for something to help its condition. | <td style='width: 50%; background-color:#d1d1d1'>You bare your teeth from a safe distance, observing the creature. It stares at you with a sad expression but doesn't react to your warning. It's as if you don't exist. Well, if the bear is not scared at all, it must be confident that you're no challenge to it. A bit disappointed, you wait until it decides to go so you can snoop around and see if it left anything behind. To your surprise, you find something! It seems that the bear was looking for something to help its condition. | ||
<td style='width: 30%; background-color:#d1d1d1'>+2 | <td style='width: 30%; background-color:#d1d1d1'>+2 random herbs</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;'>Chase | <tr class='encounter_options'><td style='width: 20%;'>Chase | ||
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<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1'>Without being able to fly, the eagle is doomed. You may as well take advantage of an easy meal. | <td style='width: 50%; background-color:#d1d1d1'>Without being able to fly, the eagle is doomed. You may as well take advantage of an easy meal. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Meat Chunks [Medium]</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Meat Chunks [Medium]<br>[[File:meatchunkmedium.png]]</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;'>Help* | <tr class='encounter_options'><td style='width: 20%;'>Help* | ||
<td style='width: 50%; background-color:#d1d1d1'>Helping the bird won't be easy, but you're determined to try. Every time you get anywhere near it, it snaps at you and continues to hop away. It clearly wants to be left alone, but it will never survive if it's exposed like this. Antagonizing it is the only way to get it to move, even though it's rather unkind. You methodically begin to pester it, inviting it to get more and more agitated and making it back further away from you. It's slow going, but eventually you reach some thick brush and the eagle disappears beneath it with a shriek. That will have to do. You hope it manages to survive as you hurry away. | <td style='width: 50%; background-color:#d1d1d1'>Helping the bird won't be easy, but you're determined to try. Every time you get anywhere near it, it snaps at you and continues to hop away. It clearly wants to be left alone, but it will never survive if it's exposed like this. Antagonizing it is the only way to get it to move, even though it's rather unkind. You methodically begin to pester it, inviting it to get more and more agitated and making it back further away from you. It's slow going, but eventually you reach some thick brush and the eagle disappears beneath it with a shriek. That will have to do. You hope it manages to survive as you hurry away. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>*This option will only appear if you have a quest to help a distressed animal</td></tr></table> | ||
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<tr class='encounter_options'><td style='width: 20%;'>Find food to offer* | <tr class='encounter_options'><td style='width: 20%;'>Find food to offer* | ||
<td style='width: 50%; background-color:#d1d1d1'>You offer a [Food Item] to the owl. The best thing you can do is give it something to eat. Maybe that will give it enough strength to get to safety. | <td style='width: 50%; background-color:#d1d1d1'>You offer a [Food Item] to the owl. The best thing you can do is give it something to eat. Maybe that will give it enough strength to get to safety. | ||
<td style='width: 30%; background-color:#d1d1d1'>+2 [[File:Icon-cryptid-scale.png]] CS</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+2 [[File:Icon-cryptid-scale.png]] CS</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;'>Help** | <tr class='encounter_options'><td style='width: 20%;'>Help** | ||
<td style='width: 50%; background-color:#d1d1d1'>You're not quite sure how you can help at first. The owl is scared and unlikely to trust you--there's no chance that you'll be able to convince it otherwise in time to move it to a safe place. Maybe if you helped it get to safety, it would have a better shot. You gently nudge it somewhere safer and move far enough away so the owl doesn't feel threatened but remains in your eyesight. You watch as it settles for a while, and then after a moment it seems rejuvenated and hops away. It will take time for it to heal, but at least it's able to hopefully get to safety in time! | <td style='width: 50%; background-color:#d1d1d1'>You're not quite sure how you can help at first. The owl is scared and unlikely to trust you--there's no chance that you'll be able to convince it otherwise in time to move it to a safe place. Maybe if you helped it get to safety, it would have a better shot. You gently nudge it somewhere safer and move far enough away so the owl doesn't feel threatened but remains in your eyesight. You watch as it settles for a while, and then after a moment it seems rejuvenated and hops away. It will take time for it to heal, but at least it's able to hopefully get to safety in time! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr> | ||
<tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>*Option only appears if you have food in your hoard. Option takes one food item from your hoard, with the lowest uses and soonest-to-rotting time.<br>**This option will only appear if you have a quest to help a distressed animal</td></tr></table> | |||
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<tr class='encounter_options'><td style='width: 20%;'>Help* | <tr class='encounter_options'><td style='width: 20%;'>Help* | ||
<td style='width: 50%; background-color:#d1d1d1'>Watching the creature is almost funny, but you force yourself to focus. You're here to help, not to laugh. It's no use trying to lead the raccoon anywhere, so you decide to grab it by the scruff and carry it far away from the disaster. It doesn't resist, clearly too out of it to care. After a while you spot a tree with a low-hanging branch that you can reach, and toss the raccoon up onto it. It nearly loses its grip, but then it grabs a hold of the branch tightly and goes still, staring at you with wide eyes and breathing heavily. Well, at least it has a shot now! | <td style='width: 50%; background-color:#d1d1d1'>Watching the creature is almost funny, but you force yourself to focus. You're here to help, not to laugh. It's no use trying to lead the raccoon anywhere, so you decide to grab it by the scruff and carry it far away from the disaster. It doesn't resist, clearly too out of it to care. After a while you spot a tree with a low-hanging branch that you can reach, and toss the raccoon up onto it. It nearly loses its grip, but then it grabs a hold of the branch tightly and goes still, staring at you with wide eyes and breathing heavily. Well, at least it has a shot now! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr> | ||
<tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>*This option will only appear if you have a quest to help a distressed animal</td></tr></table> | |||
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<tr class='encounter_options'><td style='width: 20%;'>Easy prey | <tr class='encounter_options'><td style='width: 20%;'>Easy prey | ||
<td style='width: 50%; background-color:#d1d1d1'>The babies are trapped and scared, which is a perfect combination for an easy kill. You lunge at them, and as they scatter you manage to pin two of them to the ground and kill them. Score! | <td style='width: 50%; background-color:#d1d1d1'>The babies are trapped and scared, which is a perfect combination for an easy kill. You lunge at them, and as they scatter you manage to pin two of them to the ground and kill them. Score! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Rabbit Carcass</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Rabbit Carcass<br>[[File:rabbit.png]]</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;'>Scold Them* | <tr class='encounter_options'><td style='width: 20%;'>Scold Them* | ||
<td style='width: 50%; background-color:#d1d1d1'> | <td style='width: 50%; background-color:#d1d1d1'><i>Text needed</i> | ||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Jackalope's quest</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>Completion of Jackalope's quest</td></tr> | ||
<tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>*This option will only appear if you have the associated quest with Jackalope</td></tr></table> | |||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Chase | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Chase | ||
