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The Cataclysm event is a recurring event happening every August and lasting the whole month. The event begins at '''00:00 on August 1st''' and ends at '''23:59 on August 31st'''.
<html>
<div style="text-align:center;"><img src="/images/1/13/Banner_cataclysms.png" style="width: 90%;"></div>
</html>
 
 
The Cataclysms event is a recurring event happening every August and lasting the whole month. The event begins at '''00:00 on August 1st''' and ends at '''23:59 on August 31st'''.




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| class="mtocl2" | [[Cataclysms#Achievements|Achievements]]
| class="mtocl2" | [[Cataclysms#Achievements|Achievements]]
|-
|-
 
| class="mtocl1" | [[Cataclysms#Exploring|Exploring]]
| class="mtocl1" | [[Cataclysms#Event_Shops|Event Shops]]
|-
| class="mtocl2" | [[Cataclysms#Disasters and Cataclysms|Disasters and Cataclysms]]
|-
| class="mtocl2" | [[Cataclysms#Disaster Effects|Disaster Effects]]
|-
| class="mtocl2" | [[Cataclysms#Possible Disasters and Cataclysms|Possible Disasters and Cataclysms]]
|-
|-
| class="mtocl2" | [[Cataclysms#Independent Items|Independent Items]]
| class="mtocl2" | [[Cataclysms#Explore Encounters|Explore Encounters]]
|-
|-
| class="mtocl2" | [[Cataclysms#Kinfolk Items|Kinfolk Items]]
| class="mtocl1" | [[Cataclysms#Cryptids|Cryptids]]
|-
|-
| class="mtocl2" | [[Cataclysms#The Merged Items|The Merged Items]]
| class="mtocl2" | [[Cataclysms#Cryptid Factions|Cryptid Factions]]
|-
|-
| class="mtocl2" | [[Cataclysms#Event_Applicator_Previews|Event Applicator Previews]]
| class="mtocl2" | [[Cataclysms#Cryptid Quests|Cryptid Quests]]
|-
|-
| class="mtocl1" | [[Cataclysms#Explore_Encounters|Explore Encounters]]
| class="mtocl1" | [[Cataclysms#Event Shops|Event Shops]]
|-
|-
| class="mtocl2" | [[Cataclysms#Encounters_in_All_Biomes|Encounters in All Biomes]]
| class="mtocl2" | [[Cataclysms#Kinfolk Items|Kinfolk Items]]
|-
|-
| class="mtocl2" | [[Cataclysms#Encounters_in_Multiple_Biomes|Encounters in Multiple Biomes]]
| class="mtocl2" | [[Cataclysms#Independent Items|Independent Items]]
|-
|-
| class="mtocl2" | [[Cataclysms#Biome-Exclusive_Encounters|Biome-Exclusive Encounters]]
| class="mtocl2" | [[Cataclysms#The Merged Items|The Merged Items]]
|-
|-
| class="mtocl1" | [[Cataclysms#Cryptids|Cryptids]]
| class="mtocl1" | [[Cataclysms#All Cryptids|All Cryptids]]
|-
|-
| class="mtocl2" | [[Cataclysms#Discovering_Cryptids|Discovering Cryptids]]
| class="mtocl2" | [[Cataclysms#Cryptids by Faction|Cryptids by Faction]]
|-
|-
| class="mtocl2" | [[Cataclysms#Cryptid Factions, Quests, and Reputation|Cryptid Factions, Quests, and Reputation]]
| class="mtocl2" | [[Cataclysms#Cryptids by Biome|Cryptids by Biome]]
|-
|-
| class="mtocl2" | [[Cataclysms#All_Cryptids|All Cryptids]]
| class="mtocl2" | [[Cataclysms#Cryptid Quest Quick Reference|Cryptid Quest Quick Reference]]
|-
|-
| class="mtocl2" | [[Cataclysms#Cryptids_by_Faction|Cryptids Sorted by Faction]]
| class="mtocl2" | [[Cataclysms#Cryptids Detailed|Cryptids Detailed]]
|}
|}


{{SectionToggles}}
{{SectionToggles}}
<h2 class="c-header active">Event Basics</h2>
<h2 class="c-header active">Event Basics</h2>
<div class="c-content" style="display: block;">
<div class="c-content" style="display: block;">
== Event Basics ==
== Event Basics ==
This event's primary focus is on exploring and questing. You'll notice frequent changes to the normal explore map and new encounters everywhere you go, all while completing tasks for the mysterious Cryptids!
This event's primary focus is on exploring and questing. You'll notice frequent changes to the normal explore map and new encounters everywhere you go, all while completing tasks for the mysterious Cryptids!


This event has an exclusive currency, [[File:icon-cryptid-scale.png]] Cryptid Scales, which are obtained through exploring and completing Cryptid tasks. [[File:icon-cryptid-scale.png]] Cryptid Scales can be exchanged in the event shop for exclusive items!  
This event has an exclusive currency, [[File:icon-cryptid-scale.png]] Cryptid Scales, which are obtained through exploring and completing Cryptid tasks. [[File:icon-cryptid-scale.png]] Cryptid Scales can be exchanged in the event shop for exclusive items!  


</div>
 
<h3 class="c-header active">Frequently-Asked Questions</h3>
<h3 class="c-header active">Frequently-Asked Questions</h3>
<div class="c-content" style="display: block;">
<div class="c-content" style="display: block;">
=== Frequently-Asked Questions ===
=== Frequently-Asked Questions ===
'''What can I do to be best prepared for this event?'''
Advancement in this event is highly affected by having '''multiple biomes unlocked'''. Try to avoid retiring your lead wolf too near the start of this event to prevent biome loss, as retiring your lead wolf [https://grousehouse.wiki/Scouting#Biome_Map_Reset leaves you with only three biomes open]. If you don’t have the whole map explored, try to scout as many biomes as possible before August. Being able to explore in as many biomes as possible will be very helpful as you'll be able to discover many more cryptids!




</div>
</div>
<h3 class="c-header active">Achievements</h3>
<h3 class="c-header active">Achievements</h3>
<div class="c-content" style="display: block;">
<div class="c-content" style="display: block;">
=== Achievements ===
=== Achievements ===
There are '''31 possible achievements''' that you can earn while participating in event activities. You can find them on the [https://www.wolvden.com/achievements/events Events tab of your Achievements page], which you can get to from your Profile page or the dropdown by your username. These achievements can only be earned while this event is happening, so get them while you can! None of the achievements offer a reward for completion, but they can be fun to collect!
Alongside this event comes '''16 achievements''' you can earn from discovering cryptids! Once an achievement is unlocked, it's unlocked forever, regardless if new cryptids are added in a later run of the event. You can find these achievements on the [https://www.wolvden.com/achievements/events Events tab of your Achievements page], which you can get to from your Profile page or the dropdown by your username. These achievements can only be earned during this event, so get them while you can! None of these achievements provide any reward, but marking them as complete can be satisfying!
 


</div>
{{ItemGrid}}
<h2 class="c-header active">Event Shops</h2>
{{Achievement
<div class="c-content" style="display: block;">
|[[File:achievement_events-august.png]]
== Event Shops ==
|Cataclysmic Discoveries
|Found all cryptids!
|There are 108 total cryptids to find.
}}


This month brings a new exclusive currency, [[File:icon-cryptid-scale.png]] Cryptid Scales!


Cryptid Scales, or CS, can be found while exploring from event-specific explore encounters, from battling cryptids, and from completing quests for cryptids. Certain encounters may give more Cryptid Scales than others depending on which options are picked.
{{Achievement
|[[File:achievement_events-august.png]]
|Coniferous Forest Cryptids
|Found all the Coniferous Forest cryptids.
|There are nine cryptids to find in the Coniferous Forest, three of each faction.
}}




Cryptid Scales are used to purchase items from the event shop.
{{Achievement
|[[File:achievement_events-august.png]]
|Deciduous Forest Cryptids
|Found all the Deciduous Forest cryptids.
|There are nine cryptids to find in the Deciduous Forest, three of each faction.
}}




<center>[[File:aug_banner_shop.png|center]]</center>
{{Achievement
This month's shopkeeper is Aurakai, an avid collector!
|[[File:achievement_events-august.png]]
|Desert Cryptids
|Found all the Desert cryptids.
|There are nine cryptids to find in the Desert, three of each faction.
}}




{{NPCProfile|Aurakai|Merfolk|https://static.wolvden.com/images/layout/npc/cryptid_shopkeeper.png|they/them|A Merfolk stretches out lazily on a rocky ledge, trailing their tail in the water and making patterns. They roll over and observe you with an intense gaze, and you find yourself drawn to them by their odd beauty. Their sly smile is so inviting…
{{Achievement
|[[File:achievement_events-august.png]]
|Glacier Cryptids
|Found all the Glacier cryptids.
|There are nine cryptids to find in the Glacier, three of each faction.
}}




Suddenly, a finned hand yanks hard on your tail, and you stumble back from the ledge with a gasp. You nearly fell into the water!
{{Achievement
|[[File:achievement_events-august.png]]
|Grasslands Cryptids
|Found all the Grasslands cryptids.
|There are nine cryptids to find in the Grasslands, three of each faction.
}}




"Now, now, don't go drowning just yet. Honestly, you mammals are too easily manipulated," they tut. Their voice is a mix of melodic tones that rise and fall, and it's surprisingly quite nice to listen to.
{{Achievement
|[[File:achievement_events-august.png]]
|Mountains Cryptids
|Found all the Mountains cryptids.
|There are nine cryptids to find in the Mountains, three of each faction.
}}




"My name is Aurakai. I like collecting things, and I'm in need of Cryptid Scales. Care to trade?"|
{{Achievement
|[[File:achievement_events-august.png]]
|Prairie Cryptids
|Found all the Prairie cryptids.
|There are nine cryptids to find in the Prairie, three of each faction.
}}
}}




'''The items that will be available to you in the shop depend on which faction you have aligned with.''' Aligning with a faction takes 100 reputation. After you have earned at least 100 reputation with at least one faction, their exclusive shop items will appear for you.
{{Achievement
|[[File:achievement_events-august.png]]
|Rainforest Cryptids
|Found all the Rainforest cryptids.
|There are nine cryptids to find in the Rainforest, three of each faction.
}}




If you have more than 100 reputation with multiple factions, only items from the one with the highest reputation will show in your shop.
{{Achievement
|[[File:achievement_events-august.png]]
|Riparian Woodland Cryptids
|Found all the Riparian Woodland cryptids.
|There are nine cryptids to find in the Riparian Woodland, three of each faction.
}}




Tiers of the shop open after the community has beaten and helped a certain number of cryptids. '''This is determined on a site-wide basis. Everyone unlocks each tier at the same time.'''
{{Achievement
|[[File:achievement_events-august.png]]
|Swamp Cryptids
|Found all the Swamp cryptids.
|There are nine cryptids to find in the Swamp, three of each faction.
}}




Tier 1 is unlocked after 100,000 cryptids quests have been completed and cryptid battles have been won. Tier 2 unlocks after 250,000 of the same, and Tier 3 unlocks after 350,000.
{{Achievement
|[[File:achievement_events-august.png]]
|Taiga Cryptids
|Found all the Taiga cryptids.
|There are nine cryptids to find in the Taiga, three of each faction.
}}




{{GrouseFAQLeft|'''What do Dingbath Pathfinders do? Are they worth buying?'''
{{Achievement
<br><br>
|[[File:achievement_events-august.png]]
'''A:''' When using a Dingbat Pathfinder on a scout discovering a new biome, it will increase the amount of biome that your scout discovers by 10%. For example, if your scout typically discovers 10% of the biome, they will discover 20% with a Dingbat Pathfinder.
|The Independent
|Found all Independent cryptids.
|There are 36 total Independent cryptids to find.
}}




The Dingbat Pathfinder can make scouting easier biomes very quick, and can help a lot in the most challenging biomes!
{{Achievement
|[[File:achievement_events-august.png]]
|The Kinfolk
|Found all Kinfolk cryptids.
|There are 36 total Kinfolk cryptids to find.
}}
 
 
{{Achievement
|[[File:achievement_events-august.png]]
|The Merged
|Found all the Merged cryptids.
|There are 36 total Merged cryptids to find.
}}




If using a Dingbat Pathfinder on a scout being sent to rescout a biome, the scout will bring back one additional amusement item.}}
{{Achievement
|[[File:achievement_events-august.png]]
|Tundra Cryptids
|Found all the Tundra cryptids.
|There are nine cryptids to find in the Tundra, three of each faction.
}}
{{EndItemGrid}}




</div>
</div>
<h3 class="c-header active">Independent Items</h3>
</div>
 
<h2 class="c-header active">Exploring</h2>
<div class="c-content" style="display: block;">
<div class="c-content" style="display: block;">
=== Independent Items ===


<div style="text-align:center;">'''Tier 1'''</div>
== Exploring ==
In order to unlock event content, collect currency, and finish quests, you must explore. Due to the recent natural disasters, the local animals are in peril; there are a whole bunch of new explore encounters and creatures to find and help! Some of the new event explore encounters reward you with the event's currency, [[File:Icon-cryptid-scale.png]] Cryptid Scales, but many of them just give you normal items such as toys and food.
 
 
<center><html><img src="/images/8/88/burnedwolfday.png"></html></center>
 


New encounters will appear in every biome at all times of day, but you might notice a change in frequency alongside a new mechanic, '''disasters'''!


{{ShopContent}}
{{CataclysmsShopItem|Attached Antlers [Whitetail]|[[File:attachedantlerswhitetail.png]]|22|}}
{{CataclysmsShopItem|Hurricane Winds|[[File:hurricane.png]]|10|}}
{{CataclysmsShopItem|Landslide|[[File:landslide.png]]|10|}}
{{CataclysmsShopItem|Lightning Strike|[[File:lightningstrike.png]]|10|}}
{{CataclysmsShopItem|Monsoon Rains|[[File:monsoon.png]]|10|}}
{{CataclysmsShopItem|Dingbat Pathfinder|[[File:dingbat.png]]|5|Requires at least 300 reputation}}
{{EndShopContent}}


<h3 class="c-header active">Disasters and Cataclysms</h3>
<div class="c-content" style="display: block;">
=== Disasters and Cataclysms ===


<div style="text-align:center;">'''Tier 2'''</div>
With natural disasters wrecking havoc daily, the explore map is frequently changing. With each disaster brings more animals in distress, but they also attract more cryptids to discover!




{{ShopContent}}
<center>[[File:disasterbiomemap.png]]</center>
{{CataclysmsShopItem|Blizzard|[[File:blizzard.png]]|10|}}
{{CataclysmsShopItem|Dust Storm|[[File:duststorm.png]]|10|}}
{{CataclysmsShopItem|Dust Storm [Night]|[[File:duststormnight.png]]|10|}}
{{CataclysmsShopItem|Flooding Ground|[[File:flood.png]]|10|}}
{{CataclysmsShopItem|Locust Storm|[[File:locustswarm.png]]|10|}}
{{CataclysmsShopItem|Mudflow|[[File:mudflow.png]]|10|}}
{{CataclysmsShopItem|Perfect Storm|[[File:perfectstorm.png]]|10|}}
{{CataclysmsShopItem|Tornado Winds|[[File:tornado.png]]|10|}}
{{CataclysmsShopItem|Tree Mushroom Growth|[[File:treemushroomgrowth.png]]|14|}}
{{CataclysmsShopItem|Feather Wings - Bottom [Brown]|[[File:featherwingsbottombrown.png]]|20|}}
{{CataclysmsShopItem|Feather Wings - Top [Brown]|[[File:featherwingstopbrown.png]]|20|}}
{{CataclysmsShopItem|Fluffy Mane [Dark Brown]|[[File:fluffymanedarkbrown.png]]|25|}}
{{CataclysmsShopItem|Fluffy Mane [Gray]|[[File:fluffymanegray.png]]|25|}}
{{CataclysmsShopItem|Abandoned House|[[File:_event_August_abandoned_house.png]]|60|}}
{{CataclysmsShopItem|Cryptid Den|[[File:_event_August_cryptid_den.png]]|60|}}
{{EndShopContent}}




<div style="text-align:center;">'''Tier 3'''</div>
New warning icons will begin appearing in the biomes you've fully scouted to represent disasters, weather events which affect what you can find in each biome. There are two categories of disaster. '''Disasters''' are the basic and most frequent weather event, involving a more moderate storm or event. If taking a turn for the worst, a disaster can develop into a '''cataclysm''', a stronger, more catastrophic event that brings great peril to the region.




{{ShopContent}}
<table class="tableB" style="width: 50%; margin: auto;">
{{CataclysmsShopItem|Broken Ground|[[File:drought.png]]|10|}}
<tr>
{{CataclysmsShopItem|Fire|[[File:fire.png]]|10|}}
<td>[[file:cat_00.png]]</td>
{{CataclysmsShopItem|Rotten Ice [Day]|[[File:rotten_ice_day.png]]|10|}}
<td>The yellow triangle icon represents an ordinary '''disaster'''.</td>
{{CataclysmsShopItem|Rotten Ice [Night]|[[File:rotten_ice_night.png]]|10|}}
</tr>
{{CataclysmsShopItem|Thundersnow|[[File:thundersnow.png]]|10|}}
<tr>
{{CataclysmsShopItem|Twister|[[File:twister.png]]|10|}}
<td>[[file:cat_02.png]]</td>
{{CataclysmsShopItem|Hurricane|[[File:_event_August_hurricane.png]]|60|}}
<td>The black and orange triangle represents a '''cataclysm'''.</td>
{{CataclysmsShopItem|Massive Earthquake|[[File:_event_August_earthquake.png]]|60|}}
</tr>
{{CataclysmsShopItem|Tornado|[[File:_event_August_tornado.png]]|60|}}
</table>
{{CataclysmsShopItem|Claw Applicator [Mud]|[[File:claw_mud.png]]|30|Requires at least 500 reputation}}
 
{{CataclysmsShopItem|Nose Applicator [Mud]|[[File:nose_mud.png]]|30|Requires at least 500 reputation}}
{{CataclysmsShopItem|Skin Applicator [Mud]|[[File:skin_mud.png]]|30|Requires at least 500 reputation}}
{{CataclysmsShopItem|Eye Applicator [Tranquil]|[[File:eyes_tranquil.png]]|50|Requires at least 500 reputation}}
{{CataclysmsShopItem|Base Applicator [Storm]|[[File:base_storm.png]]|100|Requires at least 500 reputation}}
{{CataclysmsShopItem|Markings Applicator [Storm]|[[File:markings_storm.png]]|200|Requires at least 500 reputation}}
{{EndShopContent}}


When exploring in a biome, you can see if a disaster is currently occurring with the banner above the explore menu. Expanding this menu will display a recent disaster log for the biome.


</div>
<h3 class="c-header active">Kinfolk Items</h3>
<div class="c-content" style="display: block;">
=== Kinfolk Items ===


<div style="text-align:center;">'''Tier 1'''</div>
<center>[[File:disasterlog.png|600px]]</center>




{{ShopContent}}
'''Every 15 minutes, the disaster status of every biome will roll to change.''' This occurs at the same time every hour. For example, disasters are rolled at the following times: 00:15, 00:30, 00:45, and 1:00. There are three outcomes that can occur every time this roll takes place. The disaster could '''dissipate''', meaning that the biome will not have any disaster for the next 15 minutes. The disaster could also '''persist''', meaning it will remain the same for the next 15 minutes. Otherwise, the disaster could '''evolve into a cataclysm''', with the possible cataclysm depending on which disaster it originated from.
{{CataclysmsShopItem|Fish Fins|[[File:fishfins.png]]|22|}}
{{CataclysmsShopItem|Catfish Whiskers|[[File:catfishwhiskers.png]]|8|}}
{{CataclysmsShopItem|Cryptid Fangs|[[File:cryptidfangs.png]]|8|}}
{{CataclysmsShopItem|Pig Nose|[[File:pignose.png]]|8|}}
{{CataclysmsShopItem|Diamond Dust|[[File:diamonddust.png]]|10|}}
{{CataclysmsShopItem|Jackalope [Mule Deer]|[[File:jackalopemuledeer.png]]|10|}}
{{CataclysmsShopItem|Jackalope [Whitetail]|[[File:jackalope.png]]|10|}}
{{CataclysmsShopItem|Ear Extensions [Black]|[[File:earextensionblack.png]]|12|}}
{{CataclysmsShopItem|Ear Extensions [Cream]|[[File:earextensioncream.png]]|12|}}
{{CataclysmsShopItem|Ear Extensions [White]|[[File:earextensionwhite.png]]|12|}}
{{CataclysmsShopItem|Light Hooves|[[File:lighthooves.png]]|14|}}
{{CataclysmsShopItem|Dingbat Pathfinder|[[File:dingbat.png]]|5|Requires at least 300 reputation}}
{{EndShopContent}}




<div style="text-align:center;">'''Tier 2'''</div>
</div>


<h3 class="c-header active">Disaster Effects</h3>
<div class="c-content" style="display: block;">
=== Disaster Effects ===


{{ShopContent}}
In addition to adding new art and flavor text to each biome, disasters also increase the chances of finding event content! '''During a disaster, cryptids and animals in distress are more likely to be encountered. During a cataclysm, this chance is increased even more.'''
{{CataclysmsShopItem|Torridness|[[File:torridness.png]]|10|}}
{{CataclysmsShopItem|Eagle Beak Morph|[[File:eaglebeak.png]]|14|}}
{{CataclysmsShopItem|Feather Wings - Bottom [White]|[[File:featherwingsbottomwhite.png]]|20|}}
{{CataclysmsShopItem|Feather Wings - Top [White]|[[File:featherwingstopwhite.png]]|20|}}
{{CataclysmsShopItem|Fluffy Mane [Brown]|[[File:fluffymanebrown.png]]|25|}}
{{CataclysmsShopItem|Fluffy Mane [White]|[[File:fluffymanewhite.png]]|25|}}
{{CataclysmsShopItem|Abandoned House|[[File:_event_August_abandoned_house.png]]|60|}}
{{CataclysmsShopItem|Cryptid Den|[[File:_event_August_cryptid_den.png]]|60|}}
{{EndShopContent}}




<div style="text-align:center;">'''Tier 3'''</div>
</div>


<h3 class="c-header active">Possible Disasters and Cataclysms</h3>
<div class="c-content" style="display: block;">
=== Possible Disasters and Cataclysms ===
There are 28 possible disasters and cataclysms to encounter. Some are biome-specific while others can be encountered anywhere. Below is a catalogue of every disaster and cataclysm with information about which biomes it appears in, how it can behave, and what flavor text might be associated with it.


{{ShopContent}}
<div class="itemgrid">
{{CataclysmsShopItem|UFO Crash|[[File:ufocrash.png]]|10|}}
{{CataclysmsShopItem|Mirthful Meadow|[[File:_event_August_mirthful_meadow.png]]|60|}}
{{CataclysmsShopItem|Serene Lair|[[File:_event_August_serene_lair.png]]|60|}}
{{CataclysmsShopItem|Claw Applicator [Blend]|[[File:claw_blend.png]]|30|Requires at least 500 reputation}}
{{CataclysmsShopItem|Nose Applicator [Blend]|[[File:nose_blend.png]]|30|Requires at least 500 reputation}}
{{CataclysmsShopItem|Skin Applicator [Blend]|[[File:skin_blend.png]]|50|Requires at least 500 reputation}}
{{CataclysmsShopItem|Eye Applicator [Blend]|[[File:eyes_blend.png]]|100|Requires at least 500 reputation}}
{{CataclysmsShopItem|Base Applicator [Kin]|[[File:base_kin.png]]|100|Requires at least 500 reputation}}
{{CataclysmsShopItem|Markings Applicator [Kin]|[[File:markings_kin.png]]|200|Requires at least 500 reputation}}
{{EndShopContent}}


{{Disaster|Anticyclone|anticyclone|grasslands|summer|day|[[File:cat_00.png]]<br>Disaster|This disaster can evolve into a '''Perfect Storm''' cataclysm|The weather feels abnormal when it's so heavy and silent. Walking through this milky fog is unreal and seems like a dream. The only thing you can hear are your own steps and breath.}}


</div>
<h3 class="c-header active">The Merged Items</h3>
<div class="c-content" style="display: block;">
=== The Merged Items ===


<div style="text-align:center;">'''Tier 1'''</div>
{{Disaster|Blizzard|blizzard|mountains|winter|day|[[File:cat_02.png]]<br>Cataclysm|This cataclysm can evolve from '''Diamond Dust''' or '''Thundersnow'''|The snow is coming down so thick that it clogs your fur and makes your steps feel heavy. You can't see in front of your nose, and press on blindly.}}


{{Disaster|Cloudburst|cloudburst|prairie|summer|day|[[File:cat_00.png]]<br>Disaster|Information needed|'''Grasslands, Deciduous Forest''': One minute the river is flowing normally, and the next its overflowing its banks as the rain comes down heavy and fast. You're nearly swept away by the flood, and it's a struggle to reach higher ground.


{{ShopContent}}
{{CataclysmsShopItem|Hodag Spikes|[[File:hodagspikes.png]]|22|}}
{{CataclysmsShopItem|Forehead Spike|[[File:foreheadspike.png]]|8|}}
{{CataclysmsShopItem|Meteor Strike|[[File:meteorstrike.png]]|10|}}
{{CataclysmsShopItem|Body Spikes|[[File:bodyspikes.png]]|11|}}
{{CataclysmsShopItem|Claw Extensions [Black]|[[File:clawextensionblack.png]]|12|}}
{{CataclysmsShopItem|Claw Extensions [Bone]|[[File:clawextensionbone.png]]|12|}}
{{CataclysmsShopItem|Claw Extensions [Brown]|[[File:clawextensionbrown.png]]|12|}}
{{CataclysmsShopItem|Dark Hooves|[[File:darkhooves.png]]|14|}}
{{CataclysmsShopItem|Rat Tail [Black]|[[File:rattailblack.png]]|14|}}
{{CataclysmsShopItem|Rat Tail [Gray]|[[File:rattailgray.png]]|14|}}
{{CataclysmsShopItem|Rat Tail [Pink]|[[File:rattailpink.png]]|14|}}
{{CataclysmsShopItem|Dingbat Pathfinder|[[File:dingbat.png]]|5|Requires at least 300 reputation}}
{{EndShopContent}}


'''Mountains''': A rapid and massive flood destroys everything in its way, leaving very little time to react. You know that it will subside eventually but while the current is so strong, you must hide somewhere safe.


<div style="text-align:center;">'''Tier 2'''</div>


'''Rainforest''': Thick sludge crosses your path and begins to cover your paws. Yuck! You leap away, and watch the slow-moving stream of...well, there's certainly mud involved, but maybe it's best if you don't know what the rest of the unidentifiable debris caught up in it is. You watch in fascination from a safe distance for a while before turning away.}}


{{ShopContent}}
{{CataclysmsShopItem|Fireballs|[[File:fireballs.png]]|10|}}
{{CataclysmsShopItem|Bat Ears Morph|[[File:batearsmorph.png]]|14|}}
{{CataclysmsShopItem|Feather Wings - Bottom [Black]|[[File:featherwingsbottomblack.png]]|20|}}
{{CataclysmsShopItem|Feather Wings - Top [Black]|[[File:featherwingstopblack.png]]|20|}}
{{CataclysmsShopItem|Fluffy Mane [Auburn]|[[File:fluffymaneauburn.png]]|25|}}
{{CataclysmsShopItem|Fluffy Mane [Black]|[[File:fluffymaneblack.png]]|25|}}
{{CataclysmsShopItem|Abandoned House|[[File:_event_August_abandoned_house.png]]|60|}}
{{CataclysmsShopItem|Cryptid Den|[[File:_event_August_cryptid_den.png]]|60|}}
{{EndShopContent}}


{{Disaster|Derecho|derecho|prairie|summer|day|[[File:cat_00.png]]<br>Disaster|This disaster can evolve into '''Hurricane''' or '''Tornado''' cataclysms|No unique flavor text}}


<div style="text-align:center;">'''Tier 3'''</div>


{{GlacierDisaster|Diamond Dust|diamonddust|glacier|winter|day|[[File:cat_00.png]]<br>Disaster|This disaster can evolve into a '''Blizzard''' cataclysm|No unique flavor text}}


{{ShopContent}}
{{CataclysmsShopItem|Volcanic Eruption|[[File:volcaniceruption.png]]|10|}}
{{CataclysmsShopItem|Lava Cave|[[File:_event_August_lava_cave.png]]|60|}}
{{CataclysmsShopItem|Red Lair|[[File:_event_August_red_lair.png]]|60|}}
{{CataclysmsShopItem|Claw Applicator [Conflux]|[[File:claw_conflux.png]]|30|Requires at least 500 reputation}}
{{CataclysmsShopItem|Nose Applicator [Conflux]|[[File:nose_conflux.png]]|30|Requires at least 500 reputation}}
{{CataclysmsShopItem|Skin Applicator [Conflux]|[[File:skin_conflux.png]]|30|Requires at least 500 reputation}}
{{CataclysmsShopItem|Eye Applicator [Cryptid]|[[File:eyes_cryptid.png]]|50|Requires at least 500 reputation}}
{{CataclysmsShopItem|Base Applicator [Merged]|[[File:base_merged.png]]|100|Requires at least 500 reputation}}
{{CataclysmsShopItem|Markings Applicator [Merged]|[[File:markings_merged.png]]|200|Requires at least 500 reputation}}
{{EndShopContent}}


{{Disaster|Drought|drought|swamp|summer|day|[[File:cat_00.png]]<br>Disaster|This disaster can evolve into a '''Firestorm''' cataclysm|No unique flavor text}}


</div>
<h3 class="c-header active">Event Applicator Previews</h3>
<div class="c-content" style="display: block;">
=== Event Applicator Previews ===


{{Disaster|Dry Thunderstorm|drythunderstorm|desert|summer|day|[[File:cat_00.png]]<br>Disaster|This disaster can evolve into a '''Hurricane''' cataclysm|No unique flavor text}}


</div>
<h2 class="c-header active">Exploring</h2>
<div class="c-content" style="display: block;">
== Exploring ==
In order to unlock event content, collect currency, and finish quests, you must explore. Due to the recent natural disasters, the local animals are in peril; there are a whole bunch of new explore encounters and creatures to find and help!


{{PrairieDesertDisaster|Dust Storm|duststorm|desert|summer|day|[[File:cat_00.png]]<br>Disaster|This disaster can evolve into a '''Drought''' disaster or '''Torridness''' cataclysm|One minute the air is clear and the next you're swallowed by a thick cloud of dust and sand. You're unable to see, and with every breath you hack and cough. You do your best to move forward, hoping to find shelter.


<p class="text-center"><img src="https://cdn.discordapp.com/attachments/879247980962672640/1016982416486846464/burnedwolf.png"></p>


You see a mountain of dust and sand in the distance, growing and coming in your direction. A strong wind blows the dirt right into your eyes as the sky turns a sickly yellow, and you're forced to stay put for a while.}}


Some of the new event explore encounters reward you with the event's currency, [[File:Icon-cryptidscales.png]] Cryptid Scales, but many of them just give you normal items such as toys and food!


{{NoArtDisaster|Earthquake|[[File:cat_00.png]] Disaster|This disaster can evolve into a '''Volcano Eruption''' cataclysm|You hear a low, rumbling noise that sounds like a distant storm, but it's louder with every step. You decide to turn back and take a different path.


</div>
<h3 class="c-header active">Disasters and Cataclyms</h3>
<div class="c-content" style="display: block;">
== Disasters and Cataclyms ==


With natural disasters wrecking havoc daily, the explore map is frequently changing. You'll notice new icons appearing in the biomes you've fully scouted, warning you of storms and disasters in each biome. With each disaster brings more animals in distress, but they also attract more Cryptids to discover!
You pick your way through some brush, the earthquakes causing you to be more cautious on your feet. You approach a ledge that you're sure wasn't here before, and see a gaping slash through the ground. Well, that can't be good.




<p class="text-center"><img src="https://cdn.discordapp.com/attachments/879247980962672640/1011889000845414440/Screen_Shot_2022-08-24_at_12.45.17_AM.png"></p>
'''Coniferous Forest and Riparian Woodland:''' At first glance, you're not quite sure what's approaching but you watch in fascination as the wall of water grows and moves. You're on the edge of panic when you notice that the water level is rapidly rising. It's the biggest wave you've ever seen! There will be no way to escape if you're in its way, and you take off as fast as you can in the other direction.  




These icons represent disasters -- new weather events which affect what you can find in each biome.
'''Mountains:''' Rumbling beneath your paws alerts you to danger as you trek across the snow. You look up the mountain and see a wall of snow barreling toward you. Run!




[[file:cat_00.png]] The yellow triangle icon represents an ordinary disaster.
'''Grasslands:''' You feel a rumbling beneath your feet. As you look down, the ground starts to split between your paws. You quickly sidestep, and watch from a safe distance as the ground splits apart.|This disaster can appear in any biome}}


[[file:cat_02.png]] The black and orange triangle represents a cataclysm.


{{SwampRainforestDisaster|El Niño|elnino|rainforest|summer|day|[[File:cat_02.png]]<br>Cataclysm|This cataclysm can evolve from '''Monsoon'''|No unique flavor text}}


'''Every 15 minutes, each biome rolls for a chance to develop a disaster.''' This occurs at the same time every hour. For example, disasters are rolled at the following times: 00:15, 00:30, 00:45, and 1:01.


{{Disaster|Fireball|fireball|mountains|summer|dusk|[[File:cat_00.png]]<br>Disaster|This disaster can evolve into a '''Meteor Strike''' cataclysm|A distant, flaming orb is burning through the night sky. The sight is both mysterious and unsettling. The object does not pose any threat to you for now, but it has to come down at some point. You hope you're far away from wherever it lands.}}


If the biome already has a disaster, the roll determines if it will dissipate, persist, or evolve into a Cataclysm. Cataclysms are similar to disasters, but are much more catastrophic.


{{Disaster|Firestorm|firestorm|coniferousforest|summer|dawn|[[File:cat_02.png]]<br>Cataclysm|This cataclysm can evolve from '''Drought'''|Fire surrounds you, blocking you in on every side. It happened so fast that any route of escape was swallowed up before you could act. You look around wildly for a way out, and with luck, a small gap in the wall of flame opens and you don't hesitate. Your fur gets a bit scorched, but you're safe. Phew!}}


When exploring in a biome, you can see if a disaster is currently occurring with the banner above the explore menu.


{{NoArtDisaster|Great Heatwave|[[File:cat_00.png]] Disaster|This disaster can evolve into a '''Rotten Ice''' cataclysm|Information needed|This disaster can appear in the Tundra and Glacier}}


<p class="text-center"><img src="https://cdn.discordapp.com/attachments/879247980962672640/1011891135322521610/Screen_Shot_2022-08-24_at_12.53.47_AM.png"></p>
Expanding this menu will display a recent disaster log for the biome.


{{NightDisaster|Green Fireball|greenfireball|taiga|summer|night|[[File:cat_00.png]]<br>Disaster|Information needed|The strange, green glow that lights up the sky looks almost unreal. A silent, bright ball of green fire is flying soundlessly across the sky. You try to follow it for a while but suddenly, in a blink of an eye, it's gone.}}


<p class="text-center"><img src="https://cdn.discordapp.com/attachments/879247980962672640/1011891134919884861/Screen_Shot_2022-08-24_at_12.53.52_AM.png"></p>


{{Disaster|Hailstorm|hailstorm|mountains|winter|day|[[File:cat_00.png]]<br>Disaster|This disaster can evolve into '''Hurricane''' or '''Tornado''' cataclysms|You look up in confusion as balls of ice fall from the sky and hit you painfully. The weather is warm, not cold, so why is there ice? Is this some sort of new phenomenon? You decide to take shelter until it passes.


</div>
<h3 class="c-header active">Disaster Effects</h3>
<div class="c-content" style="display: block;">
== Disaster Effects ==


In addition to adding new art and flavor text to each biome, disasters also increase the chances of finding event content!
Traveling through rain, snow, or even a severe storm is not as dangerous as dealing with huge ice balls falling from the sky. Even the smallest ones are painful. The larger ones will leave you seriously wounded if you're not careful.}}




'''During a disaster, cryptids and animals in distress are more likely to be encountered. During a cataclysm, this chance is increased even more.'''
{{NoArtDisaster|Heatburst|[[File:cat_00.png]] Disaster|Information needed|A sudden, unexpected wave of unbearable heat slams into you. The temperature increases so fast that it makes you feel dizzy. It was so nice just a moment ago, and now you struggle to focus and move forward.
</td>




</div>
A scorching hot wind buffets you and you feel as if you're being cooked alive. The air was mild just a moment ago, and now the heat is unbearable. You search in vain for a cool place to lay down.|This disaster can appear in any biome}}
<h2 class="c-header active">Explore Encounters</h2>
<div class="c-content" style="display: block;">
== Explore Encounters ==
Click on the time of day icons to view the encounter during different times of day. If a time of day isn't visible, the encounter is not available during that time period. You can also view these encounters on a separate wiki page [[Cataclysms Explore Encounters|here]].




</div>
{{Disaster|Hurricane|hurricane|rainforest|summer|day|[[File:cat_02.png]]<br>Cataclysm|This cataclysm can evolve from '''Derecho''' or '''Hailstorm'''|Walking through such violent wind is nearly impossible, not to mention extremely dangerous. You feel the increasing strength of each gust of wind pushing you back. The heavy mass of dark clouds over your head is a clear sign that this is only the beginning.
<h3 class="c-header active">Encounters in All Biomes</h3>
<div class="c-content" style="display: block;">
== Encounters in All Biomes ==




{{TimedEncounter|livestreamers|/8/88/livestreamersdawn.png|/8/88/livestreamersday.png|/8/88/livestreamersdusk.png|/8/88/livestreamersnight.png}}<tr><td colspan=3>This is not the first time you have seen humans but this group is much more peculiar than any other you've seen so far. They carry a lot of strange equipment that clicks and emits bright light from time to time. They move carefully as if they want to stay hidden but they talk way too loud to remain unnoticed.</td></tr>
The intensity of the rain and wind is so high that you're not sure if it's the wind that nearly flattens you, or the sideways sheets of rain. The howling in your ears is relentless and you struggle to make your way forward.}}




<tr class='encounter_options'><td style='width: 20%;' rowspan=3>Follow
{{Disaster|Ice Storm|icestorm|tundra|winter|day|[[File:cat_02.png]]<br>Cataclysm|This cataclysm can evolve from '''Snow Squall'''|While the shiny, ice-covered plants, rocks, and ground look somewhat otherworldly, it's not a pleasant walk. Ice feels too hard and sharp at times and the freezing rain accumulates on your fur. Better to get out of here as fast as possible.}}
<td style='width: 50%; background-color:#d1d1d1' >It would be foolish of you to let the humans find you. Even one of them is dangerous, let alone the entire pack! They're still interesting, regardless. You decide to follow them, keeping a safe distance. Seemingly excited, they point their flashing boxes in various directions, talking loudly. So far, you've not seen anything unusual, and it's probably better to turn back.<br><br>One of the humans shouts and throws something at you. You stare at them, baring your teeth a little, and they seem to back away. You sniff at the thing they threw - interesting!
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>


<td style='width: 50%; background-color:#d1d1d1' >It would be foolish of you to let the humans find you. Even one of them is dangerous, let alone the entire pack! They're still interesting, regardless. You decide to follow them, keeping a safe distance. Seemingly excited, they point their flashing boxes in various directions, talking loudly. So far, you've not seen anything unusual, and it's probably better to turn back.<br><br>As you wander away, you manage to snag a critter running in the opposite direction. Tasty!
<td style='width: 30%; background-color:#d1d1d1'>+10% Hunger</td></tr>


<td style='width: 50%; background-color:#d1d1d1' >It would be foolish of you to let the humans find you. Even one of them is dangerous, let alone the entire pack! They're still interesting, regardless. You decide to follow them, keeping a safe distance. Seemingly excited, they point their flashing boxes in various directions, talking loudly. So far, you've not seen anything unusual, and it's probably better to turn back.
{{GrasslandsPrairieDesertDisaster|Locust Swarm|locustswarm|prairie|autumn|day|[[File:cat_00.png]]<br>Disaster|Information needed|No unique flavor text}}
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr>


<tr class='encounter_options'><td style='width: 20%;' rowspan=3>Howl
<td style='width: 50%; background-color:#d1d1d1' >You let out a long, deep howl, which makes the entire group freeze mid-step. They look almost panicked, reaching for their strange, noisy boxes. Flashes of vivid light, accompanied by clicking, start to shower you, raising your anxiety. A bit blinded and disoriented, you notice that some of these humans carry dangerous looking items. Better to run away while you still can!<br><br>Ooh, what's that shiny thing?
<td style='width: 30%; background-color:#d1d1d1'>+2 [[File:Icon-cryptid-scale.png]] CS<br>-5% Energy</td></tr>


<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i>
{{NoSwampDisaster|Meteor Strike|fireball|desert|summer|day|[[File:cat_02.png]]<br>Cataclysm|This cataclysm can evolve from '''Fireball'''|At first, the bright point in the night sky looked like a big star but it is growing larger and brighter as it crosses the sky. For a brief moment, the object looks like a second sun that passes above your head with a hiss. Wherever it will land, there will be massive destruction.}}
<td style='width: 30%; background-color:#d1d1d1'>+1 Hare Carcass<br>-5% Energy</td></tr>


<td style='width: 50%; background-color:#d1d1d1' >You let out a long, deep howl, which makes the entire group freeze mid-step. They look almost panicked, reaching for their strange, noisy boxes. Flashes of vivid light, accompanied by clicking, start to shower you, raising your anxiety. A bit blinded and disoriented, you notice that some of these humans carry dangerous looking items. Better to run away while you still can!
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr>


<tr class='encounter_options'><td style='width: 20%;' >Observe Carefully*
{{SwampRainforestDisaster|Monsoon|monsoon|swamp|summer|day|[[File:cat_00.png]]<br>Disaster|This disaster can evolve into '''El Niño''' or '''Tropical Storm''' cataclysms|No unique flavor text}}
<td style='width: 50%; background-color:#d1d1d1' >As you watch, you think about how common human sightings have become. Everything has gone crazy and human behavior has apparently been affected, too. They start yelling strange things about streams and tubes as they move through the land. It's completely baffling and alien. Humans are strange, but these ones are a different sort of strange. Best to stay hidden and report their presence to Unidentified Beings.
<td style='width: 30%; background-color:#d1d1d1'>Completion of Unidentified Beings' quest</td></tr>




<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr>
{{Disaster|Perfect Storm|perfectstorm|deciduousforest|summer|day|[[File:cat_02.png]]<br>Cataclysm|This cataclysm can evolve from '''Anticyclone''' or '''Thunderstorm'''|The severity of the storm that rampages through the land is something you've never experienced. It's as if every large storm came together to form a massive, deadly event that leaves nothing but destruction behind. You press on, straining against the wind and rain.
<tr><td style='background: #d1d1d1;' colspan=3>&#42;This option will only appear in the Glacier if you have the associated quest with Unidentified Beings<br></td></tr></td></tr></table>




Every storm is scary to a degree but this one is beyond comprehension. The merciless wind tugs at your fur and whizzes past your ears. You can't hear your thoughts over the roar of the thunder. While most storms leave the land refreshed, this one looks as if will destroy everything.


{{TimedEncounter|meninblack|/8/88/meninblackdawn.png|/8/88/meninblackday.png|/8/88/meninblackdusk.png|/8/88/meninblacknight.png}}<tr><td colspan=3>The stink of humans passes your nostrils, and you hear loud noises and brush crashing nearby. You quickly hide, and observe from a safe distance. They stand tall and are wearing all black, with devices that beep and blink ominously. They shout back and forth, taking no care to hide their presence. What are they doing here?</td></tr>


The trees around you rattle ominously and you are smacked squarely in the face with a clump of leaves. You shake them away, spitting out their gross, damp taste from your mouth. Blasted trees!}}


<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Wait
<td style='width: 50%; background-color:#d1d1d1' >You decide that it's best to lay low and wait until they pass. They outnumber you, and you don't trust the long, shiny sticks they carry that smell like fire. You're able to go undetected as they pass, and once you can no longer hear them you quickly run in the opposite direction. <br><br> On your way out, you get lucky and come across a recently dead animal. That will make a nice snack!
<td style='width: 30%; background-color:#d1d1d1'>+1 Random Carcass</td></tr>


<td style='width: 50%; background-color:#d1d1d1' >You decide that it's best to lay low and wait until they pass. They outnumber you, and you don't trust the long, shiny sticks they carry that smell like fire. You're able to go undetected as they pass, and once you can no longer hear them you quickly run in the opposite direction.
{{TundraGlacierDisaster|Rotten Ice|rottenice|glacier|winter|day|[[File:cat_02.png]]<br>Cataclysm|This cataclysm can evolve from '''Great Heatwave'''|No unique flavor text}}
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr>


<tr class='encounter_options'><td style='width: 20%;' >Follow
<td style='width: 50%; background-color:#d1d1d1' >The humans haven't noticed you, so you take the opportunity to follow them. They space themselves out in a horizontal line and disrupt the brush, shine lights everywhere, and hover their devices over different areas. It seems like they're looking for something, but what? They'll never find anything making all of this racket. It's interesting for a while, but eventually you tire and become bored. They don't seem harmful, and there's no more information to glean. You decide to head back.
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>


<tr class='encounter_options'><td style='width: 20%;' >Chase off*
{{Disaster|Snow Squall|snowsquall|tundra|winter|day|[[File:cat_00.png]]<br>Disaster|This disaster can evolve into a '''Ice Storm''' cataclysm|No unique flavor text}}
<td style='width: 50%; background-color:#d1d1d1' >These must be the humans Cressie told you about! You crouch low, and with a snarl you leap out of your hiding spot and confront the group. They cry out and raise their sticks, and your pelt prickles as you sense danger from the sticks. A sharp shout from one of them makes them lower the sticks and back away slowly until they are out of your line of sight. You shake your pelt and turn to head back to Cressie. Good riddance!
<td style='width: 30%; background-color:#d1d1d1'>Completion of Cressie's quest</td></tr>




<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr>
{{Disaster|Storm Surge|stormsurge|riparianwoodland|winter|day|[[File:cat_00.png]]<br>Disaster|Information needed|Without warning, you are in the midst of a stampede of wildlife of all shapes and sizes. They run in a panic, ignoring you as they bolt away from some unknown danger. You wait until they pass, and strain your eyes to see the cause of their fear. Water is rushing over the ground from the coastline and covering everything in several feet of water. Looks like everyone else had the right idea--run!
<tr><td style='background: #d1d1d1;' colspan=3>&#42;This option will only appear in the Tundra if you have the associated quest with Cressie<br></td></tr></td></tr></table>




A sudden, unidentified sound makes your pelt prickle with unease. You don't have to wait long to see the source of the noise. A massive flood-like wave is rushing toward you and now you realize the sound you heard was the crashing sound of raging water. You may have a chance to get away if you leave now!}}


{{TimedEncounter|survivalman|/8/88/survivalmandawn.png|/8/88/survivalmanday.png|/8/88/survivalmandusk.png|/8/88/survivalmannight.png}}<tr><td colspan=3>The sight of an older human, clearly dedicated and prepared to fight everything in this area, isn't more surprising than all the oddities happening lately. Whatever your next step will be, it's better to be extra careful now.</td></tr>


{{DFCFRWDisaster|Superstorm|superstorm|coniferousforest|autumn|day|[[File:cat_02.png]]<br>Cataclysm|This cataclysm can evolve from '''Thunderstorm'''|No unique flavor text}}


<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Turn back
<td style='width: 50%; background-color:#d1d1d1' >The risk is definitely too high and you really don't want to see the human's weird equipment being used on you. You turn back in silence without any regret. Suddenly, you notice a familiar scent nearby. Without this strange encounter, you wouldn't have found this delicious meal!
<td style='width: 30%; background-color:#d1d1d1'>+10% hunger</td></tr>


<td style='width: 50%; background-color:#d1d1d1' >You try to turn back as carefully and silently as possible but the human spots you. Despite his age, he moves as swiftly as someone a lot younger. You manage to escape but not without a price.
{{RWTaTuGlDisaster|Thundersnow|thundersnow|tundra|winter|day|[[File:cat_00.png]]<br>Disaster|This disaster can evolve into a '''Blizzard''' cataclysm|No unique flavor text}}
<td style='width: 30%; background-color:#d1d1d1'>-5 HP</td></tr>


<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Chase
<td style='width: 50%; background-color:#d1d1d1' >You try to turn back as carefully and silently as possible but the human spots you. Despite his age, he moves as swiftly as someone a lot younger. You manage to escape but not without a price.
<td style='width: 30%; background-color:#d1d1d1'>-5% energy</td></tr>


<td style='width: 50%; background-color:#d1d1d1' >No matter how much stuff the human drags with him, ultimately nothing will help without being as skilled as you. Chasing him could be a great opportunity to keep your senses sharp. You start to chase the man, amused by his genuine fear. He doesn't even try to defend himself with his fancy human toys. If you really wanted to hunt him down, you'd succeed effortlessly, but it's more fun this way. When the man disappears, you find something useful on the ground.
{{Disaster|Thunderstorm|thunderstorm|deciduousforest|summer|day|[[File:cat_00.png]]<br>Disaster|This disaster can evolve into '''Perfect Storm''' and '''Superstorm''' cataclysms|No unique flavor text}}
<td style='width: 30%; background-color:#d1d1d1'>+1 random amusement item</td></tr>
</table>




{{Disaster|Tornado|tornado|deciduousforest|summer|day|[[File:cat_02.png]]<br>Cataclysm|This cataclysm can evolve from '''Derecho''' and '''Hailstorm'''|You see a long, snaking cloud reach towards the ground, flinging up a cloud of dust. It's far away, but you watch in horror as it rips up old trees with thick roots and devastates the land. It's so powerful! Sharp wind tugs at your fur, and you quickly move on before the storm has a chance to hurt you, too.


{{TimedEncounter|creepyclown|/8/88/creepyclowndawn.png|/8/88/creepyclownday.png|/8/88/creepyclowndusk.png|/8/88/creepyclownnight.png}}<tr><td colspan=3>A figure straight out of nightmares stands in the distance, observing you like a predator. You recognize it as a human, but it's different than any other you've ever seen. You could even call it a monster and it would not be an exaggeration.  Only the red balloon is swaying gently on its cord. Other than that, the creature doesn't move at all.</td></tr>


The abnormal shade of the sky is a warning sign of danger. Dark clouds form a whirling funnel right in front of your eyes. Even though it looks like a far-away phenomenon, it will reach you in no time if you don't find a place to hide.}}


<tr class='encounter_options'><td style='width: 20%;' >Stare back
<td style='width: 50%; background-color:#d1d1d1' >It may be a really creepy sight but it's still a human, right? Humans are weak if they don't have their fancy equipment. You stare back at the clown, feeling dizzier and dizzier with time. Suddenly, in a blink of the eye, the creature is gone as if it was never here. Was something trying to mess with your mind? You spend some more time investigating but you discover nothing except for some broken animal parts.. Interesting.
<td style='width: 30%; background-color:#d1d1d1'>+2 random teeth trophy items</td></tr>


<tr class='encounter_options'><td style='width: 20%;' >Escape
{{DesertDisaster|Torridness|torridness|desert|summer|day|[[File:cat_02.png]]<br>Cataclysm|This cataclysm can evolve from '''Dust Storm'''|It's as if all moisture has been sapped from the air. Heat waves roll across your back, and your hair feels full of static. Your mouth, nose, and eyes are so dry that it renders normal actions such as swallowing, breathing, and blinking nearly impossible. Is this what dying feels like?}}
<td style='width: 50%; background-color:#d1d1d1' >There is nothing to do here anymore. Even if you run away with eyes closed, you know you will certainly see this nightmarish figure in your mind for a couple of days. You run without break until you're on the edge of exhaustion. Somehow a couple of scales found their way in front of you. Was it the clown? What's going on?
<td style='width: 30%; background-color:#d1d1d1'>+2 [[File:Icon-cryptid-scale.png]] CS<br>-5% energy</td></tr>
</table>




{{SwampRainforestDisaster|Tropical Storm|tropicalstorm|swamp|summer|day|[[File:cat_02.png]]<br>Cataclysm|This cataclysm can evolve from '''Monsoon'''|No unique flavor text}}


{{TimedEncounter|burnedwolf|/8/88/burnedwolfdawn.png|/8/88/burnedwolfday.png|/8/88/burnedwolfdusk.png|/8/88/burnedwolfnight.png}}<tr><td colspan=3>A loud, painful whine can be heard long before you lay eyes on the source of the sound. A panicked wolf appears from nowhere, running forward with its mind fogged by fear and shock. The fur on its rump and tail is on fire, leaving a rain of sparks behind it.</td></tr>


{{Disaster|Volcano Eruption|volcanoeruption|prairie|autumn|dusk|[[File:cat_02.png]]<br>Cataclysm|This cataclysm can evolve from '''Earthquake'''|You feel tremors and swelling ground under your paws. Suddenly, the nearby mountain seems to explode in a fountain of fire! The sound of falling rocks and the hissing of fire fills the air. Dark smoke and volcanic gases start to consume the area, causing hot winds and a thick layer of dust to settle on everything.


<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Run
<td style='width: 50%; background-color:#d1d1d1' >There is still time to stop the fire from spreading but someone needed to shout the shock out of this wolf. You start chasing the wolf and yelling at it to stop but it seems that nothing can be done. The wolf either didn't hear you or is too absorbed with its own panic. You can only hope that it manages to survive.
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>


<td style='width: 50%; background-color:#d1d1d1' >The wolf isn't seriously wounded just yet. It still has time to stop the fire if it can stop and think logically. You want to jump after the wolf when it passes you, but it's too fast and too confused to even notice you. The scent of burnt fur stays in the air long after the bright point of the flaming wolf disappears from your sight. The wolf is a stranger, but you hope that it will somehow deal with the fire and come away unscathed. You sniff around the area hoping to find out more information, but you find something else instead.
The ground begins to shake ominously, and you hear a loud explosion. Looking around wildly, you can't see a thing--the sky is glowing, and thick ash is falling and quickly obscuring everything in view. Your pawsteps are nearly silent as you run away, leaving pawprints in the ash.}}
<td style='width: 30%; background-color:#d1d1d1'>+1-2 Thick Fur Tuft</td></tr>


<tr class='encounter_options'><td style='width: 20%;' >Help*<br>
</div>
<td style='width: 50%; background-color:#d1d1d1' >There is no time to spend too long thinking. You have to act quickly and catch up to the wolf before its crazed state endangers everything around it. It's not easy to catch it, but you grab the wolf by its fur and knock it to the ground, forcing it to roll. This seems to knock some sense into it, and the wolf shakes the shock off and manages to put flames out after somewhat of a struggle. The fire leaves black patches of burnt fur but other than that, the wolf doesn't appear to be severely injured. You spend a while calming the wolf down before parting ways.
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr>




<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr>
</div>
<tr><td style='background: #d1d1d1;' colspan=3>&#42;This option will only appear if you have a quest to help a distressed animal<br></td></tr></td></tr></table>


<h3 class="c-header active">Explore Encounters</h3>
<div class="c-content" style="display: block;">


=== Explore Encounters ===


{{TimedEncounter|scaredpups|/8/88/scaredpupsdawn.png|/8/88/scaredpupsday.png|/8/88/scaredpupsdusk.png|/8/88/scaredpupsnight.png}}<tr><td colspan=3>You can't be sure at first, but the soft whine reaching your ears sounds familiar. You rush towards the sound as fast as you could and discover a group of scared wolf pups, frozen with fear. Completely exposed and vulnerable, they won't stand a chance if any predator finds them here.</td></tr>
<html><center><div class="imagegrid" style="justify-content: center;"><div class="gridimage">grousehouse.wiki/Cataclysms_Explore_Encounters"><img src="/images/7/71/Banner_cataclysmsencounters.png" style="height: auto;
    min-width: 100px;"><br>Woah... that's a lot of explore encounters! Click here to view them all on a separate page.</a></center></html>




<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Try to find their pack
</div>
<td style='width: 50%; background-color:#d1d1d1' >You can smell other wolves but they don't seem to be close. You ask the puppies to wait while you spend some time sniffing around, determined to find their family. Unfortunately, you lose track of time and are gone longer than you planned. When you go back to check on the puppies, you can't find them anywhere. You find something else on your way but you can't stop thinking about what may have happened to those pups.
</div>
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 Blue Jay Feather</td></tr>


<td style='width: 50%; background-color:#d1d1d1' >The scent of other wolves is strong enough to try and track them. You ask the puppies to wait, telling them that they will be safe soon. After following the trail for a while, you find a pack of wolves but to your surprise, they don't listen to you about the lost pups. Is it possible that it's not the right pack? What's more, the closer you get, the more hostility you're greeted with. They begin to attack you, and you manage to fend them off long enough to run away. The pups are gone when you return, and you're left exhausted and injured.
<h2 class="c-header active">Cryptids</h2>
<td style='width: 30%; background-color:#d1d1d1'>-3% energy<br>-2 HP</td></tr>
<div class="c-content" style="display: block;">


<tr class='encounter_options'><td style='width: 20%;' >Help*
== Cryptids ==
<td style='width: 50%; background-color:#d1d1d1' >You approach the pups slowly. They are not only scared but also weak and hungry. You have no idea how long they have been here but it's clear it's been far too long. All the pups gather around you with trust, despite not knowing you at all. You can't leave them now. One by one, you take them away to a nearby cave, which is nicely covered and difficult to find. You're certain you catch the scent of another wolf pack on your way to the cave and the pups recognize it as well. You set out to find them to tell them about everything. Now it's only a matter of time until they're together again.
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr>


Strange creatures have been appearing recently... and it's unclear whether they're the cause of the havoc, or if they originated from it. All month, you'll encounter '''Cryptids''' while exploring normally. They can be found in every biome at every time of day, but the cryptids you'll find will differ based on the biome you're exploring it.


<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr>
<tr><td style='background: #d1d1d1;' colspan=3>&#42;This option will only appear if you have a quest to help a distressed animal<br></td></tr></td></tr></table>


'''There are 108 total cryptids, with 9 found in each biome.'''




{{TimedEncounter|sickwolf|/8/88/sickwolfdawn.png|/8/88/sickwolfday.png|/8/88/sickwolfdusk.png|/8/88/sickwolfnight.png}}<tr><td colspan=3>Even from afar, you can tell that there is something wrong with this wolf. It's not only freezing, but probably very sick as well. The wolf looks disoriented and its fur is in poor condition. It will need more than just a warm place to get better.</td></tr>
You will be notified on your explore page when you have discovered a new Cryptid. After this, you will be able to visit the Cryptid on the [https://www.wolvden.com/cryptids Cryptid Dens] page, under the Event section.




<tr class='encounter_options'><td style='width: 20%;' >Give Healing Salve*
<center>[[File:discoveringcryptid.png|600px]]<br>[[File:cryptiddenpage.png|400px]]</center>
<td style='width: 50%; background-color:#d1d1d1' >You can't help more right now, but you hope that this simple treatment will give this wolf some time until the weather gets better. The wolf nods gratefully, accepting your gift but you both know that it may not be enough. Before you part your ways, the wolf asks you to accept a small gift. The look in its eyes tells you that it simply does not know if it will live long enough to use it.
<td style='width: 30%; background-color:#d1d1d1'>+1  [[File:Icon-cryptid-scale.png]] CS<br>+1 random herb</td></tr>


<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Share Food
<td style='width: 50%; background-color:#d1d1d1' rowspan='2'>You offer a [Food Item] to the wolf. Perhaps it's not much but it should give this wolf some time and energy to survive this weather. The sad look in its eyes tells you what you both know: fate is an uncertain thing, and it may not be enough. This is why the wolf has decided to share a secret with you. Before it leaves, it tells you about a hiding place nearby and allows you to take everything that you find.
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 Random Herb<br>+2 Random Feathers<br>+2 Identical Amusement Items</td></tr>


<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 Random Herb<br>+2 Random Feathers<br>+1 Trophy Item</td></tr>
<h3 class="c-header active">Cryptid Factions</h3>
<div class="c-content" style="display: block;">
== Cryptid Factions ==


<tr class='encounter_options'><td style='width: 20%;' >Help**
<td style='width: 50%; background-color:#d1d1d1' >You have a feeling that you have arrived at the last possible moment to save this wolf. Not only do you have the supplies to share, but more importantly you know a shelter where you can both hide and wait until this raging weather is gone. With your assistance, the wolf manages to reach it and lie down to rest with a sigh of relief. Hopefully, with your food and healing mixtures, there is a high chance that the wolf will recover. The sight of the wolf's relaxed body and its regular breathing calms you. You have done the best you can.
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr>


All cryptids are broken into one of three factions; '''Independent''', '''Kinfolk''', or '''The Merged'''. Each faction has its own agenda, though goals often unclear, and their rivalries are clear.


<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr>
<tr><td style='background: #d1d1d1;' colspan=3>&#42; This option will only appear if the player has a Healing Salve<br>
&#42;&#42; This option will only appear if you have a quest to help a distressed animal<br></td></tr></td></tr></table>


'''The Independent''' are a neutral faction, some tending to lean more towards Kinfolk or The Merged in certain instances.




{{TimedEncounter|trappedwolf|/8/88/trappedwolfdawn.png|/8/88/trappedwolfday.png|/8/88/trappedwolfdusk.png|/8/88/trappedwolfnight.png}}<tr><td colspan=3>You enter an area destroyed by an earthquake. You have no idea when it happened, but everything looks like it was just a short time ago. Collapsed trees are everywhere on the bumpy, freshly shaken ground. You can hear a weak whine from afar. Upon closer inspection, you notice a trapped, malnourished wolf.</td></tr>
'''Kinfolk''' are kind and wish for the land to heal. They do not seek fights with local wildlife.




<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Try to free the wolf
'''The Merged''' wish to further their own goals by any means necessary, and they are not opposed to cruelty. They fight relentlessly with the Kinfolk.
<td style='width: 50%; background-color:#d1d1d1' >With a huge struggle, you manage to free the wolf and guide it away from the dangerous area. It's calm for now but you never know when the next earthquake may happen. You talk for a while with the weakened wolf, promising to guard it until it gets back to its pack safely. Just before you part your ways, you receive a small gift.
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>


<td style='width: 50%; background-color:#d1d1d1' >As soon as you free the wolf, you notice a change in its stare. It may still be in shock, or perhaps there are other factors causing this change in behavior. The wolf jumps at you with a growl and you prepare for a fight. Your opponent has already been weakened, so it doesn't take long to pin it to the ground and force it to surrender. It still manages to get a few hits in, and you growl in annoyance at the stinging in your side.
<td style='width: 30%; background-color:#d1d1d1'>-5 HP</td></tr>
</table>


Throughout the event, you'll gain '''Reputation''' with each faction, which will influence what you are able to purchase from the shop. '''Only shop items corresponding with the faction you have the most reputation with will appear available for purchase'''. You need at least 100 reputation with at least one faction in order for items to appear in the shop, additional milestones of 300 and 500 to purchase rarer items. You can view each item available in each faction's shop in the [https://grousehouse.wiki/Cataclysms#Event_Shops Event Shops] section of this page.




{{TimedEncounter|blackcur|/8/88/blackcurdawn.png|/8/88/blackcurday.png|/8/88/blackcurdusk.png|/8/88/blackcurnight.png}}<tr><td colspan=3>A low snarl reaches your ears as a black dog slinks out of the shadows. You tense, thinking you've come across another enemy cryptid and prepare yourself to fight.</td></tr>
You will gain and lose reputation through completing '''quests''' for cryptids. Reputation '''does not''' decay over rollovers and is not affected by cryptids you battle while exploring.




<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Back away
</div>
<td style='width: 50%; background-color:#d1d1d1' >You're not interested in a fight right now, nor do you particularly want to get a beat down. You quickly back off, noticing that the dog seems rather normal as it leers at your retreating form. Huh. Maybe it's not a cryptid after all? Better to be safe than sorry. <br><br>You pass by something odd as you retreat, and scoop it up to take it with you.
<td style='width: 30%; background-color:#d1d1d1'>+1-2 [[File:Icon-cryptid-scale.png]] CS</td></tr>


<td style='width: 50%; background-color:#d1d1d1' >You're not interested in a fight right now, nor do you particularly want to get a beat down. You quickly back off, noticing that the dog seems rather normal as it leers at your retreating form. Huh. Maybe it's not a cryptid after all? Better to be safe than sorry.
<h3 class="c-header active">Cryptid Quests</h3>
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr>
<div class="c-content" style="display: block;">


<tr class='encounter_options'><td style='width: 20%;' >Charge
== Cryptid Quests ==
<td style='width: 50%; background-color:#d1d1d1' >You charge the dog, hoping to frighten it into fleeing. It lunges at you savagely, but you evade it and plow into the dog, knocking it hard to the ground. It cries out and jumps to its paws, disappearing without a backward glance. Serves it right!
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>
</table>


After you have discovered a cryptid, you can visit them on the [https://www.wolvden.com/cryptids Cryptid Den] page. Here, they will greet you, and request your help with a quest. '''Cryptid quests help you gain reputation with certain factions, which is used to unlock shop items'''.




{{TimedEncounter|trappeddog|/8/88/trappeddogdawn.png|/8/88/trappeddogday.png|/8/88/trappeddogdusk.png|/8/88/trappeddognight.png}}<tr><td colspan=3>Weak and tired whimpering reaches your ears. Upon going closer, you notice a dog, desperately trying to get out of a fissure. A large crack in the ground, like a wound, has opened suddenly during the disaster, and the poor creature has nearly reached the end of its endurance. It won't make it without your help.</td></tr>
You can take '''24 quests per rollover''', but only '''1 quest from each cryptid per rollover'''. You cannot do all 24 quests with one cryptid, so you must have at least 24 unique cryptids unlocked to reach this maximum.




<tr class='encounter_options'><td style='width: 20%;' >Ignore
'''The first cryptid quest you take every rollover will reward +50 reputation with the cryptid's associated faction, and -5 reputation with the other two factions.''' Every quest after this, until your next rollover, will reward +10 reputation with the faction you took it with, and -5 reputation with the other two factions. So, if your first quest of the day was with an Independent cryptid, you would gain +50 Independent reputation and -5 Kinfolk and The Merged reputation. Then, if your second quest of the day was with a Kinfolk cryptid, you would only gain +10 Kinfolk reputation and -5 Independent and The Merged reputation.
<td style='width: 50%; background-color:#d1d1d1' >If the dog is here, humans are surely close enough to be a potential threat. You can't risk your own life. It's better to just move away. As you're skirting around the area, you notice a small dead animal.
<td style='width: 30%; background-color:#d1d1d1'>+1 Random Critter Carcass</td></tr>


<tr class='encounter_options'><td style='width: 20%;' >Try to get it out
<td style='width: 50%; background-color:#d1d1d1' >While you usually avoid dogs as much as possible, you can't close your ears to that sound. The ground isn't shaking anymore but the edges of the fissure aren't stable, making it even more difficult to drag the dog out. You eventually make it, feeling that you will need to rest for a while. While you take time to recover, you notice something among rocks.
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>
</table>


Each quest will also grant [[File:icon-cryptid-scale.png]] 5 Cryptid Scales.




{{TimedEncounter|mangebear|/8/88/mangebeardawn.png|/8/88/mangebearday.png|/8/88/mangebeardusk.png|/8/88/mangebearnight.png}}<tr><td colspan=3>A large, odd animal walks in front of you. The shape of its body resembles a bear but it's hard to be sure since it has no fur. While the creature is not visibly wounded, it walks with some struggle and appears very weak. Only the well-known scent tells you that it's just a bear, not one of those other strange creatures that you've observed lately.</td></tr>
Each cryptid has a separate pool of possible quests depending on their home biome and faction. You can view all possible cryptid quests in the [https://grousehouse.wiki/Cataclysms#All_Cryptids All Cryptids] list further down on this page. The tasks that cryptids have you complete, besides turning in items, '''will always be accomplishable in the biome you found the cryptid in'''. For example, if a Prairie cryptid asks you to battle a certain enemy, the enemy will always be able to be found in the Prairie.




<tr class='encounter_options'><td style='width: 20%;' >Snarl
You may also choose to skip a quest with a cryptid for [[File:icon-sc.png]] 10 SC. Skipping a quest does not grant any reward, and prevents you from being able to take another quest with that cryptid until your next rollover.
<td style='width: 50%; background-color:#d1d1d1' >You bare your teeth from a safe distance, observing the creature. It stares at you with a sad expression but doesn't react to your warning. It's as if you don't exist. Well, if the bear is not scared at all, it must be confident that you're no challenge to it. A bit disappointed, you wait until it decides to go so you can snoop around and see if it left anything behind. To your surprise, you find something! It seems that the bear was looking for something to help its condition.
<td style='width: 30%; background-color:#d1d1d1'>+2 Random Herbs</td></tr>


<tr class='encounter_options'><td style='width: 20%;' >Chase
<td style='width: 50%; background-color:#d1d1d1' >No matter how weak or ill the animal is, this is your territory and you plan to defend it. You usually think twice before jumping at a bear, but it appears too weak to pose a threat. As soon as you rush at the creature, the bear roars at you. For a brief second, you experience some of its former might. It's unexpected, and soon you find yourself retreating quickly. You step on something hard in your panic. Nice!
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>-3 HP</td></tr>
</table>


</div>
</div>


<h2 class="c-header active">Event Shops</h2>
<div class="c-content" style="display: block;">


{{TimedEncounter|cougartumor|/8/88/cougartumordawn.png|/8/88/cougartumorday.png|/8/88/cougartumordusk.png|/8/88/cougartumornight.png}}<tr><td colspan=3>A cougar leaps in front of you, hissing menacingly. You recoil at the smell of its hot, stinky breath and snarl in reply. It whips its tail toward you and you have to quickly duck away to avoid the odd, massive growth at the end. This is just a normal cougar, but that tail looks uncomfortable. Maybe that's why it's so angry?</td></tr>
== Event Shops ==


This month's shop is run by a mysterious visitor and avid collector, '''Aurakai the Merfolk'''! At their shop, '''Aurakai's Brokerage''', you can exchange [[File:icon-cryptid-scale.png]] Cryptid Scales for items associated with your highest-reputation faction.


<tr class='encounter_options'><td style='width: 20%;' >Chase off
<td style='width: 50%; background-color:#d1d1d1' >You snarl at the cat, matching its ferocity with your own. It doesn't back down, swinging its tail-mass right at your head. You leap toward it, trapping it with a bit of a struggle, and bite down hard. The cougar yowls in pain and you quickly let go as a nasty mix of blood and...other stuff seeps out of it. At last it retreats, dragging the wounded mass on the ground behind it.
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr>


<tr class='encounter_options'><td style='width: 20%;' >Stand your ground
<center>[[File:aug_banner_shop.png|center]]</center>
<td style='width: 50%; background-color:#d1d1d1' >This cat doesn't look so tough; it's in your territory, anyway! You stand your ground, resolved not to let this feline intimidate you in your own home. A staring contest ensues. Eventually the cougar decides you aren't worth it and backs off, dragging the mass on its tail behind it. It looks red and swollen and you see patches of dried blood on places where it injured it in the past. You feel somewhat sorry for it as it disappears.
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>
</table>




{{NPCShopkeeper|Aurakai|Merfolk|[[File:cryptid_shopkeeper.png]]|They/Them|A Merfolk stretches out lazily on a rocky ledge, trailing their tail in the water and making patterns. They roll over and observe you with an intense gaze, and you find yourself drawn to them by their odd beauty. Their sly smile is so inviting…<br><br>Suddenly, a finned hand yanks hard on your tail, and you stumble back from the ledge with a gasp. You nearly fell into the water!<br><br>"Now, now, don't go drowning just yet. Honestly, you mammals are too easily manipulated," they tut. Their voice is a mix of melodic tones that rise and fall, and it's surprisingly quite nice to listen to.<br><br>"My name is Aurakai. I like collecting things, and I'm in need of Cryptid Scales. Care to trade?"
}}


{{TimedEncounter|brokenwingeagle|/8/88/brokenwingeagledawn.png|/8/88/brokenwingeagleday.png|/8/88/brokenwingeagledusk.png|/8/88/brokenwingeaglenight.png}}<tr><td colspan=3>An eagle hops pitifully on the ground in front of you. The large, proud bird calls out, as if looking for its mate. Or perhaps it's just looking for help? One of its wings is bent at an odd angle, and it drags on the ground as it moves.</td></tr>


'''The items that will be available to you in the shop depend on which faction you have aligned with.''' Aligning with a faction takes 100 reputation. After you have earned at least 100 reputation with at least one faction, their exclusive shop items will appear for you. If you have more than 100 reputation with multiple factions, only items from the faction with the highest reputation will show in your shop.


<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Try to help
<td style='width: 50%; background-color:#d1d1d1' >You go up to the bird, trying to convince it to allow you to guide it towards some better cover. It shrieks and flaps wildly, scattering feathers and snapping at you with its sharp beak. Any attempts to try and help it further only result in more angry shrieking. Taking the hint, you back away. It tosses something to you in gratitude.
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>


<td style='width: 50%; background-color:#d1d1d1' >Without being able to fly, the eagle is doomed. You may as well take advantage of an easy meal.
Tiers of the shop open after the community has beaten and helped a certain number of cryptids. '''This is determined on a site-wide basis. Everyone unlocks each tier at the same time.''' Tier 1 is unlocked after '''100,000''' cryptids quests have been completed and cryptid battles have been won. Tier 2 unlocks after '''250,000''' of the same, and Tier 3 unlocks after '''350,000'''.
<td style='width: 30%; background-color:#d1d1d1'>+1 Meat Chunks [Medium]</td></tr>


<tr class='encounter_options'><td style='width: 20%;' >Help*
<td style='width: 50%; background-color:#d1d1d1' >Helping the bird won't be easy, but you're determined to try. Every time you get anywhere near it, it snaps at you and continues to hop away. It clearly wants to be left alone, but it will never survive if it's exposed like this. Antagonizing it is the only way to get it to move, even though it's rather unkind. You methodically begin to pester it, inviting it to get more and more agitated and making it back further away from you. It's slow going, but eventually you reach some thick brush and the eagle disappears beneath it with a shriek. That will have to do. You hope it manages to survive as you hurry away.
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr>


{{GrouseFAQLeft|'''What do Dingbat Pathfinders do? Are they worth buying?'''
'''A:''' When using a Dingbat Pathfinder on a scout discovering a new biome, it will increase the amount of biome that your scout discovers by 10%. For example, if your scout typically discovers 10% of the biome, they will discover 20% with a Dingbat Pathfinder.


<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr>
<tr><td style='background: #d1d1d1;' colspan=3>&#42; This option will only appear if you have a quest to help a distressed animal<br></td></tr></td></tr></table>


The Dingbat Pathfinder can make scouting easier biomes very quick, and can help a lot in the most challenging biomes!




{{TimedEncounter|impaledduck|/8/88/impaledduckdawn.png|/8/88/impaledduckday.png|/8/88/impaledduckdusk.png|/8/88/impaledducknight.png}}<tr><td colspan=3>The havoc that the latest disaster has wreaked in this area is great, and you're not surprised when you come across the body of a duck caught in some branches. It's limp, and appears to have been pierced right through its small body. From the smell, it hasn't been dead long.</td></tr>
If using a Dingbat Pathfinder on a scout being sent to rescout a biome, the scout will bring back one additional amusement item.}}




<tr class='encounter_options'><td style='width: 20%;' >Take
<h3 class="c-header active">Kinfolk Items</h3>
<td style='width: 50%; background-color:#d1d1d1' >Duck is a tasty meat, and you're certain it will be a nice treat for your pack. Or you, if you decide to keep it all to yourself. You easily pull the carcass from the branches and tuck in.
<div class="c-content" style="display: block;">
<td style='width: 30%; background-color:#d1d1d1'>+5% hunger</td></tr>
=== Kinfolk Items ===
</table>
These items will only be available to purchase if you have at least 100 reputation with the Kinfolk faction and it is currently your highest-reputation faction.




<center>'''Tier 1'''<br><i>Unlocks after 100,000 cryptids quests have been completed and cryptid battles have been won site-wide.</i></center>


{{TimedEncounter|weakbarnowl|/8/88/weakbarnowldawn.png|/8/88/weakbarnowlday.png|/8/88/weakbarnowldusk.png|/8/88/weakbarnowlnight.png}}<tr><td colspan=3>The small, soft-feathered form of a barn owl cowers under some nearby brush, trying to take shelter from the disaster. It looks injured and weak, and you wonder how long it's been like this. If it can't fly, you doubt it's been able to hunt. It sees you and tries to hide deeper in the brush.</td></tr>


{{ShopContent}}
{{CataclysmsShopItem|Beastly Drool|[[File:beastlydrool.png]]|8|}}
{{CataclysmsShopItem|Cactus Cat Flower|[[File:cactuscatflower.png]]|8|}}
{{CataclysmsShopItem|Catfish Whiskers|[[File:catfishwhiskers.png]]|8|}}
{{CataclysmsShopItem|Cryptid Fangs|[[File:cryptidfangs.png]]|8|}}
{{CataclysmsShopItem|Glowing Eyes [Green]|[[File:glowingeyesgreen.png]]|8|}}
{{CataclysmsShopItem|Pig Nose|[[File:pignose.png]]|8|}}
{{CataclysmsShopItem|Diamond Dust|[[File:diamonddust.png]]|10|}}
{{CataclysmsShopItem|Jackalope [Mule Deer]|[[File:jackalopemuledeer.png]]|10|}}
{{CataclysmsShopItem|Jackalope [Whitetail]|[[File:jackalopewhitetail.png]]|10|}}
{{CataclysmsShopItem|Eyebrow Small Horns|[[File:eyebrowsmallhorns.png]]|11|}}
{{CataclysmsShopItem|Eyebrow Spikes|[[File:eyebrowspikes.png]]|11|}}
{{CataclysmsShopItem|Ear Extensions [Black]|[[File:earextensionblack.png]]|12|}}
{{CataclysmsShopItem|Ear Extensions [Cream]|[[File:earextensioncream.png]]|12|}}
{{CataclysmsShopItem|Ear Extensions [White]|[[File:earextensionwhite.png]]|12|}}
{{CataclysmsShopItem|Raptor Talons|[[File:raptortalons.png]]|12|}}
{{CataclysmsShopItem|Light Hooves|[[File:lighthooves.png]]|14|}}
{{CataclysmsShopItem|Snake Tail [Brown]|[[File:snaketailbrown.png]]|14|}}
{{CataclysmsShopItem|Snake Tail [Green]|[[File:snaketailgreen.png]]|14|}}
{{CataclysmsShopItem|Snake Tail [White]|[[File:snaketailwhite.png]]|14|}}
{{CataclysmsShopItem|Fish Fins|[[File:fishfins.png]]|22|}}
{{CataclysmsShopItem|Dingbat Pathfinder|[[File:dingbat.png]]|5|Requires at least 300 Kinfolk reputation}}
{{EndShopContent}}


<tr class='encounter_options'><td style='width: 20%;' >Find food to offer*
<td style='width: 50%; background-color:#d1d1d1' >You offer a [Food Item] to the owl. The best thing you can do is give it something to eat. Maybe that will give it enough strength to get to safety.
<td style='width: 30%; background-color:#d1d1d1'>+2 [[File:Icon-cryptid-scale.png]] CS</td></tr>
<tr class='encounter_options'><td style='width: 20%;' >Leave it in peace
<td style='width: 50%; background-color:#d1d1d1' >There's nothing you can do for the poor creature. You continue on your way, hoping that it survives this latest disaster.
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr>


<tr class='encounter_options'><td style='width: 20%;' >Help**
<center>'''Tier 2'''<br><i>Unlocks after 250,000 cryptids quests have been completed and cryptid battles have been won site-wide.</i></center>
<td style='width: 50%; background-color:#d1d1d1' >You're not quite sure how you can help at first. The owl is scared and unlikely to trust you--there's no chance that you'll be able to convince it otherwise in time to move it to a safe place. Maybe if you helped it get to safety, it would have a better shot. You gently nudge it somewhere safer and move far enough away so the owl doesn't feel threatened but remains in your eyesight. You watch as it settles for a while, and then after a moment it seems rejuvenated and hops away. It will take time for it to heal, but at least it's able to hopefully get to safety in time!
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr>




<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr>
{{ShopContent}}
<tr><td style='background: #d1d1d1;' colspan=3>&#42; This option only appears if you have food in your hoard. Option takes one food item from your hoard, with the lowest uses and soonest-to-rotting time.<br>
{{CataclysmsShopItem|Ear Tuft [Cream]|[[File:eartuftcream.png]]|9|}}
&#42;&#42; This option will only appear if you have a quest to help a distressed animal<br></td></tr></td></tr></table>
{{CataclysmsShopItem|Ear Tuft [White]|[[File:eartuftwhite.png]]|9|}}
{{CataclysmsShopItem|Torridness|[[File:torridness.png]]|10|}}
{{CataclysmsShopItem|Bear Paws [Golden]|[[File:bearpawsgolden.png]]|13|}}
{{CataclysmsShopItem|Bear Paws [White]|[[File:bearpawswhite.png]]|13|}}
{{CataclysmsShopItem|Bear Paws Hind [Golden]|[[File:bearpawshindgolden.png]]|13|}}
{{CataclysmsShopItem|Bear Paws Hind [White]|[[File:bearpawshindwhite.png]]|13|}}
{{CataclysmsShopItem|Eagle Beak Morph|[[File:eaglebeak.png]]|14|}}
{{CataclysmsShopItem|Rat Nose|[[File:ratnose.png]]|14|}}
{{CataclysmsShopItem|Belly Fluff [Cream]|[[File:bellyfluffcream.png]]|16|}}
{{CataclysmsShopItem|Belly Fluff [White]|[[File:bellyfluffwhite.png]]|16|}}
{{CataclysmsShopItem|Elbow Tufts [Cream]|[[File:elbowtuftscream.png]]|16|}}
{{CataclysmsShopItem|Elbow Tufts [White]|[[File:elbowtuftswhite.png]]|16|}}
{{CataclysmsShopItem|Feather Wings - Bottom [White]|[[File:featherwingsbottomwhite.png]]|20|}}
{{CataclysmsShopItem|Feather Wings - Top [White]|[[File:featherwingstopwhite.png]]|20|}}
{{CataclysmsShopItem|Cactus Cat Friend|[[File:cactuscatfriend.png]]|22|}}
{{CataclysmsShopItem|Fluffy Mane [Brown]|[[File:fluffymanebrown.png]]|25|}}
{{CataclysmsShopItem|Fluffy Mane [White]|[[File:fluffymanewhite.png]]|25|}}
{{CataclysmsShopItem|Punk Mane [Cream]|[[File:punkmanecream.png]]|25|}}
{{CataclysmsShopItem|Punk Mane [White]|[[File:punkmanewhite.png]]|25|}}
{{CataclysmsShopItem|Abandoned House|[[File:_event_August_abandoned_house.png]]|60|}}
{{CataclysmsShopItem|Cryptid Den|[[File:_event_August_cryptid_den.png]]|60|}}
{{CataclysmsShopItem|Kinfolk Ruins|[[File:kinfolkruins.png]]|60|}}
{{CataclysmsShopItem|Newly Built Home|[[File:newlybuilthome.png]]|60|}}
{{CataclysmsShopItem|Waterfolk Den|[[File:waterfolkden.png]]|60|}}
{{EndShopContent}}




<center>'''Tier 3'''<br><i>Unlocks after 350,000 cryptids quests have been completed and cryptid battles have been won site-wide.</i></center>


{{TimedEncounter|soakedraven|/8/88/soakedravendawn.png|/8/88/soakedravenday.png|/8/88/soakedravendusk.png|/8/88/soakedravennight.png}}<tr><td colspan=3>The raven in front of you is completely wet and looks exhausted. You notice fear in its eyes when you approach it. The bird knows that if you have malicious intent, it has no chance to escape.</td></tr>


{{ShopContent}}
{{CataclysmsShopItem|UFO Crash|[[File:ufocrash.png]]|10|}}
{{CataclysmsShopItem|Abandoned Highway|[[File:Abandonedhighway.png]]|60|}}
{{CataclysmsShopItem|Mirthful Meadow|[[File:_event_August_mirthful_meadow.png]]|60|}}
{{CataclysmsShopItem|Serene Lair|[[File:_event_August_serene_lair.png]]|60|}}
{{CataclysmsShopItem|UFO Beams|[[File:UFObeams.png]]|60|}}
{{CataclysmsShopItem|Claw Applicator [Aarluk]|[[File:e_claw_aarluk.png]]|30|Requires at least Kinfolk 500 reputation}}
{{CataclysmsShopItem|Claw Applicator [Blend]|[[File:claw_blend.png]]|30|Requires at least Kinfolk 500 reputation}}
{{CataclysmsShopItem|Claw Applicator [Wild]|[[File:e_claw_wild.png]]|30|Requires at least Kinfolk 500 reputation}}
{{CataclysmsShopItem|Nose Applicator [Aarluk]|[[File:e_nose_aarluk.png]]|30|Requires at least Kinfolk 500 reputation}}
{{CataclysmsShopItem|Nose Applicator [Blend]|[[File:nose_blend.png]]|30|Requires at least Kinfolk 500 reputation}}
{{CataclysmsShopItem|Nose Applicator [Wild]|[[File:e_nose_wild.png]]|30|Requires at least Kinfolk 500 reputation}}
{{CataclysmsShopItem|Skin Applicator [Aarluk]|[[File:e_skin_aarluk.png]]|30|Requires at least Kinfolk 500 reputation}}
{{CataclysmsShopItem|Skin Applicator [Blend]|[[File:skin_blend.png]]|30|Requires at least Kinfolk 500 reputation}}
{{CataclysmsShopItem|Skin Applicator [Wild]|[[File:e_skin_wild.png]]|30|Requires at least Kinfolk 500 reputation}}
{{CataclysmsShopItem|Eye Applicator [Blend]|[[File:eyes_blend.png]]|50|Requires at least Kinfolk 500 reputation}}
{{CataclysmsShopItem|Eye Applicator [Missouri Monster]|[[File:e_eyes_missourimonster.png]]|50|Requires at least Kinfolk 500 reputation}}
{{CataclysmsShopItem|Eye Applicator [Serene]|[[File:e_eyes_serene.png]]|50|Requires at least Kinfolk 500 reputation}}
{{CataclysmsShopItem|Base Applicator [Akhlut]|[[File:e_base_akhlut.png]]|100|Requires at least Kinfolk 500 reputation}}
{{CataclysmsShopItem|Base Applicator [Beast]|[[File:e_base_beast.png]]|100|Requires at least Kinfolk 500 reputation}}
{{CataclysmsShopItem|Base Applicator [Kin]|[[File:base_kin.png]]|100|Requires at least Kinfolk 500 reputation}}
{{CataclysmsShopItem|Markings Applicator [Akhlut]|[[File:e_markings_akhlut.png]]|200|Requires at least Kinfolk 500 reputation}}
{{CataclysmsShopItem|Markings Applicator [Beast]|[[File:e_markings_beast.png]]|200|Requires at least Kinfolk 500 reputation}}
{{CataclysmsShopItem|Markings Applicator [Kin]|[[File:markings_kin.png]]|200|Requires at least Kinfolk 500 reputation}}
{{EndShopContent}}


<tr class='encounter_options'><td style='width: 20%;' >Check it out
<td style='width: 50%; background-color:#d1d1d1' >The raven spreads its wings in an attempt to protest when you open your jaws but it's visibly surprised when it experiences a gentle poke instead of a cruel fate. You could easily have a quick meal with a single bite but for some reason, you just don't feel like it right now. You let the bird be, sniffing around it carefully. You find something that probably belongs to the raven but you think it's a fair price for sparing its life.
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>
</table>


</div>


<h3 class="c-header active">Independent Items</h3>
<div class="c-content" style="display: block;">
=== Independent Items ===
These items will only be available to purchase if you have at least 100 reputation with the Independent faction and it is currently your highest-reputation faction.