<td style='width: 50%; background-color:#d1d1d1'>No matter if these are real antlers or a disease, the rest of the body looks like an ordinary hare and that is what counts. You start chasing the creature, taking it by surprise. It didn't even pose a challenge. | <td style='width: 50%; background-color:#d1d1d1'>No matter if these are real antlers or a disease, the rest of the body looks like an ordinary hare and that is what counts. You start chasing the creature, taking it by surprise. It didn't even pose a challenge. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Hare Carcass</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Hare Carcass<br>[[File:hare.png]]</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1'>Despite the visible physical struggle, the hare isn't slower than the rest of its kind, running quite fast and tricking you on the way. Your biggest mistake is underestimating it. As you chase it, seeing it struggle under the weight of the growths causes you to stop. You realize that if it is a disease, it could be contagious so maybe it's best to leave it alone. Thinking about the growths makes you lose your appetite anyway. | <td style='width: 50%; background-color:#d1d1d1'>Despite the visible physical struggle, the hare isn't slower than the rest of its kind, running quite fast and tricking you on the way. Your biggest mistake is underestimating it. As you chase it, seeing it struggle under the weight of the growths causes you to stop. You realize that if it is a disease, it could be contagious so maybe it's best to leave it alone. Thinking about the growths makes you lose your appetite anyway. | ||
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr></table> | ||
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<tr class='encounter_options'><td style='width: 20%;'>Kill | <tr class='encounter_options'><td style='width: 20%;'>Kill | ||
<td style='width: 50%; background-color:#d1d1d1'>Only the strongest will survive. Besides, not using the opportunity would be against your rules. | <td style='width: 50%; background-color:#d1d1d1'>Only the strongest will survive. Besides, not using the opportunity would be against your rules. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Rat Carcass</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>+1 Rat Carcass<br>[[File:rat.png]]</td></tr></table> | ||
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<tr class='encounter_options'><td style='width: 20%;'>Scavenge | <tr class='encounter_options'><td style='width: 20%;'>Scavenge | ||
<td style='width: 50%; background-color:#d1d1d1'>You scavenge around the smelly carcass and manage to find a few useful things. Not too shabby! | <td style='width: 50%; background-color:#d1d1d1'>You scavenge around the smelly carcass and manage to find a few useful things. Not too shabby! | ||
<td style='width: 30%; background-color:#d1d1d1'>+2 Bones</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>+2 Bones<br>[[File:bone.png]]</td></tr></table> | ||
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<tr class='encounter_options'><td style='width: 20%;'>Drag the carcass home | <tr class='encounter_options'><td style='width: 20%;'>Drag the carcass home | ||
<td style='width: 50%; background-color:#d1d1d1'>You're not looking forward to smelling like fish for days, but the meat is still good and the size of the shark will keep you and your pack full for days. It's not something you can afford to lose. You begin the arduous task of dragging it back. It's hard work! | <td style='width: 50%; background-color:#d1d1d1'>You're not looking forward to smelling like fish for days, but the meat is still good and the size of the shark will keep you and your pack full for days. It's not something you can afford to lose. You begin the arduous task of dragging it back. It's hard work! | ||
<td style='width: 30%; background-color:#d1d1d1'>+2 Meat Chunks [Large]</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>+2 Meat Chunks [Large]<br>[[File:meatchunklarge.png]]</td></tr></table> | ||
{{TimedEncounter|TrainTunnel|/8/88/traintunneldawn.png|/8/88/traintunnelday.png|/8/88/traintunneldusk.png|/8/88/traintunnelnight.png}}<tr><td colspan=3>The large, dark entrance to the tunnel looks like the mouth of a creepy cave. You can feel the cold breeze ruffling your fur and the strange noises echoing deep inside. No matter how hard you try, you cannot see the other side.</td></tr> | {{TimedEncounter|TrainTunnel|/8/88/traintunneldawn.png|/8/88/traintunnelday.png|/8/88/traintunneldusk.png|/8/88/traintunnelnight.png}}<tr><td colspan=3>The large, dark entrance to the tunnel looks like the mouth of a creepy cave. You can feel the cold breeze ruffling your fur and the strange noises echoing deep inside. No matter how hard you try, you cannot see the other side.</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' rowspan= | <tr class='encounter_options'><td style='width: 20%;' rowspan=5>Enter | ||
<td style='width: 50%; background-color:#d1d1d1'>Initially, the pitch dark tunnel reveals few of its secrets when your eyes adapt to the darkness. You spend some time sniffing around and discover that this place is not so abandoned at all, as many small animals make their shelter here. After a while, you trip over something. | <td style='width: 50%; background-color:#d1d1d1' rowspan=3>Initially, the pitch dark tunnel reveals few of its secrets when your eyes adapt to the darkness. You spend some time sniffing around and discover that this place is not so abandoned at all, as many small animals make their shelter here. After a while, you trip over something. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 Large Branch<br>[[File:largebranch.png]]</td></tr> | ||
<tr><td style='width: 30%; background-color:#d1d1d1'>+1 Large Leaf<br>[[File:largeleaves.png]]</td></tr> | |||
<tr><td style='width: 30%; background-color:#d1d1d1'>+1 Large Rock<br>[[File:largerock.png]]</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1'>N/A | <td style='width: 50%; background-color:#d1d1d1'>N/A | ||
<td style='width: 30%; background-color:#d1d1d1'> | <td style='width: 30%; background-color:#d1d1d1'>random battle encounter</td></tr></table> | ||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=4>Check it out! | <tr class='encounter_options'><td style='width: 20%;' rowspan=4>Check it out! | ||
<td style='width: 50%; background-color:#d1d1d1' rowspan=4>You start to sniff around cautiously. The place looks boring and it may end up being a waste of time, but your curiosity pushes you to investigate. Suddenly, you notice fresh claw marks on the ground. A spark of excitement lights in your heart as you start digging. After a while, you find something. Time to pull it out! | <td style='width: 50%; background-color:#d1d1d1' rowspan=4>You start to sniff around cautiously. The place looks boring and it may end up being a waste of time, but your curiosity pushes you to investigate. Suddenly, you notice fresh claw marks on the ground. A spark of excitement lights in your heart as you start digging. After a while, you find something. Time to pull it out! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 random carcass</td></tr> | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 random amusement item</td></tr> | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Dandelion</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Dandelion<br>[[File:dandelion.png]]</td></tr> | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 random trophy</td></tr></table> | ||
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<tr class='encounter_options'><td style='width: 20%;'>Check it out | <tr class='encounter_options'><td style='width: 20%;'>Check it out | ||
<td style='width: 50%; background-color:#d1d1d1'>While the nest is in pieces, the separate elements seem to be in good shape. There is a chance you can use some of them. | <td style='width: 50%; background-color:#d1d1d1'>While the nest is in pieces, the separate elements seem to be in good shape. There is a chance you can use some of them. | ||
<td style='width: 30%; background-color:#d1d1d1'>+3 | <td style='width: 30%; background-color:#d1d1d1'>+3 random feathers</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;'>Take it to the Panama Creature* | <tr class='encounter_options'><td style='width: 20%;'>Take it to the Panama Creature* | ||
<td style='width: 50%; background-color:#d1d1d1'>This nest will be perfect for Panama Creature's needs. It's really big and full of materials that can be used multiple times. You struggle a bit not to destroy it further but you somehow find the perfect grip. | <td style='width: 50%; background-color:#d1d1d1'>This nest will be perfect for Panama Creature's needs. It's really big and full of materials that can be used multiple times. You struggle a bit not to destroy it further but you somehow find the perfect grip. | ||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Panama Creature's quest</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>Completion of Panama Creature's quest</td></tr> | ||
<tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>*This option will only appear if you have the associated quest with Panama Creature</td></tr></table> | |||
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</div> | </div> | ||
<h2 class="c-header active">Encounters in Multiple Biomes</h2> | <h2 class="c-header active">Encounters in Multiple Biomes</h2> | ||
<div class="c-content" style="display: block;"> | <div class="c-content" style="display: block;"> | ||
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<tr class='encounter_options'><td style='width: 20%;'>Lunge | <tr class='encounter_options'><td style='width: 20%;'>Lunge | ||
<td style='width: 50%; background-color:#d1d1d1'>You lunge at the owl with a growl, irritated at it for scaring you. Two can play at this game! It leaps into the air with a flurry of feathers and glares at you as it flies off. Ha! Serves it right. Looks like it dropped some of its feathers in the process. Sweet! | <td style='width: 50%; background-color:#d1d1d1'>You lunge at the owl with a growl, irritated at it for scaring you. Two can play at this game! It leaps into the air with a flurry of feathers and glares at you as it flies off. Ha! Serves it right. Looks like it dropped some of its feathers in the process. Sweet! | ||
<td style='width: 30%; background-color:#d1d1d1'>+3 Owl Feathers</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Tundra, Rainforest</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>+3 Owl Feathers<br>[[File:feather_owl.png]]</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Tundra, Rainforest</td></tr></table> | ||
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<tr class='encounter_options'><td style='width: 20%;'>Ignore | <tr class='encounter_options'><td style='width: 20%;'>Ignore | ||
<td style='width: 50%; background-color:#d1d1d1'> | <td style='width: 50%; background-color:#d1d1d1'><i>Text needed</i> | ||
<td style='width: 30%; background-color:#d1d1d1'>+5-10% Energy</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Tundra, Rainforest</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>+5 - 10% Energy</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Tundra, Rainforest</td></tr></table> | ||
{{TimedEncounter|MouseFamily|/8/88/mousefamilydawn.png|/8/88/mousefamilyday.png|/8/88/mousefamilydusk.png|/8/88/mousefamilynight.png}}<tr><td colspan=3> | {{TimedEncounter|MouseFamily|/8/88/mousefamilydawn.png|/8/88/mousefamilyday.png|/8/88/mousefamilydusk.png|/8/88/mousefamilynight.png}}<tr><td colspan=3><i>Text needed</i></td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' | <tr class='encounter_options'><td style='width: 20%;'>Eat | ||
<td style='width: 50%; background-color:#d1d1d1' | <td style='width: 50%; background-color:#d1d1d1'><i>Text needed</i> | ||
<td style='width: 30%; background-color:#d1d1d1'>+5% Hunger</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+5% Hunger</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;'>Help* | <tr class='encounter_options'><td style='width: 20%;'>Help* | ||
<td style='width: 50%; background-color:#d1d1d1'>You approach closer to let the mice climb and ride on your back while you make your way out of this freezing place. The rodent family uses the opportunity to hide in your warm fur during the trip and you hope they're already feeling better. You let them stay until the sky clears up again. It's not a big deal for you but you certainly saved a couple of lives today. | <td style='width: 50%; background-color:#d1d1d1'>You approach closer to let the mice climb and ride on your back while you make your way out of this freezing place. The rodent family uses the opportunity to hide in your warm fur during the trip and you hope they're already feeling better. You let them stay until the sky clears up again. It's not a big deal for you but you certainly saved a couple of lives today. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Taiga, Swamp, Tundra, Glacier, Rainforest</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Taiga, Swamp, Tundra, Glacier, Rainforest</td></tr> | ||
<tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>*This option will only appear if you have a quest to help a distressed animal</td></tr></table> | |||
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<tr class='encounter_options'><td style='width: 20%;'>Help* | <tr class='encounter_options'><td style='width: 20%;'>Help* | ||
<td style='width: 50%; background-color:#d1d1d1'>You follow the bird as fast as you can to see where it lands. As soon as the crow touches the ground, you start to dig in the dirt right next to it to cover the flames up and stop them from spreading. The crow is in a panic as it tries to escape, but luckily it can't fly away. Your quick actions save its life. It looks at you in shock, still trying to figure out what happened. You continue on your way, not expecting any gratitude from the bird. Knowing that it will recover is good enough for you. | <td style='width: 50%; background-color:#d1d1d1'>You follow the bird as fast as you can to see where it lands. As soon as the crow touches the ground, you start to dig in the dirt right next to it to cover the flames up and stop them from spreading. The crow is in a panic as it tries to escape, but luckily it can't fly away. Your quick actions save its life. It looks at you in shock, still trying to figure out what happened. You continue on your way, not expecting any gratitude from the bird. Knowing that it will recover is good enough for you. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest</td></tr> | ||
<tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>*This option will only appear if you have a quest to help a distressed animal</td></tr></table> | |||
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<br> | <br> | ||
<br>You spot something fun to play with as you trot along. Sweet! | <br>You spot something fun to play with as you trot along. Sweet! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 random feather</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1'>You decide to ignore the doe, continuing on your way. If it can't figure out how to get to safety and survive, that's too bad for it. Survival of the fittest, afterall. | <td style='width: 50%; background-color:#d1d1d1'>You decide to ignore the doe, continuing on your way. If it can't figure out how to get to safety and survive, that's too bad for it. Survival of the fittest, afterall. | ||
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Kill it | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Kill it | ||
<td style='width: 50%; background-color:#d1d1d1'>The opportunity is too good to resist, and you leap at the doe and manage to kill it easily. This will easily help feed your pack! | <td style='width: 50%; background-color:#d1d1d1'>The opportunity is too good to resist, and you leap at the doe and manage to kill it easily. This will easily help feed your pack! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Doe Carcass</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Doe Carcass<br>[[File:deerdoe.png]]</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1'> | <td style='width: 50%; background-color:#d1d1d1'><i>Text needed</i> | ||
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;'>Help* | <tr class='encounter_options'><td style='width: 20%;'>Help* | ||
<td style='width: 50%; background-color:#d1d1d1'>You know the doe isn't likely to listen to anything you have to say. You're a predator, and it's your prey. Well, usually, at least. That's not your goal now, but the doe doesn't know that. You decide to use its fear to your advantage and lunge towards it, snapping at its heels and causing it to run in the opposite direction from the disaster. You chase it closely for a while, making sure it's well out of danger. What a rush! | <td style='width: 50%; background-color:#d1d1d1'>You know the doe isn't likely to listen to anything you have to say. You're a predator, and it's your prey. Well, usually, at least. That's not your goal now, but the doe doesn't know that. You decide to use its fear to your advantage and lunge towards it, snapping at its heels and causing it to run in the opposite direction from the disaster. You chase it closely for a while, making sure it's well out of danger. What a rush! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest</td></tr> | ||
<tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>*This option will only appear if you have a quest to help a distressed animal</td></tr></table> | |||
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<tr class='encounter_options'><td style='width: 20%;'>Kill | <tr class='encounter_options'><td style='width: 20%;'>Kill | ||