{{TimedEncounter|trappedraccoon|/8/88/trappedraccoondawn.png|/8/88/trappedraccoonday.png|/8/88/trappedraccoondusk.png|/8/88/trappedraccoonnight.png}}<tr><td colspan=3>You hear small paws scratching the ground as you look ahead and see a raccoon trying to lift its bottom and get out of the tight crack that it's trapped in. It's not injured, but it's growing tired very quickly.</td></tr>


<center>'''Tier 1'''<br><i>Unlocks after 100,000 cryptids quests have been completed and cryptid battles have been won site-wide.</i></center>


<tr class='encounter_options'><td style='width: 20%;' >Sniff around
<td style='width: 50%; background-color:#d1d1d1' >Ignoring the raccoon, you focus on a different task. Raccoons are known for gathering a lot of interesting stuff and you doubt this one came here completely empty-pawed. Your intuition isn't wrong. You find something interesting after a while.
<td style='width: 30%; background-color:#d1d1d1'>+1 random carcass</td></tr>


<tr class='encounter_options'><td style='width: 20%;' >Go closer
{{ShopContent}}
<td style='width: 50%; background-color:#d1d1d1' >You try to assess the raccoon and its situation, but as soon as you make it to the edge, you feel the crack widening under your paws. You have to jump away, saving your skin at the last possible moment. The raccoon is still there, fighting to get out, but you can't reach it anymore.
{{CataclysmsShopItem|Gumberoo Smile|[[File:Gumberoosmile.png]]|8|}}
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+5 HP</td></tr>
{{CataclysmsShopItem|Disaster Clutter|[[File:disasterclutter.png]]|10|}}
</table>
{{CataclysmsShopItem|Earth Cracks|[[File:earthcracks.png]]|10|}}
{{CataclysmsShopItem|Falling Embers|[[File:fallingembers.png]]|10|}}
{{CataclysmsShopItem|Flooding Wave|[[File:floodingwave.png]]|10|}}
{{CataclysmsShopItem|Hurricane Winds|[[File:hurricane.png]]|10|}}
{{CataclysmsShopItem|Landslide|[[File:landslide.png]]|10|}}
{{CataclysmsShopItem|Lightning Strike|[[File:lightningstrike.png]]|10|}}
{{CataclysmsShopItem|Monsoon Rains|[[File:monsoon.png]]|10|}}
{{CataclysmsShopItem|Kipsy Fin|[[File:kipsyfin.png]]|14|}}
{{CataclysmsShopItem|Attached Antlers [Red Deer]|[[File:Attachedantlersreddeer.png]]|22|}}
{{CataclysmsShopItem|Attached Antlers [Roebuck]|[[File:attachedantlersroebuck.png]]|22|}}
{{CataclysmsShopItem|Attached Antlers [Whitetail]|[[File:attachedantlerswhitetail.png]]|22|}}
{{CataclysmsShopItem|Pronghorn Antlers|[[File:pronghornantlers.png]]|22|}}
{{CataclysmsShopItem|Dingbat Pathfinder|[[File:dingbat.png]]|5|Requires at least 300 Independent reputation}}
{{EndShopContent}}




<center>'''Tier 2'''<br><i>Unlocks after 250,000 cryptids quests have been completed and cryptid battles have been won site-wide.</i></center>


{{TimedEncounter|dizzyraccoon|/8/88/dizzyraccoondawn.png|/8/88/dizzyraccoonday.png|/8/88/dizzyraccoondusk.png|/8/88/dizzyraccoonnight.png}}<tr><td colspan=3>You see a form stumbling around, going to and fro, with no real destination. Upon closer inspection, you see it's a raccoon. It's acting odd, though: it tries to walk in a straight line, but then tips to the side, stumbles, and turns to go the other direction. Was it mad?</td></tr>


 
{{ShopContent}}
<tr class='encounter_options'><td style='width: 20%;' >Push
{{CataclysmsShopItem|Ear Tuft [Brown]|[[File:eartuftbrown.png]]|9|}}
<td style='width: 50%; background-color:#d1d1d1' >You push the creature and it falls forward, landing heavily on the ground. It doesn't move, although you can see it's still breathing, so at least it's still alive. Oops? You hurry away before the creature wakes up, and find something on the path ahead.
{{CataclysmsShopItem|Ear Tuft [Gray]|[[File:eartuftgray.png]]|9|}}
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>
{{CataclysmsShopItem|Blizzard|[[File:blizzard.png]]|10|}}
 
{{CataclysmsShopItem|Dust Storm|[[File:duststorm.png]]|10|}}
<tr class='encounter_options'><td style='width: 20%;' >Kill
{{CataclysmsShopItem|Dust Storm [Night]|[[File:duststormnight.png]]|10|}}
<td style='width: 50%; background-color:#d1d1d1' >Easy prey! Dispatching it poses no challenge. It's too small to take back to your pack, so you may as well eat it now to give you a boost while you explore.
{{CataclysmsShopItem|Flooding Ground|[[File:flood.png]]|10|}}
<td style='width: 30%; background-color:#d1d1d1'>+5% hunger</td></tr>
{{CataclysmsShopItem|Locust Storm|[[File:locustswarm.png]]|10|}}
 
{{CataclysmsShopItem|Mudflow|[[File:mudflow.png]]|10|}}
<tr class='encounter_options'><td style='width: 20%;' >Help*
{{CataclysmsShopItem|Perfect Storm|[[File:perfectstorm.png]]|10|}}
<td style='width: 50%; background-color:#d1d1d1' >Watching the creature is almost funny, but you force yourself to focus. You're here to help, not to laugh. It's no use trying to lead the raccoon anywhere, so you decide to grab it by the scruff and carry it far away from the disaster. It doesn't resist, clearly too out of it to care. After a while you spot a tree with a low-hanging branch that you can reach, and toss the raccoon up onto it. It nearly loses its grip, but then it grabs a hold of the branch tightly and goes still, staring at you with wide eyes and breathing heavily. Well, at least it has a shot now!
{{CataclysmsShopItem|Tornado Winds|[[File:tornado.png]]|10|}}
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr>
{{CataclysmsShopItem|Bear Paws [Brown]|[[File:bearpawsbrown.png]]|13|}}
{{CataclysmsShopItem|Bear Paws [Glacier]|[[File:bearpawsglacier.png]]|13|}}
{{CataclysmsShopItem|Bear Paws Hind [Brown]|[[File:bearpawshindbrown.png]]|13|}}
{{CataclysmsShopItem|Bear Paws Hind [Glacier]|[[File:bearpawshindglacier.png]]|13|}}
{{CataclysmsShopItem|Tree Mushroom Growth|[[File:treemushroomgrowth.png]]|14|}}
{{CataclysmsShopItem|Belly Fluff [Brown]|[[File:bellyfluffbrown.png]]|16|}}
{{CataclysmsShopItem|Belly Fluff [Gray]|[[File:bellyfluffgray.png]]|16|}}
{{CataclysmsShopItem|Elbow Tufts [Brown]|[[File:elbowtuftsbrown.png]]|16|}}
{{CataclysmsShopItem|Elbow Tufts [Gray]|[[File:elbowtuftsgray.png]]|16|}}
{{CataclysmsShopItem|Feather Wings - Bottom [Brown]|[[File:featherwingsbottombrown.png]]|20|}}
{{CataclysmsShopItem|Feather Wings - Top [Brown]|[[File:featherwingstopbrown.png]]|20|}}
{{CataclysmsShopItem|Snipe Friend|[[File:snipefriend.png]]|22|}}
{{CataclysmsShopItem|Fluffy Mane [Dark Brown]|[[File:fluffymanedarkbrown.png]]|25|}}
{{CataclysmsShopItem|Fluffy Mane [Gray]|[[File:fluffymanegray.png]]|25|}}
{{CataclysmsShopItem|Punk Mane [Brown]|[[File:punkmanebrown.png]]|25|}}
{{CataclysmsShopItem|Punk Mane [Gray]|[[File:punkmanegray.png]]|25|}}
{{CataclysmsShopItem|Abandoned House|[[File:_event_August_abandoned_house.png]]|60|}}
{{CataclysmsShopItem|Burned Forest|[[File:burnedforest.png]]|60|}}
{{CataclysmsShopItem|Cryptid Den|[[File:_event_August_cryptid_den.png]]|60|}}
{{CataclysmsShopItem|Eye of the Hurricane|[[File:eyeofthehurricane.png]]|60|}}
{{CataclysmsShopItem|Microburst|[[File:microburst.png]]|60|}}
{{CataclysmsShopItem|Raging Tornado|[[File:ragingtornado.png]]|60|}}
{{CataclysmsShopItem|Volcano Eruption|[[File:volcanoeruption.png]]|60|}}
{{EndShopContent}}




<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr>
<center>'''Tier 3'''<br><i>Unlocks after 350,000 cryptids quests have been completed and cryptid battles have been won site-wide.</i></center>
<tr><td style='background: #d1d1d1;' colspan=3>&#42; This option will only appear if you have a quest to help a distressed animal<br></td></tr></td></tr></table>




{{ShopContent}}
{{CataclysmsShopItem|Broken Ground|[[File:drought.png]]|10|}}
{{CataclysmsShopItem|Fire|[[File:fire.png]]|10|}}
{{CataclysmsShopItem|Rotten Ice [Day]|[[File:rotten_ice_day.png]]|10|}}
{{CataclysmsShopItem|Rotten Ice [Night]|[[File:rotten_ice_night.png]]|10|}}
{{CataclysmsShopItem|Thundersnow|[[File:thundersnow.png]]|10|}}
{{CataclysmsShopItem|Twister|[[File:twister.png]]|10|}}
{{CataclysmsShopItem|Abandoned Town Hall|[[File:Abandonedtownhall.png]]|60|}}
{{CataclysmsShopItem|Hurricane|[[File:_event_August_hurricane.png]]|60|}}
{{CataclysmsShopItem|Massive Earthquake|[[File:_event_August_earthquake.png]]|60|}}
{{CataclysmsShopItem|Massive Landslide|[[File:Massivelandslide.png]]|60|}}
{{CataclysmsShopItem|Tornado|[[File:_event_August_tornado.png]]|60|}}
{{CataclysmsShopItem|Claw Applicator [Grime]|[[File:e_claw_grime.png]]|30|Requires at least 500 Independent reputation}}
{{CataclysmsShopItem|Claw Applicator [Mud]|[[File:claw_mud.png]]|30|Requires at least 500 Independent reputation}}
{{CataclysmsShopItem|Claw Applicator [Squall]|[[File:e_claw_squall.png]]|30|Requires at least 500 Independent reputation}}
{{CataclysmsShopItem|Nose Applicator [Grime]|[[File:e_nose_grime.png]]|30|Requires at least 500 Independent reputation}}
{{CataclysmsShopItem|Nose Applicator [Mud]|[[File:nose_mud.png]]|30|Requires at least 500 Independent reputation}}
{{CataclysmsShopItem|Nose Applicator [Squall]|[[File:e_nose_squall.png]]|30|Requires at least 500 Independent reputation}}
{{CataclysmsShopItem|Skin Applicator [Grime]|[[File:e_skin_grime.png]]|30|Requires at least 500 Independent reputation}}
{{CataclysmsShopItem|Skin Applicator [Mud]|[[File:skin_mud.png]]|30|Requires at least 500 Independent reputation}}
{{CataclysmsShopItem|Skin Applicator [Squall]|[[File:e_skin_squall.png]]|30|Requires at least 500 Independent reputation}}
{{CataclysmsShopItem|Eye Applicator [Hurricane]|[[File:e_eyes_hurricane.png]]|50|Requires at least 500 Independent reputation}}
{{CataclysmsShopItem|Eye Applicator [Snallygaster]|[[File:e_eyes_snallygaster.png]]|50|Requires at least 500 Independent reputation}}
{{CataclysmsShopItem|Eye Applicator [Tranquil]|[[File:eyes_tranquil.png]]|50|Requires at least 500 Independent reputation}}
{{CataclysmsShopItem|Base Applicator [Hurricane]|[[File:e_base_hurricane.png]]|100|Requires at least 500 Independent reputation}}
{{CataclysmsShopItem|Base Applicator [Storm]|[[File:base_storm.png]]|100|Requires at least 500 Independent reputation}}
{{CataclysmsShopItem|Base Applicator [Tempest]|[[File:e_base_tempest.png]]|100|Requires at least 500 Independent reputation}}
{{CataclysmsShopItem|Markings Applicator [Hurricane]|[[File:e_markings_hurricane.png]]|200|Requires at least 500 Independent reputation}}
{{CataclysmsShopItem|Markings Applicator [Storm]|[[File:markings_storm.png]]|200|Requires at least 500 Independent reputation}}
{{CataclysmsShopItem|Markings Applicator [Tempest]|[[File:e_markings_tempest.png]]|200|Requires at least 500 Independent reputation}}
{{EndShopContent}}


{{TimedEncounter|distressedrabbits|/8/88/distressedrabbitsdawn.png|/8/88/distressedrabbitsday.png|/8/88/distressedrabbitsdusk.png|/8/88/distressedrabbitsnight.png}}<tr><td colspan=3>You come across a group of small rabbits, all huddled together in fear on top of a large rock. They look young, and you expect to see a mother nearby but they are all alone.</td></tr>


</div>


<tr class='encounter_options'><td style='width: 20%;' >Easy prey
<h3 class="c-header active">The Merged Items</h3>
<td style='width: 50%; background-color:#d1d1d1' >The babies are trapped and scared, which is a perfect combination for an easy kill. You lunge at them, and as they scatter you manage to pin two of them to the ground and kill them. Score!
<div class="c-content" style="display: block;">
<td style='width: 30%; background-color:#d1d1d1'>+1 Rabbit Carcass</td></tr>


<tr class='encounter_options'><td style='width: 20%;' >Scold Them*
=== The Merged Items ===
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i>
These items will only be available to purchase if you have at least 100 reputation with the The Merged faction and it is currently your highest-reputation faction.
<td style='width: 30%; background-color:#d1d1d1'>Completion of Jackalope's quest</td></tr>




<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr>
<center>'''Tier 1'''<br><i>Unlocks after 100,000 cryptids quests have been completed and cryptid battles have been won site-wide.</i></center>
<tr><td style='background: #d1d1d1;' colspan=3>&#42; This option will only appear in the Prairie if you have the associated quest with Jackalope<br></td></tr></td></tr></table>




{{ShopContent}}
{{CataclysmsShopItem|Forehead Spike|[[File:foreheadspike.png]]|8|}}
{{CataclysmsShopItem|Glowing Eyes [Red]|[[File:glowingeyesred.png]]|8|}}
{{CataclysmsShopItem|Monster Eyes|[[File:monstereyes.png]]|8|}}
{{CataclysmsShopItem|Monster Teeth|[[File:monsterteeth.png]]|8|}}
{{CataclysmsShopItem|Goat Sucker Body Spikes|[[File:goatsuckerbodyspikes.png]]|9|}}
{{CataclysmsShopItem|Goat Sucker Tongue|[[File:goatsuckertongue.png]]|9|}}
{{CataclysmsShopItem|Meteor Strike|[[File:meteorstrike.png]]|10|}}
{{CataclysmsShopItem|Bloody Bones Smile|[[File:bloodybonessmile.png]]|11|}}
{{CataclysmsShopItem|Body Spikes|[[File:bodyspikes.png]]|11|}}
{{CataclysmsShopItem|Claw Extensions [Black]|[[File:clawextensionblack.png]]|12|}}
{{CataclysmsShopItem|Claw Extensions [Bone]|[[File:clawextensionbone.png]]|12|}}
{{CataclysmsShopItem|Claw Extensions [Brown]|[[File:clawextensionbrown.png]]|12|}}
{{CataclysmsShopItem|Dark Hooves|[[File:darkhooves.png]]|14|}}
{{CataclysmsShopItem|Rat Tail [Black]|[[File:rattailblack.png]]|14|}}
{{CataclysmsShopItem|Rat Tail [Gray]|[[File:rattailgray.png]]|14|}}
{{CataclysmsShopItem|Rat Tail [Pink]|[[File:rattailpink.png]]|14|}}
{{CataclysmsShopItem|Snake Tail [Black]|[[File:snaketailblack.png]]|14|}}
{{CataclysmsShopItem|Snake Tail [Orange]|[[File:snaketailorange.png]]|14|}}
{{CataclysmsShopItem|Snake Tail [Red]|[[File:snaketailred.png]]|14|}}
{{CataclysmsShopItem|Hodag Spikes|[[File:hodagspikes.png]]|22|}}
{{CataclysmsShopItem|Dingbat Pathfinder|[[File:dingbat.png]]|5|Requires at least 300 The Merged reputation}}
{{EndShopContent}}


{{TimedEncounter|fungushare|/8/88/fungusharedawn.png|/8/88/fungushareday.png|/8/88/fungusharedusk.png|/8/88/fungusharenight.png}}<tr><td colspan=3>The creature you see in front of you looks like a hare and smells like one too, but the antler-like growths on its head are really confusing. They seem to be a source of discomfort and the creature doesn't notice your presence until you are right in front of it.</td></tr>


<center>'''Tier 2'''<br><i>Unlocks after 250,000 cryptids quests have been completed and cryptid battles have been won site-wide.</i></center>


<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Chase
<td style='width: 50%; background-color:#d1d1d1' >No matter if these are real antlers or a disease, the rest of the body looks like an ordinary hare and that is what counts. You start chasing the creature, taking it by surprise. It didn't even pose a challenge.
<td style='width: 30%; background-color:#d1d1d1'>+1 Hare Carcass</td></tr>


<td style='width: 50%; background-color:#d1d1d1' >Despite the visible physical struggle, the hare isn't slower than the rest of its kind, running quite fast and tricking you on the way. Your biggest mistake is underestimating it. As you chase it, seeing it struggle under the weight of the growths causes you to stop. You realize that if it is a disease, it could be contagious so maybe it's best to leave it alone. Thinking about the growths makes you lose your appetite anyway.
{{ShopContent}}
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr>
{{CataclysmsShopItem|Ear Tuft [Auburn]|[[File:eartuftauburn.png]]|9|}}
</table>
{{CataclysmsShopItem|Ear Tuft [Black]|[[File:eartuftblack.png]]|9|}}
{{CataclysmsShopItem|Fireballs|[[File:fireballs.png]]|10|}}
{{CataclysmsShopItem|Bear Paws [Black]|[[File:bearpawsblack.png]]|13|}}
{{CataclysmsShopItem|Bear Paws [Cinnamon]|[[File:bearpawscinnamon.png]]|13|}}
{{CataclysmsShopItem|Bear Paws Hind [Black]|[[File:bearpawshindblack.png]]|13|}}
{{CataclysmsShopItem|Bear Paws Hind [Cinnamon]|[[File:bearpawshindcinnamon.png]]|13|}}
{{CataclysmsShopItem|Bat Ears Morph|[[File:batearsmorph.png]]|14|}}
{{CataclysmsShopItem|Tentacles|[[File:tentacles.png]]|14|}}
{{CataclysmsShopItem|Belly Fluff [Auburn]|[[File:bellyfluffauburn.png]]|16|}}
{{CataclysmsShopItem|Belly Fluff [Black]|[[File:bellyfluffblack.png]]|16|}}
{{CataclysmsShopItem|Elbow Tufts [Auburn]|[[File:elbowtuftsauburn.png]]|16|}}
{{CataclysmsShopItem|Elbow Tufts [Black]|[[File:elbowtuftsblack.png]]|16|}}
{{CataclysmsShopItem|Membrane Wings [Bottom]|[[File:membranewingsbottom.png]]|16|}}
{{CataclysmsShopItem|Membrane Wings [Top]|[[File:membranewingstop.png]]|16|}}
{{CataclysmsShopItem|Feather Wings - Bottom [Black]|[[File:featherwingsbottomblack.png]]|20|}}
{{CataclysmsShopItem|Feather Wings - Top [Black]|[[File:featherwingstopblack.png]]|20|}}
{{CataclysmsShopItem|Fluffy Mane [Auburn]|[[File:fluffymaneauburn.png]]|25|}}
{{CataclysmsShopItem|Fluffy Mane [Black]|[[File:fluffymaneblack.png]]|25|}}
{{CataclysmsShopItem|Punk Mane [Auburn]|[[File:punkmaneauburn.png]]|25|}}
{{CataclysmsShopItem|Punk Mane [Black]|[[File:punkmaneblack.png]]|25|}}
{{CataclysmsShopItem|Abandoned House|[[File:_event_August_abandoned_house.png]]|60|}}
{{CataclysmsShopItem|Bloody Cryptid Den|[[File:bloodycryptidden.png]]|60|}}
{{CataclysmsShopItem|Burn the Bridges|[[File:burnthebridges.png]]|60|}}
{{CataclysmsShopItem|Cryptid Den|[[File:_event_August_cryptid_den.png]]|60|}}
{{CataclysmsShopItem|Merged Ruins|[[File:mergedruins.png]]|60|}}
{{EndShopContent}}




<center>'''Tier 3'''<br><i>Unlocks after 350,000 cryptids quests have been completed and cryptid battles have been won site-wide.</i></center>


{{TimedEncounter|frozenrat|/8/88/frozenratdawn.png|/8/88/frozenratday.png|/8/88/frozenratdusk.png|/8/88/frozenratnight.png}}<tr><td colspan=3>A weak and barely moving rat is trying to reach its own tail and free itself from a huge, frozen rock but its efforts are to no avail.</td></tr>


{{ShopContent}}
{{CataclysmsShopItem|Volcanic Eruption|[[File:volcaniceruption.png]]|10|}}
{{CataclysmsShopItem|Abandoned Ranch|[[File:Abandonedranch.png]]|60|}}
{{CataclysmsShopItem|Dark Tunnel|[[File:Darktunnel.png]]|60|}}
{{CataclysmsShopItem|Lava Cave|[[File:_event_August_lava_cave.png]]|60|}}
{{CataclysmsShopItem|Red Lair|[[File:_event_August_red_lair.png]]|60|}}
{{CataclysmsShopItem|Claw Applicator [Anomaly]|[[File:e_claw_anomaly.png]]|30|Requires at least 500 The Merged reputation}}
{{CataclysmsShopItem|Claw Applicator [Conflux]|[[File:claw_conflux.png]]|30|Requires at least 500 The Merged reputation}}
{{CataclysmsShopItem|Claw Applicator [Corrupt]|[[File:e_claw_corrupt.png]]|30|Requires at least 500 The Merged reputation}}
{{CataclysmsShopItem|Nose Applicator [Anomaly]|[[File:e_nose_anomaly.png]]|30|Requires at least 500 The Merged reputation}}
{{CataclysmsShopItem|Nose Applicator [Conflux]|[[File:nose_conflux.png]]|30|Requires at least 500 The Merged reputation}}
{{CataclysmsShopItem|Nose Applicator [Corrupt]|[[File:e_nose_corrupt.png]]|30|Requires at least 500 The Merged reputation}}
{{CataclysmsShopItem|Skin Applicator [Anomaly]|[[File:e_skin_anomaly.png]]|30|Requires at least 500 The Merged reputation}}
{{CataclysmsShopItem|Skin Applicator [Conflux]|[[File:skin_conflux.png]]|30|Requires at least 500 The Merged reputation}}
{{CataclysmsShopItem|Skin Applicator [Corrupt]|[[File:e_skin_corrupt.png]]|30|Requires at least 500 The Merged reputation}}
{{CataclysmsShopItem|Eye Applicator [Cryptid]|[[File:eyes_cryptid.png]]|50|Requires at least 500 The Merged reputation}}
{{CataclysmsShopItem|Eye Applicator [Fearsome]|[[File:e_eyes_fearsome.png]]|50|Requires at least 500 The Merged reputation}}
{{CataclysmsShopItem|Eye Applicator [Goat Sucker]|[[File:e_eyes_goatsucker.png]]|50|Requires at least 500 The Merged reputation}}
{{CataclysmsShopItem|Base Applicator [Abomination]|[[File:e_base_abomination.png]]|100|Requires at least 500 The Merged reputation}}
{{CataclysmsShopItem|Base Applicator [Merged]|[[File:base_merged.png]]|100|Requires at least 500 The Merged reputation}}
{{CataclysmsShopItem|Base Applicator [Monster]|[[File:e_base_monster.png]]|100|Requires at least 500 The Merged reputation}}
{{CataclysmsShopItem|Markings Applicator [Abomination]|[[File:e_markings_abomination.png]]|200|Requires at least 500 The Merged reputation}}
{{CataclysmsShopItem|Markings Applicator [Merged]|[[File:markings_merged.png]]|200|Requires at least 500 The Merged reputation}}
{{CataclysmsShopItem|Markings Applicator [Monster]|[[File:e_markings_monster.png]]|200|Requires at least 500 The Merged reputation}}
{{EndShopContent}}


<tr class='encounter_options'><td style='width: 20%;' >Poke the ice
<td style='width: 50%; background-color:#d1d1d1' >Normally, this terrified rat would be just a pest in your eyes. However, something moves you to observe it rather than killing it. The tail attached to the ice catches your attention and you feel an urge to poke it once or twice. This little effort causes the ice to break and the rat realizes it is no longer stuck here. As soon as it feels freedom, the creature runs away as fast as it can. You don't blame it for this lack of trust, especially when your meetings with its kind usually don't end well for them. It's understandable. Upon inspecting the area closer, you find something useful for your den.
<td style='width: 30%; background-color:#d1d1d1'>+1 random amusement item</td></tr>


<tr class='encounter_options'><td style='width: 20%;' >Kill
</div>
<td style='width: 50%; background-color:#d1d1d1' >Only the strongest will survive. Besides, not using the opportunity would be against your rules.
</div>
<td style='width: 30%; background-color:#d1d1d1'>+1 Rat Carcass</td></tr>
</table>


<h2 class="c-header active">All Cryptids</h2>
<div class="c-content" style="display: block;">


== All Cryptids ==
This section lists every available cryptid! Click on a name below to quickly jump to a detailed graphic of that cryptid's text and quests. Alternatively, you can find cryptids sorted by faction or biome below this name list. If you're just looking for quests, check out the [[Cataclysms#Cryptid Quest Quick Reference|Cryptid Quest Quick Reference]] section!


{{TimedEncounter|drownedprey|/8/88/drownedpreydawn.png|/8/88/drownedpreyday.png|/8/88/drownedpreydusk.png|/8/88/drownedpreynight.png}}<tr><td colspan=3>A large carcass sits abandoned, stiff and bloated. The creature, whatever it is, has been dead a while and is nearly unrecognizable. It's definitely some sort of hooved animal.</td></tr>


 
<table class="rowlist">
<tr class='encounter_options'><td style='width: 20%;' >Scavenge
<tr class="rowlistcontent">
<td style='width: 50%; background-color:#d1d1d1' >You scavenge around the smelly carcass and manage to find a few useful things. Not too shabby!
<td class="rowlistitems" style="justify-content: center;">
<td style='width: 30%; background-color:#d1d1d1'>+2 Bones</td></tr>
<div class="rowlistitem">[[Cataclysms#Agropelter|Agropelter]]</div>
<div class="rowlistitem">[[Cataclysms#Ahuizotl|Ahuizotl]]</div>
<div class="rowlistitem">[[Cataclysms#Akhlut|Akhlut]]</div>
<div class="rowlistitem">[[Cataclysms#Alaskan Tiger|Alaskan Tiger]]</div>
<div class="rowlistitem">[[Cataclysms#Altamaha-ha|Altamaha-ha]]</div>
<div class="rowlistitem">[[Cataclysms#Augerino|Augerino]]</div>
<div class="rowlistitem">[[Cataclysms#Axehandle Hound|Axehandle Hound]]</div>
<div class="rowlistitem">[[Cataclysms#Ball-Tailed Cat|Ball-Tailed Cat]]</div>
<div class="rowlistitem">[[Cataclysms#Beaman|Beaman]]</div>
<div class="rowlistitem">[[Cataclysms#Beast of Bladenboro|Beast of Bladenboro]]</div>
<div class="rowlistitem">[[Cataclysms#Beast of Bray Road|Beast of Bray Road]]</div>
<div class="rowlistitem">[[Cataclysms#Beast of Busco|Beast of Busco]]</div>
<div class="rowlistitem">[[Cataclysms#Belled Buzzard|Belled Buzzard]]</div>
<div class="rowlistitem">[[Cataclysms#Bessie|Bessie]]</div>
<div class="rowlistitem">[[Cataclysms#Blood Sucker|Blood Sucker]]</div>
<div class="rowlistitem">[[Cataclysms#Bloody Bones|Bloody Bones]]</div>
<div class="rowlistitem">[[Cataclysms#Bloody Mary|Bloody Mary]]</div>
<div class="rowlistitem">[[Cataclysms#Bogeyman|Bogeyman]]</div>
<div class="rowlistitem">[[Cataclysms#Buntail|Buntail]]</div>
<div class="rowlistitem">[[Cataclysms#Cactus Cat|Cactus Cat]]</div>
<div class="rowlistitem">[[Cataclysms#Cadborosaurus|Cadborosaurus]]</div>
<div class="rowlistitem">[[Cataclysms#Cajun Sasquatch|Cajun Sasquatch]]</div>
<div class="rowlistitem">[[Cataclysms#Celofay|Celofay]]</div>
<div class="rowlistitem">[[Cataclysms#Champ|Champ]]</div>
<div class="rowlistitem">[[Cataclysms#Chupacabra|Chupacabra]]</div>
<div class="rowlistitem">[[Cataclysms#Creepy Black Hound|Creepy Black Hound]]</div>
<div class="rowlistitem">[[Cataclysms#Cressie|Cressie]]</div>
<div class="rowlistitem">[[Cataclysms#Dark Watchers|Dark Watchers]]</div>
<div class="rowlistitem">[[Cataclysms#Dewey Lake Monster|Dewey Lake Monster]]</div>
<div class="rowlistitem">[[Cataclysms#Dover Demon|Dover Demon]]</div>
<div class="rowlistitem">[[Cataclysms#Dungavenhooter|Dungavenhooter]]</div>
<div class="rowlistitem">[[Cataclysms#Enfield Monster|Enfield Monster]]</div>
<div class="rowlistitem">[[Cataclysms#Evil Cadejo|Evil Cadejo]]</div>
<div class="rowlistitem">[[Cataclysms#Flatwoods Monster|Flatwoods Monster]]</div>
<div class="rowlistitem">[[Cataclysms#Fresno Nightcrawler|Fresno Nightcrawler]]</div>
<div class="rowlistitem">[[Cataclysms#Fur-Bearing Trout|Fur-Bearing Trout]]</div>
<div class="rowlistitem">[[Cataclysms#Gallinipper|Gallinipper]]</div>
<div class="rowlistitem">[[Cataclysms#Ghostly Black Dog|Ghostly Black Dog]]</div>
<div class="rowlistitem">[[Cataclysms#Gillygaloo|Gillygaloo]]</div>
<div class="rowlistitem">[[Cataclysms#Glawackus|Glawackus]]</div>
<div class="rowlistitem">[[Cataclysms#Goat Sucker|Goat Sucker]]</div>
<div class="rowlistitem">[[Cataclysms#Goatman|Goatman]]</div>
<div class="rowlistitem">[[Cataclysms#Golden Bear|Golden Bear]]</div>
<div class="rowlistitem">[[Cataclysms#Goofus Bird|Goofus Bird]]</div>
<div class="rowlistitem">[[Cataclysms#Grassman|Grassman]]</div>
<div class="rowlistitem">[[Cataclysms#Gumberoo|Gumberoo]]</div>
<div class="rowlistitem">[[Cataclysms#Hidebehind|Hidebehind]]</div>
<div class="rowlistitem">[[Cataclysms#Hodag|Hodag]]</div>
<div class="rowlistitem">[[Cataclysms#Hoop Snake|Hoop Snake]]</div>
<div class="rowlistitem">[[Cataclysms#Horned Beast|Horned Beast]]</div>
<div class="rowlistitem">[[Cataclysms#Hugag|Hugag]]</div>
<div class="rowlistitem">[[Cataclysms#Jackalope|Jackalope]]</div>
<div class="rowlistitem">[[Cataclysms#Jersey Devil|Jersey Devil]]</div>
<div class="rowlistitem">[[Cataclysms#Joint Snake|Joint Snake]]</div>
<div class="rowlistitem">[[Cataclysms#Kipsy|Kipsy]]</div>
<div class="rowlistitem">[[Cataclysms#Knocker|Knocker]]</div>
<div class="rowlistitem">[[Cataclysms#Kraken|Kraken]]</div>
<div class="rowlistitem">[[Cataclysms#Lava Bear|Lava Bear]]</div>
<div class="rowlistitem">[[Cataclysms#Letiche|Letiche]]</div>
<div class="rowlistitem">[[Cataclysms#Lizard Man|Lizard Man]]</div>
<div class="rowlistitem">[[Cataclysms#Loveland Frog|Loveland Frog]]</div>
<div class="rowlistitem">[[Cataclysms#Manipogo|Manipogo]]</div>
<div class="rowlistitem">[[Cataclysms#Michigan Dogman|Michigan Dogman]]</div>
<div class="rowlistitem">[[Cataclysms#Milton Lizard|Milton Lizard]]</div>
<div class="rowlistitem">[[Cataclysms#Missouri Monster|Missouri Monster]]</div>
<div class="rowlistitem">[[Cataclysms#Mogollon Monster|Mogollon Monster]]</div>
<div class="rowlistitem">[[Cataclysms#Monster Turtle|Monster Turtle]]</div>
<div class="rowlistitem">[[Cataclysms#Montauk Monster|Montauk Monster]]</div>
<div class="rowlistitem">[[Cataclysms#Mothman|Mothman]]</div>
<div class="rowlistitem">[[Cataclysms#Mothwolf|Mothwolf]]</div>
<div class="rowlistitem">[[Cataclysms#Nagual|Nagual]]</div>
<div class="rowlistitem">[[Cataclysms#North Shore Monster|North Shore Monster]]</div>
<div class="rowlistitem">[[Cataclysms#Old Scratch|Old Scratch]]</div>
<div class="rowlistitem">[[Cataclysms#Onza|Onza]]</div>
<div class="rowlistitem">[[Cataclysms#Ozark Howler|Ozark Howler]]</div>
<div class="rowlistitem">[[Cataclysms#Panama Creature|Panama Creature]]</div>
<div class="rowlistitem">[[Cataclysms#Pope Lick Monster|Pope Lick Monster]]</div>
<div class="rowlistitem">[[Cataclysms#Rawhead|Rawhead]]</div>
<div class="rowlistitem">[[Cataclysms#Rougarou|Rougarou]]</div>
<div class="rowlistitem">[[Cataclysms#Sasquatch|Sasquatch]]</div>
<div class="rowlistitem">[[Cataclysms#Sea Serpent|Sea Serpent]]</div>
<div class="rowlistitem">[[Cataclysms#Sewer Alligator|Sewer Alligator]]</div>
<div class="rowlistitem">[[Cataclysms#Shadow Being|Shadow Being]]</div>
<div class="rowlistitem">[[Cataclysms#Shagamaw|Shagamaw]]</div>
<div class="rowlistitem">[[Cataclysms#Sidehill Gouger|Sidehill Gouger]]</div>
<div class="rowlistitem">[[Cataclysms#Sisimito|Sisimito]]</div>
<div class="rowlistitem">[[Cataclysms#Skunk Ape|Skunk Ape]]</div>
<div class="rowlistitem">[[Cataclysms#Sliver Cat|Sliver Cat]]</div>
<div class="rowlistitem">[[Cataclysms#Snallygaster|Snallygaster]]</div>
<div class="rowlistitem">[[Cataclysms#Snipe|Snipe]]</div>
<div class="rowlistitem">[[Cataclysms#Snow Snake|Snow Snake]]</div>
<div class="rowlistitem">[[Cataclysms#Snow Wasset|Snow Wasset]]</div>
<div class="rowlistitem">[[Cataclysms#Southern Chupacabras|Southern Chupacabras]]</div>
<div class="rowlistitem">[[Cataclysms#Splintercat|Splintercat]]</div>
<div class="rowlistitem">[[Cataclysms#Squonk|Squonk]]</div>
<div class="rowlistitem">[[Cataclysms#Swamp Stalker|Swamp Stalker]]</div>
<div class="rowlistitem">[[Cataclysms#Tailypo|Tailypo]]</div>
<div class="rowlistitem">[[Cataclysms#Teakettler|Teakettler]]</div>
<div class="rowlistitem">[[Cataclysms#The White Stag|The White Stag]]</div>
<div class="rowlistitem">[[Cataclysms#Thetis Lake Monster|Thetis Lake Monster]]</div>
<div class="rowlistitem">[[Cataclysms#Tuttle Bottoms Monster|Tuttle Bottoms Monster]]</div>
<div class="rowlistitem">[[Cataclysms#Unidentified Beings|Unidentified Beings]]</div>
<div class="rowlistitem">[[Cataclysms#Walgren Lake Monster|Walgren Lake Monster]]</div>
<div class="rowlistitem">[[Cataclysms#Wampus Cat|Wampus Cat]]</div>
<div class="rowlistitem">[[Cataclysms#Water Tiger|Water Tiger]]</div>
<div class="rowlistitem">[[Cataclysms#White Lady|White Lady]]</div>
<div class="rowlistitem">[[Cataclysms#White River Monster|White River Monster]]</div>
<div class="rowlistitem">[[Cataclysms#Wisconsin Werewolf|Wisconsin Werewolf]]</div>
</td>
</tr>
</table>
</table>




<h3 class="c-header active">Cryptids by Faction</h3>
<div class="c-content" style="display: block;">


{{TimedEncounter|deadgoat|/8/88/deadgoatdawn.png|/8/88/deadgoatday.png|/8/88/deadgoatdusk.png|/8/88/deadgoatnight.png}}<tr><td colspan=3>You could smell this half rotten carcass long before you came upon it. It's a goat that has been dead for a while and has started to sour. It's not something you would want to eat. Yuck!</td></tr>
== Cryptids by Faction ==


 
<table class="tableB" style="width: 100%; text-align: center;">
<tr class='encounter_options'><td style='width: 20%;' >Investigate
<tr><th>Kinfolk</th></tr>
<td style='width: 50%; background-color:#d1d1d1' >You hold your breath and poke around the carcass, looking for anything useful. After a moment you see something and...score! The goat may be smelly, but at least it's useful!
<tr><td style="width:100%; background-color: #7ea549; border: 1px solid black; height: 10px;"></td></tr>
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>
<tr>
<td>
<div class="itemgrid cryptidThumbnails">
<div>[[File:ahuizotl.png]]<br>[[Cataclysms#Ahuizotl|Ahuizotl]]</div>
<div>[[File:akhlut.png]]<br>[[Cataclysms#Akhlut|Akhlut]]</div>
<div>[[File:alaskantiger.png]]<br>[[Cataclysms#Alaskan Tiger|Alaskan Tiger]]</div>
<div>[[File:axehandlehound.png]]<br>[[Cataclysms#Axehandle Hound|Axehandle Hound]]</div>
<div>[[File:bessie.png]]<br>[[Cataclysms#Bessie|Bessie]]</div>
<div>[[File:buntail.png]]<br>[[Cataclysms#Buntail|Buntail]]</div>
<div>[[File:cactuscat.png]]<br>[[Cataclysms#Cactus Cat|Cactus Cat]]</div>
<div>[[File:cajunsasquatch.png]]<br>[[Cataclysms#Cajun Sasquatch|Cajun Sasquatch]]</div>
<div>[[File:celofay.png]]<br>[[Cataclysms#Celofay|Celofay]]</div>
<div>[[File:champ.png]]<br>[[Cataclysms#Champ|Champ]]</div>
<div>[[File:cressie.png]]<br>[[Cataclysms#Cressie|Cressie]]</div>
<div>[[File:darkwatchers.png]]<br>[[Cataclysms#Dark Watchers|Dark Watchers]]</div>
<div>[[File:deweylakemonster.png]]<br>[[Cataclysms#Dewey Lake Monster|Dewey Lake Monster]]</div>
<div>[[File:flatwoodsmonster.png]]<br>[[Cataclysms#Flatwoods Monster|Flatwoods Monster]]</div>
<div>[[File:furbearingtrout.png]]<br>[[Cataclysms#Fur-bearing Trout|Fur-bearing Trout]]</div>
<div>[[File:gillygaloo.png]]<br>[[Cataclysms#Gillygaloo|Gillygaloo]]</div>
<div>[[File:goldenbear.png]]<br>[[Cataclysms#Golden Bear|Golden Bear]]</div>
<div>[[File:goofusbird.png]]<br>[[Cataclysms#Goofus Bird|Goofus Bird]]</div>
<div>[[File:grassman.png]]<br>[[Cataclysms#Grassman|Grassman]]</div>
<div>[[File:hoopsnake.png]]<br>[[Cataclysms#Hoop Snake|Hoop Snake]]</div>
<div>[[File:jackalope.png]]<br>[[Cataclysms#Jackalope|Jackalope]]</div>
<div>[[File:knocker.png]]<br>[[Cataclysms#Knocker|Knocker]]</div>
<div>[[File:michigandogman.png]]<br>[[Cataclysms#Michigan Dogman|Michigan Dogman]]</div>
<div>[[File:missourimonster.png]]<br>[[Cataclysms#Missouri Monster|Missouri Monster]]</div>
<div>[[File:mogollonmonster.png]]<br>[[Cataclysms#Mogollon Monster|Mogollon Monster]]</div>
<div>[[File:nagual.png]]<br>[[Cataclysms#Nagual|Nagual]]</div>
<div>[[File:ozarkhowler.png]]<br>[[Cataclysms#Ozark Howler|Ozark Howler]]</div>
<div>[[File:panamacreature.png]]<br>[[Cataclysms#Panama Creature|Panama Creature]]</div>
<div>[[File:sasquatch.png]]<br>[[Cataclysms#Sasquatch|Sasquatch]]</div>
<div>[[File:shagamaw.png]]<br>[[Cataclysms#Shagamaw|Shagamaw]]</div>
<div>[[File:skunkape.png]]<br>[[Cataclysms#Skunk Ape|Skunk Ape]]</div>
<div>[[File:teakettler.png]]<br>[[Cataclysms#Teakettler|Teakettler]]</div>
<div>[[File:thewhitestag.png]]<br>[[Cataclysms#The White Stag|The White Stag]]</div>
<div>[[File:tuttlebottomsmonster.png]]<br>[[Cataclysms#Tuttle Bottoms Monster|Tuttle Bottoms Monster]]</div>
<div>[[File:unidentifiedbeings.png]]<br>[[Cataclysms#Unidentified Beings|Unidentified Beings]]</div>
<div>[[File:walgrenlakemonster.png]]<br>[[Cataclysms#Walgren Lake Monster|Walgren Lake Monster]]</div>
</div>
</td>
</tr>
</table>
</table>




<table class="tableB" style="width: 100%; text-align: center;">
<tr><th>Independent</th></tr>
<tr><td style="width:100%; background-color: #eeaf4b; border: 1px solid black; height: 10px;"></td></tr>
<tr>
<td>
<div class="itemgrid cryptidThumbnails">
<div>[[File:balltailedcat.png]]<br>[[Cataclysms#Ball-Tailed Cat|Ball-Tailed Cat]]</div>
<div>[[File:beastofbusco.png]]<br>[[Cataclysms#Beast of Busco|Beast of Busco]]</div>
<div>[[File:bloodymary.png]]<br>[[Cataclysms#Bloody Mary|Bloody Mary]]</div>
<div>[[File:cadborosaurus.png]]<br>[[Cataclysms#Cadborosaurus|Cadborosaurus]]</div>
<div>[[File:doverdemon.png]]<br>[[Cataclysms#Dover Demon|Dover Demon]]</div>
<div>[[File:enfieldmonster.png]]<br>[[Cataclysms#Enfield Monster|Enfield Monster]]</div>
<div>[[File:fresnonightcrawler.png]]<br>[[Cataclysms#Fresno Nightcrawler|Fresno Nightcrawler]]</div>
<div>[[File:gumberoo.png]]<br>[[Cataclysms#Gumberoo|Gumberoo]]</div>
<div>[[File:hugag.png]]<br>[[Cataclysms#Hugag|Hugag]]</div>
<div>[[File:jointsnake.png]]<br>[[Cataclysms#Joint Snake|Joint Snake]]</div>
<div>[[File:kipsy.png]]<br>[[Cataclysms#Kipsy|Kipsy]]</div>
<div>[[File:kraken.png]]<br>[[Cataclysms#Kraken|Kraken]]</div>
<div>[[File:lavabear.png]]<br>[[Cataclysms#Lava Bear|Lava Bear]]</div>
<div>[[File:letiche.png]]<br>[[Cataclysms#Letiche|Letiche]]</div>
<div>[[File:lovelandfrog.png]]<br>[[Cataclysms#Loveland Frog|Loveland Frog]]</div>
<div>[[File:manipogo.png]]<br>[[Cataclysms#Manipogo|Manipogo]]</div>
<div>[[File:miltonlizard.png]]<br>[[Cataclysms#Milton Lizard|Milton Lizard]]</div>
<div>[[File:monsterturtle.png]]<br>[[Cataclysms#Monster Turtle|Monster Turtle]]</div>
<div>[[File:mothman.png]]<br>[[Cataclysms#Mothman|Mothman]]</div>
<div>[[File:onza.png]]<br>[[Cataclysms#Onza|Onza]]</div>
<div>[[File:sidehillgouger.png]]<br>[[Cataclysms#Sidehill Gouger|Sidehill Gouger]]</div>
<div>[[File:sisimito.png]]<br>[[Cataclysms#Sismito|Sismito]]</div>
<div>[[File:slivercat.png]]<br>[[Cataclysms#Sliver Cat|Sliver Cat]]</div>
<div>[[File:snallygaster.png]]<br>[[Cataclysms#Snallygaster|Snallygaster]]</div>
<div>[[File:snipe.png]]<br>[[Cataclysms#Snipe|Snipe]]</div>
<div>[[File:snowsnake.png]]<br>[[Cataclysms#Snow Snake|Snow Snake]]</div>
<div>[[File:snowwasset.png]]<br>[[Cataclysms#Snow Wasset|Snow Wasset]]</div>
<div>[[File:splintercat.png]]<br>[[Cataclysms#Splintercat|Splintercat]]</div>
<div>[[File:squonk.png]]<br>[[Cataclysms#Squonk|Squonk]]</div>
<div>[[File:swampstalker.png]]<br>[[Cataclysms#Swamp Stalker|Swamp Stalker]]</div>
<div>[[File:tailypo.png]]<br>[[Cataclysms#Tailypo|Tailypo]]</div>
<div>[[File:wampuscat.png]]<br>[[Cataclysms#Wampus Cat|Wampus Cat]]</div>
<div>[[File:watertiger.png]]<br>[[Cataclysms#Water Tiger|Water Tiger]]</div>
<div>[[File:whitelady.png]]<br>[[Cataclysms#White Lady|White Lady]]</div>
<div>[[File:whiterivermonster.png]]<br>[[Cataclysms#White River Monster|White River Monster]]</div>
<div>[[File:wisconsinwerewolf.png]]<br>[[Cataclysms#Wisconsin Werewolf|Wisconsin Werewolf]]</div>
</div>
</td>
</tr>
</table>


{{TimedEncounter|deadshark|/8/88/deadsharkdawn.png|/8/88/deadsharkday.png|/8/88/deadsharkdusk.png|/8/88/deadsharknight.png}}<tr><td colspan=3>The stench of rotting fish nearly knocks you over, and you follow it to the carcass of a shark. It's been dead for at least a little while judging by the smell and flies buzz in your ears. How on earth did it end up here? You're far from the shore where they can usually be found. Did the recent wind storm somehow pluck it from the water and drop it here?</td></tr>


 
<table class="tableB" style="width: 100%; text-align: center;">
<tr class='encounter_options'><td style='width: 20%;' >Drag the carcass home
<tr><th>The Merged</th></tr>
<td style='width: 50%; background-color:#d1d1d1' >You're not looking forward to smelling like fish for days, but the meat is still good and the size of the shark will keep you and your pack full for days. It's not something you can afford to lose. You begin the arduous task of dragging it back. It's hard work!
<tr><td style="width:100%; background-color: #cd574d; border: 1px solid black; height: 10px;"></td></tr>
<td style='width: 30%; background-color:#d1d1d1'>+2 Meat Chunks [Large]</td></tr>
<tr>
<td>
<div class="itemgrid cryptidThumbnails">
<div>[[File:agropelter.png]]<br>[[Cataclysms#Agropelter|Agropelter]]</div>
<div>[[File:altamahaha.png]]<br>[[Cataclysms#Altamaha-ha|Altamaha-ha]]</div>
<div>[[File:augerino.png]]<br>[[Cataclysms#Augerino|Augerino]]</div>
<div>[[File:beaman.png]]<br>[[Cataclysms#Beaman|Beaman]]</div>
<div>[[File:beastofbladenboro.png]]<br>[[Cataclysms#Beast of Bladenboro|Beast of Bladenboro]]</div>
<div>[[File:beastofbrayroad.png]]<br>[[Cataclysms#Beast of Bray Road|Beast of Bray Road]]</div>
<div>[[File:belledbuzzard.png]]<br>[[Cataclysms#Belled Buzzard|Belled Buzzard]]</div>
<div>[[File:bloodsucker.png]]<br>[[Cataclysms#Blood Sucker|Blood Sucker]]</div>
<div>[[File:bloodybones.png]]<br>[[Cataclysms#Bloody Bones|Bloody Bones]]</div>
<div>[[File:bogeyman.png]]<br>[[Cataclysms#Bogeyman|Bogeyman]]</div>
<div>[[File:chupacabra.png]]<br>[[Cataclysms#Chupacabra|Chupacabra]]</div>
<div>[[File:creepyblackhound.png]]<br>[[Cataclysms#Creepy Black Hound|Creepy Black Hound]]</div>
<div>[[File:dungavenhooter.png]]<br>[[Cataclysms#Dungavenhooter|Dungavenhooter]]</div>
<div>[[File:evilcadejo.png]]<br>[[Cataclysms#Evil Cadejo|Evil Cadejo]]</div>
<div>[[File:gallinipper.png]]<br>[[Cataclysms#Gallinipper|Gallinipper]]</div>
<div>[[File:ghostlyblackdog.png]]<br>[[Cataclysms#Ghostly Black Dog|Ghostly Black Dog]]</div>
<div>[[File:glawackus.png]]<br>[[Cataclysms#Glawackus|Glawackus]]</div>
<div>[[File:goatsucker.png]]<br>[[Cataclysms#Goat Sucker|Goat Sucker]]</div>
<div>[[File:goatman.png]]<br>[[Cataclysms#Goatman|Goatman]]</div>
<div>[[File:hidebehind.png]]<br>[[Cataclysms#Hidebehind|Hidebehind]]</div>
<div>[[File:hodag.png]]<br>[[Cataclysms#Hodag|Hodag]]</div>
<div>[[File:hornedbeast.png]]<br>[[Cataclysms#Horned Beast|Horned Beast]]</div>
<div>[[File:jerseydevil.png]]<br>[[Cataclysms#Jersey Devil|Jersey Devil]]</div>
<div>[[File:lizardman.png]]<br>[[Cataclysms#Lizard Man|Lizard Man]]</div>
<div>[[File:montaukmonster.png]]<br>[[Cataclysms#Montauk Monster|Montauk Monster]]</div>
<div>[[File:mothwolf.png]]<br>[[Cataclysms#Mothwolf|Mothwolf]]</div>
<div>[[File:northshoremonster.png]]<br>[[Cataclysms#North Shore Monster|North Shore Monster]]</div>
<div>[[File:oldscratch.png]]<br>[[Cataclysms#Old Scratch|Old Scratch]]</div>
<div>[[File:popelickmonster.png]]<br>[[Cataclysms#Pope Lick Monster|Pope Lick Monster]]</div>
<div>[[File:rawhead.png]]<br>[[Cataclysms#Rawhead|Rawhead]]</div>
<div>[[File:rougarou.png]]<br>[[Cataclysms#Rougarou|Rougarou]]</div>
<div>[[File:seaserpent.png]]<br>[[Cataclysms#Sea Serpent|Sea Serpent]]</div>
<div>[[File:seweralligator.png]]<br>[[Cataclysms#Sewer Alligator|Sewer Alligator]]</div>
<div>[[File:shadowbeing.png]]<br>[[Cataclysms#Shadow Being|Shadow Being]]</div>
<div>[[File:southernchupacabras.png]]<br>[[Cataclysms#Southern Chupacabras|Southern Chupacabras]]</div>
<div>[[File:thetislakemonster.png]]<br>[[Cataclysms#Thetis Lake Monster|Thetis Lake Monster]]</div>
</div>
</td>
</tr>
</table>
</table>




</div>


{{TimedEncounter|traintunnel|/8/88/traintunneldawn.png|/8/88/traintunnelday.png|/8/88/traintunneldusk.png|/8/88/traintunnelnight.png}}<tr><td colspan=3>The large, dark entrance to the tunnel looks like the mouth of a creepy cave. You can feel the cold breeze ruffling your fur and the strange noises echoing deep inside. No matter how hard you try, you cannot see the other side.</td></tr>
<h3 class="c-header active">Cryptids by Biome</h3>
<div class="c-content" style="display: block;">
=== Cryptids by Biome ===


<table class="tableB" style="width: 100%; text-align: center;">
<tr><th>Grasslands</th></tr>
<tr>
<td>
<div class="itemgrid cryptidThumbnails">
<div class="cryptidBiomeKinfolk">[[File:celofay.png]]<br>[[Cataclysms#Celofay|Celofay]]</div>
<div class="cryptidBiomeKinfolk">[[File:michigandogman.png]]<br>[[Cataclysms#Michigan Dogman|Michigan Dogman]]</div>
<div class="cryptidBiomeKinfolk">[[File:missourimonster.png]]<br>[[Cataclysms#Missouri Monster|Missouri Monster]]</div>
<div class="cryptidBiomeIndependent">[[File:doverdemon.png]]<br>[[Cataclysms#Dover Demon|Dover Demon]]</div>
<div class="cryptidBiomeIndependent">[[File:lovelandfrog.png]]<br>[[Cataclysms#Loveland Frog|Loveland Frog]]</div>
<div class="cryptidBiomeIndependent">[[File:snallygaster.png]]<br>[[Cataclysms#Snallygaster|Snallygaster]]</div>
<div class="cryptidBiomeMerged">[[File:chupacabra.png]]<br>[[Cataclysms#Chupacabra|Chupacabra]]</div>
<div class="cryptidBiomeMerged">[[File:goatsucker.png]]<br>[[Cataclysms#Goat Sucker|Goat Sucker]]</div>
<div class="cryptidBiomeMerged">[[File:seweralligator.png]]<br>[[Cataclysms#Sewer Alligator|Sewer Alligator]]</div>
</td>
</tr>
</table>


<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Enter
<td style='width: 50%; background-color:#d1d1d1' >Initially, the pitch dark tunnel reveals few of its secrets when your eyes adapt to the darkness. You spend some time sniffing around and discover that this place is not so abandoned at all, as many small animals make their shelter here. After a while, you trip over something.
<td style='width: 30%; background-color:#d1d1d1'>+1 random cave-building material</td></tr>


<td style='width: 50%; background-color:#d1d1d1' >N/A
<table class="tableB" style="width: 100%; text-align: center;">
<td style='width: 30%; background-color:#d1d1d1'>Random battle encounter</td></tr>
<tr><th>Deciduous Forest</th></tr>
<tr>
<td>
<div class="itemgrid cryptidThumbnails">
<div class="cryptidBiomeKinfolk">[[File:flatwoodsmonster.png]]<br>[[Cataclysms#Flatwoods Monster|Flatwoods Monster]]</div>
<div class="cryptidBiomeKinfolk">[[File:ozarkhowler.png]]<br>[[Cataclysms#Ozark Howler|Ozark Howler]]</div>
<div class="cryptidBiomeKinfolk">[[File:teakettler.png]]<br>[[Cataclysms#Teakettler|Teakettler]]</div>
<div class="cryptidBiomeIndependent">[[File:balltailedcat.png]]<br>[[Cataclysms#Ball-Tailed Cat|Ball-Tailed Cat]]</div>
<div class="cryptidBiomeIndependent">[[File:hugag.png]]<br>[[Cataclysms#Hugag|Hugag]]</div>
<div class="cryptidBiomeIndependent">[[File:wampuscat.png]]<br>[[Cataclysms#Wampus Cat|Wampus Cat]]</div>
<div class="cryptidBiomeMerged">[[File:beastofbladenboro.png]]<br>[[Cataclysms#Beast of Bladenboro|Beast of Bladenboro]]</div>
<div class="cryptidBiomeMerged">[[File:beastofbrayroad.png]]<br>[[Cataclysms#Beast of Bray Road|Beast of Bray Road]]</div>
<div class="cryptidBiomeMerged">[[File:glawackus.png]]<br>[[Cataclysms#Glawackus|Glawackus]]</div>
</td>
</tr>
</table>


<tr class='encounter_options'><td style='width: 20%;' rowspan=3><i>option unconfirmed:</i><br>*
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i>
<td style='width: 30%; background-color:#d1d1d1'>Completion of Sidehill Gouger's quest</td></tr>


<table class="tableB" style="width: 100%; text-align: center;">
<tr><th>Mountains</th></tr>
<tr>
<td>
<div class="itemgrid cryptidThumbnails">
<div class="cryptidBiomeKinfolk">[[File:darkwatchers.png]]<br>[[Cataclysms#Dark Watchers|Dark Watchers]]</div>
<div class="cryptidBiomeKinfolk">[[File:gillygaloo.png]]<br>[[Cataclysms#Gillygaloo|Gillygaloo]]</div>
<div class="cryptidBiomeKinfolk">[[File:knocker.png]]<br>[[Cataclysms#Knocker|Knocker]]</div>
<div class="cryptidBiomeIndependent">[[File:gumberoo.png]]<br>[[Cataclysms#Gumberoo|Gumberoo]]</div>
<div class="cryptidBiomeIndependent">[[File:splintercat.png]]<br>[[Cataclysms#Splintercat|Splintercat]]</div>
<div class="cryptidBiomeIndependent">[[File:tailypo.png]]<br>[[Cataclysms#Tailypo|Tailypo]]</div>
<div class="cryptidBiomeMerged">[[File:hidebehind.png]]<br>[[Cataclysms#Hidebehind|Hidebehind]]</div>
<div class="cryptidBiomeMerged">[[File:hodag.png]]<br>[[Cataclysms#Hodag|Hodag]]</div>
<div class="cryptidBiomeMerged">[[File:hornedbeast.png]]<br>[[Cataclysms#Horned Beast|Horned Beast]]</div>
</td>
</tr>
</table>


<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr>
<tr><td style='background: #d1d1d1;' colspan=3>&#42; This option will only appear in the Prairie if you have the associated quest with Sidehill Gouger<br></td></tr></td></tr></table>


<table class="tableB" style="width: 100%; text-align: center;">
<tr><th>Riparian Woodland</th></tr>
<tr>
<td>
<div class="itemgrid cryptidThumbnails">
<div class="cryptidBiomeKinfolk">[[File:bessie.png]]<br>[[Cataclysms#Bessie|Bessie]]</div>
<div class="cryptidBiomeKinfolk">[[File:champ.png]]<br>[[Cataclysms#Champ|Champ]]</div>
<div class="cryptidBiomeKinfolk">[[File:deweylakemonster.png]]<br>[[Cataclysms#Dewey Lake Monster|Dewey Lake Monster]]</div>
<div class="cryptidBiomeIndependent">[[File:beastofbusco.png]]<br>[[Cataclysms#Beast of Busco|Beast of Busco]]</div>
<div class="cryptidBiomeIndependent">[[File:kipsy.png]]<br>[[Cataclysms#Kipsy|Kipsy]]</div>
<div class="cryptidBiomeIndependent">[[File:whiterivermonster.png]]<br>[[Cataclysms#White River Monster|White River Monster]]</div>
<div class="cryptidBiomeMerged">[[File:altamahaha.png]]<br>[[Cataclysms#Altamaha-ha|Altamaha-ha]]</div>
<div class="cryptidBiomeMerged">[[File:goatman.png]]<br>[[Cataclysms#Goatman|Goatman]]</div>
<div class="cryptidBiomeMerged">[[File:popelickmonster.png]]<br>[[Cataclysms#Pope Lick Monster|Pope Lick Monster]]</div>
</td>
</tr>
</table>




{{TimedEncounter|abandonedmineshaft|/8/88/abandonedmineshaftdawn.png|/8/88/abandonedmineshaftday.png|/8/88/abandonedmineshaftdusk.png|/8/88/abandonedmineshaftnight.png}}<tr><td colspan=3>A creepy-looking gap in the side of a nearby rocky hill piques your interest enough that you find your paws leading you closer. You reach the entrance and the sound of the wind whistles through the gap, oddly amplified. It makes the hairs on the back of your neck stand up, and the moldy, damp air makes you wonder just what could be in there.</td></tr>
<table class="tableB" style="width: 100%; text-align: center;">
<tr><th>Prairie</th></tr>
<tr>
<td>
<div class="itemgrid cryptidThumbnails">
<div class="cryptidBiomeKinfolk">[[File:grassman.png]]<br>[[Cataclysms#Grassman|Grassman]]</div>
<div class="cryptidBiomeKinfolk">[[File:jackalope.png]]<br>[[Cataclysms#Jackalope|Jackalope]]</div>
<div class="cryptidBiomeKinfolk">[[File:walgrenlakemonster.png]]<br>[[Cataclysms#Walgren Lake Monster|Walgren Lake Monster]]</div>
<div class="cryptidBiomeIndependent">[[File:enfieldmonster.png]]<br>[[Cataclysms#Enfield Monster|Enfield Monster]]</div>
<div class="cryptidBiomeIndependent">[[File:miltonlizard.png]]<br>[[Cataclysms#Milton Lizard|Milton Lizard]]</div>
<div class="cryptidBiomeIndependent">[[File:sidehillgouger.png]]<br>[[Cataclysms#Sidehill Gouger|Sidehill Gouger]]</div>
<div class="cryptidBiomeMerged">[[File:beaman.png]]<br>[[Cataclysms#Beaman|Beaman]]</div>
<div class="cryptidBiomeMerged">[[File:belledbuzzard.png]]<br>[[Cataclysms#Belled Buzzard|Belled Buzzard]]</div>
<div class="cryptidBiomeMerged">[[File:creepyblackhound.png]]<br>[[Cataclysms#Creepy Black Hound|Creepy Black Hound]]</div>
</td>
</tr>
</table>




<tr class='encounter_options'><td style='width: 20%;' >Explore
<table class="tableB" style="width: 100%; text-align: center;">
<td style='width: 50%; background-color:#d1d1d1' >You decide to be brave, and hesitantly take a few steps into the cave. It's eerily quiet, and your movements echo off of the muddy walls. You snuffle around for a bit, managing to unearth a reddish black scale. You begin to relax when suddenly pebbles shower on your head and bounce off of the hardened floor. Without a second thought you turn tail and run, not stopping until you're well away from the structure. That was close!
<tr><th>Coniferous Forest</th></tr>
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>
<tr>
 
<td>
<tr class='encounter_options'><td style='width: 20%;' >Back away
<div class="itemgrid cryptidThumbnails">
<td style='width: 50%; background-color:#d1d1d1' >Every instinct is telling you that danger lurks here. You decide to listen to it and leave the gap alone. Your pack needs you alive! Fortune seems to be in your favor, because you come across a stashed carcass not too far away. Sweet!
<div class="cryptidBiomeKinfolk">[[File:axehandlehound.png]]<br>[[Cataclysms#Axehandle Hound|Axehandle Hound]]</div>
<td style='width: 30%; background-color:#d1d1d1'>+1 random critter carcass</td></tr>
<div class="cryptidBiomeKinfolk">[[File:shagamaw.png]]<br>[[Cataclysms#Shagamaw|Shagamaw]]</div>
<div class="cryptidBiomeKinfolk">[[File:thewhitestag.png]]<br>[[Cataclysms#The White Stag|The White Stag]]</div>
<div class="cryptidBiomeIndependent">[[File:bloodymary.png]]<br>[[Cataclysms#Bloody Mary|Bloody Mary]]</div>
<div class="cryptidBiomeIndependent">[[File:squonk.png]]<br>[[Cataclysms#Squonk|Squonk]]</div>
<div class="cryptidBiomeIndependent">[[File:wisconsinwerewolf.png]]<br>[[Cataclysms#Wisconsin Werewolf|Wisconsin Werewolf]]</div>
<div class="cryptidBiomeMerged">[[File:agropelter.png]]<br>[[Cataclysms#Agropelter|Agropelter]]</div>
<div class="cryptidBiomeMerged">[[File:gallinipper.png]]<br>[[Cataclysms#Gallinipper|Gallinipper]]</div>
<div class="cryptidBiomeMerged">[[File:jerseydevil.png]]<br>[[Cataclysms#Jersey Devil|Jersey Devil]]</div>
</td>
</tr>
</table>
</table>




<table class="tableB" style="width: 100%; text-align: center;">
<tr><th>Desert</th></tr>
<tr>
<td>
<div class="itemgrid cryptidThumbnails">
<div class="cryptidBiomeKinfolk">[[File:cactuscat.png]]<br>[[Cataclysms#Cactus Cat|Cactus Cat]]</div>
<div class="cryptidBiomeKinfolk">[[File:hoopsnake.png]]<br>[[Cataclysms#Hoop Snake|Hoop Snake]]</div>
<div class="cryptidBiomeKinfolk">[[File:mogollonmonster.png]]<br>[[Cataclysms#Mogollon Monster|Mogollon Monster]]</div>
<div class="cryptidBiomeIndependent">[[File:fresnonightcrawler.png]]<br>[[Cataclysms#Fresno Nightcrawler|Fresno Nightcrawler]]</div>
<div class="cryptidBiomeIndependent">[[File:jointsnake.png]]<br>[[Cataclysms#Joint Snake|Joint Snake]]</div>
<div class="cryptidBiomeIndependent">[[File:lavabear.png]]<br>[[Cataclysms#Lava Bear|Lava Bear]]</div>
<div class="cryptidBiomeMerged">[[File:augerino.png]]<br>[[Cataclysms#Augerino|Augerino]]</div>
<div class="cryptidBiomeMerged">[[File:mothwolf.png]]<br>[[Cataclysms#Mothwolf|Mothwolf]]</div>
<div class="cryptidBiomeMerged">[[File:northshoremonster.png]]<br>[[Cataclysms#North Shore Monster|North Shore Monster]]</div>
</td>
</tr>
</table>


{{TimedEncounter|destroyedden|/8/88/destroyeddendawn.png|/8/88/destroyeddenday.png|/8/88/destroyeddendusk.png|/8/88/destroyeddennight.png}}<tr><td colspan=3>This place looks abandoned and it's almost completely destroyed, but it's well hidden and away from possible dangers. Perhaps it has some secrets to reveal!</td></tr>


<table class="tableB" style="width: 100%; text-align: center;">
<tr><th>Taiga</th></tr>
<tr>
<td>
<div class="itemgrid cryptidThumbnails">
<div class="cryptidBiomeKinfolk">[[File:buntail.png]]<br>[[Cataclysms#Buntail|Buntail]]</div>
<div class="cryptidBiomeKinfolk">[[File:goofusbird.png]]<br>[[Cataclysms#Goofus Bird|Goofus Bird]]</div>
<div class="cryptidBiomeKinfolk">[[File:sasquatch.png]]<br>[[Cataclysms#Sasquatch|Sasquatch]]</div>
<div class="cryptidBiomeIndependent">[[File:mothman.png]]<br>[[Cataclysms#Mothman|Mothman]]</div>
<div class="cryptidBiomeIndependent">[[File:slivercat.png]]<br>[[Cataclysms#Sliver Cat|Sliver Cat]]</div>
<div class="cryptidBiomeIndependent">[[File:snipe.png]]<br>[[Cataclysms#Snipe|Snipe]]</div>
<div class="cryptidBiomeMerged">[[File:ghostlyblackdog.png]]<br>[[Cataclysms#Ghostly Black Dog|Ghostly Black Dog]]</div>
<div class="cryptidBiomeMerged">[[File:montaukmonster.png]]<br>[[Cataclysms#Montauk Monster|Montauk Monster]]</div>
<div class="cryptidBiomeMerged">[[File:thetislakemonster.png]]<br>[[Cataclysms#Thetis Lake Monster|Thetis Lake Monster]]</div>
</td>
</tr>
</table>


<tr class='encounter_options'><td style='width: 20%;' rowspan=4>Check it out!
<td style='width: 50%; background-color:#d1d1d1' rowspan='4'>You start to sniff around cautiously. The place looks boring and it may end up being a waste of time, but your curiosity pushes you to investigate. Suddenly, you notice fresh claw marks on the ground. A spark of excitement lights in your heart as you start digging. After a while, you find something. Time to pull it out!
<td style='width: 30%; background-color:#d1d1d1'>+1 Random Carcass</td></tr>


<td style='width: 30%; background-color:#d1d1d1'>+1 Amusement Item</td></tr>
<table class="tableB" style="width: 100%; text-align: center;">
<tr><th>Swamp</th></tr>
<tr>
<td>
<div class="itemgrid cryptidThumbnails">
<div class="cryptidBiomeKinfolk">[[File:cajunsasquatch.png]]<br>[[Cataclysms#Cajun Sasquatch|Cajun Sasquatch]]</div>
<div class="cryptidBiomeKinfolk">[[File:skunkape.png]]<br>[[Cataclysms#Skunk Ape|Skunk Ape]]</div>
<div class="cryptidBiomeKinfolk">[[File:tuttlebottomsmonster.png]]<br>[[Cataclysms#Tuttle Bottoms Monster|Tuttle Bottoms Monster]]</div>
<div class="cryptidBiomeIndependent">[[File:letiche.png]]<br>[[Cataclysms#Letiche|Letiche]]</div>
<div class="cryptidBiomeIndependent">[[File:monsterturtle.png]]<br>[[Cataclysms#Monster Turtle|Monster Turtle]]</div>
<div class="cryptidBiomeIndependent">[[File:swampstalker.png]]<br>[[Cataclysms#Swamp Stalker|Swamp Stalker]]</div>
<div class="cryptidBiomeMerged">[[File:dungavenhooter.png]]<br>[[Cataclysms#Dungavenhooter|Dungavenhooter]]</div>
<div class="cryptidBiomeMerged">[[File:lizardman.png]]<br>[[Cataclysms#Lizard Man|Lizard Man]]</div>
<div class="cryptidBiomeMerged">[[File:rougarou.png]]<br>[[Cataclysms#Rougarou|Rougarou]]</div>
</td>
</tr>
</table>


<td style='width: 30%; background-color:#d1d1d1'>+1 Dandelion</td></tr>


<td style='width: 30%; background-color:#d1d1d1'>+1 Trophy</td></tr>
<table class="tableB" style="width: 100%; text-align: center;">
<tr><th>Tundra</th></tr>
<tr>
<td>
<div class="itemgrid cryptidThumbnails">
<div class="cryptidBiomeKinfolk">[[File:alaskantiger.png]]<br>[[Cataclysms#Alaskan Tiger|Alaskan Tiger]]</div>
<div class="cryptidBiomeKinfolk">[[File:cressie.png]]<br>[[Cataclysms#Cressie|Cressie]]</div>
<div class="cryptidBiomeKinfolk">[[File:goldenbear.png]]<br>[[Cataclysms#Golden Bear|Golden Bear]]</div>
<div class="cryptidBiomeIndependent">[[File:cadborosaurus.png]]<br>[[Cataclysms#Cadborosaurus|Cadborosaurus]]</div>
<div class="cryptidBiomeIndependent">[[File:manipogo.png]]<br>[[Cataclysms#Manipogo|Manipogo]]</div>
<div class="cryptidBiomeIndependent">[[File:snowsnake.png]]<br>[[Cataclysms#Snow Snake|Snow Snake]]</div>
<div class="cryptidBiomeMerged">[[File:bogeyman.png]]<br>[[Cataclysms#Bogeyman|Bogeyman]]</div>
<div class="cryptidBiomeMerged">[[File:rawhead.png]]<br>[[Cataclysms#Rawhead|Rawhead]]</div>
<div class="cryptidBiomeMerged">[[File:shadowbeing.png]]<br>[[Cataclysms#Shadow Being|Shadow Being]]</div>
</td>
</tr>
</table>


<tr class='encounter_options'><td style='width: 20%;' rowspan=5><i>option unconfirmed:</i><br>*
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i>
<td style='width: 30%; background-color:#d1d1d1'>Completion of Southern Chupacabras's quest</td></tr>


<table class="tableB" style="width: 100%; text-align: center;">
<tr><th>Rainforest</th></tr>
<tr>
<td>
<div class="itemgrid cryptidThumbnails">
<div class="cryptidBiomeKinfolk">[[File:ahuizotl.png]]<br>[[Cataclysms#Ahuizotl|Ahuizotl]]</div>
<div class="cryptidBiomeKinfolk">[[File:nagual.png]]<br>[[Cataclysms#Nagual|Nagual]]</div>
<div class="cryptidBiomeKinfolk">[[File:panamacreature.png]]<br>[[Cataclysms#Panama Creature|Panama Creature]]</div>
<div class="cryptidBiomeIndependent">[[File:onza.png]]<br>[[Cataclysms#Onza|Onza]]</div>
<div class="cryptidBiomeIndependent">[[File:sisimito.png]]<br>[[Cataclysms#Sismito|Sismito]]</div>
<div class="cryptidBiomeIndependent">[[File:watertiger.png]]<br>[[Cataclysms#Water Tiger|Water Tiger]]</div>
<div class="cryptidBiomeMerged">[[File:bloodsucker.png]]<br>[[Cataclysms#Blood Sucker|Blood Sucker]]</div>
<div class="cryptidBiomeMerged">[[File:evilcadejo.png]]<br>[[Cataclysms#Evil Cadejo|Evil Cadejo]]</div>
<div class="cryptidBiomeMerged">[[File:southernchupacabras.png]]<br>[[Cataclysms#Southern Chupacabras|Southern Chupacabras]]</div>
</td>
</tr>
</table>


<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr>
<tr><td style='background: #d1d1d1;' colspan=3>&#42; This option will only appear in the Rainforest if you have the associated quest with Southern Chupacabras<br></td></tr></td></tr></table>


<table class="tableB" style="width: 100%; text-align: center;">
<tr><th>Glacier</th></tr>
<tr>
<td>
<div class="itemgrid cryptidThumbnails">
<div class="cryptidBiomeKinfolk">[[File:akhlut.png]]<br>[[Cataclysms#Akhlut|Akhlut]]</div>
<div class="cryptidBiomeKinfolk">[[File:furbearingtrout.png]]<br>[[Cataclysms#Fur-bearing Trout|Fur-bearing Trout]]</div>
<div class="cryptidBiomeKinfolk">[[File:unidentifiedbeings.png]]<br>[[Cataclysms#Unidentified Beings|Unidentified Beings]]</div>
<div class="cryptidBiomeIndependent">[[File:kraken.png]]<br>[[Cataclysms#Kraken|Kraken]]</div>
<div class="cryptidBiomeIndependent">[[File:snowwasset.png]]<br>[[Cataclysms#Snow Wasset|Snow Wasset]]</div>
<div class="cryptidBiomeIndependent">[[File:whitelady.png]]<br>[[Cataclysms#White Lady|White Lady]]</div>
<div class="cryptidBiomeMerged">[[File:bloodybones.png]]<br>[[Cataclysms#Bloody Bones|Bloody Bones]]</div>
<div class="cryptidBiomeMerged">[[File:oldscratch.png]]<br>[[Cataclysms#Old Scratch|Old Scratch]]</div>
<div class="cryptidBiomeMerged">[[File:seaserpent.png]]<br>[[Cataclysms#Sea Serpent|Sea Serpent]]</div>
</td>
</tr>
</table>




{{TimedEncounter|destroyednest|/8/88/destroyednestdawn.png|/8/88/destroyednestday.png|/8/88/destroyednestdusk.png|/8/88/destroyednestnight.png}}<tr><td colspan=3>The pile of branches, leaves, feathers, and grass you stumble upon still has the shape of a nest but it's completely destroyed. Its size indicates that it must have been created by a very large bird but you don't see nor sense any of them around at the moment.</td></tr>
</div>


<h3 class="c-header active">Cryptid Quest Quick Reference</h3>
<div class="c-content" style="display: block;">


<tr class='encounter_options'><td style='width: 20%;' >Check it out
== Cryptid Quest Quick Reference ==
<td style='width: 50%; background-color:#d1d1d1' >While the nest is in pieces, the separate elements seem to be in good shape. There is a chance you can use some of them.
<td style='width: 30%; background-color:#d1d1d1'>+3 Random Feathers</td></tr>
 
<tr class='encounter_options'><td style='width: 20%;' >Take it to the Panama Creature*
<td style='width: 50%; background-color:#d1d1d1' >This nest will be perfect for Panama Creature's needs. It's really big and full of materials that can be used multiple times. You struggle a bit not to destroy it further but you somehow find the perfect grip.
<td style='width: 30%; background-color:#d1d1d1'>Completion of Panama Creature's quest</td></tr>
 


<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr>
Each cryptid has three unique quests, affected by their location and faction. We'll list every cryptid alphabetically below alongside their associated quests.
<tr><td style='background: #d1d1d1;' colspan=3>&#42; This option will only appear in the Rainforest if you have the associated quest with Panama Creature<br></td></tr></td></tr></table>




{{GrouseTipRight|Did you know? Any explore-based quest that a cryptid gives you will be completable in the cryptid's home biome! So, if a cryptid asks you to battle a specific enemy, head back to the same biome that you found the cryptid in, and you'll be able to find the enemy there to. If you've forgotten where you found the cryptid, don't worry, their home biome is labeled at the bottom of their Cryptid Dens page.}}


{{TimedEncounter|doortohell|/8/88/doortohelldawn.png|/8/88/doortohellday.png|/8/88/doortohelldusk.png|/8/88/doortohellnight.png}}<tr><td colspan=3>You spot a glowing fissure in a rock formation in the distance, glowing red and pouring smoke. You tread closer out of curiosity, and as you feel the heat and hear hissing, the fur along your back begins to rise. This place isn't natural, and you wonder if you should risk checking it out.</td></tr>


{{ItemGrid}}


<tr class='encounter_options'><td style='width: 20%;' >Investigate
{{CryptidMergedQuick|Agropelter|[[File:agropelter.png]]|• Give 5x Large Branch<br>• Give 2x Medicine: Healing Salve<br>• Defeat 2x Kinfolk cryptids| }}
<td style='width: 50%; background-color:#d1d1d1' >Pushing aside your fear, you get closer until you are nearly at the entrance. It's incredibly hot and smelly, and you don't dare get closer in case you burn your whiskers off. You are overwhelmed by a sense of dread, and you can't help but wonder if this place is evil. Perhaps the cryptids came from it? Suddenly, smoke spews violently from the opening and embers fly through the air to land on your pelt. With a yelp you run away, no longer caring what this place is. It's dangerous!
{{CryptidKinfolkQuick|Ahuizotl|[[File:ahuizotl.png]]|• Give 3x local items*<br>• Catch 1x uncommon fish<br>• Defeat 2x of the Merged cryptids|* Exact required items will be randomized between Aloe, Kava, Large Leaf, Owl Talon, Parrot Feather, Pineapple Leaf, Tortoise Shell, and Toucan Feather}}
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>
{{CryptidKinfolkQuick|Akhlut|[[File:akhlut.png]]|• Give 2x Medicine: Healing Salve<br>• Defeat 2x of the Merged cryptids<br>• Find the giant squid in the Glacier| }}
{{CryptidKinfolkQuick|Alaskan Tiger|[[File:alaskantiger.png]]|• Give 3x medicines and 1x Meat Chunks [Large]*<br>• Complete 3x hunts<br>• Defeat 2x of the Merged cryptids|* Exact required medicines will be randomized between Medicine: Antidote, Medicine: Infection Balm, and Medicine: Influenza Cure}}
{{CryptidMergedQuick|Altamaha-ha|[[File:altamahaha.png]]|• Catch 1x uncommon fish<br>• Complete 2x hunts<br>• Defeat 2x Kinfolk cryptids| }}
{{CryptidKinfolkQuick|Axehandle Hound|[[File:axehandlehound.png]]|• Give 2x full-use carcasses<br>• Help 2x distressed animals*<br>• Defeat 2x of the Merged cryptids|* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms}}
{{CryptidMergedQuick|Augerino|[[File:augerino.png]]|• Give 3x full-use carcasses<br>• Defeat 1x Cactus Cat<br>• Defeat 1x local enemy*|* Exact required enemy will be randomized between Cougar, Frenzied Razorback, Golden Eagle, and Mexican Wolf}}
{{CryptidIndependentQuick|Ball-Tailed Cat|[[File:balltailedcat.png]]|• Give 5x Large Rock<br>• Give 2x Nesting Material<br>• Give 3x full-use carcasses| }}
{{CryptidMergedQuick|Beaman|[[File:beaman.png]]|• Give 5x Large Leaf<br>• Complete 2x hunts<br>• Defeat 2x Kinfolk cryptids| }}
{{CryptidMergedQuick|Beast of Bladenboro|[[File:beastofbladenboro.png]]|• Complete 3x hunts<br>• Complete 1x scouting mission<br>• Defeat 2x Kinfolk cryptids|}}
{{CryptidMergedQuick|Beast of Bray Road|[[File:beastofbrayroad.png]]|• Give 3x full-use carcasses<br>• Complete 2x hunts<br>• Defeat 2x Kinfolk cryptids| }}
{{CryptidIndependentQuick|Beast of Busco|[[File:beastofbusco.png]]|• Give 2x Nesting Material<br>• Catch 1x uncommon fish<br>• Find the massive turtle in the Riparian Woodland| }}
{{CryptidMergedQuick|Belled Buzzard|[[File:belledbuzzard.png]]|• Complete 3x hunts<br>• Complete 1x scouting mission<br>• Defeat 2x Kinfolk or Independent cryptids*|* Exact required faction will be randomized}}
{{CryptidKinfolkQuick|Bessie|[[File:bessie.png]]|• Help 2x distressed animals*<br>• Defeat 2x of the Merged cryptids<br>• Find the geyser in the Riparian Woodlands|* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms}}
{{CryptidMergedQuick|Blood Sucker|[[File:bloodsucker.png]]|• Give 3x full-use carcasses<br>• Defeat 1x local enemy*<br>• Defeat 2x Kinfolk cryptids|* Exact required enemy will be randomized between Cougar, Frenzied Razorback, Ocelet, and Whitetail Buck}}
{{CryptidMergedQuick|Bloody Bones|[[File:bloodybones.png]]|• Give 5x bone items*<br>• Give 3x full-use carcasses<br>• Defeat 2x Kinfolk cryptids|* Exact required items will be randomized between Whale Rib Bone and Bone}}
{{CryptidIndependentQuick|Bloody Mary|[[File:bloodymary.png]]|• Give 5x Large Rock<br>• Give 2x Medicine: Healing Salve<br>• Defeat 2x of the Merged cryptids| }}
{{CryptidMergedQuick|Bogeyman|[[File:bogeyman.png]]|• Give 3x full-use carcasses<br>• Defeat 2x Kinfolk cryptids<br>• Find the abandoned house in the Tundra| }}
{{CryptidKinfolkQuick|Buntail|[[File:buntail.png]]|• Give 5x Large Leaf<br>• Give 2x Medicine: Healing Salve<br>• Help 2x distressed animals*|* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms}}
{{CryptidKinfolkQuick|Cactus Cat|[[File:cactuscat.png]]|• Give 5x herbs*<br>• Complete 1x scouting mission<br>• Defeat 2x of the Merged cryptids|* Exact required herbs will be randomized between Aloe, Cedar Bark, Chaparral, Oregano, Tansy, and Tobacco}}
{{CryptidIndependentQuick|Cadborosaurus|[[File:cadborosaurus.png]]|• Give 5x Large Rock<br>• Give 3x full-use carcasses<br>• Catch 1x uncommon fish| }}
{{CryptidKinfolkQuick|Cajun Sasquatch|[[File:cajunsasquatch.png]]|• Give 5x Large Leaf<br>• Give 2x Nesting Material<br>• Help 2x distressed animals*|* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms}}
{{CryptidKinfolkQuick|Celofay|[[File:celofay.png]]|• Give 3x full-use carcasses<br>• Complete 3x hunts<br>• Defeat 2x of the Merged cryptids| }}
{{CryptidKinfolkQuick|Champ|[[File:champ.png]]|• Give 5x local items*<br>• Give 3x full-use carcasses<br>• Find the drowned car in the Riparian Woodland|* Exact required items will be randomized between Acorn, Blue Jay Feather, Dandelion, Medicine: Healing Salve, Mollusk Shell, and St. John's Wort}}
{{CryptidMergedQuick|Chupacabra|[[File:chupacabra.png]]|• Complete 3x hunts<br>• Defeat 2x Kinfolk cryptids<br>• Find the dead goat in the Grasslands| }}
{{CryptidMergedQuick|Creepy Black Hound|[[File:creepyblackhound.png]]|• Give 2x Medicine: Healing Salve<br>• Complete 3x hunts<br>• Defeat 2x Kinfolk cryptids| }}
{{CryptidKinfolkQuick|Cressie|[[File:cressie.png]]|• Complete 1x scouting mission<br>• Help 2x distressed animals*<br>• Find the men in black in the Tundra|* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms}}
{{CryptidKinfolkQuick|Dark Watchers|[[File:darkwatchers.png]]|• Give 5x local items*<br>• Help 2x distressed animals**<br>• Defeat 2x of the Merged cryptids|* Exact items needed will be randomized between Bone, Cedar Bark, Charcoal, Garlic, Owl Feather, Owl Talon, and Spoonwood<br>** Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms}}
{{CryptidKinfolkQuick|Dewey Lake Monster|[[File:deweylakemonster.png]]|• Give 5 Large Branch<br>• Give 2x Medicine: Healing Salve<br>• Help 2x distressed animals*|* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms}}
{{CryptidIndependentQuick|Dover Demon|[[File:doverdemon.png]]|• Give 5x Large Leaf<br>• Give 2x full-use carcasses<br>• Defeat 1x local enemy*|* Exact required enemy will be randomized between American Badger, Bobcat, Cougar, and Mustang Stallion}}
{{CryptidMergedQuick|Dungavenhooter|[[File:dungavenhooter.png]]|• Give 3x local items*<br>• Defeat 1x local enemy**<br>• Defeat 2x Kinfolk cryptids|* Exact required items will be randomized between Dead Fish, Delicate Meat, Duck Egg, Tortoise Shell, and Turtle Shell<br>** Exact required enemy will be randomized between Frenzied Razorback and Wild Boar}}
{{CryptidIndependentQuick|Enfield Monster|[[File:enfieldmonster.png]]|• Give 5x Large Leaf<br>• Give 3x medicines*<br>• Complete 1x scouting mission|* Exact required medicines will be randomized}}
{{CryptidMergedQuick|Evil Cadejo|[[File:evilcadejo.png]]|• Give 2x Medicine: Healing Salve<br>• Give 3x full-use carcasses<br>• Defeat 1x Nagual| }}
{{CryptidKinfolkQuick|Flatwoods Monster|[[File:flatwoodsmonster.png]]|• Give 5x Large Branch<br>• Complete 1x scouting mission<br>• Defeat 2x of the Merged cryptids| }}
{{CryptidIndependentQuick|Fresno Nightcrawler|[[File:fresnonightcrawler.png]]|• Give 5x local items*<br>• Defeat 2x Kinfolk or the Merged cryptids**<br>• Find the dead cow in the Desert|* Exact required items will be randomized between Arnica, Oregano, Rat Carcass, Rabbit Carcass, Roadrunner Feather, Tansy, and Winterfat<br>** Exact required faction will be randomized}}
{{CryptidKinfolkQuick|Fur-Bearing Trout|[[File:furbearingtrout.png]]|• Give 2x Medicine: Healing Salve<br>• Catch 1x uncommon fish<br>• Help 2x distressed animals*|* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms}}
{{CryptidMergedQuick|Gallinipper|[[File:gallinipper.png]]|• Give 5x Large Leaf<br>• Complete 1x scouting mission<br>• Defeat 1x local Kinfolk cryptid*|* Exact required cryptid will be randomized between Axehandle Hound and Walgren Lake Monster}}
{{CryptidMergedQuick|Ghostly Black Dog|[[File:ghostlyblackdog.png]]|• Give 2x Medicine: Healing Salve<br>• Give 2x full-use carcasses<br>• Defeat 2x Kinfolk or the Merged cryptids*|* Exact required faction will be randomized}}
{{CryptidKinfolkQuick|Gillygaloo|[[File:gillygaloo.png]]|• Give 5x Large Leaf<br>• Help 2x distressed animals*<br>• Defeat 2x of the Merged cryptids|* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms}}
{{CryptidMergedQuick|Glawackus|[[File:glawackus.png]]|• Give 2x Medicine: Healing Salve<br>• Complete 3x hunts<br>• Defeat 1x local Kinfolk cryptid*|* Exact required cryptid will be randomized between Flatwoods Monster, Ozark Howler, Teakettler}}
{{CryptidMergedQuick|Goat Sucker|[[File:goatsucker.png]]|• Give 2x Medicine: Healing Salve<br>• Give 3x full-use carcasses<br>• Defeat 2x Kinfolk cryptids| }}
{{CryptidMergedQuick|Goatman|[[File:goatman.png]]|• Defeat 1x Blacktailed Buck<br>• Defeat 2x Kinfolk cryptids<br>• Find the trapped wolf in the Riparian Woodland| }}
{{CryptidKinfolkQuick|Golden Bear|[[File:goldenbear.png]]|• Give 2x Nesting Material<br>• Help 2x distressed animals*<br>• Defeat 1x Rawhead|* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms}}
{{CryptidKinfolkQuick|Goofus Bird|[[File:goofusbird.png]]|• Give 2x Nesting Material<br>• Help 2x distressed animals*<br>• Defeat 2x of the Merged cryptids|* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms}}
{{CryptidKinfolkQuick|Grassman|[[File:grassman.png]]|• Give 5x Large Leaf<br>• Give 2x Medicine: Healing Salve<br>• Help 2x distressed animals*|* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms}}
{{CryptidIndependentQuick|Gumberoo|[[File:gumberoo.png]]|• Give 5x Large Branch<br>• Give 2x Medicine: Healing Salve<br>• Give 3x full-use carcasses| }}
{{CryptidMergedQuick|Hidebehind|[[File:hidebehind.png]]|• Give 5x Large Rock<br>• Complete 1x scouting mission<br>• Defeat 2x Kinfolk cryptids| }}
{{CryptidMergedQuick|Hodag|[[File:hodag.png]]|• Give 5x herbs*<br>• Give 2x full-use carcasses<br>• Defeat 1x local Kinfolk cryptid**|* Exact required herbs will be randomized between Arnica, Bearberry, Buffaloberry, Carrionflower, Cedar Bark, Feverfew, Ginger, Mullein, Redwood Sorrel, Winterfat, and Yarrow<br>** Exact required cryptid will be randomized between Dark Watchers, Gillygaloo, Knocker}}
{{CryptidKinfolkQuick|Hoop Snake|[[File:hoopsnake.png]]|• Give 2x Medicine: Healing Salve<br>• Give 2x Nesting Material<br>• Defeat 2x of the Merged cryptids| }}
{{CryptidMergedQuick|Horned Beast|[[File:hornedbeast.png]]|• Give 5x Large Rock<br>• Complete 3x hunts<br>• Defeat 2x Kinfolk Cryptids| }}
{{CryptidIndependentQuick|Hugag|[[File:hugag.png]]|• Give 5x Large Leaf<br>• Give 2x Medicine: Healing Salve<br>• Complete 1x scouting mission| }}
{{CryptidKinfolkQuick|Jackalope|[[File:jackalope.png]]|• Give 5x Large Branch<br>• Give 2x Nesting Material<br>• Find distressed rabbits in the Prairie| }}
{{CryptidMergedQuick|Jersey Devil|[[File:jerseydevil.png]]|• Give 3x full-use carcasses<br>• Defeat 1x Grizzly Bear<br>• Defeat 2x Kinfolk cryptids| }}
{{CryptidIndependentQuick|Joint Snake|[[File:jointsnake.png]]|• Give 2x Nesting Material<br>• Give 3x local critter carcasses*<br>• Complete 2x hunts|* Exact required items will be randomized between Hare Carcass and Quail Carcass}}
{{CryptidIndependentQuick|Kipsy|[[File:kipsy.png]]|• Give 2x Medicine: Healing Salve<br>• Defeat 2x of the Merged cryptids<br>• Find the dead sturgeon in the Riparian Woodland| }}
{{CryptidKinfolkQuick|Knocker|[[File:knocker.png]]|• Give 5x Large Rock<br>• Give 2x Medicine: Healing Salve<br>• Give 2x Nesting Material| }}
{{CryptidIndependentQuick|Kraken|[[File:kraken.png]]|• Give 3x full-use carcasses<br>• Complete 3x hunts<br>• Defeat 1x local cryptid*|* Exact required cryptid will be randomized between Akhlut and Sea Serpent}}
{{CryptidIndependentQuick|Lava Bear|[[File:lavabear.png]]|• Give 2x Nesting Material<br>• Give 5x amusement items*<br>• Find the Lava Bear cub in the Desert|* Exact required items will be randomized between Acorn, Blue Jay Feather, Bone, Mollusk Shell, Owl Feather, Owl Talon, Roadrunner Feather, and Skua Feather}}
{{CryptidIndependentQuick|Letiche|[[File:letiche.png]]|• Give 2x full-use carcasses<br>• Catch 1x uncommon fish<br>• Defeat 1x Wild Boar| }}
{{CryptidMergedQuick|Lizard Man|[[File:lizardman.png]]|• Give 5x Large Branch<br>• Give 4x full-use carcasses<br>• Defeat 2x Kinfolk cryptids| }}
{{CryptidIndependentQuick|Loveland Frog|[[File:lovelandfrog.png]]|• Give 5x Large Leaf<br>• Catch 1x uncommon fish<br>• Complete 1x scouting mission| }}
{{CryptidIndependentQuick|Manipogo|[[File:manipogo.png]]|• Give 5x Large Branch<br>• Catch 1x uncommon fish<br>• Defeat 1x Alaskan Tundra Wolf| }}
{{CryptidKinfolkQuick|Michigan Dogman|[[File:michigandogman.png]]|• Give 2x Medicine: Healing Salve<br>• Help 2x distressed animals*<br>• Defeat 2x of the Merged cryptids|* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms}}
{{CryptidIndependentQuick|Milton Lizard|[[File:miltonlizard.png]]|• Give 5x Large Rock<br>• Give 2x Nesting Material<br>• Defeat 1x local enemy*|* Exact required enemy will be randomized between Bobcat, Plains Coyote, and Whitetail Buck}}
{{CryptidKinfolkQuick|Missouri Monster|[[File:missourimonster.png]]|• Give 5x Large Rock<br>• Give 2x Medicine: Healing Salve<br>• Defeat 2x of the Merged cryptids| }}
{{CryptidKinfolkQuick|Mogollon Monster|[[File:mogollonmonster.png]]|• Give 5x Large Leaf<br>• Give 2x Medicine: Healing Salve<br>• Complete 1x scouting mission| }}
{{CryptidIndependentQuick|Monster Turtle|[[File:monsterturtle.png]]|• Give 3x local items*<br>• Complete 1x scouting mission<br>• Defeat 1x local enemy*|* Exact required items will be randomized between Delicate Meat, Turtle Shell, Tortoise Shell, and Dead Fish<br>** Exact required enemy will be randomized between Coyote and Whitetail Buck}}
{{CryptidMergedQuick|Montauk Monster|[[File:montaukmonster.png]]|• Catch 1x uncommon fish<br>• Defeat 2x Kinfolk cryptids<br>• Find the abandoned mineshaft in the Taiga| }}
{{CryptidIndependentQuick|Mothman|[[File:mothman.png]]|• Complete 3x hunts<br>• Complete 1x scouting mission<br>• Defeat 2x of the Merged cryptids| }}
{{CryptidMergedQuick|Mothwolf|[[File:mothwolf.png]]|• Complete 3x hunts<br>• Defeat 1x local enemy*<br>• Defeat 2x Kinfolk cryptids|* Exact required enemy will be randomized between Cougar and Turkey Vulture}}
{{CryptidKinfolkQuick|Nagual|[[File:nagual.png]]|• Complete 1x scouting mission<br>• Help 2x distressed animals*<br>• Defeat 1x Evil Cadejo|* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms}}
{{CryptidMergedQuick|North Shore Monster|[[File:northshoremonster.png]]|• Catch 1x uncommon fish<br>• Complete 3x hunts<br>• Defeat 1x Hoop Snake| }}
{{CryptidMergedQuick|Old Scratch|[[File:oldscratch.png]]|• Give 2x Nesting Material<br>• Complete 3x hunts<br>• Defeat 2x Kinfolk cryptids| }}
{{CryptidIndependentQuick|Onza|[[File:onza.png]]|• Give 2x Nesting Material<br>• Give 3x full-use carcasses<br>• Defeat 1x local enemy*|* Exact required enemy will be randomized between Cougar, Frenzied Razorback, and Whitetail Buck}}
{{CryptidKinfolkQuick|Ozark Howler|[[File:ozarkhowler.png]]|• Give 2x Medicine: Healing Salve<br>• Catch 1x uncommon fish<br>• Defeat 1x Beast of Bladenboro| }}
{{CryptidKinfolkQuick|Panama Creature|[[File:panamacreature.png]]|• Give 2x Nesting Material<br>• Defeat 2x of the Merged cryptids<br>• Find the destroyed nest in the Rainforest| }}
{{CryptidMergedQuick|Pope Lick Monster|[[File:popelickmonster.png]]|• Give 1x Wolf Skull<br>• Defeat 1x local enemy*<br>• Defeat 2x Kinfolk cryptids|* Exact required enemy will be randomized between Coyote and Turkey Vulture}}
{{CryptidMergedQuick|Rawhead|[[File:rawhead.png]]|• Give 5x Large Branch<br>• Defeat 1x local enemy*<br>• Defeat 2x Kinfolk or Independent cryptids**|* Exact required enemy will be randomized between Arctic Fox, Barren Ground Caribou, and Wolverine<br>** Exact required faction will be randomized}}
{{CryptidMergedQuick|Rougarou|[[File:rougarou.png]]|• Give 3x local items*<br>• Give 3x full-use carcasses<br>• Defeat 1x local Kinfolk cryptid**|* Exact required items will be randomized between Rattle, Tortoise Shell, and Turtle Shell<br>** Exact required cryptid will be randomized between Cajun Sasquatch, Skunk Ape, and Tuttle Bottoms Monster}}
{{CryptidKinfolkQuick|Sasquatch|[[File:sasquatch.png]]|• Give 2x Medicine: Healing Salve<br>• Give 2x Nesting Material<br>• Help 2x distressed animals*|* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms}}
{{CryptidMergedQuick|Sea Serpent|[[File:seaserpent.png]]|• Give 2x Medicine: Healing Salve<br>• Complete 1x scouting mission<br>• Defeat 2x Kinfolk cryptids| }}
{{CryptidMergedQuick|Sewer Alligator|[[File:seweralligator.png]]|• Give 3x full-use carcasses<br>• Complete 2x hunts<br>• Defeat 2x Kinfolk cryptids| }}
{{CryptidMergedQuick|Shadow Being|[[File:shadowbeing.png]]|• Complete 3x hunts<br>• Defeat 2x Kinfolk or Independent cryptids*<br>• Find the polar scientist in the Tundra|* Exact required faction will be randomized}}
{{CryptidKinfolkQuick|Shagamaw|[[File:shagamaw.png]]|• Give 5x Large Branch<br>• Help 2x distressed animals*<br>• Defeat 2x of the Merged cryptids|* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms}}
{{CryptidIndependentQuick|Sidehill Gouger|[[File:sidehillgouger.png]]|• Give 5x Large Leaf<br>• Complete 1x scouting mission<br>• Find the train tunnel in the Prairie| }}
{{CryptidIndependentQuick|Sisimito|[[File:monsterturtle.png]]|• Give 5x Large Rock<br>• Give 2x Medicine: Healing Salve<br>• Give 5x local items*|* Exact required items will be randomized between Acorn, Aloe, Guaiacum, Kava, Large Leaf, Parrot Feather, Pineapple Leaf, Tapir Carcass, Toucan Feather, andTurtle Eggs}}
{{CryptidKinfolkQuick|Skunk Ape|[[File:skunkape.png]]|• Give 2x Nesting Material<br>• Help 2x distressed animals*<br>• Defeat 2x of the Merged cryptids|* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms}}
{{CryptidIndependentQuick|Sliver Cat|[[File:slivercat.png]]|• Give 2x Agouti Carcasses<br>• Complete 3x hunts<br>• Defeat 1x local enemy*|* Exact required enemy will be randomized between Coyote and Whitetail Buck}}
{{CryptidIndependentQuick|Snallygaster|[[File:snallygaster.png]]|• Give 5x herbs*<br>• Defeat 1x Enraged Canada Goose<br>• Find the plane wreck in the Grasslands|* Exact required herbs will be randomized}}
{{CryptidIndependentQuick|Snipe|[[File:snipe.png]]|• Give 5x Large Rock<br>• Complete 1x scouting mission<br>• Defeat 1x local enemy*|* Exact required enemy will be randomized between American Badger, Canadian Lynx, and Cougar}}
{{CryptidIndependentQuick|Snow Snake|[[File:snowsnake.png]]|• Give 5x Large Branch<br>• Give 3x local carcasses*<br>• Defeat 1x local enemy**|* Exact required carcasses will be randomized between Caribou Calf Carcass, Hare Carcass, Seal Pup Carcass, Stoat Carcass, and Gull Carcass<br>** Exact required enemy will be randomized between Arctic Fox and Snowy Owl}}
{{CryptidIndependentQuick|Snow Wasset|[[File:snowwasset.png]]|• Give 2x Medicine: Healing Salve<br>• Catch 1x uncommon fish<br>• Find the shipwreck in the Glacier| }}
{{CryptidMergedQuick|Southern Chupacabras|[[File:southernchupacabras.png]]|• Give 3x Beaver Carcass<br>• Defeat 2x Kinfolk cryptids<br>• Find the destroyed den in the Rainforest| }}
{{CryptidIndependentQuick|Splintercat|[[File:splintercat.png]]|• Give 5x Large Branch<br>• Complete 1x scouting mission<br>• Defeat 1x local enemy*|* Exact required enemy will be randomized between Bobcat and Elk Bull}}
{{CryptidIndependentQuick|Squonk|[[File:squonk.png]]|• Give 5x St. John's Wort<br>• Give 2x Nesting Material<br>• Find Blonk in the Coniferous Forest| }}
{{CryptidIndependentQuick|Swamp Stalker|[[File:swampstalker.png]]|• Give 2x Medicine: Healing Salve<br>• Give 2x Nesting Material<br>• Complete 1x scouting mission| }}
{{CryptidIndependentQuick|Tailypo|[[File:tailypo.png]]|• Give 3x full-use carcasses<br>• Complete 3x hunts<br>• Defeat 1x local enemy*|* Exact required enemy will be randomized between Bobcat and Cougar}}
{{CryptidKinfolkQuick|Teakettler|[[File:teakettler.png]]|• Give 5x Large Branch<br>• Give 2x Nesting Material<br>• Help 2x distressed animals*|* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms}}
{{CryptidKinfolkQuick|The White Stag|[[File:thewhitestag.png]]|• Give 5x plant items<br>• Give 2x Medicine: Healing Salve<br>• Defeat 2x of the Merged cryptids|* Exact required items will be randomized between Arnica, Buffaloberry, Carrionflower, Goldenseal, Large Leaf, Mullein, Spoonwood, and Yarrow}}
{{CryptidMergedQuick|Thetis Lake Monster|[[File:thetislakemonster.png]]|• Give 2x Medicine: Healing Salve<br>• Catch 1x uncommon fish<br>• Defeat 2x Kinfolk cryptids| }}
{{CryptidKinfolkQuick|Tuttle Bottoms Monster|[[File:tuttlebottomsmonster.png]]|• Give 3x medicines*<br>• Help 2x distressed animals**<br>• Defeat 1x Dungavenhooter|* Exact required medicines will be randomized between Medicine: Constipation Cure and Medicine: Cough Cure<br>** Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms}}
{{CryptidKinfolkQuick|Unidentified Beings|[[File:unidentifiedbeings.png]]|• Give 3x items*<br>• Give 3x full-use carcasses<br>• Find the livestreamers in the Glacier|* Exact required items will be randomized between Blue Jay Feather, Bone, Charcoal, Dandelion, Medicine: Healing Salve, Mollusk Shell, Nesting Material, and Owl Feather}}
{{CryptidKinfolkQuick|Walgren Lake Monster|[[File:walgrenlakemonster.png]]|• Give 5x Large Rock<br>• Complete 2x hunts<br>• Defeat 2x of the Merged cryptids| }}
{{CryptidIndependentQuick|Wampus Cat|[[File:wampuscat.png]]|• Give 2x Nesting Material<br>• Catch 1x uncommon fish<br>• Complete 3x hunts| }}
{{CryptidIndependentQuick|Water Tiger|[[File:watertiger.png]]|• Catch 1x uncommon fish<br>• Complete 3x hunts<br>• Complete 1x scouting mission| }}
{{CryptidIndependentQuick|White Lady|[[File:whitelady.png]]|• Give 2x medicines*<br>• Complete 1x scouting mission<br>• Defeat 1x local enemy*|* Exact required medicine will be randomized between Medicine: Antidote, Medicine: Infection Balm, and Medicine: Influenza Cure<br>* Exact enemy required will be randomized between Glacier Bear and Polar Bear}}
{{CryptidIndependentQuick|White River Monster|[[File:whiterivermonster.png]]|• Catch 1x uncommon fish<br>• Complete 1x scouting mission<br>• Defeat 1x local enemy*|* Exact enemy required will be randomized between Bald Eagle, Black Bear, and Grizzly Bear}}
{{CryptidIndependentQuick|Wisconsin Werewolf|[[File:wisconsinwerewolf.png]]|• Give 5x Large Rock<br>• Give 3x full-use caracasses<br>• Find the survival man in the Coniferous Forest| }}


<tr class='encounter_options'><td style='width: 20%;' >Turn away
{{EndItemGrid}}
<td style='width: 50%; background-color:#d1d1d1' >After observing the fissure from afar for a few moments, you decide that it's too risky to go closer. Let sleeping wolves lie, as it were. Whatever it is, it's best to leave it alone and head somewhere else. As you turn away you smell burnt hair and flesh, and find the body of a rat lying close by. It looks like it was burned alive and you find yourself feeling lucky that you didn't stray too close to the fissure like this poor creature did. You eat what's left and continue on your way. Mmm, crispy!
<td style='width: 30%; background-color:#d1d1d1'>+5% hunger</td></tr>
</table>




</div>
</div>


<h3 class="c-header active">Encounters in Multiple Biomes</h3>
<h3 class="c-header active">Cryptids Detailed</h3>
<div class="c-content" style="display: block;">
<div class="c-content" style="display: block;">
== Encounters in Multiple Biomes ==


== Cryptids Detailed ==


{{TimedEncounter|burntsparrows|/8/88/burntsparrowsdawn.png|/8/88/burntsparrowsday.png|/8/88/burntsparrowsdusk.png|/8/88/burntsparrowsnight.png}}<tr><td colspan=3>Both the scent and the sight of the tree in front of you is peculiar enough to make you go closer. At first glance, it looks like it's home to a flock of sparrows--but upon closer inspection, you realize that they are all fried on the spot! You wonder if one of the abnormally strong storms that have been happening lately is to blame.</td></tr>
{{CryptidMerged
|Agropelter
|[[File:agropelter.png]]
|The gangly creature before you is shaggy and green and looks like a monkey. Multiple red eyes like a bug stare into your soul.