<td style='width: 50%; background-color:#d1d1d1'>You don't think twice. You have to survive, too. | <td style='width: 50%; background-color:#d1d1d1'>You don't think twice. You have to survive, too. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Snake Meat</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Snake Meat<br>[[File:snake-meat.png]]</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Try to grab it | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Try to grab it | ||
<td style='width: 50%; background-color:#d1d1d1'>Both you and the snake are lucky today. While the current is strong, you are in a perfect place to reach out for the drowning reptile. Not without struggle, step by step, you make your way back through the slippery rocks. As soon as you come out of the water, you let the snake go, because you notice something sticking out from the mud when you reach the shore. | <td style='width: 50%; background-color:#d1d1d1'>Both you and the snake are lucky today. While the current is strong, you are in a perfect place to reach out for the drowning reptile. Not without struggle, step by step, you make your way back through the slippery rocks. As soon as you come out of the water, you let the snake go, because you notice something sticking out from the mud when you reach the shore. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 random feather</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1'>You overestimate your strength as you try to get the snake out of the water. The current is too strong and the rocks are too slippery for you. You almost drown but manage to reach a safe spot at the last moment. The snake is nowhere to be seen and you feel a pinch of pain in your leg. | <td style='width: 50%; background-color:#d1d1d1'>You overestimate your strength as you try to get the snake out of the water. The current is too strong and the rocks are too slippery for you. You almost drown but manage to reach a safe spot at the last moment. The snake is nowhere to be seen and you feel a pinch of pain in your leg. | ||
<td style='width: 30%; background-color:#d1d1d1'>-5 HP</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>-5 HP</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest</td></tr></table> | ||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Use the opportunity | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Use the opportunity | ||
<td style='width: 50%; background-color:#d1d1d1'>Usually taking down such large prey would require your hunting pack and a lot of time dedicated to hunting. You can't pass up this chance to obtain prey so easily. | <td style='width: 50%; background-color:#d1d1d1'>Usually taking down such large prey would require your hunting pack and a lot of time dedicated to hunting. You can't pass up this chance to obtain prey so easily. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Whitetail Carcass</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Whitetail Carcass<br>[[File:whitetail.png]]</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1'>You took your victory for granted too soon. While such disoriented prey is much easier to catch, you should know better than to be so confident about your success before it happens. You didn't notice a protruding root and you trip over it at full speed, losing you balance and injuring your leg. The attempt would have been a total failure but you find something covered by a thin layer of dirt. It's not edible but still useful! | <td style='width: 50%; background-color:#d1d1d1'>You took your victory for granted too soon. While such disoriented prey is much easier to catch, you should know better than to be so confident about your success before it happens. You didn't notice a protruding root and you trip over it at full speed, losing you balance and injuring your leg. The attempt would have been a total failure but you find something covered by a thin layer of dirt. It's not edible but still useful! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Random Amusement Item | <td style='width: 30%; background-color:#d1d1d1'>+1 Random Amusement Item | ||
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<br> | <br> | ||
<br> How rude! Some dirt is disturbed where the squirrel was sitting, and you sniff at it. You find some acorns and other stashed goodies! | <br> How rude! Some dirt is disturbed where the squirrel was sitting, and you sniff at it. You find some acorns and other stashed goodies! | ||
<td style='width: 30%; background-color:#d1d1d1'>+2 Acorns</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+2 Acorns<br>[[File:acorn.png]]</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1'>You swat at it, not sure if you're driven by curiosity or your predator instincts. The squirrel chitters angrily at you as it darts away and disappears from sight. | <td style='width: 50%; background-color:#d1d1d1'>You swat at it, not sure if you're driven by curiosity or your predator instincts. The squirrel chitters angrily at you as it darts away and disappears from sight. | ||
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Taiga, Swamp, Rainforest</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Taiga, Swamp, Rainforest</td></tr></table> | ||
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<tr class='encounter_options'><td style='width: 20%;'>Help* | <tr class='encounter_options'><td style='width: 20%;'>Help* | ||
<td style='width: 50%; background-color:#d1d1d1'>The poor creature is so weak that it doesn't even try to hide or protect itself. You can see that your lack of aggression has surprised it to the point of being curious about you rather than afraid. You sniff and lick its wounds, taking the gentle creature carefully to a safer and more remote place. Now it can rest and find food without going far. | <td style='width: 50%; background-color:#d1d1d1'>The poor creature is so weak that it doesn't even try to hide or protect itself. You can see that your lack of aggression has surprised it to the point of being curious about you rather than afraid. You sniff and lick its wounds, taking the gentle creature carefully to a safer and more remote place. Now it can rest and find food without going far. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Grasslands, Riparian Woodland, Prairie, Desert, Swamp, Rainforest</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Grasslands, Riparian Woodland, Prairie, Desert, Swamp, Rainforest</td></tr> | ||
<tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>*This option will only appear if you have a quest to help a distressed animal</td></tr></table> | |||
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<tr class='encounter_options'><td style='width: 20%;'>Kill | <tr class='encounter_options'><td style='width: 20%;'>Kill | ||
<td style='width: 50%; background-color:#d1d1d1'>You don't know what is stronger in your mind. Is it your hunter instinct or an act of mercy? If the bird can't live any longer, it will help others to survive. | <td style='width: 50%; background-color:#d1d1d1'>You don't know what is stronger in your mind. Is it your hunter instinct or an act of mercy? If the bird can't live any longer, it will help others to survive. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Grouse Carcass</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Mountains, Coniferous Forest, Desert, Tundra, Taiga</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>+1 Grouse Carcass<br>[[File:grouse.png]]</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Mountains, Coniferous Forest, Desert, Tundra, Taiga</td></tr></table> | ||
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<td style='width: 50%; background-color:#d1d1d1'>A quick observation lets you judge that the beaver's wounds are serious but not lethal. You offer a healing salve for the creature, and determine it should recover in no time. The creature accepts your gift with a surprised stare but it doesn't protest. You decide to check the area for any potential threat to the beaver and you find something useful! | <td style='width: 50%; background-color:#d1d1d1'>A quick observation lets you judge that the beaver's wounds are serious but not lethal. You offer a healing salve for the creature, and determine it should recover in no time. The creature accepts your gift with a surprised stare but it doesn't protest. You decide to check the area for any potential threat to the beaver and you find something useful! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS | ||
<br>+1 Blue Jay Feather</td></tr> | <br>+1 Blue Jay Feather<br>[[File:feather_bluejay.png]]</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;'>Easy prey | <tr class='encounter_options'><td style='width: 20%;'>Easy prey | ||
<td style='width: 50%; background-color:#d1d1d1'>A quick, painless death is all anyone can ask for. | <td style='width: 50%; background-color:#d1d1d1'>A quick, painless death is all anyone can ask for. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Beaver Carcass</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Taiga, Coniferous Forest, Mountains, Deciduous Forest, Riparian Woodland</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>+1 Beaver Carcass<br>[[File:beaver.png]]</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Taiga, Coniferous Forest, Mountains, Deciduous Forest, Riparian Woodland</td></tr> | ||
<tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>*This option will only appear if you have at least one Healing Salve in your Hoard</td></tr></table> | |||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=3>Run away | <tr class='encounter_options'><td style='width: 20%;' rowspan=3>Run away | ||
<td style='width: 50%; background-color:#d1d1d1' rowspan=2> | <td style='width: 50%; background-color:#d1d1d1' rowspan=2><i>Text needed</i> | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Agouti Carcass</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Agouti Carcass<br>[[File:agouti.png]]</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1'>You can't stand being near it a moment longer and run away as fast as you can in the other direction. | <td style='width: 50%; background-color:#d1d1d1'>You can't stand being near it a moment longer and run away as fast as you can in the other direction. | ||
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;'>Investigate* | <tr class='encounter_options'><td style='width: 20%;'>Investigate* | ||
<td style='width: 50%; background-color:#d1d1d1'>You make your way closer, to better investigate the geyser for Bessie. It's not long before you are choking and feel the water burning your pelt from the spray. You've gathered enough information for now. Time to head back. | <td style='width: 50%; background-color:#d1d1d1'>You make your way closer, to better investigate the geyser for Bessie. It's not long before you are choking and feel the water burning your pelt from the spray. You've gathered enough information for now. Time to head back. | ||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Bessie's quest</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Mountains, Taiga, Tundra, Glacier</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>Completion of Bessie's quest</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Mountains, Taiga, Tundra, Glacier</td></tr> | ||
<tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>*This option will only appear if you have the associated quest with Bessie</td></tr></table> | |||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Kill | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Kill | ||
<td style='width: 50%; background-color:#d1d1d1'>He's in pain, so killing him is a mercy anyway. He wouldn't have made it long. You hurry to take your prize back to your pack before the disaster is upon you. | <td style='width: 50%; background-color:#d1d1d1'>He's in pain, so killing him is a mercy anyway. He wouldn't have made it long. You hurry to take your prize back to your pack before the disaster is upon you. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Blacktail Carcass</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Blacktail Carcass<br>[[File:blacktail.png]]</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1'>You don't have time to deal with him right now; you need to keep moving so that you don't get caught in the disaster yourself. Your paw kicks up the dirt, something hard dislodges. | <td style='width: 50%; background-color:#d1d1d1'>You don't have time to deal with him right now; you need to keep moving so that you don't get caught in the disaster yourself. Your paw kicks up the dirt, something hard dislodges. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Grasslands, Deciduous Forest, Riparian Woodland, Coniferous Forest</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Grasslands, Deciduous Forest, Riparian Woodland, Coniferous Forest</td></tr></table> | ||
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<tr class='encounter_options'><td style='width: 20%;'>Take | <tr class='encounter_options'><td style='width: 20%;'>Take | ||
<td style='width: 50%; background-color:#d1d1d1'>There's no helping it now, so you may as well collect it so that it can feed your pack before it spoils. | <td style='width: 50%; background-color:#d1d1d1'>There's no helping it now, so you may as well collect it so that it can feed your pack before it spoils. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Muskrat Carcass</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Taiga, Swamp, Tundra, Rainforest</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>+1 Muskrat Carcass<br>[[File:muskrat.png]]</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Taiga, Swamp, Tundra, Rainforest</td></tr></table> | ||
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<tr class='encounter_options'><td style='width: 20%;'>Ignore It | <tr class='encounter_options'><td style='width: 20%;'>Ignore It | ||
<td style='width: 50%; background-color:#d1d1d1'>You hesitate for a while but decide to turn back. Whatever caught this fish was big and likely close enough to be a potential threat. Irritated and hungry, you find a small critter's carcass on your way and it cheers you up a bit. | <td style='width: 50%; background-color:#d1d1d1'>You hesitate for a while but decide to turn back. Whatever caught this fish was big and likely close enough to be a potential threat. Irritated and hungry, you find a small critter's carcass on your way and it cheers you up a bit. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 random critter carcass</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;'>Bring to Kipsy* | <tr class='encounter_options'><td style='width: 20%;'>Bring to Kipsy* | ||
<td style='width: 50%; background-color:#d1d1d1'>This has to be the fish that Kipsy was talking about! Without hesitation you clamp your jaws around the narrowest part, and begin dragging it back to Kipsy. | <td style='width: 50%; background-color:#d1d1d1'>This has to be the fish that Kipsy was talking about! Without hesitation you clamp your jaws around the narrowest part, and begin dragging it back to Kipsy. | ||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Kipsy's quest</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Riparian Woodland, Swamp, Tundra, Glacier</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>Completion of Kipsy's quest</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Riparian Woodland, Swamp, Tundra, Glacier</td></tr> | ||
<tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>*This option will only appear if you have the associated quest with Kipsy</td></tr></table> | |||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=3>Investigate | <tr class='encounter_options'><td style='width: 20%;' rowspan=3>Investigate | ||
<td style='width: 50%; background-color:#d1d1d1'>It doesn't look like it's alive, and when you smell the air all you can scent is the rusted metal and the wet wilderness around you. Emboldened, you pad closer and search around the foreign object for a while. It's ugly, but definitely not a threat. After digging around for a while longer, you find a fun toy. Not so useless after all! | <td style='width: 50%; background-color:#d1d1d1'>It doesn't look like it's alive, and when you smell the air all you can scent is the rusted metal and the wet wilderness around you. Emboldened, you pad closer and search around the foreign object for a while. It's ugly, but definitely not a threat. After digging around for a while longer, you find a fun toy. Not so useless after all! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Duck Feather</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Duck Feather<br>[[File:feather_duck.png]]</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1'> | <td style='width: 50%; background-color:#d1d1d1'><i>Text needed</i> | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Bone</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Bone<br>[[File:bone.png]]</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1'>It doesn't look like it's alive, and when you smell the air all you can scent is the rusted metal and the wet wilderness around you. Emboldened, you pad closer and search around the foreign object for a while. It's ugly, but definitely not a threat. After digging around for a while longer, you find a pretty red scale. Sweet! | <td style='width: 50%; background-color:#d1d1d1'>It doesn't look like it's alive, and when you smell the air all you can scent is the rusted metal and the wet wilderness around you. Emboldened, you pad closer and search around the foreign object for a while. It's ugly, but definitely not a threat. After digging around for a while longer, you find a pretty red scale. Sweet! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Rainforest, Grasslands, Swamp</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Rainforest, Grasslands, Swamp</td></tr></table> | ||