<tr class='encounter_options'><td style='width: 20%;' >Eat
Gripped tightly in its fists are two rather large chunks of a tree branch. It slams them on the ground as if tenderising them, then takes a large chunk out of one with its sharp teeth. Was it eating ''wood''?
<td style='width: 50%; background-color:#d1d1d1' >It's not easy, but you manage to make a few of the fried sparrows fall from the tree. Their bodies look like little lifeless husks but the smell is rather inviting. There's not much to feast on but you enjoy the taste.
|"Need something? No? Well ''I'' do, so you're going to help me."
<td style='width: 30%; background-color:#d1d1d1'>+5% hunger</td></tr>
|Agropelter is perched up in a nearby tree, with a chunk of wood in its hand. It stands poised to throw it, and you watch as a squirrel gets too close. With a loud ''thump'' the branch hits the squirrel and it stumbles away, dazed. The creature looks at you with a sly, toothy grin.|"You sure show up a lot for someone who claims not to need anything. Ready to do something else for me?"     
 
|"I've eaten all of the best branches around here. Bring me more if you don't want me to get hangry. '''5 x large branches''' will do nicely."|• Give 5x Large Branch|"I'm in need of supplies. Bring me '''2 x healing salves''' and wipe that annoyed look off of your face. You're helping me whether you like it or not. Begone!"|• Give 2x Medicine: Healing Salve|"Those Kinfolk are a nuisance. They seem to multiply faster than a tree grows branches. Defeat '''2 x Kinfolk cryptids''' and make it quick. That should put a nice dent in their numbers."|• Defeat 2x Kinfolk cryptids|"I'm not saying you're slow, but well... you're slow. At least you got it done. Come back tomorrow."
<tr class='encounter_options'><td style='width: 20%;' >Sniff around
}}
<td style='width: 50%; background-color:#d1d1d1' >The sparrows are an interesting sight, but you'd have to jump to take a closer look, and that's a waste of energy. You decide to look around instead, sniffing the tree and the ground nearby. Sudden storms and raging disasters have one positive outcome: you can find lots of interesting things when you look carefully. Your nose does not disappoint you; there's something buried under the rock!
<table class="enemy cryptid">
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>
<tr>
 
<td rowspan=4 class="enemyimage">
 
{{ComplexEnemyVariant|agropelter|d/d9/Agropelterdawn.png|a/ae/Agropelterday.png|a/ac/Agropelterdusk.png|5/52/Agropelternight.png}}
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Tundra, Rainforest</td></tr></table>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierPrey}}
{{ModifierSPrey}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MovePreySmallPrey}}
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>




{{CryptidKinfolkWNote
|Ahuizotl
|[[File:ahuizotl.png]]
|Big, round eyes in a fluffy mottled pelt make this creature almost inviting to approach. It raises its tail and waves the paw at you.


{{TimedEncounter|defensiveowl|/8/88/defensiveowldawn.png|/8/88/defensiveowlday.png|/8/88/defensiveowldusk.png|/8/88/defensiveowlnight.png}}<tr><td colspan=3>You see a tall, hulking shape ahead with its feathered limbs stretched wide and obscured by shadows. Your pelt prickles in fear and you watch as the form shakes itself, flaps its wings, then fixes you with a piercing gaze. You breathe a sigh of relief. Just a spooked owl!</td></tr>


You approach and stare long and hard at the tail that has a long-fingered paw as casually as you have four of your own. The tail brushes back and forth over the ground behind it, and stops briefly to pick up a small bug and pop it in its mouth. The tail-paw reaches for you next, and you back up a step.
|"Hello there, large friend. I need a hand. Well...another one, that is. Care to assist?"
|Watching in fascination, you see the creature is sitting grooming itself without a care in the world. It's using its small paws to wash its face and pick things out of its belly fur. Meanwhile, the tail with the paw is picking stuff off of its back...and is it giving it a massage too? Either way, that must be "handy" to have another hand!|"More hands, I need more! Ah...help, I mean. I need help. You'll do it, won't you?"
|"I'm having trouble finding things to make a soft nest. Bring me '''3 x ____''' to line my nest with. I don't mind adding a bit of colour, either!"|• Give 3x local items*|"I bet the fish around here would make for a fine meal. I'm picky though, I hope you don't mind. Catch me an '''uncommon fish in the fishing game''' to satisfy my hunger. I'm sure you'll have no problem!"|• Catch 1x uncommon fish|"The Merged are tireless in their hunting of Kinfolk like me. I'm far too small to pose any threat. If you can defeat '''2 x of the Merged cryptids''' I'd feel much safer staying here."|• Defeat 2x the Merged cryptids|"Yes, yes! Perfect! You're a good one. I'll get you to help me again tomorrow if you want to come back."|* Exact required items will be randomized between Aloe, Kava, Large Leaf, Owl Talon, Parrot Feather, Pineapple Leaf, Tortoise Shell, and Toucan Feather
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|ahuizotl|c/c2/Ahuizotldawn.png|d/df/Ahuizotlday.png|9/9e/Ahuizotldusk.png|1/1f/Ahuizotlnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierPrey}}
{{ModifierSPrey}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MovePreySmallPrey}}
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>


<tr class='encounter_options'><td style='width: 20%;' >Lunge
<td style='width: 50%; background-color:#d1d1d1' >You lunge at the owl with a growl, irritated at it for scaring you. Two can play at this game! It leaps into the air with a flurry of feathers and glares at you as it flies off. Ha! Serves it right. Looks like it dropped some of its feathers in the process. Sweet!
<td style='width: 30%; background-color:#d1d1d1'>+3 Owl Feathers</td></tr>
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Tundra, Rainforest</td></tr></table>
{{TimedEncounter|injuredcougar|/8/88/injuredcougardawn.png|/8/88/injuredcougarday.png|/8/88/injuredcougardusk.png|/8/88/injuredcougarnight.png}}<tr><td colspan=3>This usually majestic feline walks slowly, with visible struggle. You notice blood stains on its fur and its eyes appear almost foggy with pain. It's clear that the cougar won't survive long in its current condition.</td></tr>
<tr class='encounter_options'><td style='width: 20%;' >Give Healing Salve*
<td style='width: 50%; background-color:#d1d1d1' >Your supplies aren't much but it's better than nothing. You hope that this medicine will help the cougar to at least reach a safe place. The cougar fails at hiding the surprise in its gaze when you offer your help. You don't want anything in return but the cougar insists that you should accept a little gift as it may be useful later.
<td style='width: 30%; background-color:#d1d1d1'>+2 [[File:Icon-cryptid-scale.png]] CS</td></tr>
<tr class='encounter_options'><td style='width: 20%;' >Ignore
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i>
<td style='width: 30%; background-color:#d1d1d1'>+5-10% Energy</td></tr>


 
{{CryptidKinfolk
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr>
|Akhlut
<tr><td style='background: #d1d1d1;' colspan=3>&#42; This option will only appear if you have a Healing Salve<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Tundra, Rainforest</td></tr></table>
|[[File:akhlut.png]]
 
|It takes a few seconds to realise that this creature isn't a dream or hallucination. It is a cross between a wolf and a fish or a whale with a long fin on its back and a tail adapted to the depths of the ocean.
 
 
{{TimedEncounter|mousefamily|/8/88/mousefamilydawn.png|/8/88/mousefamilyday.png|/8/88/mousefamilydusk.png|/8/88/mousefamilynight.png}}<tr><td colspan=3><i>(not recorded)</i></td></tr>
 
 
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Eat
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i>
<td style='width: 30%; background-color:#d1d1d1'>+5% Hunger</td></tr>
 
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i>
<td style='width: 30%; background-color:#d1d1d1'><i>(not recorded)</i></td></tr>
 
<tr class='encounter_options'><td style='width: 20%;' >Help*
<td style='width: 50%; background-color:#d1d1d1' >You approach closer to let the mice climb and ride on your back while you make your way out of this freezing place. The rodent family uses the opportunity to hide in your warm fur during the trip and you hope they're already feeling better. You let them stay until the sky clears up again. It's not a big deal for you but you certainly saved a couple of lives today.
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr>
 
 
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr>
<tr><td style='background: #d1d1d1;' colspan=3>&#42; This option will only appear if you have a quest to help a distressed animal<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Taiga, Swamp, Tundra, Glacier, Rainforest</td></tr></table>




The dual nature of this being makes it a bridge between the ocean and the land. You feel a twinge of jealousy deep inside your heart. You'd like to swim freely and hunt underwater, too. The ocean wolf smiles slightly, noticing your genuine fascination, and approaches you with a friendly attitude.
|"It's rare to meet someone by accident here. Or maybe it's not an accident. Will you help me with something?"
|You see the Akhlut coming out of the ocean from afar and it makes you wonder if there are any disadvantages to being an underwater wolf. There aren't any signs of this creature's pack anywhere, so it's likely either a lone wolf or it's driven by different needs. You definitely have more questions than time to spare.|"I hope you're ready to work. With your help, we can complete these tasks a lot earlier than I estimated. Let's get going."
|"There is a major task awaiting you but you need to prepare for it a bit more. Bring me '''2 x healing salves'''. What? I know it's not a challenge. I just ran out of them."|• Give 2x Medicine: Healing Salve|"You look strong but I need proof of your skills before we work together. Defeat '''2 x of the Merged cryptids''' and report back to me. It doesn't matter how you do it as long as you win."|• Defeat 2x the Merged cryptids|"Now, this is the work I needed you for. There is a creature I need to eliminate. It invades my territory and tries to chase me off. I need to find it and take it by surprise. This bastard knows me already. Find it and get rid of it."|• Find the giant squid in the Glacier|"I knew you'd do well. Will you stay around a little longer? Come back tomorrow and we'll talk about new things that need to be done."
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|akhlut|f/fb/Akhlutdawn.png|7/71/Akhlutday.png|7/7b/Akhlutdusk.png|e/e6/Akhlutnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearless}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>


{{TimedEncounter|panickedcougar|/8/88/panickedcougardawn.png|/8/88/panickedcougarday.png|/8/88/panickedcougardusk.png|/8/88/panickedcougarnight.png}}<tr><td colspan=3>Half drowned and panting with anxiety, this cougar looks completely lost and out of its element. Its fear is palpable, and you're not surprised it's afraid with the increasing threat of the rising water. It sees you and hisses, immediately on the defensive. Wet or not, it's still a formidable opponent!</td></tr>


{{CryptidKinfolkWNote
|Alaskan Tiger
|[[File:alaskantiger.png]]
|A majestic, large feline stares at you calmly as if he was expecting you. Elongated canines can be seen even when the cat's mouth is closed.


<tr class='encounter_options'><td style='width: 20%;' >Back away
<td style='width: 50%; background-color:#d1d1d1' >You know better than to mess with a fellow predator that's desperate like this cougar. It's not the only one that's in danger from the rising water, either. You hightail it out of there before you get trapped yourself, only stopping to retrieve something shining in a puddle of water.
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Tundra, Rainforest</td></tr></table>
{{TimedEncounter|twistedtree|/8/88/twistedtreedawn.png|/8/88/twistedtreeday.png|/8/88/twistedtreedusk.png|/8/88/twistedtreenight.png}}<tr><td colspan=3>Your fear is so palpable you can almost taste it. The twisted shape up ahead is dark and imposing and a glowing eye pierces into your soul. You feel small in the shadow of this beast, and you try to move your paws but you find that you're rooted in place in fear.</td></tr>
<tr class='encounter_options'><td style='width: 20%;' >Investigate
<td style='width: 50%; background-color:#d1d1d1' >The form shifts, swaying slightly, and you hear soft rattling not unlike you hear in the forest as the trees move in the wind. You sniff the air, realizing there are no unusual scents around. Emboldened, you creep closer, never taking your eyes off of the shape. You reach the base, and your nose touches...bark? Jerking back in surprise, you look up and see arching branches above your head and deep roots burrow into the ground at your paws. What looked like a monster from afar is just an oddly shaped tree. Standing up on your back paws, you investigate the "eye" and see it's just a scale shining in the light.
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Tundra, Rainforest</td></tr></table>
{{TimedEncounter|burnedcrow|/8/88/burnedcrowdawn.png|/8/88/burnedcrowday.png|/8/88/burnedcrowdusk.png|/8/88/burnedcrownight.png}}<tr><td colspan=3>A sudden light in the corner of your eye catches your attention and your heart skips a beat with fear of an approaching disaster. However, its source is equally unexpected. You notice a crow in flames crossing the sky above you. Its loud scream echoes in the area and it's clear that it's trying to land safely despite the injured wing.</td></tr>


You hesitate before taking the first step. The snow-white fur is deceivingly beautiful. Everything about this creature looks deadly and sharp. You could be killed within seconds, but the tiger doesn't seem to be hostile. A strange expression crosses its face, and it appears to be trying to smile.
|"The world will be beyond repair if we don't act quickly. Will you help me?"
|The Alaskan Tiger looks at you with hope in its eyes upon seeing you back. It seems as though it has been eagerly awaiting for you to return. It rises to its paws and shakes out its fur, and you notice the fur looks softer and more glossy. Deadly or no, cats always have good grooming habits.|"The more we talk, the less time we have. There's more to do."
|"In these dire times, we need as many supplies as possible. It's usually too late once you realise that you need a potent medicine or nutritious food and there is no time left. Bring me '''3 x ____'''."|• Give 3x items*|"You look like a good hunter who knows this area. I would like to see how well you can perform in such uneasy conditions as we have now. Complete '''3 hunts'''."|• Complete 3x hunts|"There is no worse opponent than those Merged scum roaming around. As long as they are here, we won't bring any balance back. From now on, this will be your responsibility, too. Defeat '''2 x of the Merged cryptids''' and we'll see how tough they think they are after that."|• Defeat 2x the Merged cryptids|"You really proved your skills last time. Come back tomorrow for another task."|* Exact required medicines will be randomized between Meat Chunks [Large], Medicine: Antidote, Medicine: Infection Balm, and Medicine: Influenza Cure
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|alaskantiger|d/de/Alaskantigerdawn.png|4/4a/Alaskantigerday.png|6/6e/Alaskantigerdusk.png|3/31/Alaskantigernight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearless}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>


<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Follow
<td style='width: 50%; background-color:#d1d1d1' >You follow the bright point in the sky for a while but when it disappears, it takes some time to find where the crow went. Unfortunately, it's too late to do anything. The bird is already dead, having crashed cruelly on the rocks. As you investigate it, you see something among the pebbles.
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>


<td style='width: 50%; background-color:#d1d1d1' >The sight is as scary as it is fascinating. You start to run after the crow, hoping to see if it manages to get rid of the flames. You lose sight of it for a bit when the crow stops controlling its flight and crashes instead of landing. When you find it, it's already too late. The feathers are not in flames anymore but the bird isn't moving. For you, it's a kind of a sign. You should not waste the resources when you have them in front of your nose.
{{CryptidMerged
<td style='width: 30%; background-color:#d1d1d1'>+10% hunger</td></tr>
|Altamaha-ha
|[[File:altamahaha.png]]
|Large and reptilian-like, this fearsome creature glares down at you with eyes full of malice. A hiss comes from its mouth and you hesitate for a moment.


<tr class='encounter_options'><td style='width: 20%;' >Help*
<td style='width: 50%; background-color:#d1d1d1' >You follow the bird as fast as you can to see where it lands. As soon as the crow touches the ground, you start to dig in the dirt right next to it to cover the flames up and stop them from spreading. The crow is in a panic as it tries to escape, but luckily it can't fly away. Your quick actions save its life. It looks at you in shock, still trying to figure out what happened. You continue on your way, not expecting any gratitude from the bird. Knowing that it will recover is good enough for you.
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr>


 
The creature sprawls in the river, blocking the flow of the water and quite clearly not giving a damn. Fish frantically try to find a way around, and with an evil grin they are snatched up and swallowed whole.
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr>
|"Oh look, another land-dweller comes to beg for mercy. Well I won't give it if your performance is anything but perfect. Either agree or be eaten, hmm?"
<tr><td style='background: #d1d1d1;' colspan=3>&#42;This option will only appear if you have a quest to help a distressed animal<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest</td></tr></table>
|Altamaha-ha sits very still on the shore, tail raised as if to strike. Suddenly its tail smacks the water harshly and you see a fish float to the surface, unsure if it's dead or just stunned. Either way Altamaha-ha lifts its tail and watches the fish float down river.|"You're a smart one to come back before I can hunt you down; it would be a waste of my precious time, otherwise. Let's get on with it."
 
|"I want something truly unique and spectacular. Fish up an exquisite '''uncommon fish in the fishing game''' for me and bring it back here so that I may sample it."|• Catch one uncommon fish|"Is the hunting around here decent? Complete '''2 hunts''' and report back to me where prey is located; tracking is a dreadfully boring business, so you can do it for me."|• Complete 2x hunts|"It's far too popular around here. I don't need anyone sniffing around my business. Go and defeat '''2 x Kinfolk cryptids''' so that I can go about my business in peace."|• Defeat 3x Kinfolk cryptids|"Fine, fine. It's a perfect performance...for now. Return tomorrow and see if you can replicate it."
 
}}<table class="enemy cryptid">
 
<tr>
{{TimedEncounter|doll|/8/88/dolldawn.png|/8/88/dollday.png|/8/88/dolldusk.png|/8/88/dollnight.png}}<tr><td colspan=3>You're not quite sure what to think of this tree. It's a normal tree, but it has some sort of young human tied to it. You're wary, knowing the danger humans pose. It doesn't smell like a human, but it certainly has faint human scent on it. What was it?</td></tr>
<td rowspan=4 class="enemyimage">
 
{{ComplexEnemyVariant|altamahaha|5/54/Altamahahadawn.png|f/f8/Altamahahaday.png|2/26/Altamahahadusk.png|9/97/Altamahahanight.png}}
 
</td>
<tr class='encounter_options'><td style='width: 20%;' >Check it out
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<td style='width: 50%; background-color:#d1d1d1' >Whatever it is, it's secured, and it's not moving. You decide it's safe to move closer and stand up on your back legs to brace against the tree and give the small human a good sniff. It smells like wet, dirty leaves and it's made of an odd material. Was it never alive in the first place? Its glossy eyes stare through you and off into nothingness. There's no purpose to it being here, and after inspecting it for a few moments you decide it's time to move on. Your pelt prickles as you turn to leave, and you're not sure why you're so uneasy. A scale shines in the dirt a few paces away, and you eagerly scoop it up.
</tr><tr>
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>
<td class="enemymodifiers">
 
<div class="tableflex">
<tr class='encounter_options'><td style='width: 20%;' >Back away
{{ModifierSlow}}
<td style='width: 50%; background-color:#d1d1d1' >No matter what it is, it's beyond creepy and you're not keen to find out who or what left it tied to the tree. Anything to do with humans is always more trouble than it's worth. It seems like the universe agrees with you, because as you're leaving you come across some scattered meat chunks left behind after someone finished a meal. Don't mind if you do!
{{ModifierThickSkin}}
<td style='width: 30%; background-color:#d1d1d1'>+10% hunger</td></tr>
</div>
 
</td>
 
</tr><tr>
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest</td></tr></table>
<th class="enemylevels sub">Modifier Effects</th>
 
</tr><tr>
 
<td class="enemymoves">
 
{{MoveSlowThickSkin}}
{{TimedEncounter|distresseddoe|/8/88/distresseddoedawn.png|/8/88/distresseddoeday.png|/8/88/distresseddoedusk.png|/8/88/distresseddoenight.png}}<tr><td colspan=3>A scared doe barrels past you, running at top speed away from the danger of the disaster ripping across the land. It stumbles to a halt, eyes wide with fear as it twists around and around, trying to decide where to go to get to safety.</td></tr>
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>




<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Ignore
{{CryptidMerged
<td style='width: 50%; background-color:#d1d1d1' >You decide to ignore the doe, continuing on your way. If it can't figure out how to get to safety and survive, that's too bad for it. Survival of the fittest, afterall.<br><br>You spot something fun to play with as you trot along. Sweet!
|Augerino
<td style='width: 30%; background-color:#d1d1d1'>+1 Random Feather</td></tr>
|[[File:augerino.png]]
|A large, worm-like creature rests in the warm sand. Its body is abnormally twisted but its movements are surprisingly smooth.


<td style='width: 50%; background-color:#d1d1d1' >You decide to ignore the doe, continuing on your way. If it can't figure out how to get to safety and survive, that's too bad for it. Survival of the fittest, afterall.
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr>


<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Kill it
You pad closer, and you feel observed. While you can't see the giant worm's mouth, you can clearly hear its voice. It resembles a dry, malicious hiss. You feel an urge to take a step back when it gets closer to you.
<td style='width: 50%; background-color:#d1d1d1' >The opportunity is too good to resist, and you leap at the doe and manage to kill it easily. This will easily help feed your pack!
|"What a perfect coincidence. I need someone like you. Interested?"
<td style='width: 30%; background-color:#d1d1d1'>+1 Doe Carcass</td></tr>
|The Augerino approaches you soundlessly as you cross into its territory. You can feel the tension in the air. It stretches itself up like a snake ready to strike. It stays like that, silently waiting and watching...or is it wondering how best to make prey out of you?|"You again...good, good. I have another plan. Do you want to join in?"
 
|"I need the energy to dig underground and expand my territory. Bring me juicy, soft meat. '''3 x full use carcasses''' will be fine."|• Give 3x full-use carcasses|"I have a sworn enemy in this area. It's one of the Kinfolk weaklings. Chase this pest away and don't waste any time. Defeat '''1 x Cactus Cat'''."|• Defeat 1x Cactus Cat|"Lots of other animals are roaming around my lair. Too many for my taste. They annoy me. Get rid of them! Defeating '''1 x ____''' should do the trick."|• Defeat 1x local enemy (randomized): Cougar, Frenzied Razorback, Golden Eagle, Mexican Wolf|"You did well. I expected nothing less from you. There is more to do but not today. Come back later."
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i>
}}<table class="enemy cryptid">
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr>
<tr>
 
<td rowspan=4 class="enemyimage">
<tr class='encounter_options'><td style='width: 20%;' >Help*
{{ComplexEnemyVariant|augerino|a/a7/Augerinodawn.png|5/54/Augerinoday.png|4/43/Augerinodusk.png|4/4d/Augerinonight.png}}
<td style='width: 50%; background-color:#d1d1d1' >You know the doe isn't likely to listen to anything you have to say. You're a predator, and it's your prey. Well, usually, at least. That's not your goal now, but the doe doesn't know that. You decide to use its fear to your advantage and lunge towards it, snapping at its heels and causing it to run in the opposite direction from the disaster. You chase it closely for a while, making sure it's well out of danger. What a rush!
</td>
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
 
</tr><tr>
 
<td class="enemymodifiers">
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr>
<div class="tableflex">
<tr><td style='background: #d1d1d1;' colspan=3>&#42;This option will only appear if you have a quest to help a distressed animal<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest</td></tr></table>
{{ModifierSlow}}
 
{{ModifierThickSkin}}
 
</div>
 
</td>
{{TimedEncounter|drowningsnake|/8/88/drowningsnakedawn.png|/8/88/drowningsnakeday.png|/8/88/drowningsnakedusk.png|/8/88/drowningsnakenight.png}}<tr><td colspan=3>It is really hard to recognize the exhausted snake in the dark, rough water. You usually ignore snakes, but this one is in despair, which you can easily see even through its emotionless, reptile appearance. If you want to do something, you have to act quickly.</td></tr>
</tr><tr>
 
<th class="enemylevels sub">Modifier Effects</th>
 
</tr><tr>
<tr class='encounter_options'><td style='width: 20%;' >Kill
<td class="enemymoves">
<td style='width: 50%; background-color:#d1d1d1' >You don't think twice. You have to survive, too.
{{MoveSlowThickSkin}}
<td style='width: 30%; background-color:#d1d1d1'>+1 Snake Meat</td></tr>
</td>
 
</tr><tr>
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Try to grab it
<td class="enemystats" colspan=2>
<td style='width: 50%; background-color:#d1d1d1' >Both you and the snake are lucky today. While the current is strong, you are in a perfect place to reach out for the drowning reptile. Not without struggle, step by step, you make your way back through the slippery rocks. As soon as you come out of the water, you let the snake go, because you notice something sticking out from the mud when you reach the shore.
<div class="tableflex">
<td style='width: 30%; background-color:#d1d1d1'>+1 Random Feather</td></tr>
{{StatStrength}}
 
{{StatSpeed}}
<td style='width: 50%; background-color:#d1d1d1' >You overestimate your strength as you try to get the snake out of the water. The current is too strong and the rocks are too slippery for you. You almost drown but manage to reach a safe spot at the last moment. The snake is nowhere to be seen and you feel a pinch of pain in your leg.
{{StatWisdom}}
<td style='width: 30%; background-color:#d1d1d1'>-5 HP</td></tr>
</div></td>
</tr></table>




<tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest</td></tr></table>
{{CryptidKinfolk
|Axehandle Hound
|[[File:axehandlehound.png]]
|This creature looks more or less like a regular canine to you, but its body has so many strange angles and you're quite certain it's no ordinary hound.




The movements of the creature are too smooth and natural for it to be ill, so its body shape does not appear to be the result of any kind of mutation. You approach closer, feeling a sense of familiarity after the surprising first impression.
|"Do you have some time to spare? I think I need some help. Nothing too difficult, I promise."
|The more you think about this being, the less strange it becomes to you. Supernatural or not, you share a few things in common. The creature is waiting for you, nibbling on a stick with a relaxed expression.|"Your help is priceless. I'm sure you're ready for upcoming tasks. I don't know what I'd do without you. So... will you agree to do more?"
|"I tried to hunt but it seems that other animals, or even our enemies, are taking all of the prey. Do you have something to share with me? '''2 x full use carcasses''' of any kind will be enough, I think."|• Give 2x full-use carcasses|"We must hurry up before it's too late. Have you seen the damage around? What's worse, we can't predict anything. However, we can help as much as we can in the aftermath. Find and help '''2 x distressed animals in explore'''."|• Help 2x distressed animals|"Not only in this forest, but the entire area is infested with the Merged and it really worries me. Find and defeat '''2 x of the Merged cryptids'''. No matter where you go, you will always come across one of those filthy bastards somewhere."|• Defeat 2x the Merged cryptids|"Just as I said, fast and easy, right? Come back tomorrow for another job!"
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|axehandlehound|a/a7/Axehandlehounddawn.png|e/ef/Axehandlehoundday.png|0/06/Axehandlehounddusk.png|7/7a/Axehandlehoundnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>


{{TimedEncounter|panickedwhitetail|/8/88/panickedwhitetaildawn.png|/8/88/panickedwhitetailday.png|/8/88/panickedwhitetaildusk.png|/8/88/panickedwhitetailnight.png}}<tr><td colspan=3>You don't usually look deep into the eyes of your prey but the fear and panic of this deer is almost physical and definitely caused by extraordinary circumstances.</td></tr>
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Use the opportunity
<td style='width: 50%; background-color:#d1d1d1' >Usually taking down such large prey would require your hunting pack and a lot of time dedicated to hunting. You can't pass up this chance to obtain prey so easily.
<td style='width: 30%; background-color:#d1d1d1'>+1 Whitetail Carcass</td></tr>
<td style='width: 50%; background-color:#d1d1d1' >You took your victory for granted too soon. While such disoriented prey is much easier to catch, you should know better than to be so confident about your success before it happens. You didn't notice a protruding root and you trip over it at full speed, losing you balance and injuring your leg. The attempt would have been a total failure but you find something covered by a thin layer of dirt. It's not edible but still useful!
<td style='width: 30%; background-color:#d1d1d1'>+1 Random Amusement Item<br>-3 HP</td></tr>
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest</td></tr></table>
{{TimedEncounter|mangecoyote|/8/88/mangecoyotedawn.png|/8/88/mangecoyoteday.png|/8/88/mangecoyotedusk.png|/8/88/mangecoyotenight.png}}<tr><td colspan=3>This coyote is so ragged and sick that it doesn't even resemble a coyote anymore. If not for the familiar smell, you would have assumed it to be another one of those cryptids. It looks so pathetic sitting here, and it doesn't even notice your approach.</td></tr>
<tr class='encounter_options'><td style='width: 20%;' >Chase off
<td style='width: 50%; background-color:#d1d1d1' >Something is not right about this coyote, and it smells sick. Best to chase it off in case it can pass whatever it is back to your pack. The last thing you need is sick packmates. You growl threateningly at it, and it skitters away without a fuss, tail tucked between its legs. It leaves something behind and you take it without a second thought.
<td style='width: 30%; background-color:#d1d1d1'>+1 random feather</td></tr>
<tr class='encounter_options'><td style='width: 20%;' >Kill
<td style='width: 50%; background-color:#d1d1d1' >You decide to put it out of its misery. It's almost too easy, and you feel bad, but once the deed is done you know it was the right thing to do.
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>


{{CryptidIndependent
|Ball-Tailed Cat
|[[File:balltailedcat.png]]
|A creature resembling a mountain lion is peering at you, waving its tail slowly back and forth. The large mass on the end of its tail resembles a ball, but you have a feeling it's not for playing with.


<tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest</td></tr></table>


You approach the odd cat and it stretches languidly, as if showing off the muscles beneath its pelt. As it returns to a sitting position, it flicks its tail and lets the mass hit the ground with an audible thump. It appears to be testing your resolve. Its eyes glow an ominous green, and you feel slightly unnerved as you stare at the cat. Is it friendly, or does it hope to swing that heavy tail at your head?
|"I suppose you'll do. Care to help me with something, pup?"
|The cat is laying flat, as if thoroughly enjoying its time not doing anything and using you as its servant. It lifts its head and looks at you with a glare, as if disapproving that you're back to bother it.|"Well, let's get on with it, then. Are you here to help or not?"
|"You're a big, strong wolf. I need to make a sturdy den. Bring me '''5 x large rocks''' and make it quick. I don't like my time being wasted."|• Give 5x Large Rock|"This ground is rough and uncomfortable. I want to make a soft nest to rest in. Bring me '''2 x nesting material.'''"|• Give 2x Nesting Material|"Hunting isn't easy here. Bring me something to eat. '''3 x full use carcasses''' will do nicely."|• Give 3x full-use carcasses|"Not bad at all. Come back tomorrow and I'll have more for you to do. For now leave me be so that I may continue my nap."
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|balltailedcat|5/57/Balltailedcatdawn.png|1/15/Balltailedcatday.png|2/24/Balltailedcatdusk.png|5/50/Balltailedcatnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>




{{TimedEncounter|entangledsnake|/8/88/entangledsnakedawn.png|/8/88/entangledsnakeday.png|/8/88/entangledsnakedusk.png|/8/88/entangledsnakenight.png}}<tr><td colspan=3>You notice the tree branch above your head has a low-hanging vine, and you duck to avoid it. Just as you are about to pass under, you realize that it's not a vine at all--it's a snake! You leap back with a snarl as your instincts tell you to run away.</td></tr>
{{CryptidMerged
 
|Beaman
 
|[[File:beaman.png]]
<tr class='encounter_options'><td style='width: 20%;' >Go closer
|The monster before you is unlike any you've seen before. It sort of resembles a wolf...and yet, its malevolent eyes speak of its true nature.
<td style='width: 50%; background-color:#d1d1d1' >Something pushes you to go nearer, and after sniffing it from afar you realize that the snake is very much dead. You shake out your pelt, feeling silly for missing the smell of death that hangs around it. It's limp and twisted in the branch, as if it was caught up and unable to escape its fate. A small nest with an egg still in it sits near the tree on the ground, and you wonder if it was supposed to be the snake's meal. Well, it's yours now!
<td style='width: 30%; background-color:#d1d1d1'>+1 random egg</td></tr>
 
 
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest</td></tr></table>
 
 
 
{{TimedEncounter|hairlesssquirrel|/8/88/hairlesssquirreldawn.png|/8/88/hairlesssquirrelday.png|/8/88/hairlesssquirreldusk.png|/8/88/hairlesssquirrelnight.png}}<tr><td colspan=3>A small creature without any fur stares at you with small beady eyes, and you're almost certain you sense malice coming from it. You sniff the air to get its scent, and are shocked to realize it's a squirrel. Where was the gray fur and the bushy tail? Was it sick?</td></tr>
 
 
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Swat
<td style='width: 50%; background-color:#d1d1d1' >You swat at it, not sure if you're driven by curiosity or your predator instincts. The squirrel chitters angrily at you as it darts away and disappears from sight. <br><br> How rude! Some dirt is disturbed where the squirrel was sitting, and you sniff at it. You find some acorns and other stashed goodies!
<td style='width: 30%; background-color:#d1d1d1'>+2 Acorns</td></tr>
 
<td style='width: 50%; background-color:#d1d1d1' >You swat at it, not sure if you're driven by curiosity or your predator instincts. The squirrel chitters angrily at you as it darts away and disappears from sight.
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr>
 
 
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Taiga, Swamp, Rainforest</td></tr></table>




 
Beaman moves around as if its tracking prey, but you can't smell anything near by. It seems quite intent, and you're left puzzled. Is it just paranoid?
{{TimedEncounter|youngbigfoot|/8/88/youngbigfootdawn.png|/8/88/youngbigfootday.png|/8/88/youngbigfootdusk.png|/8/88/youngbigfootnight.png}}<tr><td colspan=3>A primate-like shadow jumps into your path, blocking you with its mass. A Bigfoot! It's not as big as others you've seen, but it's more aggressive and seems intent on picking a fight with you. It screeches in defiance, as if goading you into attacking.</td></tr>
|"You're so puny, how on earth do you survive? Luck? Whatever it is, I have need of it."
 
|Without you around, Beaman has disappeared. Or has it? You cast your eyes around and lock in on a shadowy patch under a bush. Two blinking red eyes stare at you hungrily, and you feel your fur rise on your pelt as it steps from the shadows.|“Puny pup, back for more? Delightful. Be quicker this time, would you?"
 
|"I'm in need of leaves. Don't question it, just bring me '''5 x large leaves''' and be quick about it."|• Give 5x Large Leaf|"If you're so good at surviving, prove it. Succeed in '''2 hunts''' or don't show your puny face again.|• Complete 2x hunts|"Time to do something about those nasty Kinfolk. Go and defeat '''2 x Kinfolk cryptids'''."|• Defeat 2x Kinfolk cryptids|"Fine, fine. You did the job. Shoo now."
<tr class='encounter_options'><td style='width: 20%;' >Bluff charge
}}<table class="enemy cryptid">
<td style='width: 50%; background-color:#d1d1d1' >If there's one thing you've learned, it's that juveniles of any species usually have more bark than bite. You take a defensive stance and snarl aggressively, and the juvenile hesitates. Gathering your strength, you leap forward and charge at it. The bigfoot stumbles backward, eyes wide, and takes off into the trees. Ha! Not so tough afterall, eh?
<tr>
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>
<td rowspan=4 class="enemyimage">
 
{{ComplexEnemyVariant|beaman|6/60/Beamandawn.png|3/34/Beamanday.png|5/53/Beamandusk.png|0/00/Beamannight.png}}
 
</td>
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Deciduous Forest, Mountains, Riparian Woodland, Coniferous Forest, Taiga, Swamp, Rainforest</td></tr></table>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
 
</tr><tr>
 
<td class="enemymodifiers">
 
<div class="tableflex">
{{TimedEncounter|abandonedhouse|/8/88/abandonedhousedawn.png|/8/88/abandonedhouseday.png|/8/88/abandonedhousedusk.png|/8/88/abandonedhousenight.png}}<tr><td colspan=3>Some sort of run-down structure enclosing a small space can be seen in the distance. You tread closer, and realize this must have been built by humans. It's overgrown and smells odd, but it doesn't seem to be occupied. Perhaps it's some sort of shelter?</td></tr>
{{ModifierNone}}
 
</div>
 
</td>
<tr class='encounter_options'><td style='width: 20%;' rowspan=3>Inspect
</tr><tr>
<td style='width: 50%; background-color:#d1d1d1' rowspan='2'>After inspecting it for a while you decide that while it's alien, it doesn't seem to pose a threat. There's no fresh scent of humans here, everything is covered in dirt, and the land has started overtaking the structure. You'll never understand humans and their odd behavior. You stumble upon something on your way out.
<th class="enemylevels sub">Modifier Effects</th>
<td style='width: 30%; background-color:#d1d1d1'>+1 random critter carcass</td></tr>
</tr><tr>
 
<td class="enemymoves">
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>
{{MoveNone}}
 
</td>
<td style='width: 50%; background-color:#d1d1d1' >After inspecting it for a while you decide that while it's alien, it doesn't seem to pose a threat. There's no fresh scent of humans here, everything is covered in dirt, and the land has started overtaking the structure. You'll never understand humans and their odd behavior.
</tr><tr>
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>




<tr><td style='background: #b4b4b4;' colspan=3>Found in: Deciduous Forest, Mountains, Riparian Woodland, Coniferous Forest, Taiga, Swamp, Rainforest</td></tr></table>
{{CryptidMerged
|Beast of Bladenboro
|[[File:beastofbladenboro.png]]
|Glowing amber eyes look at you coldly from a creature as black as the shadows. Its bushy tail sweeps back and forth as you approach.




It resembles a lion, with a thick curly mane that not only covers its chest, but travels down its back in spiky tufts. Sharp white teeth snarl at you as you take a hesitant step forward, and you feel your pelt prickle with unease. You must tread carefully.
|"What do you want, mangy? Hmm...you want to help, you say? Well, there's no shortage of work to be done. I'm sure you could be useful to me."
|The beast stretches almost too casually, licking its paws and swiping them to groom the fur on its face. It's trying to give the appearance of ease and confidence, but you can see tension in its body. It was prepared for anything and on high alert. Amber eyes sharply watch your every move. |"Back again? You aren't afraid to get your paws dirty it seems. I have another task for you."     
|"A wolf like you surely has no issues hunting. Let's test your skills, shall we? Complete '''3 hunts''' and don't come back until you're done. Don't worry about bringing back any prey, I suppose you can keep whatever you can find. I'm feeling generous today."|• Complete 3x hunts|"The land seems to change so much from day to day and it's impossible for me to keep up. Complete '''1 scouting mission''' and let me know if you find anything interesting."|• Complete 1x scouting missions|"You've met those pesky Kinfolk, I'm sure. Always ruining my fun. Go defeat '''2 x Kinfolk cryptids''' and teach them a lesson. Make sure you win, too, or don't come back."|• Defeat 3x Kinfolk cryptids|"I admit, you work quickly. Guess that means I need to think of something harder for you to do. Come back tomorrow."
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|beastofbladenboro|5/51/Beastofbladenborodawn.png|c/c3/Beastofbladenboroday.png|5/5c/Beastofbladenborodusk.png|0/00/Beastofbladenboronight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearless}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>


{{TimedEncounter|straweffigy|/8/88/straweffigydawn.png|/8/88/straweffigyday.png|/8/88/straweffigydusk.png|/8/88/straweffigynight.png}}<tr><td colspan=3>A strange, faint herbal scent catches your attention and leads you to an unusual object hanging on a nearby branch. You think it resembles a human, but it could also be an ape... or maybe it was anything with four limbs. A dense and unsettling aura surrounds this place, making it both fascinating and scary at the same time.</td></tr>
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Investigate
<td style='width: 50%; background-color:#d1d1d1' >When you look at this strange, straw doll, you think that the puppies in your den would probably love it but there is something that makes you hesitate from taking it. The closer you approach, the less confident and safe you feel, just as if someone--or something--was observing you. Better to leave it here but you can't resist one touch. When you poke the object, something falls out of it.
<td style='width: 30%; background-color:#d1d1d1'>+2 random herbs</td></tr>
<td style='width: 50%; background-color:#d1d1d1' >The straw doll seems to contain something inside. You can't see it very well but you're sure that you recognize parts of herbs that are both known and unknown to you. The more you investigate, the more sleepy you feel, but it is not a nice and relaxing sensation. It's comparable to the exhaustion from running for two days straight. For a brief moment, you see nothing but pitch darkness surrounding you. When you are able to focus again, you feel tired once again and pain comes with it. This place is surely cursed.
<td style='width: 30%; background-color:#d1d1d1'>-2% energy<br>-3 HP</td></tr>
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Deciduous Forest, Mountains, Riparian Woodland, Coniferous Forest, Taiga, Swamp, Rainforest</td></tr></table>
{{TimedEncounter|injuredarmadillo|/8/88/injuredarmadillodawn.png|/8/88/injuredarmadilloday.png|/8/88/injuredarmadillodusk.png|/8/88/injuredarmadillonight.png}}<tr><td colspan=3>In your mind, armadillos are among the most skilled when it comes to self-protection. Seeing this one injured and disoriented confuses you. It's a rare sight and the armadillo doesn't even try to escape, apparently being either too weak or too shocked to move.</td></tr>
<tr class='encounter_options'><td style='width: 20%;' >Check it out
<td style='width: 50%; background-color:#d1d1d1' >You go closer, sniffing the scared creature. It tries to hide from you, visibly upset. After a while, it finally gathers the last bits of its energy to limp away slowly. After it's out of sight, you notice it has left something behind.
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 random feather</td></tr>
<tr class='encounter_options'><td style='width: 20%;' >Kill
<td style='width: 50%; background-color:#d1d1d1' >If not you, then some other carnivore would do it soon. It's the simple law of nature. Besides, fresh meat is always better than a carcass.
<td style='width: 30%; background-color:#d1d1d1'>+10% Hunger</td></tr>
<tr class='encounter_options'><td style='width: 20%;' >Help*
<td style='width: 50%; background-color:#d1d1d1' >The poor creature is so weak that it doesn't even try to hide or protect itself. You can see that your lack of aggression has surprised it to the point of being curious about you rather than afraid. You sniff and lick its wounds, taking the gentle creature carefully to a safer and more remote place. Now it can rest and find food without going far.
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr>


{{CryptidMerged
|Beast of Bray Road
|[[File:beastofbrayroad.png]]
|Hideous and twisted, the wolf-like form in front of you only resembles a wolf in passing. Its gleaming red eyes and sharp teeth as it hunches over on two paws fill you with dread.


<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr>
<tr><td style='background: #d1d1d1;' colspan=3>&#42;This option will only appear if you have a quest to help a distressed animal<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Riparian Woodland, Prairie, Desert, Swamp, Rainforest</td></tr></table>


The Beast slinks around the clearing, its long, hunched strides making you think of a predator stalking prey. Something catches its attention and it lowers itself on all fours, sniffing the ground. It can move both ways? Yikes!
|"A mortal! I used to be one, once. Dreadful and boring. Care to cure some of that boredom and help me with a few things?"
|The creature doesn't seem to have a care in the world. It stretches out on the ground to its full length of several feet and throws its head back in a long howl. Shivers roll down your spine and as the creature turns and locks eyes with you, you know who the true apex predator is here.|"Are you small? You seem smaller than other wolves, but perhaps I'm just superior with my height. No matter; you're still useful. Let's get on with it."
|"I can't find any food in this blasted land. You seem good at it. Give me '''3 x full use carcasses'''. Surely you don't need all of the food you catch? You're so small!"|• Give 3x full-use carcasses|"I'm going to need more food before too long, so you may as well get busy. Complete '''2 hunts''' and make it snappy."|• Complete 2x hunts|"How on Earth do you ever get any hunting done? There's far too may predators here. Take down '''2 x Kinfolk cryptids''' so that I can hunt more easily."|• Defeat 2x Kinfolk cryptids|"Fair enough, you did what you were supposed to do. When you get bored again, come back and see me."
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|beastofbrayroad|0/02/Beastofbrayroaddawn.png|9/92/Beastofbrayroadday.png|1/1a/Beastofbrayroaddusk.png|3/3e/Beastofbrayroadnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearless}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatWisdom}}
</div></td>
</tr></table>




{{TimedEncounter|fallentrees|/8/88/fallentreesdawn.png|/8/88/fallentreesday.png|/8/88/fallentreesdusk.png|/8/88/fallentreesnight.png}}<tr><td colspan=3>The path ahead of you is blocked by large fallen trees. It looks like they've been uprooted by the recent disasters and there is significant destruction all around you. Right in the middle of your usual path, too. Damn!</td></tr>
{{CryptidIndependent
 
|Beast of Busco
 
|[[File:beastofbusco.png]]
<tr class='encounter_options'><td style='width: 20%;' >Go Around
|The beast before you resembles a snapping turtle, but it's larger than any you've seen before. It turns its massive head and snaps its beak at you.
<td style='width: 50%; background-color:#d1d1d1' >It will take longer, but you may as well find a way around. You don't really have much choice in the matter, and it's far too dangerous to try and climb over them. As you forge a different path, you come across the scent of a freshly killed carcass that must have gotten caught up in the disaster. Playing it safe was worth it!
<td style='width: 30%; background-color:#d1d1d1'>+1 random critter carcass</td></tr>
 
<tr class='encounter_options'><td style='width: 20%;' >Climb Over
<td style='width: 50%; background-color:#d1d1d1' >This doesn't look too hard! You pick your way over the logs, being careful to avoid slipping. You reach the top and give a howl of triumph. As you begin to climb down the other side, you make the mistake of moving too quickly and find yourself half-falling, half-jumping down to the ground. You hit the dirt hard and notice an open wound on your leg from where a branch snagged it. Seriously? With a grumble you drag yourself home.
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>-5 HP</td></tr>
 
 
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Deciduous Forest, Mountains, Riparian Woodland, Coniferous Forest, Taiga</td></tr></table>
 
 
 
{{TimedEncounter|defeatheredgrouse|/8/88/defeatheredgrousedawn.png|/8/88/defeatheredgrouseday.png|/8/88/defeatheredgrousedusk.png|/8/88/defeatheredgrousenight.png}}<tr><td colspan=3>This half-defeathered grouse already looks like a carcass from afar. The bird barely moves and you're not sure if it's even alive. Suddenly, you notice its eye blink, but you are certain that its condition is beyond any possible treatment.</td></tr>
 
 
<tr class='encounter_options'><td style='width: 20%;' >Kill
<td style='width: 50%; background-color:#d1d1d1' >You don't know what is stronger in your mind. Is it your hunter instinct or an act of mercy? If the bird can't live any longer, it will help others to survive.
<td style='width: 30%; background-color:#d1d1d1'>+1 Grouse Carcass</td></tr>
 
 
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Mountains, Coniferous Forest, Desert, Tundra, Taiga</td></tr></table>




The reptile doesn't necessarily seem aggressive, but its size alone is enough for you to hesitate before moving closer. It seems to be sizing you up, wondering whether or not you are worth its time and energy. It's slow moving, but it doesn't seem to mind and appears to be quite content to watch the world pass by.
|"I could make use of those paws of yours. Come closer, I won't bite. At least not hard..."
|The sound of scraping and heavy movement reaches your ears as you get within sight of the beast. It's moving around, using its claws to kick up dirt and debris. What was it doing? It stops when it catches you staring and lets out a faint hissing noise.|"I didn't scare you off I see. You're made of strong stuff. Ready for your next task?"
|"Moving is hard work, and I need suitable material to make a nest for my eggs. Yes, eggs–you're not the only thing that breeds around here. Bring me '''2 x nesting material''' so that I can keep them safe."|• Give 2x Nesting Material|"I'm starving but I don't feel like fishing for myself. This is where you come in, wolf. Go catch me an '''uncommon fish in the fishing game'''. They are a dime a dozen, so it shouldn't take you long, yes? Get going."|• Catch 1x uncommon fish|"There's a creature that looks like me that keeps skulking around. It poses a threat to me and my territory. Go chase it off, will you? I don't care how you do it, so long as it leaves for good."|• Find the massive turtle in the Riparian Woodland|"Very good, your paws are swift indeed. Leave me be now and come back tomorrow."
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|beastofbusco|e/eb/Beastofbuscodawn.png|4/4b/Beastofbuscoday.png|1/1b/Beastofbuscodusk.png|d/df/Beastofbusconight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>


{{TimedEncounter|injuredbeaver|/8/88/injuredbeaverdawn.png|/8/88/injuredbeaverday.png|/8/88/injuredbeaverdusk.png|/8/88/injuredbeavernight.png}}<tr><td colspan=3>A strong, familiar scent catches your attention and leads you straight to a barely breathing brown ball of fur. The wounded beaver is so weak that it doesn't even try to escape.</td></tr>
<tr class='encounter_options'><td style='width: 20%;' >Offer Healing Salve*
<td style='width: 50%; background-color:#d1d1d1' >A quick observation lets you judge that the beaver's wounds are serious but not lethal. You offer a healing salve for the creature, and determine it should recover in no time. The creature accepts your gift with a surprised stare but it doesn't protest. You decide to check the area for any potential threat to the beaver and you find something useful!
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 Blue Jay Feather</td></tr>
<tr class='encounter_options'><td style='width: 20%;' >Easy prey
<td style='width: 50%; background-color:#d1d1d1' >A quick, painless death is all anyone can ask for.
<td style='width: 30%; background-color:#d1d1d1'>+1 Beaver Carcass</td></tr>
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr>
<tr><td style='background: #d1d1d1;' colspan=3>&#42; This option will only appear if you have a Healing Salve<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Taiga, Coniferous Forest, Mountains, Deciduous Forest, Riparian Woodland</td></tr></table>
{{TimedEncounter|geyser|/8/88/geyserdawn.png|/8/88/geyserday.png|/8/88/geyserdusk.png|/8/88/geysernight.png}}<tr><td colspan=3>You smell the hot, stinky air before you even see the geyser. You've seen geysers before, and this one seems wrong. The water coming out of it is a funny color, and the misty air around it is suffocating. Your lungs burn and your eyes run; the air feels toxic.</td></tr>
<tr class='encounter_options'><td style='width: 20%;' rowspan=3>Run away
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i>
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i>
<td style='width: 30%; background-color:#d1d1d1'>+1 Agouti Carcass</td></tr>
<td style='width: 50%; background-color:#d1d1d1' >You can't stand being near it a moment longer and run away as fast as you can in the other direction.
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr>


<tr class='encounter_options'><td style='width: 20%;' >Investigate*
{{CryptidMerged
<td style='width: 50%; background-color:#d1d1d1' >You make your way closer, to better investigate the geyser for Bessie. It's not long before you are choking and feel the water burning your pelt from the spray. You've gathered enough information for now. Time to head back.
|Belled Buzzard
<td style='width: 30%; background-color:#d1d1d1'>Completion of Bessie's quest</td></tr>
|[[File:belledbuzzard.png]]
|A grizzled old buzzard glares at you with beady eyes. The belly around its neck rings ominously.




<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr>
The bird crouches on the ground, wings half spread out. It appears hunched over, like it's old and the weight of the world is weighing it down. Everytime it moves, the bell chimes with an eerie sound, and the hair on your back prickles and stands on end. This bird means death.
<tr><td style='background: #d1d1d1;' colspan=3>&#42; This option will only appear in the Riparian Woodland if you have the corresponding quest with Bessie<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Mountains, Taiga, Tundra, Glacier</td></tr></table>
|"What are you looking at, ugly? Scared? Good. Now do as I say before my patience runs out."
 
|With its claws clacking on the ground, the buzzard jumps awkwardly across the ground as it chases vermin in the grass. It doesn't appear to be hunting them, exactly...it's chasing them as if it's having fun, bobbing its head back and forth to make the bell ring as it purposefully nearly misses a mouse just to scare it. It turns toward you looking entirely too pleased with itself.|"You're back. Ready for your next task? I'll make it worth your while again."
 
|"Show me how strong you and your pack are. Complete '''3 hunts'''. I don't associate with weaklings. This will prove your strength."|• Complete 3x hunts|"I can see much from high up, and travel long distances with ease. You're land-bound, which makes you inferior, however I'm willing to give you a shot. Let's see how you compare. Send out '''1 scouting mission'''."|• Complete 1x scouting mission|"There's too many creatures around here for my taste. Defeat '''2 x Kinfolk cryptids''' OR '''2 x Independent cryptids''' so I can get on with my plans without interruption."|• Defeat 2x Kinfolk or Independent cryptids (randomized)|"Well would you look at that! You're only mildly useless. Return for another task tomorrow."
 
}}<table class="enemy cryptid">
{{TimedEncounter|scaredblacktail|/8/88/scaredblacktaildawn.png|/8/88/scaredblacktailday.png|/8/88/scaredblacktaildusk.png|/8/88/scaredblacktailnight.png}}<tr><td colspan=3>A young blacktail buck struggles to keep up with his herd, trying to run in vain. He's limping heavily, likely injured from trying to outrun the danger. You doubt he will make it to safety before he's caught up in the disaster.</td></tr>
<tr>
 
<td rowspan=4 class="enemyimage">
 
{{ComplexEnemyVariant|belledbuzzard|b/bd/Belledbuzzarddawn.png|3/3c/Belledbuzzardday.png|3/38/Belledbuzzarddusk.png|8/8b/Belledbuzzardnight.png}}
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Kill
</td>
<td style='width: 50%; background-color:#d1d1d1' >He's in pain, so killing him is a mercy anyway. He wouldn't have made it long. You hurry to take your prize back to your pack before the disaster is upon you.
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<td style='width: 30%; background-color:#d1d1d1'>+1 Blacktail Carcass</td></tr>
</tr><tr>
 
<td class="enemymodifiers">
<td style='width: 50%; background-color:#d1d1d1' >You don't have time to deal with him right now; you need to keep moving so that you don't get caught in the disaster yourself. Your paw kicks up the dirt, something hard dislodges.
<div class="tableflex">
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>
{{ModifierSoftSkin}}
 
</div>
 
</td>
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Riparian Woodland, Coniferous Forest</td></tr></table>
</tr><tr>
 
<th class="enemylevels sub">Modifier Effects</th>
 
</tr><tr>
 
<td class="enemymoves">
{{TimedEncounter|uprightbear|/8/88/uprightbeardawn.png|/8/88/uprightbearday.png|/8/88/uprightbeardusk.png|/8/88/uprightbearnight.png}}<tr><td colspan=3>A large, dark shape moves between the trees ahead and your pelt rises in fear. It's several feet tall, and you're certain it's another cryptid come to challenge you. You brace yourself as it turns and moves from behind the trees. Suddenly you find yourself face to face with...a bear? It stands upright on its hind paws, studying you.</td></tr>
{{MoveSoftSkin}}
 
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>


<tr class='encounter_options'><td style='width: 20%;' >Run away
<td style='width: 50%; background-color:#d1d1d1' >Bears are no joke, no matter this one's odd behavior. It's time to see yourself out. You hurry back the way you came, spotting a red and black item hidden by some leaves.
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>


<tr class='encounter_options'><td style='width: 20%;' >Chase
{{CryptidKinfolk
<td style='width: 50%; background-color:#d1d1d1' >You've had enough weird encounters lately; you don't need normal animals acting weird, too. You lunge at the bear aggressively, causing it to drop to all fours and hightail it in the other direction. Ha! Good riddance. The bear leaves a chunk of meat behind, perhaps he'd been eating it. You gobble it up gratefully.
|Bessie
<td style='width: 30%; background-color:#d1d1d1'>+10% hunger</td></tr>
|[[File:bessie.png]]
|Like a cross between a snake and a fish, the glittering, scaled being before you observes you with a curious gaze. It appears friendly.




<tr><td style='background: #b4b4b4;' colspan=3>Found in: Deciduous Forest, Riparian Woodland, Coniferous Forest, Swamp</td></tr></table>
It sits loosely curled around itself on the ground, shifting back and forth occasionally. It glistens, and smells quite fishy. The creature is huge, and you're certain it could make prey out of you if it wanted. But its eyes are kind, and it leans closer to you with nostrils flaring, taking in your scent.
 
|"Furry thing, aren't you? I bet your fur is soft. I need help from a landwalker like you. Won't you help me?"
 
|The sea creature has stretched itself out along the riverbank, letting the water run over its scales and through its fins. It's peering closely at the water and sitting still, as if watching for movement. Suddenly it dunks its head down, and comes up with a small, wriggling fish and swallows it easily. It notices you watching and waves a tail fin at you in greeting.|"You came back! Thank goodness. I have more for you to do. Are you up for it?"
 
|"This land is in turmoil and all animals are suffering. There is no shortage of disasters occurring. Please, go find '''2 x distressed animals in explore''' and lend them your aid before it's too late."|• Help 2x distressed animals|"As time goes on, more of those evil beings from The Merged keep appearing. Go fight '''2 x of the Merged cryptids''' to show that their kind is not welcome here."|• Defeat 2x the Merged cryptids|"The water here doesn't feel as clean as it should–something is wrong, and we must find out what it is. Find the source and report back to me."|• Find the geyser in the Riparian Woodland|"Well done, little friend! I couldn't have done it without you. Come back and visit tomorrow."
{{TimedEncounter|impaledmuskrat|/8/88/impaledmuskratdawn.png|/8/88/impaledmuskratday.png|/8/88/impaledmuskratdusk.png|/8/88/impaledmuskratnight.png}}<tr><td colspan=3>A grisly sight greets you as you explore the area following the disaster. A muskrat hangs from a freshly splintered stump, impaled by a sharp branch at the end. It seems like the muskrat was caught up at the wrong moment like so many other animals.</td></tr>
}}<table class="enemy cryptid">
 
<tr>
 
<td rowspan=4 class="enemyimage">
<tr class='encounter_options'><td style='width: 20%;' >Take
{{ComplexEnemyVariant|bessie|7/76/Bessiedawn.png|9/94/Bessieday.png|2/27/Bessiedusk.png|2/26/Bessienight.png}}
<td style='width: 50%; background-color:#d1d1d1' >There's no helping it now, so you may as well collect it so that it can feed your pack before it spoils.
</td>
<td style='width: 30%; background-color:#d1d1d1'>+1 Muskrat Carcass</td></tr>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
 
</tr><tr>
 
<td class="enemymodifiers">
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Taiga, Swamp, Tundra, Rainforest</td></tr></table>
<div class="tableflex">
 
{{ModifierSlow}}
 
{{ModifierThickSkin}}
 
</div>
{{TimedEncounter|deadsturgeon|/8/88/deadsturgeondawn.png|/8/88/deadsturgeonday.png|/8/88/deadsturgeondusk.png|/8/88/deadsturgeonnight.png}}<tr><td colspan=3>You stumble upon a really large fish. It smells fresh but it's not close to the shore. Whatever tried to drag it away to eat it apparently failed, leaving this delicious meal for you.</td></tr>
</td>
 
</tr><tr>
 
<th class="enemylevels sub">Modifier Effects</th>
<tr class='encounter_options'><td style='width: 20%;' >Eat
</tr><tr>
<td style='width: 50%; background-color:#d1d1d1' >Mmm, fishy.
<td class="enemymoves">
<td style='width: 30%; background-color:#d1d1d1'>+5% Hunger</td></tr>
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>


<tr class='encounter_options'><td style='width: 20%;' >Ignore It
<td style='width: 50%; background-color:#d1d1d1' >You hesitate for a while but decide to turn back. Whatever caught this fish was big and likely close enough to be a potential threat. Irritated and hungry, you find a small critter's carcass on your way and it cheers you up a bit.
<td style='width: 30%; background-color:#d1d1d1'>+1 Random Critter Carcass</td></tr>


<tr class='encounter_options'><td style='width: 20%;' >Bring to Kipsy*
{{CryptidMerged
<td style='width: 50%; background-color:#d1d1d1' >This has to be the fish that Kipsy was talking about! Without hesitation you clamp your jaws around the narrowest part, and begin dragging it back to Kipsy.
|Blood Sucker
<td style='width: 30%; background-color:#d1d1d1'>Completion of Kipsy's quest</td></tr>
|[[File:bloodsucker.png]]
|An ill-looking creature emerges from the shadows, snarling at you. Its appearance contradicts the level of bloodthirst this being seems to have.




<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr>
A scrawny body with almost naked skin, covered with warts and patches of thin fur, is a sight that would evoke pity more than anything else. You change your mind upon observing the creature more closely. The mouth is full of thin, sharp teeth and it looks ready to jump at you.
<tr><td style='background: #d1d1d1;' colspan=3>&#42; This option will only appear in the Riparian Woodland if you have the corresponding quest with Kipsy<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Riparian Woodland, Swamp, Tundra, Glacier</td></tr></table>
|"You are here for a reason. Want to sort something out for me or not?"
 
|The creature jumps out of the bushes when it hears you coming. Despite knowing you already, it still growls and snorts at you whenever it speaks. It probably doesn't know any other emotion than hate.|"You again? Very well, there is more stuff to deal with. Ready?"
 
|"I have a taste for the blood of something big. Bring me '''3 x full use carcasses''' so I will have a way to kill the time when I wait for you."|• Give 3x full-use carcasses|"I've just finished my latest meal. It was good but not filling at all. I need you to do something for me. That's what you are here for, after all. Defeat '''1 x ____'''. I'll take care of them when you're done."|• Defeat 1x local enemy (randomized): Cougar, Frenzied Razorback, Ocelot, Whitetail Buck|Quest flavor text|• Defeat 2x Kinfolk cryptids|"If I were your size, I'd have done it a lot better. But you're learning fast. Come back tomorrow for the next job."
 
}}<table class="enemy cryptid">
{{TimedEncounter|squishedbighornsheep|/8/88/squishedbighornsheepdawn.png|/8/88/squishedbighornsheepday.png|/8/88/squishedbighornsheepdusk.png|/8/88/squishedbighornsheepnight.png}}<tr><td colspan=3>Loud bleating reaches your ears as you round the bend, and you come across a bighorn sheep helplessly trapped beneath a tree. It's unable to move, and from the looks of it, it's been stuck out here for a while.</td></tr>
<tr>
 
<td rowspan=4 class="enemyimage">
 
{{ComplexEnemyVariant|bloodsucker|2/25/Bloodsuckerdawn.png|8/8a/Bloodsuckerday.png|6/6d/Bloodsuckerdusk.png|5/51/Bloodsuckernight.png}}
<tr class='encounter_options'><td style='width: 20%;' >Kill
</td>
<td style='width: 50%; background-color:#d1d1d1' >There's no way you can move that tree on your own, so the kindest thing is to kill the sheep before it suffers more. As you move the log, you notice something glinting a the tree hollow.
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>
</tr><tr>
 
<td class="enemymodifiers">
 
<div class="tableflex">
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Mountains, Tundra, Taiga</td></tr></table>
{{ModifierNone}}
 
</div>
 
</td>
 
</tr><tr>
{{TimedEncounter|planewreck|/8/88/planewreckdawn.png|/8/88/planewreckday.png|/8/88/planewreckdusk.png|/8/88/planewrecknight.png}}<tr><td colspan=3>A huge mass of broken and rusted metal shaped like a bird is tucked away between the trees and half sunken into the wet ground. Moss and ivy cover it from head to toe, and you're surprised you haven't seen this here before. Perhaps the disasters had something to do with it? You peer at it, unsure if it poses a threat.</td></tr>
<th class="enemylevels sub">Modifier Effects</th>
 
</tr><tr>
 
<td class="enemymoves">
<tr class='encounter_options'><td style='width: 20%;' rowspan=3>Investigate
{{MoveNone}}
<td style='width: 50%; background-color:#d1d1d1' >It doesn't look like it's alive, and when you smell the air all you can scent is the rusted metal and the wet wilderness around you. Emboldened, you pad closer and search around the foreign object for a while. It's ugly, but definitely not a threat. After digging around for a while longer, you find a fun toy. Not so useless after all!
</td>
<td style='width: 30%; background-color:#d1d1d1'>+1 Duck Feather</td></tr>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
{{StatSmarts}}
</div></td>
</tr></table>


<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i>
<td style='width: 30%; background-color:#d1d1d1'>+1 Bone</td></tr>


<td style='width: 50%; background-color:#d1d1d1' >It doesn't look like it's alive, and when you smell the air all you can scent is the rusted metal and the wet wilderness around you. Emboldened, you pad closer and search around the foreign object for a while. It's ugly, but definitely not a threat. After digging around for a while longer, you find a pretty red scale. Sweet!
{{CryptidMergedWNote
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>
|Bloody Bones
 
|[[File:bloodybones.png]]
 
|You can't believe that something that looks like a rotting carcass can even be alive, let alone deadly, but your gut tells you to be careful.
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Rainforest, Grasslands, Swamp</td></tr></table>
 
 
 
{{TimedEncounter|deadcow|/8/88/deadcowdawn.png|/8/88/deadcowday.png|/8/88/deadcowdusk.png|/8/88/deadcownight.png}}<tr><td colspan=3>In the middle of nowhere, you notice a cow's carcass with no visible signs of fight or injuries. The poor creature probably collapsed while looking for water.</td></tr>
 
 
<tr class='encounter_options'><td style='width: 20%;' >Eat
<td style='width: 50%; background-color:#d1d1d1' >The meat is really fresh. If you wait any longer, it won't taste as good.
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+20% hunger</td></tr>
 
<tr class='encounter_options'><td style='width: 20%;' >Take to your den
<td style='width: 50%; background-color:#d1d1d1' >It will take some time but you really don't want to waste even the smallest piece of this juicy meat. It will be enough for a few meals.
<td style='width: 30%; background-color:#d1d1d1'>-5% Energy<br>+1 Bovine Carcass</td></tr>
 
<tr class='encounter_options'><td style='width: 20%;' >Take it to Fresno Nightcrawler*
<td style='width: 50%; background-color:#d1d1d1' >Dragging this heavy carcass back to the Fresno Nightcrawler's place will be a real struggle, but you already agreed to help them. When the creature gets its food, it will probably leave everyone else in peace for some time.
<td style='width: 30%; background-color:#d1d1d1'>Completion of Fresno Nightcrawler's quest</td></tr>
 
 
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr>
<tr><td style='background: #d1d1d1;' colspan=3>This option will only appear in the Desert if you have the corresponding quest with Fresno Nightcrawler<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Prairie, Desert</td></tr></table>




While the skinny, distorted body of the creature looks weak, its lidless eyes embedded in a skull-like face are glowing with bloodthirst. If your worst thoughts could take a form, they would look like this abomination. When it focuses its gaze on you, you start to feel anxious.
|"Done admiring me? Follow my orders and I may let you live a little longer."
|Protruding bones visible under a thin layer of dirty skin look as if they could pierce the creature's flesh easily. It's almost painful to look at it but it affects you less than during the first encounter. Hissing breath shows the creature's impatience when you come back. Better to have good news.|"I'm starting to like this. I'll let you prove your skills before I decide what to do with you. Ready to get to work?"
|"Bring me '''5 x ____''' so I won't have to waste my time. If it's not too difficult for you, then stop staring at me and move!"|• Give 5x bone items*|“I'm getting hungry. Bring me '''3 x full use carcasses''' before my patience runs out. I don't care where it's from and how you obtain it. If you don't hurry, I may eat you instead."|• Give 3x full-use carcasses|"You want to join me? Amusing idea but...fine. Show me what you are made of. Defeat '''2 x Kinfolk cryptids''' and convince me."|• Defeat 2x Kinfolk cryptids|"Funny thing, you're not so useless. Get lost now. Come back tomorrow."|* Exact required items will be randomized between Bone and Whale Rib Bone
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|bloodybones|4/4e/Bloodybonesdawn.png|7/77/Bloodybonesday.png|6/62/Bloodybonesdusk.png|5/5d/Bloodybonesnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>


{{TimedEncounter|deadgoose|/8/88/deadgoosedawn.png|/8/88/deadgooseday.png|/8/88/deadgoosedusk.png|/8/88/deadgoosenight.png}}<tr><td colspan=3>A dead goose lays out in the open, its feathered body ruffled and nearly unmarked. You sniff it curiously, searching for any sign that a predator is nearby. You only smell the stench of death, and there's no bite marks at all. Did it fall from the sky? You notice the neck is twisted at an odd angle, and wonder if that was the cause of its demise.</td></tr>


{{CryptidIndependent
|Bloody Mary
|[[File:bloodymary.png]]
|A blood-spattered figure steps out of a ghostly mirror. Where did the mirror come from?


<tr class='encounter_options'><td style='width: 20%;' >Take
<td style='width: 50%; background-color:#d1d1d1' >Clearly this is no one's prey, and if you don't take it, someone else will. It should make a nice meal.
<td style='width: 30%; background-color:#d1d1d1'>+1 Meat Chunks [Medium]</td></tr>
<tr class='encounter_options'><td style='width: 20%;' >Eat
<td style='width: 50%; background-color:#d1d1d1' >May as well take advantage of an easy meal! You take some of the loose feathers with you, too, knowing they'll be useful.
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+10% Hunger</td></tr>
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Taiga, Tundra, Glacier</td></tr></table>
{{TimedEncounter|massiveturtle|/8/88/massiveturtledawn.png|/8/88/massiveturtleday.png|/8/88/massiveturtledusk.png|/8/88/massiveturtlenight.png}}<tr><td colspan=3>A large snapping turtle blocks your path, letting out a hiss and standing its ground. You must have encroached on its territory!</td></tr>
<tr class='encounter_options'><td style='width: 20%;' >Back Away
<td style='width: 50%; background-color:#d1d1d1' >You decide that confronting this beast isn't worth it. Its beak looks sharp and its shell impenetrable. You'd rather wait to fight another day. As you head in the opposite direction, you stumble upon a glowing scale. Sweet!
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>
<tr class='encounter_options'><td style='width: 20%;' >Antagonize
<td style='width: 50%; background-color:#d1d1d1' >The turtle may be large, but you're much bigger. Taller, too. You decide to have a little fun and begin antagonizing the beast, swiping a paw and darting out of the way as it turns and snaps at you. You do this for a while until the turtle has finally had enough and lumbers away, hissing as it leaves.
<td style='width: 30%; background-color:#d1d1d1'>+2 [[File:Icon-cryptid-scale.png]] CS<br>-3% Energy</td></tr>
<tr class='encounter_options'><td style='width: 20%;' >Defend Beast of Busco's territory*
<td style='width: 50%; background-color:#d1d1d1' >This turtle doesn't look so tough! You snarl and charge the creature, snapping at the soft flesh outside of its shell. The turtle hisses and backs away, threatened, and you pursue it relentlessly until it flees well outside of the area. It won't come back anytime soon. Success!
<td style='width: 30%; background-color:#d1d1d1'>Completion of Beast of Busco's quest</td></tr>
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr>
<tr><td style='background: #d1d1d1;' colspan=3>&#42; This option will only appear in the Riparian Woodland if you have the corresponding quest with Beast of Busco<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Riparian Woodland, Swamp</td></tr></table>


Bloody Mary looks at herself in the mirror, admiring her appearance. Or was she seeing visions? You move closer, but she turns and blocks your gaze from the mirror.
|"The future spoke to me and told me you were coming. I've prepared some special tasks just for you."
|The mirror stands alone, with no sign of the woman. You inspect all around it, but she is nowhere to be found. As you sniff the air, a hand reaches out from the mirror and taps you on your back. With a yelp you leap into the air, and you hear laughter coming from the mirror.|"Welcome back, future wolf. I still have need of you."
|"I need to stabilize my mirror. Bring me '''5 x large rocks''' so that it doesn't fall over and break."|• Give 5x Large Rock|"Regretfully this form gets injured rather easily. Get me '''2 x healing salves''' to have on hand."|• Give 2x Medicine: Healing Salve|"You know what I like? Violence. Go defeat '''2 x of the Merged cryptids''' so that I can enjoy their misery."|• Defeat 2x the Merged cryptids|"Good. Rest up and return tomorrow...like I know you will."
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|bloodymary|d/dd/Bloodymarydawn.png|b/b1/Bloodymaryday.png|c/c5/Bloodymarydusk.png|4/49/Bloodymarynight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearless}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>




{{TimedEncounter|drownedcar|/8/88/drownedcardawn.png|/8/88/drownedcarday.png|/8/88/drownedcardusk.png|/8/88/drownedcarnight.png}}<tr><td colspan=3>The bank of the river is oddly shallow for this time of the year, and you wonder where all of the water has gone. Up ahead you see an odd, misshapen object stretching across the water. The water in front of it is shallow, while the water behind is much deeper. What's going on?</td></tr>
{{CryptidMerged
 
|Bogeyman
 
|[[File:bogeyman.png]]
<tr class='encounter_options'><td style='width: 20%;' >Investigate
|A fur-less, upright being that's closer to a skeleton than a man shrieks at you and reveals a maw of razor sharp teeth. A long finger gestures at you to come closer.
<td style='width: 50%; background-color:#d1d1d1' >You pad closer, and although you can't reach it where it sits, it's clear that this thing isn't natural. It's an odd color that's fading in spots, sharp edges that look lethal. Debris has built up around it, and it looks like it's blocking the flow of the water. You're sure that it wasn't here only a short time ago--you know this land well. Maybe it was caused by one of the disasters? There's not much you can do, and you decide it's best to move on.Something washed up on the shore nearby catches your eye as you leave. Score!
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>
 
<tr class='encounter_options'><td style='width: 20%;' >Explore the blockage*
<td style='width: 50%; background-color:#d1d1d1' >This must be what's blocking the water that Champ told you about! It's almost like a beaver's dam, blocking the flow of the water with debris built up around it. This was not made by any animal, though. It's twisted and full of sharp edges, and there's a funny smell in the air. There's no hope of you freeing it--it's much too big, and you could drown in the process. Frustrated that you can't do anything to help, you decide to report back to Champ on what you found.
<td style='width: 30%; background-color:#d1d1d1'>Completion of Champ's quest</td></tr>
 
 
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr>
<tr><td style='background: #d1d1d1;' colspan=3>&#42; This option will only appear in the Riparian Woodland if you have the corresponding quest with Champ<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Riparian Woodland, Taiga</td></tr></table>
 
 
 
{{TimedEncounter|injuredskua|/8/88/injuredskuadawn.png|/8/88/injuredskuaday.png|/8/88/injuredskuadusk.png|/8/88/injuredskuanight.png}}<tr><td colspan=3>You are about to grab the injured bird, expecting it to be dead and good for a meal, but change your mind at the very last second. The skua is still alive but very weak and completely vulnerable in an open space where everyone can see it just as you did.</td></tr>
 
 
<tr class='encounter_options'><td style='width: 20%;' >Kill
<td style='width: 50%; background-color:#d1d1d1' >You decide to kill the bird anyway. It's a rare opportunity to have some fresh meat without any effort, especially in such unfriendly areas like this one.
<td style='width: 30%; background-color:#d1d1d1'>+10% hunger</td></tr>
 
<tr class='encounter_options'><td style='width: 20%;' >Let it be
<td style='width: 50%; background-color:#d1d1d1' >You are not hungry at the moment so the skua can consider itself lucky. You only sniff around it without any specific purpose but you notice that the bird lost some feathers and help yourself.
<td style='width: 30%; background-color:#d1d1d1'>+3 Skua Feathers</td></tr>
 
 
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Tundra, Glacier</td></tr></table>
 
 
 
{{TimedEncounter|shipwreck|/8/88/shipwreckdawn.png|/8/88/shipwreckday.png|/8/88/shipwreckdusk.png|/8/88/shipwrecknight.png}}<tr><td colspan=3>Disasters and the recent changes to the land has made the ocean reveal its hidden and long forgotten treasures. The old, wrecked ship that sits before you is both scary and tempting. It's covered with all sorts of marine life forms and many different smells. Who knows when there will be another opportunity to investigate something like this?</td></tr>
 
 
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Check it out
<td style='width: 50%; background-color:#d1d1d1' >You enter the shipwreck carefully. Its original creators are long gone but you can feel that you aren't the first one to check it out since it surfaced. A loud, rumbling growl echoes inside, making you feel as if you are inside of a dead monster. Taken by surprise, you don't even check to see what kind of creature tries to chase you off but maybe that's better for you.
<td style='width: 30%; background-color:#d1d1d1'>-5% energy</td></tr>
 
<td style='width: 50%; background-color:#d1d1d1' >It takes a while before you gather enough courage to enter the shipwreck. It's been out of the water long enough to have some parts of it dry again. Each noise, unknown and alien to you, sounds like a warning. Overcoming your fear proves worth it though, you've found something interesting!
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>
 
<tr class='encounter_options'><td style='width: 20%;' >Investigate for Snow Wasset*
<td style='width: 50%; background-color:#d1d1d1' >This structure is definitely a work of human hands, made for reaching faraway lands. It's destroyed and only a shade of its former glory, yet you still feel respect and even a bit anxious as you cross over the threshold. Complete stillness and silence encourages your paw steps as you sniff carefully around. You try to remember everything to report back to Snow Wasset. You have no idea why it needs this information but you don't plan to ask.
<td style='width: 30%; background-color:#d1d1d1'>Completion of Snow Wasset's quest</td></tr>
 
 
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr>
<tr><td style='background: #d1d1d1;' colspan=3>&#42; This option will only appear in the Glacier if you have the corresponding quest with Snow Wasset<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Tundra, Glacier</td></tr></table>
 
 
 
{{TimedEncounter|polarscientist|/8/88/polarscientistdawn.png|/8/88/polarscientistday.png|/8/88/polarscientistdusk.png|/8/88/polarscientistnight.png}}<tr><td colspan=3>The bright color of its strange clothing makes this human visible from far away. It's hard to ignore even when you want to focus on something else. He's alone, paying attention to his equipment more than to the possible dangers around him.</td></tr>
 
 
<tr class='encounter_options'><td style='width: 20%;' >Report to Shadow Being*
<td style='width: 50%; background-color:#d1d1d1' >You follow the human for a while, observing his actions carefully. The scientist is traveling forward rather slowly, taking his time to check his weird tools, completely focused on the ground. You will probably have enough time to report everything to Shadow Being before the human makes it too far.
<td style='width: 30%; background-color:#d1d1d1'>Completion of Shadow Being's quest</td></tr>
 
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Wait and check the area
<td style='width: 50%; background-color:#d1d1d1' >You know well that humans always take a lot of stuff when they travel. Some of it is garbage, but other items could be useful. You are considering an attack at first, but their gear is unpredictable and even harmless-looking tools may turn out to be dangerous. To your disappointment, this human hasn't lost anything.<br><br>It seems that you won't come back empty-pawed after all, though. Nice find!
<td style='width: 30%; background-color:#d1d1d1'>+1 Random Feather</td></tr>
 
<td style='width: 50%; background-color:#d1d1d1' >You know well that humans always take a lot of stuff when they travel. Some of it is garbage, but other items could be useful. You are considering an attack at first, but their gear is unpredictable and even harmless-looking tools may turn out to be dangerous. To your disappointment, this human hasn't lost anything.
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr>
 
<tr class='encounter_options'><td style='width: 20%;' >Follow
<td style='width: 50%; background-color:#d1d1d1' >It's always worth trying to follow a human. They may lead you to delicious stuff or lose something from their weird backpacks along the way. If they are not careful, they may even end up as a meal.<br><br>The human drops something behind him and you warily wander over to investigate. A tasty morsel of food - you tuck in as the human disappears from view.
<td style='width: 30%; background-color:#d1d1d1'>+10% Hunger</td></tr>
 
 
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr>
<tr><td style='background: #d1d1d1;' colspan=3>&#42; This option will only appear in the Tundra if you have the corresponding quest with Shadow Being<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Tundra, Glacier</td></tr></table>




The monster paces around with an uneven, hunched gait with a shadowy substance pouring off of it. It has no smell and seems to dissipate into the air, but your stomach lurches uneasily. It turns and stares you down with its mouth gaping wide and gnashing as if it would like to eat you for lunch.
|"Who're you, furry? You're warm...you mortals move so easily. Help me or I'll decide that you're a nice, tasty snack."
|The Bogeyman is very still, staring over the landscape with a blank expression. It doesn't even twitch as you sit and watch it, and you're curious if it's even real. As you move closer, its head suddenly jerks around and each of its body parts comes to life as it turns to face you. Creepy.|"Back for more I see. Either you're daft or you're very daft. Doesn't matter which to me, just do as I ask."
|"Everyone has to eat, we're all a part of the food chain. Yes, even me, furry. Don't look so surprised. Bring me '''3 x full use carcasses'''. You're rather helpful and I'd hate to eat you instead. Off you go."|• Give 3x full-use carcasses|"Bah! Do those Kinfolk never go away? No matter how many times I threaten them, they keep coming back. Go defeat '''2 x Kinfolk cryptids''' to show them I mean business. Any will do, just make sure they get the message."|• Defeat 2x Kinfolk cryptids|"This cold, barren land is horrid. I feel so exposed out here; how do you live here? I need a place to inhabit, and you're going to find me something suitable. Explore the area and don't come back until you've found something."|• Find the abandoned house in the Tundra|"You actually completed the task? Impressive. I won't eat you...for now. Come back later for more."
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|bogeyman|5/59/Bogeymandawn.png|6/62/Bogeymanday.png|a/a5/Bogeymandusk.png|7/7e/Bogeymannight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</div>
<h3 class="c-header active">Biome-Exclusive Encounters</h3>
</td>
<div class="c-content" style="display: block;">
</tr><tr>
== Biome-Exclusive Encounters ==
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>




{{TimedEncounter|pronghare|/8/88/prongharedawn.png|/8/88/pronghareday.png|/8/88/prongharedusk.png|/8/88/prongharenight.png}}<tr><td colspan=3>A pronghorn bursts from the tall grass, heading right for you! You scramble to get out of the way, and notice with a shock that it's not a pronghorn at all. It looks like one, but the back feet that sail past your head aren't hooves--they're paws! Long ears like a rabbit flick upwards as it runs, and it takes you a moment to realize that it has come to a halt, staring at you with glowing green eyes.</td></tr>
{{CryptidKinfolk
|Buntail
|[[File:buntail.png]]
|You really can't decide if this strange creature is a big rabbit or a really small deer. Paws and hooves together are so confusing that you can't stop staring.