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<td style='width: 50%; background-color:#d1d1d1'>It will take some time but you really don't want to waste even the smallest piece of this juicy meat. It will be enough for a few meals. | <td style='width: 50%; background-color:#d1d1d1'>It will take some time but you really don't want to waste even the smallest piece of this juicy meat. It will be enough for a few meals. | ||
<td style='width: 30%; background-color:#d1d1d1'>-5% Energy | <td style='width: 30%; background-color:#d1d1d1'>-5% Energy | ||
<br>+1 Bovine Carcass</td></tr> | <br>+1 Bovine Carcass<br>[[File:feralcattle.png]]</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;'>Take it to Fresno Nightcrawler | <tr class='encounter_options'><td style='width: 20%;'>Take it to Fresno Nightcrawler* | ||
<td style='width: 50%; background-color:#d1d1d1'>Dragging this heavy carcass back to the Fresno Nightcrawler's place will be a real struggle, but you already agreed to help them. When the creature gets its food, it will probably leave everyone else in peace for some time. | <td style='width: 50%; background-color:#d1d1d1'>Dragging this heavy carcass back to the Fresno Nightcrawler's place will be a real struggle, but you already agreed to help them. When the creature gets its food, it will probably leave everyone else in peace for some time. | ||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Fresno Nightcrawler's quest</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Grasslands, Prairie, Desert</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>Completion of Fresno Nightcrawler's quest</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Grasslands, Prairie, Desert</td></tr> | ||
<tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>*This option will only appear if you have the associated quest with Fresno Nightcrawler</td></tr></table> | |||
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<tr class='encounter_options'><td style='width: 20%;'>Take | <tr class='encounter_options'><td style='width: 20%;'>Take | ||
<td style='width: 50%; background-color:#d1d1d1'>Clearly this is no one's prey, and if you don't take it, someone else will. It should make a nice meal. | <td style='width: 50%; background-color:#d1d1d1'>Clearly this is no one's prey, and if you don't take it, someone else will. It should make a nice meal. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Meat Chunks [Medium]</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Meat Chunks [Medium]<br>[[File:meatchunkmedium.png]]</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;'>Eat | <tr class='encounter_options'><td style='width: 20%;'>Eat | ||
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<tr class='encounter_options'><td style='width: 20%;'>Defend Beast of Busco's territory* | <tr class='encounter_options'><td style='width: 20%;'>Defend Beast of Busco's territory* | ||
<td style='width: 50%; background-color:#d1d1d1'>This turtle doesn't look so tough! You snarl and charge the creature, snapping at the soft flesh outside of its shell. The turtle hisses and backs away, threatened, and you pursue it relentlessly until it flees well outside of the area. It won't come back anytime soon. Success! | <td style='width: 50%; background-color:#d1d1d1'>This turtle doesn't look so tough! You snarl and charge the creature, snapping at the soft flesh outside of its shell. The turtle hisses and backs away, threatened, and you pursue it relentlessly until it flees well outside of the area. It won't come back anytime soon. Success! | ||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Beast of Busco's quest</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Riparian Woodland, Swamp</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>Completion of Beast of Busco's quest</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Riparian Woodland, Swamp</td></tr> | ||
<tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>*This option will only appear if you have the associated quest with Beast of Busco</td></tr></table> | |||
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<tr class='encounter_options'><td style='width: 20%;'>Explore the blockage* | <tr class='encounter_options'><td style='width: 20%;'>Explore the blockage* | ||
<td style='width: 50%; background-color:#d1d1d1'>This must be what's blocking the water that Champ told you about! It's almost like a beaver's dam, blocking the flow of the water with debris built up around it. This was not made by any animal, though. It's twisted and full of sharp edges, and there's a funny smell in the air. There's no hope of you freeing it--it's much too big, and you could drown in the process. Frustrated that you can't do anything to help, you decide to report back to Champ on what you found. | <td style='width: 50%; background-color:#d1d1d1'>This must be what's blocking the water that Champ told you about! It's almost like a beaver's dam, blocking the flow of the water with debris built up around it. This was not made by any animal, though. It's twisted and full of sharp edges, and there's a funny smell in the air. There's no hope of you freeing it--it's much too big, and you could drown in the process. Frustrated that you can't do anything to help, you decide to report back to Champ on what you found. | ||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Champ's quest</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Riparian Woodland, Taiga</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>Completion of Champ's quest</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Riparian Woodland, Taiga</td></tr> | ||
<tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>*This option will only appear if you have the associated quest with Champ</td></tr></table> | |||
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<tr class='encounter_options'><td style='width: 20%;'>Let it be | <tr class='encounter_options'><td style='width: 20%;'>Let it be | ||
<td style='width: 50%; background-color:#d1d1d1'>You are not hungry at the moment so the skua can consider itself lucky. You only sniff around it without any specific purpose but you notice that the bird lost some feathers and help yourself. | <td style='width: 50%; background-color:#d1d1d1'>You are not hungry at the moment so the skua can consider itself lucky. You only sniff around it without any specific purpose but you notice that the bird lost some feathers and help yourself. | ||
<td style='width: 30%; background-color:#d1d1d1'>+3 Skua Feathers</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Tundra, Glacier</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>+3 Skua Feathers<br>[[File:feather_skua.png]]</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Tundra, Glacier</td></tr></table> | ||
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<tr class='encounter_options'><td style='width: 20%;'>Investigate for Snow Wasset* | <tr class='encounter_options'><td style='width: 20%;'>Investigate for Snow Wasset* | ||
<td style='width: 50%; background-color:#d1d1d1'>This structure is definitely a work of human hands, made for reaching faraway lands. It's destroyed and only a shade of its former glory, yet you still feel respect and even a bit anxious as you cross over the threshold. Complete stillness and silence encourages your paw steps as you sniff carefully around. You try to remember everything to report back to Snow Wasset. You have no idea why it needs this information but you don't plan to ask. | <td style='width: 50%; background-color:#d1d1d1'>This structure is definitely a work of human hands, made for reaching faraway lands. It's destroyed and only a shade of its former glory, yet you still feel respect and even a bit anxious as you cross over the threshold. Complete stillness and silence encourages your paw steps as you sniff carefully around. You try to remember everything to report back to Snow Wasset. You have no idea why it needs this information but you don't plan to ask. | ||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Snow Wasset's quest</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Tundra, Glacier</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>Completion of Snow Wasset's quest</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Tundra, Glacier</td></tr> | ||
<tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>*This option will only appear if you have the associated quest with Snow Wasset</td></tr></table> | |||