<tr class='encounter_options'><td style='width: 20%;' >Chase
Frozen in fear, ready to dart away, it checks all avenues of escape. Finally, it risks looking straight into your eyes. You find the small antlers on its head quite fascinating and you take one step towards it to check them out. To your surprise, the creature doesn't dart away.
<td style='width: 50%; background-color:#d1d1d1' >What was it waiting for? You leap at it and it flags its tail and darts several paces away before stopping to turn and look at you again. Did it want you to chase it? You decide to humor the creature and begin to chase after it, admiring how easily it traverses the grassy plane. After a while you fall behind, tiring more easily than it does. Phew! What a workout!
|"You could eat me if you wanted, but if you are concerned about the current situation, you could help me instead."
<td style='width: 30%; background-color:#d1d1d1'>-5% Energy</td></tr>
|Buntail looks busy with its own stuff, probably gathering food or other supplies for its newly-established den. It doesn't stop working even when you come closer. It has apparently started to feel more comfortable around you which is both nice and odd.|"Trusting you was the right decision, really. Will you consider taking another task? There's much to do."
</table>
|"This task may seem too easy for you but it will save a lot of my time. I really need '''5 x large leaves'''. Do you have it by any chance?"|• Give 5x Large Leaf|"I completely forgot to keep an eye on my supplies. I don't need much but '''2 x healing salves''' would help me feel safe here in the event something happens and I'm injured. Come back when you have them."|• Give 2x Medicine: Healing Salve|"I could ask you to help me with my struggles, but there are creatures fighting for their lives as we speak. They need you more than I do now. Help '''2 x distressed animals in explore''' and return quickly to let me know how it went."|• Help 2x distressed animals|"I appreciate your effort. Come back tomorrow, our job here isn't done yet."
 
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|buntail|0/0f/Buntaildawn.png|7/7f/Buntailday.png|b/bb/Buntaildusk.png|a/ae/Buntailnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierPrey}}
{{ModifierSPrey}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MovePreySmallPrey}}
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>




{{TimedEncounter|blonk|/8/88/blonkdawn.png|/8/88/blonkday.png|/8/88/blonkdusk.png|/8/88/blonknight.png}}<tr><td colspan=3>Wet snorting noises alert you to the presence of some other creature, and you suddenly find yourself nose-to-nose with a pig-like animal with saggy skin and weeping eyes. They stand frozen, just as surprised to see you as you are them. They smell funny, and don't quite belong.</td></tr>
{{CryptidKinfolkWNote
|Cactus Cat
|[[File:cactuscat.png]]
|The creature in front of you is definitely one of the weirdest beings you've ever seen. It would be a feline resembling a bobcat if not for the long, sharp thorns covering its body and branching tail swishing slowly from side to side. Flowers also bloom on its body.




<tr class='encounter_options'><td style='width: 20%;' >Back away
You're careful not to go too close to the weird thorns on its body, but the feline's attitude seems friendly. It's circling you in turn, keeping a safe distance from you as well. Despite its odd looks, you don't feel uneasy. It feels as if the creature has already adapted to this place.
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i>
|"Don't be afraid. If I wanted to hurt you, I would have already done so."
<td style='width: 30%; background-color:#d1d1d1'><i>(not recorded)</i></td></tr>
|You feel the cat's gaze more than you notice it at first. The outwardly calm pose and movements of the creature are hiding its inner tension. It's clear that your actions and help are a part of a bigger plan.|"You seem to be cut out for this job. Your help may change a lot. I've got another quest for you when you're ready."
 
|"I have some knowledge about herbs and preparing various mixtures. Usually, I don't ask for help, but I desperately need a few ingredients. If you see '''5 x ____''', bring them to me so I can make use of it."|• Give 5x Desert herbs*|"I've heard that there are some trained scouts in your pack. Send out '''1 scouting mission''' and share every detail you can. No one will surprise us if we know every stone here."|• Complete 1x scouting mission|"There is no peaceful solution when it comes to the Merged. If we want to make this world a little less chaotic, we must fight them. Defeat '''2 x of the Merged cryptids''' and you will see the positive changes when they are gone."|• Defeat 2x the Merged cryptids|"You made it sooner than I expected. It's all for today but come back tomorrow."|* Exact required herbs will be randomized between Aloe, Cedar Bark, Chaparral, Oregano, Tansy, and Tobacco
<tr class='encounter_options'><td style='width: 20%;' >Sniff
}}<table class="enemy cryptid">
<td style='width: 50%; background-color:#d1d1d1' >The creature seems relatively harmless. In fact, it appears to be quite frightened of you. It's frozen in place, trembling. You lower yourself to the ground and sniff at it gently, showing you're not a threat. After a moment it seems to relax, and begins sniffing you back. You touch noses, and with a snort it turns away to go about its business. It seems you've made a friend!
<tr>
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>
<td rowspan=4 class="enemyimage">
 
{{ComplexEnemyVariant|cactuscat|b/ba/Cactuscatdawn.png|5/5d/Cactuscatday.png|a/a5/Cactuscatdusk.png|d/d9/Cactuscatnight.png}}
<tr class='encounter_options'><td style='width: 20%;' rowspan=3><i>option unconfirmed:</i><br>*
</td>
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<td style='width: 30%; background-color:#d1d1d1'>Completion of Squonk's quest</td></tr>
</tr><tr>
 
<td class="enemymodifiers">
 
<div class="tableflex">
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr>
{{ModifierSoftSkin}}
<tr><td style='background: #d1d1d1;' colspan=3>&#42; This option will only appear if you have the corresponding quest with Squonk<br></td></tr></td></tr></table>
</div>
 
</td>
 
</tr><tr>
 
<th class="enemylevels sub">Modifier Effects</th>
{{TimedEncounter|lavabearjuvenile|/8/88/lavabearjuveniledawn.png|/8/88/lavabearjuvenileday.png|/8/88/lavabearjuveniledusk.png|/8/88/lavabearjuvenilenight.png}}<tr><td colspan=3>While it's not wise to approach any bear, this strange one looks cute despite the red glow in its eyes. A weak growl comes out of its throat but it only makes it look even cuter with its fuzzy fur and little size. You can't help but approach it.</td></tr>
</tr><tr>
<td class="enemymoves">
{{MoveSoftSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>




<tr class='encounter_options'><td style='width: 20%;' >Play
{{CryptidIndependent
<td style='width: 50%; background-color:#d1d1d1' >You hesitate at first but there is no adult Lava Bear in sight. You wag your tail and bark at the cub, trying to show your good intentions, but it continues to look at you with a hostile expression and exposed teeth. After several attempts, you get tired of trying. This is the least friendly cub of any species you've ever come across. You leave in a huff without looking back. Luckily, there is something more interesting sticking out of the sand, cheering you up a bit after the failed attempt at friendship with the bear.
|Cadborosaurus
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr>
|[[File:cadborosaurus.png]]
</table>
|The elegant, slippery creature before you resembles an elongated seal. It blinks its expressionless blue eyes and you try to ascertain if it's friendly.




 
Seals could be food, but you doubt this creature would even let you get close. It's much larger than a seal and would likely require an entire wolf pack to take down. It shifts on the ice and whips its heavy, likely deadly tail across the frozen ground pointedly as it assesses you.
{{TimedEncounter|lavabearcub|/8/88/lavabearcubdawn.png|/8/88/lavabearcubday.png|/8/88/lavabearcubdusk.png|/8/88/lavabearcubnight.png}}<tr><td colspan=3>You notice a ball of light fur from afar. You're sure of it: it's a lava bear cub wandering around! It doesn't look happy to see you.</td></tr>
|"I'll not be your prey, little wolf. I doubt you could even get close. I'll give you something better if you help me with something. Deal?"
 
|Cadborosaurus sits on the edge of the ice, its long neck plunged deep into the water. Its breathing is slow and barely noticeable, and the water doesn't even stir. What was it doing? It must have heard your pawsteps on the ice and pulls up out of the water and glares at you in annoyance.|"Not had your fill yet, hmm? Very well, I have more for you to do."
 
|"The cold ice can be nice, but I want to be able to sun myself. Go find me '''5 x large rocks''' so that I can make myself a suitable sunning spot. Make sure they're good size, too, not some measly pebbles."|• Give 5x Large Rock|"I can't survive on fish alone, I need something more substantial. Give me '''3 x full use carcasses'''. Any kind of animal will do, so long as it's juicy and delicious."|• Give 3x full-use carcasses|"It's time for me to eat, which means it's time for you to be useful. Go catch me an '''uncommon fish in the fishing game'''. I'll be waiting, and so will my stomach."|• Catch 1x uncommon fish|"Very good, you did that well. Come back tomorrow to complete another task."
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Play
}}<table class="enemy cryptid">
<td style='width: 50%; background-color:#d1d1d1' >You go closer, trying to cheer the cub up a bit. Hesitant at first, it finally shows its natural curiosity, sniffing you and touching your fur. It's not that different from cubs in your den and you spend some time together wrestling and tussling. You find yourself disappointed that you can't take it home. You need to continue your journey but you feel refreshed and your mood is definitely better.
<tr>
<td style='width: 30%; background-color:#d1d1d1'>+5 HP</td></tr>
<td rowspan=4 class="enemyimage">
 
{{ComplexEnemyVariant|cadborosaurus|6/61/Cadborosaurusdawn.png|0/05/Cadborosaurusday.png|b/b8/Cadborosaurusdusk.png|0/0a/Cadborosaurusnight.png}}
<td style='width: 50%; background-color:#d1d1d1' >While the cub's expression doesn't look inviting, there is no adult bear nearby. It can't hurt to go closer. It's just like the pups in your den. You bow playfully, trying to invite the cub to relax but it still snarls and growls. It would be considered cute if not for the sharp pain that comes afterward. The little brat bit you!
</td>
<td style='width: 30%; background-color:#d1d1d1'>-2 HP</td></tr>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
 
</tr><tr>
<tr class='encounter_options'><td style='width: 20%;' >Ignore
<td class="enemymodifiers">
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i>
<div class="tableflex">
<td style='width: 30%; background-color:#d1d1d1'>+10% Energy</td></tr>
{{ModifierSlow}}
 
{{ModifierThickSkin}}
<tr class='encounter_options'><td style='width: 20%;' >Come with me. I'll take you home*
<td style='width: 50%; background-color:#d1d1d1' >The cub still doesn't look excited, keeping a safe distance behind you, but it's following you without much fuss. It tries to slow you down and stops at every possible opportunity but at least it's not running away.
<td style='width: 30%; background-color:#d1d1d1'>Completion of Lava Bear's quest</td></tr>
 
 
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr>
<tr><td style='background: #d1d1d1;' colspan=3>&#42; This option will only appear if you have the corresponding quest with the Lava Bear<br></td></tr></td></tr></table>
 
 
 
{{TimedEncounter|giantsquid|/8/88/giantsquiddawn.png|/8/88/giantsquidday.png|/8/88/giantsquiddusk.png|/8/88/giantsquidnight.png}}<tr><td colspan=3>The sight before you is one you never expected to see: a squid outside of the water, traversing the land as easily as any mammal. It's not any ordinary squid, either. It's monstrous and imposing, blocking your way, unfazed when you bare your teeth.</td></tr>
 
 
<tr class='encounter_options'><td style='width: 20%;' >Growl
<td style='width: 50%; background-color:#d1d1d1' >The creature does not understand your body language and apparently needs another sign to know who's the boss here. You let out a low, beastly growl, taking a few steps forward. To your surprise, the creature hesitateds, as if it's calculating its chances. You don't really want to fight, your threats have worked. The squid retreats, letting you pass. You notice something buried in the snow.
<td style='width: 30%; background-color:#d1d1d1'>+1 Dandelion</td></tr>
 
<tr class='encounter_options'><td style='width: 20%;' >Find a different path
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i>
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 Owl Talon</td></tr>
 
<tr class='encounter_options'><td style='width: 20%;' >Fight for Akhlut*
<td style='width: 50%; background-color:#d1d1d1' >You're not as experienced as Akhlut and you wouldn't be able to fight this creature underwater, but it's on the shore now and you have an advantage. The squid's size is intimidating but the creature could not predict how fast and agile you are. With only a few scratches, you manage to chase the squid away. Akhlut's territory is clear now.
<td style='width: 30%; background-color:#d1d1d1'>Completion of Akhlut's quest</td></tr>
 
 
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr>
<tr><td style='background: #d1d1d1;' colspan=3>&#42; This option will only appear if you have the corresponding quest with Akhlut<br></td></tr></td></tr></table>
 
</div>
</div>
<h2 class="c-header active">Cryptids</h2>
</td>
<div class="c-content" style="display: block;">
</tr><tr>
== Cryptids ==
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>


Strange creatures have been appearing recently... and it's unclear whether they're the cause of the havoc, or if they originated from it.


</div>
{{CryptidKinfolk
<h3 class="c-header active">Discovering Cryptids</h3>
|Cajun Sasquatch
<div class="c-content" style="display: block;">
|[[File:cajunsasquatch.png]]
== Discovering Cryptids ==
|A shaggy, long-armed creature is dangling from a low-hanging vine. It tilts its head at you in a playful way.
You can encounter Cryptids while exploring normally during the Cataclysms event. They can be found in every biome, at every time of day.




'''There are 72 total Cryptids, with 6 found in each biome.'''
You stare at the creature and it stares right back. You want to look away, but the staring contest ensuing is too intense to resist. Who will win? Will the creature blink first? You feel something slimy go over your feet and jump back in surprise. A vine...which the creature surely could not have commanded to trip you and break your stare, right?
 
|"You lasted longer than most! But my stare is unmatched. Come, I have a task for you."
 
|The creature is sitting in the nearby muck, slathering mud through its hair and looking quite pleased. A horrible smell reaches your nose, and you know it has to be coming from the creature. Was it taking a bath? A...mud bath? It turns when it sees you, shooting you a muddy grin.|"Still falling for that, I see. Back so soon?"
You will be notified on your explore page when you have discovered a new Cryptid.
|"Let's start off with something easy. Bring me '''5 x large leaves'''. They shouldn't be too hard to find, and it will be a good test of your searching skills."|• Give 5x Large Leaf|"I like the mud, but I want a dry place to sleep. Bring me '''2 x nesting material''' so that I can make a nice bed out of the mud."|• Give 2x Nesting Material|"There is so much pain and suffering during these disasters, but we can't prevent them. We can only help in the aftermath. Please help '''2 x distressed animals in explore'''."|• Help 2x distressed animals|"Well done I say. Carry on now, and come back tomorrow."
 
}}<table class="enemy cryptid">
 
<tr>
<img src="https://cdn.discordapp.com/attachments/879247980962672640/1011358260005183499/Screen_Shot_2022-08-22_at_1.36.04_PM.png">
<td rowspan=4 class="enemyimage">
 
{{ComplexEnemyVariant|cajunsasquatch|d/df/Cajunsasquatchdawn.png|2/29/Cajunsasquatchday.png|5/53/Cajunsasquatchdusk.png|1/1f/Cajunsasquatchnight.png}}
 
</td>
After this, you will be able to visit the Cryptid on the [https://www.wolvden.com/cryptids Cryptid Dens] page, under the Event section.
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
 
</tr><tr>
 
<td class="enemymodifiers">
<p class="text-center"><img src="https://cdn.discordapp.com/attachments/879247980962672640/1011358514523947058/Screen_Shot_2022-08-22_at_1.37.22_PM.png" style="width: 75%;"></p>
<div class="tableflex">
 
{{ModifierNone}}
</div>
</div>
<h3 class="c-header active">Cryptid Factions, Quests, and Reputation</h3>
</td>
<div class="c-content" style="display: block;">
</tr><tr>
== Cryptid Factions, Quests, and Reputation ==
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>


<div style="text-align:center;">'''Factions'''</div>


{{CryptidKinfolk
|Celofay
|[[File:celofay.png]]
|Amber eyes in a silvery face blink at you from the tall grass. The tufted, pointed ears remind you of a lynx.


All cryptids are broken into one of three factions; '''Independent, Kinfolk, and The Merged'''.


 
This cat is larger than a lynx when you look closer, and they are wiry, almost gaunt. The feline waves its long tail in greeting, then throws its head back and lets out a screeching cry. Your head feels fuzzy, and for a moment you forget where you are. It fades after a moment and you are left confused.
Per the [https://www.wolvden.com/chatter/topic/820859 post announcing the event], each faction has its own agenda.
|"Company at last! I knew my song would bring someone to me. Did you like it? Anyway, I need your help! Don't worry, you'll be rewarded for your time."
 
|Celofay is crouched low, staring at something in the long grass. An odd sound comes from its mouth, different from any sound it has made before, and it stops abruptly before another follows it. Was it calling something? You see a small rodent stumble toward the cat's paws, and it quickly dispatches it.
The Independent are a neutral faction, some tending to lean more towards Kinfolk or The Merged in certain instances.
|"My song is usually enough to scare most away after the first time, but you're brave, aren't you? Ready for the next task?"|"I've been spending so much time chasing off Merged scum that I haven't had any time–let alone the energy–to hunt for myself. Can you help me out? You'll be rewarded! I don't need much. Bring me '''3 x full use carcasses'''."|• Give 3x full-use carcasses|"We must keep our minds and claws sharp! A good way to do that is through hunting. Complete '''3 hunts''' and you'll have earned your rest for the day."|• Complete 3x hunts|"It feels like I'm endlessly fighting off those Merged jerks. I'm exhausted and need a rest, but there are still more nearby. Would you help me out? Defeat '''2 x of the Merged cryptids'''."|• Defeat 2x the Merged cryptids|"Very good, friend. I couldn't have done it without your help. Come back and see me tomorrow...pretty please?"
 
}}<table class="enemy cryptid">
Kinfolk are kind and wish for the land to heal. They do not seek fights with local wildlife.
<tr>
 
<td rowspan=4 class="enemyimage">
The Merged wish to further their own goals by any means necessary, and they are not opposed to cruelty. They fight relentlessly with the Kinfolk.
{{ComplexEnemyVariant|celofay|a/a0/Celofaydawn.png|1/1f/Celofayday.png|d/de/Celofaydusk.png|1/17/Celofaynight.png}}
 
 
It is up to you to decide which faction you would like to side with!
 
 
<div style="text-align:center;">'''Quests'''</div>
After you have discovered a cryptid, you can visit them on the [https://www.wolvden.com/cryptids Cryptid Den] page. Here, they will greet you, and request your help with a quest.
 
 
Cryptid quests help you gain reputation with certain factions, which is used to unlock shop items.
 
You can take 24 quests per rollover, but only 1 quest from each cryptid per rollover. You cannot do all 24 quests with one cryptid, and must have at least 24 unique cryptids unlocked to reach this amount if you wish.
 
 
'''The first cryptid quest you take every rollover will reward +50 reputation with the faction of the cryptid you took it from, and -5 reputation with the other two factions.''' Every quest after this, until your next rollover, will reward +10 reputation with the faction you took it with, and -5 reputation with the other two factions.
 
 
Each quest will also grant [[File:icon-cryptid-scale.png]] 5 Cryptid Scales.
 
 
Each cryptid has a small pool of quests which it can give you, depending on the biome you found it in and the faction it is in. You can view all possible cryptid quests in the list of cryptids further down in this guide.
 
 
The tasks that cryptids have you complete, besides turning in items, '''will always be accomplishable in the biome you found the cryptid in'''. For example, if a Prairie cryptid asks you to battle a certain enemy, the enemy will always be able to be found in the Prairie.
 
 
You may also choose to skip a quest with a cryptid for [[File:icon-sc.png]] 10 SC. Skipping a quest does not give you the opportunity to take another quest directly afterwards. After skipping a cryptid's quest, you are not able to take another quest from that cryptid until the next rollover.  
 
 
<div style="text-align:center;">'''Reputation'''</div>
 
The reputation you gain with each faction is used to unlock items in Aurakai's Brokerage. '''You need at least 100 reputation with at least one faction in order for items to appear in the shop.'''
 
 
Besides this, you need 300 reputation with a faction to purchase a Dingbat Pathfinder, and 500 reputation with a faction to purchase their exclusive Base Applicator.
 
 
Reputation '''does not''' decay over rollovers and is not affected by cryptids you battle while exploring.
 
</div>
<h2 class="c-header active">All Cryptids</h2>
<div class="c-content" style="display: block;">
== All Cryptids ==
 
{{CryptidMerged
|Agropelter
|[[File:agropelter.png]]
|The gangly creature before you is shaggy and green and looks like a monkey. Multiple red eyes like a bug stare into your soul.
 
Gripped tightly in its fists are two rather large chunks of a tree branch. It slams them on the ground as if tenderising them, then takes a large chunk out of one with its sharp teeth. Was it eating wood?
|"Need something? No? Well I do, so you're going to help me."
|Second day flavor text
|Second day quest text
|• Give 3x carcasses<br>
• Give 2x Healing Salves<br>
• Give 5x Large Branches<br>
• Defeat 3x Kinfolk cryptids
}}
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|agropelter|d/d9/Agropelterdawn.png|a/ae/Agropelterday.png|a/ac/Agropelterdusk.png|5/52/Agropelternight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 1,660: Line 2,351:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierPrey}}
{{ModifierNone}}
{{ModifierSPrey}}
</div>
</div>
</td>
</td>
Line 1,668: Line 2,358:
</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MovePreySmallPrey}}
{{MoveNone}}
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
Line 1,677: Line 2,368:
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidKinfolkWNote
|Ahuizotl
|Champ
|[[File:ahuizotl.png]]
|[[File:champ.png]]
|Big, round eyes in a fluffy mottled pelt make this creature almost inviting to approach. It raises its tail and waves the paw at you.
|Shimmering blue scales draw your gaze to this serpentine creature. Its nostrils flare and it assesses you curiously.
 


You approach and stare long and hard at the tail that has a long-fingered paw as casually as you have four of your own. The tail brushes back and forth over the ground behind it, and stops briefly to pick up a small bug and pop it in its mouth. The tail-paw reaches for you next, and you back up a step.
Despite being landbound, Champ appears quite comfortable as it spreads its length on the bank and soaks up the sun. The blue of its scales seem to shift and change with the river as it flows, and you're sure that once this creature disappears beneath the water, it's untrackable.
|"Hello there, large friend. I need a hand. Well...another one, that is. Care to assist?"
|"Oh! You're small, aren't you? But I bet you're fast, and time is of the essence. I'm slow on land. Care to help me out?"
|Second day flavor text
|The creature is kind, and you had almost forgotten about its sharp teeth. As it sits on the bank, you watch as it snatches up small toads, tosses them in the air, and swallows them in one gulp. You're suddenly aware of just how strong it is should it turn on you.|"You're a good soul to come back. I knew asking you was the right thing to do. Ready for the next task?"
|"More hands, I need more! Ah...help, I mean. I need help. You'll do it, won't you?"
|"It's hard to traverse this land, and I'm running low on supplies. Would you get me 1x item, 1x item, 1x item, 1x item, 1x item? That should be enough for now."|• Give 5x local items*|"There's very little area for me to hunt here; the river is far too small. Would you help me? I'm quite hungry, and I know you and your pack are strong hunters. Bring me '''3 x full use carcasses''' and I'll make sure it's worth your while!"|• Give 3x full-use carcasses|"The river isn't flowing as strong as it should be; the water seems to be trapped somewhere. Go upstream and see if you can find anything that may be causing this."|• Find the drowned car in the Riparian Woodland|"Brilliant! That was very helpful. I'll have more for you to do tomorrow."|* Exact required items will be randomized between Acorn, Blue Jay Feather, Dandelion, Medicine: Healing Salve, Mollusk Shell, and St. John's Wort
|• Catch one uncommon fish<br>
• Give 3x local materials (specific required items will be randomized between Aloe, Toucan Feathers, Parrot Feathers, Pineapple Leaves, and Large Leaves)<br>
• Quest
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|ahuizotl|c/c2/Ahuizotldawn.png|d/df/Ahuizotlday.png|9/9e/Ahuizotldusk.png|1/1f/Ahuizotlnight.png}}
{{ComplexEnemyVariant|champ|6/6a/Champdawn.png|0/04/Champday.png|5/53/Champdusk.png|a/a0/Champnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 1,701: Line 2,389:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierPrey}}
{{ModifierSlow}}
{{ModifierSPrey}}
{{ModifierThickSkin}}
</div>
</div>
</td>
</td>
Line 1,709: Line 2,397:
</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MovePreySmallPrey}}
{{MoveSlowThickSkin}}
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatSpeed}}
{{StatStrength}}
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidMerged
|Akhlut
|Chupacabra
|[[File:akhlut.png]]
|[[File:chupacabra.png]]
|It takes a few seconds to realise that this creature isn't a dream or hallucination. It is a cross between a wolf and a fish or a whale with a long fin on its back and a tail adapted to the depths of the ocean.
|This grey-green creature looks fierce enough to rip apart anything it pleases. It's not large, but it sure is menacing as it stares you down with its glowing red eyes.
 


The dual nature of this being makes it a bridge between the ocean and the land. You feel a twinge of jealousy deep inside your heart. You'd like to swim freely and hunt underwater, too. The ocean wolf smiles slightly, noticing your genuine fascination, and approaches you with a friendly attitude.
It paces as you approach, sizing you up. Spikes grow irregularly from its back and a long, snake-like tongue hangs from its mouth and flicks in your direction. It sniffs the air and pulls its tongue back into its mouth, making a smacking motion with its jaws. Is it tasting you?
|"It's rare to meet someone by accident here. Or maybe it's not an accident. Will you help me with something?"
|"You. You there. Come closer. You smell tasty but there are more interesting things out there. Want to join me? You may have fun."
|Second day flavor text
|The Chupacabra is walking back and forth restlessly. It growls, clearly impatient. It hasn't noticed you yet, and you watch in fascination for a moment to get a better look at the creature. Its claws are so long and curled to the point that as it walks it creates claw marks in the soft soil. You decide it's time to approach and stop gawking.|"I knew you would come again. I have another plan. Want to hear?"
|Second day quest text
|"If you are not a good hunter, you will be hunted. I'm starving. Complete '''3 hunts''' and come back once you're done."|• Complete 3x hunts|"No offence, but you wolves are the worst when it comes to invading my space. I think you're the third today. I can't believe I'm talking to you. Defeat '''2 x Kinfolk cryptids''' and prove your worth. If you do, I may keep you around."|• Defeat 2x Kinfolk cryptids|"There is no meal that could fill me for long. I have a craving for something specific. Find a dead goat for me."|• Find dead goat in the Grasslands|"Not bad, not bad. I like what you did. You can do more if you want. Come back later."
|• Defeat 3x the Merged cryptids<br>
• Find the giant squid in the Glacier<br>
• Give 2x Healing Salves
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|akhlut|f/fb/Akhlutdawn.png|7/71/Akhlutday.png|7/7b/Akhlutdusk.png|e/e6/Akhlutnight.png}}
{{ComplexEnemyVariant|chupacabra|8/8b/Chupacabradawn.png|a/a5/Chupacabraday.png|b/b7/Chupacabradusk.png|f/fe/Chupacabranight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 1,755: Line 2,441:
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatSmarts}}
{{StatSpeed}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidMerged
|Alaskan Tiger
|Creepy Black Hound
|[[File:alaskantiger.png]]
|[[File:creepyblackhound.png]]
|A majestic, large feline stares at you calmly as if he was expecting you. Elongated canines can be seen even when the cat's mouth is closed.
|A creature resembling a large dog looks at you in silence. Black as the darkest night, with muscles shining under its short fur, they look as if they are ready to hunt.
 


You hesitate before taking the first step. The snow-white fur is deceivingly beautiful. Everything about this creature looks deadly and sharp. You could be killed within seconds, but the tiger doesn't seem to be hostile. A strange expression crosses its face, and it appears to be trying to smile.
You approach the dog and notice that it's equally interested in your presence, its blood red eyes following your every step. You've never seen a dog so large. It bares its teeth for a brief moment and comes closer with a dominating stare.
|"The world will be beyond repair if we don't act quickly. Will you help me?"
|"Since you are already here, make yourself useful. It may be beneficial to both of us. I may need your help. Are you in?"
|Second day flavor text
|The black hound is walking stiffly around, inspecting each and every corner, nook, and cranny. Its ears are pricked forward alertly, and its nose is flaring as it takes in every scent. It would be a formidable guardian to have at your side, and a deadly foe if turned against you. You proceed forward with caution.|"So, you're back for another job?"
|"The more we talk, the less time we have. There's more to do."
|"I don't like to admit it, but I have weak points too, and I need to be prepared for the worst. There are many who would like to eliminate me and take my place. Bring me '''2 x healing salves''' so I will be ready for any enemy when they come."|• Give 2x Medicine: Healing Salve|"I have seen plentiful prey around and it looks tasty. Prove your skills, I won't work with weaklings. Complete '''3 hunts''' and return for judgement."|• Complete 3x hunts|"I try to ignore most creatures unless they mess with me. Find '''2 x Kinfolk cryptids''' and defeat them! I don't care if you kill them or simply chase them off. They can go elsewhere with their useless Kinfolk good intentions. Only the strongest will survive."|• Defeat 2x Kinfolk cryptids|"Not too bad with the last one. I underestimated you. Come back tomorrow if you want to do more."
|• Complete 3x hunts<br>
• Defeat 3x the Merged cryptids<br>
• Give a mix of 3x medicines and meat chunks [Large] (specific required medicines will be randomized)<br>
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|alaskantiger|d/de/Alaskantigerdawn.png|4/4a/Alaskantigerday.png|6/6e/Alaskantigerdusk.png|3/31/Alaskantigernight.png}}
{{ComplexEnemyVariant|creepyblackhound|1/13/Creepyblackhounddawn.png|3/32/Creepyblackhoundday.png|5/54/Creepyblackhounddusk.png|4/4e/Creepyblackhoundnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 1,796: Line 2,479:
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatSmarts}}
{{StatSpeed}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidKinfolk
|Altamaha-ha
|Cressie
|[[File:altamahaha.png]]
|[[File:cressie.png]]
|Large and reptilian-like, this fearsome creature glares down at you with eyes full of malice. A hiss comes from its mouth and you hesitate for a moment.
|You stumble upon a scaly snake-like creature. It stretches tall and observes you with its cool blue gaze.
 


The creature sprawls in the river, blocking the flow of the water and quite clearly not giving a damn. Fish frantically try to find a way around, and with an evil grin they are snatched up and swallowed whole.
It may be related to a snake, but you're sure this isn't any species you've ever seen. It has a head like a fish, with whiskers hanging from its lips, fins, and gills. How was it breathing outside of the water? Although surely since it wasn't a normal sort of creature it didn't matter, right? Its mouth gapes and it peers at you.
|"Oh look, another land-dweller comes to beg for mercy. Well I won't give it if your performance is anything but perfect. Either agree or be eaten, hmm?"
|"You, landwalker! You seem capable. Mind helping me out?"
|Altamaha-ha sits very still on the shore, tail raised as if to strike. Suddenly its tail smacks the water harshly and you see a fish float to the surface, unsure if it's dead or just stunned. Either way Altamaha-ha lifts its tail and watches the fish float down river.
|The creature has found soft, muddy ground nearby and you watch in amusement as it flips and twists, covering itself in the mud and burrowing down after a moment. You wait for it to come back out, but it doesn't stir. Should you get closer? Suddenly it shifts under the mud and stands upright, the only thing not covered in mud is its bright blue eyes blinking slowly at you.|"Back to help again? Fine by me!"
|"You're a smart one to come back before I can hunt you down; it would be a waste of my precious time, otherwise. Let's get on with it."
|"I want to know everything I can about this land. I can't go far, so you'll have to take your scouts and report back to me. Complete '''1 scouting mission''' and tell them not to leave any stone unturned!"|• Complete 1x scouting mission|"With all of these disasters happening, I'm sure I'm not the only one feeling trapped and scared. I feel so vulnerable here on land. I'm sure other animals are no different. See if you can find and help '''2 x distressed animals in explore'''. It may not seem like much, but it will make a world of difference to them."|• Help 2x distressed animals|"Can't you sense it? There are humans close by. I can feel their movements through the vibrations in the ground, and they don't seem friendly. See if you can chase them off before they cause any trouble."|• Find the men in black in the Tundra|"You did that much faster than I could have. Not having legs is really a bother here. Anyway, check back with me later."
|• Catch one uncommon fish<br>
• Complete 2x hunts<br>
• Defeat 3x Kinfolk
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|altamahaha|5/54/Altamahahadawn.png|f/f8/Altamahahaday.png|2/26/Altamahahadusk.png|9/97/Altamahahanight.png}}
{{ComplexEnemyVariant|cressie|0/0e/Cressiedawn.png|8/82/Cressieday.png|4/48/Cressiedusk.png|2/29/Cressienight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
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<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidKinfolkWNote
|Augerino
|Dark Watchers
|[[File:augerino.png]]
|[[File:darkwatchers.png]]
|A large, worm-like creature rests in the warm sand. Its body is abnormally twisted but its movements are surprisingly smooth.
|Dark, human-shaped silhouettes observe you motionlessly from a distance. You don't see humans often but these figures look taller and more intimidating with their piercing gaze.
 


You pad closer, and you feel observed. While you can't see the giant worm's mouth, you can clearly hear its voice. It resembles a dry, malicious hiss. You feel an urge to take a step back when it gets closer to you.
The couple stands still but you notice that it's impossible to approach them or take a closer look. No matter how much you try to focus, you can't point out any clear detail of their faces. Suddenly, you hear their voice, a perfect unison, in your head.
|"What a perfect coincidence. I need someone like you. Interested?"
|"The time for keeping to yourself is over. If you help us, we may be able to stop this madness together."
|Second day flavor text
|You cannot guess any expressions from their featureless faces but you feel the couple's intense stare. You wonder where they came from. Were they dead humans? Did they always watch things around them with such intensity? You're wary, but they don't seem to do anything other than stare at you.|"We're glad to see you again. Your help is really appreciated. It's time for you to carry out another task."
|"You again...good, good. I have another plan. Do you want to join in?"
|"Any supplies are always welcome. We must gather as much as we can now, while there is still time to travel. Bring us '''5 x ____''' as soon as you can. The more we gather now, the less we have to worry about later."|• Give 5x local items*|"This won't be news to you but the victims of all the changes and disasters are countless. Helping the weak and wounded is as important as pushing the enemy back. Help '''2 x distressed animals in explore'''. There's enough death around, every saved life is a victory."|• Help 2x distressed animals|"There is no doubt that The Merged are doing everything to stop the world's wounds from healing. They won't stop unless they change this land to fit their twisted minds. We have to do something about it. Defeat '''2 x of the Merged cryptids''' and you'll feel the difference. Their presence is a sickness."|• Defeat 2x the Merged cryptids|"You did well! Come back later."|* Exact required items will be randomized between Bone, Cedar Bark, Charcoal, Garlic, Owl Feather, Owl Talon, and Spoonwood
|• Defeat 2x Cactus Cat<br>
• Defeat 1x Frenzied Razorback<br>
• Give 3x carcasses
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|augerino|a/a7/Augerinodawn.png|5/54/Augerinoday.png|4/43/Augerinodusk.png|4/4d/Augerinonight.png}}
{{ComplexEnemyVariant|darkwatchers|a/af/Darkwatchersdawn.png|7/7f/Darkwatchersday.png|b/b6/Darkwatchersdusk.png|8/8c/Darkwatchersnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
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<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierGroup}}
{{ModifierThickSkin}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveSlowThickSkin}}
{{MoveGroup}}
</td>
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatAgility}}
{{StatSpeed}}
{{StatWisdom}}
{{StatWisdom}}
{{StatSmarts}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidKinfolk
|Axehandle Hound
|Dewey Lake Monster
|[[File:axehandlehound.png]]
|[[File:deweylakemonster.png]]
|This creature looks more or less like a regular canine to you, but its body has so many strange angles and you're quite certain it's no ordinary hound.
|Shaggy hair flops in front of glowing eyes, and a large ape-like creature rises to its feet in front of you. The eyes are kind, and you sense no malice from the creature.
 


The movements of the creature are too smooth and natural for it to be ill, so its body shape does not appear to be the result of any kind of mutation. You approach closer, feeling a sense of familiarity after the surprising first impression.
Moving from tree to tree, the creature seems to be inspecting the health of each. Gently touching leaves, sniffing the bark, and feeling the soil around the roots. The care it shows to the land is admirable.
|"Do you have some time to spare? I think I need some help. Nothing too difficult, I promise."
|"Hello there, fellow traveler. If you aren't too busy looking after your pack, would you help me? The situation in the world is grave."
|The more you think about this being, the less strange it becomes to you. Supernatural or not, you share a few things in common. The creature is waiting for you, nibbling on a stick with a relaxed expression.
|The Dewey Lake Monster has found some wild strawberries and is eagerly consuming them. Red sticky juice coats their fingers and dribbles down their chin into their hair. When it sees you, it holds one up in offering.|"It's good to see you, friend-wolf! I'm glad you're back. Tell me when you're ready and I'll give you another task."
|"Your help is priceless. I'm sure you're ready for upcoming tasks. I don't know what I'd do without you. So... will you agree to do more?"
|"I'm in need of more supplies. Search around and see if you can find '''5 x large branches''' for me to use."|• Give 5x Large Branch|"Helping others is useless if we don't also prepare for the worst ourselves. Bring me '''2 x healing salves''' so I can stock up."|• Give 2x Medicine: Healing Salve|"There is so much hurt in the world. We must do what we can to help ease those who are suffering. Go and help '''2 x distressed animals in explore''' when the next disaster hits. They're counting on you!"|• Help 2x distressed animals in explore|"Very good! I can feel the world shifting toward the better."
|• Defeat 3x the Merged cryptids<br>
• Give 2x carcasses<br>
• Help 3x distressed animals in explore
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|axehandlehound|a/a7/Axehandlehounddawn.png|e/ef/Axehandlehoundday.png|0/06/Axehandlehounddusk.png|7/7a/Axehandlehoundnight.png}}
{{ComplexEnemyVariant|deweylakemonster|e/e5/Deweylakemonsterdawn.png|9/9f/Deweylakemonsterday.png|2/29/Deweylakemonsterdusk.png|e/e2/Deweylakemonsternight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
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<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatAgility}}
{{StatStrength}}
{{StatSmarts}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidIndependent
{{CryptidIndependent
|Ball-Tailed Cat
|Dover Demon
|[[File:balltailedcat.png]]
|[[File:doverdemon.png]]
|A creature resembling a mountain lion is peering at you, waving its tail slowly back and forth. The large mass on the end of its tail resembles a ball, but you have a feeling it's not for playing with.
|A long-fingered creature that stands on all fours assesses you with a sniff. Judgmental eyes follow your every move.
 


You approach the odd cat and it stretches languidly, as if showing off the muscles beneath its pelt. As it returns to a sitting position, it flicks its tail and lets the mass hit the ground with an audible thump. It appears to be testing your resolve. Its eyes glow an ominous green, and you feel slightly unnerved as you stare at the cat. Is it friendly, or does it hope to swing that heavy tail at your head?
When you look at the demon, you're reminded of a dog. But the body is too awkward, and those paws...were they even paws? They were longer than your own, and bent in odd ways. The creature curls them into the dirt and fixes you with a hard stare.
|"I suppose you'll do. Care to help me with something, pup?"
|"Done staring yet? If so I've got a quest for you. Are you up for it?"
|The cat is laying flat, as if thoroughly enjoying its time not doing anything and using you as its servant. It lifts its head and looks at you with a glare, as if disapproving that you're back to bother it.
|Without any hair, you wonder if the creature gets cold. There's a sickly green tone to its skin, and it's tight and dry over a bony body. You almost feel sorry for it as it lays in a sun spot. It wakes after a moment and stretches its long, creepy fingers.|"The ogler has returned! You're not so bad, I suppose. Ready for the next task?"|"This grass is dry and scratchy, how do you stand it? It's useless to make a proper bed. I need something softer. Get '''5 x large leaves''' and bring them back to me. I'd prefer if they were the best you can find, but anything is better than this horribly itchy grass."|• Give 5x Large Leaf|"Do you have any food? ...No? Well then go and find some or hunt or whatever it is you do. Bring me back '''2 x full use carcasses''' and I'll give you something in return."|• Give 2x full-use carcasses|"I keep smelling traces of '''1 x ____''' getting closer and closer as time goes on, like they're stalking me. I can't have that, so you need to be a good little wolf and go and kill them. Don't worry, I'm sure it won't hurt you too badly. Go on, then."|• Defeat 1x local enemy (randomized): American Badger, Bobcat, Cougar, Mustang Stallion|"Not bad, furry. Come back tomorrow and I'll have more for you to do."
|Second day quest text
|• Give 3x carcasses<br>
• Give 5x Large Rocks<br>
• Give 2x Nesting Material
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|balltailedcat|5/57/Balltailedcatdawn.png|1/15/Balltailedcatday.png|2/24/Balltailedcatdusk.png|5/50/Balltailedcatnight.png}}
{{ComplexEnemyVariant|doverdemon|d/d4/Doverdemondawn.png|1/16/Doverdemonday.png|6/6c/Doverdemondusk.png|0/05/Doverdemonnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
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<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidMergedWNote
|Beaman
|Dungavenhooter
|[[File:beaman.png]]
|[[File:dungavenhooter.png]]
|The monster before you is unlike any you've seen before. It sort of resembles a wolf...and yet, its malevolent eyes speak of its true nature.
|You don't notice anything strange about this creature at first. In fact, it looks like a normal alligator before you see that its jaws are completely shut closed by skin.
 


Beaman moves around as if its tracking prey, but you can't smell anything near by. It seems quite intent, and you're left puzzled. Is it just paranoid?
The creature notices you as soon as you lay your eyes on it. Even without a visible mouth, it appears as if it is smiling. You can hear its nightmarish voice directly in your head. Normally an alligator would not pose much threat as long as you stayed far away, but this one is truly unsettling.
|"You're so puny, how on earth do you survive? Luck? Whatever it is, I have need of it."
|"Let's make a deal. Work for me for a while, and I won't cause any problems during your journey. Sound like a deal?"
|Without you around, Beaman has disappeared. Or has it? You cast your eyes around and lock in on a shadowy patch under a bush. Two blinking red eyes stare at you hungrily, and you feel your fur rise on your pelt as it steps from the shadows.
|In the murky waters of the swamp, the dark, scaly body of the creature is hard to notice, even when you know where to look. It sees itself as the king of this area, so you have to wait for it to come to you, not the other way around.|"So, how did it go? Don't talk about your feelings or other unnecessary stuff. I want the results. Speaking of which... I will need you again soon. Are you ready for that?"
|“Puny pup, back for more? Delightful. Be quicker this time, would you?"
|"I need you to bring me '''3 x ____''' as fast as you can. Do this for me so I can use my precious time for something better."|• Give 3x local items*|"I see you are bold enough to call yourself a hunter in front of me. You have a chance to prove it and kill a '''1 x ____''' for me. I'm getting hungry."|• Defeat 1x local enemy (randomized): Frenzied Razorback, Wild Boar|"I really don't like sharing my territory with anyone else. I hate the Kinfolk, but I'm not going to watch my prey and resources being stolen by anyone. Find '''2 x Kinfolk cryptids''' and show them their place."|• Defeat 2x Kinfolk cryptids|"Don't expect compliments for such a simple thing. Let's get it done as fast as possible. Come back tomorrow for another task."|* Exact required items will be randomized between Dead Fish, Delicate Meat, Duck Egg, Tortoise Shell, Turtle Shell
|• Complete 2x hunts<br>
• Defeat 3x Kinfolk cryptids<br>
• Give 5x Large Leaves
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|beaman|6/60/Beamandawn.png|3/34/Beamanday.png|5/53/Beamandusk.png|0/00/Beamannight.png}}
{{ComplexEnemyVariant|Dungavenhooter|4/47/Dungavenhooterdawn.png|a/a2/Dungavenhooterday.png|7/7f/Dungavenhooterdusk.png|f/f3/Dungavenhooternight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 1,990: Line 2,656:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierNone}}
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveNone}}
{{MoveSlowThickSkin}}
</td>
</td>
</tr><tr>
</tr><tr>
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<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidIndependent
|Beast of Bladenboro
|Enfield Monster
|[[File:beastofbladenboro.png]]
|[[File:enfieldmonster.png]]
|Glowing amber eyes look at you coldly from a creature as black as the shadows. Its bushy tail sweeps back and forth as you approach.
|You're not quite sure what to make of the bug-eyed, hunched, three-hooved creature in front of you. It's not exactly aggressive, but it's not very pleasant, either.
 


It resembles a lion, with a thick curly mane that not only covers its chest, but travels down its back in spiky tufts. Sharp white teeth snarl at you as you take a hesitant step forward, and you feel your pelt prickle with unease. You must tread carefully.
The way the creature walks is almost like an insect, with each leg moving independently of the others. It flicks its funny little ears and scratches them with its long claws with a grumble. As it shuffles around, it seems to be muttering to itself and barely acknowledges your presence.
|"What do you want, mangy? Hmm...you want to help, you say? Well, there's no shortage of work to be done. I'm sure you could be useful to me."
|"What do you want? Can't you see I'm ''busy''? I have so much to do...but maybe you can help. Wanna give it a go?"
|The beast stretches almost too casually, licking its paws and swiping them to groom the fur on its face. It's trying to give the appearance of ease and confidence, but you can see tension in its body. It was prepared for anything and on high alert. Amber eyes sharply watch your every move.
|You're not sure how it's managing it, but the Enfield Monster is sitting in the long grass, different weeds and flowers clutched in its claws. It sniffs each in turn before stuffing it in its mouth and chewing, only to spit it right back out. Did it think they were food?|"The busy-body is back! I guess you like my gifts in return for your service, hmm? I have more to offer. Ready for today's task?"
|Second day quest text
|"I've tasted every leaf and flower around here, and they all suck. I need something better, and you're going to bring me only the tastiest leaves. Bring back '''5 x large leaves''' or don't bother coming back."|• Give 5x Large Leaf|"I'm in dire need of supplies. Find me '''3 x ____''' and hurry back."|• Give 3x medicines (randomized)|"This place is boring. I need entertainment before I do something reckless, like see how long it takes me to eat your toes. Complete '''1 scouting mission''' and tell me about what your scouts saw on their journeys."|• Commplete 1x scouting mission|"Yes, yes, good, that will do. Off with you and leave me be."
|• Complete 3x hunts<br>
• Complete 1x scouting missions<br>
• Defeat 3x Kinfolk cryptids
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|beastofbladenboro|5/51/Beastofbladenborodawn.png|c/c3/Beastofbladenboroday.png|5/5c/Beastofbladenborodusk.png|0/00/Beastofbladenboronight.png}}
{{ComplexEnemyVariant|enfieldmonster|c/c3/Enfieldmonsterdawn.png|2/2b/Enfieldmonsterday.png|7/74/Enfieldmonsterdusk.png|6/6e/Enfieldmonsternight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 2,031: Line 2,694:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierFearless}}
{{ModifierLPrey}}
{{ModifierPrey}}
</div>
</div>
</td>
</td>
Line 2,038: Line 2,702:
</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveFearless}}
{{MoveLargePreyPrey}}
</td>
</td>
</tr><tr>
</tr><tr>
Line 2,044: Line 2,708:
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidMerged
|Beast of Bray Road
|Evil Cadejo
|[[File:beastofbrayroad.png]]
|[[File:evilcadejo.png]]
|Hideous and twisted, the wolf-like form in front of you only resembles a wolf in passing. Its gleaming red eyes and sharp teeth as it hunches over on two paws fill you with dread.
|The huge shadowy creature in front of you resembles a dog, but as you look closer, you notice its distorted features and unkempt, messy fur. This is no ordinary dog.
 


The Beast slinks around the clearing, its long, hunched strides making you think of a predator stalking prey. Something catches its attention and it lowers itself on all fours, sniffing the ground. It can move both ways? Yikes!
The eyes of the creature are glowing with fiery, malevolent light like the last two stars in a dark sky. While the monster looks canine, you notice that it has hooves instead of paws. It shows you its mouth full of sharp, jagged teeth in a twisted smile.
|"A mortal! I used to be one, once. Dreadful and boring. Care to cure some of that boredom and help me with a few things?"
|"I believe you are smart enough to know that coming here means that you will serve me. Let's get on with it, shall we?"
|The creature doesn't seem to have a care in the world. It stretches out on the ground to its full length of several feet and throws its head back in a long howl. Shivers roll down your spine and as the creature turns and locks eyes with you, you know who the true apex predator is here.
|The creature awaits you in silence, focused on your movement as if it's ready to kill you on the spot. Even now, when you're more familiar with its appearance, your fur prickles with tension and anxiety.|"Come for the next task? I'm glad to see you obeying me and following my rules."
|"Are you small? You seem smaller than other wolves, but perhaps I'm just superior with my height. No matter; you're still useful. Let's get on with it."
|"My life here is far from peaceful, and honestly, I enjoy this chaos around. However, constant fighting means there's a chance of getting wounded. Bring me '''2 x healing salves''' so I can restock my supplies."|• Give 2x Medicine: Healing Salve|"Don't question my hunting skills. I'm probably far better than you. If you don't bring me '''3 x full use carcasses''' I will consider eating you instead."|• Give 3x full-use carcasses|"There is one creature that needs to be gone and I think you are the perfect wolf to get this done. Defeat '''1 x Nagual''' and tell me every detail so I can taste the victory."|• Defeat 1x Nagual|"Maybe you're not so useless after all. I will have more work for you soon."
|• Complete 2x hunts<br>
• Defeat 3x Kinfolk cryptids<br>
• Give 3x carcasses
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|beastofbrayroad|0/02/Beastofbrayroaddawn.png|9/92/Beastofbrayroadday.png|1/1a/Beastofbrayroaddusk.png|3/3e/Beastofbrayroadnight.png}}
{{ComplexEnemyVariant|evilcadejo|9/94/Evilcadejodawn.png|2/24/Evilcadejoday.png|a/af/Evilcadejodusk.png|7/74/Evilcadejonight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 2,072: Line 2,733:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierFearless}}
{{ModifierNone}}
</div>
</div>
</td>
</td>
Line 2,079: Line 2,740:
</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveFearless}}
{{MoveNone}}
</td>
</td>
</tr><tr>
</tr><tr>
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<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatSpeed}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidIndependent
{{CryptidKinfolk
|Beast of Busco
|Flatwoods Monster
|[[File:beastofbusco.png]]
|[[File:flatwoodsmonster.png]]
|The beast before you resembles a snapping turtle, but it's larger than any you've seen before. It turns its massive head and snaps its beak at you.
|You are about to rest under an odd-shaped tree when you notice it has eyes and is staring at you with curiosity. This creature's camouflage is close to perfection and almost gives you a heart attack.
 


The reptile doesn't necessarily seem aggressive, but its size alone is enough for you to hesitate before moving closer. It seems to be sizing you up, wondering whether or not you are worth its time and energy. It's slow moving, but it doesn't seem to mind and appears to be quite content to watch the world pass by.
The more you observe this creature, the more questions you have. Even now, this being still resembles a tree with its elongated, thin, branch-like arms and green, mossy coat. Only the face looks somewhat familiar, resembling an owl with crimson eyes. Even if it's completely harmless, you feel an unpleasant tingling sensation under your skin.
|"I could make use of those paws of yours. Come closer, I won't bite. At least not hard..."
|"What's wrong with your kind, pup? You're another one wanting to rest here or to mark me. Will you be useful for once? I need help."
|The sound of scraping and heavy movement reaches your ears as you get within sight of the beast. It's moving around, using its claws to kick up dirt and debris. What was it doing? It stops when it catches you staring and lets out a faint hissing noise.
|The green coat of the creature is long enough to reach the ground, covering the bottom part of its body completely. You can't figure out how this being moves around, if it has legs or uses some sort of mystical power to make its body glide slowly. It takes a while until it approaches you but staring at it is quite fascinating.|"I'm glad we made this deal. You're much faster, it would take me forever. Are you interested in more tasks? You'll finish it in no time, undoubtedly."
|Second day quest text
|"You need herbs and medicines to cure your wounds. My method is different. I need '''5 x large branches''' to absorb their juices into my body. I can do it with animals, too, but I'd much rather use the branches. Besides, it would be better for you if you never witness that."|• Give 5x Large Branch|"I'm not as fast as you. It would take forever if I tried to discover this land all by myself. If you complete '''1 scouting mission''' it will definitely help me to acclimate to this land. Who knows, maybe I will be able to return the favour in the future when you need me."|• Complete 1x scouting mission|"Believe me or not, I wish for peaceful co-existence more than anything. Unfortunately, we must get rid of all the threats first. Defeat '''2 x of the Merged cryptids''' and it will be a good start."|Defeat 2x the Merged cryptids|"Good job! Thanks to you, I can focus on more important things. That's all for today but I may need you if you come back tomorrow."
|• Catch one uncommon fish<br>
• Find the snapping turtle in the Riparian Woodland<br>
Give 2x Nesting Material
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|beastofbusco|e/eb/Beastofbuscodawn.png|4/4b/Beastofbuscoday.png|1/1b/Beastofbuscodusk.png|d/df/Beastofbusconight.png}}
{{ComplexEnemyVariant|flatwoodsmonster|a/ab/Flatwoodsmonsterdawn.png|f/f7/Flatwoodsmonsterday.png|a/a3/Flatwoodsmonsterdusk.png|5/51/Flatwoodsmonsternight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
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<div class="tableflex">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierSlow}}
{{ModifierThickSkin}}</div>
</div>
</td>
</td>
</tr><tr>
</tr><tr>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveSlowThickSkin}}
{{MoveSlow}}
</td>
</td>
</tr><tr>
</tr><tr>
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</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidIndependentWNote
|Belled Buzzard
|Fresno Nightcrawler
|[[File:belledbuzzard.png]]
|[[File:fresnonightcrawler.png]]
|A grizzled old buzzard glares at you with beady eyes. The belly around its neck rings ominously.
|Extremely long legs, a short torso, and a lack of arms or front paws make this creature's appearance look really alien to you. Only one large eye in the middle of its face captures your attention, and the more you stare at this being the more questions you have.
 


The bird crouches on the ground, wings half spread out. It appears hunched over, like it's old and the weight of the world is weighing it down. Everytime it moves, the bell chimes with an eerie sound, and the hair on your back prickles and stands on end. This bird means death.
You don't think that you can get used to this weird being but you're also curious about it. The creature doesn't seem hostile but you can't tell much by just looking at the featureless face covered with green fur. With a careful step forward, you take a closer look, wondering how to start a conversation when you can't spot its mouth or ears. When you finally hear its voice, you still aren't sure if the creature uses its mouth or some special power.
|"What are you looking at, ugly? Scared? Good. Now do as I say before my patience runs out."
|"What are you doing here? You may stay and do what you want if you help me."
|Second day flavor text
|For a brief moment, you pity this being, convinced that it must suffer without upper limbs, claws, or any other way to defend itself. You change your mind quickly, observing how fast it is. However this strange body works, it probably serves the creature well.|"You're back already? Good. You may leave or help me again. Are you ready for more?"
|"You're back. Ready for your next task? I'll make it worth your while again."
|"Gathering stuff isn't my strong point, to say the least. You, on the other hand, have at least a few ways to drag stuff around. Bring me '''5 x ____'''. It should be easy enough to come across on your travels."|• Give 5x local items*|"Merged or Kinfolk...I don't really care as long as I'm left alone. In fact, I don't tolerate any intruders, no matter what their intentions are. Defeat '''2 x Kinfolk cryptids''' OR '''2 x of the Merged cryptids''' and come back after you're done."|• Defeat 2x Kinfolk or the Merged cryptids (randomized)|"I may look scary for some, which is good, but the truth is that I can't hunt well due to...well...my appearance. If you find something large, like a dead cow, I will have food for several days."|• Find the dead cow in the Desert|"Nice work. You're definitely faster than me on your four legs. There will be more to do but leave me alone now. Come back tomorrow."|* Exact required items will be randomized between Arnica, Bone, Oregano, Rat Carcass, Rabbit Carcass, Roadrunner Feather, Tansy, Winterfat, and Yarrow
|• Complete 3x hunts<br>
• Complete 1x scouting mission<br>
• Defeat 3x Independent cryptids
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|belledbuzzard|b/bd/Belledbuzzarddawn.png|3/3c/Belledbuzzardday.png|3/38/Belledbuzzarddusk.png|8/8b/Belledbuzzardnight.png}}
{{ComplexEnemyVariant|fresnonightcrawler|c/c6/Fresnonightcrawlerdawn.png|d/d5/Fresnonightcrawlerday.png|2/2d/Fresnonightcrawlerdusk.png|d/d3/Fresnonightcrawlernight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 2,154: Line 2,809:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierSoftSkin}}
{{ModifierLPrey}}
{{ModifierPrey}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveSoftSkin}}
{{MoveLargePreyPrey}}
</td>
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatAgility}}
{{StatStrength}}
{{StatSmarts}}
{{StatSpeed}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidKinfolk
|Bessie
|Fur-Bearing Trout
|[[File:bessie.png]]
|[[File:furbearingtrout.png]]
|Like a cross between a snake and a fish, the glittering, scaled being before you observes you with a curious gaze. It appears friendly.
|A ball of fur just under the surface of the water looks like a dead rodent and catches your attention. To your surprise, not only is it alive, but it's also no rodent...it's a fish!
 


It sits loosely curled around itself on the ground, shifting back and forth occasionally. It glistens, and smells quite fishy. The creature is huge, and you're certain it could make prey out of you if it wanted. But its eyes are kind, and it leans closer to you with nostrils flaring, taking in your scent.
While the shape of this creature is indeed fish-like, your mind refuses to acknowledge the presence of fur. You can't imagine a furry fish even in your wildest dreams. When it looks back at you, you can't help but take a step back.
|"Furry thing, aren't you? I bet your fur is soft. I need help from a landwalker like you. Won't you help me?"
|"Do you need some more time to process what you see? I can wait but time is running out and I need some help. Don't, you won't have to dive."
|Second day flavor text
|As you become accustomed to the peculiar appearance of this creature, it starts to look normal in your eyes. The thing that still shocks you is the creature's ability to speak! This world has indeed gone mad.|"You're back, finally! Will you agree to another task? I may have fur but it takes more time to grow legs so I can't do anything myself yet."
|"You came back! Thank goodness. I have more for you to do. Are you up for it?"
|"Because of this fur, many animals have an unhealthy interest in trying to eat me. I'm fast enough to escape but I need some help to recover faster. I think that '''2 x healing salves''' should be enough for now "|• Give 2x Medicine: Healing Salve|"The current situation is so absorbing that I have had no time to hunt myself. You can help me if you catch an '''uncommon fish in the fishing game''' for me. Hurry up, and stop looking at me like that for eating a fish."|• Catch 1x uncommon fish|"I can't do anything above the surface so you will have to do this for me. Help '''2 x distressed animals in explore''' and remember to come back to tell me everything. Even here, in this remote place, I can sense the disturbances and they're getting worse."|• Help 2x distressed animals|"That's all for today but you did great. Come back tomorrow."
|• Defeat 3x the Merged cryptids<br>
• Find the geyser in the Riparian Woodland<br>
• Help 3x distressed animals in explore
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|bessie|7/76/Bessiedawn.png|9/94/Bessieday.png|2/27/Bessiedusk.png|2/26/Bessienight.png}}
{{ComplexEnemyVariant|furbearingtrout|d/d7/Furbearingtroutdawn.png|a/a9/Furbearingtroutday.png|e/ee/Furbearingtroutdusk.png|c/c1/Furbearingtroutnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 2,209: Line 2,862:
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatSmarts}}
{{StatSpeed}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidMerged
|Bloodsucker
|Gallinipper
|[[File:bloodsucker.png]]
|[[File:gallinipper.png]]
|An ill-looking creature emerges from the shadows, snarling at you. Its appearance contradicts the level of bloodthirst this being seems to have.
|The largest mosquito you have ever laid eyes on buzzes in front of you. If it weren't for the intelligence behind its bloodthirsty eyes, you would have been long gone.
 


A scrawny body with almost naked skin, covered with warts and patches of thin fur, is a sight that would evoke pity more than anything else. You change your mind upon observing the creature more closely. The mouth is full of thin, sharp teeth and it looks ready to jump at you.
Gallinipper flies around the clearing, peering into tree holes as if on the hunt for a tasty meal. It stops to listen occasionally, jabbing its long beak into the holes as it attempts to snag a catch. The prey are lucky and it is unsuccessful...for now.
|"You are here for a reason. Want to sort something out for me or not?"
|"Hey there blood-bag, not afraid of me, are you? You do smell good, I must admit...but still you're more useful alive. For now that is. Time to get to work."
|Second day flavor text
|You've always wondered how mosquitoes sleep, and at least in this case, it appears to rest like any other bug with its wings folded and body low to the ground. It's too big to fit in any of the trees, so it simply rests on the bed of pine needles. A beady eye flicks open as you approach.|"Eat something delicious today? I can smell it all over you...mmm. What I wouldn't give for a taste. But we have other matters to attend to."
|Second day quest text
|"Large Leaves are hard to find around here, so you get to find some for me. '''5 x large leaves''' will be enough. For now."|• Give 5x Large Leaf|"Time to do some leg work, wolf. Complete '''1 scouting mission'''. There's no real reason, I just like to see you do as I say."|• Complete 1x scouting mission|"That '''1 x ____''' thinks they're so slick. I can't stand the sight of them. Go teach them a lesson."|• Defeat 1x local Kinfolk cryptid (randomized): Axehandle Hound, Walgren Lake Monster|"There you go! Feel useful? Good, come back here tomorrow and do it again before I bleed you dry."
|• Defeat 3x Kinfolk cryptids<br>
• Defeat 1x Whitetail Buck<br>
• Quest
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|bloodsucker|2/25/Bloodsuckerdawn.png|8/8a/Bloodsuckerday.png|6/6d/Bloodsuckerdusk.png|5/51/Bloodsuckernight.png}}
{{ComplexEnemyVariant|gallinipper|2/2e/Gallinipperdawn.png|a/ae/Gallinipperday.png|a/aa/Gallinipperdusk.png|3/39/Gallinippernight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 2,237: Line 2,887:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierNone}}
{{ModifierVenom}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveNone}}
{{MoveVenom}}
</td>
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatSpeed}}
{{StatAgility}}
{{StatAgility}}
{{StatWisdom}}
{{StatWisdom}}
{{StatSmarts}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidMerged
|Bloody Bones
|Ghostly Black Dog
|[[File:bloodybones.png]]
|[[File:ghostlyblackdog.png]]
|You can't believe that something that looks like a rotting carcass can even be alive, let alone deadly, but your gut tells you to be careful.
|A mysterious, elusive shape surrounded by a thick, smoke-like substance walks slowly a short distance away. It looks like a dog, but with such a ghostly nature, it could be anything.
 


While the skinny, distorted body of the creature looks weak, its lidless eyes embedded in a skull-like face are glowing with bloodthirst. If your worst thoughts could take a form, they would look like this abomination. When it focuses its gaze on you, you start to feel anxious.
Because of this strange smoke, you expect a half-transparent, barely materialized being. However, the muscular body of the dark dog appears surprisingly solid. It rushes at you with a beastly growl but you decide to stand your ground.
|"Done admiring me? Follow my orders and I may let you live a little longer."
|"This is my territory now. Get out of my sight if you're not willing to follow my rules."
|Second day flavor text
|The long, pointed ears of the beast turn toward your direction when you arrive, but the creature is resting calmly, barely even looking at you. Such a sudden change in behavior is a clear sign that you are on the same side. At least for now.|"You didn't fail last time, surprisingly. Take it as a compliment if you want. Are you ready for another task?"
|Second day quest text
|"There are very few enemies that are a threat to me but I'm running out of my supplies. Bring '''2 x healing salves''' and don't tell anyone that I need them. I can't let others known that I'm susceptible to injury."|• Give 2x Medicine: Healing Salve|"All the prey around here will be mine sooner or later, but now I have you to help me out. Time to put your skills to use. Bring me '''2 x full use carcasses'''. The bigger, the better!"|• Give 2x full-use carcasses|"The less competition I have around here, the better. Get rid of '''2 x Kinfolk cryptids''' OR '''2 x Independent cryptids''' and it will be a good start to the day."|• Defeat 2x Kinfolk or Independent cryptids (randomized)|"Your performance was...acceptable. You can do better. Come back tomorrow to prove it."
|• Defeat 3x Kinfolk cryptids<br>
• Give 5x mix of Whale Rib Bones and Bones (specific amount needed of each will be randomized)<br>
• Quest
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|bloodybones|4/4e/Bloodybonesdawn.png|7/77/Bloodybonesday.png|6/62/Bloodybonesdusk.png|5/5d/Bloodybonesnight.png}}
{{ComplexEnemyVariant|ghostlyblackdog|f/fc/Ghostlyblackdogdawn.png|a/a2/Ghostlyblackdogday.png|3/34/Ghostlyblackdogdusk.png|c/c2/Ghostlyblackdognight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 2,292: Line 2,937:
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatSpeed}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidIndependent
{{CryptidKinfolk
|Bloody Mary
|Gillygaloo
|[[File:bloodymary.png]]
|[[File:gillygaloo.png]]
|A blood-spattered figure steps out of a ghostly mirror. Where did the mirror come from?
|To your surprise, a rather normal-looking bird peers at you from a low hanging branch. It lands with a squawk and observes you with a keen eye.
 


Bloody Mary looks at herself in the mirror, admiring her appearance. Or was she seeing visions? You move closer, but she turns and blocks your gaze from the mirror.
The Gillygoo is sitting rather painfully over a freshly dug hole. It looks to be in great distress, and lets out a horrifying screech–followed by joy. An egg lays in the hole, but it's unlike any egg you've ever seen. Instead of being round, it's square! After a quick once over, the bird fixes you with a stare.
|"The future spoke to me and told me you were coming. I've prepared some special tasks just for you."
|"Well met, wolf. Your kind are all over this place. The more paws the better. Are you willing to assist me?"
|The mirror stands alone, with no sign of the woman. You inspect all around it, but she is nowhere to be found. As you sniff the air, a hand reaches out from the mirror and taps you on your back. With a yelp you leap into the air, and you hear laughter coming from the mirror.
|With great care, the Gillygaloo is covering the egg with piles of snow. How strange! Birds always sat on them to keep them warm. Clearly this is no ordinary bird. Looking satisfied, it turns at your approach.|"You've returned I see. I'm glad you've decided to put your paws to good use once again. Let's get on with it."
|"Welcome back, future wolf. I still have need of you."
|"My eggs need shade. Could you bring me '''5 x large leaves'''? I'll use them to keep the eggs covered and cool."|• Give 5x Large Leaf|"I can see so much when I'm in the sky. There are so many in need of help. Go and aid '''2 x distressed animals in explore'''. For now it will have to be enough."|• Help 2x distressed animals in explore|"Do you know what ruffles my feathers? Everything, really. So that means Merged and Independent alike are a nuisance. Go and defeat '''2 x of the Merged cryptids''' and tell them to get lost."|• Defeat 2x the Merged cryptids|"Very good. You wolves are quick and efficient. That will do for now."}}<table class="enemy cryptid">
|• Defeat 3x the Merged cryptids<br>
• Give 5x Large Rocks<br>
• Give 2x Healing Salves
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|bloodymary|d/dd/Bloodymarydawn.png|b/b1/Bloodymaryday.png|c/c5/Bloodymarydusk.png|4/49/Bloodymarynight.png}}
{{ComplexEnemyVariant|gillygaloo|3/32/Gillygaloodawn.png|d/dc/Gillygalooday.png|1/1a/Gillygaloodusk.png|6/63/Gillygaloonight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 2,321: Line 2,962:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierFearless}}
{{ModifierSoftSkin}}
</div>
</div>
</td>
</td>
Line 2,328: Line 2,969:
</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveFearless}}
{{MoveSoftSkin}}
</td>
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidMerged
|Bogeyman
|Glawackus
|[[File:bogeyman.png]]
|[[File:glawackus.png]]
|A fur-less, upright being that's closer to a skeleton than a man shrieks at you and reveals a maw of razor sharp teeth. A long finger gestures at you to come closer.
|A bulky, maned creature blocks your path. It lets out a growl and shows its long, sharp canines, glaring you down.
 


The monster paces around with an uneven, hunched gait with a shadowy substance pouring off of it. It has no smell and seems to dissipate into the air, but your stomach lurches uneasily. It turns and stares you down with its mouth gaping wide and gnashing as if it would like to eat you for lunch.
The creature paces menacingly back and forth, never taking its eyes off of you. It seems defensive, but considering the size difference, you're surprised that it even considers you a threat. You try to step closer but it lets out a roar in warning.
|"Who're you, furry? You're warm...you mortals move so easily. Help me or I'll decide that you're a nice, tasty snack."
|"What do you want? Stay over there. I don't like outsiders. Hmm...you could be useful, though. Up to the task?"
|Second day flavor text
|Glawackus hasn't noticed you as you quietly approach. It's laying in a patch of sunlight and for once it looks rather peaceful. Its eyes are closed and it rumbles from time to time as if in contentment. Your presence is soon noticed, and the creature is on its paws with its hair bristled. So testy!|"Back again, eh? Fine then, let's get on with it."
|"Back for more I see. Either you're daft or you're very daft. Doesn't matter which to me, just do as I ask."
|"I'm a fierce fighter, but I'm not stupid. Everyone gets injured sooner or later, and I'm no different. Bring me '''2 x healing salves''' so that I'm prepared when I take on those blasted Kinfolk."|• Give 2x Medicine: Healing Salve|"You're certainly not as skilled as a feline when it comes to hunting, but I suppose you get the job done. I want to see how you manage to take down prey. Don't worry, I'll make it easy: completing '''3 hunts''' will give me plenty of time to assess your abilities."|• Complete 3x hunts|"You said you wanted to be useful, so here's how it's done: fight some of those nasty Kinfolk for me. In particular, one species is especially deserving of a good pummeling. Defeat '''1 x ____'''. That should get the message across."|Defeat 1x local Kinfolk cryptid (randomized): Flatwoods Monster, Ozark Howler, Teakettler|"Alright, fair enough, you were useful. I still don't like you. Come back tomorrow."}}<table class="enemy cryptid">
|• Defeat 3x Kinfolk cryptids<br>
• Find structure in the Tundra<br>
Give 3x carcasses
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|bogeyman|5/59/Bogeymandawn.png|6/62/Bogeymanday.png|a/a5/Bogeymandusk.png|7/7e/Bogeymannight.png}}
{{ComplexEnemyVariant|glawackus|9/95/Glawackusdawn.png|2/24/Glawackusday.png|f/fa/Glawackusdusk.png|6/6b/Glawackusnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
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<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatSmarts}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidMerged
|Buntail
|Goat Sucker
|[[File:buntail.png]]
|[[File:goatsucker.png]]
|You really can't decide if this strange creature is a big rabbit or a really small deer. Paws and hooves together are so confusing that you can't stop staring.
|A sickly-green creature with bulging red eyes meets your gaze intensely. You can hear a faint clicking noise, and realise it's the long, curved claws scraping the ground.
 


Frozen in fear, ready to dart away, it checks all avenues of escape. Finally, it risks looking straight into your eyes. You find the small antlers on its head quite fascinating and you take one step towards it to check them out. To your surprise, the creature doesn't dart away.
This thing resembles a dog probably as much as you do. Similar features, but very distinct. It walks as if crippled, hunched over and swaying back and forth. Its tongue snakes between long fangs, and it sniffs the air aggressively. Its eyes never leave yours.
|"You could eat me if you wanted, but if you are concerned about the current situation, you could help me instead."
|"There's a lot of you mongrels sniffing around here. Make yourself useful, would you?"
|Second day flavor text
|Goat Sucker is living up to its name: it's hunched over a dead animal, feasting...but not like you eat prey. It appears to be sucking the blood straight from the animal, and you recoil at the sound that it makes. The creature turns and faces you with a bloody-fanged smile.|"You're back, and so soon? You're dumber than you look. No matter, I have another task for you."
|"Trusting you was the right decision, really. Will you consider taking another task? There's much to do."
|"Sadly I'm not invincible. I know, I know, shocking! Time to take your lazy mongrel arse and get me '''2 x healing salves'''. Make sure they actually work, too. I don't have time for useless medicine!"|• Give 2x Medicine: Healing Salve|"I can't seem to find any decent prey around here, and I need a constant supply of blood. How do you expect me to keep on living if I don't get enough? I'll shrivel up like a dead leaf. Bring me '''3 x full use carcasses'''. That should do for now. Hurry up, would you? I can't wait all day."|• Give 3x full-use carcasses|"The Kinfolk are interrupting my feasting. They warn animals that I'm nearby, and then what's left for me to eat? Nothing, I tell you! Those bastards. Go defeat '''2 x Kinfolk cryptids''' before I get too parched."|Defeat 2x Kinfolk cryptids|"You took too long. Be quicker next time. Return to me later and I'll have another task for you."
|• Give 2x Healing Salves<br>
• Help 3x distressed animals in explore<br>
Quest
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|buntail|0/0f/Buntaildawn.png|7/7f/Buntailday.png|b/bb/Buntaildusk.png|a/ae/Buntailnight.png}}
{{ComplexEnemyVariant|goatsucker|a/a9/Goatsuckerdawn.png|c/c5/Goatsuckerday.png|8/84/Goatsuckerdusk.png|e/e9/Goatsuckernight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 2,403: Line 3,037:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierPrey}}
{{ModifierSlow}}
{{ModifierSPrey}}
{{ModifierThickSkin}}
</div>
</div>
</td>
</td>
Line 2,411: Line 3,045:
</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MovePreySmallPrey}}
{{MoveSlowThickSkin}}
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatSpeed}}
{{StatStrength}}
{{StatAgility}}
{{StatAgility}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidMerged
|Cactus Cat
|Goatman
|[[File:cactuscat.png]]
|[[File:goatman.png]]
|The creature in front of you is definitely one of the weirdest beings you've ever seen. It would be a feline resembling a bobcat if not for the long, sharp thorns covering its body and branching tail swishing slowly from side to side. Flowers also bloom on its body.
|Not only does this dark, horned being look like a demon but you're also completely certain that it is one. As if its appearance wasn't enough, it's carrying a used–but clearly still sharp–axe with visible stains of dried blood.
 


You're careful not to go too close to the weird thorns on its body, but the feline's attitude seems friendly. It's circling you in turn, keeping a safe distance from you as well. Despite its odd looks, you don't feel uneasy. It feels as if the creature has already adapted to this place.
A self-confident smirk of the black Goatman sends a chill down your spine. You wouldn't be surprised if when you let it out of your sight, it would go terrorize the area. The creature starts approaching you, tightening the grip on its axe and clearly enjoying the fear in your eyes.
|"Don't be afraid. If I wanted to hurt you, I would have already done so."
|"You there! You're not going anywhere unless I let you go. Complete some tasks for me first. Or maybe you'd like to be eaten on the spot?"
|Second day flavor text
|You hear the Goatman's steps just before it emerges from the thick bushes. It is probably a cover for a path to its lair and you don't want to check if it is true or not, expecting a bloody mess. The monster's hands are empty this time, which calms you down only a little bit and you still try to keep a distance. Just in case.|"I was sure that you'd try to run away but you came back. You're either very brave or very stupid but useful in both cases. Don't relax yet, you're still not free to go. There's more to do."
|"You seem to be cut out for this job. Your help may change a lot. I've got another quest for you when you're ready."
|"I've seen some unwanted intruders around my territory lately. Go and defeat '''1 x Blacktailed Buck''' as soon as you can. I hope that it will warn the rest not to cross the line."|• Defeat 1x Blacktailed Buck|"The fewer Kinfolk in this world, the better. Their existence is an insult and you will deal with them in my name. Defeat '''2 x Kinfolk cryptids''' and come back to tell me about it. I want to know every detail."|• Defeat 2x Kinfolk cryptids|"I like how you serve me. I need someone like you to stay here and help me with all the minor everyday tasks. Even such a simple mind as yours will see the benefits of it, sooner or later. All of the sudden changes have had an impact on the creatures living here. They're scared, so they likely won't oppose me and my offer. Find someone in distress and convince them to serve me."|• Find the trapped wolf in the Riparian Woodland|"All right, this job is done. I'll let you live for another day. Get out of my sight now but come back tomorrow or else I'll find you and I won't be nice about it."
|• Complete 1x scouting mission<br>
• Defeat 3x the Merged cryptids<br>
• Give 5x herbs (specific herbs needed will be randomized)
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|cactuscat|b/ba/Cactuscatdawn.png|5/5d/Cactuscatday.png|a/a5/Cactuscatdusk.png|d/d9/Cactuscatnight.png}}
{{ComplexEnemyVariant|goatman|a/a7/Goatmandawn.png|1/1c/Goatmanday.png|f/fe/Goatmandusk.png|2/22/Goatmannight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 2,444: Line 3,076:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierLPrey}}
{{ModifierPrey}}
{{ModifierSoftSkin}}
{{ModifierSoftSkin}}
</div>
</div>
Line 2,451: Line 3,085:
</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveSoftSkin}}
{{MoveLargePreyPreySoftSkin}}
</td>
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatSpeed}}
{{StatStrength}}
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidIndependent
{{CryptidKinfolk
|Cadborosaurus
|Golden Bear
|[[File:cadborosaurus.png]]
|[[File:goldenbear.png]]
|The elegant, slippery creature before you resembles an elongated seal. It blinks its expressionless blue eyes and you try to ascertain if it's friendly.
|This is probably the largest bear you've ever seen. Its shiny, golden fur makes the creature appear as if it is glowing and captures your attention.
 


Seals could be food, but you doubt this creature would even let you get close. It's much larger than a seal and would likely require an entire wolf pack to take down. It shifts on the ice and whips its heavy, likely deadly tail across the frozen ground pointedly as it assesses you.
It is quite unusual to feel at ease around bears, but you don't experience any fear or tension as you approach. The bear towers over you, and its thick fur makes it look even bigger, but there's something calm about it that lets you trust it.
|"I'll not be your prey, little wolf. I doubt you could even get close. I'll give you something better if you help me with something. Deal?"
|"If you care about this land, please help me. You won't regret it."
|Second day flavor text
|You can feel the stare focused on you even before you reach the bear's lair. The creature nods slightly as you arrive. While its attitude is very friendly, you know that its expectations are high.|"Each finished task takes us closer to the goal. You'll see the results soon but not yet. There is still work to do."
|"Not had your fill yet, hmm? Very well, I have more for you to do."
|"I plan to stay here to observe your progress. It's a nice area. When it's all over... I may settle here for good. Bring me '''2 x nesting material''' so I can start building my place."|• Give 2x Nesting Material|"The chaos itself is a problem, but we need to do something about those who have already been harmed by it. If you could help '''2 x distressed animals in explore''', it would help to restore some hope."|• Help 2x distressed animals|"Bringing the harmony back won't be easy but the first step is getting rid of these Merged pests. One of them is living nearby so it's a good place to start. Defeat '''1 x Rawhead''' and don't show any mercy."|Defeat 1x Rawhead|"I admit that you're a great help. Come back tomorrow, we'll discuss the next job."
|• Catch one uncommon fish<br>
Give 3x carcasses<br>
• Give 5x Large Rocks
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|cadborosaurus|6/61/Cadborosaurusdawn.png|0/05/Cadborosaurusday.png|b/b8/Cadborosaurusdusk.png|0/0a/Cadborosaurusnight.png}}
{{ComplexEnemyVariant|goldenbear|a/ae/Goldenbeardawn.png|2/23/Goldenbearday.png|1/12/Goldenbeardusk.png|a/ad/Goldenbearnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 2,499: Line 3,130:
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidKinfolk
|Cajun Sasquatch
|Goofus Bird
|[[File:cajunsasquatch.png]]
|[[File:goofusbird.png]]
|A shaggy, long-armed creature is dangling from a low-hanging vine. It tilts its head at you in a playful way.
|Birds come in all sizes and shapes, so there is nothing weird about this one at first. However, when it starts to move, there is definitely something different about this creature.
 


You stare at the creature and it stares right back. You want to look away, but the staring contest ensuing is too intense to resist. Who will win? Will the creature blink first? You feel something slimy go over your feet and jump back in surprise. A vine...which the creature surely could not have commanded to trip you and break your stare, right?
You need a while to understand the movement of this peculiar bird. It seems to fly only backward and is generally uninterested in reaching any particular destination. When the bird notices you, it stops for a while to take a closer look.
|"You lasted longer than most! But my stare is unmatched. Come, I have a task for you."
|"Hi there! I know I'm interesting, but instead of just standing there, you could come closer and engage in something useful. Do we have a deal?"
|Second day flavor text
|When you get used to the strange behavior of this bird, you notice something else that surprises you even more. Its nest would appear normal if it wasn't built upside down. You're convinced you've seen everything at this point.|"If you came back, it means you're not bored yet. That's good because I will need you again."
|Second day quest text
|"I should have chosen another place or different materials. Look, my nest is falling apart! I think I can repair it, but I will need '''2 x nesting material'''. Please hurry!"|• Give 2x Nesting Material|"I try to help everyone and everywhere I can but the current problems are too serious to deal with them alone. Help '''2 x distressed animals in explore''' while I try to gather more information about the area. Come back when you finish the task."|• Help 2x distressed animals|"I don't have to see any of the Merged creatures to feel their vile influence. They are a disease of this world, and I mean that literally. Defeat '''2 x of the Merged cryptids''' for me. It's not much compared to their overall numbers, but we have to start somewhere."|• Defeat 2x the Merged cryptids|"Excellent job! I look... forward to seeing you tomorrow."
|• Give 5x Large Leaves<br>
• Give 2x Nesting Material<br>
• Quest
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|cajunsasquatch|d/df/Cajunsasquatchdawn.png|2/29/Cajunsasquatchday.png|5/53/Cajunsasquatchdusk.png|1/1f/Cajunsasquatchnight.png}}
{{ComplexEnemyVariant|goofusbird|4/40/Goofusbirddawn.png|e/ea/Goofusbirdday.png|2/21/Goofusbirddusk.png|1/1e/Goofusbirdnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 2,527: Line 3,155:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierNone}}
{{ModifierSoftSkin}}
</div>
</div>
</td>
</td>
Line 2,534: Line 3,162:
</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveNone}}
{{MoveSoftSkin}}
</td>
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidKinfolk
|Celofay
|Grassman
|[[File:celofay.png]]
|[[File:grassman.png]]
|Amber eyes in a silvery face blink at you from the tall grass. The tufted, pointed ears remind you of a lynx.
|Kind eyes in a round, shaggy face meet yours, and you feel instantly at ease. The creature raises a human-like hand in greeting.
 


This cat is larger than a lynx when you look closer, and they are wiry, almost gaunt. The feline waves its long tail in greeting, then throws its head back and lets out a screeching cry. Your head feels fuzzy, and for a moment you forget where you are. It fades after a moment and you are left confused.
It has a familiar presence, almost as if you've seen it before. Such a big, hulking beast would be hard to miss, but you're certain that you've never laid eyes on it before. Perhaps the fact that it seems so welcoming has tricked your brain. It sits peacefully in a nest in the grass and offers you a grub wriggling between its fingers.
|"Company at last! I knew my song would bring someone to me. Did you like it? Anyway, I need your help! Don't worry, you'll be rewarded for your time."
|"Hello there! Would you like a grub? I just found some. Oh, but you probably don't like them...not many do. While you're here, would you like to help me with something?"
|Celofay is crouched low, staring at something in the long grass. An odd sound comes from its mouth, different from any sound it has made before, and it stops abruptly before another follows it. Was it calling something? You see a small rodent stumble toward the cat's paws, and it quickly dispatches it.
|Grassman is nowhere to be seen. Your nose tells you it is here, but where? You suddenly see movement, and the creature stirs from where it was sitting very still among the tall stems. It blends right into the grass! Maybe that's how it moves about without being seen.|"You're back, fuzzy friend! It's good to see you. Are you ready for the next task?"
|"My song is usually enough to scare most away after the first time, but you're brave, aren't you? Ready for the next task?"
|"I need something to keep my supplies safe and hidden. I think '''5 x large leaves''' would be perfect. I can wrap things up and tuck them away. Will you find some for me?"|• Give 5x Large Leaf|"I'm no fighter. I'd rather care for others, even though it's inconvenient during such tumultuous times. I need to increase my stock of healing salves to provide to my fellow Kinfolk. Would you help me? Bring me '''2 x healing salves''' for now."|• Give 2x Medicine: Healing Salve|"These poor, poor creatures! I can hear them crying out for help from miles away. Please, go and help them! There's at least a few that are close by. Help '''2 x distressed animals in explore''' for me."|Help 2x distressed animals in explore|"Wonderful, you've done well. Come back tomorrow if you want to assist me more."
|• Complete 3x hunts<br>
• Give 3x carcasses<br>
Defeat 3x the Merged cryptids
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|celofay|a/a0/Celofaydawn.png|1/1f/Celofayday.png|d/de/Celofaydusk.png|1/17/Celofaynight.png}}
{{ComplexEnemyVariant|grassman|c/c4/Grassmandawn.png|0/0b/Grassmanday.png|9/95/Grassmandusk.png|c/c7/Grassmannight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 2,585: Line 3,210:
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidIndependent
|Champ
|Gumberoo
|[[File:champ.png]]
|[[File:gumberoo.png]]
|Shimmering blue scales draw your gaze to this serpentine creature. Its nostrils flare and it assesses you curiously.
|A bear looms before you, fearsome and intimidating. In the place of fur, its hide is like thick leather–you doubt anything can pierce it.
 


Despite being landbound, Champ appears quite comfortable as it spreads its length on the bank and soaks up the sun. The blue of its scales seem to shift and change with the river as it flows, and you're sure that once this creature disappears beneath the water, it's untrackable.
Despite its thick skin, it was still a bear. The Gumberoo leans against a tree, scratching its leathery hide on the sharpest bark it can find. When it steps away, a large gaping hole yawns in the tree. So strong!
|"Oh! You're small, aren't you? But I bet you're fast, and time is of the essence. I'm slow on land. Care to help me out?"
|"You there! What are you staring at me for? If you're going to be rude, make yourself useful at least."
|Second day flavor text
|The Gumberoo hunches over, licking its claws. They are stained with blood, and prey scent lingers. You smell wolf, too...surely it hadn't eaten your kind? They blow a downy feather away and with a sigh of relief you realize it had only eaten a bird.|"I bet you're wondering if your teeth could pierce my hide, eh? It can't, so don't even try. Ready for your next task?"
|"You're a good soul to come back. I knew asking you was the right thing to do. Ready for the next task?"
|"A cave doesn't build itself, and I need more materials. Bring me '''5 x large branches''' so I can focus on gathering the other materials needed."|• Give 5x Large Branches|"My hide may look tough, but I still get injured. I need '''2 x healing salves'''."|• Give 2x Medicine: Healing Salve|"You're a skilled hunter, so put those skills to use. Bring me '''3 x full use carcasses'''. I'm not picky about the type."|• Give 3x full-use carcasses|"You're surprisingly durable, even with that thin skin. Very well, you did good. Come back later and I'll have more for you to do."
|• Give 5x random items (specific items needed will be randomized between Acorns, Dandelion, Healing Salves, St. John's Wort, Blue Jay Feathers, Mollusk Shells)<br>
• Give 3x carcasses<br>
• Find the blocked river in the Riparian Woodland
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|champ|6/6a/Champdawn.png|0/04/Champday.png|5/53/Champdusk.png|a/a0/Champnight.png}}
{{ComplexEnemyVariant|gumberoo|3/34/Gumberoodawn.png|6/65/Gumberooday.png|6/64/Gumberoodusk.png|1/1d/Gumberoonight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 2,627: Line 3,249:
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidMerged
|Chupacabra
|Hidebehind
|[[File:chupacabra.png]]
|[[File:hidebehind.png]]
|This grey-green creature looks fierce enough to rip apart anything it pleases. It's not large, but it sure is menacing as it stares you down with its glowing red eyes.
|You feel an ominous presence around you but your senses are unable to fully catch the shape of the dark being. One thing is certain: you are being observed.
 


It paces as you approach, sizing you up. Spikes grow irregularly from its back and a long, snake-like tongue hangs from its mouth and flicks in your direction. It sniffs the air and pulls its tongue back into its mouth, making a smacking motion with its jaws. Is it tasting you?
The heavy feeling doesn't fade with time. You have a sense that the creature, wherever it may be, can either perfectly blend with the environment or perhaps even change shape. If darkness were to take a physical form, it would be this being.
|"You. You there. Come closer. You smell tasty but there are more interesting things out there. Want to join me? You may have fun."
|"Your fear and confusion are amusing but I have a better use for you."
|Second day flavor text
|Even now, when you know what to expect, you still feel uneasy when approaching the creature. You've seen a shadow in the corner of your eye once or twice, but you're not sure if it's your mind tricking you. The one thing you wouldn't mistake for anything else is the voice of the dark being: a hoarse whisper fading into the mountain wind.|"Coming back for more? Of course you are. You don't want to know what would happen if you didn't follow my instructions."
|"I knew you would come again. I have another plan. Want to hear?"
|"I need some materials to hide my lair and to block the way leading to it. You're perfect for such mundane tasks. Bring me '''5 x large rocks''' and leave it here. I will take care of the rest."|• Give 5x Large Rock|"I can be unseen and undetectable, but I won't rush time. I need help in discovering this area, so I need to gather the necessary information as quickly as possible. Go and complete '''1 scouting mission''', and don't waste time along the way."|• Complete 1x scouting mission|"I was starting to have a good time here until these kinfolk vermin started appearing everywhere, trying to mess with my plans. Defeat '''2 x Kinfolk cryptids''' and make sure to have witnesses. If they want a war, they will get it."|• Defeat 2x Kinfolk cryptids|"Not bad, I must say. But don't be too satisfied; my expectations were low. Come back tomorrow and change my mind with a better performance."
|• Complete 3x hunts<br>
• Defeat 3x Kinfolk cryptids<br>
• Find carcass in the Grasslands
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|chupacabra|8/8b/Chupacabradawn.png|a/a5/Chupacabraday.png|b/b7/Chupacabradusk.png|f/fe/Chupacabranight.png}}
{{ComplexEnemyVariant|hidebehind|9/91/Hidebehinddawn.png|b/bd/Hidebehindday.png|4/4c/Hidebehinddusk.png|f/f6/Hidebehindnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
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<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierFearless}}
{{ModifierNone}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveFearless}}
{{MoveNone}}
</td>
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatAgility}}
{{StatSpeed}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidMergedWNote
|Creepy Black Hound
|Hodag
|[[File:creepyblackhound.png]]
|[[File:hodag.png]]
|A creature resembling a large dog looks at you in silence. Black as the darkest night, with muscles shining under its short fur, they look as if they are ready to hunt.
|A shaggy, black-furred beast stares menacingly at you, its overgrown fangs dripping with saliva. You can hear a rumbling in its throat.
 


You approach the dog and notice that it's equally interested in your presence, its blood red eyes following your every step. You've never seen a dog so large. It bares its teeth for a brief moment and comes closer with a dominating stare.
You cautiously step toward the beast, taking care to keep an eye on the sharp, curved horns and spikes along its spine. They glint faintly in the low light, clearly razor sharp and deadly. It's probably best to avoid those. One thing is for sure: you don't want to draw its ire.
|"Since you are already here, make yourself useful. It may be beneficial to both of us. I may need your help. Are you in?"
|"You're either brave or stupid to come here. Leave now, or I'll see to it you do as I say."
|Second day flavor text
|As you approach once more, you decide the creature must be some unholy cross between a canine and a bull. It lumbers around the trees, smacking its hardened head against them and raking its horns to create deep gouges in the bark. It snorts and turns to face you, its tail lashing wildly.|"Back for more? Fine with me."
|Second day quest text
|"I need to keep my strength up. There are herbs that are good for that. Bring me '''5 x ____'''."|• Give 5x local herbs*|"I can't seem to find any prey. Are these lands barren? Bring me '''2 x full use carcasses''', they should make for a good meal."|• Give 2x full-use carcasses|"I've had about enough of this species. They're nothing but a nuisance, and you agreed to be useful. Go and defeat '''1 x ____''' before my patience runs out."|• Defeat 1x local Kinfolk cryptid (randomized): Dark Watchers, Gillygaloo, Knocker|"You were too slow, but I suppose this will do. Come back for more, if you dare."|* Exact required items will be randomized between Arnica, Bearberry, Buffaloberry, Carrionflower, Cedar Bark, Feverfew, Ginger, Mullein, Redwood Sorrel, Winterfat, and Yarrow
|• Complete 3x hunts<br>
• Defeat 3x Kinfolk cryptids<br>
• Give 2x Healing Salves
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|creepyblackhound|1/13/Creepyblackhounddawn.png|3/32/Creepyblackhoundday.png|5/54/Creepyblackhounddusk.png|4/4e/Creepyblackhoundnight.png}}
{{ComplexEnemyVariant|hodag|0/07/Hodagdawn.png|9/92/Hodagday.png|8/89/Hodagdusk.png|9/9c/Hodagnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
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<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierFearless}}
{{ModifierNone}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveFearless}}
{{MoveNone}}
</td>
</td>
</tr><tr>
</tr><tr>
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</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidKinfolk
|Cressie
|Hoop Snake
|[[File:cressie.png]]
|[[File:hoopsnake.png]]
|You stumble upon a scaly snake-like creature. It stretches tall and observes you with its cool blue gaze.
|You wouldn't believe it if you hadn't seen it with your own eyes. This snake is biting its tail with its jaws to roll forward!
 


It may be related to a snake, but you're sure this isn't any species you've ever seen. It has a head like a fish, with whiskers hanging from its lips, fins, and gills. How was it breathing outside of the water? Although surely since it wasn't a normal sort of creature it didn't matter, right? Its mouth gapes and it peers at you.
The creature notices you and releases its tail from its mouth, appearing much more familiar as it moves around like any other snake. Even without its strange movement, there is still something extraordinary about this being. You can definitely feel it.
|"You, landwalker! You seem capable. Mind helping me out?"
|"I wasn't expecting anyone, but since you're here, you can do something good for us both."
|Second day flavor text
|The snake, using its special way of moving again, rolls towards you, and there is no doubt that it's an efficient and fast way not only to move but also to hunt—assuming it doesn't suffer from a headache, of course.|"I already see the effects of your efforts. Don't stop and this chaos should be over soon."
|"Back to help again? Fine by me!"
|"I need some supplies, but not only for my own use. Believe it or not, but I sometimes share my stock with animals in need. This is the least I can do. Bring me '''2 x healing salves''', so I can be ready for tough times."|• Give 2x Medicine: Healing Salve|"My lair is well hidden, and I won't share where it is. Unfortunately, the materials are scarce, and it's still not in the best shape. Bring me '''2 x nesting material''', and I will finally be able to complete it."|• Give 2x Nesting Material|"I live in this remote area, but it doesn't mean that I'm unaware of all the disasters taking place lately. I blame the Merged for most of it, and I think you could help me with something. Defeat '''2 x of the Merged cryptids''' and I'm sure you will notice a change for the better."|• Defeat 2x the Merged cryptids|"Perfect. I wouldn't be able to do it as quickly as I'd like. Having no limbs has its downside, you see. Come back soon for another task."
|• Complete 1x scouting mission<br>
• Find the "Men in Black" encounter in the Tundra<br>
• Quest
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|cressie|0/0e/Cressiedawn.png|8/82/Cressieday.png|4/48/Cressiedusk.png|2/29/Cressienight.png}}
{{ComplexEnemyVariant|hoopsnake|a/aa/Hoopsnakedawn.png|f/fb/Hoopsnakeday.png|3/38/Hoopsnakedusk.png|8/82/Hoopsnakenight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
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<div class="tableflex">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierSlow}}
{{ModifierVenom}}
{{ModifierThickSkin}}
{{ModifierThickSkin}}
</div>
</div>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveSlowThickSkin}}
{{MoveSlowVenomThickSkin}}
</td>
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidMerged
|Dark Watchers
|Horned Beast
|[[File:darkwatchers.png]]
|[[File:hornedbeast.png]]
|Dark, human-shaped silhouettes observe you motionlessly from a distance. You don't see humans often but these figures look taller and more intimidating with their piercing gaze.
|You hear snarling before a shaggy, horned beast with claws comes out of the shadows. It continues to snarl angrily and you're hesitant to move closer.
 


The couple stands still but you notice that it's impossible to approach them or take a closer look. No matter how much you try to focus, you can't point out any clear detail of their faces. Suddenly, you hear their voice, a perfect unison, in your head.
It's a wonder this beast can walk at all. Its claws are so overgrown and curled that it has a funny gait as it moves around. They look deathly sharp, however, and you decide you don't want to test just how sharp they are. As if sensing your fear, the beast rakes them across the ground, leaving deep gouges in the earth and daring you to come closer.
|"The time for keeping to yourself is over. If you help us, we may be able to stop this madness together."
|"Endless pestering, that's my reward for coming to this cursed place. No one will leave me alone! I suppose you want to "help" me too? Fine then."
|Second day flavor text
|The Horned Beast seems to be angry at every turn. It stomps around, tossing branches with its long horns and kicking up rocks. It has scared off every animal within a mile, and if it wanted to be alone, it was definitely succeeding. It hears you and turns with a snarl.|"I should have known you'd be back. Give a dog a bone, as they say. Let's be on with it, then."
|"We're glad to see you again. Your help is really appreciated. It's time for you to carry out another task."
|"I need to keep my claws sharp. Go find me '''5 x large rocks'''. Make sure they're rough and have lots of sharp edges; I can't use smooth ones."|• Give 5x Large Rock|"Go do something useful for a while instead of bothering me. Complete '''3 hunts''' and take your time. I could go a few hours without seeing your ugly mug."|• Complete 3x hunts|"Go fight '''2 x Kinfolk cryptids''' for me. That's it, that's the task, I don't really have a reason other than I feel like making you do my dirty work."|• Defeat 2x Kinfolk cryptids|"Acceptable. I don't want to say come back tomorrow, but well, you're going to come back anyway, so I'll deal with you then."
|• Defeat 3x the Merged cryptids<br>
• Give 1x Bone, 2x Charcoal, 1x Garlic, and 1x Owl Feather<br>
• Help 3x distressed animals in explore
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|darkwatchers|a/af/Darkwatchersdawn.png|7/7f/Darkwatchersday.png|b/b6/Darkwatchersdusk.png|8/8c/Darkwatchersnight.png}}
{{ComplexEnemyVariant|hornedbeast|8/83/Hornedbeastdawn.png|e/e0/Hornedbeastday.png|5/52/Hornedbeastdusk.png|0/07/Hornedbeastnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
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<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierGroup}}
{{ModifierNone}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveGroup}}
{{MoveNone}}
</td>
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatAgility}}
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
{{StatSmarts}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidIndependent
|Dewey Lake Monster
|Hugag
|[[File:deweylakemonster.png]]
|[[File:hugag.png]]
|Shaggy hair flops in front of glowing eyes, and a large ape-like creature rises to its feet in front of you. The eyes are kind, and you sense no malice from the creature.
|At first, you nearly mistake this creature for a moose; but this is no ordinary mammal. The jointless legs appear to limit the creature's movements, and its unusual muzzle looks like it would be hard to eat anything with.
 


Moving from tree to tree, the creature seems to be inspecting the health of each. Gently touching leaves, sniffing the bark, and feeling the soil around the roots. The care it shows to the land is admirable.
The stiff movements of the creature make you realize what an easy target it would be for any hungry wolf here. It must possess some hidden power that keeps potential danger away. Its long lip moves slightly, but you don't know if it's an attempt to smile or a grimace of dislike.
|"Hello there, fellow traveler. If you aren't too busy looking after your pack, would you help me? The situation in the world is grave."
|"Do not disturb me and go back to where you came from. Unless... unless you agree to help me, then you may stay."
|The Dewey Lake Monster has found some wild strawberries and is eagerly consuming them. Red sticky juice coats their fingers and dribbles down their chin into their hair. When it sees you, it holds one up in offering.
|The stiff-legged silhouette blends rather well with the surrounding trees and it's not easy to find it. You realize that the creature is unable to lie down but it somehow manages to survive just fine standing up, which is definitely a thing to admire.|"Ready to do something else? The sooner we finish, the better. I like my own company over you nosy wolves."
|"It's good to see you, friend-wolf! I'm glad you're back. Tell me when you're ready and I'll give you another task."
|"It's not easy to confess, but you may have noticed that I have some trouble with eating. However, there are things that are easier to consume. Bringing me '''5 x large leaves''' would actually save me a lot of time."|• Give 5x Large Leaf|"I may need some more supplies soon. I still have some but you're definitely faster than me so use your flexible legs to bring me '''2 x healing salves'''."|• Give 2x Medicine: Healing Salve|"I think you can see that for yourself that I'm not shaped to travel around as freely as you. Knowing the area would help a lot so complete '''1 scouting mission''' and come back to share the details."|Complete 1x scouting mission|"That's it. We're done for today. Come back tomorrow and leave me alone now."
|• Give healing salves<br>
}}
• Give 5× large branches<br>
<table class="enemy cryptid">
Help 3x distressed animals in explore
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|deweylakemonster|e/e5/Deweylakemonsterdawn.png|9/9f/Deweylakemonsterday.png|2/29/Deweylakemonsterdusk.png|e/e2/Deweylakemonsternight.png}}
{{ComplexEnemyVariant|hugag|a/a0/Hugagdawn.png|a/a9/Hugagday.png|2/21/Hugagdusk.png|1/16/Hugagnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 2,816: Line 3,425:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierNone}}
{{ModifierLPrey}}
{{ModifierPrey}}
</div>
</div>
</td>
</td>
Line 2,823: Line 3,433:
</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveNone}}
{{MoveLargePreyPrey}}
</td>
</td>
</tr><tr>
</tr><tr>
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<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatSmarts}}
{{StatSpeed}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidIndependent
{{CryptidKinfolk
|Dover Demon
|Jackalope
|[[File:doverdemon.png]]
|[[File:jackalope.png]]
|A long-fingered creature that stands on all fours assesses you with a sniff. Judgmental eyes follow your every move.
|A beautiful rack of horns is attached to a majestic...rabbit? It sits back on its haunches and wiggles its nose furiously, taking in your scent.
 


When you look at the demon, you're reminded of a dog. But the body is too awkward, and those paws...were they even paws? They were longer than your own, and bent in odd ways. The creature curls them into the dirt and fixes you with a hard stare.
You have never seen horns on anything other than a deer, and you openly stare at the small creature before you. It's larger than most rabbits, sure, but its tiny head doesn't look nearly sturdy enough to hold the weight of the horns. It lowers its head toward you and places itself in a defensive stance, eyeing you warily.
|"Done staring yet? If so I've got a quest for you. Are you up for it?"
|"Well met, wolf. I don't want any trouble. I need help, but only if you'll promise not to eat me. Sound like a deal?"
|Second day flavor text
|The Jackalope is digging furiously, carving out a hole for itself in the roots of a nearby tree. It's the biggest rabbit hole you've come across, and it could actually fit wolf pups quite comfortably. You reason it needed extra room for those horns. Your approach doesn't go unnoticed, and the funny creature ceases its home-making for now.|"You're back! You haven't eaten me yet, either. I guess I'm in luck for now. Fancy another task?"
|"The ogler has returned! You're not so bad, I suppose. Ready for the next task?"
|"I need to fortify my den and make a barrier around it so that I have some line of defense. I think branches will do nicely. Find me '''5 x large branches'''."|• Give 5x Large Branch|"If I'm to make a home here, I need nesting materials. It's far too dangerous for me to go and find any myself though, what with all of those Merged skulking around. This will be your first task. Bring me '''2 x nesting material'''."|• Give 2x Nesting Material|"My babies keep wandering off, no matter how many times I tell them that they need to stay close! I'm so worried something has happened to them. Can you see if you can find them and bring them home? They look like normal rabbits right now since they're too young to have their horns yet. Please find them!"|Find the distressed rabbits in the Prairie|"Well done I say! I appreciate your help. Come back tomorrow, I'll have more for you to do then."
|• Defeat 1x American Badger<br>
• Defeat 1x Cougar<br>
• Defeat 1x Mustang Stallion<br>
• Give 5x Large Leaves<br>
Submit 2x Carcasses
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|doverdemon|d/d4/Doverdemondawn.png|1/16/Doverdemonday.png|6/6c/Doverdemondusk.png|0/05/Doverdemonnight.png}}
{{ComplexEnemyVariant|jackalope|f/fd/Jackalopedawn.png|6/67/Jackalopeday.png|b/b5/Jackalopedusk.png|7/7f/Jackalopenight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 2,859: Line 3,464:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierNone}}
{{ModifierPrey}}
{{ModifierSPrey}}
</div>
</div>
</td>
</td>
Line 2,866: Line 3,472:
</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveNone}}
{{MovePreySmallPrey}}
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatSpeed}}
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidMerged
|Dungavenhooter
|Jersey Devil
|[[File:dungavenhooter.png]]
|[[File:jerseydevil.png]]
|You don't notice anything strange about this creature at first. In fact, it looks like a normal alligator before you see that its jaws are completely shut closed by skin.
|The huge, dark shadow above your head is too big to be a bird. Or maybe it's a bat? You take another look, observing the creature as it lands nearby. No...it's a large, winged goat with an ominous shine in its red eyes.
 


The creature notices you as soon as you lay your eyes on it. Even without a visible mouth, it appears as if it is smiling. You can hear its nightmarish voice directly in your head. Normally an alligator would not pose much threat as long as you stayed far away, but this one is truly unsettling.
The goat monster folds its wings on its back, lowering its head when it notices you. A long tail, swaying slowly from side to side, resembles a snake ready to attack and you are almost sure that you catch a malicious smirk on the creature's muzzle. It can fly so it's pointless to try to escape now.
|"Let's make a deal. Work for me for a while, and I won't cause any problems during your journey. Sound like a deal?"
|"You will serve me. It's not a question or an offer. Just do what you are told if you want to see the next sunrise."
|In the murky waters of the swamp, the dark, scaly body of the creature is hard to notice, even when you know where to look. It sees itself as the king of this area, so you have to wait for it to come to you, not the other way around.
|If pure evil has a physical form, the Jersey Devil is it. The shiny, strong and somewhat elegant creature is resting in the shadows, where only the red glow of its eyes is visible. It spreads its wings when you approach, appearing to show them off. Its pride is as big as its greed and hunger.|"It's a pleasant sight when a lesser creature is working for me. Continue, there's a lot to do."
|"So, how did it go? Don't talk about your feelings or other unnecessary stuff. I want the results. Speaking of which... I will need you again soon. Are you ready for that?"
|"I need a lot of meat every day. If you don't want to be my next meal, bring me something to eat. '''3 x full use carcasses''' would be perfect. Don't you dare bring anything less than that."|• Give 3x full-use carcasses|"If you're as strong as you claim to be, I would love to see the proof. Defeat '''1 x Grizzly Bear''' and entertain me with your fighting style. Fresh blood excites me. If you do well, it will prove that your kind can be considered a formidable opponent."|• Defeat 1x Grizzly Bear|"I can feel the filth of the Kinfolk even here. With your help we'll be able to get them dealt with in no time. Go and get rid of '''2 x Kinfolk cryptids'''. You must kill them. I don't care as long as they leave my territory."|• Defeat 2x Kinfolk cryptids|"You're clumsy and slow but the work is done so I'll let you live for another day. Come back for another task later."
|• Defeat 1x Wild Boar OR Frenzied Razorback<br>
• Defeat 3x Kinfolk cryptids<br>
• Give 3 items (could be 1-use food, turtle shell, or tortoise shell)
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|Dungavenhooter|4/47/Dungavenhooterdawn.png|a/a2/Dungavenhooterday.png|7/7f/Dungavenhooterdusk.png|f/f3/Dungavenhooternight.png}}
{{ComplexEnemyVariant|jerseydevil|0/09/Jerseydevildawn.png|0/08/Jerseydevilday.png|2/29/Jerseydevildusk.png|7/7b/Jerseydevilnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
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<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierLPrey}}
{{ModifierThickSkin}}
{{ModifierPrey}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveSlowThickSkin}}
{{MoveLargePreyPrey}}
</td>
</td>
</tr><tr>
</tr><tr>
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<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatAgility}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidIndependent
{{CryptidIndependentWNote
|Enfield Monster
|Joint Snake
|[[File:enfieldmonster.png]]
|[[File:jointsnake.png]]
|You're not quite sure what to make of the bug-eyed, hunched, three-hooved creature in front of you. It's not exactly aggressive, but it's not very pleasant, either.
|A snake lays in pieces in front of you. Before your very eyes it twitches and snaps itself back together. Whoa!
 


The way the creature walks is almost like an insect, with each leg moving independently of the others. It flicks its funny little ears and scratches them with its long claws with a grumble. As it shuffles around, it seems to be muttering to itself and barely acknowledges your presence.
When whole, the Joint Snake moves just as any other snake. Its movement is familiar, and you're not as bothered by its presence. It flicks the tip of its tail at you and you jump back as the piece hits your paws. A slithery laugh escapes from the snake as the tail snaps back into place.
|"What do you want? Can't you see I'm busy? I have so much to do...but maybe you can help. Wanna give it a go?"
|"Yeah, yeah, I've heard it before. How am I not dead? It's a perk of being me. Now then, since you're here, I need your help."
|You're not sure how it's managing it, but the Enfield Monster is sitting in the long grass, different weeds and flowers clutched in its claws. It sniffs each in turn before stuffing it in its mouth and chewing, only to spit it right back out. Did it think they were food?
|You watch as the snake spots some small prey. In the blink of an eye, it releases its head which shoots out to bite down on the prey fiercely before snapping back to the snake. Efficient...even if it's a bit morbid.|"Oh good, you don't look as dumb as before. That will come in handy. Let's get started."
|"The busy-body is back! I guess you like my gifts in return for your service, hmm? I have more to offer. Ready for today's task?"
|"I need something to burrow down in. '''2 x nesting material''' should be suitable for my needs."|• Give 2x Nesting Material|"Hunting is too much work. Bring me '''3 x ____''' so that I can feast."|• Give 3x local critter carcasses*| "Show me how you hunt so I can determine what way is more efficient: yours or mine. Complete '''2 hunts'''."|• Complete 2x hunts|"Well done. I see you're not as dumb as I thought. For now, at least."|* Exact required carcasses will be randomized between Hare Carcass and Quail Carcass
|• Complete 1x scouting mission<br>
• Defeat x1 Elk Bull<br>
• Give 5x Large Leaves<br>
• Give 1x Medicine: Hepatitis Cure, 1x Medicine: Cystitis Cure, and 1x Medicine: Ringworm Salve
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|enfieldmonster|c/c3/Enfieldmonsterdawn.png|2/2b/Enfieldmonsterday.png|7/74/Enfieldmonsterdusk.png|6/6e/Enfieldmonsternight.png}}
{{ComplexEnemyVariant|jointsnake|5/54/Jointsnakedawn.png|3/3b/Jointsnakeday.png|4/41/Jointsnakedusk.png|c/c3/Jointsnakenight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
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<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierLPrey}}
{{ModifierSlow}}
{{ModifierPrey}}
{{ModifierThickSkin}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveLargePreyPrey}}
{{MoveSlowThickSkin}}
</td>
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatSmarts}}
{{StatAgility}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidIndependent
|Evil Cadejo
|Kipsy
|[[File:evilcadejo.png]]
|[[File:kipsy.png]]
|The huge shadowy creature in front of you resembles a dog, but as you look closer, you notice its distorted features and unkempt, messy fur. This is no ordinary dog.
|The movement in the muddy water is promising and you hope to catch a tasty fish, but instead a large, snake-like monster emerges in front of you.
 


The eyes of the creature are glowing with fiery, malevolent light like the last two stars in a dark sky. While the monster looks canine, you notice that it has hooves instead of paws. It shows you its mouth full of sharp, jagged teeth in a twisted smile.
While the monster is huge and intimidating, it's unlikely that it can chase you outside the water which is relieving and makes you feel braver. The creature lowers its head to take a closer look at you. It still hasn't said a word but you can already tell that this meeting wasn't a coincidence. The creature definitely has a reason to reveal itself in such a way.
|"I believe you are smart enough to know that coming here means that you will serve me. Let's get on with it, shall we?"
|"Ah, another one. Good. Maybe you'll do better. I need some tasks done and you are definitely faster than me on the ground. Will you help me?"
|The creature awaits you in silence, focused on your movement as if it's ready to kill you on the spot. Even now, when you're more familiar with its appearance, your fur prickles with tension and anxiety.
|You can spot the monster's long neck from afar. It's expecting you and doesn't bother to hide or mask its presence in any way. This alone tells you that however indifferent it may sound, it has its own plans for these unusual events that probably won't be shared.|"There is still some work to do but if we keep this pace, we'll be done soon. Ready for the next task?"
|"Come for the next task? I'm glad to see you obeying me and following my rules."
|"Until now, I thought that I wouldn't need so many healing materials but the situation in this area is getting more and more unpredictable. I suppose that it's no different anywhere else. We must survive somehow. Bring me '''2 x healing salves''' as fast as you can."|• Give 2x Medicine: Healing Salve|"I have to fight with various enemies quite often but The Merged are the worst among them. If you defeat '''2 x of the Merged cryptids''' it will be beneficial for everyone."|• Defeat 2x the Merged cryptids|"I need you to retrieve something. Someone stole my food and I'm fuming with anger. It wasn't too long ago so the thief can't be far. You can't miss it, it's a really large fish. A dead sturgeon to be specific."|• Find the dead sturgeon in the Riparian Woodland|"I hardly ever need anyone to assist me but this was a good decision. That's all for today, you may leave. Come back tomorrow if you're still interested."
|• Defeat 1x Nagual<br>
• Give 3x carcasses<br>
• Give 2x Healing Salves
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|evilcadejo|9/94/Evilcadejodawn.png|2/24/Evilcadejoday.png|a/af/Evilcadejodusk.png|7/74/Evilcadejonight.png}}
{{ComplexEnemyVariant|kipsy|3/31/Kipsydawn.png|1/19/Kipsyday.png|8/84/Kipsydusk.png|d/da/Kipsynight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
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<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierNone}}
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveNone}}
{{MoveSlowThickSkin}}
</td>
</td>
</tr><tr>
</tr><tr>
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</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidKinfolk
|Flatwoods Monster
|Knocker
|[[File:flatwoodsmonster.png]]
|[[File:knocker.png]]
|You are about to rest under an odd-shaped tree when you notice it has eyes and is staring at you with curiosity. This creature's camouflage is close to perfection and almost gives you a heart attack.
|The tiny creature you stumble upon somewhat resembles a bat but it is wingless and apparently lives underground as it pops its head out of a burrow.
 


The more you observe this creature, the more questions you have. Even now, this being still resembles a tree with its elongated, thin, branch-like arms and green, mossy coat. Only the face looks somewhat familiar, resembling an owl with crimson eyes. Even if it's completely harmless, you feel an unpleasant tingling sensation under your skin.
The long armed being sits nearby, looking for something with its creepy fingers that resemble thin spider legs. It still hasn't noticed you despite its large ears. You make the first step, lowering your head a bit. It doesn't seem to be afraid, which makes you wonder what hidden skills it may have.
|"What's wrong with your kind, pup? You're another one wanting to rest here or to mark me. Will you be useful for once? I need help."
|"Good timing! I need some help. I hope that you don't have anything else to do."
|Second day flavor text
|You can't spot the Knocker anywhere at first, but it sticks its head out of the burrow as soon as you start to look around. It seems that the creature spends most of its time underground, coming out mostly to see you. It seems that it just wants to settle here without causing any problem or even leaving any sign of its existence.|"You completed the last task so quickly that I can't help but ask for your assistance again. Are you up for it?"
|"I'm glad we made this deal. You're much faster, it would take me forever. Are you interested in more tasks? You'll finish it in no time, undoubtedly."
|"I thought that this place would be perfect for my lair, but I have noticed that I have a lot of neighbours and not all of them are welcoming me with open hearts. The stronger my hideout is, the better. Bring me '''5 x large rocks'''."|• Give 5x Large Rock|"Every day brings new calamities and I'm running out of my supplies. If you can bring me '''2 x healing salves''', it would save me a lot of time."|• Give 2x Medicine: Healing Salve|"I think that I will settle down here for good. Not to brag or anything but I'm proud of what I built down there in my den. This burrow is perfect. I would invite you to see my new home but you're probably too big. I need some extra materials if you want to be useful. Bring me '''2 x nesting material'''."|• Give 2x Nesting Material|"Just what I needed. Perfect! That's all for today but come back later, I'll have another task for you."
|• Complete 1x scouting mission<br>
• Defeat 3x the Merged cryptids<br>
• Give 5x Large Branches
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|flatwoodsmonster|a/ab/Flatwoodsmonsterdawn.png|f/f7/Flatwoodsmonsterday.png|a/a3/Flatwoodsmonsterdusk.png|5/51/Flatwoodsmonsternight.png}}
{{ComplexEnemyVariant|knocker|d/da/Knockerdawn.png|0/03/Knockerday.png|e/e4/Knockerdusk.png|e/ef/Knockernight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
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<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierPrey}}
{{ModifierSPrey}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveSlow}}
{{MovePreySmallPrey}}
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatSmarts}}
{{StatAgility}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidIndependent
{{CryptidIndependent
|Fresno Nightcrawler
|Kraken
|[[File:fresnonightcrawler.png]]
|[[File:kraken.png]]
|Extremely long legs, a short torso, and a lack of arms or front paws make this creature's appearance look really alien to you. Only one large eye in the middle of its face captures your attention, and the more you stare at this being the more questions you have.
|Two round eyes as large as your head stare right through you. The creature's tentacled, slimy body shifts over the ice and sends shivers down your spine.
 


You don't think that you can get used to this weird being but you're also curious about it. The creature doesn't seem hostile but you can't tell much by just looking at the featureless face covered with green fur. With a careful step forward, you take a closer look, wondering how to start a conversation when you can't spot its mouth or ears. When you finally hear its voice, you still aren't sure if the creature uses its mouth or some special power.
You've never seen such a large beast; whispers, perhaps, but nothing solid. From the way it's wobbling unsteadily, it's clear it doesn't belong on land. Yet here it is, waving its many tentacles around that make small sucking sounds as they detach and reattach themselves to the ice. It reaches toward you curiously.
|"What are you doing here? You may stay and do what you want if you help me."
|"Hmm, you're not very suited for this icy place, are you? I was hoping for something else. I guess you'll have to do. Help me out?"
|Second day flavor text
|The large sea creature is lying very still, eyes closed and almost melting into the ice. What is it doing? The sun is warm on your back, and you wonder if it likes to sun itself as much as you do. You get closer, and the creature must have heard you because its eyes shoot open and all of the tentacles curl back toward it rapidly. It raises itself to its full size, back on alert.|"Well look who came back to brave the ice! It's not so bad I suppose. Ready for another task?"
|"You're back already? Good. You may leave or help me again. Are you ready for more?"
|"I can't hunt in this blasted, cold place. There's nothing here! How do you wolves survive? Nevermind, I'm too hungry to care. Bring me '''3 x full use carcasses'''."|• Give 3x full-use carcasses|"Time to really prove your worth. Complete '''3 hunts''' and show me that you can not only feed your pack, but me as well."|Complete 3x hunts|"The Merged and the Kinfolk are both pesky creatures, but I think I hate one more than the other today. Go find and defeat '''1 x ____'''. That should knock them down a peg or two."|• Defeat 1x local cryptid (randomized): Akhlut, Sea Serpent|"I should make you land creatures do things for me more often! You're quite useful."
|• Defeat 3x Kinfolk cryptids<br>
• Find the "Dead Cow" event encounter in the Desert<br>
Give 3x herbs and 1x Bone (specific herbs will be randomized)<br>
• Give 1x critter, 3x one type of herb, and 1x herb or feather (specific items needed will be randomized)
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|fresnonightcrawler|c/c6/Fresnonightcrawlerdawn.png|d/d5/Fresnonightcrawlerday.png|2/2d/Fresnonightcrawlerdusk.png|d/d3/Fresnonightcrawlernight.png}}
{{ComplexEnemyVariant|kraken|3/34/Krakendawn.png|4/4d/Krakenday.png|d/d0/Krakendusk.png|8/80/Krakennight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 3,067: Line 3,656:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierLPrey}}
{{ModifierFearless}}
{{ModifierPrey}}
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveLargePreyPrey}}
{{MoveFearlessSlowThickSkin}}
</td>
</td>
</tr><tr>
</tr><tr>
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<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatSpeed}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidIndependentWNote
|Fur-Bearing Trout
|Lava Bear
|[[File:furbearingtrout.png]]
|[[File:lavabear.png]]
|Intro flavor text
|The creature in front of you is definitely a bear, but a strangely tiny one, and it takes you a while to realise that it's not a cub. Despite the odd glow of its eyes, you don't feel any fear.
|First day quest text
 
|As you become accustomed to the peculiar appearance of this creature, it starts to look normal in your eyes. The thing that still shocks you is the creature's ability to speak! This world has indeed gone mad.
 
|"You're back, finally! Will you agree to another task? I may have fur but it takes more time to grow legs so I can't do anything myself yet."
Thick, woolly fur makes the bear look fluffy and you somehow can't imagine it being truly aggressive. However, when you approach the creature, your experience tells you to be ready for anything. The bear raises its head boldly and stares at you, unfazed.
|• Catch one uncommon fish<br>
|"Who are you? Leave me alone. Or...wait. Since you're already here, can you help me with something?"
• Give 2x healing salves<br>
|When you see the bear again, a spark of excitement can be seen in its eyes and its movements are visibly more energetic. Apparently, your help means something. Its energy is contagious, and you feel as though you could take on anything it asked.|"If you have nothing else to do today, I could use some more help."
Help 3x distressed animals in explore
|"I haven't had time to make this place safe and comfortable for us. Can you bring '''2 x nesting material'''?"|• Give 2x Nesting Material|"I'm afraid that my cub may end up wandering off; they're so curious about everything! I need some toys to keep them entertained. Bring me '''5 x ____'''."|• Give 5x amusement items*|"My child is lost. You probably know this land better than I do. Please bring my cub back to me."|Find Lava Bear cub in the Desert|"Thanks. I mean it. You saved a lot of my time. Come back tomorarow if you still want to do some work."|* Exact required items will be randomized between Acorn, Blue Jay Feather, Bone, Mollusk Shell, Owl Feather, Owl Talon, Roadrunner Feather, and Skua Feather
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|furbearingtrout|d/d7/Furbearingtroutdawn.png|a/a9/Furbearingtroutday.png|e/ee/Furbearingtroutdusk.png|c/c1/Furbearingtroutnight.png}}
{{ComplexEnemyVariant|lavabear|8/85/Lavabeardawn.png|7/75/Lavabearday.png|7/7e/Lavabeardusk.png|a/ae/Lavabearnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 3,107: Line 3,696:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierFearless}}
{{ModifierSlow}}
{{ModifierSlow}}
{{ModifierThickSkin}}
{{ModifierThickSkin}}
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveSlowThickSkin}}
{{MoveFearlessSlowThickSkin}}
</td>
</td>
</tr><tr>
</tr><tr>
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<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatSpeed}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidIndependent
|Gallinipper
|Letiche
|[[File:gallinipper.png]]
|[[File:letiche.png]]
|The largest mosquito you have ever laid eyes on buzzes in front of you. If it weren't for the intelligence behind its bloodthirsty eyes, you would have been long gone.
|A large-toothed shaggy creature with large, round ears judges you with its beady eyes. It resembles a large rat, and you've caught its attention.
 


Gallinipper flies around the clearing, peering into tree holes as if on the hunt for a tasty meal. It stops to listen occasionally, jabbing its long beak into the holes as it attempts to snag a catch. The prey are lucky and it is unsuccessful...for now.
Usually snacking on a rat makes for a tasty morsel–but this creature is far too large for you to have a hope of taking it down. The long fangs and sharp, curled claws aren't very inviting, either. It faces you with its lips peeled back over its teeth, letting them glint in the light as it stares you down.
|"Hey there blood-bag, not afraid of me, are you? You do smell good, I must admit...but still you're more useful alive. For now that is. Time to get to work."
|"I saw that look on your face. My teeth are sharp, wolf. Mind yourself and help me with a task, and you'll be rewarded."
|You've always wondered how mosquitoes sleep, and at least in this case, it appears to rest like any other bug with its wings folded and body low to the ground. It's too big to fit in any of the trees, so it simply rests on the bed of pine needles. A beady eye flicks open as you approach.
|The rat-creature is sitting hunched over, tail curled around its body and head bobbing back and forth. You can hear chewing sounds, and you peer around to see what on earth it's eating. A flash of white disappears into its mouth as it turns around to face you with a startled jerk. Was that a bone?|"Greedy mutt, aren't you? Are you here just to help or for the reward? Either way, let's get on with it."
|"Eat something delicious today? I can smell it all over you...mmm. What I wouldn't give for a taste. But we have other matters to attend to."
|"You seem reasonable, and I'm sure you hunt more than you can ever hope to eat. You don't mind sharing, do you? Of course you don't. Would you bring me '''2 x full use carcasses'''? I'm famished."|• Give 2x full-use carcasses|"The smell of fish is overwhelming here. Fish I've never smelled before, either. I want to try some. Go fish up an '''uncommon fish in the fishing game'''."|• Catch 1x uncommon fish|"This area is crawling with boars, and they're such a damn nuisance. Go kill '''1 x Wild Boar''' for me so I don't have to deal with them anymore."|• Defeat 1x Wild Boar|"Yes yes, here's your reward. I know that's all you want. Come back later."
|• Complete 1x scouting mission<br>
• Defeat 1x Walgren Lake Monster<br>
• Give 5x Large Leaves
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|gallinipper|2/2e/Gallinipperdawn.png|a/ae/Gallinipperday.png|a/aa/Gallinipperdusk.png|3/39/Gallinippernight.png}}
{{ComplexEnemyVariant|letiche|f/fa/Letichedawn.png|b/b4/Leticheday.png|a/a6/Letichedusk.png|8/86/Letichenight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
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<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierVenom}}
{{ModifierNone}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveVenom}}
{{MoveNone}}
</td>
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatSpeed}}
{{StatStrength}}
{{StatAgility}}
{{StatAgility}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidMerged
|Ghostly Black Dog
|Lizard Man
|[[File:ghostlyblackdog.png]]
|[[File:lizardman.png]]
|A mysterious, elusive shape surrounded by a thick, smoke-like substance walks slowly a short distance away. It looks like a dog, but with such a ghostly nature, it could be anything.
|You've seen scaled beasts in the swamp before, but this one stands upright and moves like a man. It hisses through long, sharp teeth.
 


Because of this strange smoke, you expect a half-transparent, barely materialized being. However, the muscular body of the dark dog appears surprisingly solid. It rushes at you with a beastly growl but you decide to stand your ground.
The creature moves with ease through the wet terrain and seems to be looking for something. It makes such a ruckus that if it happens to be looking for something to eat, you know it will never find anything. It stomps around and smacks its long tail on the muddy ground in frustration before glaring at you.
|"This is my territory now. Get out of my sight if you're not willing to follow my rules."
|"You there! I need food, among other things. You will help me, or I'll just eat you instead."
|Second day flavor text
|The Lizard Man has made a mess of the area around you. All of the vegetation has disappeared, and nothing but thick mud sticks to your paws. It's laying quite happily against a tree, covered in it and looking quite pleased with itself. You make a face, and in return the creature hisses and tosses a clump of mud at you.|"Good dog! You returned. I'll reward you again today for your help. Let's get on with it."
|"You didn't fail last time, surprisingly. Take it as a compliment if you want. Are you ready for another task?"
|"This place is dreadfully boring. All of the plant life around here is so damp that it's no fun to rip and tear and destroy. I need something better. Bring me '''5 x large branches''' so I can break them instead of your neck."|• Give 5x Large Branch|"I don't know what it is, but I can't find anything to eat around here. I've looked, and there's nothing. You've witnessed it! Anyway that means you'll have to feed me if you want to stay on my good side. Bring me '''4 x full use carcasses''' and that should satisfy me enough for now."|• Give 4x full-use carcasses|"Fancy some training? I love a good fight. Let me tell you, the best fun is battling Kinfolk and listening to them screech as they're defeated. Music to my ears! Go and try it for yourself. Defeat '''2 x Kinfolk cryptids'''."|Defeat 2x Kinfolk cryptids|"You've done it already? I should keep you around. I'll have more for you to do later, come back then."
|• Defeat 3x Independent cryptids<br>
Give 2x carcasses<br>
• Quest
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|ghostlyblackdog|f/fc/Ghostlyblackdogdawn.png|a/a2/Ghostlyblackdogday.png|3/34/Ghostlyblackdogdusk.png|c/c2/Ghostlyblackdognight.png}}
{{ComplexEnemyVariant|lizardman|f/f7/Lizardmandawn.png|4/47/Lizardmanday.png|8/88/Lizardmandusk.png|7/7e/Lizardmannight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
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<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierNone}}
{{ModifierFearless}}
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveNone}}
{{MoveFearlessSlowThickSkin}}
</td>
</td>
</tr><tr>
</tr><tr>
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<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatSpeed}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidIndependent
|Gillygaloo
|Loveland Frog
|[[File:gillygaloo.png]]
|[[File:lovelandfrog.png]]
|To your surprise, a rather normal-looking bird peers at you from a low hanging branch. It lands with a squawk and observes you with a keen eye.
|Big, bulging eyes look back at you from the shadows, and striding out on two legs is...a frog.
 


The Gillygoo is sitting rather painfully over a freshly dug hole. It looks to be in great distress, and lets out a horrifying screech–followed by joy. An egg lays in the hole, but it's unlike any egg you've ever seen. Instead of being round, it's square! After a quick once over, the bird fixes you with a stare.
The frog lets out a big stretch and lowers into a hunched position as it examines you. How is it walking on two legs? Its tongue flicks out and licks an eyeball and it tilts its head. Well, it may walk like a human, but it's definitely a frog.
|"Well met, wolf. Your kind are all over this place. The more paws the better. Are you willing to assist me?"
|"Lose your way, did you? Well, since you just so conveniently happen to be passing through, I could use your paws, if you're willing..."
|With great care, the Gillygaloo is covering the egg with piles of snow. How strange! Birds always sat on them to keep them warm. Clearly this is no ordinary bird. Looking satisfied, it turns at your approach.
|The Loveland Frog is reclined against a tree, legs crossed and arms behind its large head. Its eyes flick back and forth as if watching something, when suddenly–slap. It snatches a bug right out of the air! Eesh...|"You came back! Not that I can blame you, I am rather good company. But enough of that–ready for your next task?"
|You've returned I see. I'm glad you've decided to put your paws to good use once again. Let's get on with it.
|"I need leaves. The ones around here suck and aren't worth a damn thing for doing anything with. Bring me '''5 x large leaves'''."|• Give 5x Large Leaf|"The world revolves around fish. I can never get enough! Catch an '''uncommon fish in the fishing game'''."|• Catch 1x uncommon fish|"Your world is so vast! Send out your scout on '''1 scouting mission''' and tell me of all the wonders that they see."|Complete 1x scouting missions|"That'll do, that'll do. Come hopping back later, yeah?"
|• Defeat 3x the Merged cryptids<br>
Help 3x distressed animals in explore<br>
• Give 5x Large Leaves
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|gillygaloo|3/32/Gillygaloodawn.png|d/dc/Gillygalooday.png|1/1a/Gillygaloodusk.png|6/63/Gillygaloonight.png}}
{{ComplexEnemyVariant|lovelandfrog|7/70/Lovelandfrogdawn.png|4/4f/Lovelandfrogday.png|d/d1/Lovelandfrogdusk.png|8/86/Lovelandfrognight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
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<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierSoftSkin}}
{{ModifierPrey}}
{{ModifierSPrey}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveSoftSkin}}
{{MovePreySmallPrey}}
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
Line 3,248: Line 3,829:
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidIndependent
|Glawackus
|Manipogo
|[[File:glawackus.png]]
|[[File:manipogo.png]]
|A bulky, maned creature blocks your path. It lets out a growl and shows its long, sharp canines, glaring you down.
|The floppy ears and large eyes of this creature create a good, almost kind impression, but your experience tells you to be careful, no matter how harmless the creature's appearance may seem.
 


The creature paces menacingly back and forth, never taking its eyes off of you. It seems defensive, but considering the size difference, you're surprised that it even considers you a threat. You try to step closer but it lets out a roar in warning.
The most familiar shape you could think of is that of a seal, but there is also something canine about this creature. It notices your presence, observing you in silence. You have a feeling that you disturbed its plans.
|"What do you want? Stay over there. I don't like outsiders. Hmm...you could be useful, though. Up to the task?"
|"Are you bored or something? You look like you could be, so come here and listen to me. I have lots of things to do, and you seem to have none. Can you help me?"
|Second day flavor text
|The slender and now familiar shape can be seen among the rocks. The creature is relaxing with its eyes closed and its head turned up to the sky. The faint scent of fish tells you that it has probably just finished its meal.|"Look who's back! I'm almost happy to see you. Almost. It's nothing personal; I don't really like anyone, but you're not that bad. You're still eager to help, right?"
|Second day quest text
|"I already have my lair nearby, but to be honest, it's still unfinished. Call me lazy all you want, but I need your help. Please bring me '''5 x large branches''' so I can finally finish it."|• Give 5x Large Branch|"You know what? I'm hungry but also so tired after the last unsuccessful hunt. I would really appreciate a small, local fish. But not just any fish; it has to be an '''uncommon fish in the fishing game''' one or higher. See if you can catch one fishing."|• Catch 1x uncommon fish|"I thought that this area was safe but I underestimated the wolves here. I don't want to move away so we have to do something about it. Well, you have to, that is. Defeat '''1 x Alaskan Tundra Wolf''' and it will make my life a bit easier."|• Defeat 1x Alaskan Tundra Wolf|"Let's call it a day, we both need to rest. Don't forget to come back tomorrow!"
|• Complete 3x hunts<br>
• Defeat 2x Flatwoods Monsters<br>
• Defeat 2x Ozark Howlers<br>
• Give 2x Healing Salves
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|glawackus|9/95/Glawackusdawn.png|2/24/Glawackusday.png|f/fa/Glawackusdusk.png|6/6b/Glawackusnight.png}}
{{ComplexEnemyVariant|manipogo|0/02/Manipogodawn.png|2/26/Manipogoday.png|8/82/Manipogodusk.png|3/34/Manipogonight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 3,273: Line 3,850:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierNone}}
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveNone}}
{{MoveSlowThickSkin}}
</td>
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatAgility}}
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidKinfolk
|Goatsucker
|Michigan Dogman
|[[File:goatsucker.png]]
|[[File:michigandogman.png]]
|A sickly-green creature with bulging red eyes meets your gaze intensely. You can hear a faint clicking noise, and realise it's the long, curved claws scraping the ground.
|Despite having a clearly canine muzzle, the posture of this creature is more ape-like, especially when you see it walking on two legs.
 


This thing resembles a dog probably as much as you do. Similar features, but very distinct. It walks as if crippled, hunched over and swaying back and forth. Its tongue snakes between long fangs, and it sniffs the air aggressively. Its eyes never leave yours.
You can't deny that in such an open area this strange being could be a threat to many animals, and you wouldn't like to have it as your foe. The blue glow of its eyes seems emotionless and cold but when the creature approaches you, you don't feel hostility. As it comes closer to sniff you, it starts walking using four limbs again.
|"There's a lot of you mongrels sniffing around here. Make yourself useful, would you?"
|"It still feels calm around. If you help me, we can try to prevent the worst from happening."
|Second day flavor text
|Upon your return, you see the Dogman walking through the grass and patrolling its territory. When it notices you, it starts walking on four legs again, probably to appear more familiar to you. It works somehow, and you feel less awkward in its presence but the long fingers of its front paws are still creepy.|"We have more in common than you think. Will you keep helping me?"
|"You're back, and so soon? You're dumber than you look. No matter, I have another task for you."
|"Better times will surely come one day but we have to be prepared for the worst. Bring me '''2 x healing salves'''. I keep this stuff in a safe place and I advise you to do the same. It's easy to obtain now but you never know what will happen tomorrow."|• Give 2x Medicine: Healing Salve|"This chaos around can affect even the strongest creatures. I see that you cope with all of these changes rather well and it's our responsibility to try to bring the stability back. Lots of animals are lost, trapped, or in distress. Help '''2 x distressed animals in explore''' and come back to tell me about everything you witnessed."|• Help 2x distressed animals|"You will face a lot of challenges from now on. Are you prepared for any opponent? Maybe train a little more. Defeat '''2 x of the Merged cryptids'''."|• Defeat 2x the Merged cryptids|"Having you around is truly working. There's nothing more for today but come back tomorrow."
|• Defeat x3 Kinfolk Cryptids<br>
• Give 3x carcasses<br>
• Give 2x Healing Salves
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|goatsucker|a/a9/Goatsuckerdawn.png|c/c5/Goatsuckerday.png|8/84/Goatsuckerdusk.png|e/e9/Goatsuckernight.png}}
{{ComplexEnemyVariant|michigandogman|c/cc/Michigandogmandawn.png|5/56/Michigandogmanday.png|b/b3/Michigandogmandusk.png|b/b8/Michigandogmannight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 3,314: Line 3,889:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierNone}}
{{ModifierThickSkin}}
</div>
</div>
</td>
</td>
Line 3,322: Line 3,896:
</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveSlowThickSkin}}
{{MoveNone}}
</td>
</td>
</tr><tr>
</tr><tr>
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<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatAgility}}
{{StatSpeed}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidIndependent
|Goatman
|Milton Lizard
|[[File:goatman.png]]
|[[File:miltonlizard.png]]
|Not only does this dark, horned being look like a demon but you're also completely certain that it is one. As if its appearance wasn't enough, it's carrying a used–but clearly still sharp–axe with visible stains of dried blood.
|An imposing lizard that looks similar to a monitor lizard blocks your way. It's larger than any lizard you've seen before, and could eat you whole.
 


A self-confident smirk of the black Goatman sends a chill down your spine. You wouldn't be surprised if when you let it out of your sight, it would go terrorize the area. The creature starts approaching you, tightening the grip on its axe and clearly enjoying the fear in your eyes.
Lumbering around without a care in the world, the lizard flattens the grass wherever it goes, causing small prey to flee. It pays them no mind, instead opting to trample the grass in random patterns and smush anthills purely for fun.
|"You there! You're not going anywhere unless I let you go. Complete some tasks for me first. Or maybe you'd like to be eaten on the spot?"
|"Ho there, small fry. Stick around and help me, would you? You'll get things done much faster than me."
|Second day flavor text
|No rock is large enough to fit it, but that doesn't stop the Milton Lizard from trying to sun. It's found three rocks spaced out enough so that it can rest its head, part of its body, and part of its tail across all three. It doesn't look at all comfortable, but who are you to judge?|"Returned, have you? Good, good. I'll make use of those swift paws."
|"I was sure that you'd try to run away but you came back. You're either very brave or very stupid but useful in both cases. Don't relax yet, you're still not free to go. There's more to do."
|"Rocks! I need rocks! There's not enough around here for me to sun my whole body with. So you need to go and find '''5 x large rocks''' to bring me."|• Give 5x Large Rock|"I like rocks, but I don't always like sleeping on them. Bring me '''2 x nesting material''' before my scaly hide gets bruised."|• Give 2x Nesting Material|"Have you seen the locals around here? So nosy. Go and defeat '''1 x ____''' so they stop looking at me like some kind of side show."|• Defeat 1x local enemy (randomized): Bobcat, Plains Coyote, Whitetail Buck|"I don't care what anyone else says; you're okay in my book!"
|• Defeat 1x Blacktailed Buck<br>
• Defeat 3x Kinfolk cryptids<br>
• Find someone distressed in the Riparian Woodland
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|goatman|a/a7/Goatmandawn.png|1/1c/Goatmanday.png|f/fe/Goatmandusk.png|2/22/Goatmannight.png}}
{{ComplexEnemyVariant|miltonlizard|a/aa/Miltonlizarddawn.png|c/c6/Miltonlizardday.png|2/2d/Miltonlizarddusk.png|d/d9/Miltonlizardnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 3,356: Line 3,927:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierLPrey}}
{{ModifierSlow}}
{{ModifierPrey}}
{{ModifierThickSkin}}
{{ModifierSoftSkin}}
</div>
</div>
</td>
</td>
Line 3,365: Line 3,935:
</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveLargePreyPreySoftSkin}}
{{MoveSlowThickSkin}}
</td>
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatSmarts}}
{{StatAgility}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidKinfolk
|Golden Bear
|Missouri Monster
|[[File:goldenbear.png]]
|[[File:missourimonster.png]]
|This is probably the largest bear you've ever seen. Its shiny, golden fur makes the creature appear as if it is glowing and captures your attention.
|A pile of shaggy, dark fur in front of you stands up and reveals its ape-like shape. Its smell and appearance create a living nightmare.
 


It is quite unusual to feel at ease around bears, but you don't experience any fear or tension as you approach. The bear towers over you, and its thick fur makes it look even bigger, but there's something calm about it that lets you trust it.
A pair of bright, glowing eyes stare at you, but to your surprise, you feel no hostility. At first, it's hard to see the face of the creature in its unkempt fur, but the body language and movement are calm enough to encourage you to approach.
|"If you care about this land, please help me. You won't regret it."
|"You can come closer. I'm not interested in eating you or any of your kind. You can help me with a few tasks if you feel so inclined."
|You can feel the stare focused on you even before you reach the bear's lair. The creature nods slightly as you arrive. While its attitude is very friendly, you know that its expectations are high.
|You notice the creature pacing restlessly. Is it impatient to see the results of your work? Despite being aware of its intentions and character, it still appears somewhat scary with its large size and long arms, capable of ripping you apart.|"Working with you was a good idea. I may be strong but you're fast and agile. I hope that you still have some energy left in that tiny body of yours because there is more to do."
|"Each finished task takes us closer to the goal. You'll see the results soon but not yet. There is still work to do."
|"We can attack our enemies all we want but we also need some protection. You look perfect for this job so find '''5 x large rocks''' and bring them here. I'll take care of the rest."|• Give 5x Large Rock|"I've just noticed that my supplies are almost out. Bring me '''2 x healing salves''' as soon as possible. I use this stuff a lot lately."|• Give 2x Healing Salves|"You probably know that but this area is literally infested with the Merged and it is where the real cleansing process will begin. Get rid of '''2 x of the Merged cryptids''' and I'm sure we will feel the change in the air."|• Defeat 2x of the Merged cryptids|"Faster than I thought, actually. I wish I had known you sooner. Come back soon for another task."
|• Defeat 1x Rawhead<br>
• Give 2x Nesting Materials<br>
• Help 3x distressed animals in explore
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|goldenbear|a/ae/Goldenbeardawn.png|2/23/Goldenbearday.png|1/12/Goldenbeardusk.png|a/ad/Goldenbearnight.png}}
{{ComplexEnemyVariant|missourimonster|8/87/Missourimonsterdawn.png|8/8c/Missourimonsterday.png|f/f7/Missourimonsterdusk.png|a/a8/Missourimonsternight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 3,399: Line 3,966:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierNone}}
{{ModifierThickSkin}}
</div>
</div>
</td>
</td>
Line 3,407: Line 3,973:
</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveSlowThickSkin}}
{{MoveNone}}
</td>
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatAgility}}
{{StatSmarts}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidKinfolk
|Goofus Bear
|Mogollon Monster
|[[File:goofusbird.png]]
|[[File:mogollonmonster.png]]
|Birds come in all sizes and shapes, so there is nothing weird about this one at first. However, when it starts to move, there is definitely something different about this creature.
|You nearly trip over a large rock, before realising it's not a rock at all! It stirs, and two shining blue eyes blink up at you.
 


You need a while to understand the movement of this peculiar bird. It seems to fly only backward and is generally uninterested in reaching any particular destination. When the bird notices you, it stops for a while to take a closer look.
The monster sits upright, its long, shaggy fur covered in dusty sand. It doesn't seem to mind, and brushes grime away from its eyes. Had it been napping? It heaves itself up to stand and shakes all over quite like you would to dry yourself. Appearing satisfied, it sits back down against a rock formation and looks at you expectantly.
|"Hi there! I know I'm interesting, but instead of just standing there, you could come closer and engage in something useful. Do we have a deal?"
|"Well isn't this convenient? I need a partner, and here you are! I'll reward you for helping me. What do you say?"
|When you get used to the strange behavior of this bird, you notice something else that surprises you even more. Its nest would appear normal if it wasn't built upside down. You're convinced you've seen everything at this point.
|You're not surprised to see the Mogollon Monster lifting large boulders with ease. It seems to be building something, and from what you can tell it looks like it's some sort of makeshift shelter. It's using the side of a rock formation and building up the sides, similar to how you would dig out your own den. When the creature invites you in, you are relieved to get out of the hot sun.|"Welcome back, friend! Ready to continue on? There's much to do."
|"If you came back, it means you're not bored yet. That's good because I will need you again."
|"This arid land doesn't have much in the way of soft brush and plant matter. I'd like to make the floor of my shelter soft and cozy. Do you think you can find '''5 x large leaves''' for me to use?"|• Give 5x Large Leaf|"I'm having trouble finding some of the supplies I need. If you could go and gather '''2 x healing salves''' for me it would help me out so much. Hopefully it's not too hard!"|• Give 2x Medicine: Healing Salve|"I've always wondered what the land is like around here outside of my little shelter. Go and complete '''1 scouting mission''' and be sure and tell me all about it when you return!"|Complete 1x scouting mission|"Good job! There will be more to do later. Come back tomorrow after you've had a good rest."
|• Defeat 3x the Merged cryptids<br>
• Give 2x Nesting Materials<br>
Help 3x distressed animals in explore
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|goofusbird|4/40/Goofusbirddawn.png|e/ea/Goofusbirdday.png|2/21/Goofusbirddusk.png|1/1e/Goofusbirdnight.png}}
{{ComplexEnemyVariant|mogollonmonster|2/2f/Mogollonmonsterdawn.png|7/79/Mogollonmonsterday.png|2/24/Mogollonmonsterdusk.png|2/27/Mogollonmonsternight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
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<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierSoftSkin}}
{{ModifierNone}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveSoftSkin}}
{{MoveNone}}
</td>
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatSpeed}}
{{StatStrength}}
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidIndependentWNote
|Grassman
|Monster Turtle
|[[File:grassman.png]]
|[[File:monsterturtle.png]]
|Kind eyes in a round, shaggy face meet yours, and you feel instantly at ease. The creature raises a human-like hand in greeting.
|A rather tall turtle stands before you sliding its long, spiked tail back and forth. It tilts its head sideways and peers at you curiously.
 


It has a familiar presence, almost as if you've seen it before. Such a big, hulking beast would be hard to miss, but you're certain that you've never laid eyes on it before. Perhaps the fact that it seems so welcoming has tricked your brain. It sits peacefully in a nest in the grass and offers you a grub wriggling between its fingers.
Turtles usually walk low to the ground, standing for brief periods only. Not this one, however; it stands upright with ease. The rounded head and sharp beak reminds you of a bird's, while its long neck is as agile as a snake. It could easily strike at you if given the chance, and you remain wary.
|"Hello there! Would you like a grub? I just found some. Oh, but you probably don't like them...not many do. While you're here, would you like to help me with something?"
|"You're new around here. Or maybe I'm just too old? Either way, lend me a paw and I'll make it worth your while."
|Second day flavor text
|The turtle is tucked almost all the way into its shell, only its head and front feet sticking out. It's peering at the ground, muttering to itself and using a long claw to draw in the dirt. What could it be doing? Before you can get closer to see, the turtle notices you and slashes the dirt to cover what it was working on.|"Well look who it is! Like hard work, do you? Good."
|"You're back, fuzzy friend! It's good to see you. Are you ready for the next task?"
|"You haven't been very useful, you know that? Typical. You wolves are always lazy. Go out get me '''3 x ____''' to show me you aren't afraid of a little work. I'll even time you, if you'd like. Go on!"|• Give 3x local items*|"I need some reconnaissance done. Send out '''1 scouting mission''' and then report back to me on any funny business you come across."|• Complete 1x scouting mission|"You claim you're so strong, but I have yet to see evidence. Time for a test. Defeat '''1 x ____'''. That should give you a nice challenge."|• Defeat 1x local enemy (randomized): Coyote, Whitetail Buck|"That works for now. Come back later, won't you? You're useful."|* Exact required items will be randomized between Dead Fish, Delicate Meat, Tortoise Shell, and Turtle Shell.
|• Give 2x Healing Salves<br>
• Give 5x Large Leaves<br>
• Help 3x distressed animals in explore
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|grassman|c/c4/Grassmandawn.png|0/0b/Grassmanday.png|9/95/Grassmandusk.png|c/c7/Grassmannight.png}}
{{ComplexEnemyVariant|monsterturtle|f/f5/Monsterturtledawn.png|3/36/Monsterturtleday.png|7/7b/Monsterturtledusk.png|b/bc/Monsterturtlenight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
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<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierNone}}
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveNone}}
{{MoveSlowThickSkin}}
</td>
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatAgility}}
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidIndependent
{{CryptidMerged
|Gumberoo
|Montauk Monster
|[[File:gumberoo.png]]
|[[File:montaukmonster.png]]
|A bear looms before you, fearsome and intimidating. In the place of fur, its hide is like thick leather–you doubt anything can pierce it.
|This fearsome creature's face is something from nightmares. Skin peels back from its gaping maw to reveal the bone structure underneath, and it looks at you with malice.
 


Despite its thick skin, it was still a bear. The Gumberoo leans against a tree, scratching its leathery hide on the sharpest bark it can find. When it steps away, a large gaping hole yawns in the tree. So strong!
It could be some sort of relative to a wild hog, but after one sniff you know that it can't be. It smells like decaying meat, its bare body dirty and malformed in some parts. Bony claws swipe near your face, and you leap back to keep a safe distance. It's eyeing you with mistrust and anger.
|"You there! What are you staring at me for? If you're going to be rude, make yourself useful at least."
|"Don't I scare you? No? Fine then, do as I say or I'll make you regret it."
|The Gumberoo hunches over, licking its claws. They are stained with blood, and prey scent lingers. You smell wolf, too...surely it hadn't eaten your kind? They blow a downy feather away and with a sigh of relief you realize it had only eaten a bird.
|The hog-like creature clearly doesn't have a care in the world. Or maybe it just knows it has nothing to fear? You watch as it digs into a rabbit burrow and yanks one out savagely with an audible crunch. You're sure it's seen you, but it doesn't seem to care and continues its hunt. Eventually it looks up, scowling at you with disdain.|"Well this is a surprise. Actually it's not, because I give you things and your kind is always greedy. Let's get on with it, shall we?"
|"I bet you're wondering if your teeth could pierce my hide, eh? It can't, so don't even try. Ready for your next task?"
|"Go be useful, would you? Go catch me an '''uncommon fish in the fishing game'''. Any will do, I just want you to leave me alone for a while. Take your time and don't hurry back."|• Catch one uncommon fish|"Time to get down to business. Kinfolk are appalling creatures and I won't stand them being near me. Go kill '''2 x Kinfolk cryptids''' and hurry up. I haven't got all day to sit and wait for you."|• Defeat 2x Kinfolk cryptids|"The air here is vile. So fresh and…clean. Find me a place where I can enjoy the muck and the air is better."|Find the abandoned mineshift in the Taiga|"Great, you can follow simple directions. True intelligence. Leave for now."
|• Give 5x Large Branches<br>
Give 3x carcasses<br>
• Give 2x Healing Salves
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|gumberoo|3/34/Gumberoodawn.png|6/65/Gumberooday.png|6/64/Gumberoodusk.png|1/1d/Gumberoonight.png}}
{{ComplexEnemyVariant|montaukmonster|d/d3/Montaukmonsterdawn.png|a/aa/Montaukmonsterday.png|0/02/Montaukmonsterdusk.png|a/a6/Montaukmonsternight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 3,523: Line 4,080:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierFearless}}
{{ModifierThickSkin}}
{{ModifierPrey}}
{{ModifierSPrey}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveSlowThickSkin}}
{{MoveFearlessPreySmallPrey}}
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatSmarts}}
{{StatSpeed}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidIndependent
|Hidebehind
|Mothman
|[[File:hidebehind.png]]
|[[File:mothman.png]]
|You feel an ominous presence around you but your senses are unable to fully catch the shape of the dark being. One thing is certain: you are being observed.
|The body of the winged creature standing before you is so deeply black that you can't see it properly. It would resemble a giant moth or a bird if not for its ape-like, bipedal posture.
 


The heavy feeling doesn't fade with time. You have a sense that the creature, wherever it may be, can either perfectly blend with the environment or perhaps even change shape. If darkness were to take a physical form, it would be this being.
The creature approaches you with curiosity, tilting its head slightly from time to time. Big, round eyes shining with a bright red glow are almost too vivid when embedded in this darkness. This being looks like it is made of pure shadow but when your eyes adapt a bit, you see its insect-like face.
|"Your fear and confusion are amusing but I have a better use for you."
|"Is your kind the dominant species around here? Seems so. For now. I need someone to help me with some stuff. Easy job. Interested?"
|Even now, when you know what to expect, you still feel uneasy when approaching the creature. You've seen a shadow in the corner of your eye once or twice, but you're not sure if it's your mind tricking you. The one thing you wouldn't mistake for anything else is the voice of the dark being: a hoarse whisper fading into the mountain wind.
|The mothman lands a few steps in front of you with a silent flutter. It apparently was aware of your return long before you arrived. Its senses are probably far better than yours, especially with eyes like that and the ability to fly.|"You would be faster with wings like mine but no matter. Results are what matters most. Ready for more?"
|"Coming back for more? Of course you are. You don't want to know what would happen if you didn't follow my instructions."
|"I believe you are skilled but your word is not enough. Show me how you hunt here. Complete '''3 hunts''' and come back to me."|• Complete 3x hunts|"I want to expand my territory a little. While I can fly and see everything from above, I'm too busy with other stuff right now. You wolves run in packs so it should be easy for you. Complete '''1 scouting mission''' and tell me about everything you discover."|• Complete 1x scouting mission|"With your help, I will be able to secure my territory. Defeat '''2 x of the Merged cryptids''' as soon as you can. They're evil incarnate and are destroying everything around here even when they have no reason to."|• Defeat 2x the Merged cryptids|"Excellent. It seems like it was easy for you. Come back tomorrow if you want to help again."
|• Complete 1x scouting mission<br>
• Defeat 3x Kinfolk cryptids<br>
• Give 5x Large Rocks
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|hidebehind|9/91/Hidebehinddawn.png|b/bd/Hidebehindday.png|4/4c/Hidebehinddusk.png|f/f6/Hidebehindnight.png}}
{{ComplexEnemyVariant|mothman|1/18/Mothmandawn.png|9/9d/Mothmanday.png|b/bf/Mothmandusk.png|8/89/Mothmannight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 3,565: Line 4,119:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierNone}}
{{ModifierFearless}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveNone}}
{{MoveFearless}}
</td>
</td>
</tr><tr>
</tr><tr>
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</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidMerged
|Hodag
|Mothwolf
|[[File:hodag.png]]
|[[File:mothwolf.png]]
|A shaggy, black-furred beast stares menacingly at you, its overgrown fangs dripping with saliva. You can hear a rumbling in its throat.
|A red-eyed, wolf-furred, winged...moth hovers in front of you. Its antennae wave and you feel unsettled as it fixes its gaze upon you.
 


You cautiously step toward the beast, taking care to keep an eye on the sharp, curved horns and spikes along its spine. They glint faintly in the low light, clearly razor sharp and deadly. It's probably best to avoid those. One thing is for sure: you don't want to draw its ire.
This moth-wolf hybrid is something a pup would have nightmares of. Not only does it have segmented legs that click eerily, the last set of legs are wolf-like and enable the creature to stand upright. It stretches itself as tall as it can go as you approach, stretching its wings to their full width and looking at you with contempt.
|"You're either brave or stupid to come here. Leave now, or I'll see to it you do as I say."
|"You're...lesser than me. No wings as far as I can see. An ugly lifeform. Still...I suppose you could be of use. You'd be foolish to refuse to help me."
|Second day flavor text
|The Mothwolf is sitting upright, its wolf legs sprawled in front and its wings folded back. It's using its segmented legs to groom its face, starting from behind its ears to the front of its muzzle. Such a sight would not normally be odd...but the way this creature is doing it makes you uneasy for some reason. It feels...unnatural. As if sensing you watching, the Mothwolf meets your gaze unflinchingly.|"Still in one piece? Impressive. That will do for now. Scurry along now."
|"Back for more? Fine with me."
|"The hunting around here doesn't seem to be any good, but clearly you're still alive. Maybe there's something I'm missing. Complete '''3 hunts''' so I can watch and copy what you do. Don't roll your eyes at me, you should be flattered!"|• Complete 3x hunts|"The local wildlife here doesn't seem to fear me nearly as much as they should. Let's see if we can change that. Defeat '''1x ____''' and send them a message. Don't come back until it's done."|• Defeat 1x local enemy (randomized): Cougar, Turkey Vulture|"Quit pestering me and make your paws useful, inferior as they may be. Those Kinfolk are dreadful, and must be killed off before I can enjoy myself. Defeat '''2 x Kinfolk cryptids'''. Maybe they'll even do me a favor and kill you off, if you're weak enough..."|• Defeat 2x Kinfolk cryptids|"Well would you look at that. You may be ugly, but you're not stupid. You have my thanks."
|• Defeat 3x Kinfolk cryptids<br>
• Defeat 2x Knockers<br>
• Give 2x carcasses<br>
• Give 3x Buffaloberry, 1x Feverfew, and 1x Bearberry<br>
• Give 5x herbs (specific herbs needed will be randomized)
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|hodag|0/07/Hodagdawn.png|9/92/Hodagday.png|8/89/Hodagdusk.png|9/9c/Hodagnight.png}}
{{ComplexEnemyVariant|mothwolf|6/66/Mothwolfdawn.png|e/ec/Mothwolfday.png|f/fa/Mothwolfdusk.png|7/7a/Mothwolfnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 3,608: Line 4,157:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierNone}}
{{ModifierFearless}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveNone}}
{{MoveFearless}}
</td>
</td>
</tr><tr>
</tr><tr>
Line 3,621: Line 4,170:
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidKinfolk
|Hoop Snake
|Nagual
|[[File:hoopsnake.png]]
|[[File:nagual.png]]
|You wouldn't believe it if you hadn't seen it with your own eyes. This snake is biting its tail with its jaws to roll forward!
|There is a strange vibe surrounding this creature. It's not just a bipedal canine with some humanoid features. You can't explain it, but you feel that there is much more to it than meets the eye.
 


The creature notices you and releases its tail from its mouth, appearing much more familiar as it moves around like any other snake. Even without its strange movement, there is still something extraordinary about this being. You can definitely feel it.
While the Nagual's body doesn't appear strong or muscular, it is certainly not where the source of its power lies. When your eyes meet its gaze, you feel an intelligence surpassing your own. It's definitely unsettling.
|"I wasn't expecting anyone, but since you're here, you can do something good for us both."
|"Come closer, I don't intend to harm you. My rage is directed at something else and I hope you will help me with a few simple tasks."
|The snake, using its special way of moving again, rolls towards you, and there is no doubt that it's an efficient and fast way not only to move but also to hunt—assuming it doesn't suffer from a headache, of course.
|You notice the creature preparing something with its bony, five-fingered hands. Before you can see what it is, Nagual hides everything and stands up with a stern expression. Apparently, there are many secrets you aren't allowed to know, even when you work together.|"Does your return mean that you are willing to do another task for me? I hope so."
|"I already see the effects of your efforts. Don't stop and this chaos should be over soon."
|"I know this forest quite well, but I'm still unfamiliar with some of the further areas. You could go and check for any potential dangers. Do we have to worry about anything? Complete '''1 scouting mission''' and remember every tiny detail as it may be useful."|• Complete 1x scouting mission|"I think I don't have to explain what's going on around here. You can see and feel it for yourself. You wouldn't help me otherwise. You are safe here for now, but there are many creatures that need our help. I can't go with you this time, but I'm sure you are capable of helping '''2 x distressed animals in explore''' on your own."|• Help 2x distressed animals|"We won't defeat every malevolent creature around but there is one of the Merged living nearby. I would like you to visit '''1 x Evil Cadejo''' and send my greetings in the most painful way. It deserves it."|• Defeat 1x Evil Cadejo|"You were a great help today, you deserve some rest. You will need it before tomorrow."
|• Defeat 3x the Merged cryptids<br>
}}<table class="enemy cryptid>
• Give 2x healing salves<br>
• Give 2x nesting materials
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|hoopsnake|a/aa/Hoopsnakedawn.png|f/fb/Hoopsnakeday.png|3/38/Hoopsnakedusk.png|8/82/Hoopsnakenight.png}}
{{ComplexEnemyVariant|nagual|c/c4/Nagualdawn.png|9/9b/Nagualday.png|5/57/Nagualdusk.png|4/41/Nagualnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 3,649: Line 4,195:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierFearless}}
{{ModifierVenom}}
{{ModifierThickSkin}}
</div>
</div>
</td>
</td>
Line 3,658: Line 4,202:
</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveSlowVenomThickSkin}}
{{MoveFearless}}
</td>
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidMerged
|Horned Beast
|North Shore Monster
|[[File:hornedbeast.png]]
|[[File:northshoremonster.png]]
|You hear snarling before a shaggy, horned beast with claws comes out of the shadows. It continues to snarl angrily and you're hesitant to move closer.
|This creature would look simply like a large snake if it were not for its head, which resembles that of a horse. Equally surprising and terrifying, the monster appears to remain unaware of your presence.
 


It's a wonder this beast can walk at all. Its claws are so overgrown and curled that it has a funny gait as it moves around. They look deathly sharp, however, and you decide you don't want to test just how sharp they are. As if sensing your fear, the beast rakes them across the ground, leaving deep gouges in the earth and daring you to come closer.
Still amazed by the unusual appearance, you take a step closer, trying to understand how it is even possible for such a creature to exist. It surely doesn't have the flexible jaws of a snake or the speed of a horse, but you feel that it's better to be prepared for anything.
|"Endless pestering, that's my reward for coming to this cursed place. No one will leave me alone! I suppose you want to "help" me too? Fine then."
|"Stop staring at me and do something useful. I will consider letting you go if you serve me well."
|Second day flavor text
|The creature remains still, awaiting you in the very same spot where you last saw it. It's clear that it couldn't care less about you, and it doesn't even try to pretend otherwise.|"You're back for more? I must think of something more challenging. Are you prepared?"
|"I should have known you'd be back. Give a dog a bone, as they say. Let's be on with it, then."
|"This task will be easy, even for you. I'm in the mood for a snack, and I want you to bring me something delicious. I can do it myself, of course, but having a servant and not using it would be such a waste. Catch me an '''uncommon fish in the fishing game'''."|• Catch one uncommon fish|"I don't want to be accompanied by weaklings and you don't look like a fierce beast. You can earn my respect by demonstrating your skills. Complete '''3 hunts''' and come back to show me your results."|• Complete 3x hunts|"This place may be a desert but it feels too crowded when it comes to dealing with Kinfolk. I hate them to the core. If you meet '''1 x Hoop Snake''', beat the life out of them."|• Defeat 1x Hoop Snake|"Not so bad for such a weakling but it's not the end. Come back tomorrow, there's more to do."
|• Defeat 3x Kinfolk cryptids<br>
• Give 5x Large Rocks<br>
• Quest
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|hornedbeast|8/83/Hornedbeastdawn.png|e/e0/Hornedbeastday.png|5/52/Hornedbeastdusk.png|0/07/Hornedbeastnight.png}}
{{ComplexEnemyVariant|northshoremonster|f/fc/Northshoremonsterdawn.png|a/a3/Northshoremonsterday.png|b/bf/Northshoremonsterdusk.png|7/7a/Northshoremonsternight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
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<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierNone}}
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveNone}}
{{MoveSlowThickSkin}}
</td>
</td>
</tr><tr>
</tr><tr>
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<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatSmarts}}
{{StatSpeed}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidIndependent
{{CryptidMerged
|Hugag
|Old Scratch
|[[File:hugag.png]]
|[[File:oldscratch.png]]
|At first, you nearly mistake this creature for a moose; but this is no ordinary mammal. The jointless legs appear to limit the creature's movements, and its unusual muzzle looks like it would be hard to eat anything with.
|You have to look twice to believe your eyes. At first you thought this creature is a human, but the red skin and horns leave no room for imagination.
 


The stiff movements of the creature make you realize what an easy target it would be for any hungry wolf here. It must possess some hidden power that keeps potential danger away. Its long lip moves slightly, but you don't know if it's an attempt to smile or a grimace of dislike.
Yellow eyes stare at you intensely, and a soft smirk appears on the devil's face. While elegant and well-mannered, he has the vibe of a natural predator. You can't deny that he is both unsettling and fascinating.
|"Do not disturb me and go back to where you came from. Unless... unless you agree to help me, then you may stay."
|"What perfect timing! You have a fantastic opportunity to show your worth by completing a few simple tasks. It will be beneficial for both of us and you won't regret it. Unless you refuse."
|The stiff-legged silhouette blends rather well with the surrounding trees and it's not easy to find it. You realize that the creature is unable to lie down but it somehow manages to survive just fine standing up, which is definitely a thing to admire.  
|The devil greets you in a way only a good, old friend would do but you know that behind the pleasant voice and graceful movements, there is a real threat that you would face in case of poor performance.|"I'm pleased to see you again. We make a perfect team, don't we? We should continue working together a bit longer. Are you ready for that?"
|"Ready to do something else? The sooner we finish, the better. I like my own company over you nosy wolves."
|"This task is going to be simple. I just need '''2 x nesting material''', and please don't be too curious about my intention. We all know where curiosity leads to."|• Give 2x Nesting Material|"You may have the sharpest teeth and the fastest legs but are you really skilled? Prove your worth and complete '''3 hunts'''. If you succeed, I will admit that you are indeed a good choice to change the world with me."|• Complete 3x hunts|"From the first moment I saw you, I knew that you were a warrior. A true warrior, ready to face all the dangers of these unstable times. Our main opponents are the Kinfolk creatures. They constantly interrupt my work. Defeat '''2 x Kinfolk cryptids''' and report back to me. I will show you what a significant change we can make together."|• Defeat 2x Kinfolk cryptids|"Excellent job. I expect this level of proficiency tomorrow."
|• Complete 1× Scouting Mission<br>
}}<table class="enemy cryptid">
• Give 5x Large Leaves<br>
• Give 2x Healing Salves
}}
<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|hugag|a/a0/Hugagdawn.png|a/a9/Hugagday.png|2/21/Hugagdusk.png|1/16/Hugagnight.png}}
{{ComplexEnemyVariant|oldscratch|8/8c/Oldscratchdawn.png|1/13/Oldscratchday.png|2/2b/Oldscratchdusk.png|7/73/Oldscratchnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
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<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierLPrey}}
{{ModifierFearless}}
{{ModifierPrey}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveLargePreyPrey}}
{{MoveFearless}}
</td>
</td>
</tr><tr>
</tr><tr>
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<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatSpeed}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidIndependent
|Jackalope
|Onza
|[[File:jackalope.png]]
|[[File:onza.png]]
|A beautiful rack of horns is attached to a majestic...rabbit? It sits back on its haunches and wiggles its nose furiously, taking in your scent.
|A large feline observes you carefully as you step into its
territory. Its eyes, sharp and focused, lock onto yours and make you anxious...
 


You have never seen horns on anything other than a deer, and you openly stare at the small creature before you. It's larger than most rabbits, sure, but its tiny head doesn't look nearly sturdy enough to hold the weight of the horns. It lowers its head toward you and places itself in a defensive stance, eyeing you warily.
The slender, muscular body of the feline moves so gracefully that you don't need proof of the creature's hunting skills. It seems irritated by your
|"Well met, wolf. I don't want any trouble. I need help, but only if you'll promise not to eat me. Sound like a deal?"
presence but it doesn't show any hostility, which is a good sign.
|Second day flavor text
|"You there! Come closer! You have been chosen to help me. Come on, you'll appreciate it when you finish. It's much better than fighting me."
|"You're back! You haven't eaten me yet, either. I guess I'm in luck for now. Fancy another task?"
|The creature rests atop a moss-covered rock looking at you just like a ruler looks at their subject. Even when it's relaxed, you can see that it's always focused and alert, which is something to admire though you don't dare to speak it aloud.|"Coming back so fast? I see, you must have missed me so much. It's understandable. Work for me again, and who knows, maybe you'll learn something."
|• Find the "jackalope babies" encounter in the Prairie<br>
|"I think I will move deeper into the forest soon. I have found a better spot but it will mean abandoning my current cozy lair. Bring me '''2 x nesting material''' so I can start preparing everything right away."|• Give 2x Nesting Material|"I haven't had time to hunt today. If you have something to share, it would really make my day. Give me '''3 x full use carcasses''' and be quick about it."|• Give 3x full-use carcasses|"I don't really care about other animals living here, but I have an issue with other felines. They pose a potential danger to my chosen territory and prey. Long story short, I don't want any unwanted guests that might steal my food. Defeat '''1 x ____'''."|• Defeat 1x local enemy (randomized): Cougar, Frenzied Razorback, Whitetail Buck|"Not so bad, I must say. Of course, it's still far from what I can accomplish, but the work is done, so I appreciate it. Come back tomorrow for the next task."
• Give 5x Large Branches<br>
• Give 2x Nesting Materials
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|jackalope|f/fd/Jackalopedawn.png|6/67/Jackalopeday.png|b/b5/Jackalopedusk.png|7/7f/Jackalopenight.png}}
{{ComplexEnemyVariant|onza|5/5a/Onzadawn.png|d/dd/Onzaday.png|f/f0/Onzadusk.png|2/23/Onzanight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
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<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierPrey}}
{{ModifierNone}}
{{ModifierSPrey}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MovePreySmallPrey}}
{{MoveNone}}
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidKinfolk
|Jersey Devil
|Ozark Howler
|[[File:jerseydevil.png]]
|[[File:ozarkhowler.png]]
|The huge, dark shadow above your head is too big to be a bird. Or maybe it's a bat? You take another look, observing the creature as it lands nearby. No...it's a large, winged goat with an ominous shine in its red eyes.
|A black, shaggy coat, horns, and red glowing eyes don't look inviting at first, but the bear-like creature doesn't seem interested in attacking you.
 


The goat monster folds its wings on its back, lowering its head when it notices you. A long tail, swaying slowly from side to side, resembles a snake ready to attack and you are almost sure that you catch a malicious smirk on the creature's muzzle. It can fly so it's pointless to try to escape now.
Despite the horns and long tail, the creature doesn't look out of place and it seems to feel right at home. In fact, the more you look at it, the more familiar it looks. Your arrival doesn't surprise the creature either, and you even get an impression that it was waiting for a moment like this.
|"You will serve me. It's not a question or an offer. Just do what you are told if you want to see the next sunrise."
|"You really can come closer. If I wanted to eat you, I would have done it already. The only thing I want is to stay here, I'm not looking for any unnecessary strife. Will you help me to solve a few tiny issues?"
|Second day flavor text
|The contrast between the composed nature of the Ozark Howler and its almost demonic appearance is striking even when you already know about it. The creature rests under the tree as if it hasn't moved since your last meeting and its gaze is fully focused and awake. You wouldn't like to have it as your foe.|"Every completed task is one step towards balance in this area. It's not the end though. Are you willing to work more?"
|Second day quest text
|"I'm not interested in conflicts but that doesn't mean that I'm not fighting. With increasing chaos and changes in the world, it happens more and more often lately. Bring me '''2 x healing salves''' so I will be ready to face any danger."|• Give 2x Medicine: Healing Salve|"I have one special request. I am in the mood for fish and I think that you know where to find the tastiest ones. Catch an '''uncommon fish in the fishing game''' and come back as soon as possible."|• Catch 1x uncommon fish|"I want to live in peace among the other creatures of this forest. The presence of one filthy beast greatly disturbs not only me, but it's a danger to all animals living here, including your kind. Defeat '''1 x Beast of Bladenboro''' and it will become a safer area again."|• Defeat 1x Beast of Bladenboro|"I appreciate your efforts. You did great and I already feel the changes. I hope to see you tomorrow for the next task."
|• Defeat 1x Grizzly Bear<br>
• Defeat 3x Kinfolk cryptids<br>
• Give 3x carcasses
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|jerseydevil|0/09/Jerseydevildawn.png|0/08/Jerseydevilday.png|2/29/Jerseydevildusk.png|7/7b/Jerseydevilnight.png}}
{{ComplexEnemyVariant|ozarkhowler|7/74/Ozarkhowlerdawn.png|a/a0/Ozarkhowlerday.png|8/8d/Ozarkhowlerdusk.png|4/4c/Ozarkhowlernight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 3,816: Line 4,350:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierLPrey}}
{{ModifierNone}}
{{ModifierPrey}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveLargePreyPrey}}
{{MoveNone}}
</td>
</td>
</tr><tr>
</tr><tr>
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<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidIndependent
{{CryptidKinfolk
|Joint Snake
|Panama Creature
|[[File:jointsnake.png]]
|[[File:panamacreature.png]]
|A snake lays in pieces in front of you. Before your very eyes it twitches and snaps itself back together. Whoa!
|At first, the creature in front of you looks like a hairless sloth. Yet when you focus on the creature, you start to realise that it is quite different.
|First day quest text
 
|You watch as the snake spots some small prey. In the blink of an eye, it releases its head which shoots out to bite down on the prey fiercely before snapping back to the snake. Efficient...even if it's a bit morbid.
 
|"Oh good, you don't look as dumb as before. That will come in handy. Let's get started."
Misleading at first, the creature is definitely a being unknown to you and likely new to this land. You can see the fear in its small eyes when it tries to reach the nearby tree but it's too slow. The creature seems to know that it wouldn't have any chance if you wanted to harm it.
|• Complete 2x hunts<br>
|"Wait...wait a moment. If you help me with a few tasks, it may be more beneficial to you than just eating me. Interested?"
Give 3x random critter carcasses<br>
|You see the creature hanging from a branch, visibly more comfortable and relaxed. It reveals a toothless smile, and you wish that it hadn't. Looking at you with a tilted head, it doesn't need to say anything to make you feel the weight of the troubles of the world. It's odd when such a feeling is caused by one look from something so sloth-like.|"You really saved a lot of my time and I would appreciate it if you could do it again. Do we have a deal?"
• Give 2x nesting materials
|"I know that this area is always in full bloom and it's not that hard to find the necessary stuff to arrange your hideout the way you like. I'm too slow, however, and it's far too difficult for me to get it done without wasting an entire day. If you could bring me '''2 x nesting material''' it would help so much."|• Give 2x Nesting Material|"It seems that dangers are surrounding me wherever I go. I hear the voices of The Merged each night and I can't sleep when I know that I cannot escape if they find me. Defeat '''2 x of the Merged cryptids'''. It should make this place safer for me."|Defeat 2x the Merged cryptids|"I spend too much of my time finding materials to cover my lair and making it comfier. If you could give me something that is already prepared...like a destroyed nest, I could use its parts for my own needs."|• Find the ruined nest in the Rainforest|"I'd never do it so quickly. Come again later and I might have something new for you to do."
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|jointsnake|5/54/Jointsnakedawn.png|3/3b/Jointsnakeday.png|4/41/Jointsnakedusk.png|c/c3/Jointsnakenight.png}}
{{ComplexEnemyVariant|panamacreature|8/8e/Panamacreaturedawn.png|6/60/Panamacreatureday.png|7/7d/Panamacreaturedusk.png|6/68/Panamacreaturenight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 3,869: Line 4,401:
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatSpeed}}
{{StatStrength}}
{{StatAgility}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidIndependent
{{CryptidMerged
|Kispy
|Pope Lick Monster
|[[File:kipsy.png]]
|[[File:popelickmonster.png]]
|The movement in the muddy water is promising and you hope to catch a tasty fish, but instead a large, snake-like monster emerges in front of you.
|A bizarre, two-legged goat creature stands in front of you, sniffing the air. Long, ruffled fur around its neck looks almost like a mane, making it look significantly bigger and more imposing.
 


While the monster is huge and intimidating, it's unlikely that it can chase you outside the water which is relieving and makes you feel braver. The creature lowers its head to take a closer look at you. It still hasn't said a word but you can already tell that this meeting wasn't a coincidence. The creature definitely has a reason to reveal itself in such a way.
The muscular chest of the beast is rising and falling slowly. The strangest thing you notice are strong, sharp claws at the end of the creature's long, five-fingered forelimbs. It's definitely not a herbivore.
|"Ah, another one. Good. Maybe you'll do better. I need some tasks done and you are definitely faster than me on the ground. Will you help me?"
|"If you didn't want to help, you would be running back already. Are you with me or against me?"
|Second day flavor text
|The creature snorts shortly, allowing you to come closer. The bloody glow in its eyes makes you anxious but the tension decreases after a while. It seems that it doesn't want to attack you...at least for now. You expected a goat's bleat but the voice you hear is low, growling and strangely pleasant to the ear.|"Doing this stuff is addicting, isn't it? I suppose there's worse things than working for me. I hope you came prepared."
|"There is still some work to do but if we keep this pace, we'll be done soon. Ready for the next task?"
|"I plan to stay here for a while and I don't want anyone to disturb me again as you did. There is a solution that I'm sure you know well: intimidation. Bring me '''1 x Wolf Skull''' so that I can display it to chase other wolves away."|• Give 1x Wolf Skull|"Maybe we have the same goal here. We can make this world a perfect place for us. Get rid of those who oppose us. Kill '''1 x ____'''."|• Defeat 1x local enemy (randomized): Coyote, Turkey Vulture|"Do you know what infuriates me the most? The Kinfolk. Actually, everyone gets on my nerves, but especially them. Defeat '''2 x Kinfolk cryptids''' for me."|• Defeat 2x Kinfolk cryptids|"Not bad for such a little pup. There may be a future for you. Come back tomorrow."
|• Find the "Dead Sturgeon" encounter in the Riparian Woodland<br>
• Give 2x Healing Salves<br>
• Quest
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|kipsy|3/31/Kipsydawn.png|1/19/Kipsyday.png|8/84/Kipsydusk.png|d/da/Kipsynight.png}}
{{ComplexEnemyVariant|popelickmonster|1/18/Popelickmonsterdawn.png|f/fc/Popelickmonsterday.png|5/50/Popelickmonsterdusk.png|b/b4/Popelickmonsternight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 3,898: Line 4,426:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierLPrey}}
{{ModifierThickSkin}}
{{ModifierPrey}}
</div>
</div>
</td>
</td>
Line 3,906: Line 4,434:
</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveSlowThickSkin}}
{{MoveLargePreyPrey}}
</td>
</td>
</tr><tr>
</tr><tr>
Line 3,912: Line 4,440:
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatSmarts}}
{{StatAgility}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidMerged
|Knocker
|Rawhead
|[[File:knocker.png]]
|[[File:rawhead.png]]
|The tiny creature you stumble upon somewhat resembles a bat but it is wingless and apparently lives underground as it pops its head out of a burrow.
|This horrifying creature has a skull with no skin. Unease prickles at your pelt as it observes you with hungry eyes.
 


The long armed being sits nearby, looking for something with its creepy fingers that resemble thin spider legs. It still hasn't noticed you despite its large ears. You make the first step, lowering your head a bit. It doesn't seem to be afraid, which makes you wonder what hidden skills it may have.
Rawhead prowls around the cold landscape as if searching for its next victim. And odd sound like rattling bones comes from its mouth and fills you with fear. Did it do that to attract its prey or scare it?
|"Good timing! I need some help. I hope that you don't have anything else to do."
|"Have you been a good wolf? If you say no, that's a lie–all wolves like you are naughty. I'll consider not eating you if you do as I say."
|Second day flavor text
|In your absence the monster has collected a variety of bones and sits on them like some sort of weird throne. Had it killed that much prey in such a short amount of time?|"Naughty wolf, come to be good? Nonsense! Time to atone for your sins."
|"You completed the last task so quickly that I can't help but ask for your assistance again. Are you up for it?"
|"Tell you what, '''5 x large branches''' is just what I need. Hurry back or I'll smack you upside the head with one of them."|• Give 5x Large Branch|"You have no shortage of annoyances around here, do you? Go and defeat '''1 x ____''' if you want to live to see another day."|• Defeat 1x local enemy (randomized): Arctic Fox, Barren Ground Caribou, Wolverine|"Less competition, that's what I need. Be a good wolf and go chase out the pests. Defeat '''2 x Kinfolk cryptids''' OR '''2 x Independent cryptids''' - that will do."|• Defeat 2x Kinfolk or Independent cryptids (randomized)|"You've been good for now. Come back tomorrow!"
|• Give 2x Healing Salves<br>
• Give 5x Large Rocks<br>
• Give 2x nesting materials
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|knocker|d/da/Knockerdawn.png|0/03/Knockerday.png|e/e4/Knockerdusk.png|e/ef/Knockernight.png}}
{{ComplexEnemyVariant|rawhead|6/68/Rawheaddawn.png|9/9f/Rawheadday.png|7/71/Rawheaddusk.png|1/1f/Rawheadnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 3,940: Line 4,465:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierPrey}}
{{ModifierFearless}}
{{ModifierSPrey}}
</div>
</div>
</td>
</td>
Line 3,948: Line 4,472:
</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MovePreySmallPrey}}
{{MoveFearless}}
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatSpeed}}
{{StatStrength}}
{{StatAgility}}
{{StatAgility}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidIndependent
{{CryptidMergedWNote
|Kraken
|Rougarou
|[[File:kraken.png]]
|[[File:rougarou.png]]
|Two round eyes as large as your head stare right through you. The creature's tentacled, slimy body shifts over the ice and sends shivers down your spine.
|Your pelt prickles with fear as a wolf-like creature that stands on two legs emerges from the swamp fog. It throws back its head and howls.
 


You've never seen such a large beast; whispers, perhaps, but nothing solid. From the way it's wobbling unsteadily, it's clear it doesn't belong on land. Yet here it is, waving its many tentacles around that make small sucking sounds as they detach and reattach themselves to the ice. It reaches toward you curiously.
How this wolf walks upright like a human is a mystery to you. It's unnatural, and as it starts to walk toward you it has a sort of swaying gait and is hunched over. Saliva drips from its muzzle and the glowing red eyes look wild and crazed. Something is off about this creature.
|"Hmm, you're not very suited for this icy place, are you? I was hoping for something else. I guess you'll have to do. Help me out?"
|"''You''! Pip squeak! Don't you run from me. You're going to do as I say or I'll snap your scrawny neck."
|Second day flavor text
|Rougarou paces restlessly, twitching at every sound. Every tree it passes, it swipes and leaves deep gouges with its long claws in the trunks. It appears to be marking its territory, but from what? Only you were stupid enough to get close. The creature turns to face you with a snarl.|"You're smart enough to come back. eh? Good. I'd just hunt you down anyway. Time to get to work."|"As it happens, I'm running low on items I need and you're the perfect little servant to get them for me. Bring me '''3 x ____''' and make it quick. It shouldn't take you long to get a few measly items."|• Give 3x local items*|"You're such a good errand wolf that you get to go on another for me, and this time I have a preference. Bring me '''3 x full use carcasses'''. No ifs, ands, or buts. That's what I want, so that's what you're going to bring me."|• Give 3x full-use carcasses|"I know just the thing for you to do–manual labor! I've had some issues with a cryptid species lately. They just keep being a damn nuisance! Defeat '''1 x ____''' so I can have some of my sanity back."|• Defeat 1x local Kinfolk cryptid (randomized): Cajun Sasquatch, Skunk Ape, Tuttle Bottoms Monster|"Passable. That will do for now. If you abandon me tomorrow you'll regret it. Now go away."|* Exact required items will be randomized between Rattle, Tortoise Shell, and Turtle Shell
|Second day quest text
|• Complete 3x hunts<br>
Defeat 2x Akhlut<br>
• Defeat 2x Sea Serpent<br>
• Give 3x carcasses
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|kraken|3/34/Krakendawn.png|4/4d/Krakenday.png|d/d0/Krakendusk.png|8/80/Krakennight.png}}
{{ComplexEnemyVariant|rougarou|1/10/Rougaroudawn.png|e/e7/Rougarouday.png|0/02/Rougaroudusk.png|d/d1/Rougarounight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 3,982: Line 4,502:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierFearless}}
{{ModifierNone}}
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveFearlessSlowThickSkin}}
{{MoveNone}}
</td>
</td>
</tr><tr>
</tr><tr>
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<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatSmarts}}
{{StatAgility}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidIndependent
{{CryptidKinfolk
|Lava Bear
|Sasquatch
|[[File:lavabear.png]]
|[[File:sasquatch.png]]
|The creature in front of you is definitely a bear, but a strangely tiny one, and it takes you a while to realise that it's not a cub. Despite the odd glow of its eyes, you don't feel any fear.
|Bright green eyes full of intelligence peek between shaggy fur on this creature's face. It's big and hairy and imposing, but seems rather peaceful.
 