{{TimedEncounter|PolarScientist|/8/88/polarscientistdawn.png|/8/88/polarscientistday.png|/8/88/polarscientistdusk.png|/8/88/polarscientistnight.png}}<tr><td colspan=3>The bright color of its strange clothing makes this human visible from far away. It's hard to ignore even when you want to focus on something else. He's alone, paying attention to his equipment more than to the possible dangers around him.</td></tr> | {{TimedEncounter|PolarScientist|/8/88/polarscientistdawn.png|/8/88/polarscientistday.png|/8/88/polarscientistdusk.png|/8/88/polarscientistnight.png}}<tr><td colspan=3>The bright color of its strange clothing makes this human visible from far away. It's hard to ignore even when you want to focus on something else. He's alone, paying attention to his equipment more than to the possible dangers around him.</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Wait and check the area | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Wait and check the area | ||
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<br> | <br> | ||
<br>It seems that you won't come back empty-pawed after all, though. Nice find! | <br>It seems that you won't come back empty-pawed after all, though. Nice find! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 random feather</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1'>You know well that humans always take a lot of stuff when they travel. Some of it is garbage, but other items could be useful. You are considering an attack at first, but their gear is unpredictable and even harmless-looking tools may turn out to be dangerous. To your disappointment, this human hasn't lost anything. | <td style='width: 50%; background-color:#d1d1d1'>You know well that humans always take a lot of stuff when they travel. Some of it is garbage, but other items could be useful. You are considering an attack at first, but their gear is unpredictable and even harmless-looking tools may turn out to be dangerous. To your disappointment, this human hasn't lost anything. | ||
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | ||
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<br> | <br> | ||
<br>The human drops something behind him and you warily wander over to investigate. A tasty morsel of food - you tuck in as the human disappears from view. | <br>The human drops something behind him and you warily wander over to investigate. A tasty morsel of food - you tuck in as the human disappears from view. | ||
<td style='width: 30%; background-color:#d1d1d1'>+10% Hunger</td></tr><tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Tundra, Glacier</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>+10% Hunger</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;'>Report to Shadow Being* | |||
<td style='width: 50%; background-color:#d1d1d1'>You follow the human for a while, observing his actions carefully. The scientist is traveling forward rather slowly, taking his time to check his weird tools, completely focused on the ground. You will probably have enough time to report everything to Shadow Being before the human makes it too far. | |||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Shadow Being's quest</td></tr> | |||
<tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>Found in: Tundra, Glacier</td></tr> | |||
<tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>*This option will only appear if you have the associated quest with Shadow Being</td></tr></table> | |||
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<tr class='encounter_options'><td style='width: 20%;'>Back away | <tr class='encounter_options'><td style='width: 20%;'>Back away | ||
<td style='width: 50%; background-color:#d1d1d1'> | <td style='width: 50%; background-color:#d1d1d1'><i>Text needed</i> | ||
<td style='width: 30%; background-color:#d1d1d1'> | <td style='width: 30%; background-color:#d1d1d1'><i>Result needed</i></td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;'>Sniff | <tr class='encounter_options'><td style='width: 20%;'>Sniff | ||
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<tr class='encounter_options'><td style='width: 20%;'>Ignore | <tr class='encounter_options'><td style='width: 20%;'>Ignore | ||
<td style='width: 50%; background-color:#d1d1d1'> | <td style='width: 50%; background-color:#d1d1d1'><i>Text needed</i> | ||
<td style='width: 30%; background-color:#d1d1d1'>+10% Energy</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+10% Energy</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;'>Come with me. I'll take you home* | <tr class='encounter_options'><td style='width: 20%;'>Come with me. I'll take you home* | ||
<td style='width: 50%; background-color:#d1d1d1'>The cub still doesn't look excited, keeping a safe distance behind you, but it's following you without much fuss. It tries to slow you down and stops at every possible opportunity but at least it's not running away. | <td style='width: 50%; background-color:#d1d1d1'>The cub still doesn't look excited, keeping a safe distance behind you, but it's following you without much fuss. It tries to slow you down and stops at every possible opportunity but at least it's not running away. | ||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Lava Bear's quest</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>Completion of Lava Bear's quest</td></tr> | ||
<tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>*This option will only appear if you have the associated quest with Lava Bear</td></tr></table> | |||
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<tr class='encounter_options'><td style='width: 20%;'>Growl | <tr class='encounter_options'><td style='width: 20%;'>Growl | ||
<td style='width: 50%; background-color:#d1d1d1'>The creature does not understand your body language and apparently needs another sign to know who's the boss here. You let out a low, beastly growl, taking a few steps forward. To your surprise, the creature hesitateds, as if it's calculating its chances. You don't really want to fight, your threats have worked. The squid retreats, letting you pass. You notice something buried in the snow. | <td style='width: 50%; background-color:#d1d1d1'>The creature does not understand your body language and apparently needs another sign to know who's the boss here. You let out a low, beastly growl, taking a few steps forward. To your surprise, the creature hesitateds, as if it's calculating its chances. You don't really want to fight, your threats have worked. The squid retreats, letting you pass. You notice something buried in the snow. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Dandelion</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Dandelion<br>[[File:dandelion.png]]</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;'>Find a different path | <tr class='encounter_options'><td style='width: 20%;'>Find a different path | ||
<td style='width: 50%; background-color:#d1d1d1'> | <td style='width: 50%; background-color:#d1d1d1'><i>Text needed</i> | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS | ||
<br>+1 Owl Talon</td></tr> | <br>+1 Owl Talon</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;'>Fight for Akhlut* | <tr class='encounter_options'><td style='width: 20%;'>Fight for Akhlut* | ||
<td style='width: 50%; background-color:#d1d1d1'>You're not as experienced as Akhlut and you wouldn't be able to fight this creature underwater, but it's on the shore now and you have an advantage. The squid's size is intimidating but the creature could not predict how fast and agile you are. With only a few scratches, you manage to chase the squid away. Akhlut's territory is clear now. | <td style='width: 50%; background-color:#d1d1d1'>You're not as experienced as Akhlut and you wouldn't be able to fight this creature underwater, but it's on the shore now and you have an advantage. The squid's size is intimidating but the creature could not predict how fast and agile you are. With only a few scratches, you manage to chase the squid away. Akhlut's territory is clear now. | ||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Akhlut's quest</td></tr></table> | <td style='width: 30%; background-color:#d1d1d1'>Completion of Akhlut's quest</td></tr> | ||
<tr><td style='background: #b4b4b4; font-style: italic;' colspan=3>*This option will only appear if you have the associated quest with Akhlut</td></tr></table> | |||
[[Category: Explore Encounters]] | [[Category: Explore Encounters]] |
Revision as of 00:29, 15 April 2024
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Table of Contents |
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Encounters in Every Biome |
Encounters in Multiple Biomes |
Biome-Exclusive Encounters |
This page contains a list of every explore encounter available to find in explore during the month-long Cataclysm event. This page has a lot of content to load, so please be patient!
Click on the time of day icons to view the encounter during different times of day.