Thick, woolly fur makes the bear look fluffy and you somehow can't imagine it being truly aggressive. However, when you approach the creature, your experience tells you to be ready for anything. The bear raises its head boldly and stares at you, unfazed.
The creature is sitting against a large boulder, picking debris out of its hair. It continues its grooming even after you make your presence known. It seems to be in no great hurry, and finally it stops and looks at you curiously.
|"Who are you? Leave me alone. Or...wait. Since you're already here, can you help me with something?"
|"You there. I assume you've interrupted my business on purpose? Even if not, you're here now and you'll be of use. Do something for me, would you?"
|Second day flavor text
|The Sasquatch is sitting with its hand outstretched on the rock, staying very still. A butterfly is hovering nearby, and after a moment it settles on the long, bony hand. Its green eyes widen and you could swear it appears to be smiling. Maybe it wasn't such a fierce beast after all. The butterfly flutters away as you approach.|"The wanderer has returned for more work! The last task must have been too easy. I'll think of something harder this time."
|"If you have nothing else to do today, I could use some more help."
|"This land will need to heal once this turmoil is over, and all of the animals that call it home. See if you can find '''2 x healing salves''' and bring them to me. I want to make sure I have enough for any who may need them."|• Give 2x Medicine: Healing Salve|"Soft material for a nest is hard to find here. So many dry, scraggly bushes. How can I get a good night's sleep if I'm constantly rolling on prickly brush? I need you to bring me '''2 x nesting material'''. You're a smart wolf; I'm sure you won't have any trouble."|• Give 2x Nesting Material|"The disasters in this area are endless. I'd imagine it's the same everywhere else, too. There's bound to be others in need of help, so go and help '''2 x distressed animals in explore''' instead of wasting your time sitting here idle."|• Help 2x distressed animals|"Very good. That will do for now. Be off back to wherever it is you come from."
|• Find the "lava bear cub" encounter in the Desert<br>
• Give 5x amusement items (specific items needed will be randomized)<br>
• Give 2x Nesting Material
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|lavabear|8/85/Lavabeardawn.png|7/75/Lavabearday.png|7/7e/Lavabeardusk.png|a/ae/Lavabearnight.png}}
{{ComplexEnemyVariant|sasquatch|4/44/Sasquatchdawn.png|0/06/Sasquatchday.png|b/b6/Sasquatchdusk.png|c/cc/Sasquatchnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
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<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierFearless}}
{{ModifierNone}}
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveFearlessSlowThickSkin}}
{{MoveNone}}
</td>
</td>
</tr><tr>
</tr><tr>
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<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidIndependent
{{CryptidMerged
|Letiche
|Sea Serpent
|[[File:letiche.png]]
|[[File:seaserpent.png]]
|A large-toothed shaggy creature with large, round ears judges you with its beady eyes. It resembles a large rat, and you've caught its attention.
|A giant serpent observes your movements carefully. Its body is dark and shiny like the surface of a cold, midnight sea. It could probably crush your bones effortlessly.
 


Usually snacking on a rat makes for a tasty morsel–but this creature is far too large for you to have a hope of taking it down. The long fangs and sharp, curled claws aren't very inviting, either. It faces you with its lips peeled back over its teeth, letting them glint in the light as it stares you down.
One step towards this creature could be your last one. The snake smiles ominously with its mouth full of long, sharp teeth. That doesn't help in overcoming your doubts, but you notice a genuine interest in its bright eyes. When it hisses, it feels like it could suck your soul away.
|"I saw that look on your face. My teeth are sharp, wolf. Mind yourself and help me with a task, and you'll be rewarded."
|"There is something interesting about you that I like. If you help me with something, I will consider not eating you."
|Second day flavor text
|Dark scales on the snake's coiled body are so clear they look as if they could reflect the night sky. The creature raises its head slowly. You still have a feeling that it is constantly wondering if it should kill you or not.|"I knew you'd be back for more. Are you prepared?"
|"Greedy mutt, aren't you? Are you here just to help or for the reward? Either way, let's get on with it."
|"I'm perfectly fine now but need to be ready for every outcome. Bring me '''2 x healing salves''' so I won't need to ask for help when I get injured. It would be humiliating."|• Give 2x Medicine: Healing Salve|"I need to know more about this land before my next move. I let my enemies think that they're out of my reach. For now. Complete '''1 scouting mission''' and report everything to me."|Complete 1x scouting mission|"Don't worry, this won't be too difficult, I believe. Kinfolk fools think that they are safe because I cannot attack most of them from here. Well, now I can. Defeat '''2 x Kinfolk cryptids''' and show them my wrath."|Defeat 2x Kinfolk cryptids|"Very good. That will do for now. Be off back to wherever it is you come from."
|• Catch one uncommon fish<br>
• Defeat 1x Wild Boar<br>
Give 2x carcasses
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|letiche|f/fa/Letichedawn.png|b/b4/Leticheday.png|a/a6/Letichedusk.png|8/86/Letichenight.png}}
{{ComplexEnemyVariant|seaserpent|b/bb/Seaserpentdawn.png|9/9f/Seaserpentday.png|b/b5/Seaserpentdusk.png|c/c7/Seaserpentnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 4,067: Line 4,578:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierNone}}
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</div>
</td>
</td>
Line 4,074: Line 4,586:
</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveNone}}
{{MoveSlowThickSkin}}
</td>
</td>
</tr><tr>
</tr><tr>
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<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidMerged
|Lizard Man
|Sewer Alligator
|[[File:lizardman.png]]
|[[File:seweralligator.png]]
|You've seen scaled beasts in the swamp before, but this one stands upright and moves like a man. It hisses through long, sharp teeth.
|Large and stinking like sewage, an alligator glares at you and lets out a hiss when you don't back down.
 


The creature moves with ease through the wet terrain and seems to be looking for something. It makes such a ruckus that if it happens to be looking for something to eat, you know it will never find anything. It stomps around and smacks its long tail on the muddy ground in frustration before glaring at you.
The hulking being is not unlike a normal alligator, except for the fact that it's twice the size of any you've seen before. The smell radiating from its thick skin is enough to make you nauseous. When it opens its decaying mouth, you hold your breath before the smell manages to knock you out.
|"You there! I need food, among other things. You will help me, or I'll just eat you instead."
|"You smell like a wet dog, do you know that? And not the pleasant kind that comes from sewage, either. Think you can help me, smelly mutt?"
|Second day flavor text
|Muttering and squelching in the mud, the alligator looks agitated. You catch snippets about the ground not being good enough for a roll, and watch as it poos and proceeds to roll around happily. Ew!|"Did you bathe? Bah! Now you smell even worse! Good thing you won't be here long. Hurry up and say yes to this task so I don't have to smell you anymore, hmm?"
|Second day quest text
|"Since you're such a good hunter, I'm sure you can spare some food, hmm? I need '''3 x full use carcasses''' and they'd better be perfect."|• Give 3x full-use carcasses|"Time to show me you're not useless at providing for yourself and your pack. Complete '''2 hunts''' before showing your face again."|• Complete 2x hunts|"Show me your battle prowess. Defeat '''2 x Kinfolk cryptids''' and return back to tell me of your victories."|• Defeat 2x Kinfolk cryptids|"Want to be told you're a good dog? Fine, you're an adequate dog. Come back later."
|• Defeat 3x Kinfolk cryptids<br>
• Give 4x carcasses<br>
• Give 5x Large Branches
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|lizardman|f/f7/Lizardmandawn.png|4/47/Lizardmanday.png|8/88/Lizardmandusk.png|7/7e/Lizardmannight.png}}
{{ComplexEnemyVariant|seweralligator|3/3f/Seweralligatordawn.png|3/3d/Seweralligatorday.png|b/bb/Seweralligatordusk.png|9/9f/Seweralligatornight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 4,108: Line 4,617:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierFearless}}
{{ModifierSlow}}
{{ModifierSlow}}
{{ModifierThickSkin}}
{{ModifierThickSkin}}
Line 4,117: Line 4,625:
</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveFearlessSlowThickSkin}}
{{MoveSlowThickSkin}}
</td>
</td>
</tr><tr>
</tr><tr>
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<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatSpeed}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidIndependent
{{CryptidMerged
|Loveland Frog
|Shadow Being
|[[File:lovelandfrog.png]]
|[[File:shadowbeing.png]]
|Big, bulging eyes look back at you from the shadows, and striding out on two legs is...a frog.
|A black, thick shadow emerges out of nowhere, forming a terrifying shape straight from nightmares. You struggle to focus on it; it fools your senses when you try.
 


The frog lets out a big stretch and lowers into a hunched position as it examines you. How is it walking on two legs? Its tongue flicks out and licks an eyeball and it tilts its head. Well, it may walk like a human, but it's definitely a frog.
You don't dare stray too close, and even from this distance, you can say that any attempt to touch the creature would surely fail. The skull-like, creepy smile is the only clear feature of its face. You can't see its eyes but you feel like the shadow is observing you carefully and if it wanted to haunt you, it would be able to do so whenever it wanted. Its voice is sharp and hissing like the winter wind.
|"Lose your way, did you? Well, since you just so conveniently happen to be passing through, I could use your paws, if you're willing..."
|"Don't hesitate, come closer. You wouldn't be able to escape anyway so you might as well listen to my offer. If you manage to complete a few tasks, I will let you go. Maybe."
|The Loveland Frog is reclined against a tree, legs crossed and arms behind its large head. Its eyes flick back and forth as if watching something, when suddenly–slap. It snatches a bug right out of the air! Eesh...
|Even though you know what to expect, you still feel uneasy around this creature. Its mere presence causes you to feel cold shivers, but now you know it's just a physical reaction that you can keep at bay if you focus strongly enough. The shadow seems to enjoy your inner struggles in silence.|"The task yesterday wasn't too hard, was it? I didn't think so. Physical labour is not my thing but you are perfect for this stuff. Ready for another task?"
|"You came back! Not that I can blame you, I am rather good company. But enough of that–ready for your next task?"
|"I won't call you an ally unless I see that there will be no shame in having you by my side. Complete '''3 hunts''' and I will surely look at our cooperation differently."|• Complete 3x hunts|"These lands appear vast, and maybe it's enough for you, but not for me. The mere scent of Kinfolk sends me into a rage. The so-called "Independent" cryptids aren't any better. Defeat '''2 x Kinfolk cryptids''' OR '''2 x Independent cryptids''' for me and use your imagination. You know what I mean, you don't have to be clean with it. Release your hate."|• Defeat 2x Kinfolk or Independent cryptids (randomized)|"While I enjoy my solitude, I also like to tease weaker minds from time to time. Animals are simple but they also have less complicated fears. Find me a human so I can play with his mind as I like. In an area like this, you should be able to find a researcher or a Polar Scientist. You don't need to do anything, just track him down and report it to me. I'll take care of the rest."|• Find the polar scientist in the Tundra|"Good. We're done for now. Find something else to do until tomorrow and come back for your next task. It will be better for you if you don't disappoint me."
|• Catch one uncommon fish<br>
• Complete 1x scouting mission<br>
• Give 5x Large Leaves
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|lovelandfrog|7/70/Lovelandfrogdawn.png|4/4f/Lovelandfrogday.png|d/d1/Lovelandfrogdusk.png|8/86/Lovelandfrognight.png}}
{{ComplexEnemyVariant|shadowbeing|d/da/Shadowbeingdawn.png|f/f6/Shadowbeingday.png|6/6d/Shadowbeingdusk.png|1/17/Shadowbeingnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 4,150: Line 4,656:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierPrey}}
{{ModifierNone}}
{{ModifierSPrey}}
</div>
</div>
</td>
</td>
Line 4,158: Line 4,663:
</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MovePreySmallPrey}}
{{MoveNone}}
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatSpeed}}
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
{{StatWisdom}}
{{StatSmarts}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidIndependent
{{CryptidKinfolk
|Manipogo
|Shagamaw
|[[File:manipogo.png]]
|[[File:shagamaw.png]]
|The floppy ears and large eyes of this creature create a good, almost kind impression, but your experience tells you to be careful, no matter how harmless the creature's appearance may seem.
|This creature would resemble a bear if not for the antlers sprouting from its head and hooves on the hind legs. Its eyes shine with an unsettling yellow glow.
 


The most familiar shape you could think of is that of a seal, but there is also something canine about this creature. It notices your presence, observing you in silence. You have a feeling that you disturbed its plans.
If the creature is aggressive, you'll be in trouble, but it seems rather calm. Moss-covered fur makes great camouflage in this deep forest. Now you realise that you've seen pawprints and hoofprints together a lot but you'd never guess that they could belong to one animal. Following this being would probably give you a headache. Its whole appearance seems designed to fool and mislead wolves.
|"Are you bored or something? You look like you could be, so come here and listen to me. I have lots of things to do, and you seem to have none. Can you help me?"
|"So...you found me. If it was your intention, it proves that you have some useful skills. Will you help me?"
|The slender and now familiar shape can be seen among the rocks. The creature is relaxing with its eyes closed and its head turned up to the sky. The faint scent of fish tells you that it has probably just finished its meal.
|You don't see Shagamaw despite feeling its presence nearby and it steps out of the shadows when you come close. It's quite impressive how well this creature can hide right before your eyes. Its expression used to look indifferent before but now you sense the tension and expectations. Your help here may have greater significance than you think.|"I hope that you still have your initial enthusiasm because we're not done yet. Interested in another job?"
|"Look who's back! I'm almost happy to see you. Almost. It's nothing personal; I don't really like anyone, but you're not that bad. You're still eager to help, right?"
|"This request doesn't sound very urgent, but I assure you it's quite important. I really need '''5 x large branches'''. I think I need to conceal my lair even better than it is now. I still don't feel safe enough."|• Give 5x Large Branch|"Even the smallest rescued being is one step towards regaining normalcy. Or what's left of it, that is. Help '''2 x distressed animals in explore''' and ignore your hunting instincts. There's enough unnecessary death around anyway."|• Help 2x distressed animals|"Disasters are one thing to deal with but these Merged folks are way worse. We must get rid of them before they turn this world upside down. Defeat '''2 x of the Merged cryptids''' and come back when you've finished."|• Defeat 2x the Merged cryptids|"Outstanding! We're done for now but come back later."
|• Catch one uncommon fish<br>
• Defeat 1x Alaskan Tundra Wolf<br>
• Give 5x Large Branches
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|manipogo|0/02/Manipogodawn.png|2/26/Manipogoday.png|8/82/Manipogodusk.png|3/34/Manipogonight.png}}
{{ComplexEnemyVariant|shagamaw|d/d1/Shagamawdawn.png|e/e5/Shagamawday.png|d/d9/Shagamawdusk.png|c/cf/Shagamawnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 4,205: Line 4,708:
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidIndependent
|Michigan Dogman
|Sidehill Gouger
|[[File:michigandogman.png]]
|[[File:sidehillgouger.png]]
|Despite having a clearly canine muzzle, the posture of this creature is more ape-like, especially when you see it walking on two legs.
|At first glance, this creature is no different from an antelope with unusual markings. You notice that its legs are shorter on one side, and wonder if it's mutated.
 


You can't deny that in such an open area this strange being could be a threat to many animals, and you wouldn't like to have it as your foe. The blue glow of its eyes seems emotionless and cold but when the creature approaches you, you don't feel hostility. As it comes closer to sniff you, it starts walking using four limbs again.
The unusual physique of the creature forces it to use hilly terrains only. Walking on any flat surface would likely be impossible, making the Gouger an incredibly easy prey for every hungry carnivore in this area. It is perfectly aware of this fact, staring at you in fear as you approach.
|"It still feels calm around. If you help me, we can try to prevent the worst from happening."
|"Stop, wait! I know this gaze. If you help me with a few things, it will benefit you more than eating me, I promise."
|Upon your return, you see the Dogman walking through the grass and patrolling its territory. When it notices you, it starts walking on four legs again, probably to appear more familiar to you. It works somehow, and you feel less awkward in its presence but the long fingers of its front paws are still creepy.
|The Gouger needs a while to make a full circle on the rocks to be able to face you. Not only was it restricted to hilly terrain, but it was also doomed to use only one direction when it wanted to turn. At this point, you start to wonder how it is capable of living to adulthood or breeding. It must have some strong points that are still a mystery.|"I hope that you've changed your plans about your dinner. I may need some help again and I've started to trust you."
|Second day quest text
|"What may seem effortless to other herbivores, requires much more planning for me. What I wouldn't give for a simple snack without the need to go in circles constantly. Say, do you have '''5 x large leaves''' that I can snack on?"|• Give 5x Large Leaf|"Knowing the area is essential for me. I can't just go and discover the world willy-nilly, I need to plan in advance to save time. Complete '''1 scouting mission''' and come back to share the details. You have my thanks in advance."|• Complete 1x scouting mission|"As you can see, my mobility is somewhat limited. I need to reach a certain spot but finding a way to this particular location would take too long. There should be an Abandoned Train Tunnel somewhere. I've heard that more of my kind can be found on the other side. Find the tunnel and describe a way to this place so I can plan my journey."|• Find the train tunnel in the Prairie|"I appreciate your help, really. I hope you're satisfied with your reward too. Come back later if you want another task."
|• Give 2x Healing Salves<br>
• Help 3x distressed animals in explore<br>
• Defeat 3x the Merged cryptids
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|michigandogman|c/cc/Michigandogmandawn.png|5/56/Michigandogmanday.png|b/b3/Michigandogmandusk.png|b/b8/Michigandogmannight.png}}
{{ComplexEnemyVariant|sidehillgouger|4/49/Sidehillgougerdawn.png|8/8e/Sidehillgougerday.png|9/96/Sidehillgougerdusk.png|9/97/Sidehillgougernight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
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<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierNone}}
{{ModifierLPrey}}
{{ModifierPrey}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveNone}}
{{MoveLargePreyPrey}}
</td>
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidIndependent
{{CryptidIndependentWNote
|Milton Lizard
|Sisimito
|[[File:miltonlizard.png]]
|[[File:sisimito.png]]
|An imposing lizard that looks similar to a monitor lizard blocks your way. It's larger than any lizard you've seen before, and could eat you whole.
|The mere sight of this ape-like creature covered with moss green fur makes you feel uneasy but its twisted body doesn't seem to cause it any pain.
 


Lumbering around without a care in the world, the lizard flattens the grass wherever it goes, causing small prey to flee. It pays them no mind, instead opting to trample the grass in random patterns and smush anthills purely for fun.
While the creature is rather big and could be potentially dangerous to you, it seems hesitant to approach. Eventually, it comes closer, using its distorted body in a surprisingly smooth way, resembling a spider with backward-facing feet and fast movement.
|"Ho there, small fry. Stick around and help me, would you? You'll get things done much faster than me."
|"Hey, don't come too close. Yes, this far is good. I need someone to help me and you look bored. Interested?"
|No rock is large enough to fit it, but that doesn't stop the Milton Lizard from trying to sun. It's found three rocks spaced out enough so that it can rest its head, part of its body, and part of its tail across all three. It doesn't look at all comfortable, but who are you to judge?
|The messy, dirty green fur of the creature is perfect camouflage. You almost trip over the resting Sisimito, mistaking it for a moss-covered log. With a scent more similar to trees than any animal, it would have been a real challenge to find it if you hadn't stumbled upon it by accident. It seems that this creature is more adapted to life here than you initially expected.|"Back so soon? Good, I need more help. You were so fast yesterday, surely it won't be a problem to do another, right?"
|"Returned, have you? Good, good. I'll make use of those swift paws."
|"I would really appreciate it if you could bring '''5 x large rocks''' here. Yeah, I need quite a lot of them lately. Some are needed to block the way to my home, others are to welcome the intruders once they manage to get to me."|• Give 5x Large Rock|"I usually don't need any help with such simple tasks but since you're here, I think you will do it faster than me. Find '''2 x healing salves''' for me. Doesn't sound too complicated, does it?"|• Give 2x Medicine: Healing Salve|"I'm running out of my supplies and it seems that with so many dangers around, time is of the essence to look for the necessities. Find '''5 x ____'''. I tried to look for it myself but I still don't know this area well enough."|• Give 5x local items*|"Not bad, not bad! I think it's all for today. Take a rest but come back later for another task."|* Exact required items will be randomized between Acorn, Aloe, Guaiacum, Kava, Large Leaf, Parrot Feather, Pineapple Leaf, Tapir Carcass, Toucan Feather, Turmeric, and Turtle Eggs
|• Defeat 1x Plains Coyote OR Whitetail Buck<br>
• Give 2x Nesting Materials<br>
• Give 5x Large Rocks
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|miltonlizard|a/aa/Miltonlizarddawn.png|c/c6/Miltonlizardday.png|2/2d/Miltonlizarddusk.png|d/d9/Miltonlizardnight.png}}
{{ComplexEnemyVariant|sisimito|0/07/Sisimitodawn.png|1/1d/Sisimitoday.png|9/90/Sisimitodusk.png|5/57/Sisimitonight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
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<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierNone}}
{{ModifierThickSkin}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveSlowThickSkin}}
{{MoveNone}}
</td>
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatSpeed}}
{{StatStrength}}
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidKinfolk
|Miissouri Monster
|Skunk Ape
|[[File:missourimonster.png]]
|[[File:skunkape.png]]
|A pile of shaggy, dark fur in front of you stands up and reveals its ape-like shape. Its smell and appearance create a living nightmare.
|A strange looking beast with long, shaggy hair observes you with a keen eye. It smiles widely, revealing long, sharp teeth.
 


A pair of bright, glowing eyes stare at you, but to your surprise, you feel no hostility. At first, it's hard to see the face of the creature in its unkempt fur, but the body language and movement are calm enough to encourage you to approach.
Unlike a monkey, this creature walks upright. As it lumbers towards you, you can't help but wonder if it's actually human. No other animal that you know walks upright. Its long, thick fingers reach out as if it wants to touch your fur, but it seems to change its mind and goes nose-to-nose with you instead.
|"You can come closer. I'm not interested in eating you or any of your kind. You can help me with a few tasks if you feel so inclined."
|"You're nearly as hairy as me! You smell much worse though. No matter. I need your help."
|You notice the creature pacing restlessly. Is it impatient to see the results of your work? Despite being aware of its intentions and character, it still appears somewhat scary with its large size and long arms, capable of ripping you apart.
|It's a wonder that the creature has the ability to smell you at all. You watch as instead of cleaning its long fur, it simply rolls around on the ground, picking up all sorts of debris. Small sticks, leaves, dust–you name it, it was on the long hair. And it thought ''you'' smelled?|"You really should do something about that smell on your fur. Maybe roll in some poo? Find some while you're out helping me complete this next task."|"This task will be easy for you; you have to find the same stuff for your pack, don't you? Good, good. Bring me '''2 x nesting material'''. I think it's time I make this place more cozy."|• Give 2x Nesting Material|"Fear has a very distinct smell. Maybe you've smelled it before when you hunt your prey? The air is thick with it lately. These disasters do nothing but cause fear, and it's time to do something about it. Help '''2 x distressed animals in explore'''. I'm sure you'll have plenty to choose from."|• Help 2x distressed animals|"Do you know what smells worse than you? Those cryptids calling themselves "The Merged" like they're some sort of cult. They very well might be, but that's not important. What is important is that they smell awful and I can't stand it. Go defeat '''2 x of the Merged cryptids''' so it smells better around here."|• Defeat 2x the Merged cryptids|"Not too "shaggy!" I'll have something for you to do again tomorrow."
|"Working with you was a good idea. I may be strong but you're fast and agile. I hope that you still have some energy left in that tiny body of yours because there is more to do."
|• Defeat 3x the Merged cryptids<br>
• Give 2x Healing Salves<br>
• Give 5x Large Rocks
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|missourimonster|8/87/Missourimonsterdawn.png|8/8c/Missourimonsterday.png|f/f7/Missourimonsterdusk.png|a/a8/Missourimonsternight.png}}
{{ComplexEnemyVariant|skunkape|0/07/Skunkapedawn.png|4/43/Skunkapeday.png|7/72/Skunkapedusk.png|5/5d/Skunkapenight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 4,328: Line 4,821:
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatAgility}}
{{StatStrength}}
{{StatSmarts}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidIndependent
|Mogollon Monster
|Sliver Cat
|[[File:mogollonmonster.png]]
|[[File:slivercat.png]]
|You nearly trip over a large rock, before realising it's not a rock at all! It stirs, and two shining blue eyes blink up at you.
|This large feline looks almost like an ordinary cougar. You do a double take, and notice a strange, spherical growth at the tip of its abnormally long tail.
 


The monster sits upright, its long, shaggy fur covered in dusty sand. It doesn't seem to mind, and brushes grime away from its eyes. Had it been napping? It heaves itself up to stand and shakes all over quite like you would to dry yourself. Appearing satisfied, it sits back down against a rock formation and looks at you expectantly.
The creature seems amused by your visit, treating you rather as an interesting encounter with local residents rather than a threat or a challenge. Its soft smirk only proves that it already looks down on everything.
|"Well isn't this convenient? I need a partner, and here you are! I'll reward you for helping me. What do you say?"
|"Are you lost? Or maybe you looked for me to help me out?"
|You're not surprised to see the Mogollon Monster lifting large boulders with ease. It seems to be building something, and from what you can tell it looks like it's some sort of makeshift shelter. It's using the side of a rock formation and building up the sides, similar to how you would dig out your own den. When the creature invites you in, you are relieved to get out of the hot sun.
|The green glow in the creature's eyes has an extra shine when you appear again. Is that excitement? Expectation? Maybe it is not as indifferent as it may seem but its attitude is probably a part of a bigger game. Or just a cat thing. You'll never know.|"Don't worry if the previous tasks have felt easy. I can always give you something more challenging today, if you think you're up to it."
|"Welcome back, friend! Ready to continue on? There's much to do."
|"I'm in the mood for a snack but I've tried almost everything that can be found here. Bring me something exotic. Maybe you could find '''2 x Agouti Carcass''' for me? I'm curious about the taste."|• Give 2x Agouti Carcass|"I am an excellent hunter but since you agreed to help, I'd love to see what you are made of. Complete '''3 hunts''' and don't forget to share the meal with me."|• Complete 3x hunts|"I won't be a burden to anyone unless someone tries to mess with me. There are some unfortunate folks who tried and now they need to be taught a lesson before they try to invade my space again. Defeat '''1 x ____''' and I'll see if it changes anything."|• Defeat 1x local enemy (randomized): Coyote, Whitetail Buck|"It's almost sad that you aren't a cat. You have potential. Come back later for your next job."
|• Give 2x Healing Salves<br>
• Give 5x Large Leaves<br>
• Quest
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|mogollonmonster|2/2f/Mogollonmonsterdawn.png|7/79/Mogollonmonsterday.png|2/24/Mogollonmonsterdusk.png|2/27/Mogollonmonsternight.png}}
{{ComplexEnemyVariant|slivercat|2/2a/Slivercatdawn.png|4/48/Slivercatday.png|b/b8/Slivercatdusk.png|8/89/Slivercatnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 4,370: Line 4,860:
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatSmarts}}
{{StatAgility}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidIndependent
{{CryptidIndependentWNote
|Monster Turtle
|Snallygaster
|[[File:monsterturtle.png]]
|[[File:snallygaster.png]]
|A rather tall turtle stands before you sliding its long, spiked tail back and forth. It tilts its head sideways and peers at you curiously.
|The creature in front of you is one of the most bizarre things you have ever seen. Between the tentacles, the wings, and the reptilian body, it confuses your every sense.
 


Turtles usually walk low to the ground, standing for brief periods only. Not this one, however; it stands upright with ease. The rounded head and sharp beak reminds you of a bird's, while its long neck is as agile as a snake. It could easily strike at you if given the chance, and you remain wary.
The creature looks out of place in this terrain, but you're not entirely sure where it would fit in otherwise. It walks around on its gangly, clawed feet, appearing lost and unsure of where to go. It's looking every which way, as if searching for something.
|"You're new around here. Or maybe I'm just too old? Either way, lend me a paw and I'll make it worth your while."
|"You there! I need your help. You look like you're in need of something to do. Care to lend a paw?"
|Second day flavor text
|Watching Snallygaster as it goes about its business, you wonder if the tentacles on its face ever dry out. Does it need to go under water at times? What happens to its wings if so? The creature seems to sense your endless curiosity and leaps into the air with a shriek and stares you down, wings stirring up dirt and debris it lands after a moment but never takes its single eye off of you.|"Still bored enough to help? Good, let's get going. There's much to do."
|Second day quest text
|"Time to put those paws to work. You can never be too prepared, and I'm running low on herbs. Bring me '''5 x ____'''."|• Give 5x local herbs*|"Do I look like I'm ready for a fight? Honestly, you creatures that call this land home are the oddest things I've ever seen. It's like you're itching for a fight! Those birds in particular won't leave me alone and stop challenging me. I need you to take care of it for me. Defeat '''1 x Enraged Canada Goose''' and I will reward you handsomely."|• Defeat 1x Enraged Canada Goose|"I came across an odd sight while I was flying around earlier. It was some sort of bird, but it was laying in the muck and wasn't moving…it seemed like it wasn't supposed to be there. Go see if you can find it, and see if there's any reason for me to worry. Anything that big is a threat to me, especially if it can fly."|• Find the plane wreck in the Grasslands|"Thank you for your help. Come back tomorrow for another task."|* Exact required items will be randomized between Arnica, Boneset, Burning Bush, Carrionflower, Cedar Bark, Charcoal, Dandelion, Garlic, Goldenseal, Ginger. Mullein, and Yarrow
|• Complete 1x scouting mission<br>
• Defeat 1x Coyote<br>
• Defeat 1x Whitetail Buck<br>
• Give a combination of Delicate Meat, Turtle Shells, and Dead Fish (specific combination required, randomly determined)
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|monsterturtle|f/f5/Monsterturtledawn.png|3/36/Monsterturtleday.png|7/7b/Monsterturtledusk.png|b/bc/Monsterturtlenight.png}}
{{ComplexEnemyVariant|snallygaster|4/45/Snallygasterdawn.png|9/96/Snallygasterday.png|d/da/Snallygasterdusk.png|f/f7/Snallygasternight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 4,413: Line 4,899:
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidIndependent
|Montauk Monster
|Snipe
|[[File:montaukmonster.png]]
|[[File:snipe.png]]
|This fearsome creature's face is something from nightmares. Skin peels back from its gaping maw to reveal the bone structure underneath, and it looks at you with malice.
|You approach this creature warily, wondering if your eyes are playing tricks on you. Is it even real?
 


It could be some sort of relative to a wild hog, but after one sniff you know that it can't be. It smells like decaying meat, its bare body dirty and malformed in some parts. Bony claws swipe near your face, and you leap back to keep a safe distance. It's eyeing you with mistrust and anger.
The creature doesn't seem to move...and yet, you find it sitting in different spots. First its sitting by a rock, then near a scrub bush, then blinking at you from the frosty plane…is it messing with your head?
|"Don't I scare you? No? Fine then, do as I say or I'll make you regret it."
|"You can see me, can you? Fascinating! You must have a good imagination. I'm only visible to intelligent beings, you know. Perfect timing, too–I could use your help."
|Second day flavor text
|The Snipe isn't here. At least, it doesn't seem to be...but you feel watched. You look all around for the creature, only to turn and find it sitting right where you first stood. How had you missed it? Amusement dances in its eyes as it watches you.|"See, I knew you couldn't stay away! I'm far too interesting. Let's get going before you change your mind."
|"Well this is a surprise. Actually it's not, because I give you things and your kind is always greedy. Let's get on with it, shall we?"
|"I need something to make decent hiding spot. '''5 x large rocks''' will do. I think this spot right here would be perfect to build it when you return..."|• Give 5x Large Rock|"I don't like going off on my own, so send out '''1 scouting mission''' and tell me of all the interesting sights, sounds, and smells they come back with."|• Complete 1x scouting mission|"These animals are spoiling my fun. Go and defeat '''1 x ____''' so that they don't bother me anymore."|• Defeat 1x local enemy (randomized): American badger, Canadian Lynx, Cougar|"Bravo! What a good performance. Come back tomorrow to delight me with another show-stopper."
|• Catch one uncommon fish<br>
• Defeat 3x Kinfolk cryptids<br>
• Find tunnel in the Taiga
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|montaukmonster|d/d3/Montaukmonsterdawn.png|a/aa/Montaukmonsterday.png|0/02/Montaukmonsterdusk.png|a/a6/Montaukmonsternight.png}}
{{ComplexEnemyVariant|snipe|3/39/Snipedawn.png|6/69/Snipeday.png|5/5a/Snipedusk.png|e/e7/Snipenight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 4,440: Line 4,924:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierFearless}}
{{ModifierPrey}}
{{ModifierPrey}}
{{ModifierSPrey}}
{{ModifierSPrey}}
Line 4,449: Line 4,932:
</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveFearlessPreySmallPrey}}
{{MovePreySmallPrey}}
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidIndependent
{{CryptidIndependentWNote
|Mothman
|Snow Snake
|[[File:mothman.png]]
|[[File:snowsnake.png]]
|The body of the winged creature standing before you is so deeply black that you can't see it properly. It would resemble a giant moth or a bird if not for its ape-like, bipedal posture.
|It is quite unusual to see a reptile thriving in such a cold area. Its blindingly bright white scales make the creature look ghostly unreal and somewhat fascinating as well.
 


The creature approaches you with curiosity, tilting its head slightly from time to time. Big, round eyes shining with a bright red glow are almost too vivid when embedded in this darkness. This being looks like it is made of pure shadow but when your eyes adapt a bit, you see its insect-like face.
The snake approaches you so fast that you don't have a chance to think about making an escape. When it slithers, it's hard to focus your sight on it. While the creature doesn't look much different than other snakes, there is something supernatural about it. When it focuses its gaze on you, you start to feel anxious.
|"Is your kind the dominant species around here? Seems so. For now. I need someone to help me with some stuff. Easy job. Interested?"
|"What a surprise, a guest. Are you here to bother me or to help?"
|Second day flavor text
|You notice the snake resting in the snow, barely visible unless you get close. It seems that it is aware of you and is expecting you. It's clear that its senses must be way sharper than the senses of any other snake.|"There is always something more to do. Are you ready?"
|Second day quest text
|"If I only had '''5 x large branches''', I'd arrange an imitation of a bush or other plant to attract small prey to me. If you bring them to me it means less time that you have to spend hunting for me. You should be happy, it means more free time for you."|• Give 5x Large Branch|"As you can see, it's not so easy to find something to eat here. I don't need a lot but since you're offering to help me, bring '''3 x ____''' to me. I can stash them and keep them for later in this cold climate."|• Give 3x local carcasses*|"I've noticed that hunting has become more and more of a struggle. Not because there is something wrong with my skills, mind you. There are too many animals wanting to hunt the same prey as me. Get rid of '''1 x ____''', so I can hunt more easily."|• Defeat 1x local enemy (randomized): Arctic Fox, Snowy Owl|"I didn't expect that it could turn out so well. Come back tomorrow if you want to help again."|* Exact required carcasses will be randomized between Caribou Calf Carcass, Gull Carcass, Hare Carcass, Seal Pup Carcasses, and Stoat Carcass.
|• Complete 3x hunts<br>
• Complete 1x scouting mission<br>
• Defeat 3x the Merged cryptids
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|mothman|1/18/Mothmandawn.png|9/9d/Mothmanday.png|b/bf/Mothmandusk.png|8/89/Mothmannight.png}}
{{ComplexEnemyVariant|snowsnake|6/6c/Snowsnakedawn.png|2/29/Snowsnakeday.png|7/71/Snowsnakedusk.png|d/da/Snowsnakenight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 4,482: Line 4,962:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierFearless}}
{{ModifierSlow}}
{{ModifierVenom}}
{{ModifierThickSkin}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveFearless}}
{{MoveSlowVenomThickSkin}}
</td>
</td>
</tr><tr>
</tr><tr>
Line 4,495: Line 4,977:
<div class="tableflex">
<div class="tableflex">
{{StatAgility}}
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidIndependent
|Mothwolf
|Snow Wasset
|[[File:mothwolf.png]]
|[[File:snowwasset.png]]
|A red-eyed, wolf-furred, winged...moth hovers in front of you. Its antennae wave and you feel unsettled as it fixes its gaze upon you.
|The creature resting in front of you looks like a fur-covered snake with a muzzle similar to the one of a stoat or a marten. It doesn't look very intimidating, and it's even kind of cute, but it's best to be careful.
 


This moth-wolf hybrid is something a pup would have nightmares of. Not only does it have segmented legs that click eerily, the last set of legs are wolf-like and enable the creature to stand upright. It stretches itself as tall as it can go as you approach, stretching its wings to their full width and looking at you with contempt.
You wonder if its atrophied limbs have any function or if this creature really can hunt without them. The Snow Wasset licks its mouth and turns to face you slowly. A self-confident smirk tells you at once that it can probably catch its prey better than you. Its eyes look hungry...
|"You're...lesser than me. No wings as far as I can see. An ugly lifeform. Still...I suppose you could be of use. You'd be foolish to refuse to help me."
|"Do you have some time to help me out with some easy tasks? If not, then go away, this is my territory."
|The Mothwolf is sitting upright, its wolf legs sprawled in front and its wings folded back. It's using its segmented legs to groom its face, starting from behind its ears to the front of its muzzle. Such a sight would not normally be odd...but the way this creature is doing it makes you uneasy for some reason. It feels...unnatural. As if sensing you watching, the Mothwolf meets your gaze unflinchingly.
|The creature sticks its head out from its burrow hidden under the snow. You can already tell that it spends most of its time underground as a way to adapt to this unfriendly environment. While you would never win against the Wasset below ground, it clearly needs you for its business on the surface.|"Welcome again, my long-legged friend. It wasn't a bad idea to let you do this. Are you ready for another job?"
|Second day quest text
|"While I feel perfectly safe underground, there are still some threats that I face that require healing afterward. Do you have '''2 x healing salves''' by any chance? I need to replenish my stock."|• Give 2x Medicine: Healing Salve|"I can hunt here on the surface, but I prefer to stay underground where I can use my favourite methods. This is why I rarely eat fish and I really want to take a bite or two. Can you catch an '''uncommon fish in the fishing game'''?"|• Catch 1x uncommon fish|"You see, the surface isn't really my favourite place to be and you are definitely more accustomed to travelling long distances. I need you to check the shore. I've heard that there's a shipwreck nearby and I need some information about it. Let's make a deal. You tell me everything about it and if you find anything useful, you may take it."|• Find the shipwreck in the Glacier|"Not bad! You came back sooner than I expected. That's all for now. Come back tomorrow and we'll talk again."
|• Complete 3x hunts<br>
• Defeat 1x Cougar<br>
• Defeat 3x Kinfolk cryptids
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|mothwolf|6/66/Mothwolfdawn.png|e/ec/Mothwolfday.png|f/fa/Mothwolfdusk.png|7/7a/Mothwolfnight.png}}
{{ComplexEnemyVariant|snowwasset|3/3e/Snowwassetdawn.png|1/11/Snowwassetday.png|0/01/Snowwassetdusk.png|2/26/Snowwassetnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
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<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierFearless}}
{{ModifierPrey}}
{{ModifierSPrey}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveFearless}}
{{MovePreySmallPrey}}
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatAgility}}
{{StatAgility}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidIndependent
{{CryptidMerged
|Nagual
|Southern Chupacabras
|[[File:nagual.png]]
|[[File:southernchupacabras.png]]
|There is a strange vibe surrounding this creature. It's not just a bipedal canine with some humanoid features. You can't explain it, but you feel that there is much more to it than meets the eye.
|If death itself could have a child with a rat, the creature standing in front of you would be the result. The skull-like muzzle is frozen in a permanent, unsettling grin as the beast stares at you.
 


While the Nagual's body doesn't appear strong or muscular, it is certainly not where the source of its power lies. When your eyes meet its gaze, you feel an intelligence surpassing your own. It's definitely unsettling.
While the creature isn't huge, it doesn't seem to be afraid of you and it would be foolish to underestimate it. Its rattlesnake tail makes you wonder if its bite is venomous. It definitely looks like it. When it approaches you, you can hear its loud, disgusting breath sounds.
|"Come closer, I don't intend to harm you. My rage is directed at something else and I hope you will help me with a few simple tasks."
|"If you want to stay around, you must follow my rules and do as I say. Otherwise, get out."
|You notice the creature preparing something with its bony, five-fingered hands. Before you can see what it is, Nagual hides everything and stands up with a stern expression. Apparently, there are many secrets you aren't allowed to know, even when you work together.
|You can hear the silent clatter of claws a bit before the creature emerges from the shadows. A long, thin tail cuts the air constantly as the beast shows its impatience. It clearly thinks that you're its servant and tries to dominate you with each movement.|"You came to serve me more? Smart move."
|"Does your return mean that you are willing to do another task for me? I hope so."
|"When you enter my land, you better have something to share with me. Do you have '''3 x Beaver Carcass''' by any chance? If not, then go now and find some but don't waste too much time. I'm in the mood for those water rats and I'm not a patient creature."|• Give 3x Beaver Carcass|"With your help, I can finally chase those Kinfolk bastards away. They won't dare disturb me after you're done with them. Defeat '''2 x Kinfolk cryptids''' and come back when you're done. I can't wait to claim this area. If you do well, I may grant you access to my territory as long as you don't bother me."|• Defeat 2x Kinfolk cryptids|"I need a better place to live. Find something like a destroyed den so I can rearrange it as I like."|• Find the destroyed den in the Rainforest|"Alright. You are not so useless after all. This cooperation might work. Come back tomorrow."
|• Complete 1x scouting mission<br>
}}<table class="enemy cryptid">
• Defeat 1x Evil Cadejo<br>
• Help 3x distressed animals in explore"
}}<table class="enemy cryptid>
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|nagual|c/c4/Nagualdawn.png|9/9b/Nagualday.png|5/57/Nagualdusk.png|4/41/Nagualnight.png}}
{{ComplexEnemyVariant|southernchupacabras|e/e2/Southernchupacabrasdawn.png|c/ca/Southernchupacabrasday.png|0/02/Southernchupacabrasdusk.png|6/6a/Southernchupacabrasnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
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<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatSpeed}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidIndependent
|North Shore Monster
|Splintercat
|[[File:northshoremonster.png]]
|[[File:splintercat.png]]
|This creature would look simply like a large snake if it were not for its head, which resembles that of a horse. Equally surprising and terrifying, the monster appears to remain unaware of your presence.
|A sudden movement in the shadows catches your attention. You notice a feline-shaped creature staring at you as if it is ready to jump.
 


Still amazed by the unusual appearance, you take a step closer, trying to understand how it is even possible for such a creature to exist. It surely doesn't have the flexible jaws of a snake or the speed of a horse, but you feel that it's better to be prepared for anything.
When you approach, the cat relaxes its muscles, abandoning the plan to hunt you down. You notice its back is covered with strange, sharp spikes, reminding you of a hedgehog. Its tail is swaying back and forth slowly. The spikes on the creature's body aren't long but you wouldn't like to have a closer encounter with them. Suddenly, the cat decides to shorten the safe distance between you and sits in front of you.
|"Stop staring at me and do something useful. I will consider letting you go if you serve me well."
|"What's your business around here? I'm sure it can wait a little longer. I need your help."
|The creature remains still, awaiting you in the very same spot where you last saw it. It's clear that it couldn't care less about you, and it doesn't event try to pretend otherwise.
|The cat's brown fur blends perfectly with the mountain landscape. When it rests on the ground, it resembles a broken, spiky branch of a tree. No wonder it doesn't even bother to hide and feels rather comfortable out in the open. Upon your return, it turns lazily to face you. It's clear that it wants to listen about your progress and then doze in the sun.|"Back already? Good, I need your help again."
|"You're back for more? I must think of something more challenging. Are you prepared?"
|"My lair is almost ready. I only need some brush to camouflage it properly. Bring me '''5 x large branches''' and it should be perfect to make the finishing touches."|• Give 5x Large Branch|"The sooner I know this area better, the better prey I can catch before other creatures do it first. Complete '''1 scouting mission''' while I patrol the other side of my territory. Thanks to you, I will gather far more information much sooner than other hunters here."|• Complete 1x scouting mission|"I had no idea that this place was so densely inhabited. I definitely need more space, and any creature messing with me is the first to be chased off. I am being generous, believe me. Defeat '''1 x ____''' as soon as you can."|• Defeat 1x local enemy (randomized): Bobcat, Elk Bull|"Excellent! Exactly what I needed. You can go now, but not too far away. You must come back tomorrow for your next task."
|• Catch one uncommon fish<br>
• Complete 3x hunts<br>
• Defeat 1x Hoop Snake
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|northshoremonster|f/fc/Northshoremonsterdawn.png|a/a3/Northshoremonsterday.png|b/bf/Northshoremonsterdusk.png|7/7a/Northshoremonsternight.png}}
{{ComplexEnemyVariant|splintercat|1/19/Splintercatdawn.png|6/61/Splintercatday.png|8/86/Splintercatdusk.png|0/0b/Splintercatnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 4,605: Line 5,075:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierSoftSkin}}
{{ModifierThickSkin}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveSlowThickSkin}}
{{MoveSoftSkin}}
</td>
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidIndependent
|Old Scratch
|Squonk
|[[File:oldscratch.png]]
|[[File:squonk.png]]
|You have to look twice to believe your eyes. At first you thought this creature is a human, but the red skin and horns leave no room for imagination.
|A sorry-looking lump of wrinkly skin with warts and moles meets your gaze. Its eyes are sad, and tears stream silently down its face.
 


Yellow eyes stare at you intensely, and a soft smirk appears on the devil's face. While elegant and well-mannered, he has the vibe of a natural predator. You can't deny that he is both unsettling and fascinating.
The creature is staring at the ground, ears drooping and looking like its mere existence is weighing it down. It's making small mewling noises as tears run down its face. It's crying so much that the ground at its feet is damp, and everytime it moves it leaves an easy trail to follow. Maybe you can try to cheer it up somehow?
|"What perfect timing! You have a fantastic opportunity to show your worth by completing a few simple tasks. It will be beneficial for both of us and you won't regret it. Unless you refuse."
|"Oh, hello...you seem nice. Will you...help me? I'm too sad to do much on my own."
|The devil greets you in a way only a good, old friend would do but you know that behind the pleasant voice and graceful movements, there is a real threat that you would face in case of poor performance.
|For once, the sad creature doesn't seem so sad. Its face still droops and its ears are hung low, but it's crouched down and staring at a nearby flower. It seems fascinated by it, and while there are still tears rolling down its face, they aren't flowing as quickly as before. It huffs and makes a gurgling noise, and you realise that it's trying to smell it.|"It's nice to see your friendly face again! Come to help me again?"
|"I'm pleased to see you again. We make a perfect team, don't we? We should continue working together a bit longer. Are you ready for that?"
|"I can never keep enough herbs on hand. My luck is rotten and never seems to go my way. You're here now, though…want to help turn my luck around? Find '''5 x St. John's Wort''' for me if you don't mind."|• Give 5x St. John's Wort|"These pine needles are nice, but they don't do much to help keep it dry when I lay down. Would you bring me '''2 x nesting material'''? I need something more absorbent to dry my tears at night."|• Give 2x Nesting Material|"Oh my friend, I have good news! While I was sitting by that tree over there having a good cry, the most beautiful smell passed my nose. There's another like me nearby, I'm sure of it. She smells so lovely…see if you can convince her to come and visit me? I would love to meet her."|• Find Blonk in the Coniferous Forest|"You did it! Very good. I hope I'll see you later."
|• Complete 3x hunts<br>
• Defeat 3x Kinfolk cryptids<br>
• Give 2x nesting materials
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|oldscratch|8/8c/Oldscratchdawn.png|1/13/Oldscratchday.png|2/2b/Oldscratchdusk.png|7/73/Oldscratchnight.png}}
{{ComplexEnemyVariant|squonk|0/0f/Squonkdawn.png|3/3b/Squonkday.png|8/8c/Squonkdusk.png|b/b0/Squonknight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 4,647: Line 5,113:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierFearless}}
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveFearless}}
{{MoveSlowThickSkin}}
</td>
</td>
</tr><tr>
</tr><tr>
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</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidIndependent
|Onza
|Swamp Stalker
|[[File:onza.png]]
|[[File:swampstalker.png]]
|A large feline observes you carefully as you step into its
|A large, shadowy silhouette emerges suddenly in front of you. The creature stands tall on two legs, covered in matted, dark fur that clings to its muscular body.
territory. Its eyes, sharp and focused, lock onto yours and make you anxious...
 


The slender, muscular body of the feline moves so gracefully that you don't need proof of the creature's hunting skills. It seems irritated by your
The shape of the creature is rather familiar, resembling a large ape, but much more intimidating. Its movements are smooth and even graceful, which is definitely different and unexpected.
presence but it doesn't show any hostility, which is a good sign.
|"Are you lost, pup? I might help you find the way but only if you help me first."
|"You there! Come closer! You have been chosen to help me. Come on, you'll appreciate it when you finish. It's much better than fighting me."
|This creature is one with the swamp. You could even say that it embodies its essence, blending seamlessly with the surrounding vegetation despite its large body. Glowing eyes appear to penetrate your soul as you approach. You'll probably never get used to it.|"Back already? It seems that I underestimated you, and you have some skills. I will keep that in mind when thinking about the next task for you."
|The creature rests atop a moss-covered rock looking at you just like a ruler looks at their subject. Even when it's relaxed, you can see that it's always focused and alert, which is something to admire though you don't dare to speak it aloud.
|"As you already know, this area isn't safe, so I want to be prepared for everything. Bring me '''2 x healing salves''' so I won't have to worry about unexpected events."|• Give 2x Medicine: Healing Salve|"I think I may stay here for a while...or maybe forever. I will need materials to keep my lair solid and safe. Gather '''2 x nesting material''' and bring it back to me."|• Give 2x Nesting Material|"There are areas here that are still unknown to me. You're much smaller and can sneak in everywhere, so complete '''1 scouting mission''' and tell me what you discover."|• Complete 1x scouting mission|"Good results are all I care about. You did a good job, I have no complaints. Keep it that way and come back tomorrow."
|"Coming back so fast? I see, you must have missed me so much. It's understandable. Work for me again, and who knows, maybe you'll learn something."
|• Defeat 1x cougar<br>
• Give 3x carcasses<br>
• Give 2x nesting materials
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|onza|5/5a/Onzadawn.png|d/dd/Onzaday.png|f/f0/Onzadusk.png|2/23/Onzanight.png}}
{{ComplexEnemyVariant|swampstalker|2/2a/Swampstalkerdawn.png|8/81/Swampstalkerday.png|2/27/Swampstalkerdusk.png|1/11/Swampstalkernight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 4,702: Line 5,164:
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatAgility}}
{{StatStrength}}
{{StatSmarts}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidIndependent
|Ozark Howler
|Tailypo
|[[File:ozarkhowler.png]]
|[[File:tailypo.png]]
|A black, shaggy coat, horns, and red glowing eyes don't look inviting at first, but the bear-like creature doesn't seem interested in attacking you.
|A familiar long snout with pointy ears and rough, coarse fur shoves into your face rather abruptly. The creature it belongs to makes you think it might be some kind of wolf.
 


Despite the horns and long tail, the creature doesn't look out of place and it seems to feel right at home. In fact, the more you look at it, the more familiar it looks. Your arrival doesn't surprise the creature either, and you even get an impression that it was waiting for a moment like this.
It has a long tail, and its body is thin and wiry with oddly long toes. It sniffs you up and down, as if gaining information. You don't have to even attempt to smell the creature; its stench crosses your nose every time it passes you. It smells muggy and damp and of something more sinister, but you can't be sure.
|"You really can come closer. If I wanted to eat you, I would have done it already. The only thing I want is to stay here, I'm not looking for any unnecessary strife. Will you help me to solve a few tiny issues?"
|"You look like me, but you're far smellier. Don't you wash? I guess it can't be helped...I could use a strong set of paws like yours. Smell aside, do you want to help me?"
|The contrast between the composed nature of the Ozark Howler and its almost demonic appearance is striking even when you already know about it. The creature rests under the tree as if it hasn't moved since your last meeting and its gaze is fully focused and awake. You wouldn't like to have it as your foe.
|The Tailypo is trotting back and forth among the trees and brush, stopping every so often to look at the ground. It looks far too pleased with itself, and as you watch, it licks its muzzle as it goes to the next place and you smell fresh kill. Had it stored that much food around? But it appears to be travelling around randomly...was it stealing kills? It turns to look at you with an innocent expression.|"You came back! I wasn't sure you would. Ready to keep going?"
|"Every completed task is one step towards balance in this area. It's not the end though. Are you willing to work more?"
|"My stomach is a bottomless pit, I tell you. No matter how much prey I steal–I mean, find–I can't seem to satiate my hunger. Help me out, would you? Bring me '''3 x full use carcasses'''. If that doesn't satisfy me, I don't know what will."|• Give 3x full-use carcasses|"Time for some hunting! Well, I'm not going to hunt, but you are. You're far too scrawny. I have to teach you how to eat properly, it seems. But before you can eat, you need to hunt. Complete '''3 hunts''' and come show me your spoils. Be prepared to share!"|• Complete 3x hunts|"I'm itching to sink my claws into the felines in this area. I see them all over this place. I don't want to fight a battle I'm going to lose, however. That's where you come in! Defeat '''1 x ____''' and let me know how tough they are."|• Defeat 1x local enemy (randomized): Bobcat, Cougar|"You're pretty good at this. If you come back tomorrow you can help me again."
|• Catch one uncommon fish<br>
• Defeat 2x Beast of Bladenboro<br>
• Give 2x Healing Salves
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|ozarkhowler|7/74/Ozarkhowlerdawn.png|a/a0/Ozarkhowlerday.png|8/8d/Ozarkhowlerdusk.png|4/4c/Ozarkhowlernight.png}}
{{ComplexEnemyVariant|tailypo|9/97/Tailypodawn.png|1/18/Tailypoday.png|1/15/Tailypodusk.png|0/09/Tailyponight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 4,731: Line 5,190:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierNone}}
{{ModifierSoftSkin}}
</div>
</div>
</td>
</td>
Line 4,738: Line 5,197:
</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveNone}}
{{MoveSoftSkin}}
</td>
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidKinfolk
|Panama Creature
|Teakettler
|[[File:panamacreature.png]]
|[[File:teakettler.png]]
|At first, the creature in front of you looks like a hairless sloth. Yet when you focus on the creature, you start to realise that it is quite different.
|You hear a high-pitched whining before a strange looking dog approaches you. Steam is coming from its mouth, and it's walking...backwards?
 


Misleading at first, the creature is definitely a being unknown to you and likely new to this land. You can see the fear in its small eyes when it tries to reach the nearby tree but it's too slow. The creature seems to know that it wouldn't have any chance if you wanted to harm it.
The creature walks in a strange shimmy pattern as it navigates the world backwards. You notice its cat-like ears swivel back and forth as it moves, as if using them to listen as it moves. It seems to manage well, despite its odd movement.
|"Wait...wait a moment. If you help me with a few tasks, it may be more beneficial to you than just eating me. Interested?"
|"Oh, you there. You're capable aren't you? I have need of your forward-thinking ways."
|Second day flavor text
|The Teakettler is curled up, looking almost peaceful. As it snores, a faint whistling sound comes from its nose and gentle tendrils of steam curl through the air. With a snort it shakes itself awake, fixing you with a curious gaze.
|Second day quest text
|"I don't look odd enough to scare you away, huh? Well that's a first. Ready to help again?"
|• Defeat 3x the Merged cryptids<br>
|"I love sticks. Do you love sticks? I need '''5 x large branches''' for...reasons I can't disclose. They're important to a creature like me."|• Give 5x Large Branch|"I need something a bit softer for sleeping. Would you bring me '''2 x nesting material'''?"|• Give 2x Nesting Material|"These disasters are wreaking havoc on everyone around here! I can't stand their cries. Go and help '''2 x distressed animals in explore'''."|Help 2x distressed animals|"Good, good. Just as I thought, you're more than capable. Well done."
• Give 2x Nesting Material<br>
Find the "ruined nest" encounter in the Rainforest.
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|panamacreature|8/8e/Panamacreaturedawn.png|6/60/Panamacreatureday.png|7/7d/Panamacreaturedusk.png|6/68/Panamacreaturenight.png}}
{{ComplexEnemyVariant|teakettler|8/83/Teakettlerdawn.png|a/a6/Teakettlerday.png|4/4f/Teakettlerdusk.png|9/9f/Teakettlernight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 4,772: Line 5,228:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierPrey}}
{{ModifierThickSkin}}
{{ModifierSPrey}}
</div>
</div>
</td>
</td>
Line 4,780: Line 5,236:
</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveSlowThickSkin}}
{{MovePreySmallPrey}}
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidKinfolkWNote
|Pope Lick Monster
|The White Stag
|[[File:popelickmonster.png]]
|[[File:thewhitestag.png]]
|A bizarre, two-legged goat creature stands in front of you, sniffing the air. Long, ruffled fur around its neck looks almost like a mane, making it look significantly bigger and more imposing.
|The magnificent stag in front of you resembles an ancient forest god with its splendid, huge antlers and perfectly clean, almost shining white fur. It looks beautifully unreal.
 


The muscular chest of the beast is rising and falling slowly. The strangest thing you notice are strong, sharp claws at the end of the creature's long, five-fingered forelimbs. It's definitely not a herbivore.
You don't feel any kind of fear. It may be your gut feeling or the creature's vibe, but there is something royal and proud about it. The stag nods slowly, inviting you to come closer.
|"If you didn't want to help, you would be running back already. Are you with me or against me?"
|"Did you lose your path? Or maybe you came here to help?"
|Second day flavor text
|You observe the stag grazing and walking around slowly like a ghost. It looks so otherworldly that such mundane activity like eating appears strange. It seems that it's just a deer after all. He notices you and comes closer.|"I'm glad to see you back. Will you help me again?"  
|"Doing this stuff is addicting, isn't it? I suppose there's worse things than working for me. I hope you came prepared."
|"I don't know this land yet. It takes quite a long time for me to find food I am familiar with. Please, bring me '''5 x ____''' and help me fill my belly."|• Give 5x plant items*|"I try to help others when possible but alone I can only do so much. Please bring me '''2 x healing salves'''."|• Give 2x Medicine: Healing Salve|"The Merged are the biggest danger here now. In order to achieve peace, we must chase them away. Defeating '''2 x of the Merged cryptids''' should be enough for now."|• Defeat 2x the Merged cryptids|"I'm impressed. You're fast and effective. Come back later. I may need you soon."|* Exact required items will be randomized between Arnica, Buffaloberry, Carrionflower, Goldenseal, Large Leaf, Mullein, Spoonwood, and Yarrow
|• Defeat 1x Coyote<br>
• Defeat 3x Kinfolk cryptids<br>
• Defeat 1x Turkey Vulture<br>
• Give 1x Wolf Skull
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|popelickmonster|1/18/Popelickmonsterdawn.png|f/fc/Popelickmonsterday.png|5/50/Popelickmonsterdusk.png|b/b4/Popelickmonsternight.png}}
{{ComplexEnemyVariant|thewhitestag|c/cd/Thewhitestagdawn.png|b/b6/Thewhitestagday.png|b/b4/Thewhitestagdusk.png|e/e6/Thewhitestagnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
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<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatAgility}}
{{StatSpeed}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidMerged
|Rawhead
|Thetis Lake Monster
|[[File:rawhead.png]]
|[[File:thetislakemonster.png]]
|This horrifying creature has a skull with no skin. Unease prickles at your pelt as it observes you with hungry eyes.
|With a gleeful malice in its eyes, a scaled human-like creature with fins grins at you with sharpened teeth.
 


Rawhead prowls around the cold landscape as if searching for its next victim. And odd sound like rattling bones comes from its mouth and fills you with fear. Did it do that to attract its prey or scare it?
Picking a sharpened scale from its spiky head, the monster begins to pick its teeth. Tiny foreign objects flick out, and you struggle to watch as you wonder what on earth the creature could have eaten.
|"Have you been a good wolf? If you say no, that's a lie–all wolves like you are naughty. I'll consider not eating you if you do as I say."
|"What have we here? A sniveling pup come to worship me? Very well, complete some tasks for me and I'll consider myself sufficiently worshiped."
|In your absence the monster has collected a variety of bones and sits on them like some sort of weird throne. Had it killed that much prey in such a short amount of time?
|The Thetis Lake Monster stomps in a muddy puddle, making gross squelching and squishing noises. It slathers itself in the mud once it deems it an acceptable consistency, and it only adds to the wet, fishy smell of the creature.|"My presence must be irresistible for you to return so soon. Get started on your worshiping tasks, would you?"
|"Naughty wolf, come to be good? Nonsense! Time to atone for your sins."
|"I need supplies to heal myself. You don't think I just sit here do you? I'm constantly chasing creatures away and don't always get away unscathed. Bring me '''2 x healing salves'''."|• Give 2x Medicine: Healing Salve|"I'm in the mood for fish, but I don't feel like fishing. This is where you come in, furry peasant. Go and catch me an '''uncommon fish in the fishing game''', would you?"|• Catch 1x uncommon fish|"Care to help me teach those stupid Kinfolk a lesson? Good. Go and defeat '''2 x Kinfolk cryptids'''."|• Defeat 2x Kinfolk cryptids|"Acceptable, I'll take your gracious servitude as a symbol of your devotion."
|• Defeat 1x Arctic Fox OR Wolverine<br>
• Defeat 3x Kinfolk cryptids<br>
• Give 5x Large Branches
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|rawhead|6/68/Rawheaddawn.png|9/9f/Rawheadday.png|7/71/Rawheaddusk.png|1/1f/Rawheadnight.png}}
{{ComplexEnemyVariant|thetislakemonster|9/9f/Thetislakemonsterdawn.png|d/dc/Thetislakemonsterday.png|c/c5/Thetislakemonsterdusk.png|d/d6/Thetislakemonsternight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 4,856: Line 5,305:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierFearless}}
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</div>
</td>
</td>
Line 4,863: Line 5,313:
</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveFearless}}
{{MoveSlowThickSkin}}
</td>
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatAgility}}
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidKinfolk
|Rougarou
|Tuttle Bottoms Monster
|[[File:rougarou.png]]
|[[File:tuttlebottomsmonster.png]]
|Your pelt prickles with fear as a wolf-like creature that stands on two legs emerges from the swamp fog. It throws back its head and howls.
|This large, bipedal creature resembles an ape but has a head with a characteristic, elongated mouth that reminds you of anteaters. It hasn't looked at you yet, but you have a feeling that it's aware of your presence.
 


How this wolf walks upright like a human is a mystery to you. It's unnatural, and as it starts to walk toward you it has a sort of swaying gait and is hunched over. Saliva drips from its muzzle and the glowing red eyes look wild and crazed. Something is off about this creature.
The shaggy, thick fur of the creature is covered with tiny, dried leaves and pieces of tree bark. It uses its mouth just like an anteater, looking for insects and eating them with its long tongue. It appears as though nothing could ruin its dedication, and it is completely absorbed.
|"You! Pip squeak! Don't you run from me. You're going to do as I say or I'll snap your scrawny neck."
|"Greetings! I wasn't expecting anyone here, but I'm glad to see you. There are some things that need to be done, and I won't be able to do everything myself. The condition of this world is worsening. We must work together."
|Rougarou paces restlessly, twitching at every sound. Every tree it passes, it swipes and leaves deep gouges with its long claws in the trunks. It appears to be marking its territory, but from what? Only you were stupid enough to get close. The creature turns to face you with a snarl.
|The stocky body of the creature can be seen among the trees, this time on all fours, doing the same thing as always: looking for something to eat. You're glad that you don't have to eat with such a tiny mouth. It would take ages to feel full!|"I knew you would be back to help me more. I hope we have similar interests but if not...the final result is the most important."
|Second day quest text
|"I need your help, and quickly. I was attacked just before you appeared. I somehow survived, as you can see, but I am badly injured. Do you happen to have any spare '''3 x ____'''?"|• Give 3x medicines (randomized)|"I'm trying to actively monitor the chaos. Many innocent beings will be lost, I know, but we must try to save as many as possible. Find and help '''2 x distressed animals in explore'''."|• Help 2x distressed animals|"I've seen a particular Merged bastard around here. We won't heal the world with one action, but taking down any Merged creature is one step toward it. Defeat '''1 x Dungavenhooter''' and show your full power. Perhaps it will make them leave the swamp."|• Defeat 1x Dungavenhooter|"What took you so long? Never mind, the job is done and that is all that matters. Come back tomorrow!"
|• Defeat 2x Cajun Sasquatch<br>
• Give 3x carcasses<br>
• Give 3x local materials (specific required items will be randomized between Rattles, Tortoise Shells, and Turtle Shells)
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|rougarou|1/10/Rougaroudawn.png|e/e7/Rougarouday.png|0/02/Rougaroudusk.png|d/d1/Rougarounight.png}}
{{ComplexEnemyVariant|tuttlebottomsmonster|2/20/Tuttlebottomsmonsterdawn.png|5/54/Tuttlebottomsmonsterday.png|3/32/Tuttlebottomsmonsterdusk.png|f/f5/Tuttlebottomsmonsternight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 4,909: Line 5,356:
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
{{StatWisdom}}
{{StatSmarts}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidKinfolkWNote
|Sasquach
|Unidentified Beings
|[[File:sasquatch.png]]
|[[File:unidentifiedbeings.png]]
|Bright green eyes full of intelligence peek between shaggy fur on this creature's face. It's big and hairy and imposing, but seems rather peaceful.
|You've seen many unexplained things in your life, but the sight in front of your eyes is beyond your comprehension. A bipedal creature, despite having a familiar body frame, makes your body stiff with anxiety and all your senses seem fogged...
 


The creature is sitting against a large boulder, picking debris out of its hair. It continues its grooming even after you make your presence known. It seems to be in no great hurry, and finally it stops and looks at you curiously.
The more you focus on the being, the more details you can spot. Their natural body armour reminds you of an insect but they're far from that. Even when you get used to how they look, their presence still makes you feel anxious and uneasy. This creature doesn't feel right and something about them is alien to the core. Your instinct tells you to run away but an oddly calming voice speaks to you by your name directly in your head. You don't even truly hear it...you feel it.
|"You there. I assume you've interrupted my business on purpose? Even if not, you're here now and you'll be of use. Do something for me, would you?"
|"Fear not! We need your cooperation in order to cease this madness. This world's natural balance is in danger. Will you assist us?"
|Second day flavor text
|The strange being is still there, waiting on the frozen plains. They don't scare you now and you feel safe despite the weird aura surrounding them. You would really like to know more about them but an odd feeling makes you think that it could be too much for your mind to comprehend.|"You're back! Choosing you was the right decision. You can do more if you're up to it. It would be highly appreciated."
|Second day quest text
|"If you see '''3 x ____''' as you go about your day, bring it to us. We would like to take a closer look at it. Our knowledge about this planet expands with each hour. Your assistance is greatly appreciated."|• Give 3x items*|"In order to work effectively and with the most benefit to everyone, we need to study a few examples of local life forms. Don't be afraid, we're not talking about you. '''3 x full use carcasses''' will be enough for a start."|• Give 3x full-use carcasses|"We need to conduct special research to understand this world better. We believe that you can help us find one of the most complex and varied life forms here: humans. We must remain undetected so this is where you come in. You're skilled at remaining under the radar. Find them, and we'll do the rest."|• Find the livestreamers in the Glacier|"Excellent work. We cannot intervene personally too often. Come back tomorrow if you want to help again."|* Exact required items will be randomized between Blue Jay Feather, Bone, Charcoal, Dandelion, Medicine: Healing Salve, Mollusk Shell, Nesting Material, and Owl Feather
|• Give 2x Healing Salves<br>
• Give 2x Nesting Material<br>
• Help 3x distressed animals in explore
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|sasquatch|4/44/Sasquatchdawn.png|0/06/Sasquatchday.png|b/b6/Sasquatchdusk.png|c/cc/Sasquatchnight.png}}
{{ComplexEnemyVariant|unidentifiedbeings|3/3c/Unidentifiedbeingsdawn.png|5/5c/Unidentifiedbeingsday.png|0/0a/Unidentifiedbeingsdusk.png|e/e2/Unidentifiedbeingsnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 4,938: Line 5,382:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierNone}}
{{ModifierFearless}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveNone}}
{{MoveFearless}}
</td>
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatSmarts}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidKinfolk
|Sea Serpent
|Walgren Lake Monster
|[[File:seaserpent.png]]
|[[File:walgrenlakemonster.png]]
|A giant serpent observes your movements carefully. Its body is dark and shiny like the surface of a cold, midnight sea. It could probably crush your bones effortlessly.
|Though you've never seen it before, this creature looks oddly familiar. It cocks its head and looks at you with a curious expression.
 


One step towards this creature could be your last one. The snake smiles ominously with its mouth full of long, sharp teeth. That doesn't help in overcoming your doubts, but you notice a genuine interest in its bright eyes. When it hisses, it feels like it could suck your soul away.
Large flies swarm around its head, and it reaches up to swat at them with large scaly paws. It manages to catch some and licks the smushed bugs happily off of its palm. Yuck!
|"There is something interesting about you that I like. If you help me with something, I will consider not eating you."
|"I don't think we've met before, but you sure look familiar. Maybe there's just too many wolves around here for me to keep track. No matter, I still need help."
|Second day flavor text
|The Walgren Lake Monster has made itself right at home. It hunkers down in a cool, muddy spot and sleeps soundly. You wonder how it can be so carefree with all that's going on in the world. It lifts its muddy head expectantly as you approach.|"Good to see you again! You were so helpful last time. Are you ready to help some more?"
|Second day quest text
|"It's about time I made myself a more permanent home. I'll need '''5 x large rocks''' to complete it."|• Give 5x Large Rock|"I'm in the mood for some hunting! I want to watch how you wolves do it. Complete '''2 hunts''' for me."|• Complete 2x hunts|"I need you to get rid of the Merged around here. They're thick as flies! Defeat '''2 x of the Merged cryptids'''."|Defeat 2x the Merged cryptids|"Nicely done! Same time, same place tomorrow?"
|• Complete 1x scouting mission<br>
Give 2x Healing Salves<br>
• Quest
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|seaserpent|b/bb/Seaserpentdawn.png|9/9f/Seaserpentday.png|b/b5/Seaserpentdusk.png|c/c7/Seaserpentnight.png}}
{{ComplexEnemyVariant|walgrenlakemonster|7/7e/Walgrenlakemonsterdawn.png|7/70/Walgrenlakemonsterday.png|b/bf/Walgrenlakemonsterdusk.png|2/23/Walgrenlakemonsternight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 4,993: Line 5,433:
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatSmarts}}
{{StatAgility}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidIndependent
|Sewer Alligator
|Wampus Cat
|[[File:seweralligator.png]]
|[[File:wampuscat.png]]
|Large and stinking like sewage, an alligator glares at you and lets out a hiss when you don't back down.
|At first glance, the creature doesn't differ much from any other wild cat you've encountered so far. That is until you spot it has an additional pair of limbs, apparently fully functional.
 


The hulking being is not unlike a normal alligator, except for the fact that it's twice the size of any you've seen before. The smell radiating from its thick skin is enough to make you nauseous. When it opens its decaying mouth, you hold your breath before the smell manages to knock you out.
While the extra pair of legs is shorter, the creature uses them naturally and you start to wonder if such a thing could make you better at hunting. The cat's glowing eyes meet yours when it catches you staring at its additional limbs. The sight of its sharp claws suggest that it's probably best to be careful not to anger it.
|"You smell like a wet dog, do you know that? And not the pleasant kind that comes from sewage, either. Think you can help me, smelly mutt?"
|"Are you here to stare at me like that or will you do something useful for a change?"
|Muttering and squelching in the mud, the alligator looks agitated. You catch snippets about the ground not being good enough for a roll, and watch as it poos and proceeds to roll around happily. Ew!
|Wampus cat rests in a comfortable spot on the soft grass and minds its own business, licking its paws. It doesn't seem to care much about your presence now that it's used to it, but you can see the hint of tension in its movements. It's way more interested in the results of your work than in you.|"Your work saves my time and effort for the more important stuff. That's something I can appreciate. Will you assist me again?"
|"Did you bathe? Bah! Now you smell even worse! Good thing you won't be here long. Hurry up and say yes to this task so I don't have to smell you anymore, hmm?"
|"I don't know if I'll stay here for long or not. I like it at the moment but my lair isn't ready yet. I still don't have time to make it, but luckily you have nothing but time. Find '''2 x nesting material''' for me."|• Give 2x Nesting Material|"Today's task is simple. Catch me an '''uncommon fish in the fishing game'''. What? I know I could do it myself but I simply don't want to. Water is wet, you know. I hate that. You're a...well, not a dog, but you're related, so you like water. Go on now, the fish won't catch themselves!"|• Catch 1x uncommon fish|"I can tell that you do well with simple things, but now it's time for something more challenging. Complete '''3 hunts''' and come back to me with proof of your skill."|• Complete 2x hunts|"I wasn't expecting you so soon, it's impressive. I don't have anything more for you today but come back tomorrow."
|• Complete 2x hunts<br>
• Defeat 3x Kinfolk cryptids<br>
• Give 3x carcasses
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|seweralligator|3/3f/Seweralligatordawn.png|3/3d/Seweralligatorday.png|b/bb/Seweralligatordusk.png|9/9f/Seweralligatornight.png}}
{{ComplexEnemyVariant|wampuscat|c/c7/Wampuscatdawn.png|2/2d/Wampuscatday.png|9/9e/Wampuscatdusk.png|c/c3/Wampuscatnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 5,021: Line 5,458:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierNone}}
{{ModifierThickSkin}}
</div>
</div>
</td>
</td>
Line 5,029: Line 5,465:
</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveSlowThickSkin}}
{{MoveNone}}
</td>
</td>
</tr><tr>
</tr><tr>
Line 5,035: Line 5,471:
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidMerged
{{CryptidIndependent
|Shadow Being
|Water Tiger
|[[File:shadowbeing.png]]
|[[File:watertiger.png]]
|A black, thick shadow emerges out of nowhere, forming a terrifying shape straight from nightmares. You struggle to focus on it; it fools your senses when you try.
|A nearby moss-covered log starts to move, and you realise that it never was a log–it's a large cat. Its fur is green and blue, and blends in well with its surroundings.
 


You don't dare stray too close, and even from this distance, you can say that any attempt to touch the creature would surely fail. The skull-like, creepy smile is the only clear feature of its face. You can't see its eyes but you feel like the shadow is observing you carefully and if it wanted to haunt you, it would be able to do so whenever it wanted. Its voice is sharp and hissing like the winter wind.
The cat appears intimidating, but it doesn't seem particularly bothered by your presence. You sense no malice, instead feeling as though you hold a mutual respect for each other. It sits regally and watches you coolly, inviting you with a sweep of its tail.
|"Don't hesitate, come closer. You wouldn't be able to escape anyway so you might as well listen to my offer. If you manage to complete a few tasks, I will let you go. Maybe."
|"Well look at that, a wolf! Usually I wouldn't even talk to you, but you seem smart and capable. Interested in helping me?"
|Second day flavor text
|If you didn't know what to look for, the Water Tiger would have evaded you. You barely spot the blue pattern on its pelt against the green as it lounges on the mossy log. Its tail is draped over lazily, and swinging back and forth. It looks like it's asleep, but the tail movement and the twitching of its ears tell you otherwise. One blue eye opens and peers at you.|"Ah, there you are. I heard you howling last night. I will never understand the desire...no matter, let's get on with today's task."
|"The task yesterday wasn't too hard, was it? I didn't think so. Physical labour is not my thing but you are perfect for this stuff. Ready for another task?"
|"Your coat is shiny and your eyes are bright–I can tell you have some good fish to eat around here. Care to share? Well, even if you don't, you're going to. Go and catch me an '''uncommon fish in the fishing game''' and don't go tasting it, you hear?"|• Catch 1x uncommon fish|"You look fast, which tells me this next task will prove no challenge to you and your pack. I want you to complete '''3 hunts'''. A test of your strength, and good entertainment for me."|• Complete 3x hunts|"I'm not meant to travel long distances, but you? You're more than capable, and I need that. Complete '''1 scouting mission''' for me. I need to know what this land is like if I'm going to be here awhile."|• Complete 1x scouting mission|"Very well, that will do. Come back later and I'll have another task for you."
|• Complete 3x hunts<br>
• Defeat 3x Kinfolk cryptids<br>
• Find the "Polar Scientist" encounter in the Tundra
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|shadowbeing|d/da/Shadowbeingdawn.png|f/f6/Shadowbeingday.png|6/6d/Shadowbeingdusk.png|1/17/Shadowbeingnight.png}}
{{ComplexEnemyVariant|watertiger|1/1e/Watertigerdawn.png|3/36/Watertigerday.png|b/b3/Watertigerdusk.png|c/c3/Watertigernight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 5,075: Line 5,508:
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatSpeed}}
{{StatStrength}}
{{StatAgility}}
{{StatWisdom}}
{{StatWisdom}}
{{StatSmarts}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidKinfolk
{{CryptidIndependent
|Shagamaw
|White Lady
|[[File:shagamaw.png]]
|[[File:whitelady.png]]
|This creature would resemble a bear if not for the antlers sprouting from its head and hooves on the hind legs. Its eyes shine with an unsettling yellow glow.
|You're quite surprised to see a human female in this unfriendly environment. Upon closer inspection, you notice that her skin is ghostly pale and an otherworldly vibe surrounds her, making you feel uneasy.
 


If the creature is aggressive, you'll be in trouble, but it seems rather calm. Moss-covered fur makes great camouflage in this deep forest. Now you realise that you've seen pawprints and hoofprints together a lot but you'd never guess that they could belong to one animal. Following this being would probably give you a headache. Its whole appearance seems designed to fool and mislead wolves.
The ghostly woman stares at you in silence. Her ethereal and luminous gown appears to be moving even without any wind. There is something very sad and melancholic about her expression. She nods slightly, allowing you to come closer.
|"So...you found me. If it was your intention, it proves that you have some useful skills. Will you help me?"
|"If you're here, you must feel the disturbances in this world too. I need your help to bring it back to what it was."
|You don't see Shagamaw despite feeling its presence nearby and it steps out of the shadows when you come close. It's quite impressive how well this creature can hide right before your eyes. Its expression used to look indifferent before but now you sense the tension and expectations. Your help here may have greater significance than you think.
|You can see the white lady from afar. Her spectral body is glowing gently like the moonlight, and she looks at you with the same sadness in her bright eyes as before. However, now you can also feel the weight of the responsibility you were given.|"You're still alive so there's still hope. We'll part ways when this is over but I still need you for now."
|Second day quest text
|"Our bodies are of different natures but some of your medicines have a beneficial effect on me. If you have '''2 x ____''' to share, it would save me a lot of time."|• Give 2x medicines (randomized)|"I still don't know everything about this place, and it will take time to gather all the necessary information. You're fast, and you're more familiar with this area, so I need you to complete '''1 scouting mission''' and inform me about anything suspicious."|• Complete 1x scouting mission|"I need your assistance. There is one creature that constantly comes here and disturbs me. I know that other animals may sense or see me, just like you do, but this one has become a frequent guest. Too frequent. Defeat '''1 x ____''' for me. You can either kill or chase it away; it doesn't really matter as long as it's gone."|• Defeat 1x local enemy (randomized): Glacier Bear, Polar Bear|"Rest assured that your efforts were not in vain. Come back soon, we must continue our work."
|• Defeat 3x the Merged cryptids<br>
• Give 5x Large Leaves<br>
• Help 3x distressed animals in explore
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|shagamaw|d/d1/Shagamawdawn.png|e/e5/Shagamawday.png|d/d9/Shagamawdusk.png|c/cf/Shagamawnight.png}}
{{ComplexEnemyVariant|whitelady|3/30/Whiteladydawn.png|0/01/Whiteladyday.png|b/b9/Whiteladydusk.png|0/0b/Whiteladynight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 5,104: Line 5,534:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierFearless}}
{{ModifierThickSkin}}
</div>
</div>
</td>
</td>
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</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveSlowThickSkin}}
{{MoveFearless}}
</td>
</td>
</tr><tr>
</tr><tr>
<td class="enemystats" colspan=2>
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatSmarts}}
{{StatAgility}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidIndependent
{{CryptidIndependent
|Sidehill Gouger
|White River Monster
|[[File:sidehillgouger.png]]
|[[File:whiterivermonster.png]]
|At first glance, this creature is no different from an antelope with unusual markings. You notice that its legs are shorter on one side, and wonder if it's mutated.
|With a gaping jaw of sharp teeth that could easily swallow you head first, this giant fish-like creature commands attention with its presence.
 


The unusual physique of the creature forces it to use hilly terrains only. Walking on any flat surface would likely be impossible, making the Gouger an incredibly easy prey for every hungry carnivore in this area. It is perfectly aware of this fact, staring at you in fear as you approach.
The White River Monster uses its large jaws to scoop through the river and catches everything in its path–rocks, plants, fish, even some branches! It crunches down and allows the debris to filter through, revealing a wiggling fish. That's certainly one way to do it!
|"Stop, wait! I know this gaze. If you help me with a few things, it will benefit you more than eating me, I promise."
|"Come to help? Good, I know just what to do with you. No refusing, or I'll eat that pretty head of yours."
|Second day flavor text
|With its sharp gaze cast to the sky, the creature is far too focused to notice you at first. It watches as two small birds dart around in the air, appearing thoughtful. If it wasn't earth-bound, you're certain it would try and eat them. The birds dart past your head and the White River Monster turns to you expectantly.|"Look who had the courage to come back! Color me impressed. Ready to serve me?"
|Second day quest text
|"I've heard the fish here are numerous and vary, but I'm stuck to this one area. Bring me something else, anything of the '''uncommon fish in the fishing game''' variety will do."|• Catch one uncommon fish|"I don't move much on land; I'm restricted to the water. I need you to be my eyes and complete '''1 scouting mission'''. Be on the lookout for juicy prey, too,"|• Complete 1x scouting mission|"You see this '''1x ____''' skulking around? It's dreadful. Go and defeat it for me. Swallow it whole!"|Defeat 1x local enemy (randomized): Bald Eagle, Black Bear, Grizzly Bear|"Yes, good job and all of that. You helped me for a short blink of my day. Come back later to do it again."
|• Complete 1x scouting mission<br>
Find the "train tunnel" encounter in Prairie<br>
• Give 5x Large Leaves
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|sidehillgouger|4/49/Sidehillgougerdawn.png|8/8e/Sidehillgougerday.png|9/96/Sidehillgougerdusk.png|9/97/Sidehillgougernight.png}}
{{ComplexEnemyVariant|whiterivermonster|3/30/Whiterivermonsterdawn.png|c/c0/Whiterivermonsterday.png|1/12/Whiterivermonsterdusk.png|c/c7/Whiterivermonsternight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 5,146: Line 5,572:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierLPrey}}
{{ModifierNone}}
{{ModifierPrey}}
</div>
</div>
</td>
</td>
Line 5,154: Line 5,579:
</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveLargePreyPrey}}
{{MoveNone}}
</td>
</td>
</tr><tr>
</tr><tr>
Line 5,164: Line 5,589:
</div></td>
</div></td>
</tr></table>
</tr></table>




{{CryptidIndependent
{{CryptidIndependent
|Sisimito
|Wisconsin Werewolf
|[[File:sisimito.png]]
|[[File:wisconsinwerewolf.png]]
|The mere sight of this ape-like creature covered with moss green fur makes you feel uneasy but its twisted body doesn't seem to cause it any pain.
|The wolf-like appearance of this creature is familiar until it reveals its bipedal posture. It looms above you and you feel small.
 


While the creature is rather big and could be potentially dangerous to you, it seems hesitant to approach. Eventually, it comes closer, using its distorted body in a surprisingly smooth way, resembling a spider with backward-facing feet and fast movement.
The beast lets out a warning growl at first but stops suddenly, visibly intrigued by your visit. Its ruffled fur adds to the creature's size but you find its human hands and chest scarier. You let it come closer to sniff you, prepared for any possible outcome of this encounter.
|"Hey, don't come too close. Yes, this far is good. I need someone to help me and you look bored. Interested?"
|"What's your business here? I have some stuff to do and I don't want to be disturbed. Help me or leave."
|The messy, dirty green fur of the creature is perfect camouflage. You almost trip over the resting Sisimito, mistaking it for a moss-covered log. With a scent more similar to trees than any animal, it would have been a real challenge to find it if you hadn't stumbled upon it by accident. It seems that this creature is more adapted to life here than you initially expected.
|The werewolf barely pays attention until you come really close. You don't feel looked down upon but it's clear that the beast couldn't care less about anything else than its own stuff. You are merely a tool to achieve its goals but you know you could benefit from this temporary alliance.|"There you are! You're surprisingly good at this, I must say. You'd be a formidable opponent if you had thumbs. Do you want to try something different now?"
|"Back so soon? Good, I need more help. You were so fast yesterday, surely it won't be a problem to do another, right?"
|"I need materials to make my lair broader and well-protected. No, I won't tell you where it is. Stop asking so many questions and bring me '''5 x large rocks'''."|• Give 5x Large Rock|"First of all, I'm terribly hungry. If you don't find something soon, you may start looking tasty to me. I've seen a lot of prey around here and they seem confused by everything going on so they will be easy to catch. Bring me '''3 x full use carcasses''' and I may even share some with you."|• Give 3x full-use carcasses|"I thought that this would be a calm place to settle for a while but they're always after me. Who? Humans, of course. I've seen one intruder lately. You'll recognize him easily. Find the outback old man before he finds me. I don't care how you will deal with him, just get rid of this pest."|• Find the survival man in the Coniferous Forest|"I don't have anything more for you now but come back later."
|• Give 2x Healing Salves<br>
• Give 5x Large Rock<br>
• Give 5x local materials (specific required items will be randomized between Aloe, Toucan Feathers, Parrot Feathers, Pineapple Leaves, Tapir Carcass, and Large Leaves)
}}<table class="enemy cryptid">
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|sisimito|0/07/Sisimitodawn.png|1/1d/Sisimitoday.png|9/90/Sisimitodusk.png|5/57/Sisimitonight.png}}
{{ComplexEnemyVariant|wisconsinwerewolf|a/a7/Wisconsinwerewolfdawn.png|d/d8/Wisconsinwerewolfday.png|2/24/Wisconsinwerewolfdusk.png|f/f8/Wisconsinwerewolfnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
Line 5,188: Line 5,610:
<td class="enemymodifiers">
<td class="enemymodifiers">
<div class="tableflex">
<div class="tableflex">
{{ModifierNone}}
{{ModifierFearless}}
</div>
</div>
</td>
</td>
Line 5,195: Line 5,617:
</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
{{MoveNone}}
{{MoveFearless}}
</td>
</td>
</tr><tr>
</tr><tr>
Line 5,201: Line 5,623:
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
{{CryptidKinfolk
|Skunk Ape
|[[File:skunkape.png]]
|A strange looking beast with long, shaggy hair observes you with a keen eye. It smiles widely, revealing long, sharp teeth.
Unlike a monkey, this creature walks upright. As it lumbers towards you, you can't help but wonder if it's actually human. No other animal that you know walks upright. Its long, thick fingers reach out as if it wants to touch your fur, but it seems to change its mind and goes nose-to-nose with you instead.
|"You're nearly as hairy as me! You smell much worse though. No matter. I need your help."
|Second day flavor text
|Second day quest text
|• Defeat 3x the Merged cryptids<br>
• Give 2x Nesting Material<br>
• Quest
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|skunkape|0/07/Skunkapedawn.png|4/43/Skunkapeday.png|7/72/Skunkapedusk.png|5/5d/Skunkapenight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
{{CryptidIndependent
|Sliver Cat
|[[File:slivercat.png]]
|This large feline looks almost like an ordinary cougar. You do a double take, and notice a strange, spherical growth at the tip of its abnormally long tail.
The creature seems amused by your visit, treating you rather as an interesting encounter with local residents rather than a threat or a challenge. Its soft smirk only proves that it already looks down on everything.
|"Are you lost? Or maybe you looked for me to help me out?"
|Second day flavor text
|"Don't worry if the previous tasks have felt easy. I can always give you something more challenging today, if you think you're up to it."
|• Complete 3x hunts<br>
• Defeat 1x Coyote<br>
• Defeat 1x Whitetail Buck<br>
• Give 2x Agouti Carcasses
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|slivercat|2/2a/Slivercatdawn.png|4/48/Slivercatday.png|b/b8/Slivercatdusk.png|8/89/Slivercatnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
{{CryptidIndependent
|Snallygaster
|[[File:snallygaster.png]]
|The creature in front of you is one of the most bizarre things you have ever seen. Between the tentacles, the wings, and the reptilian body, it confuses your every sense.
The creature looks out of place in this terrain, but you're not entirely sure where it would fit in otherwise. It walks around on its gangly, clawed feet, appearing lost and unsure of where to go. It's looking every which way, as if searching for something.
|"You there! I need your help. You look like you're in need of something to do. Care to lend a paw?"
|Second day flavor text
|Second day quest text
|• Defeat 1x Enraged Canada Goose<br>
• Find the "Dead Goose" encounter in the Grasslands<br>
• Quest
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|snallygaster|4/45/Snallygasterdawn.png|9/96/Snallygasterday.png|d/da/Snallygasterdusk.png|f/f7/Snallygasternight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
{{CryptidIndependent
|Snipe
|[[File:snipe.png]]
|You approach this creature warily, wondering if your eyes are playing tricks on you. Is it even real?
The creature doesn't seem to move...and yet, you find it sitting in different spots. First its sitting by a rock, then near a scrub bush, then blinking at you from the frosty plane…is it messing with your head?
|"You can see me, can you? Fascinating! You must have a good imagination. I'm only visible to intelligent beings, you know. Perfect timing, too–I could use your help."
|The Snipe isn't here. At least, it doesn't seem to be...but you feel watched. You look all around for the creature, only to turn and find it sitting right where you first stood. How had you missed it? Amusement dances in its eyes as it watches you.
|"See, I knew you couldn't stay away! I'm far too interesting. Let's get going before you change your mind."
|• Complete 1x scouting mission<br>
• Defeat 1x American Badger<br>
• Give 5x Large Rocks
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|snipe|3/39/Snipedawn.png|6/69/Snipeday.png|5/5a/Snipedusk.png|e/e7/Snipenight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierPrey}}
{{ModifierSPrey}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MovePreySmallPrey}}
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
{{CryptidIndependent
|Snow Snake
|[[File:snowsnake.png]]
|It is quite unusual to see a reptile thriving in such a cold area. Its blindingly bright white scales make the creature look ghostly unreal and somewhat fascinating as well.
The snake approaches you so fast that you don't have a chance to think about making an escape. When it slithers, it's hard to focus your sight on it. While the creature doesn't look much different than other snakes, there is something supernatural about it. When it focuses its gaze on you, you start to feel anxious.
|"What a surprise, a guest. Are you here to bother me or to help?"
|Second day flavor text
|"Welcome again, my long-legged friend. It wasn't a bad idea to let you do this. Are you ready for another job?"
|• Defeat 1x Arctic Fox<br>
• Defeat 1x Snowy Owl<br>
• Give 5x Large Branches<br>
• Give 3x Tundra-specific carcasses (randomized between Caribou Calf, Hare, Seal Pup, Stoat, Gull)
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|snowsnake|6/6c/Snowsnakedawn.png|2/29/Snowsnakeday.png|7/71/Snowsnakedusk.png|d/da/Snowsnakenight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierVenom}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowVenomThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
{{CryptidIndependent
|Snow Wasset
|[[File:snowwasset.png]]
|The creature resting in front of you looks like a fur-covered snake with a muzzle similar to the one of a stoat or a marten. It doesn't look very intimidating, and it's even kind of cute, but it's best to be careful.
You wonder if its atrophied limbs have any function or if this creature really can hunt without them. The Snow Wasset licks its mouth and turns to face you slowly. A self-confident smirk tells you at once that it can probably catch its prey better than you. Its eyes look hungry...
|"Do you have some time to help me out with some easy tasks? If not, then go away, this is my territory."
|Second day flavor text
|"Welcome again, my long-legged friend. It wasn't a bad idea to let you do this. Are you ready for another job?"
|• Catch one uncommon fish<br>
• Find the shipwreck encounter in the Glacier<br>
• Give 2x Healing Salves
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|snowwasset|3/3e/Snowwassetdawn.png|1/11/Snowwassetday.png|0/01/Snowwassetdusk.png|2/26/Snowwassetnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierPrey}}
{{ModifierSPrey}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MovePreySmallPrey}}
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
{{CryptidMerged
|Southern Chupacabras
|[[File:southernchupacabras.png]]
|If death itself could have a child with a rat, the creature standing in front of you would be the result. The skull-like muzzle is frozen in a permanent, unsettling grin as the beast stares at you.
While the creature isn't huge, it doesn't seem to be afraid of you and it would be foolish to underestimate it. Its rattlesnake tail makes you wonder if its bite is venomous. It definitely looks like it. When it approaches you, you can hear its loud, disgusting breath sounds.
|"If you want to stay around, you must follow my rules and do as I say. Otherwise, get out."
|Second day flavor text
|"You came to serve me more? Smart move."
|• Defeat 3x Kinfolk cryptids<br>
• Find the destroyed den encounter in the Rainforest<br>
• Give 3x Beaver Carcass
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|southernchupacabras|e/e2/Southernchupacabrasdawn.png|c/ca/Southernchupacabrasday.png|0/02/Southernchupacabrasdusk.png|6/6a/Southernchupacabrasnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearless}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatWisdom}}
</div></td>
</tr></table>
{{CryptidIndependent
|Splinter Cat
|[[File:splintercat.png]]
|A sudden movement in the shadows catches your attention. You notice a feline-shaped creature staring at you as if it is ready to jump.
When you approach, the cat relaxes its muscles, abandoning the plan to hunt you down. You notice its back is covered with strange, sharp spikes, reminding you of a hedgehog. Its tail is swaying back and forth slowly. The spikes on the creature's body aren't long but you wouldn't like to have a closer encounter with them. Suddenly, the cat decides to shorten the safe distance between you and sits in front of you.
|"What's your business around here? I'm sure it can wait a little longer. I need your help."
|Second day flavor text
|"Back already? Good, I need your help again."
|• Complete 1x scouting mission<br>
• Defeat x1 Elk Bull<br>
• Give 5x Large Branches
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|splintercat|1/19/Splintercatdawn.png|6/61/Splintercatday.png|8/86/Splintercatdusk.png|0/0b/Splintercatnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSoftSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSoftSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
{{CryptidIndependent
|Squonk
|[[File:squonk.png]]
|A sorry-looking lump of wrinkly skin with warts and moles meets your gaze. Its eyes are sad, and tears stream silently down its face.
The creature is staring at the ground, ears drooping and looking like its mere existence is weighing it down. It's making small mewling noises as tears run down its face. It's crying so much that the ground at its feet is damp, and everytime it moves it leaves an easy trail to follow. Maybe you can try to cheer it up somehow?
|"Oh, hello...you seem nice. Will you...help me? I'm too sad to do much on my own."
|For once, the sad creature doesn't seem so sad. Its face still droops and its ears are hung low, but it's crouched down and staring at a nearby flower. It seems fascinated by it, and while there are still tears rolling down its face, they aren't flowing as quickly as before. It huffs and makes a gurgling noise, and you realise that it's trying to smell it.
|"It's nice to see your friendly face again! Come to help me again?"
|• Find the Blonk encounter in the Coniferous Forest<br>
• Give 2x Nesting Material<br>
• Give 5x St. John's Wort<br>
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|squonk|0/0f/Squonkdawn.png|3/3b/Squonkday.png|8/8c/Squonkdusk.png|b/b0/Squonknight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
{{CryptidIndependent
|Swamp Stalker
|[[File:swampstalker.png]]
|A large, shadowy silhouette emerges suddenly in front of you. The creature stands tall on two legs, covered in matted, dark fur that clings to its muscular body.
The shape of the creature is rather familiar, resembling a large ape, but much more intimidating. Its movements are smooth and even graceful, which is definitely different and unexpected.
|"Are you lost, pup? I might help you find the way but only if you help me first."
|This creature is one with the swamp. You could even say that it embodies its essence, blending seamlessly with the surrounding vegetation despite its large body. Glowing eyes appear to penetrate your soul as you approach. You'll probably never get used to it.
|"Back already? It seems that I underestimated you, and you have some skills. I will keep that in mind when thinking about the next task for you."
|• Complete 1x scouting mission<br>
• Give 2x healing salves<br>
• Give 2x Nesting Materials
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|swampstalker|2/2a/Swampstalkerdawn.png|8/81/Swampstalkerday.png|2/27/Swampstalkerdusk.png|1/11/Swampstalkernight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
{{CryptidIndependent
|Tailypo
|[[File:tailypo.png]]
|A familiar long snout with pointy ears and rough, coarse fur shoves into your face rather abruptly. The creature it belongs to makes you think it might be some kind of wolf.
It has a long tail, and its body is thin and wiry with oddly long toes. It sniffs you up and down, as if gaining information. You don't have to even attempt to smell the creature; its stench crosses your nose every time it passes you. It smells muggy and damp and of something more sinister, but you can't be sure.
|"You look like me, but you're far smellier. Don't you wash? I guess it can't be helped...I could use a strong set of paws like yours. Smell aside, do you want to help me?"
|Second day flavor text
|"You came back! I wasn't sure you would. Ready to keep going?"
|• Complete 3x hunts<br>
• Defeat 1x Bobcat<br>
• Give 3x carcasses
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|tailypo|9/97/Tailypodawn.png|1/18/Tailypoday.png|1/15/Tailypodusk.png|0/09/Tailyponight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSoftSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSoftSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
{{CryptidKinfolk
|Teakettler
|[[File:teakettler.png]]
|You hear a high-pitched whining before a strange looking dog approaches you. Steam is coming from its mouth, and it's walking...backwards?
The creature walks in a strange shimmy pattern as it navigates the world backwards. You notice its cat-like ears swivel back and forth as it moves, as if using them to listen as it moves. It seems to manage well, despite its odd movement.
|"Oh, you there. You're capable aren't you? I have need of your forward-thinking ways."
|The Teakettler is curled up, looking almost peaceful. As it snores, a faint whistling sound comes from its nose and gentle tendrils of steam curl through the air. With a snort it shakes itself awake, fixing you with a curious gaze.
|"I don't look odd enough to scare you away, huh? Well that's a first. Ready to help again?"
|• Give 2x nesting materials<br>
• Give 5x large branches<br>
• Help 3x distressed animals in explore
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|teakettler|8/83/Teakettlerdawn.png|a/a6/Teakettlerday.png|4/4f/Teakettlerdusk.png|9/9f/Teakettlernight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierPrey}}
{{ModifierSPrey}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MovePreySmallPrey}}
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
{{CryptidKinfolk
|The White Snag
|[[File:thewhitestag.png]]
|The magnificent stag in front of you resembles an ancient forest god with its splendid, huge antlers and perfectly clean, almost shining white fur. It looks beautifully unreal.
You don't feel any kind of fear. It may be your gut feeling or the creature's vibe, but there is something royal and proud about it. The stag nods slowly, inviting you to come closer.
|"Did you lose your path? Or maybe you came here to help?"
|Second day flavor text
|Second day quest text
|• Defeat 3x the Merged cryptids<br>
• Give 2x Healing Salves<br>
• Give 1x Arnica, 1x Spoonwood, 1x Carrionflower, 1x Yarrow, and 1x Large Leaf<br>
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|thewhitestag|c/cd/Thewhitestagdawn.png|b/b6/Thewhitestagday.png|b/b4/Thewhitestagdusk.png|e/e6/Thewhitestagnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierLPrey}}
{{ModifierPrey}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveLargePreyPrey}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatWisdom}}
</div></td>
</tr></table>
{{CryptidMerged
|Thetis Lake Monster
|[[File:thetislakemonster.png]]
|With a gleeful malice in its eyes, a scaled human-like creature with fins grins at you with sharpened teeth.
Picking a sharpened scale from its spiky head, the monster begins to pick its teeth. Tiny foreign objects flick out, and you struggle to watch as you wonder what on earth the creature could have eaten.
|"What have we here? A sniveling pup come to worship me? Very well, complete some tasks for me and I'll consider myself sufficiently worshiped."
|The Thetis Lake Monster stomps in a muddy puddle, making gross squelching and squishing noises. It slathers itself in the mud once it deems it an acceptable consistency, and it only adds to the wet, fishy smell of the creature.
|"My presence must be irresistible for you to return so soon. Get started on your worshiping tasks, would you?"
|• Catch one uncommon fish<br>
• Defeat 3x Kinfolk<br>
• Give 2x healing salves
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|thetislakemonster|9/9f/Thetislakemonsterdawn.png|d/dc/Thetislakemonsterday.png|c/c5/Thetislakemonsterdusk.png|d/d6/Thetislakemonsternight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
{{CryptidKinfolk
|Tuttle Bottom Monster
|[[File:tuttlebottomsmonster.png]]
|This large, bipedal creature resembles an ape but has a head with a characteristic, elongated mouth that reminds you of anteaters. It hasn't looked at you yet, but you have a feeling that it's aware of your presence.
The shaggy, thick fur of the creature is covered with tiny, dried leaves and pieces of tree bark. It uses its mouth just like an anteater, looking for insects and eating them with its long tongue. It appears as though nothing could ruin its dedication, and it is completely absorbed.
|"Greetings! I wasn't expecting anyone here, but I'm glad to see you. There are some things that need to be done, and I won't be able to do everything myself. The condition of this world is worsening. We must work together."
|The stocky body of the creature can be seen among the trees, this time on all fours, doing the same thing as always: looking for something to eat. You're glad that you don't have to eat with such a tiny mouth. It would take ages to feel full!
|"I knew you would be back to help me more. I hope we have similar interests but if not...the final result is the most important."
|• Defeat 1x Dungavenhooter<br>
• Give 3x Random medicines<br>
• Help 3x distressed animals in explore
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|tuttlebottomsmonster|2/20/Tuttlebottomsmonsterdawn.png|5/54/Tuttlebottomsmonsterday.png|3/32/Tuttlebottomsmonsterdusk.png|f/f5/Tuttlebottomsmonsternight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatWisdom}}
{{StatSmarts}}
</div></td>
</tr></table>
{{CryptidKinfolk
|Unidentified Beings
|[[File:unidentifiedbeings.png]]
|You've seen many unexplained things in your life, but the sight in front of your eyes is beyond your comprehension. A bipedal creature, despite having a familiar body frame, makes your body stiff with anxiety and all your senses seem fogged...
The more you focus on the being, the more details you can spot. Their natural body armour reminds you of an insect but they're far from that. Even when you get used to how they look, their presence still makes you feel anxious and uneasy. This creature doesn't feel right and something about them is alien to the core. Your instinct tells you to run away but an oddly calming voice speaks to you by your name directly in your head. You don't even truly hear it...you feel it.
|"Fear not! We need your cooperation in order to cease this madness. This world's natural balance is in danger. Will you assist us?"
|The strange being is still there, waiting on the frozen plains. They don't scare you now and you feel safe despite the weird aura surrounding them. You would really like to know more about them but an odd feeling makes you think that it could be too much for your mind to comprehend.
|"You're back! Choosing you was the right decision. You can do more if you're up to it. It would be highly appreciated."
|• Give 1x Healing Salve, 1x Nesting Material, and 1x amusement item (randomized)<br>
• Give 3x carcasses<br>
• Give 3x Weasel Carcasses<br>
• Find the "livestreamers" encounter in the Glacier
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|unidentifiedbeings|3/3c/Unidentifiedbeingsdawn.png|5/5c/Unidentifiedbeingsday.png|0/0a/Unidentifiedbeingsdusk.png|e/e2/Unidentifiedbeingsnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearless}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
{{CryptidKinfolk
|Walgren Lake Monster
|[[File:walgrenlakemonster.png]]
|Though you've never seen it before, this creature looks oddly familiar. It cocks its head and looks at you with a curious expression.
Large flies swarm around its head, and it reaches up to swat at them with large scaly paws. It manages to catch some and licks the smushed bugs happily off of its palm. Yuck!
|"I don't think we've met before, but you sure look familiar. Maybe there's just too many wolves around here for me to keep track. No matter, I still need help."
|The Walgren Lake Monster has made itself right at home. It hunkers down in a cool, muddy spot and sleeps soundly. You wonder how it can be so carefree with all that's going on in the world. It lifts its muddy head expectantly as you approach.
|"Good to see you again! You were so helpful last time. Are you ready to help some more?"
|• Defeat 3x the Merged cryptids<br>
• Give 5x Large Rocks<br>
• Quest
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|walgrenlakemonster|7/7e/Walgrenlakemonsterdawn.png|7/70/Walgrenlakemonsterday.png|b/bf/Walgrenlakemonsterdusk.png|2/23/Walgrenlakemonsternight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
{{CryptidIndependent
|Wampus Cat
|[[File:wampuscat.png]]
|At first glance, the creature doesn't differ much from any other wild cat you've encountered so far. That is until you spot it has an additional pair of limbs, apparently fully functional.
While the extra pair of legs is shorter, the creature uses them naturally and you start to wonder if such a thing could make you better at hunting. The cat's glowing eyes meet yours when it catches you staring at its additional limbs. The sight of its sharp claws suggest that it's probably best to be careful not to anger it.
|"Are you here to stare at me like that or will you do something useful for a change?"
|Wampus cat rests in a comfortable spot on the soft grass and minds its own business, licking its paws. It doesn't seem to care much about your presence now that it's used to it, but you can see the hint of tension in its movements. It's way more interested in the results of your work than in you.
|Second day quest text
|• Catch one uncommon fish<br>
• Complete 3x hunts<br>
• Give 2x Nesting Material
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|wampuscat|c/c7/Wampuscatdawn.png|2/2d/Wampuscatday.png|9/9e/Wampuscatdusk.png|c/c3/Wampuscatnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
{{CryptidIndependent
|Water Tiger
|[[File:watertiger.png]]
|A nearby moss-covered log starts to move, and you realise that it never was a log–it's a large cat. Its fur is green and blue, and blends in well with its surroundings.
The cat appears intimidating, but it doesn't seem particularly bothered by your presence. You sense no malice, instead feeling as though you hold a mutual respect for each other. It sits regally and watches you coolly, inviting you with a sweep of its tail.
|"Well look at that, a wolf! Usually I wouldn't even talk to you, but you seem smart and capable. Interested in helping me?"
|Second day flavor text
|"Ah, there you are. I heard you howling last night. I will never understand the desire...no matter, let's get on with today's task."
|• Catch one uncommon fish<br>
• Complete 3x hunts<br>
• Complete 1x scouting mission
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|watertiger|1/1e/Watertigerdawn.png|3/36/Watertigerday.png|b/b3/Watertigerdusk.png|c/c3/Watertigernight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
{{CryptidIndependent
|White Lady
|[[File:whitelady.png]]
|You're quite surprised to see a human female in this unfriendly environment. Upon closer inspection, you notice that her skin is ghostly pale and an otherworldly vibe surrounds her, making you feel uneasy.
The ghostly woman stares at you in silence. Her ethereal and luminous gown appears to be moving even without any wind. There is something very sad and melancholic about her expression. She nods slightly, allowing you to come closer.
|"If you're here, you must feel the disturbances in this world too. I need your help to bring it back to what it was."
|You can see the white lady from afar. Her spectral body is glowing gently like the moonlight, and she looks at you with the same sadness in her bright eyes as before. However, now you can also feel the weight of the responsibility you were given.
|Second day quest text
|• Give 2x random medicines<br>
• Complete 1x scouting mission<br>
• Defeat 1x polar bear
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|whitelady|3/30/Whiteladydawn.png|0/01/Whiteladyday.png|b/b9/Whiteladydusk.png|0/0b/Whiteladynight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearless}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
{{CryptidIndependent
|White River Monster
|[[File:whiterivermonster.png]]
|With a gaping jaw of sharp teeth that could easily swallow you head first, this giant fish-like creature commands attention with its presence.
The White River Monster uses its large jaws to scoop through the river and catches everything in its path–rocks, plants, fish, even some branches! It crunches down and allows the debris to filter through, revealing a wiggling fish. That's certainly one way to do it!
|"Come to help? Good, I know just what to do with you. No refusing, or I'll eat that pretty head of yours."
|With its sharp gaze cast to the sky, the creature is far too focused to notice you at first. It watches as two small birds dart around in the air, appearing thoughtful. If it wasn't earth-bound, you're certain it would try and eat them. The birds dart past your head and the White River Monster turns to you
|"Look who had the courage to come back! Color me impressed. Ready to serve me?"
|• Catch one uncommon fish<br>
• Complete 1x scouting mission<br>
• Defeat 1x bald eagle
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|whiterivermonster|3/30/Whiterivermonsterdawn.png|c/c0/Whiterivermonsterday.png|1/12/Whiterivermonsterdusk.png|c/c7/Whiterivermonsternight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>
</tr></table>
</tr></table>
{{CryptidIndependent
|Wisconsin Werewolf
|[[File:wisconsinwerewolf.png]]
|The wolf-like appearance of this creature is familiar until it reveals its bipedal posture. It looms above you and you feel small.


The beast lets out a warning growl at first but stops suddenly, visibly intrigued by your visit. Its ruffled fur adds to the creature's size but you find its human hands and chest scarier. You let it come closer to sniff you, prepared for any possible outcome of this encounter.
|"What's your business here? I have some stuff to do and I don't want to be disturbed. Help me or leave."
|Second day flavor text
|"There you are! You're surprisingly good at this, I must say. You'd be a formidable opponent if you had thumbs. Do you want to try something different now?"
|• Give 3x carcasses<br>
• Give 5x Large Rocks<br>
• Search the Coniferous Forest for 'Older Human' encounter
}}<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|wisconsinwerewolf|a/a7/Wisconsinwerewolfdawn.png|d/d8/Wisconsinwerewolfday.png|2/24/Wisconsinwerewolfdusk.png|f/f8/Wisconsinwerewolfnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
</div>
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearless}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatWisdom}}
</div></td>
</tr></table>


</div>
[[Category:Events]]
[[Category:Shops]]

Latest revision as of 21:53, 24 September 2024

Warning: Crowdsourcing!
This article is created largely with the help of crowdsourcing. Due to this, some information may be incomplete or not yet verified. If you find an error or missing information, feel free to submit a Contribution!



The land you know is changing drastically, devastated by daily disasters. Fear is palpable in every animal that inhabits this place along with you...and strange creatures have emerged from the havoc, intentions unclear.



The Cataclysms event is a recurring event happening every August and lasting the whole month. The event begins at 00:00 on August 1st and ends at 23:59 on August 31st.


Table of Contents
Links not working? Sections must be expanded to jump to a subheader within them!
Event Basics
Frequently-Asked Questions
Achievements
Exploring
Disasters and Cataclysms
Disaster Effects
Possible Disasters and Cataclysms
Explore Encounters
Cryptids
Cryptid Factions
Cryptid Quests
Event Shops
Kinfolk Items
Independent Items
The Merged Items
All Cryptids
Cryptids by Faction
Cryptids by Biome
Cryptid Quest Quick Reference
Cryptids Detailed


Event Basics

Event Basics

This event's primary focus is on exploring and questing. You'll notice frequent changes to the normal explore map and new encounters everywhere you go, all while completing tasks for the mysterious Cryptids!


This event has an exclusive currency, Cryptid Scales, which are obtained through exploring and completing Cryptid tasks. Cryptid Scales can be exchanged in the event shop for exclusive items!


Frequently-Asked Questions

Frequently-Asked Questions

What can I do to be best prepared for this event?


Advancement in this event is highly affected by having multiple biomes unlocked. Try to avoid retiring your lead wolf too near the start of this event to prevent biome loss, as retiring your lead wolf leaves you with only three biomes open. If you don’t have the whole map explored, try to scout as many biomes as possible before August. Being able to explore in as many biomes as possible will be very helpful as you'll be able to discover many more cryptids!


Achievements

Achievements

Alongside this event comes 16 achievements you can earn from discovering cryptids! Once an achievement is unlocked, it's unlocked forever, regardless if new cryptids are added in a later run of the event. You can find these achievements on the Events tab of your Achievements page, which you can get to from your Profile page or the dropdown by your username. These achievements can only be earned during this event, so get them while you can! None of these achievements provide any reward, but marking them as complete can be satisfying!


Cataclysmic Discoveries
Found all cryptids!
There are 108 total cryptids to find.


Coniferous Forest Cryptids
Found all the Coniferous Forest cryptids.
There are nine cryptids to find in the Coniferous Forest, three of each faction.


Deciduous Forest Cryptids
Found all the Deciduous Forest cryptids.
There are nine cryptids to find in the Deciduous Forest, three of each faction.


Desert Cryptids
Found all the Desert cryptids.
There are nine cryptids to find in the Desert, three of each faction.


Glacier Cryptids
Found all the Glacier cryptids.
There are nine cryptids to find in the Glacier, three of each faction.


Grasslands Cryptids
Found all the Grasslands cryptids.
There are nine cryptids to find in the Grasslands, three of each faction.


Mountains Cryptids
Found all the Mountains cryptids.
There are nine cryptids to find in the Mountains, three of each faction.


Prairie Cryptids
Found all the Prairie cryptids.
There are nine cryptids to find in the Prairie, three of each faction.


Rainforest Cryptids
Found all the Rainforest cryptids.
There are nine cryptids to find in the Rainforest, three of each faction.


Riparian Woodland Cryptids
Found all the Riparian Woodland cryptids.
There are nine cryptids to find in the Riparian Woodland, three of each faction.


Swamp Cryptids
Found all the Swamp cryptids.
There are nine cryptids to find in the Swamp, three of each faction.


Taiga Cryptids
Found all the Taiga cryptids.
There are nine cryptids to find in the Taiga, three of each faction.


The Independent
Found all Independent cryptids.
There are 36 total Independent cryptids to find.


The Kinfolk
Found all Kinfolk cryptids.
There are 36 total Kinfolk cryptids to find.


The Merged
Found all the Merged cryptids.
There are 36 total Merged cryptids to find.


Tundra Cryptids
Found all the Tundra cryptids.
There are nine cryptids to find in the Tundra, three of each faction.


Exploring

Exploring

In order to unlock event content, collect currency, and finish quests, you must explore. Due to the recent natural disasters, the local animals are in peril; there are a whole bunch of new explore encounters and creatures to find and help! Some of the new event explore encounters reward you with the event's currency, Cryptid Scales, but many of them just give you normal items such as toys and food.



New encounters will appear in every biome at all times of day, but you might notice a change in frequency alongside a new mechanic, disasters!


Disasters and Cataclysms

Disasters and Cataclysms

With natural disasters wrecking havoc daily, the explore map is frequently changing. With each disaster brings more animals in distress, but they also attract more cryptids to discover!



New warning icons will begin appearing in the biomes you've fully scouted to represent disasters, weather events which affect what you can find in each biome. There are two categories of disaster. Disasters are the basic and most frequent weather event, involving a more moderate storm or event. If taking a turn for the worst, a disaster can develop into a cataclysm, a stronger, more catastrophic event that brings great peril to the region.


The yellow triangle icon represents an ordinary disaster.
The black and orange triangle represents a cataclysm.


When exploring in a biome, you can see if a disaster is currently occurring with the banner above the explore menu. Expanding this menu will display a recent disaster log for the biome.



Every 15 minutes, the disaster status of every biome will roll to change. This occurs at the same time every hour. For example, disasters are rolled at the following times: 00:15, 00:30, 00:45, and 1:00. There are three outcomes that can occur every time this roll takes place. The disaster could dissipate, meaning that the biome will not have any disaster for the next 15 minutes. The disaster could also persist, meaning it will remain the same for the next 15 minutes. Otherwise, the disaster could evolve into a cataclysm, with the possible cataclysm depending on which disaster it originated from.


Disaster Effects

Disaster Effects

In addition to adding new art and flavor text to each biome, disasters also increase the chances of finding event content! During a disaster, cryptids and animals in distress are more likely to be encountered. During a cataclysm, this chance is increased even more.


Possible Disasters and Cataclysms

Possible Disasters and Cataclysms

There are 28 possible disasters and cataclysms to encounter. Some are biome-specific while others can be encountered anywhere. Below is a catalogue of every disaster and cataclysm with information about which biomes it appears in, how it can behave, and what flavor text might be associated with it.

Anticyclone


Disaster
This disaster can evolve into a Perfect Storm cataclysm
The weather feels abnormal when it's so heavy and silent. Walking through this milky fog is unreal and seems like a dream. The only thing you can hear are your own steps and breath.


Blizzard


Cataclysm
This cataclysm can evolve from Diamond Dust or Thundersnow
The snow is coming down so thick that it clogs your fur and makes your steps feel heavy. You can't see in front of your nose, and press on blindly.
Cloudburst


Disaster
Information needed
Grasslands, Deciduous Forest: One minute the river is flowing normally, and the next its overflowing its banks as the rain comes down heavy and fast. You're nearly swept away by the flood, and it's a struggle to reach higher ground.


Mountains: A rapid and massive flood destroys everything in its way, leaving very little time to react. You know that it will subside eventually but while the current is so strong, you must hide somewhere safe.


Rainforest: Thick sludge crosses your path and begins to cover your paws. Yuck! You leap away, and watch the slow-moving stream of...well, there's certainly mud involved, but maybe it's best if you don't know what the rest of the unidentifiable debris caught up in it is. You watch in fascination from a safe distance for a while before turning away.


Derecho


Disaster
This disaster can evolve into Hurricane or Tornado cataclysms
No unique flavor text


Diamond Dust


Disaster
This disaster can evolve into a Blizzard cataclysm
No unique flavor text


Drought


Disaster
This disaster can evolve into a Firestorm cataclysm
No unique flavor text


Dry Thunderstorm


Disaster
This disaster can evolve into a Hurricane cataclysm
No unique flavor text


Dust Storm


Disaster
This disaster can evolve into a Drought disaster or Torridness cataclysm
One minute the air is clear and the next you're swallowed by a thick cloud of dust and sand. You're unable to see, and with every breath you hack and cough. You do your best to move forward, hoping to find shelter.


You see a mountain of dust and sand in the distance, growing and coming in your direction. A strong wind blows the dirt right into your eyes as the sky turns a sickly yellow, and you're forced to stay put for a while.


Earthquake
This disaster can appear in any biome

Disaster This disaster can evolve into a Volcano Eruption cataclysm
You hear a low, rumbling noise that sounds like a distant storm, but it's louder with every step. You decide to turn back and take a different path.


You pick your way through some brush, the earthquakes causing you to be more cautious on your feet. You approach a ledge that you're sure wasn't here before, and see a gaping slash through the ground. Well, that can't be good.


Coniferous Forest and Riparian Woodland: At first glance, you're not quite sure what's approaching but you watch in fascination as the wall of water grows and moves. You're on the edge of panic when you notice that the water level is rapidly rising. It's the biggest wave you've ever seen! There will be no way to escape if you're in its way, and you take off as fast as you can in the other direction.


Mountains: Rumbling beneath your paws alerts you to danger as you trek across the snow. You look up the mountain and see a wall of snow barreling toward you. Run!


Grasslands: You feel a rumbling beneath your feet. As you look down, the ground starts to split between your paws. You quickly sidestep, and watch from a safe distance as the ground splits apart.


El Niño


Cataclysm
This cataclysm can evolve from Monsoon
No unique flavor text


Fireball


Disaster
This disaster can evolve into a Meteor Strike cataclysm
A distant, flaming orb is burning through the night sky. The sight is both mysterious and unsettling. The object does not pose any threat to you for now, but it has to come down at some point. You hope you're far away from wherever it lands.


Firestorm


Cataclysm
This cataclysm can evolve from Drought
Fire surrounds you, blocking you in on every side. It happened so fast that any route of escape was swallowed up before you could act. You look around wildly for a way out, and with luck, a small gap in the wall of flame opens and you don't hesitate. Your fur gets a bit scorched, but you're safe. Phew!


Great Heatwave
This disaster can appear in the Tundra and Glacier

Disaster This disaster can evolve into a Rotten Ice cataclysm
Information needed


Green Fireball


Disaster
Information needed
The strange, green glow that lights up the sky looks almost unreal. A silent, bright ball of green fire is flying soundlessly across the sky. You try to follow it for a while but suddenly, in a blink of an eye, it's gone.


Hailstorm


Disaster
This disaster can evolve into Hurricane or Tornado cataclysms
You look up in confusion as balls of ice fall from the sky and hit you painfully. The weather is warm, not cold, so why is there ice? Is this some sort of new phenomenon? You decide to take shelter until it passes.


Traveling through rain, snow, or even a severe storm is not as dangerous as dealing with huge ice balls falling from the sky. Even the smallest ones are painful. The larger ones will leave you seriously wounded if you're not careful.


Heatburst
This disaster can appear in any biome

Disaster Information needed
A sudden, unexpected wave of unbearable heat slams into you. The temperature increases so fast that it makes you feel dizzy. It was so nice just a moment ago, and now you struggle to focus and move forward.


A scorching hot wind buffets you and you feel as if you're being cooked alive. The air was mild just a moment ago, and now the heat is unbearable. You search in vain for a cool place to lay down.


Hurricane


Cataclysm
This cataclysm can evolve from Derecho or Hailstorm
Walking through such violent wind is nearly impossible, not to mention extremely dangerous. You feel the increasing strength of each gust of wind pushing you back. The heavy mass of dark clouds over your head is a clear sign that this is only the beginning.


The intensity of the rain and wind is so high that you're not sure if it's the wind that nearly flattens you, or the sideways sheets of rain. The howling in your ears is relentless and you struggle to make your way forward.


Ice Storm


Cataclysm
This cataclysm can evolve from Snow Squall
While the shiny, ice-covered plants, rocks, and ground look somewhat otherworldly, it's not a pleasant walk. Ice feels too hard and sharp at times and the freezing rain accumulates on your fur. Better to get out of here as fast as possible.


Locust Swarm


Disaster
Information needed
No unique flavor text


Meteor Strike


Cataclysm
This cataclysm can evolve from Fireball
At first, the bright point in the night sky looked like a big star but it is growing larger and brighter as it crosses the sky. For a brief moment, the object looks like a second sun that passes above your head with a hiss. Wherever it will land, there will be massive destruction.


Monsoon


Disaster
This disaster can evolve into El Niño or Tropical Storm cataclysms
No unique flavor text


Perfect Storm


Cataclysm
This cataclysm can evolve from Anticyclone or Thunderstorm
The severity of the storm that rampages through the land is something you've never experienced. It's as if every large storm came together to form a massive, deadly event that leaves nothing but destruction behind. You press on, straining against the wind and rain.


Every storm is scary to a degree but this one is beyond comprehension. The merciless wind tugs at your fur and whizzes past your ears. You can't hear your thoughts over the roar of the thunder. While most storms leave the land refreshed, this one looks as if will destroy everything.


The trees around you rattle ominously and you are smacked squarely in the face with a clump of leaves. You shake them away, spitting out their gross, damp taste from your mouth. Blasted trees!


Rotten Ice


Cataclysm
This cataclysm can evolve from Great Heatwave
No unique flavor text


Snow Squall


Disaster
This disaster can evolve into a Ice Storm cataclysm
No unique flavor text


Storm Surge


Disaster
Information needed
Without warning, you are in the midst of a stampede of wildlife of all shapes and sizes. They run in a panic, ignoring you as they bolt away from some unknown danger. You wait until they pass, and strain your eyes to see the cause of their fear. Water is rushing over the ground from the coastline and covering everything in several feet of water. Looks like everyone else had the right idea--run!


A sudden, unidentified sound makes your pelt prickle with unease. You don't have to wait long to see the source of the noise. A massive flood-like wave is rushing toward you and now you realize the sound you heard was the crashing sound of raging water. You may have a chance to get away if you leave now!


Superstorm


Cataclysm
This cataclysm can evolve from Thunderstorm
No unique flavor text


Thundersnow


Disaster
This disaster can evolve into a Blizzard cataclysm
No unique flavor text


Thunderstorm


Disaster
This disaster can evolve into Perfect Storm and Superstorm cataclysms
No unique flavor text


Tornado


Cataclysm
This cataclysm can evolve from Derecho and Hailstorm
You see a long, snaking cloud reach towards the ground, flinging up a cloud of dust. It's far away, but you watch in horror as it rips up old trees with thick roots and devastates the land. It's so powerful! Sharp wind tugs at your fur, and you quickly move on before the storm has a chance to hurt you, too.


The abnormal shade of the sky is a warning sign of danger. Dark clouds form a whirling funnel right in front of your eyes. Even though it looks like a far-away phenomenon, it will reach you in no time if you don't find a place to hide.


Torridness


Cataclysm
This cataclysm can evolve from Dust Storm
It's as if all moisture has been sapped from the air. Heat waves roll across your back, and your hair feels full of static. Your mouth, nose, and eyes are so dry that it renders normal actions such as swallowing, breathing, and blinking nearly impossible. Is this what dying feels like?


Tropical Storm


Cataclysm
This cataclysm can evolve from Monsoon
No unique flavor text


Volcano Eruption


Cataclysm
This cataclysm can evolve from Earthquake
You feel tremors and swelling ground under your paws. Suddenly, the nearby mountain seems to explode in a fountain of fire! The sound of falling rocks and the hissing of fire fills the air. Dark smoke and volcanic gases start to consume the area, causing hot winds and a thick layer of dust to settle on everything.


The ground begins to shake ominously, and you hear a loud explosion. Looking around wildly, you can't see a thing--the sky is glowing, and thick ash is falling and quickly obscuring everything in view. Your pawsteps are nearly silent as you run away, leaving pawprints in the ash.


Explore Encounters

Cryptids

Cryptids

Strange creatures have been appearing recently... and it's unclear whether they're the cause of the havoc, or if they originated from it. All month, you'll encounter Cryptids while exploring normally. They can be found in every biome at every time of day, but the cryptids you'll find will differ based on the biome you're exploring it.


There are 108 total cryptids, with 9 found in each biome.


You will be notified on your explore page when you have discovered a new Cryptid. After this, you will be able to visit the Cryptid on the Cryptid Dens page, under the Event section.




Cryptid Factions

Cryptid Factions

All cryptids are broken into one of three factions; Independent, Kinfolk, or The Merged. Each faction has its own agenda, though goals often unclear, and their rivalries are clear.


The Independent are a neutral faction, some tending to lean more towards Kinfolk or The Merged in certain instances.


Kinfolk are kind and wish for the land to heal. They do not seek fights with local wildlife.


The Merged wish to further their own goals by any means necessary, and they are not opposed to cruelty. They fight relentlessly with the Kinfolk.


Throughout the event, you'll gain Reputation with each faction, which will influence what you are able to purchase from the shop. Only shop items corresponding with the faction you have the most reputation with will appear available for purchase. You need at least 100 reputation with at least one faction in order for items to appear in the shop, additional milestones of 300 and 500 to purchase rarer items. You can view each item available in each faction's shop in the Event Shops section of this page.


You will gain and lose reputation through completing quests for cryptids. Reputation does not decay over rollovers and is not affected by cryptids you battle while exploring.


Cryptid Quests

Cryptid Quests

After you have discovered a cryptid, you can visit them on the Cryptid Den page. Here, they will greet you, and request your help with a quest. Cryptid quests help you gain reputation with certain factions, which is used to unlock shop items.


You can take 24 quests per rollover, but only 1 quest from each cryptid per rollover. You cannot do all 24 quests with one cryptid, so you must have at least 24 unique cryptids unlocked to reach this maximum.


The first cryptid quest you take every rollover will reward +50 reputation with the cryptid's associated faction, and -5 reputation with the other two factions. Every quest after this, until your next rollover, will reward +10 reputation with the faction you took it with, and -5 reputation with the other two factions. So, if your first quest of the day was with an Independent cryptid, you would gain +50 Independent reputation and -5 Kinfolk and The Merged reputation. Then, if your second quest of the day was with a Kinfolk cryptid, you would only gain +10 Kinfolk reputation and -5 Independent and The Merged reputation.


Each quest will also grant 5 Cryptid Scales.


Each cryptid has a separate pool of possible quests depending on their home biome and faction. You can view all possible cryptid quests in the All Cryptids list further down on this page. The tasks that cryptids have you complete, besides turning in items, will always be accomplishable in the biome you found the cryptid in. For example, if a Prairie cryptid asks you to battle a certain enemy, the enemy will always be able to be found in the Prairie.


You may also choose to skip a quest with a cryptid for 10 SC. Skipping a quest does not grant any reward, and prevents you from being able to take another quest with that cryptid until your next rollover.


Event Shops

Event Shops

This month's shop is run by a mysterious visitor and avid collector, Aurakai the Merfolk! At their shop, Aurakai's Brokerage, you can exchange Cryptid Scales for items associated with your highest-reputation faction.



Aurakai

A Merfolk stretches out lazily on a rocky ledge, trailing their tail in the water and making patterns. They roll over and observe you with an intense gaze, and you find yourself drawn to them by their odd beauty. Their sly smile is so inviting…

Suddenly, a finned hand yanks hard on your tail, and you stumble back from the ledge with a gasp. You nearly fell into the water!

"Now, now, don't go drowning just yet. Honestly, you mammals are too easily manipulated," they tut. Their voice is a mix of melodic tones that rise and fall, and it's surprisingly quite nice to listen to.

"My name is Aurakai. I like collecting things, and I'm in need of Cryptid Scales. Care to trade?"

Merfolk

They/Them


The items that will be available to you in the shop depend on which faction you have aligned with. Aligning with a faction takes 100 reputation. After you have earned at least 100 reputation with at least one faction, their exclusive shop items will appear for you. If you have more than 100 reputation with multiple factions, only items from the faction with the highest reputation will show in your shop.


Tiers of the shop open after the community has beaten and helped a certain number of cryptids. This is determined on a site-wide basis. Everyone unlocks each tier at the same time. Tier 1 is unlocked after 100,000 cryptids quests have been completed and cryptid battles have been won. Tier 2 unlocks after 250,000 of the same, and Tier 3 unlocks after 350,000.


What do Dingbat Pathfinders do? Are they worth buying?

A: When using a Dingbat Pathfinder on a scout discovering a new biome, it will increase the amount of biome that your scout discovers by 10%. For example, if your scout typically discovers 10% of the biome, they will discover 20% with a Dingbat Pathfinder.


The Dingbat Pathfinder can make scouting easier biomes very quick, and can help a lot in the most challenging biomes!


If using a Dingbat Pathfinder on a scout being sent to rescout a biome, the scout will bring back one additional amusement item.


Kinfolk Items

Kinfolk Items

These items will only be available to purchase if you have at least 100 reputation with the Kinfolk faction and it is currently your highest-reputation faction.


Tier 1
Unlocks after 100,000 cryptids quests have been completed and cryptid battles have been won site-wide.


Beastly Drool
8 CS
Cactus Cat Flower
8 CS
Catfish Whiskers
8 CS
Cryptid Fangs
8 CS
Glowing Eyes [Green]
8 CS
Pig Nose
8 CS
Diamond Dust
10 CS
Jackalope [Mule Deer]
10 CS
Jackalope [Whitetail]
10 CS
Eyebrow Small Horns
11 CS
Eyebrow Spikes
11 CS
Ear Extensions [Black]
12 CS
Ear Extensions [Cream]
12 CS
Ear Extensions [White]
12 CS
Raptor Talons
12 CS
Light Hooves
14 CS
Snake Tail [Brown]
14 CS
Snake Tail [Green]
14 CS
Snake Tail [White]
14 CS
Fish Fins
22 CS
Dingbat Pathfinder
5 CS
Requires at least 300 Kinfolk reputation


Tier 2
Unlocks after 250,000 cryptids quests have been completed and cryptid battles have been won site-wide.


Ear Tuft [Cream]
9 CS
Ear Tuft [White]
9 CS
Torridness
10 CS
Bear Paws [Golden]
13 CS
Bear Paws [White]
13 CS
Bear Paws Hind [Golden]
13 CS
Bear Paws Hind [White]
13 CS
Eagle Beak Morph
14 CS
Rat Nose
14 CS
Belly Fluff [Cream]
16 CS
Belly Fluff [White]
16 CS
Elbow Tufts [Cream]
16 CS
Elbow Tufts [White]
16 CS
Feather Wings - Bottom [White]
20 CS
Feather Wings - Top [White]
20 CS
Cactus Cat Friend
22 CS
Fluffy Mane [Brown]
25 CS
Fluffy Mane [White]
25 CS
Punk Mane [Cream]
25 CS
Punk Mane [White]
25 CS
Abandoned House
60 CS
Cryptid Den
60 CS
Kinfolk Ruins
60 CS
Newly Built Home
60 CS
Waterfolk Den
60 CS


Tier 3
Unlocks after 350,000 cryptids quests have been completed and cryptid battles have been won site-wide.


UFO Crash
10 CS
Abandoned Highway
60 CS
Mirthful Meadow
60 CS
Serene Lair
60 CS
UFO Beams
60 CS
Claw Applicator [Aarluk]
30 CS
Requires at least Kinfolk 500 reputation
Claw Applicator [Blend]
30 CS
Requires at least Kinfolk 500 reputation
Claw Applicator [Wild]
30 CS
Requires at least Kinfolk 500 reputation
Nose Applicator [Aarluk]
30 CS
Requires at least Kinfolk 500 reputation
Nose Applicator [Blend]
30 CS
Requires at least Kinfolk 500 reputation
Nose Applicator [Wild]
30 CS
Requires at least Kinfolk 500 reputation
Skin Applicator [Aarluk]
30 CS
Requires at least Kinfolk 500 reputation
Skin Applicator [Blend]
30 CS
Requires at least Kinfolk 500 reputation
Skin Applicator [Wild]
30 CS
Requires at least Kinfolk 500 reputation
Eye Applicator [Blend]
50 CS
Requires at least Kinfolk 500 reputation
Eye Applicator [Missouri Monster]
50 CS
Requires at least Kinfolk 500 reputation
Eye Applicator [Serene]
50 CS
Requires at least Kinfolk 500 reputation
Base Applicator [Akhlut]
100 CS
Requires at least Kinfolk 500 reputation
Base Applicator [Beast]
100 CS
Requires at least Kinfolk 500 reputation
Base Applicator [Kin]
100 CS
Requires at least Kinfolk 500 reputation
Markings Applicator [Akhlut]
200 CS
Requires at least Kinfolk 500 reputation
Markings Applicator [Beast]
200 CS
Requires at least Kinfolk 500 reputation
Markings Applicator [Kin]
200 CS
Requires at least Kinfolk 500 reputation


Independent Items

Independent Items

These items will only be available to purchase if you have at least 100 reputation with the Independent faction and it is currently your highest-reputation faction.


Tier 1
Unlocks after 100,000 cryptids quests have been completed and cryptid battles have been won site-wide.


Gumberoo Smile
8 CS
Disaster Clutter
10 CS
Earth Cracks
10 CS
Falling Embers
10 CS
Flooding Wave
10 CS
Hurricane Winds
10 CS
Landslide
10 CS
Lightning Strike
10 CS
Monsoon Rains
10 CS
Kipsy Fin
14 CS
Attached Antlers [Red Deer]
22 CS
Attached Antlers [Roebuck]
22 CS
Attached Antlers [Whitetail]
22 CS
Pronghorn Antlers
22 CS
Dingbat Pathfinder
5 CS
Requires at least 300 Independent reputation


Tier 2
Unlocks after 250,000 cryptids quests have been completed and cryptid battles have been won site-wide.


Ear Tuft [Brown]
9 CS
Ear Tuft [Gray]
9 CS
Blizzard
10 CS
Dust Storm
10 CS
Dust Storm [Night]
10 CS
Flooding Ground
10 CS
Locust Storm
10 CS
Mudflow
10 CS
Perfect Storm
10 CS
Tornado Winds
10 CS
Bear Paws [Brown]
13 CS
Bear Paws [Glacier]
13 CS
Bear Paws Hind [Brown]
13 CS
Bear Paws Hind [Glacier]
13 CS
Tree Mushroom Growth
14 CS
Belly Fluff [Brown]
16 CS
Belly Fluff [Gray]
16 CS
Elbow Tufts [Brown]
16 CS
Elbow Tufts [Gray]
16 CS
Feather Wings - Bottom [Brown]
20 CS
Feather Wings - Top [Brown]
20 CS
Snipe Friend
22 CS
Fluffy Mane [Dark Brown]
25 CS
Fluffy Mane [Gray]
25 CS
Punk Mane [Brown]
25 CS
Punk Mane [Gray]
25 CS
Abandoned House
60 CS
Burned Forest
60 CS
Cryptid Den
60 CS
Eye of the Hurricane
60 CS
Microburst
60 CS
Raging Tornado
60 CS
Volcano Eruption
60 CS


Tier 3
Unlocks after 350,000 cryptids quests have been completed and cryptid battles have been won site-wide.


Broken Ground
10 CS
Fire
10 CS
Rotten Ice [Day]
10 CS
Rotten Ice [Night]
10 CS
Thundersnow
10 CS
Twister
10 CS
Abandoned Town Hall
60 CS
Hurricane
60 CS
Massive Earthquake
60 CS
Massive Landslide
60 CS
Tornado
60 CS
Claw Applicator [Grime]
30 CS
Requires at least 500 Independent reputation
Claw Applicator [Mud]
30 CS
Requires at least 500 Independent reputation
Claw Applicator [Squall]
30 CS
Requires at least 500 Independent reputation
Nose Applicator [Grime]
30 CS
Requires at least 500 Independent reputation
Nose Applicator [Mud]
30 CS
Requires at least 500 Independent reputation
Nose Applicator [Squall]
30 CS
Requires at least 500 Independent reputation
Skin Applicator [Grime]
30 CS
Requires at least 500 Independent reputation
Skin Applicator [Mud]
30 CS
Requires at least 500 Independent reputation
Skin Applicator [Squall]
30 CS
Requires at least 500 Independent reputation
Eye Applicator [Hurricane]
50 CS
Requires at least 500 Independent reputation
Eye Applicator [Snallygaster]
50 CS
Requires at least 500 Independent reputation
Eye Applicator [Tranquil]
50 CS
Requires at least 500 Independent reputation
Base Applicator [Hurricane]
100 CS
Requires at least 500 Independent reputation
Base Applicator [Storm]
100 CS
Requires at least 500 Independent reputation
Base Applicator [Tempest]
100 CS
Requires at least 500 Independent reputation
Markings Applicator [Hurricane]
200 CS
Requires at least 500 Independent reputation
Markings Applicator [Storm]
200 CS
Requires at least 500 Independent reputation
Markings Applicator [Tempest]
200 CS
Requires at least 500 Independent reputation


The Merged Items

The Merged Items

These items will only be available to purchase if you have at least 100 reputation with the The Merged faction and it is currently your highest-reputation faction.


Tier 1
Unlocks after 100,000 cryptids quests have been completed and cryptid battles have been won site-wide.


Forehead Spike
8 CS
Glowing Eyes [Red]
8 CS
Monster Eyes
8 CS
Monster Teeth
8 CS
Goat Sucker Body Spikes
9 CS
Goat Sucker Tongue
9 CS
Meteor Strike
10 CS
Bloody Bones Smile
11 CS
Body Spikes
11 CS
Claw Extensions [Black]
12 CS
Claw Extensions [Bone]
12 CS
Claw Extensions [Brown]
12 CS
Dark Hooves
14 CS
Rat Tail [Black]
14 CS
Rat Tail [Gray]
14 CS
Rat Tail [Pink]
14 CS
Snake Tail [Black]
14 CS
Snake Tail [Orange]
14 CS
Snake Tail [Red]
14 CS
Hodag Spikes
22 CS
Dingbat Pathfinder
5 CS
Requires at least 300 The Merged reputation


Tier 2
Unlocks after 250,000 cryptids quests have been completed and cryptid battles have been won site-wide.


Ear Tuft [Auburn]
9 CS
Ear Tuft [Black]
9 CS
Fireballs
10 CS
Bear Paws [Black]
13 CS
Bear Paws [Cinnamon]
13 CS
Bear Paws Hind [Black]
13 CS
Bear Paws Hind [Cinnamon]
13 CS
Bat Ears Morph
14 CS
Tentacles
14 CS
Belly Fluff [Auburn]
16 CS
Belly Fluff [Black]
16 CS
Elbow Tufts [Auburn]
16 CS
Elbow Tufts [Black]
16 CS
Membrane Wings [Bottom]
16 CS
Membrane Wings [Top]
16 CS
Feather Wings - Bottom [Black]
20 CS
Feather Wings - Top [Black]
20 CS
Fluffy Mane [Auburn]
25 CS
Fluffy Mane [Black]
25 CS
Punk Mane [Auburn]
25 CS
Punk Mane [Black]
25 CS
Abandoned House
60 CS
Bloody Cryptid Den
60 CS
Burn the Bridges
60 CS
Cryptid Den
60 CS
Merged Ruins
60 CS


Tier 3
Unlocks after 350,000 cryptids quests have been completed and cryptid battles have been won site-wide.


Volcanic Eruption
10 CS
Abandoned Ranch
60 CS
Dark Tunnel
60 CS
Lava Cave
60 CS
Red Lair
60 CS
Claw Applicator [Anomaly]
30 CS
Requires at least 500 The Merged reputation
Claw Applicator [Conflux]
30 CS
Requires at least 500 The Merged reputation
Claw Applicator [Corrupt]
30 CS
Requires at least 500 The Merged reputation
Nose Applicator [Anomaly]
30 CS
Requires at least 500 The Merged reputation
Nose Applicator [Conflux]
30 CS
Requires at least 500 The Merged reputation
Nose Applicator [Corrupt]
30 CS
Requires at least 500 The Merged reputation
Skin Applicator [Anomaly]
30 CS
Requires at least 500 The Merged reputation
Skin Applicator [Conflux]
30 CS
Requires at least 500 The Merged reputation
Skin Applicator [Corrupt]
30 CS
Requires at least 500 The Merged reputation
Eye Applicator [Cryptid]
50 CS
Requires at least 500 The Merged reputation
Eye Applicator [Fearsome]
50 CS
Requires at least 500 The Merged reputation
Eye Applicator [Goat Sucker]
50 CS
Requires at least 500 The Merged reputation
Base Applicator [Abomination]
100 CS
Requires at least 500 The Merged reputation
Base Applicator [Merged]
100 CS
Requires at least 500 The Merged reputation
Base Applicator [Monster]
100 CS
Requires at least 500 The Merged reputation
Markings Applicator [Abomination]
200 CS
Requires at least 500 The Merged reputation
Markings Applicator [Merged]
200 CS
Requires at least 500 The Merged reputation
Markings Applicator [Monster]
200 CS
Requires at least 500 The Merged reputation


All Cryptids

All Cryptids

This section lists every available cryptid! Click on a name below to quickly jump to a detailed graphic of that cryptid's text and quests. Alternatively, you can find cryptids sorted by faction or biome below this name list. If you're just looking for quests, check out the Cryptid Quest Quick Reference section!



Cryptids by Faction

Cryptids by Biome

Cryptid Quest Quick Reference

Cryptid Quest Quick Reference

Each cryptid has three unique quests, affected by their location and faction. We'll list every cryptid alphabetically below alongside their associated quests.


Grouse Tip!
Did you know? Any explore-based quest that a cryptid gives you will be completable in the cryptid's home biome! So, if a cryptid asks you to battle a specific enemy, head back to the same biome that you found the cryptid in, and you'll be able to find the enemy there to. If you've forgotten where you found the cryptid, don't worry, their home biome is labeled at the bottom of their Cryptid Dens page.


Agropelter
The Merged

• Give 5x Large Branch
• Give 2x Medicine: Healing Salve
• Defeat 2x Kinfolk cryptids

Ahuizotl
Kinfolk

• Give 3x local items*
• Catch 1x uncommon fish
• Defeat 2x of the Merged cryptids

* Exact required items will be randomized between Aloe, Kava, Large Leaf, Owl Talon, Parrot Feather, Pineapple Leaf, Tortoise Shell, and Toucan Feather
Akhlut
Kinfolk

• Give 2x Medicine: Healing Salve
• Defeat 2x of the Merged cryptids
• Find the giant squid in the Glacier

Alaskan Tiger
Kinfolk

• Give 3x medicines and 1x Meat Chunks [Large]*
• Complete 3x hunts
• Defeat 2x of the Merged cryptids

* Exact required medicines will be randomized between Medicine: Antidote, Medicine: Infection Balm, and Medicine: Influenza Cure
Altamaha-ha
The Merged

• Catch 1x uncommon fish
• Complete 2x hunts
• Defeat 2x Kinfolk cryptids

Axehandle Hound
Kinfolk

• Give 2x full-use carcasses
• Help 2x distressed animals*
• Defeat 2x of the Merged cryptids

* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms
Augerino
The Merged

• Give 3x full-use carcasses
• Defeat 1x Cactus Cat
• Defeat 1x local enemy*

* Exact required enemy will be randomized between Cougar, Frenzied Razorback, Golden Eagle, and Mexican Wolf
Ball-Tailed Cat
Independent

• Give 5x Large Rock
• Give 2x Nesting Material
• Give 3x full-use carcasses

Beaman
The Merged

• Give 5x Large Leaf
• Complete 2x hunts
• Defeat 2x Kinfolk cryptids

Beast of Bladenboro
The Merged

• Complete 3x hunts
• Complete 1x scouting mission
• Defeat 2x Kinfolk cryptids

Beast of Bray Road
The Merged

• Give 3x full-use carcasses
• Complete 2x hunts
• Defeat 2x Kinfolk cryptids

Beast of Busco
Independent

• Give 2x Nesting Material
• Catch 1x uncommon fish
• Find the massive turtle in the Riparian Woodland

Belled Buzzard
The Merged

• Complete 3x hunts
• Complete 1x scouting mission
• Defeat 2x Kinfolk or Independent cryptids*

* Exact required faction will be randomized
Bessie
Kinfolk

• Help 2x distressed animals*
• Defeat 2x of the Merged cryptids
• Find the geyser in the Riparian Woodlands

* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms
Blood Sucker
The Merged

• Give 3x full-use carcasses
• Defeat 1x local enemy*
• Defeat 2x Kinfolk cryptids

* Exact required enemy will be randomized between Cougar, Frenzied Razorback, Ocelet, and Whitetail Buck
Bloody Bones
The Merged

• Give 5x bone items*
• Give 3x full-use carcasses
• Defeat 2x Kinfolk cryptids

* Exact required items will be randomized between Whale Rib Bone and Bone
Bloody Mary
Independent

• Give 5x Large Rock
• Give 2x Medicine: Healing Salve
• Defeat 2x of the Merged cryptids

Bogeyman
The Merged

• Give 3x full-use carcasses
• Defeat 2x Kinfolk cryptids
• Find the abandoned house in the Tundra

Buntail
Kinfolk

• Give 5x Large Leaf
• Give 2x Medicine: Healing Salve
• Help 2x distressed animals*

* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms
Cactus Cat
Kinfolk

• Give 5x herbs*
• Complete 1x scouting mission
• Defeat 2x of the Merged cryptids

* Exact required herbs will be randomized between Aloe, Cedar Bark, Chaparral, Oregano, Tansy, and Tobacco
Cadborosaurus
Independent

• Give 5x Large Rock
• Give 3x full-use carcasses
• Catch 1x uncommon fish

Cajun Sasquatch
Kinfolk

• Give 5x Large Leaf
• Give 2x Nesting Material
• Help 2x distressed animals*

* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms
Celofay
Kinfolk

• Give 3x full-use carcasses
• Complete 3x hunts
• Defeat 2x of the Merged cryptids

Champ
Kinfolk

• Give 5x local items*
• Give 3x full-use carcasses
• Find the drowned car in the Riparian Woodland

* Exact required items will be randomized between Acorn, Blue Jay Feather, Dandelion, Medicine: Healing Salve, Mollusk Shell, and St. John's Wort
Chupacabra
The Merged

• Complete 3x hunts
• Defeat 2x Kinfolk cryptids
• Find the dead goat in the Grasslands

Creepy Black Hound
The Merged

• Give 2x Medicine: Healing Salve
• Complete 3x hunts
• Defeat 2x Kinfolk cryptids

Cressie
Kinfolk

• Complete 1x scouting mission
• Help 2x distressed animals*
• Find the men in black in the Tundra

* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms
Dark Watchers
Kinfolk

• Give 5x local items*
• Help 2x distressed animals**
• Defeat 2x of the Merged cryptids

* Exact items needed will be randomized between Bone, Cedar Bark, Charcoal, Garlic, Owl Feather, Owl Talon, and Spoonwood
** Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms
Dewey Lake Monster
Kinfolk

• Give 5 Large Branch
• Give 2x Medicine: Healing Salve
• Help 2x distressed animals*

* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms
Dover Demon
Independent

• Give 5x Large Leaf
• Give 2x full-use carcasses
• Defeat 1x local enemy*

* Exact required enemy will be randomized between American Badger, Bobcat, Cougar, and Mustang Stallion
Dungavenhooter
The Merged

• Give 3x local items*
• Defeat 1x local enemy**
• Defeat 2x Kinfolk cryptids

* Exact required items will be randomized between Dead Fish, Delicate Meat, Duck Egg, Tortoise Shell, and Turtle Shell
** Exact required enemy will be randomized between Frenzied Razorback and Wild Boar
Enfield Monster
Independent

• Give 5x Large Leaf
• Give 3x medicines*
• Complete 1x scouting mission

* Exact required medicines will be randomized
Evil Cadejo
The Merged

• Give 2x Medicine: Healing Salve
• Give 3x full-use carcasses
• Defeat 1x Nagual

Flatwoods Monster
Kinfolk

• Give 5x Large Branch
• Complete 1x scouting mission
• Defeat 2x of the Merged cryptids

Fresno Nightcrawler
Independent

• Give 5x local items*
• Defeat 2x Kinfolk or the Merged cryptids**
• Find the dead cow in the Desert

* Exact required items will be randomized between Arnica, Oregano, Rat Carcass, Rabbit Carcass, Roadrunner Feather, Tansy, and Winterfat
** Exact required faction will be randomized
Fur-Bearing Trout
Kinfolk

• Give 2x Medicine: Healing Salve
• Catch 1x uncommon fish
• Help 2x distressed animals*

* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms
Gallinipper
The Merged

• Give 5x Large Leaf
• Complete 1x scouting mission
• Defeat 1x local Kinfolk cryptid*

* Exact required cryptid will be randomized between Axehandle Hound and Walgren Lake Monster
Ghostly Black Dog
The Merged

• Give 2x Medicine: Healing Salve
• Give 2x full-use carcasses
• Defeat 2x Kinfolk or the Merged cryptids*

* Exact required faction will be randomized
Gillygaloo
Kinfolk

• Give 5x Large Leaf
• Help 2x distressed animals*
• Defeat 2x of the Merged cryptids

* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms
Glawackus
The Merged

• Give 2x Medicine: Healing Salve
• Complete 3x hunts
• Defeat 1x local Kinfolk cryptid*

* Exact required cryptid will be randomized between Flatwoods Monster, Ozark Howler, Teakettler
Goat Sucker
The Merged

• Give 2x Medicine: Healing Salve
• Give 3x full-use carcasses
• Defeat 2x Kinfolk cryptids

Goatman
The Merged

• Defeat 1x Blacktailed Buck
• Defeat 2x Kinfolk cryptids
• Find the trapped wolf in the Riparian Woodland

Golden Bear
Kinfolk

• Give 2x Nesting Material
• Help 2x distressed animals*
• Defeat 1x Rawhead

* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms
Goofus Bird
Kinfolk

• Give 2x Nesting Material
• Help 2x distressed animals*
• Defeat 2x of the Merged cryptids

* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms
Grassman
Kinfolk

• Give 5x Large Leaf
• Give 2x Medicine: Healing Salve
• Help 2x distressed animals*

* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms
Gumberoo
Independent

• Give 5x Large Branch
• Give 2x Medicine: Healing Salve
• Give 3x full-use carcasses

Hidebehind
The Merged

• Give 5x Large Rock
• Complete 1x scouting mission
• Defeat 2x Kinfolk cryptids

Hodag
The Merged

• Give 5x herbs*
• Give 2x full-use carcasses
• Defeat 1x local Kinfolk cryptid**

* Exact required herbs will be randomized between Arnica, Bearberry, Buffaloberry, Carrionflower, Cedar Bark, Feverfew, Ginger, Mullein, Redwood Sorrel, Winterfat, and Yarrow
** Exact required cryptid will be randomized between Dark Watchers, Gillygaloo, Knocker
Hoop Snake
Kinfolk

• Give 2x Medicine: Healing Salve
• Give 2x Nesting Material
• Defeat 2x of the Merged cryptids

Horned Beast
The Merged

• Give 5x Large Rock
• Complete 3x hunts
• Defeat 2x Kinfolk Cryptids

Hugag
Independent

• Give 5x Large Leaf
• Give 2x Medicine: Healing Salve
• Complete 1x scouting mission

Jackalope
Kinfolk

• Give 5x Large Branch
• Give 2x Nesting Material
• Find distressed rabbits in the Prairie

Jersey Devil
The Merged

• Give 3x full-use carcasses
• Defeat 1x Grizzly Bear
• Defeat 2x Kinfolk cryptids

Joint Snake
Independent

• Give 2x Nesting Material
• Give 3x local critter carcasses*
• Complete 2x hunts

* Exact required items will be randomized between Hare Carcass and Quail Carcass
Kipsy
Independent

• Give 2x Medicine: Healing Salve
• Defeat 2x of the Merged cryptids
• Find the dead sturgeon in the Riparian Woodland

Knocker
Kinfolk

• Give 5x Large Rock
• Give 2x Medicine: Healing Salve
• Give 2x Nesting Material

Kraken
Independent

• Give 3x full-use carcasses
• Complete 3x hunts
• Defeat 1x local cryptid*

* Exact required cryptid will be randomized between Akhlut and Sea Serpent
Lava Bear
Independent

• Give 2x Nesting Material
• Give 5x amusement items*
• Find the Lava Bear cub in the Desert

* Exact required items will be randomized between Acorn, Blue Jay Feather, Bone, Mollusk Shell, Owl Feather, Owl Talon, Roadrunner Feather, and Skua Feather
Letiche
Independent

• Give 2x full-use carcasses
• Catch 1x uncommon fish
• Defeat 1x Wild Boar

Lizard Man
The Merged

• Give 5x Large Branch
• Give 4x full-use carcasses
• Defeat 2x Kinfolk cryptids

Loveland Frog
Independent

• Give 5x Large Leaf
• Catch 1x uncommon fish
• Complete 1x scouting mission

Manipogo
Independent

• Give 5x Large Branch
• Catch 1x uncommon fish
• Defeat 1x Alaskan Tundra Wolf

Michigan Dogman
Kinfolk

• Give 2x Medicine: Healing Salve
• Help 2x distressed animals*
• Defeat 2x of the Merged cryptids

* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms
Milton Lizard
Independent

• Give 5x Large Rock
• Give 2x Nesting Material
• Defeat 1x local enemy*

* Exact required enemy will be randomized between Bobcat, Plains Coyote, and Whitetail Buck
Missouri Monster
Kinfolk

• Give 5x Large Rock
• Give 2x Medicine: Healing Salve
• Defeat 2x of the Merged cryptids

Mogollon Monster
Kinfolk

• Give 5x Large Leaf
• Give 2x Medicine: Healing Salve
• Complete 1x scouting mission

Monster Turtle
Independent

• Give 3x local items*
• Complete 1x scouting mission
• Defeat 1x local enemy*

* Exact required items will be randomized between Delicate Meat, Turtle Shell, Tortoise Shell, and Dead Fish
** Exact required enemy will be randomized between Coyote and Whitetail Buck
Montauk Monster
The Merged

• Catch 1x uncommon fish
• Defeat 2x Kinfolk cryptids
• Find the abandoned mineshaft in the Taiga

Mothman
Independent

• Complete 3x hunts
• Complete 1x scouting mission
• Defeat 2x of the Merged cryptids

Mothwolf
The Merged

• Complete 3x hunts
• Defeat 1x local enemy*
• Defeat 2x Kinfolk cryptids

* Exact required enemy will be randomized between Cougar and Turkey Vulture
Nagual
Kinfolk

• Complete 1x scouting mission
• Help 2x distressed animals*
• Defeat 1x Evil Cadejo

* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms
North Shore Monster
The Merged

• Catch 1x uncommon fish
• Complete 3x hunts
• Defeat 1x Hoop Snake

Old Scratch
The Merged

• Give 2x Nesting Material
• Complete 3x hunts
• Defeat 2x Kinfolk cryptids

Onza
Independent

• Give 2x Nesting Material
• Give 3x full-use carcasses
• Defeat 1x local enemy*

* Exact required enemy will be randomized between Cougar, Frenzied Razorback, and Whitetail Buck
Ozark Howler
Kinfolk

• Give 2x Medicine: Healing Salve
• Catch 1x uncommon fish
• Defeat 1x Beast of Bladenboro

Panama Creature
Kinfolk

• Give 2x Nesting Material
• Defeat 2x of the Merged cryptids
• Find the destroyed nest in the Rainforest

Pope Lick Monster
The Merged

• Give 1x Wolf Skull
• Defeat 1x local enemy*
• Defeat 2x Kinfolk cryptids

* Exact required enemy will be randomized between Coyote and Turkey Vulture
Rawhead
The Merged

• Give 5x Large Branch
• Defeat 1x local enemy*
• Defeat 2x Kinfolk or Independent cryptids**

* Exact required enemy will be randomized between Arctic Fox, Barren Ground Caribou, and Wolverine
** Exact required faction will be randomized
Rougarou
The Merged

• Give 3x local items*
• Give 3x full-use carcasses
• Defeat 1x local Kinfolk cryptid**

* Exact required items will be randomized between Rattle, Tortoise Shell, and Turtle Shell
** Exact required cryptid will be randomized between Cajun Sasquatch, Skunk Ape, and Tuttle Bottoms Monster
Sasquatch
Kinfolk

• Give 2x Medicine: Healing Salve
• Give 2x Nesting Material
• Help 2x distressed animals*

* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms
Sea Serpent
The Merged

• Give 2x Medicine: Healing Salve
• Complete 1x scouting mission
• Defeat 2x Kinfolk cryptids

Sewer Alligator
The Merged

• Give 3x full-use carcasses
• Complete 2x hunts
• Defeat 2x Kinfolk cryptids

Shadow Being
The Merged

• Complete 3x hunts
• Defeat 2x Kinfolk or Independent cryptids*
• Find the polar scientist in the Tundra

* Exact required faction will be randomized
Shagamaw
Kinfolk

• Give 5x Large Branch
• Help 2x distressed animals*
• Defeat 2x of the Merged cryptids

* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms
Sidehill Gouger
Independent

• Give 5x Large Leaf
• Complete 1x scouting mission
• Find the train tunnel in the Prairie

Sisimito
Independent

• Give 5x Large Rock
• Give 2x Medicine: Healing Salve
• Give 5x local items*

* Exact required items will be randomized between Acorn, Aloe, Guaiacum, Kava, Large Leaf, Parrot Feather, Pineapple Leaf, Tapir Carcass, Toucan Feather, andTurtle Eggs
Skunk Ape
Kinfolk

• Give 2x Nesting Material
• Help 2x distressed animals*
• Defeat 2x of the Merged cryptids

* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms
Sliver Cat
Independent

• Give 2x Agouti Carcasses
• Complete 3x hunts
• Defeat 1x local enemy*

* Exact required enemy will be randomized between Coyote and Whitetail Buck
Snallygaster
Independent

• Give 5x herbs*
• Defeat 1x Enraged Canada Goose
• Find the plane wreck in the Grasslands

* Exact required herbs will be randomized
Snipe
Independent

• Give 5x Large Rock
• Complete 1x scouting mission
• Defeat 1x local enemy*

* Exact required enemy will be randomized between American Badger, Canadian Lynx, and Cougar
Snow Snake
Independent

• Give 5x Large Branch
• Give 3x local carcasses*
• Defeat 1x local enemy**

* Exact required carcasses will be randomized between Caribou Calf Carcass, Hare Carcass, Seal Pup Carcass, Stoat Carcass, and Gull Carcass
** Exact required enemy will be randomized between Arctic Fox and Snowy Owl
Snow Wasset
Independent

• Give 2x Medicine: Healing Salve
• Catch 1x uncommon fish
• Find the shipwreck in the Glacier

Southern Chupacabras
The Merged

• Give 3x Beaver Carcass
• Defeat 2x Kinfolk cryptids
• Find the destroyed den in the Rainforest

Splintercat
Independent

• Give 5x Large Branch
• Complete 1x scouting mission
• Defeat 1x local enemy*

* Exact required enemy will be randomized between Bobcat and Elk Bull
Squonk
Independent

• Give 5x St. John's Wort
• Give 2x Nesting Material
• Find Blonk in the Coniferous Forest

Swamp Stalker
Independent

• Give 2x Medicine: Healing Salve
• Give 2x Nesting Material
• Complete 1x scouting mission

Tailypo
Independent

• Give 3x full-use carcasses
• Complete 3x hunts
• Defeat 1x local enemy*

* Exact required enemy will be randomized between Bobcat and Cougar
Teakettler
Kinfolk

• Give 5x Large Branch
• Give 2x Nesting Material
• Help 2x distressed animals*

* Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms
The White Stag
Kinfolk

• Give 5x plant items
• Give 2x Medicine: Healing Salve
• Defeat 2x of the Merged cryptids

* Exact required items will be randomized between Arnica, Buffaloberry, Carrionflower, Goldenseal, Large Leaf, Mullein, Spoonwood, and Yarrow
Thetis Lake Monster
The Merged

• Give 2x Medicine: Healing Salve
• Catch 1x uncommon fish
• Defeat 2x Kinfolk cryptids

Tuttle Bottoms Monster
Kinfolk

• Give 3x medicines*
• Help 2x distressed animals**
• Defeat 1x Dungavenhooter

* Exact required medicines will be randomized between Medicine: Constipation Cure and Medicine: Cough Cure
** Distressed animals are found most frequently when exploring in biomes with current disasters or cataclysms
Unidentified Beings
Kinfolk

• Give 3x items*
• Give 3x full-use carcasses
• Find the livestreamers in the Glacier

* Exact required items will be randomized between Blue Jay Feather, Bone, Charcoal, Dandelion, Medicine: Healing Salve, Mollusk Shell, Nesting Material, and Owl Feather
Walgren Lake Monster
Kinfolk

• Give 5x Large Rock
• Complete 2x hunts
• Defeat 2x of the Merged cryptids

Wampus Cat
Independent

• Give 2x Nesting Material
• Catch 1x uncommon fish
• Complete 3x hunts

Water Tiger
Independent

• Catch 1x uncommon fish
• Complete 3x hunts
• Complete 1x scouting mission

White Lady
Independent

• Give 2x medicines*
• Complete 1x scouting mission
• Defeat 1x local enemy*

* Exact required medicine will be randomized between Medicine: Antidote, Medicine: Infection Balm, and Medicine: Influenza Cure
* Exact enemy required will be randomized between Glacier Bear and Polar Bear
White River Monster
Independent

• Catch 1x uncommon fish
• Complete 1x scouting mission
• Defeat 1x local enemy*

* Exact enemy required will be randomized between Bald Eagle, Black Bear, and Grizzly Bear
Wisconsin Werewolf
Independent

• Give 5x Large Rock
• Give 3x full-use caracasses
• Find the survival man in the Coniferous Forest


Cryptids Detailed

Cryptids Detailed

Agropelter

Agropelter The Merged

The gangly creature before you is shaggy and green and looks like a monkey. Multiple red eyes like a bug stare into your soul.


Gripped tightly in its fists are two rather large chunks of a tree branch. It slams them on the ground as if tenderising them, then takes a large chunk out of one with its sharp teeth. Was it eating wood?


"Need something? No? Well I do, so you're going to help me."

Questing
Agropelter is perched up in a nearby tree, with a chunk of wood in its hand. It stands poised to throw it, and you watch as a squirrel gets too close. With a loud thump the branch hits the squirrel and it stumbles away, dazed. The creature looks at you with a sly, toothy grin.

"You sure show up a lot for someone who claims not to need anything. Ready to do something else for me?"

"I've eaten all of the best branches around here. Bring me more if you don't want me to get hangry. 5 x large branches will do nicely."

"I'm in need of supplies. Bring me 2 x healing salves and wipe that annoyed look off of your face. You're helping me whether you like it or not. Begone!"

"Those Kinfolk are a nuisance. They seem to multiply faster than a tree grows branches. Defeat 2 x Kinfolk cryptids and make it quick. That should put a nice dent in their numbers."

• Give 5x Large Branch • Give 2x Medicine: Healing Salve • Defeat 2x Kinfolk cryptids

"I'm not saying you're slow, but well... you're slow. At least you got it done. Come back tomorrow."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Agility
Smarts
Wisdom


Ahuizotl

Ahuizotl Kinfolk

Big, round eyes in a fluffy mottled pelt make this creature almost inviting to approach. It raises its tail and waves the paw at you.


You approach and stare long and hard at the tail that has a long-fingered paw as casually as you have four of your own. The tail brushes back and forth over the ground behind it, and stops briefly to pick up a small bug and pop it in its mouth. The tail-paw reaches for you next, and you back up a step.


"Hello there, large friend. I need a hand. Well...another one, that is. Care to assist?"

Questing
Watching in fascination, you see the creature is sitting grooming itself without a care in the world. It's using its small paws to wash its face and pick things out of its belly fur. Meanwhile, the tail with the paw is picking stuff off of its back...and is it giving it a massage too? Either way, that must be "handy" to have another hand!

"More hands, I need more! Ah...help, I mean. I need help. You'll do it, won't you?"

"I'm having trouble finding things to make a soft nest. Bring me 3 x ____ to line my nest with. I don't mind adding a bit of colour, either!"

"I bet the fish around here would make for a fine meal. I'm picky though, I hope you don't mind. Catch me an uncommon fish in the fishing game to satisfy my hunger. I'm sure you'll have no problem!"

"The Merged are tireless in their hunting of Kinfolk like me. I'm far too small to pose any threat. If you can defeat 2 x of the Merged cryptids I'd feel much safer staying here."

• Give 3x local items* • Catch 1x uncommon fish • Defeat 2x the Merged cryptids

* Exact required items will be randomized between Aloe, Kava, Large Leaf, Owl Talon, Parrot Feather, Pineapple Leaf, Tortoise Shell, and Toucan Feather

"Yes, yes! Perfect! You're a good one. I'll get you to help me again tomorrow if you want to come back."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Speed
Agility
Wisdom


Akhlut

Akhlut Kinfolk

It takes a few seconds to realise that this creature isn't a dream or hallucination. It is a cross between a wolf and a fish or a whale with a long fin on its back and a tail adapted to the depths of the ocean.


The dual nature of this being makes it a bridge between the ocean and the land. You feel a twinge of jealousy deep inside your heart. You'd like to swim freely and hunt underwater, too. The ocean wolf smiles slightly, noticing your genuine fascination, and approaches you with a friendly attitude.


"It's rare to meet someone by accident here. Or maybe it's not an accident. Will you help me with something?"

Questing
You see the Akhlut coming out of the ocean from afar and it makes you wonder if there are any disadvantages to being an underwater wolf. There aren't any signs of this creature's pack anywhere, so it's likely either a lone wolf or it's driven by different needs. You definitely have more questions than time to spare.

"I hope you're ready to work. With your help, we can complete these tasks a lot earlier than I estimated. Let's get going."

"There is a major task awaiting you but you need to prepare for it a bit more. Bring me 2 x healing salves. What? I know it's not a challenge. I just ran out of them."

"You look strong but I need proof of your skills before we work together. Defeat 2 x of the Merged cryptids and report back to me. It doesn't matter how you do it as long as you win."

"Now, this is the work I needed you for. There is a creature I need to eliminate. It invades my territory and tries to chase me off. I need to find it and take it by surprise. This bastard knows me already. Find it and get rid of it."

• Give 2x Medicine: Healing Salve • Defeat 2x the Merged cryptids • Find the giant squid in the Glacier

"I knew you'd do well. Will you stay around a little longer? Come back tomorrow and we'll talk about new things that need to be done."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Smarts
Wisdom


Alaskan Tiger

Alaskan Tiger Kinfolk

A majestic, large feline stares at you calmly as if he was expecting you. Elongated canines can be seen even when the cat's mouth is closed.


You hesitate before taking the first step. The snow-white fur is deceivingly beautiful. Everything about this creature looks deadly and sharp. You could be killed within seconds, but the tiger doesn't seem to be hostile. A strange expression crosses its face, and it appears to be trying to smile.


"The world will be beyond repair if we don't act quickly. Will you help me?"

Questing
The Alaskan Tiger looks at you with hope in its eyes upon seeing you back. It seems as though it has been eagerly awaiting for you to return. It rises to its paws and shakes out its fur, and you notice the fur looks softer and more glossy. Deadly or no, cats always have good grooming habits.

"The more we talk, the less time we have. There's more to do."

"In these dire times, we need as many supplies as possible. It's usually too late once you realise that you need a potent medicine or nutritious food and there is no time left. Bring me 3 x ____."

"You look like a good hunter who knows this area. I would like to see how well you can perform in such uneasy conditions as we have now. Complete 3 hunts."

"There is no worse opponent than those Merged scum roaming around. As long as they are here, we won't bring any balance back. From now on, this will be your responsibility, too. Defeat 2 x of the Merged cryptids and we'll see how tough they think they are after that."

• Give 3x items* • Complete 3x hunts • Defeat 2x the Merged cryptids

* Exact required medicines will be randomized between Meat Chunks [Large], Medicine: Antidote, Medicine: Infection Balm, and Medicine: Influenza Cure

"You really proved your skills last time. Come back tomorrow for another task."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Smarts
Wisdom


Altamaha-ha

Altamaha-ha The Merged

Large and reptilian-like, this fearsome creature glares down at you with eyes full of malice. A hiss comes from its mouth and you hesitate for a moment.


The creature sprawls in the river, blocking the flow of the water and quite clearly not giving a damn. Fish frantically try to find a way around, and with an evil grin they are snatched up and swallowed whole.


"Oh look, another land-dweller comes to beg for mercy. Well I won't give it if your performance is anything but perfect. Either agree or be eaten, hmm?"

Questing
Altamaha-ha sits very still on the shore, tail raised as if to strike. Suddenly its tail smacks the water harshly and you see a fish float to the surface, unsure if it's dead or just stunned. Either way Altamaha-ha lifts its tail and watches the fish float down river.

"You're a smart one to come back before I can hunt you down; it would be a waste of my precious time, otherwise. Let's get on with it."

"I want something truly unique and spectacular. Fish up an exquisite uncommon fish in the fishing game for me and bring it back here so that I may sample it."

"Is the hunting around here decent? Complete 2 hunts and report back to me where prey is located; tracking is a dreadfully boring business, so you can do it for me."

"It's far too popular around here. I don't need anyone sniffing around my business. Go and defeat 2 x Kinfolk cryptids so that I can go about my business in peace."

• Catch one uncommon fish • Complete 2x hunts • Defeat 3x Kinfolk cryptids

"Fine, fine. It's a perfect performance...for now. Return tomorrow and see if you can replicate it."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Speed
Agility
Wisdom


Augerino

Augerino The Merged

A large, worm-like creature rests in the warm sand. Its body is abnormally twisted but its movements are surprisingly smooth.


You pad closer, and you feel observed. While you can't see the giant worm's mouth, you can clearly hear its voice. It resembles a dry, malicious hiss. You feel an urge to take a step back when it gets closer to you.


"What a perfect coincidence. I need someone like you. Interested?"

Questing
The Augerino approaches you soundlessly as you cross into its territory. You can feel the tension in the air. It stretches itself up like a snake ready to strike. It stays like that, silently waiting and watching...or is it wondering how best to make prey out of you?

"You again...good, good. I have another plan. Do you want to join in?"

"I need the energy to dig underground and expand my territory. Bring me juicy, soft meat. 3 x full use carcasses will be fine."

"I have a sworn enemy in this area. It's one of the Kinfolk weaklings. Chase this pest away and don't waste any time. Defeat 1 x Cactus Cat."

"Lots of other animals are roaming around my lair. Too many for my taste. They annoy me. Get rid of them! Defeating 1 x ____ should do the trick."

• Give 3x full-use carcasses • Defeat 1x Cactus Cat • Defeat 1x local enemy (randomized): Cougar, Frenzied Razorback, Golden Eagle, Mexican Wolf

"You did well. I expected nothing less from you. There is more to do but not today. Come back later."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Speed
Wisdom


Axehandle Hound

Axehandle Hound Kinfolk

This creature looks more or less like a regular canine to you, but its body has so many strange angles and you're quite certain it's no ordinary hound.


The movements of the creature are too smooth and natural for it to be ill, so its body shape does not appear to be the result of any kind of mutation. You approach closer, feeling a sense of familiarity after the surprising first impression.


"Do you have some time to spare? I think I need some help. Nothing too difficult, I promise."

Questing
The more you think about this being, the less strange it becomes to you. Supernatural or not, you share a few things in common. The creature is waiting for you, nibbling on a stick with a relaxed expression.

"Your help is priceless. I'm sure you're ready for upcoming tasks. I don't know what I'd do without you. So... will you agree to do more?"

"I tried to hunt but it seems that other animals, or even our enemies, are taking all of the prey. Do you have something to share with me? 2 x full use carcasses of any kind will be enough, I think."

"We must hurry up before it's too late. Have you seen the damage around? What's worse, we can't predict anything. However, we can help as much as we can in the aftermath. Find and help 2 x distressed animals in explore."

"Not only in this forest, but the entire area is infested with the Merged and it really worries me. Find and defeat 2 x of the Merged cryptids. No matter where you go, you will always come across one of those filthy bastards somewhere."

• Give 2x full-use carcasses • Help 2x distressed animals • Defeat 2x the Merged cryptids

"Just as I said, fast and easy, right? Come back tomorrow for another job!"

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Agility
Smarts
Wisdom


Ball-Tailed Cat

Ball-Tailed Cat Independent

A creature resembling a mountain lion is peering at you, waving its tail slowly back and forth. The large mass on the end of its tail resembles a ball, but you have a feeling it's not for playing with.


You approach the odd cat and it stretches languidly, as if showing off the muscles beneath its pelt. As it returns to a sitting position, it flicks its tail and lets the mass hit the ground with an audible thump. It appears to be testing your resolve. Its eyes glow an ominous green, and you feel slightly unnerved as you stare at the cat. Is it friendly, or does it hope to swing that heavy tail at your head?


"I suppose you'll do. Care to help me with something, pup?"

Questing
The cat is laying flat, as if thoroughly enjoying its time not doing anything and using you as its servant. It lifts its head and looks at you with a glare, as if disapproving that you're back to bother it.

"Well, let's get on with it, then. Are you here to help or not?"

"You're a big, strong wolf. I need to make a sturdy den. Bring me 5 x large rocks and make it quick. I don't like my time being wasted."

"This ground is rough and uncomfortable. I want to make a soft nest to rest in. Bring me 2 x nesting material."

"Hunting isn't easy here. Bring me something to eat. 3 x full use carcasses will do nicely."

• Give 5x Large Rock • Give 2x Nesting Material • Give 3x full-use carcasses

"Not bad at all. Come back tomorrow and I'll have more for you to do. For now leave me be so that I may continue my nap."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Agility
Smarts
Wisdom


Beaman

Beaman The Merged

The monster before you is unlike any you've seen before. It sort of resembles a wolf...and yet, its malevolent eyes speak of its true nature.


Beaman moves around as if its tracking prey, but you can't smell anything near by. It seems quite intent, and you're left puzzled. Is it just paranoid?


"You're so puny, how on earth do you survive? Luck? Whatever it is, I have need of it."

Questing
Without you around, Beaman has disappeared. Or has it? You cast your eyes around and lock in on a shadowy patch under a bush. Two blinking red eyes stare at you hungrily, and you feel your fur rise on your pelt as it steps from the shadows.

“Puny pup, back for more? Delightful. Be quicker this time, would you?"

"I'm in need of leaves. Don't question it, just bring me 5 x large leaves and be quick about it."

"If you're so good at surviving, prove it. Succeed in 2 hunts or don't show your puny face again.

"Time to do something about those nasty Kinfolk. Go and defeat 2 x Kinfolk cryptids."

• Give 5x Large Leaf • Complete 2x hunts • Defeat 2x Kinfolk cryptids

"Fine, fine. You did the job. Shoo now."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom


Beast of Bladenboro

Beast of Bladenboro The Merged

Glowing amber eyes look at you coldly from a creature as black as the shadows. Its bushy tail sweeps back and forth as you approach.


It resembles a lion, with a thick curly mane that not only covers its chest, but travels down its back in spiky tufts. Sharp white teeth snarl at you as you take a hesitant step forward, and you feel your pelt prickle with unease. You must tread carefully.


"What do you want, mangy? Hmm...you want to help, you say? Well, there's no shortage of work to be done. I'm sure you could be useful to me."

Questing
The beast stretches almost too casually, licking its paws and swiping them to groom the fur on its face. It's trying to give the appearance of ease and confidence, but you can see tension in its body. It was prepared for anything and on high alert. Amber eyes sharply watch your every move.

"Back again? You aren't afraid to get your paws dirty it seems. I have another task for you."

"A wolf like you surely has no issues hunting. Let's test your skills, shall we? Complete 3 hunts and don't come back until you're done. Don't worry about bringing back any prey, I suppose you can keep whatever you can find. I'm feeling generous today."

"The land seems to change so much from day to day and it's impossible for me to keep up. Complete 1 scouting mission and let me know if you find anything interesting."

"You've met those pesky Kinfolk, I'm sure. Always ruining my fun. Go defeat 2 x Kinfolk cryptids and teach them a lesson. Make sure you win, too, or don't come back."

• Complete 3x hunts • Complete 1x scouting missions • Defeat 3x Kinfolk cryptids

"I admit, you work quickly. Guess that means I need to think of something harder for you to do. Come back tomorrow."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Agility
Wisdom


Beast of Bray Road

Beast of Bray Road The Merged

Hideous and twisted, the wolf-like form in front of you only resembles a wolf in passing. Its gleaming red eyes and sharp teeth as it hunches over on two paws fill you with dread.


The Beast slinks around the clearing, its long, hunched strides making you think of a predator stalking prey. Something catches its attention and it lowers itself on all fours, sniffing the ground. It can move both ways? Yikes!


"A mortal! I used to be one, once. Dreadful and boring. Care to cure some of that boredom and help me with a few things?"

Questing
The creature doesn't seem to have a care in the world. It stretches out on the ground to its full length of several feet and throws its head back in a long howl. Shivers roll down your spine and as the creature turns and locks eyes with you, you know who the true apex predator is here.

"Are you small? You seem smaller than other wolves, but perhaps I'm just superior with my height. No matter; you're still useful. Let's get on with it."

"I can't find any food in this blasted land. You seem good at it. Give me 3 x full use carcasses. Surely you don't need all of the food you catch? You're so small!"

"I'm going to need more food before too long, so you may as well get busy. Complete 2 hunts and make it snappy."

"How on Earth do you ever get any hunting done? There's far too may predators here. Take down 2 x Kinfolk cryptids so that I can hunt more easily."

• Give 3x full-use carcasses • Complete 2x hunts • Defeat 2x Kinfolk cryptids

"Fair enough, you did what you were supposed to do. When you get bored again, come back and see me."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Speed
Wisdom


Beast of Busco

Beast of Busco Independent

The beast before you resembles a snapping turtle, but it's larger than any you've seen before. It turns its massive head and snaps its beak at you.


The reptile doesn't necessarily seem aggressive, but its size alone is enough for you to hesitate before moving closer. It seems to be sizing you up, wondering whether or not you are worth its time and energy. It's slow moving, but it doesn't seem to mind and appears to be quite content to watch the world pass by.


"I could make use of those paws of yours. Come closer, I won't bite. At least not hard..."

Questing
The sound of scraping and heavy movement reaches your ears as you get within sight of the beast. It's moving around, using its claws to kick up dirt and debris. What was it doing? It stops when it catches you staring and lets out a faint hissing noise.

"I didn't scare you off I see. You're made of strong stuff. Ready for your next task?"

"Moving is hard work, and I need suitable material to make a nest for my eggs. Yes, eggs–you're not the only thing that breeds around here. Bring me 2 x nesting material so that I can keep them safe."

"I'm starving but I don't feel like fishing for myself. This is where you come in, wolf. Go catch me an uncommon fish in the fishing game. They are a dime a dozen, so it shouldn't take you long, yes? Get going."

"There's a creature that looks like me that keeps skulking around. It poses a threat to me and my territory. Go chase it off, will you? I don't care how you do it, so long as it leaves for good."

• Give 2x Nesting Material • Catch 1x uncommon fish • Find the massive turtle in the Riparian Woodland

"Very good, your paws are swift indeed. Leave me be now and come back tomorrow."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom


Belled Buzzard

Belled Buzzard The Merged

A grizzled old buzzard glares at you with beady eyes. The belly around its neck rings ominously.


The bird crouches on the ground, wings half spread out. It appears hunched over, like it's old and the weight of the world is weighing it down. Everytime it moves, the bell chimes with an eerie sound, and the hair on your back prickles and stands on end. This bird means death.


"What are you looking at, ugly? Scared? Good. Now do as I say before my patience runs out."

Questing
With its claws clacking on the ground, the buzzard jumps awkwardly across the ground as it chases vermin in the grass. It doesn't appear to be hunting them, exactly...it's chasing them as if it's having fun, bobbing its head back and forth to make the bell ring as it purposefully nearly misses a mouse just to scare it. It turns toward you looking entirely too pleased with itself.

"You're back. Ready for your next task? I'll make it worth your while again."

"Show me how strong you and your pack are. Complete 3 hunts. I don't associate with weaklings. This will prove your strength."

"I can see much from high up, and travel long distances with ease. You're land-bound, which makes you inferior, however I'm willing to give you a shot. Let's see how you compare. Send out 1 scouting mission."

"There's too many creatures around here for my taste. Defeat 2 x Kinfolk cryptids OR 2 x Independent cryptids so I can get on with my plans without interruption."

• Complete 3x hunts • Complete 1x scouting mission • Defeat 2x Kinfolk or Independent cryptids (randomized)

"Well would you look at that! You're only mildly useless. Return for another task tomorrow."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Soft Skin
Modifier Effects

Positive Modifiers
Shear: +1

Agility
Smarts
Wisdom


Bessie

Bessie Kinfolk

Like a cross between a snake and a fish, the glittering, scaled being before you observes you with a curious gaze. It appears friendly.


It sits loosely curled around itself on the ground, shifting back and forth occasionally. It glistens, and smells quite fishy. The creature is huge, and you're certain it could make prey out of you if it wanted. But its eyes are kind, and it leans closer to you with nostrils flaring, taking in your scent.


"Furry thing, aren't you? I bet your fur is soft. I need help from a landwalker like you. Won't you help me?"

Questing
The sea creature has stretched itself out along the riverbank, letting the water run over its scales and through its fins. It's peering closely at the water and sitting still, as if watching for movement. Suddenly it dunks its head down, and comes up with a small, wriggling fish and swallows it easily. It notices you watching and waves a tail fin at you in greeting.

"You came back! Thank goodness. I have more for you to do. Are you up for it?"

"This land is in turmoil and all animals are suffering. There is no shortage of disasters occurring. Please, go find 2 x distressed animals in explore and lend them your aid before it's too late."

"As time goes on, more of those evil beings from The Merged keep appearing. Go fight 2 x of the Merged cryptids to show that their kind is not welcome here."

"The water here doesn't feel as clean as it should–something is wrong, and we must find out what it is. Find the source and report back to me."

• Help 2x distressed animals • Defeat 2x the Merged cryptids • Find the geyser in the Riparian Woodland

"Well done, little friend! I couldn't have done it without you. Come back and visit tomorrow."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom


Blood Sucker

Blood Sucker The Merged

An ill-looking creature emerges from the shadows, snarling at you. Its appearance contradicts the level of bloodthirst this being seems to have.


A scrawny body with almost naked skin, covered with warts and patches of thin fur, is a sight that would evoke pity more than anything else. You change your mind upon observing the creature more closely. The mouth is full of thin, sharp teeth and it looks ready to jump at you.


"You are here for a reason. Want to sort something out for me or not?"

Questing
The creature jumps out of the bushes when it hears you coming. Despite knowing you already, it still growls and snorts at you whenever it speaks. It probably doesn't know any other emotion than hate.

"You again? Very well, there is more stuff to deal with. Ready?"

"I have a taste for the blood of something big. Bring me 3 x full use carcasses so I will have a way to kill the time when I wait for you."

"I've just finished my latest meal. It was good but not filling at all. I need you to do something for me. That's what you are here for, after all. Defeat 1 x ____. I'll take care of them when you're done."

Quest flavor text

• Give 3x full-use carcasses • Defeat 1x local enemy (randomized): Cougar, Frenzied Razorback, Ocelot, Whitetail Buck • Defeat 2x Kinfolk cryptids

"If I were your size, I'd have done it a lot better. But you're learning fast. Come back tomorrow for the next job."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Speed
Agility
Wisdom
Smarts


Bloody Bones

Bloody Bones The Merged

You can't believe that something that looks like a rotting carcass can even be alive, let alone deadly, but your gut tells you to be careful.


While the skinny, distorted body of the creature looks weak, its lidless eyes embedded in a skull-like face are glowing with bloodthirst. If your worst thoughts could take a form, they would look like this abomination. When it focuses its gaze on you, you start to feel anxious.


"Done admiring me? Follow my orders and I may let you live a little longer."

Questing
Protruding bones visible under a thin layer of dirty skin look as if they could pierce the creature's flesh easily. It's almost painful to look at it but it affects you less than during the first encounter. Hissing breath shows the creature's impatience when you come back. Better to have good news.