Encounters in Every Biome
Encounters in Every Biome
The sight of an older human, clearly dedicated and prepared to fight everything in this area, isn't more surprising than all the oddities happening lately. Whatever your next step will be, it's better to be extra careful now. | ||
Turn back | The risk is definitely too high and you really don't want to see the human's weird equipment being used on you. You turn back in silence without any regret. Suddenly, you notice a familiar scent nearby. Without this strange encounter, you wouldn't have found this delicious meal! | +10% hunger |
You try to turn back as carefully and silently as possible but the human spots you. Despite his age, he moves as swiftly as someone a lot younger. You manage to escape but not without a price. | -5 HP | |
Chase | You try to turn back as carefully and silently as possible but the human spots you. Despite his age, he moves as swiftly as someone a lot younger. You manage to escape but not without a price. | -5% energy |
No matter how much stuff the human drags with him, ultimately nothing will help without being as skilled as you. Chasing him could be a great opportunity to keep your senses sharp. You start to chase the man, amused by his genuine fear. He doesn't even try to defend himself with his fancy human toys. If you really wanted to hunt him down, you'd succeed effortlessly, but it's more fun this way. When the man disappears, you find something useful on the ground. | +1 random amusement item |
The havoc that the latest disaster has wreaked in this area is great, and you're not surprised when you come across the body of a duck caught in some branches. It's limp, and appears to have been pierced right through its small body. From the smell, it hasn't been dead long. | ||
Take | Duck is a tasty meat, and you're certain it will be a nice treat for your pack. Or you, if you decide to keep it all to yourself. You easily pull the carcass from the branches and tuck in. | +5% hunger |
The pile of branches, leaves, feathers, and grass you stumble upon still has the shape of a nest but it's completely destroyed. Its size indicates that it must have been created by a very large bird but you don't see nor sense any of them around at the moment. | ||
Check it out | While the nest is in pieces, the separate elements seem to be in good shape. There is a chance you can use some of them. | +3 random feathers |
Take it to the Panama Creature* | This nest will be perfect for Panama Creature's needs. It's really big and full of materials that can be used multiple times. You struggle a bit not to destroy it further but you somehow find the perfect grip. | Completion of Panama Creature's quest |
*This option will only appear if you have the associated quest with Panama Creature |
Encounters in Multiple Biomes
Encounters in Multiple Biomes
Text needed | ||
Eat | Text needed | +5% Hunger |
Help* | You approach closer to let the mice climb and ride on your back while you make your way out of this freezing place. The rodent family uses the opportunity to hide in your warm fur during the trip and you hope they're already feeling better. You let them stay until the sky clears up again. It's not a big deal for you but you certainly saved a couple of lives today. | +1 to your distressed animals quest! |
Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Taiga, Swamp, Tundra, Glacier, Rainforest | ||
*This option will only appear if you have a quest to help a distressed animal |
You notice the tree branch above your head has a low-hanging vine, and you duck to avoid it. Just as you are about to pass under, you realize that it's not a vine at all--it's a snake! You leap back with a snarl as your instincts tell you to run away. | ||
Go closer | Something pushes you to go nearer, and after sniffing it from afar you realize that the snake is very much dead. You shake out your pelt, feeling silly for missing the smell of death that hangs around it. It's limp and twisted in the branch, as if it was caught up and unable to escape its fate. A small nest with an egg still in it sits near the tree on the ground, and you wonder if it was supposed to be the snake's meal. Well, it's yours now! | +1 random egg |
Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest |
A strange, faint herbal scent catches your attention and leads you to an unusual object hanging on a nearby branch. You think it resembles a human, but it could also be an ape... or maybe it was anything with four limbs. A dense and unsettling aura surrounds this place, making it both fascinating and scary at the same time. | ||
Investigate | When you look at this strange, straw doll, you think that the puppies in your den would probably love it but there is something that makes you hesitate from taking it. The closer you approach, the less confident and safe you feel, just as if someone--or something--was observing you. Better to leave it here but you can't resist one touch. When you poke the object, something falls out of it. | +2 random herbs |
The straw doll seems to contain something inside. You can't see it very well but you're sure that you recognize parts of herbs that are both known and unknown to you. The more you investigate, the more sleepy you feel, but it is not a nice and relaxing sensation. It's comparable to the exhaustion from running for two days straight. For a brief moment, you see nothing but pitch darkness surrounding you. When you are able to focus again, you feel tired once again and pain comes with it. This place is surely cursed. | -2% energy
-3 HP | |
Found in: Deciduous Forest, Mountains, Riparian Woodland, Coniferous Forest, Taiga, Swamp, Rainforest |
You stumble upon a really large fish. It smells fresh but it's not close to the shore. Whatever tried to drag it away to eat it apparently failed, leaving this delicious meal for you. | ||
Eat | Mmm, fishy. | +5% Hunger |
Ignore It | You hesitate for a while but decide to turn back. Whatever caught this fish was big and likely close enough to be a potential threat. Irritated and hungry, you find a small critter's carcass on your way and it cheers you up a bit. | +1 random critter carcass |
Bring to Kipsy* | This has to be the fish that Kipsy was talking about! Without hesitation you clamp your jaws around the narrowest part, and begin dragging it back to Kipsy. | Completion of Kipsy's quest |
Found in: Riparian Woodland, Swamp, Tundra, Glacier | ||
*This option will only appear if you have the associated quest with Kipsy |
The bright color of its strange clothing makes this human visible from far away. It's hard to ignore even when you want to focus on something else. He's alone, paying attention to his equipment more than to the possible dangers around him. | ||
Wait and check the area | You know well that humans always take a lot of stuff when they travel. Some of it is garbage, but other items could be useful. You are considering an attack at first, but their gear is unpredictable and even harmless-looking tools may turn out to be dangerous. To your disappointment, this human hasn't lost anything.
| +1 random feather |
You know well that humans always take a lot of stuff when they travel. Some of it is garbage, but other items could be useful. You are considering an attack at first, but their gear is unpredictable and even harmless-looking tools may turn out to be dangerous. To your disappointment, this human hasn't lost anything. | N/A | |
Follow | It's always worth trying to follow a human. They may lead you to delicious stuff or lose something from their weird backpacks along the way. If they are not careful, they may even end up as a meal.
| +10% Hunger |
Report to Shadow Being* | You follow the human for a while, observing his actions carefully. The scientist is traveling forward rather slowly, taking his time to check his weird tools, completely focused on the ground. You will probably have enough time to report everything to Shadow Being before the human makes it too far. | Completion of Shadow Being's quest |
Found in: Tundra, Glacier | ||
*This option will only appear if you have the associated quest with Shadow Being |
Biome-Exclusive Encounters
Biome-Exclusive Encounters
A pronghorn bursts from the tall grass, heading right for you! You scramble to get out of the way, and notice with a shock that it's not a pronghorn at all. It looks like one, but the back feet that sail past your head aren't hooves--they're paws! Long ears like a rabbit flick upwards as it runs, and it takes you a moment to realize that it has come to a halt, staring at you with glowing green eyes. | ||
Chase | What was it waiting for? You leap at it and it flags its tail and darts several paces away before stopping to turn and look at you again. Did it want you to chase it? You decide to humor the creature and begin to chase after it, admiring how easily it traverses the grassy plane. After a while you fall behind, tiring more easily than it does. Phew! What a workout! | -5% Energy |
You notice a ball of light fur from afar. You're sure of it: it's a lava bear cub wandering around! It doesn't look happy to see you. | ||
Play | You go closer, trying to cheer the cub up a bit. Hesitant at first, it finally shows its natural curiosity, sniffing you and touching your fur. It's not that different from cubs in your den and you spend some time together wrestling and tussling. You find yourself disappointed that you can't take it home. You need to continue your journey but you feel refreshed and your mood is definitely better. | +5 HP |
While the cub's expression doesn't look inviting, there is no adult bear nearby. It can't hurt to go closer. It's just like the pups in your den. You bow playfully, trying to invite the cub to relax but it still snarls and growls. It would be considered cute if not for the sharp pain that comes afterward. The little brat bit you! | -2 HP | |
Ignore | Text needed | +10% Energy |
Come with me. I'll take you home* | The cub still doesn't look excited, keeping a safe distance behind you, but it's following you without much fuss. It tries to slow you down and stops at every possible opportunity but at least it's not running away. | Completion of Lava Bear's quest |
*This option will only appear if you have the associated quest with Lava Bear |