"I'm starting to like this. I'll let you prove your skills before I decide what to do with you. Ready to get to work?"

"Bring me 5 x ____ so I won't have to waste my time. If it's not too difficult for you, then stop staring at me and move!"

“I'm getting hungry. Bring me 3 x full use carcasses before my patience runs out. I don't care where it's from and how you obtain it. If you don't hurry, I may eat you instead."

"You want to join me? Amusing idea but...fine. Show me what you are made of. Defeat 2 x Kinfolk cryptids and convince me."

• Give 5x bone items* • Give 3x full-use carcasses • Defeat 2x Kinfolk cryptids

* Exact required items will be randomized between Bone and Whale Rib Bone

"Funny thing, you're not so useless. Get lost now. Come back tomorrow."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Speed
Smarts
Wisdom


Bloody Mary

Bloody Mary Independent

A blood-spattered figure steps out of a ghostly mirror. Where did the mirror come from?


Bloody Mary looks at herself in the mirror, admiring her appearance. Or was she seeing visions? You move closer, but she turns and blocks your gaze from the mirror.


"The future spoke to me and told me you were coming. I've prepared some special tasks just for you."

Questing
The mirror stands alone, with no sign of the woman. You inspect all around it, but she is nowhere to be found. As you sniff the air, a hand reaches out from the mirror and taps you on your back. With a yelp you leap into the air, and you hear laughter coming from the mirror.

"Welcome back, future wolf. I still have need of you."

"I need to stabilize my mirror. Bring me 5 x large rocks so that it doesn't fall over and break."

"Regretfully this form gets injured rather easily. Get me 2 x healing salves to have on hand."

"You know what I like? Violence. Go defeat 2 x of the Merged cryptids so that I can enjoy their misery."

• Give 5x Large Rock • Give 2x Medicine: Healing Salve • Defeat 2x the Merged cryptids

"Good. Rest up and return tomorrow...like I know you will."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Agility
Smarts
Wisdom


Bogeyman

Bogeyman The Merged

A fur-less, upright being that's closer to a skeleton than a man shrieks at you and reveals a maw of razor sharp teeth. A long finger gestures at you to come closer.


The monster paces around with an uneven, hunched gait with a shadowy substance pouring off of it. It has no smell and seems to dissipate into the air, but your stomach lurches uneasily. It turns and stares you down with its mouth gaping wide and gnashing as if it would like to eat you for lunch.


"Who're you, furry? You're warm...you mortals move so easily. Help me or I'll decide that you're a nice, tasty snack."

Questing
The Bogeyman is very still, staring over the landscape with a blank expression. It doesn't even twitch as you sit and watch it, and you're curious if it's even real. As you move closer, its head suddenly jerks around and each of its body parts comes to life as it turns to face you. Creepy.

"Back for more I see. Either you're daft or you're very daft. Doesn't matter which to me, just do as I ask."

"Everyone has to eat, we're all a part of the food chain. Yes, even me, furry. Don't look so surprised. Bring me 3 x full use carcasses. You're rather helpful and I'd hate to eat you instead. Off you go."

"Bah! Do those Kinfolk never go away? No matter how many times I threaten them, they keep coming back. Go defeat 2 x Kinfolk cryptids to show them I mean business. Any will do, just make sure they get the message."

"This cold, barren land is horrid. I feel so exposed out here; how do you live here? I need a place to inhabit, and you're going to find me something suitable. Explore the area and don't come back until you've found something."

• Give 3x full-use carcasses • Defeat 2x Kinfolk cryptids • Find the abandoned house in the Tundra

"You actually completed the task? Impressive. I won't eat you...for now. Come back later for more."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Speed
Smarts
Wisdom


Buntail

Buntail Kinfolk

You really can't decide if this strange creature is a big rabbit or a really small deer. Paws and hooves together are so confusing that you can't stop staring.


Frozen in fear, ready to dart away, it checks all avenues of escape. Finally, it risks looking straight into your eyes. You find the small antlers on its head quite fascinating and you take one step towards it to check them out. To your surprise, the creature doesn't dart away.


"You could eat me if you wanted, but if you are concerned about the current situation, you could help me instead."

Questing
Buntail looks busy with its own stuff, probably gathering food or other supplies for its newly-established den. It doesn't stop working even when you come closer. It has apparently started to feel more comfortable around you which is both nice and odd.

"Trusting you was the right decision, really. Will you consider taking another task? There's much to do."

"This task may seem too easy for you but it will save a lot of my time. I really need 5 x large leaves. Do you have it by any chance?"

"I completely forgot to keep an eye on my supplies. I don't need much but 2 x healing salves would help me feel safe here in the event something happens and I'm injured. Come back when you have them."

"I could ask you to help me with my struggles, but there are creatures fighting for their lives as we speak. They need you more than I do now. Help 2 x distressed animals in explore and return quickly to let me know how it went."

• Give 5x Large Leaf • Give 2x Medicine: Healing Salve • Help 2x distressed animals

"I appreciate your effort. Come back tomorrow, our job here isn't done yet."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Speed
Agility
Wisdom


Cactus Cat

Cactus Cat Kinfolk

The creature in front of you is definitely one of the weirdest beings you've ever seen. It would be a feline resembling a bobcat if not for the long, sharp thorns covering its body and branching tail swishing slowly from side to side. Flowers also bloom on its body.


You're careful not to go too close to the weird thorns on its body, but the feline's attitude seems friendly. It's circling you in turn, keeping a safe distance from you as well. Despite its odd looks, you don't feel uneasy. It feels as if the creature has already adapted to this place.


"Don't be afraid. If I wanted to hurt you, I would have already done so."

Questing
You feel the cat's gaze more than you notice it at first. The outwardly calm pose and movements of the creature are hiding its inner tension. It's clear that your actions and help are a part of a bigger plan.

"You seem to be cut out for this job. Your help may change a lot. I've got another quest for you when you're ready."

"I have some knowledge about herbs and preparing various mixtures. Usually, I don't ask for help, but I desperately need a few ingredients. If you see 5 x ____, bring them to me so I can make use of it."

"I've heard that there are some trained scouts in your pack. Send out 1 scouting mission and share every detail you can. No one will surprise us if we know every stone here."

"There is no peaceful solution when it comes to the Merged. If we want to make this world a little less chaotic, we must fight them. Defeat 2 x of the Merged cryptids and you will see the positive changes when they are gone."

• Give 5x Desert herbs* • Complete 1x scouting mission • Defeat 2x the Merged cryptids

* Exact required herbs will be randomized between Aloe, Cedar Bark, Chaparral, Oregano, Tansy, and Tobacco

"You made it sooner than I expected. It's all for today but come back tomorrow."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Soft Skin
Modifier Effects

Positive Modifiers
Shear: +1

Speed
Agility
Wisdom


Cadborosaurus

Cadborosaurus Independent

The elegant, slippery creature before you resembles an elongated seal. It blinks its expressionless blue eyes and you try to ascertain if it's friendly.


Seals could be food, but you doubt this creature would even let you get close. It's much larger than a seal and would likely require an entire wolf pack to take down. It shifts on the ice and whips its heavy, likely deadly tail across the frozen ground pointedly as it assesses you.


"I'll not be your prey, little wolf. I doubt you could even get close. I'll give you something better if you help me with something. Deal?"

Questing
Cadborosaurus sits on the edge of the ice, its long neck plunged deep into the water. Its breathing is slow and barely noticeable, and the water doesn't even stir. What was it doing? It must have heard your pawsteps on the ice and pulls up out of the water and glares at you in annoyance.

"Not had your fill yet, hmm? Very well, I have more for you to do."

"The cold ice can be nice, but I want to be able to sun myself. Go find me 5 x large rocks so that I can make myself a suitable sunning spot. Make sure they're good size, too, not some measly pebbles."

"I can't survive on fish alone, I need something more substantial. Give me 3 x full use carcasses. Any kind of animal will do, so long as it's juicy and delicious."

"It's time for me to eat, which means it's time for you to be useful. Go catch me an uncommon fish in the fishing game. I'll be waiting, and so will my stomach."

• Give 5x Large Rock • Give 3x full-use carcasses • Catch 1x uncommon fish

"Very good, you did that well. Come back tomorrow to complete another task."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Agility
Wisdom


Cajun Sasquatch

Cajun Sasquatch Kinfolk

A shaggy, long-armed creature is dangling from a low-hanging vine. It tilts its head at you in a playful way.


You stare at the creature and it stares right back. You want to look away, but the staring contest ensuing is too intense to resist. Who will win? Will the creature blink first? You feel something slimy go over your feet and jump back in surprise. A vine...which the creature surely could not have commanded to trip you and break your stare, right?


"You lasted longer than most! But my stare is unmatched. Come, I have a task for you."

Questing
The creature is sitting in the nearby muck, slathering mud through its hair and looking quite pleased. A horrible smell reaches your nose, and you know it has to be coming from the creature. Was it taking a bath? A...mud bath? It turns when it sees you, shooting you a muddy grin.

"Still falling for that, I see. Back so soon?"

"Let's start off with something easy. Bring me 5 x large leaves. They shouldn't be too hard to find, and it will be a good test of your searching skills."

"I like the mud, but I want a dry place to sleep. Bring me 2 x nesting material so that I can make a nice bed out of the mud."

"There is so much pain and suffering during these disasters, but we can't prevent them. We can only help in the aftermath. Please help 2 x distressed animals in explore."

• Give 5x Large Leaf • Give 2x Nesting Material • Help 2x distressed animals

"Well done I say. Carry on now, and come back tomorrow."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Agility
Smarts
Wisdom


Celofay

Celofay Kinfolk

Amber eyes in a silvery face blink at you from the tall grass. The tufted, pointed ears remind you of a lynx.


This cat is larger than a lynx when you look closer, and they are wiry, almost gaunt. The feline waves its long tail in greeting, then throws its head back and lets out a screeching cry. Your head feels fuzzy, and for a moment you forget where you are. It fades after a moment and you are left confused.


"Company at last! I knew my song would bring someone to me. Did you like it? Anyway, I need your help! Don't worry, you'll be rewarded for your time."

Questing
Celofay is crouched low, staring at something in the long grass. An odd sound comes from its mouth, different from any sound it has made before, and it stops abruptly before another follows it. Was it calling something? You see a small rodent stumble toward the cat's paws, and it quickly dispatches it.

"My song is usually enough to scare most away after the first time, but you're brave, aren't you? Ready for the next task?"

"I've been spending so much time chasing off Merged scum that I haven't had any time–let alone the energy–to hunt for myself. Can you help me out? You'll be rewarded! I don't need much. Bring me 3 x full use carcasses."

"We must keep our minds and claws sharp! A good way to do that is through hunting. Complete 3 hunts and you'll have earned your rest for the day."

"It feels like I'm endlessly fighting off those Merged jerks. I'm exhausted and need a rest, but there are still more nearby. Would you help me out? Defeat 2 x of the Merged cryptids."

• Give 3x full-use carcasses • Complete 3x hunts • Defeat 2x the Merged cryptids

"Very good, friend. I couldn't have done it without your help. Come back and see me tomorrow...pretty please?"

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Agility
Smarts
Wisdom


Champ

Champ Kinfolk

Shimmering blue scales draw your gaze to this serpentine creature. Its nostrils flare and it assesses you curiously.


Despite being landbound, Champ appears quite comfortable as it spreads its length on the bank and soaks up the sun. The blue of its scales seem to shift and change with the river as it flows, and you're sure that once this creature disappears beneath the water, it's untrackable.


"Oh! You're small, aren't you? But I bet you're fast, and time is of the essence. I'm slow on land. Care to help me out?"

Questing
The creature is kind, and you had almost forgotten about its sharp teeth. As it sits on the bank, you watch as it snatches up small toads, tosses them in the air, and swallows them in one gulp. You're suddenly aware of just how strong it is should it turn on you.

"You're a good soul to come back. I knew asking you was the right thing to do. Ready for the next task?"

"It's hard to traverse this land, and I'm running low on supplies. Would you get me 1x item, 1x item, 1x item, 1x item, 1x item? That should be enough for now."

"There's very little area for me to hunt here; the river is far too small. Would you help me? I'm quite hungry, and I know you and your pack are strong hunters. Bring me 3 x full use carcasses and I'll make sure it's worth your while!"

"The river isn't flowing as strong as it should be; the water seems to be trapped somewhere. Go upstream and see if you can find anything that may be causing this."

• Give 5x local items* • Give 3x full-use carcasses • Find the drowned car in the Riparian Woodland

* Exact required items will be randomized between Acorn, Blue Jay Feather, Dandelion, Medicine: Healing Salve, Mollusk Shell, and St. John's Wort

"Brilliant! That was very helpful. I'll have more for you to do tomorrow."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom


Chupacabra

Chupacabra The Merged

This grey-green creature looks fierce enough to rip apart anything it pleases. It's not large, but it sure is menacing as it stares you down with its glowing red eyes.


It paces as you approach, sizing you up. Spikes grow irregularly from its back and a long, snake-like tongue hangs from its mouth and flicks in your direction. It sniffs the air and pulls its tongue back into its mouth, making a smacking motion with its jaws. Is it tasting you?


"You. You there. Come closer. You smell tasty but there are more interesting things out there. Want to join me? You may have fun."

Questing
The Chupacabra is walking back and forth restlessly. It growls, clearly impatient. It hasn't noticed you yet, and you watch in fascination for a moment to get a better look at the creature. Its claws are so long and curled to the point that as it walks it creates claw marks in the soft soil. You decide it's time to approach and stop gawking.

"I knew you would come again. I have another plan. Want to hear?"

"If you are not a good hunter, you will be hunted. I'm starving. Complete 3 hunts and come back once you're done."

"No offence, but you wolves are the worst when it comes to invading my space. I think you're the third today. I can't believe I'm talking to you. Defeat 2 x Kinfolk cryptids and prove your worth. If you do, I may keep you around."

"There is no meal that could fill me for long. I have a craving for something specific. Find a dead goat for me."

• Complete 3x hunts • Defeat 2x Kinfolk cryptids • Find dead goat in the Grasslands

"Not bad, not bad. I like what you did. You can do more if you want. Come back later."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Speed
Wisdom


Creepy Black Hound

Creepy Black Hound The Merged

A creature resembling a large dog looks at you in silence. Black as the darkest night, with muscles shining under its short fur, they look as if they are ready to hunt.


You approach the dog and notice that it's equally interested in your presence, its blood red eyes following your every step. You've never seen a dog so large. It bares its teeth for a brief moment and comes closer with a dominating stare.


"Since you are already here, make yourself useful. It may be beneficial to both of us. I may need your help. Are you in?"

Questing
The black hound is walking stiffly around, inspecting each and every corner, nook, and cranny. Its ears are pricked forward alertly, and its nose is flaring as it takes in every scent. It would be a formidable guardian to have at your side, and a deadly foe if turned against you. You proceed forward with caution.

"So, you're back for another job?"

"I don't like to admit it, but I have weak points too, and I need to be prepared for the worst. There are many who would like to eliminate me and take my place. Bring me 2 x healing salves so I will be ready for any enemy when they come."

"I have seen plentiful prey around and it looks tasty. Prove your skills, I won't work with weaklings. Complete 3 hunts and return for judgement."

"I try to ignore most creatures unless they mess with me. Find 2 x Kinfolk cryptids and defeat them! I don't care if you kill them or simply chase them off. They can go elsewhere with their useless Kinfolk good intentions. Only the strongest will survive."

• Give 2x Medicine: Healing Salve • Complete 3x hunts • Defeat 2x Kinfolk cryptids

"Not too bad with the last one. I underestimated you. Come back tomorrow if you want to do more."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Speed
Wisdom


Cressie

Cressie Kinfolk

You stumble upon a scaly snake-like creature. It stretches tall and observes you with its cool blue gaze.


It may be related to a snake, but you're sure this isn't any species you've ever seen. It has a head like a fish, with whiskers hanging from its lips, fins, and gills. How was it breathing outside of the water? Although surely since it wasn't a normal sort of creature it didn't matter, right? Its mouth gapes and it peers at you.


"You, landwalker! You seem capable. Mind helping me out?"

Questing
The creature has found soft, muddy ground nearby and you watch in amusement as it flips and twists, covering itself in the mud and burrowing down after a moment. You wait for it to come back out, but it doesn't stir. Should you get closer? Suddenly it shifts under the mud and stands upright, the only thing not covered in mud is its bright blue eyes blinking slowly at you.

"Back to help again? Fine by me!"

"I want to know everything I can about this land. I can't go far, so you'll have to take your scouts and report back to me. Complete 1 scouting mission and tell them not to leave any stone unturned!"

"With all of these disasters happening, I'm sure I'm not the only one feeling trapped and scared. I feel so vulnerable here on land. I'm sure other animals are no different. See if you can find and help 2 x distressed animals in explore. It may not seem like much, but it will make a world of difference to them."

"Can't you sense it? There are humans close by. I can feel their movements through the vibrations in the ground, and they don't seem friendly. See if you can chase them off before they cause any trouble."

• Complete 1x scouting mission • Help 2x distressed animals • Find the men in black in the Tundra

"You did that much faster than I could have. Not having legs is really a bother here. Anyway, check back with me later."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Agility
Smarts
Wisdom


Dark Watchers

Dark Watchers Kinfolk

Dark, human-shaped silhouettes observe you motionlessly from a distance. You don't see humans often but these figures look taller and more intimidating with their piercing gaze.


The couple stands still but you notice that it's impossible to approach them or take a closer look. No matter how much you try to focus, you can't point out any clear detail of their faces. Suddenly, you hear their voice, a perfect unison, in your head.


"The time for keeping to yourself is over. If you help us, we may be able to stop this madness together."

Questing
You cannot guess any expressions from their featureless faces but you feel the couple's intense stare. You wonder where they came from. Were they dead humans? Did they always watch things around them with such intensity? You're wary, but they don't seem to do anything other than stare at you.

"We're glad to see you again. Your help is really appreciated. It's time for you to carry out another task."

"Any supplies are always welcome. We must gather as much as we can now, while there is still time to travel. Bring us 5 x ____ as soon as you can. The more we gather now, the less we have to worry about later."

"This won't be news to you but the victims of all the changes and disasters are countless. Helping the weak and wounded is as important as pushing the enemy back. Help 2 x distressed animals in explore. There's enough death around, every saved life is a victory."

"There is no doubt that The Merged are doing everything to stop the world's wounds from healing. They won't stop unless they change this land to fit their twisted minds. We have to do something about it. Defeat 2 x of the Merged cryptids and you'll feel the difference. Their presence is a sickness."

• Give 5x local items* • Help 2x distressed animals • Defeat 2x the Merged cryptids

* Exact required items will be randomized between Bone, Cedar Bark, Charcoal, Garlic, Owl Feather, Owl Talon, and Spoonwood

"You did well! Come back later."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Group
Modifier Effects

Positive Modifiers
Focus (opening move): +1

Negative Modifiers
Latch: -1
Snap: -1
Snarl (opening move): -1

Agility
Wisdom
Smarts


Dewey Lake Monster

Dewey Lake Monster Kinfolk

Shaggy hair flops in front of glowing eyes, and a large ape-like creature rises to its feet in front of you. The eyes are kind, and you sense no malice from the creature.


Moving from tree to tree, the creature seems to be inspecting the health of each. Gently touching leaves, sniffing the bark, and feeling the soil around the roots. The care it shows to the land is admirable.


"Hello there, fellow traveler. If you aren't too busy looking after your pack, would you help me? The situation in the world is grave."

Questing
The Dewey Lake Monster has found some wild strawberries and is eagerly consuming them. Red sticky juice coats their fingers and dribbles down their chin into their hair. When it sees you, it holds one up in offering.

"It's good to see you, friend-wolf! I'm glad you're back. Tell me when you're ready and I'll give you another task."

"I'm in need of more supplies. Search around and see if you can find 5 x large branches for me to use."

"Helping others is useless if we don't also prepare for the worst ourselves. Bring me 2 x healing salves so I can stock up."

"There is so much hurt in the world. We must do what we can to help ease those who are suffering. Go and help 2 x distressed animals in explore when the next disaster hits. They're counting on you!"

• Give 5x Large Branch • Give 2x Medicine: Healing Salve • Help 2x distressed animals in explore

"Very good! I can feel the world shifting toward the better."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom


Dover Demon

Dover Demon Independent

A long-fingered creature that stands on all fours assesses you with a sniff. Judgmental eyes follow your every move.


When you look at the demon, you're reminded of a dog. But the body is too awkward, and those paws...were they even paws? They were longer than your own, and bent in odd ways. The creature curls them into the dirt and fixes you with a hard stare.


"Done staring yet? If so I've got a quest for you. Are you up for it?"

Questing
Without any hair, you wonder if the creature gets cold. There's a sickly green tone to its skin, and it's tight and dry over a bony body. You almost feel sorry for it as it lays in a sun spot. It wakes after a moment and stretches its long, creepy fingers.

"The ogler has returned! You're not so bad, I suppose. Ready for the next task?"

"This grass is dry and scratchy, how do you stand it? It's useless to make a proper bed. I need something softer. Get 5 x large leaves and bring them back to me. I'd prefer if they were the best you can find, but anything is better than this horribly itchy grass."

"Do you have any food? ...No? Well then go and find some or hunt or whatever it is you do. Bring me back 2 x full use carcasses and I'll give you something in return."

"I keep smelling traces of 1 x ____ getting closer and closer as time goes on, like they're stalking me. I can't have that, so you need to be a good little wolf and go and kill them. Don't worry, I'm sure it won't hurt you too badly. Go on, then."

• Give 5x Large Leaf • Give 2x full-use carcasses • Defeat 1x local enemy (randomized): American Badger, Bobcat, Cougar, Mustang Stallion

"Not bad, furry. Come back tomorrow and I'll have more for you to do."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Speed
Agility
Wisdom


Dungavenhooter

Dungavenhooter The Merged

You don't notice anything strange about this creature at first. In fact, it looks like a normal alligator before you see that its jaws are completely shut closed by skin.


The creature notices you as soon as you lay your eyes on it. Even without a visible mouth, it appears as if it is smiling. You can hear its nightmarish voice directly in your head. Normally an alligator would not pose much threat as long as you stayed far away, but this one is truly unsettling.


"Let's make a deal. Work for me for a while, and I won't cause any problems during your journey. Sound like a deal?"

Questing
In the murky waters of the swamp, the dark, scaly body of the creature is hard to notice, even when you know where to look. It sees itself as the king of this area, so you have to wait for it to come to you, not the other way around.

"So, how did it go? Don't talk about your feelings or other unnecessary stuff. I want the results. Speaking of which... I will need you again soon. Are you ready for that?"

"I need you to bring me 3 x ____ as fast as you can. Do this for me so I can use my precious time for something better."

"I see you are bold enough to call yourself a hunter in front of me. You have a chance to prove it and kill a 1 x ____ for me. I'm getting hungry."

"I really don't like sharing my territory with anyone else. I hate the Kinfolk, but I'm not going to watch my prey and resources being stolen by anyone. Find 2 x Kinfolk cryptids and show them their place."

• Give 3x local items* • Defeat 1x local enemy (randomized): Frenzied Razorback, Wild Boar • Defeat 2x Kinfolk cryptids

* Exact required items will be randomized between Dead Fish, Delicate Meat, Duck Egg, Tortoise Shell, Turtle Shell

"Don't expect compliments for such a simple thing. Let's get it done as fast as possible. Come back tomorrow for another task."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Wisdom


Enfield Monster

Enfield Monster Independent

You're not quite sure what to make of the bug-eyed, hunched, three-hooved creature in front of you. It's not exactly aggressive, but it's not very pleasant, either.


The way the creature walks is almost like an insect, with each leg moving independently of the others. It flicks its funny little ears and scratches them with its long claws with a grumble. As it shuffles around, it seems to be muttering to itself and barely acknowledges your presence.


"What do you want? Can't you see I'm busy? I have so much to do...but maybe you can help. Wanna give it a go?"

Questing
You're not sure how it's managing it, but the Enfield Monster is sitting in the long grass, different weeds and flowers clutched in its claws. It sniffs each in turn before stuffing it in its mouth and chewing, only to spit it right back out. Did it think they were food?

"The busy-body is back! I guess you like my gifts in return for your service, hmm? I have more to offer. Ready for today's task?"

"I've tasted every leaf and flower around here, and they all suck. I need something better, and you're going to bring me only the tastiest leaves. Bring back 5 x large leaves or don't bother coming back."

"I'm in dire need of supplies. Find me 3 x ____ and hurry back."

"This place is boring. I need entertainment before I do something reckless, like see how long it takes me to eat your toes. Complete 1 scouting mission and tell me about what your scouts saw on their journeys."

• Give 5x Large Leaf • Give 3x medicines (randomized) • Commplete 1x scouting mission

"Yes, yes, good, that will do. Off with you and leave me be."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Large Prey

Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Strength
Smarts
Wisdom


Evil Cadejo

Evil Cadejo The Merged

The huge shadowy creature in front of you resembles a dog, but as you look closer, you notice its distorted features and unkempt, messy fur. This is no ordinary dog.


The eyes of the creature are glowing with fiery, malevolent light like the last two stars in a dark sky. While the monster looks canine, you notice that it has hooves instead of paws. It shows you its mouth full of sharp, jagged teeth in a twisted smile.


"I believe you are smart enough to know that coming here means that you will serve me. Let's get on with it, shall we?"

Questing
The creature awaits you in silence, focused on your movement as if it's ready to kill you on the spot. Even now, when you're more familiar with its appearance, your fur prickles with tension and anxiety.

"Come for the next task? I'm glad to see you obeying me and following my rules."

"My life here is far from peaceful, and honestly, I enjoy this chaos around. However, constant fighting means there's a chance of getting wounded. Bring me 2 x healing salves so I can restock my supplies."

"Don't question my hunting skills. I'm probably far better than you. If you don't bring me 3 x full use carcasses I will consider eating you instead."

"There is one creature that needs to be gone and I think you are the perfect wolf to get this done. Defeat 1 x Nagual and tell me every detail so I can taste the victory."

• Give 2x Medicine: Healing Salve • Give 3x full-use carcasses • Defeat 1x Nagual

"Maybe you're not so useless after all. I will have more work for you soon."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom


Flatwoods Monster

Flatwoods Monster Kinfolk

You are about to rest under an odd-shaped tree when you notice it has eyes and is staring at you with curiosity. This creature's camouflage is close to perfection and almost gives you a heart attack.


The more you observe this creature, the more questions you have. Even now, this being still resembles a tree with its elongated, thin, branch-like arms and green, mossy coat. Only the face looks somewhat familiar, resembling an owl with crimson eyes. Even if it's completely harmless, you feel an unpleasant tingling sensation under your skin.


"What's wrong with your kind, pup? You're another one wanting to rest here or to mark me. Will you be useful for once? I need help."

Questing
The green coat of the creature is long enough to reach the ground, covering the bottom part of its body completely. You can't figure out how this being moves around, if it has legs or uses some sort of mystical power to make its body glide slowly. It takes a while until it approaches you but staring at it is quite fascinating.

"I'm glad we made this deal. You're much faster, it would take me forever. Are you interested in more tasks? You'll finish it in no time, undoubtedly."

"You need herbs and medicines to cure your wounds. My method is different. I need 5 x large branches to absorb their juices into my body. I can do it with animals, too, but I'd much rather use the branches. Besides, it would be better for you if you never witness that."

"I'm not as fast as you. It would take forever if I tried to discover this land all by myself. If you complete 1 scouting mission it will definitely help me to acclimate to this land. Who knows, maybe I will be able to return the favour in the future when you need me."

"Believe me or not, I wish for peaceful co-existence more than anything. Unfortunately, we must get rid of all the threats first. Defeat 2 x of the Merged cryptids and it will be a good start."

• Give 5x Large Branch • Complete 1x scouting mission • Defeat 2x the Merged cryptids

"Good job! Thanks to you, I can focus on more important things. That's all for today but I may need you if you come back tomorrow."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase: -2

Strength
Smarts
Wisdom


Fresno Nightcrawler

Fresno Nightcrawler Independent

Extremely long legs, a short torso, and a lack of arms or front paws make this creature's appearance look really alien to you. Only one large eye in the middle of its face captures your attention, and the more you stare at this being the more questions you have.


You don't think that you can get used to this weird being but you're also curious about it. The creature doesn't seem hostile but you can't tell much by just looking at the featureless face covered with green fur. With a careful step forward, you take a closer look, wondering how to start a conversation when you can't spot its mouth or ears. When you finally hear its voice, you still aren't sure if the creature uses its mouth or some special power.


"What are you doing here? You may stay and do what you want if you help me."

Questing
For a brief moment, you pity this being, convinced that it must suffer without upper limbs, claws, or any other way to defend itself. You change your mind quickly, observing how fast it is. However this strange body works, it probably serves the creature well.

"You're back already? Good. You may leave or help me again. Are you ready for more?"

"Gathering stuff isn't my strong point, to say the least. You, on the other hand, have at least a few ways to drag stuff around. Bring me 5 x ____. It should be easy enough to come across on your travels."

"Merged or Kinfolk...I don't really care as long as I'm left alone. In fact, I don't tolerate any intruders, no matter what their intentions are. Defeat 2 x Kinfolk cryptids OR 2 x of the Merged cryptids and come back after you're done."

"I may look scary for some, which is good, but the truth is that I can't hunt well due to...well...my appearance. If you find something large, like a dead cow, I will have food for several days."

• Give 5x local items* • Defeat 2x Kinfolk or the Merged cryptids (randomized) • Find the dead cow in the Desert

* Exact required items will be randomized between Arnica, Bone, Oregano, Rat Carcass, Rabbit Carcass, Roadrunner Feather, Tansy, Winterfat, and Yarrow

"Nice work. You're definitely faster than me on your four legs. There will be more to do but leave me alone now. Come back tomorrow."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Large Prey

Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Strength
Speed
Wisdom


Fur-Bearing Trout

Fur-Bearing Trout Kinfolk

A ball of fur just under the surface of the water looks like a dead rodent and catches your attention. To your surprise, not only is it alive, but it's also no rodent...it's a fish!


While the shape of this creature is indeed fish-like, your mind refuses to acknowledge the presence of fur. You can't imagine a furry fish even in your wildest dreams. When it looks back at you, you can't help but take a step back.


"Do you need some more time to process what you see? I can wait but time is running out and I need some help. Don't, you won't have to dive."

Questing
As you become accustomed to the peculiar appearance of this creature, it starts to look normal in your eyes. The thing that still shocks you is the creature's ability to speak! This world has indeed gone mad.

"You're back, finally! Will you agree to another task? I may have fur but it takes more time to grow legs so I can't do anything myself yet."

"Because of this fur, many animals have an unhealthy interest in trying to eat me. I'm fast enough to escape but I need some help to recover faster. I think that 2 x healing salves should be enough for now "

"The current situation is so absorbing that I have had no time to hunt myself. You can help me if you catch an uncommon fish in the fishing game for me. Hurry up, and stop looking at me like that for eating a fish."

"I can't do anything above the surface so you will have to do this for me. Help 2 x distressed animals in explore and remember to come back to tell me everything. Even here, in this remote place, I can sense the disturbances and they're getting worse."

• Give 2x Medicine: Healing Salve • Catch 1x uncommon fish • Help 2x distressed animals

"That's all for today but you did great. Come back tomorrow."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Speed
Wisdom


Gallinipper

Gallinipper The Merged

The largest mosquito you have ever laid eyes on buzzes in front of you. If it weren't for the intelligence behind its bloodthirsty eyes, you would have been long gone.


Gallinipper flies around the clearing, peering into tree holes as if on the hunt for a tasty meal. It stops to listen occasionally, jabbing its long beak into the holes as it attempts to snag a catch. The prey are lucky and it is unsuccessful...for now.


"Hey there blood-bag, not afraid of me, are you? You do smell good, I must admit...but still you're more useful alive. For now that is. Time to get to work."

Questing
You've always wondered how mosquitoes sleep, and at least in this case, it appears to rest like any other bug with its wings folded and body low to the ground. It's too big to fit in any of the trees, so it simply rests on the bed of pine needles. A beady eye flicks open as you approach.

"Eat something delicious today? I can smell it all over you...mmm. What I wouldn't give for a taste. But we have other matters to attend to."

"Large Leaves are hard to find around here, so you get to find some for me. 5 x large leaves will be enough. For now."

"Time to do some leg work, wolf. Complete 1 scouting mission. There's no real reason, I just like to see you do as I say."

"That 1 x ____ thinks they're so slick. I can't stand the sight of them. Go teach them a lesson."

• Give 5x Large Leaf • Complete 1x scouting mission • Defeat 1x local Kinfolk cryptid (randomized): Axehandle Hound, Walgren Lake Monster

"There you go! Feel useful? Good, come back here tomorrow and do it again before I bleed you dry."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Strong Venom
Modifier Effects

Opponent's Modifiers
Opponent's Bite Attack: +1

Speed
Agility
Wisdom


Ghostly Black Dog

Ghostly Black Dog The Merged

A mysterious, elusive shape surrounded by a thick, smoke-like substance walks slowly a short distance away. It looks like a dog, but with such a ghostly nature, it could be anything.


Because of this strange smoke, you expect a half-transparent, barely materialized being. However, the muscular body of the dark dog appears surprisingly solid. It rushes at you with a beastly growl but you decide to stand your ground.


"This is my territory now. Get out of my sight if you're not willing to follow my rules."

Questing
The long, pointed ears of the beast turn toward your direction when you arrive, but the creature is resting calmly, barely even looking at you. Such a sudden change in behavior is a clear sign that you are on the same side. At least for now.

"You didn't fail last time, surprisingly. Take it as a compliment if you want. Are you ready for another task?"

"There are very few enemies that are a threat to me but I'm running out of my supplies. Bring 2 x healing salves and don't tell anyone that I need them. I can't let others known that I'm susceptible to injury."

"All the prey around here will be mine sooner or later, but now I have you to help me out. Time to put your skills to use. Bring me 2 x full use carcasses. The bigger, the better!"

"The less competition I have around here, the better. Get rid of 2 x Kinfolk cryptids OR 2 x Independent cryptids and it will be a good start to the day."

• Give 2x Medicine: Healing Salve • Give 2x full-use carcasses • Defeat 2x Kinfolk or Independent cryptids (randomized)

"Your performance was...acceptable. You can do better. Come back tomorrow to prove it."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Speed
Wisdom


Gillygaloo

Gillygaloo Kinfolk

To your surprise, a rather normal-looking bird peers at you from a low hanging branch. It lands with a squawk and observes you with a keen eye.


The Gillygoo is sitting rather painfully over a freshly dug hole. It looks to be in great distress, and lets out a horrifying screech–followed by joy. An egg lays in the hole, but it's unlike any egg you've ever seen. Instead of being round, it's square! After a quick once over, the bird fixes you with a stare.


"Well met, wolf. Your kind are all over this place. The more paws the better. Are you willing to assist me?"

Questing
With great care, the Gillygaloo is covering the egg with piles of snow. How strange! Birds always sat on them to keep them warm. Clearly this is no ordinary bird. Looking satisfied, it turns at your approach.

"You've returned I see. I'm glad you've decided to put your paws to good use once again. Let's get on with it."

"My eggs need shade. Could you bring me 5 x large leaves? I'll use them to keep the eggs covered and cool."

"I can see so much when I'm in the sky. There are so many in need of help. Go and aid 2 x distressed animals in explore. For now it will have to be enough."

"Do you know what ruffles my feathers? Everything, really. So that means Merged and Independent alike are a nuisance. Go and defeat 2 x of the Merged cryptids and tell them to get lost."

• Give 5x Large Leaf • Help 2x distressed animals in explore • Defeat 2x the Merged cryptids

"Very good. You wolves are quick and efficient. That will do for now."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Soft Skin
Modifier Effects

Positive Modifiers
Shear: +1

Speed
Agility
Wisdom


Glawackus

Glawackus The Merged

A bulky, maned creature blocks your path. It lets out a growl and shows its long, sharp canines, glaring you down.


The creature paces menacingly back and forth, never taking its eyes off of you. It seems defensive, but considering the size difference, you're surprised that it even considers you a threat. You try to step closer but it lets out a roar in warning.


"What do you want? Stay over there. I don't like outsiders. Hmm...you could be useful, though. Up to the task?"

Questing
Glawackus hasn't noticed you as you quietly approach. It's laying in a patch of sunlight and for once it looks rather peaceful. Its eyes are closed and it rumbles from time to time as if in contentment. Your presence is soon noticed, and the creature is on its paws with its hair bristled. So testy!

"Back again, eh? Fine then, let's get on with it."

"I'm a fierce fighter, but I'm not stupid. Everyone gets injured sooner or later, and I'm no different. Bring me 2 x healing salves so that I'm prepared when I take on those blasted Kinfolk."

"You're certainly not as skilled as a feline when it comes to hunting, but I suppose you get the job done. I want to see how you manage to take down prey. Don't worry, I'll make it easy: completing 3 hunts will give me plenty of time to assess your abilities."

"You said you wanted to be useful, so here's how it's done: fight some of those nasty Kinfolk for me. In particular, one species is especially deserving of a good pummeling. Defeat 1 x ____. That should get the message across."

• Give 2x Medicine: Healing Salve • Complete 3x hunts • Defeat 1x local Kinfolk cryptid (randomized): Flatwoods Monster, Ozark Howler, Teakettler

"Alright, fair enough, you were useful. I still don't like you. Come back tomorrow."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Agility
Smarts
Wisdom


Goat Sucker

Goat Sucker The Merged

A sickly-green creature with bulging red eyes meets your gaze intensely. You can hear a faint clicking noise, and realise it's the long, curved claws scraping the ground.


This thing resembles a dog probably as much as you do. Similar features, but very distinct. It walks as if crippled, hunched over and swaying back and forth. Its tongue snakes between long fangs, and it sniffs the air aggressively. Its eyes never leave yours.


"There's a lot of you mongrels sniffing around here. Make yourself useful, would you?"

Questing
Goat Sucker is living up to its name: it's hunched over a dead animal, feasting...but not like you eat prey. It appears to be sucking the blood straight from the animal, and you recoil at the sound that it makes. The creature turns and faces you with a bloody-fanged smile.

"You're back, and so soon? You're dumber than you look. No matter, I have another task for you."

"Sadly I'm not invincible. I know, I know, shocking! Time to take your lazy mongrel arse and get me 2 x healing salves. Make sure they actually work, too. I don't have time for useless medicine!"

"I can't seem to find any decent prey around here, and I need a constant supply of blood. How do you expect me to keep on living if I don't get enough? I'll shrivel up like a dead leaf. Bring me 3 x full use carcasses. That should do for now. Hurry up, would you? I can't wait all day."

"The Kinfolk are interrupting my feasting. They warn animals that I'm nearby, and then what's left for me to eat? Nothing, I tell you! Those bastards. Go defeat 2 x Kinfolk cryptids before I get too parched."

• Give 2x Medicine: Healing Salve • Give 3x full-use carcasses • Defeat 2x Kinfolk cryptids

"You took too long. Be quicker next time. Return to me later and I'll have another task for you."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Agility
Wisdom


Goatman

Goatman The Merged

Not only does this dark, horned being look like a demon but you're also completely certain that it is one. As if its appearance wasn't enough, it's carrying a used–but clearly still sharp–axe with visible stains of dried blood.


A self-confident smirk of the black Goatman sends a chill down your spine. You wouldn't be surprised if when you let it out of your sight, it would go terrorize the area. The creature starts approaching you, tightening the grip on its axe and clearly enjoying the fear in your eyes.


"You there! You're not going anywhere unless I let you go. Complete some tasks for me first. Or maybe you'd like to be eaten on the spot?"

Questing
You hear the Goatman's steps just before it emerges from the thick bushes. It is probably a cover for a path to its lair and you don't want to check if it is true or not, expecting a bloody mess. The monster's hands are empty this time, which calms you down only a little bit and you still try to keep a distance. Just in case.

"I was sure that you'd try to run away but you came back. You're either very brave or very stupid but useful in both cases. Don't relax yet, you're still not free to go. There's more to do."

"I've seen some unwanted intruders around my territory lately. Go and defeat 1 x Blacktailed Buck as soon as you can. I hope that it will warn the rest not to cross the line."

"The fewer Kinfolk in this world, the better. Their existence is an insult and you will deal with them in my name. Defeat 2 x Kinfolk cryptids and come back to tell me about it. I want to know every detail."

"I like how you serve me. I need someone like you to stay here and help me with all the minor everyday tasks. Even such a simple mind as yours will see the benefits of it, sooner or later. All of the sudden changes have had an impact on the creatures living here. They're scared, so they likely won't oppose me and my offer. Find someone in distress and convince them to serve me."

• Defeat 1x Blacktailed Buck • Defeat 2x Kinfolk cryptids • Find the trapped wolf in the Riparian Woodland

"All right, this job is done. I'll let you live for another day. Get out of my sight now but come back tomorrow or else I'll find you and I won't be nice about it."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Large Prey

Prey

Soft Skin
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Shear: +1
Snarl (opening move): +1

Strength
Smarts
Wisdom


Golden Bear

Golden Bear Kinfolk

This is probably the largest bear you've ever seen. Its shiny, golden fur makes the creature appear as if it is glowing and captures your attention.


It is quite unusual to feel at ease around bears, but you don't experience any fear or tension as you approach. The bear towers over you, and its thick fur makes it look even bigger, but there's something calm about it that lets you trust it.


"If you care about this land, please help me. You won't regret it."

Questing
You can feel the stare focused on you even before you reach the bear's lair. The creature nods slightly as you arrive. While its attitude is very friendly, you know that its expectations are high.

"Each finished task takes us closer to the goal. You'll see the results soon but not yet. There is still work to do."

"I plan to stay here to observe your progress. It's a nice area. When it's all over... I may settle here for good. Bring me 2 x nesting material so I can start building my place."

"The chaos itself is a problem, but we need to do something about those who have already been harmed by it. If you could help 2 x distressed animals in explore, it would help to restore some hope."

"Bringing the harmony back won't be easy but the first step is getting rid of these Merged pests. One of them is living nearby so it's a good place to start. Defeat 1 x Rawhead and don't show any mercy."

• Give 2x Nesting Material • Help 2x distressed animals • Defeat 1x Rawhead

"I admit that you're a great help. Come back tomorrow, we'll discuss the next job."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom


Goofus Bird

Goofus Bird Kinfolk

Birds come in all sizes and shapes, so there is nothing weird about this one at first. However, when it starts to move, there is definitely something different about this creature.


You need a while to understand the movement of this peculiar bird. It seems to fly only backward and is generally uninterested in reaching any particular destination. When the bird notices you, it stops for a while to take a closer look.


"Hi there! I know I'm interesting, but instead of just standing there, you could come closer and engage in something useful. Do we have a deal?"

Questing
When you get used to the strange behavior of this bird, you notice something else that surprises you even more. Its nest would appear normal if it wasn't built upside down. You're convinced you've seen everything at this point.

"If you came back, it means you're not bored yet. That's good because I will need you again."

"I should have chosen another place or different materials. Look, my nest is falling apart! I think I can repair it, but I will need 2 x nesting material. Please hurry!"

"I try to help everyone and everywhere I can but the current problems are too serious to deal with them alone. Help 2 x distressed animals in explore while I try to gather more information about the area. Come back when you finish the task."

"I don't have to see any of the Merged creatures to feel their vile influence. They are a disease of this world, and I mean that literally. Defeat 2 x of the Merged cryptids for me. It's not much compared to their overall numbers, but we have to start somewhere."

• Give 2x Nesting Material • Help 2x distressed animals • Defeat 2x the Merged cryptids

"Excellent job! I look... forward to seeing you tomorrow."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Soft Skin
Modifier Effects

Positive Modifiers
Shear: +1

Speed
Agility
Wisdom


Grassman

Grassman Kinfolk

Kind eyes in a round, shaggy face meet yours, and you feel instantly at ease. The creature raises a human-like hand in greeting.


It has a familiar presence, almost as if you've seen it before. Such a big, hulking beast would be hard to miss, but you're certain that you've never laid eyes on it before. Perhaps the fact that it seems so welcoming has tricked your brain. It sits peacefully in a nest in the grass and offers you a grub wriggling between its fingers.


"Hello there! Would you like a grub? I just found some. Oh, but you probably don't like them...not many do. While you're here, would you like to help me with something?"

Questing
Grassman is nowhere to be seen. Your nose tells you it is here, but where? You suddenly see movement, and the creature stirs from where it was sitting very still among the tall stems. It blends right into the grass! Maybe that's how it moves about without being seen.

"You're back, fuzzy friend! It's good to see you. Are you ready for the next task?"

"I need something to keep my supplies safe and hidden. I think 5 x large leaves would be perfect. I can wrap things up and tuck them away. Will you find some for me?"

"I'm no fighter. I'd rather care for others, even though it's inconvenient during such tumultuous times. I need to increase my stock of healing salves to provide to my fellow Kinfolk. Would you help me? Bring me 2 x healing salves for now."

"These poor, poor creatures! I can hear them crying out for help from miles away. Please, go and help them! There's at least a few that are close by. Help 2 x distressed animals in explore for me."

• Give 5x Large Leaf • Give 2x Medicine: Healing Salve • Help 2x distressed animals in explore

"Wonderful, you've done well. Come back tomorrow if you want to assist me more."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Agility
Smarts
Wisdom


Gumberoo

Gumberoo Independent

A bear looms before you, fearsome and intimidating. In the place of fur, its hide is like thick leather–you doubt anything can pierce it.


Despite its thick skin, it was still a bear. The Gumberoo leans against a tree, scratching its leathery hide on the sharpest bark it can find. When it steps away, a large gaping hole yawns in the tree. So strong!


"You there! What are you staring at me for? If you're going to be rude, make yourself useful at least."

Questing
The Gumberoo hunches over, licking its claws. They are stained with blood, and prey scent lingers. You smell wolf, too...surely it hadn't eaten your kind? They blow a downy feather away and with a sigh of relief you realize it had only eaten a bird.

"I bet you're wondering if your teeth could pierce my hide, eh? It can't, so don't even try. Ready for your next task?"

"A cave doesn't build itself, and I need more materials. Bring me 5 x large branches so I can focus on gathering the other materials needed."

"My hide may look tough, but I still get injured. I need 2 x healing salves."

"You're a skilled hunter, so put those skills to use. Bring me 3 x full use carcasses. I'm not picky about the type."

• Give 5x Large Branches • Give 2x Medicine: Healing Salve • Give 3x full-use carcasses

"You're surprisingly durable, even with that thin skin. Very well, you did good. Come back later and I'll have more for you to do."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom


Hidebehind

Hidebehind The Merged

You feel an ominous presence around you but your senses are unable to fully catch the shape of the dark being. One thing is certain: you are being observed.


The heavy feeling doesn't fade with time. You have a sense that the creature, wherever it may be, can either perfectly blend with the environment or perhaps even change shape. If darkness were to take a physical form, it would be this being.


"Your fear and confusion are amusing but I have a better use for you."

Questing
Even now, when you know what to expect, you still feel uneasy when approaching the creature. You've seen a shadow in the corner of your eye once or twice, but you're not sure if it's your mind tricking you. The one thing you wouldn't mistake for anything else is the voice of the dark being: a hoarse whisper fading into the mountain wind.

"Coming back for more? Of course you are. You don't want to know what would happen if you didn't follow my instructions."

"I need some materials to hide my lair and to block the way leading to it. You're perfect for such mundane tasks. Bring me 5 x large rocks and leave it here. I will take care of the rest."

"I can be unseen and undetectable, but I won't rush time. I need help in discovering this area, so I need to gather the necessary information as quickly as possible. Go and complete 1 scouting mission, and don't waste time along the way."

"I was starting to have a good time here until these kinfolk vermin started appearing everywhere, trying to mess with my plans. Defeat 2 x Kinfolk cryptids and make sure to have witnesses. If they want a war, they will get it."

• Give 5x Large Rock • Complete 1x scouting mission • Defeat 2x Kinfolk cryptids

"Not bad, I must say. But don't be too satisfied; my expectations were low. Come back tomorrow and change my mind with a better performance."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Agility
Smarts
Wisdom


Hodag

Hodag The Merged

A shaggy, black-furred beast stares menacingly at you, its overgrown fangs dripping with saliva. You can hear a rumbling in its throat.


You cautiously step toward the beast, taking care to keep an eye on the sharp, curved horns and spikes along its spine. They glint faintly in the low light, clearly razor sharp and deadly. It's probably best to avoid those. One thing is for sure: you don't want to draw its ire.


"You're either brave or stupid to come here. Leave now, or I'll see to it you do as I say."

Questing
As you approach once more, you decide the creature must be some unholy cross between a canine and a bull. It lumbers around the trees, smacking its hardened head against them and raking its horns to create deep gouges in the bark. It snorts and turns to face you, its tail lashing wildly.

"Back for more? Fine with me."

"I need to keep my strength up. There are herbs that are good for that. Bring me 5 x ____."

"I can't seem to find any prey. Are these lands barren? Bring me 2 x full use carcasses, they should make for a good meal."

"I've had about enough of this species. They're nothing but a nuisance, and you agreed to be useful. Go and defeat 1 x ____ before my patience runs out."

• Give 5x local herbs* • Give 2x full-use carcasses • Defeat 1x local Kinfolk cryptid (randomized): Dark Watchers, Gillygaloo, Knocker

* Exact required items will be randomized between Arnica, Bearberry, Buffaloberry, Carrionflower, Cedar Bark, Feverfew, Ginger, Mullein, Redwood Sorrel, Winterfat, and Yarrow

"You were too slow, but I suppose this will do. Come back for more, if you dare."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Speed
Wisdom


Hoop Snake

Hoop Snake Kinfolk

You wouldn't believe it if you hadn't seen it with your own eyes. This snake is biting its tail with its jaws to roll forward!


The creature notices you and releases its tail from its mouth, appearing much more familiar as it moves around like any other snake. Even without its strange movement, there is still something extraordinary about this being. You can definitely feel it.


"I wasn't expecting anyone, but since you're here, you can do something good for us both."

Questing
The snake, using its special way of moving again, rolls towards you, and there is no doubt that it's an efficient and fast way not only to move but also to hunt—assuming it doesn't suffer from a headache, of course.

"I already see the effects of your efforts. Don't stop and this chaos should be over soon."

"I need some supplies, but not only for my own use. Believe it or not, but I sometimes share my stock with animals in need. This is the least I can do. Bring me 2 x healing salves, so I can be ready for tough times."

"My lair is well hidden, and I won't share where it is. Unfortunately, the materials are scarce, and it's still not in the best shape. Bring me 2 x nesting material, and I will finally be able to complete it."

"I live in this remote area, but it doesn't mean that I'm unaware of all the disasters taking place lately. I blame the Merged for most of it, and I think you could help me with something. Defeat 2 x of the Merged cryptids and I'm sure you will notice a change for the better."

• Give 2x Medicine: Healing Salve • Give 2x Nesting Material • Defeat 2x the Merged cryptids

"Perfect. I wouldn't be able to do it as quickly as I'd like. Having no limbs has its downside, you see. Come back soon for another task."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Strong Venom

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Opponent Modifiers
Opponent's Bite Attack: +1

Speed
Agility
Wisdom


Horned Beast

Horned Beast The Merged

You hear snarling before a shaggy, horned beast with claws comes out of the shadows. It continues to snarl angrily and you're hesitant to move closer.


It's a wonder this beast can walk at all. Its claws are so overgrown and curled that it has a funny gait as it moves around. They look deathly sharp, however, and you decide you don't want to test just how sharp they are. As if sensing your fear, the beast rakes them across the ground, leaving deep gouges in the earth and daring you to come closer.


"Endless pestering, that's my reward for coming to this cursed place. No one will leave me alone! I suppose you want to "help" me too? Fine then."

Questing
The Horned Beast seems to be angry at every turn. It stomps around, tossing branches with its long horns and kicking up rocks. It has scared off every animal within a mile, and if it wanted to be alone, it was definitely succeeding. It hears you and turns with a snarl.

"I should have known you'd be back. Give a dog a bone, as they say. Let's be on with it, then."

"I need to keep my claws sharp. Go find me 5 x large rocks. Make sure they're rough and have lots of sharp edges; I can't use smooth ones."

"Go do something useful for a while instead of bothering me. Complete 3 hunts and take your time. I could go a few hours without seeing your ugly mug."

"Go fight 2 x Kinfolk cryptids for me. That's it, that's the task, I don't really have a reason other than I feel like making you do my dirty work."

• Give 5x Large Rock • Complete 3x hunts • Defeat 2x Kinfolk cryptids

"Acceptable. I don't want to say come back tomorrow, but well, you're going to come back anyway, so I'll deal with you then."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom


Hugag

Hugag Independent

At first, you nearly mistake this creature for a moose; but this is no ordinary mammal. The jointless legs appear to limit the creature's movements, and its unusual muzzle looks like it would be hard to eat anything with.


The stiff movements of the creature make you realize what an easy target it would be for any hungry wolf here. It must possess some hidden power that keeps potential danger away. Its long lip moves slightly, but you don't know if it's an attempt to smile or a grimace of dislike.


"Do not disturb me and go back to where you came from. Unless... unless you agree to help me, then you may stay."

Questing
The stiff-legged silhouette blends rather well with the surrounding trees and it's not easy to find it. You realize that the creature is unable to lie down but it somehow manages to survive just fine standing up, which is definitely a thing to admire.

"Ready to do something else? The sooner we finish, the better. I like my own company over you nosy wolves."

"It's not easy to confess, but you may have noticed that I have some trouble with eating. However, there are things that are easier to consume. Bringing me 5 x large leaves would actually save me a lot of time."

"I may need some more supplies soon. I still have some but you're definitely faster than me so use your flexible legs to bring me 2 x healing salves."

"I think you can see that for yourself that I'm not shaped to travel around as freely as you. Knowing the area would help a lot so complete 1 scouting mission and come back to share the details."

• Give 5x Large Leaf • Give 2x Medicine: Healing Salve • Complete 1x scouting mission

"That's it. We're done for today. Come back tomorrow and leave me alone now."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Large Prey

Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Strength
Speed
Wisdom


Jackalope

Jackalope Kinfolk

A beautiful rack of horns is attached to a majestic...rabbit? It sits back on its haunches and wiggles its nose furiously, taking in your scent.


You have never seen horns on anything other than a deer, and you openly stare at the small creature before you. It's larger than most rabbits, sure, but its tiny head doesn't look nearly sturdy enough to hold the weight of the horns. It lowers its head toward you and places itself in a defensive stance, eyeing you warily.


"Well met, wolf. I don't want any trouble. I need help, but only if you'll promise not to eat me. Sound like a deal?"

Questing
The Jackalope is digging furiously, carving out a hole for itself in the roots of a nearby tree. It's the biggest rabbit hole you've come across, and it could actually fit wolf pups quite comfortably. You reason it needed extra room for those horns. Your approach doesn't go unnoticed, and the funny creature ceases its home-making for now.

"You're back! You haven't eaten me yet, either. I guess I'm in luck for now. Fancy another task?"

"I need to fortify my den and make a barrier around it so that I have some line of defense. I think branches will do nicely. Find me 5 x large branches."

"If I'm to make a home here, I need nesting materials. It's far too dangerous for me to go and find any myself though, what with all of those Merged skulking around. This will be your first task. Bring me 2 x nesting material."

"My babies keep wandering off, no matter how many times I tell them that they need to stay close! I'm so worried something has happened to them. Can you see if you can find them and bring them home? They look like normal rabbits right now since they're too young to have their horns yet. Please find them!"

• Give 5x Large Branch • Give 2x Nesting Material • Find the distressed rabbits in the Prairie

"Well done I say! I appreciate your help. Come back tomorrow, I'll have more for you to do then."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Speed
Wisdom


Jersey Devil

Jersey Devil The Merged

The huge, dark shadow above your head is too big to be a bird. Or maybe it's a bat? You take another look, observing the creature as it lands nearby. No...it's a large, winged goat with an ominous shine in its red eyes.


The goat monster folds its wings on its back, lowering its head when it notices you. A long tail, swaying slowly from side to side, resembles a snake ready to attack and you are almost sure that you catch a malicious smirk on the creature's muzzle. It can fly so it's pointless to try to escape now.


"You will serve me. It's not a question or an offer. Just do what you are told if you want to see the next sunrise."

Questing
If pure evil has a physical form, the Jersey Devil is it. The shiny, strong and somewhat elegant creature is resting in the shadows, where only the red glow of its eyes is visible. It spreads its wings when you approach, appearing to show them off. Its pride is as big as its greed and hunger.

"It's a pleasant sight when a lesser creature is working for me. Continue, there's a lot to do."

"I need a lot of meat every day. If you don't want to be my next meal, bring me something to eat. 3 x full use carcasses would be perfect. Don't you dare bring anything less than that."

"If you're as strong as you claim to be, I would love to see the proof. Defeat 1 x Grizzly Bear and entertain me with your fighting style. Fresh blood excites me. If you do well, it will prove that your kind can be considered a formidable opponent."

"I can feel the filth of the Kinfolk even here. With your help we'll be able to get them dealt with in no time. Go and get rid of 2 x Kinfolk cryptids. You must kill them. I don't care as long as they leave my territory."

• Give 3x full-use carcasses • Defeat 1x Grizzly Bear • Defeat 2x Kinfolk cryptids

"You're clumsy and slow but the work is done so I'll let you live for another day. Come back for another task later."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Large Prey

Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Strength
Agility
Wisdom


Joint Snake

Joint Snake Independent

A snake lays in pieces in front of you. Before your very eyes it twitches and snaps itself back together. Whoa!


When whole, the Joint Snake moves just as any other snake. Its movement is familiar, and you're not as bothered by its presence. It flicks the tip of its tail at you and you jump back as the piece hits your paws. A slithery laugh escapes from the snake as the tail snaps back into place.


"Yeah, yeah, I've heard it before. How am I not dead? It's a perk of being me. Now then, since you're here, I need your help."

Questing
You watch as the snake spots some small prey. In the blink of an eye, it releases its head which shoots out to bite down on the prey fiercely before snapping back to the snake. Efficient...even if it's a bit morbid.

"Oh good, you don't look as dumb as before. That will come in handy. Let's get started."

"I need something to burrow down in. 2 x nesting material should be suitable for my needs."

"Hunting is too much work. Bring me 3 x ____ so that I can feast."

"Show me how you hunt so I can determine what way is more efficient: yours or mine. Complete 2 hunts."

• Give 2x Nesting Material • Give 3x local critter carcasses* • Complete 2x hunts

* Exact required carcasses will be randomized between Hare Carcass and Quail Carcass

"Well done. I see you're not as dumb as I thought. For now, at least."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Speed
Agility
Wisdom


Kipsy

Kipsy Independent

The movement in the muddy water is promising and you hope to catch a tasty fish, but instead a large, snake-like monster emerges in front of you.


While the monster is huge and intimidating, it's unlikely that it can chase you outside the water which is relieving and makes you feel braver. The creature lowers its head to take a closer look at you. It still hasn't said a word but you can already tell that this meeting wasn't a coincidence. The creature definitely has a reason to reveal itself in such a way.


"Ah, another one. Good. Maybe you'll do better. I need some tasks done and you are definitely faster than me on the ground. Will you help me?"

Questing
You can spot the monster's long neck from afar. It's expecting you and doesn't bother to hide or mask its presence in any way. This alone tells you that however indifferent it may sound, it has its own plans for these unusual events that probably won't be shared.

"There is still some work to do but if we keep this pace, we'll be done soon. Ready for the next task?"

"Until now, I thought that I wouldn't need so many healing materials but the situation in this area is getting more and more unpredictable. I suppose that it's no different anywhere else. We must survive somehow. Bring me 2 x healing salves as fast as you can."

"I have to fight with various enemies quite often but The Merged are the worst among them. If you defeat 2 x of the Merged cryptids it will be beneficial for everyone."

"I need you to retrieve something. Someone stole my food and I'm fuming with anger. It wasn't too long ago so the thief can't be far. You can't miss it, it's a really large fish. A dead sturgeon to be specific."

• Give 2x Medicine: Healing Salve • Defeat 2x the Merged cryptids • Find the dead sturgeon in the Riparian Woodland

"I hardly ever need anyone to assist me but this was a good decision. That's all for today, you may leave. Come back tomorrow if you're still interested."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom


Knocker

Knocker Kinfolk

The tiny creature you stumble upon somewhat resembles a bat but it is wingless and apparently lives underground as it pops its head out of a burrow.


The long armed being sits nearby, looking for something with its creepy fingers that resemble thin spider legs. It still hasn't noticed you despite its large ears. You make the first step, lowering your head a bit. It doesn't seem to be afraid, which makes you wonder what hidden skills it may have.


"Good timing! I need some help. I hope that you don't have anything else to do."

Questing
You can't spot the Knocker anywhere at first, but it sticks its head out of the burrow as soon as you start to look around. It seems that the creature spends most of its time underground, coming out mostly to see you. It seems that it just wants to settle here without causing any problem or even leaving any sign of its existence.

"You completed the last task so quickly that I can't help but ask for your assistance again. Are you up for it?"

"I thought that this place would be perfect for my lair, but I have noticed that I have a lot of neighbours and not all of them are welcoming me with open hearts. The stronger my hideout is, the better. Bring me 5 x large rocks."

"Every day brings new calamities and I'm running out of my supplies. If you can bring me 2 x healing salves, it would save me a lot of time."

"I think that I will settle down here for good. Not to brag or anything but I'm proud of what I built down there in my den. This burrow is perfect. I would invite you to see my new home but you're probably too big. I need some extra materials if you want to be useful. Bring me 2 x nesting material."

• Give 5x Large Rock • Give 2x Medicine: Healing Salve • Give 2x Nesting Material

"Just what I needed. Perfect! That's all for today but come back later, I'll have another task for you."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Speed
Agility
Wisdom


Kraken

Kraken Independent

Two round eyes as large as your head stare right through you. The creature's tentacled, slimy body shifts over the ice and sends shivers down your spine.


You've never seen such a large beast; whispers, perhaps, but nothing solid. From the way it's wobbling unsteadily, it's clear it doesn't belong on land. Yet here it is, waving its many tentacles around that make small sucking sounds as they detach and reattach themselves to the ice. It reaches toward you curiously.


"Hmm, you're not very suited for this icy place, are you? I was hoping for something else. I guess you'll have to do. Help me out?"

Questing
The large sea creature is lying very still, eyes closed and almost melting into the ice. What is it doing? The sun is warm on your back, and you wonder if it likes to sun itself as much as you do. You get closer, and the creature must have heard you because its eyes shoot open and all of the tentacles curl back toward it rapidly. It raises itself to its full size, back on alert.

"Well look who came back to brave the ice! It's not so bad I suppose. Ready for another task?"

"I can't hunt in this blasted, cold place. There's nothing here! How do you wolves survive? Nevermind, I'm too hungry to care. Bring me 3 x full use carcasses."

"Time to really prove your worth. Complete 3 hunts and show me that you can not only feed your pack, but me as well."

"The Merged and the Kinfolk are both pesky creatures, but I think I hate one more than the other today. Go find and defeat 1 x ____. That should knock them down a peg or two."

• Give 3x full-use carcasses • Complete 3x hunts • Defeat 1x local cryptid (randomized): Akhlut, Sea Serpent

"I should make you land creatures do things for me more often! You're quite useful."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -3
Snarl (opening move): -1
Shear: -1

Strength
Smarts
Wisdom


Lava Bear

Lava Bear Independent

The creature in front of you is definitely a bear, but a strangely tiny one, and it takes you a while to realise that it's not a cub. Despite the odd glow of its eyes, you don't feel any fear.


Thick, woolly fur makes the bear look fluffy and you somehow can't imagine it being truly aggressive. However, when you approach the creature, your experience tells you to be ready for anything. The bear raises its head boldly and stares at you, unfazed.


"Who are you? Leave me alone. Or...wait. Since you're already here, can you help me with something?"

Questing
When you see the bear again, a spark of excitement can be seen in its eyes and its movements are visibly more energetic. Apparently, your help means something. Its energy is contagious, and you feel as though you could take on anything it asked.

"If you have nothing else to do today, I could use some more help."

"I haven't had time to make this place safe and comfortable for us. Can you bring 2 x nesting material?"

"I'm afraid that my cub may end up wandering off; they're so curious about everything! I need some toys to keep them entertained. Bring me 5 x ____."

"My child is lost. You probably know this land better than I do. Please bring my cub back to me."

• Give 2x Nesting Material • Give 5x amusement items* • Find Lava Bear cub in the Desert

* Exact required items will be randomized between Acorn, Blue Jay Feather, Bone, Mollusk Shell, Owl Feather, Owl Talon, Roadrunner Feather, and Skua Feather

"Thanks. I mean it. You saved a lot of my time. Come back tomorarow if you still want to do some work."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -3
Snarl (opening move): -1
Shear: -1

Strength
Wisdom


Letiche

Letiche Independent

A large-toothed shaggy creature with large, round ears judges you with its beady eyes. It resembles a large rat, and you've caught its attention.


Usually snacking on a rat makes for a tasty morsel–but this creature is far too large for you to have a hope of taking it down. The long fangs and sharp, curled claws aren't very inviting, either. It faces you with its lips peeled back over its teeth, letting them glint in the light as it stares you down.


"I saw that look on your face. My teeth are sharp, wolf. Mind yourself and help me with a task, and you'll be rewarded."

Questing
The rat-creature is sitting hunched over, tail curled around its body and head bobbing back and forth. You can hear chewing sounds, and you peer around to see what on earth it's eating. A flash of white disappears into its mouth as it turns around to face you with a startled jerk. Was that a bone?

"Greedy mutt, aren't you? Are you here just to help or for the reward? Either way, let's get on with it."

"You seem reasonable, and I'm sure you hunt more than you can ever hope to eat. You don't mind sharing, do you? Of course you don't. Would you bring me 2 x full use carcasses? I'm famished."

"The smell of fish is overwhelming here. Fish I've never smelled before, either. I want to try some. Go fish up an uncommon fish in the fishing game."

"This area is crawling with boars, and they're such a damn nuisance. Go kill 1 x Wild Boar for me so I don't have to deal with them anymore."

• Give 2x full-use carcasses • Catch 1x uncommon fish • Defeat 1x Wild Boar

"Yes yes, here's your reward. I know that's all you want. Come back later."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Agility
Wisdom


Lizard Man

Lizard Man The Merged

You've seen scaled beasts in the swamp before, but this one stands upright and moves like a man. It hisses through long, sharp teeth.


The creature moves with ease through the wet terrain and seems to be looking for something. It makes such a ruckus that if it happens to be looking for something to eat, you know it will never find anything. It stomps around and smacks its long tail on the muddy ground in frustration before glaring at you.


"You there! I need food, among other things. You will help me, or I'll just eat you instead."

Questing
The Lizard Man has made a mess of the area around you. All of the vegetation has disappeared, and nothing but thick mud sticks to your paws. It's laying quite happily against a tree, covered in it and looking quite pleased with itself. You make a face, and in return the creature hisses and tosses a clump of mud at you.

"Good dog! You returned. I'll reward you again today for your help. Let's get on with it."

"This place is dreadfully boring. All of the plant life around here is so damp that it's no fun to rip and tear and destroy. I need something better. Bring me 5 x large branches so I can break them instead of your neck."

"I don't know what it is, but I can't find anything to eat around here. I've looked, and there's nothing. You've witnessed it! Anyway that means you'll have to feed me if you want to stay on my good side. Bring me 4 x full use carcasses and that should satisfy me enough for now."

"Fancy some training? I love a good fight. Let me tell you, the best fun is battling Kinfolk and listening to them screech as they're defeated. Music to my ears! Go and try it for yourself. Defeat 2 x Kinfolk cryptids."

• Give 5x Large Branch • Give 4x full-use carcasses • Defeat 2x Kinfolk cryptids

"You've done it already? I should keep you around. I'll have more for you to do later, come back then."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -3
Snarl (opening move): -1
Shear: -1

Strength
Wisdom


Loveland Frog

Loveland Frog Independent

Big, bulging eyes look back at you from the shadows, and striding out on two legs is...a frog.


The frog lets out a big stretch and lowers into a hunched position as it examines you. How is it walking on two legs? Its tongue flicks out and licks an eyeball and it tilts its head. Well, it may walk like a human, but it's definitely a frog.


"Lose your way, did you? Well, since you just so conveniently happen to be passing through, I could use your paws, if you're willing..."

Questing
The Loveland Frog is reclined against a tree, legs crossed and arms behind its large head. Its eyes flick back and forth as if watching something, when suddenly–slap. It snatches a bug right out of the air! Eesh...

"You came back! Not that I can blame you, I am rather good company. But enough of that–ready for your next task?"

"I need leaves. The ones around here suck and aren't worth a damn thing for doing anything with. Bring me 5 x large leaves."

"The world revolves around fish. I can never get enough! Catch an uncommon fish in the fishing game."

"Your world is so vast! Send out your scout on 1 scouting mission and tell me of all the wonders that they see."

• Give 5x Large Leaf • Catch 1x uncommon fish • Complete 1x scouting missions

"That'll do, that'll do. Come hopping back later, yeah?"

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Speed
Agility
Wisdom


Manipogo

Manipogo Independent

The floppy ears and large eyes of this creature create a good, almost kind impression, but your experience tells you to be careful, no matter how harmless the creature's appearance may seem.


The most familiar shape you could think of is that of a seal, but there is also something canine about this creature. It notices your presence, observing you in silence. You have a feeling that you disturbed its plans.


"Are you bored or something? You look like you could be, so come here and listen to me. I have lots of things to do, and you seem to have none. Can you help me?"

Questing
The slender and now familiar shape can be seen among the rocks. The creature is relaxing with its eyes closed and its head turned up to the sky. The faint scent of fish tells you that it has probably just finished its meal.

"Look who's back! I'm almost happy to see you. Almost. It's nothing personal; I don't really like anyone, but you're not that bad. You're still eager to help, right?"

"I already have my lair nearby, but to be honest, it's still unfinished. Call me lazy all you want, but I need your help. Please bring me 5 x large branches so I can finally finish it."

"You know what? I'm hungry but also so tired after the last unsuccessful hunt. I would really appreciate a small, local fish. But not just any fish; it has to be an uncommon fish in the fishing game one or higher. See if you can catch one fishing."

"I thought that this area was safe but I underestimated the wolves here. I don't want to move away so we have to do something about it. Well, you have to, that is. Defeat 1 x Alaskan Tundra Wolf and it will make my life a bit easier."

• Give 5x Large Branch • Catch 1x uncommon fish • Defeat 1x Alaskan Tundra Wolf

"Let's call it a day, we both need to rest. Don't forget to come back tomorrow!"

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Agility
Wisdom


Michigan Dogman

Michigan Dogman Kinfolk

Despite having a clearly canine muzzle, the posture of this creature is more ape-like, especially when you see it walking on two legs.


You can't deny that in such an open area this strange being could be a threat to many animals, and you wouldn't like to have it as your foe. The blue glow of its eyes seems emotionless and cold but when the creature approaches you, you don't feel hostility. As it comes closer to sniff you, it starts walking using four limbs again.


"It still feels calm around. If you help me, we can try to prevent the worst from happening."

Questing
Upon your return, you see the Dogman walking through the grass and patrolling its territory. When it notices you, it starts walking on four legs again, probably to appear more familiar to you. It works somehow, and you feel less awkward in its presence but the long fingers of its front paws are still creepy.

"We have more in common than you think. Will you keep helping me?"

"Better times will surely come one day but we have to be prepared for the worst. Bring me 2 x healing salves. I keep this stuff in a safe place and I advise you to do the same. It's easy to obtain now but you never know what will happen tomorrow."

"This chaos around can affect even the strongest creatures. I see that you cope with all of these changes rather well and it's our responsibility to try to bring the stability back. Lots of animals are lost, trapped, or in distress. Help 2 x distressed animals in explore and come back to tell me about everything you witnessed."

"You will face a lot of challenges from now on. Are you prepared for any opponent? Maybe train a little more. Defeat 2 x of the Merged cryptids."

• Give 2x Medicine: Healing Salve • Help 2x distressed animals • Defeat 2x the Merged cryptids

"Having you around is truly working. There's nothing more for today but come back tomorrow."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Speed
Wisdom


Milton Lizard

Milton Lizard Independent

An imposing lizard that looks similar to a monitor lizard blocks your way. It's larger than any lizard you've seen before, and could eat you whole.


Lumbering around without a care in the world, the lizard flattens the grass wherever it goes, causing small prey to flee. It pays them no mind, instead opting to trample the grass in random patterns and smush anthills purely for fun.


"Ho there, small fry. Stick around and help me, would you? You'll get things done much faster than me."

Questing
No rock is large enough to fit it, but that doesn't stop the Milton Lizard from trying to sun. It's found three rocks spaced out enough so that it can rest its head, part of its body, and part of its tail across all three. It doesn't look at all comfortable, but who are you to judge?

"Returned, have you? Good, good. I'll make use of those swift paws."

"Rocks! I need rocks! There's not enough around here for me to sun my whole body with. So you need to go and find 5 x large rocks to bring me."

"I like rocks, but I don't always like sleeping on them. Bring me 2 x nesting material before my scaly hide gets bruised."

"Have you seen the locals around here? So nosy. Go and defeat 1 x ____ so they stop looking at me like some kind of side show."

• Give 5x Large Rock • Give 2x Nesting Material • Defeat 1x local enemy (randomized): Bobcat, Plains Coyote, Whitetail Buck

"I don't care what anyone else says; you're okay in my book!"

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Speed
Agility
Wisdom


Missouri Monster

Missouri Monster Kinfolk

A pile of shaggy, dark fur in front of you stands up and reveals its ape-like shape. Its smell and appearance create a living nightmare.


A pair of bright, glowing eyes stare at you, but to your surprise, you feel no hostility. At first, it's hard to see the face of the creature in its unkempt fur, but the body language and movement are calm enough to encourage you to approach.


"You can come closer. I'm not interested in eating you or any of your kind. You can help me with a few tasks if you feel so inclined."

Questing
You notice the creature pacing restlessly. Is it impatient to see the results of your work? Despite being aware of its intentions and character, it still appears somewhat scary with its large size and long arms, capable of ripping you apart.

"Working with you was a good idea. I may be strong but you're fast and agile. I hope that you still have some energy left in that tiny body of yours because there is more to do."

"We can attack our enemies all we want but we also need some protection. You look perfect for this job so find 5 x large rocks and bring them here. I'll take care of the rest."

"I've just noticed that my supplies are almost out. Bring me 2 x healing salves as soon as possible. I use this stuff a lot lately."

"You probably know that but this area is literally infested with the Merged and it is where the real cleansing process will begin. Get rid of 2 x of the Merged cryptids and I'm sure we will feel the change in the air."

• Give 5x Large Rock • Give 2x Healing Salves • Defeat 2x of the Merged cryptids

"Faster than I thought, actually. I wish I had known you sooner. Come back soon for another task."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Agility
Smarts
Wisdom


Mogollon Monster

Mogollon Monster Kinfolk

You nearly trip over a large rock, before realising it's not a rock at all! It stirs, and two shining blue eyes blink up at you.


The monster sits upright, its long, shaggy fur covered in dusty sand. It doesn't seem to mind, and brushes grime away from its eyes. Had it been napping? It heaves itself up to stand and shakes all over quite like you would to dry yourself. Appearing satisfied, it sits back down against a rock formation and looks at you expectantly.


"Well isn't this convenient? I need a partner, and here you are! I'll reward you for helping me. What do you say?"

Questing
You're not surprised to see the Mogollon Monster lifting large boulders with ease. It seems to be building something, and from what you can tell it looks like it's some sort of makeshift shelter. It's using the side of a rock formation and building up the sides, similar to how you would dig out your own den. When the creature invites you in, you are relieved to get out of the hot sun.

"Welcome back, friend! Ready to continue on? There's much to do."

"This arid land doesn't have much in the way of soft brush and plant matter. I'd like to make the floor of my shelter soft and cozy. Do you think you can find 5 x large leaves for me to use?"

"I'm having trouble finding some of the supplies I need. If you could go and gather 2 x healing salves for me it would help me out so much. Hopefully it's not too hard!"

"I've always wondered what the land is like around here outside of my little shelter. Go and complete 1 scouting mission and be sure and tell me all about it when you return!"

• Give 5x Large Leaf • Give 2x Medicine: Healing Salve • Complete 1x scouting mission

"Good job! There will be more to do later. Come back tomorrow after you've had a good rest."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom


Monster Turtle

Monster Turtle Independent

A rather tall turtle stands before you sliding its long, spiked tail back and forth. It tilts its head sideways and peers at you curiously.


Turtles usually walk low to the ground, standing for brief periods only. Not this one, however; it stands upright with ease. The rounded head and sharp beak reminds you of a bird's, while its long neck is as agile as a snake. It could easily strike at you if given the chance, and you remain wary.


"You're new around here. Or maybe I'm just too old? Either way, lend me a paw and I'll make it worth your while."

Questing
The turtle is tucked almost all the way into its shell, only its head and front feet sticking out. It's peering at the ground, muttering to itself and using a long claw to draw in the dirt. What could it be doing? Before you can get closer to see, the turtle notices you and slashes the dirt to cover what it was working on.

"Well look who it is! Like hard work, do you? Good."

"You haven't been very useful, you know that? Typical. You wolves are always lazy. Go out get me 3 x ____ to show me you aren't afraid of a little work. I'll even time you, if you'd like. Go on!"

"I need some reconnaissance done. Send out 1 scouting mission and then report back to me on any funny business you come across."

"You claim you're so strong, but I have yet to see evidence. Time for a test. Defeat 1 x ____. That should give you a nice challenge."

• Give 3x local items* • Complete 1x scouting mission • Defeat 1x local enemy (randomized): Coyote, Whitetail Buck

* Exact required items will be randomized between Dead Fish, Delicate Meat, Tortoise Shell, and Turtle Shell.

"That works for now. Come back later, won't you? You're useful."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Wisdom


Montauk Monster

Montauk Monster The Merged

This fearsome creature's face is something from nightmares. Skin peels back from its gaping maw to reveal the bone structure underneath, and it looks at you with malice.


It could be some sort of relative to a wild hog, but after one sniff you know that it can't be. It smells like decaying meat, its bare body dirty and malformed in some parts. Bony claws swipe near your face, and you leap back to keep a safe distance. It's eyeing you with mistrust and anger.


"Don't I scare you? No? Fine then, do as I say or I'll make you regret it."

Questing
The hog-like creature clearly doesn't have a care in the world. Or maybe it just knows it has nothing to fear? You watch as it digs into a rabbit burrow and yanks one out savagely with an audible crunch. You're sure it's seen you, but it doesn't seem to care and continues its hunt. Eventually it looks up, scowling at you with disdain.

"Well this is a surprise. Actually it's not, because I give you things and your kind is always greedy. Let's get on with it, shall we?"

"Go be useful, would you? Go catch me an uncommon fish in the fishing game. Any will do, I just want you to leave me alone for a while. Take your time and don't hurry back."

"Time to get down to business. Kinfolk are appalling creatures and I won't stand them being near me. Go kill 2 x Kinfolk cryptids and hurry up. I haven't got all day to sit and wait for you."

"The air here is vile. So fresh and…clean. Find me a place where I can enjoy the muck and the air is better."

• Catch one uncommon fish • Defeat 2x Kinfolk cryptids • Find the abandoned mineshift in the Taiga

"Great, you can follow simple directions. True intelligence. Leave for now."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +1
Retreat: +2

Strength
Speed
Wisdom


Mothman

Mothman Independent

The body of the winged creature standing before you is so deeply black that you can't see it properly. It would resemble a giant moth or a bird if not for its ape-like, bipedal posture.


The creature approaches you with curiosity, tilting its head slightly from time to time. Big, round eyes shining with a bright red glow are almost too vivid when embedded in this darkness. This being looks like it is made of pure shadow but when your eyes adapt a bit, you see its insect-like face.


"Is your kind the dominant species around here? Seems so. For now. I need someone to help me with some stuff. Easy job. Interested?"

Questing
The mothman lands a few steps in front of you with a silent flutter. It apparently was aware of your return long before you arrived. Its senses are probably far better than yours, especially with eyes like that and the ability to fly.

"You would be faster with wings like mine but no matter. Results are what matters most. Ready for more?"

"I believe you are skilled but your word is not enough. Show me how you hunt here. Complete 3 hunts and come back to me."

"I want to expand my territory a little. While I can fly and see everything from above, I'm too busy with other stuff right now. You wolves run in packs so it should be easy for you. Complete 1 scouting mission and tell me about everything you discover."

"With your help, I will be able to secure my territory. Defeat 2 x of the Merged cryptids as soon as you can. They're evil incarnate and are destroying everything around here even when they have no reason to."

• Complete 3x hunts • Complete 1x scouting mission • Defeat 2x the Merged cryptids

"Excellent. It seems like it was easy for you. Come back tomorrow if you want to help again."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Agility
Smarts
Wisdom


Mothwolf

Mothwolf The Merged

A red-eyed, wolf-furred, winged...moth hovers in front of you. Its antennae wave and you feel unsettled as it fixes its gaze upon you.


This moth-wolf hybrid is something a pup would have nightmares of. Not only does it have segmented legs that click eerily, the last set of legs are wolf-like and enable the creature to stand upright. It stretches itself as tall as it can go as you approach, stretching its wings to their full width and looking at you with contempt.


"You're...lesser than me. No wings as far as I can see. An ugly lifeform. Still...I suppose you could be of use. You'd be foolish to refuse to help me."

Questing
The Mothwolf is sitting upright, its wolf legs sprawled in front and its wings folded back. It's using its segmented legs to groom its face, starting from behind its ears to the front of its muzzle. Such a sight would not normally be odd...but the way this creature is doing it makes you uneasy for some reason. It feels...unnatural. As if sensing you watching, the Mothwolf meets your gaze unflinchingly.

"Still in one piece? Impressive. That will do for now. Scurry along now."

"The hunting around here doesn't seem to be any good, but clearly you're still alive. Maybe there's something I'm missing. Complete 3 hunts so I can watch and copy what you do. Don't roll your eyes at me, you should be flattered!"

"The local wildlife here doesn't seem to fear me nearly as much as they should. Let's see if we can change that. Defeat 1x ____ and send them a message. Don't come back until it's done."

"Quit pestering me and make your paws useful, inferior as they may be. Those Kinfolk are dreadful, and must be killed off before I can enjoy myself. Defeat 2 x Kinfolk cryptids. Maybe they'll even do me a favor and kill you off, if you're weak enough..."

• Complete 3x hunts • Defeat 1x local enemy (randomized): Cougar, Turkey Vulture • Defeat 2x Kinfolk cryptids

"Well would you look at that. You may be ugly, but you're not stupid. You have my thanks."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Agility
Wisdom


Nagual

Nagual Kinfolk

There is a strange vibe surrounding this creature. It's not just a bipedal canine with some humanoid features. You can't explain it, but you feel that there is much more to it than meets the eye.


While the Nagual's body doesn't appear strong or muscular, it is certainly not where the source of its power lies. When your eyes meet its gaze, you feel an intelligence surpassing your own. It's definitely unsettling.


"Come closer, I don't intend to harm you. My rage is directed at something else and I hope you will help me with a few simple tasks."

Questing
You notice the creature preparing something with its bony, five-fingered hands. Before you can see what it is, Nagual hides everything and stands up with a stern expression. Apparently, there are many secrets you aren't allowed to know, even when you work together.

"Does your return mean that you are willing to do another task for me? I hope so."

"I know this forest quite well, but I'm still unfamiliar with some of the further areas. You could go and check for any potential dangers. Do we have to worry about anything? Complete 1 scouting mission and remember every tiny detail as it may be useful."

"I think I don't have to explain what's going on around here. You can see and feel it for yourself. You wouldn't help me otherwise. You are safe here for now, but there are many creatures that need our help. I can't go with you this time, but I'm sure you are capable of helping 2 x distressed animals in explore on your own."

"We won't defeat every malevolent creature around but there is one of the Merged living nearby. I would like you to visit 1 x Evil Cadejo and send my greetings in the most painful way. It deserves it."

• Complete 1x scouting mission • Help 2x distressed animals • Defeat 1x Evil Cadejo

"You were a great help today, you deserve some rest. You will need it before tomorrow."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Speed
Wisdom


North Shore Monster

North Shore Monster The Merged

This creature would look simply like a large snake if it were not for its head, which resembles that of a horse. Equally surprising and terrifying, the monster appears to remain unaware of your presence.


Still amazed by the unusual appearance, you take a step closer, trying to understand how it is even possible for such a creature to exist. It surely doesn't have the flexible jaws of a snake or the speed of a horse, but you feel that it's better to be prepared for anything.


"Stop staring at me and do something useful. I will consider letting you go if you serve me well."

Questing
The creature remains still, awaiting you in the very same spot where you last saw it. It's clear that it couldn't care less about you, and it doesn't even try to pretend otherwise.

"You're back for more? I must think of something more challenging. Are you prepared?"

"This task will be easy, even for you. I'm in the mood for a snack, and I want you to bring me something delicious. I can do it myself, of course, but having a servant and not using it would be such a waste. Catch me an uncommon fish in the fishing game."

"I don't want to be accompanied by weaklings and you don't look like a fierce beast. You can earn my respect by demonstrating your skills. Complete 3 hunts and come back to show me your results."

"This place may be a desert but it feels too crowded when it comes to dealing with Kinfolk. I hate them to the core. If you meet 1 x Hoop Snake, beat the life out of them."

• Catch one uncommon fish • Complete 3x hunts • Defeat 1x Hoop Snake

"Not so bad for such a weakling but it's not the end. Come back tomorrow, there's more to do."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Speed
Wisdom


Old Scratch

Old Scratch The Merged

You have to look twice to believe your eyes. At first you thought this creature is a human, but the red skin and horns leave no room for imagination.


Yellow eyes stare at you intensely, and a soft smirk appears on the devil's face. While elegant and well-mannered, he has the vibe of a natural predator. You can't deny that he is both unsettling and fascinating.


"What perfect timing! You have a fantastic opportunity to show your worth by completing a few simple tasks. It will be beneficial for both of us and you won't regret it. Unless you refuse."

Questing
The devil greets you in a way only a good, old friend would do but you know that behind the pleasant voice and graceful movements, there is a real threat that you would face in case of poor performance.

"I'm pleased to see you again. We make a perfect team, don't we? We should continue working together a bit longer. Are you ready for that?"

"This task is going to be simple. I just need 2 x nesting material, and please don't be too curious about my intention. We all know where curiosity leads to."

"You may have the sharpest teeth and the fastest legs but are you really skilled? Prove your worth and complete 3 hunts. If you succeed, I will admit that you are indeed a good choice to change the world with me."

"From the first moment I saw you, I knew that you were a warrior. A true warrior, ready to face all the dangers of these unstable times. Our main opponents are the Kinfolk creatures. They constantly interrupt my work. Defeat 2 x Kinfolk cryptids and report back to me. I will show you what a significant change we can make together."

• Give 2x Nesting Material • Complete 3x hunts • Defeat 2x Kinfolk cryptids

"Excellent job. I expect this level of proficiency tomorrow."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Smarts
Wisdom


Onza

Onza Independent

A large feline observes you carefully as you step into its

territory. Its eyes, sharp and focused, lock onto yours and make you anxious...


The slender, muscular body of the feline moves so gracefully that you don't need proof of the creature's hunting skills. It seems irritated by your presence but it doesn't show any hostility, which is a good sign.


"You there! Come closer! You have been chosen to help me. Come on, you'll appreciate it when you finish. It's much better than fighting me."

Questing
The creature rests atop a moss-covered rock looking at you just like a ruler looks at their subject. Even when it's relaxed, you can see that it's always focused and alert, which is something to admire though you don't dare to speak it aloud.

"Coming back so fast? I see, you must have missed me so much. It's understandable. Work for me again, and who knows, maybe you'll learn something."

"I think I will move deeper into the forest soon. I have found a better spot but it will mean abandoning my current cozy lair. Bring me 2 x nesting material so I can start preparing everything right away."

"I haven't had time to hunt today. If you have something to share, it would really make my day. Give me 3 x full use carcasses and be quick about it."

"I don't really care about other animals living here, but I have an issue with other felines. They pose a potential danger to my chosen territory and prey. Long story short, I don't want any unwanted guests that might steal my food. Defeat 1 x ____."

• Give 2x Nesting Material • Give 3x full-use carcasses • Defeat 1x local enemy (randomized): Cougar, Frenzied Razorback, Whitetail Buck

"Not so bad, I must say. Of course, it's still far from what I can accomplish, but the work is done, so I appreciate it. Come back tomorrow for the next task."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Agility
Smarts
Wisdom


Ozark Howler

Ozark Howler Kinfolk

A black, shaggy coat, horns, and red glowing eyes don't look inviting at first, but the bear-like creature doesn't seem interested in attacking you.


Despite the horns and long tail, the creature doesn't look out of place and it seems to feel right at home. In fact, the more you look at it, the more familiar it looks. Your arrival doesn't surprise the creature either, and you even get an impression that it was waiting for a moment like this.


"You really can come closer. If I wanted to eat you, I would have done it already. The only thing I want is to stay here, I'm not looking for any unnecessary strife. Will you help me to solve a few tiny issues?"

Questing
The contrast between the composed nature of the Ozark Howler and its almost demonic appearance is striking even when you already know about it. The creature rests under the tree as if it hasn't moved since your last meeting and its gaze is fully focused and awake. You wouldn't like to have it as your foe.

"Every completed task is one step towards balance in this area. It's not the end though. Are you willing to work more?"

"I'm not interested in conflicts but that doesn't mean that I'm not fighting. With increasing chaos and changes in the world, it happens more and more often lately. Bring me 2 x healing salves so I will be ready to face any danger."

"I have one special request. I am in the mood for fish and I think that you know where to find the tastiest ones. Catch an uncommon fish in the fishing game and come back as soon as possible."

"I want to live in peace among the other creatures of this forest. The presence of one filthy beast greatly disturbs not only me, but it's a danger to all animals living here, including your kind. Defeat 1 x Beast of Bladenboro and it will become a safer area again."

• Give 2x Medicine: Healing Salve • Catch 1x uncommon fish • Defeat 1x Beast of Bladenboro

"I appreciate your efforts. You did great and I already feel the changes. I hope to see you tomorrow for the next task."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom


Panama Creature

Panama Creature Kinfolk

At first, the creature in front of you looks like a hairless sloth. Yet when you focus on the creature, you start to realise that it is quite different.


Misleading at first, the creature is definitely a being unknown to you and likely new to this land. You can see the fear in its small eyes when it tries to reach the nearby tree but it's too slow. The creature seems to know that it wouldn't have any chance if you wanted to harm it.


"Wait...wait a moment. If you help me with a few tasks, it may be more beneficial to you than just eating me. Interested?"

Questing
You see the creature hanging from a branch, visibly more comfortable and relaxed. It reveals a toothless smile, and you wish that it hadn't. Looking at you with a tilted head, it doesn't need to say anything to make you feel the weight of the troubles of the world. It's odd when such a feeling is caused by one look from something so sloth-like.

"You really saved a lot of my time and I would appreciate it if you could do it again. Do we have a deal?"

"I know that this area is always in full bloom and it's not that hard to find the necessary stuff to arrange your hideout the way you like. I'm too slow, however, and it's far too difficult for me to get it done without wasting an entire day. If you could bring me 2 x nesting material it would help so much."

"It seems that dangers are surrounding me wherever I go. I hear the voices of The Merged each night and I can't sleep when I know that I cannot escape if they find me. Defeat 2 x of the Merged cryptids. It should make this place safer for me."

"I spend too much of my time finding materials to cover my lair and making it comfier. If you could give me something that is already prepared...like a destroyed nest, I could use its parts for my own needs."

• Give 2x Nesting Material • Defeat 2x the Merged cryptids • Find the ruined nest in the Rainforest

"I'd never do it so quickly. Come again later and I might have something new for you to do."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Wisdom


Pope Lick Monster

Pope Lick Monster The Merged

A bizarre, two-legged goat creature stands in front of you, sniffing the air. Long, ruffled fur around its neck looks almost like a mane, making it look significantly bigger and more imposing.


The muscular chest of the beast is rising and falling slowly. The strangest thing you notice are strong, sharp claws at the end of the creature's long, five-fingered forelimbs. It's definitely not a herbivore.


"If you didn't want to help, you would be running back already. Are you with me or against me?"

Questing
The creature snorts shortly, allowing you to come closer. The bloody glow in its eyes makes you anxious but the tension decreases after a while. It seems that it doesn't want to attack you...at least for now. You expected a goat's bleat but the voice you hear is low, growling and strangely pleasant to the ear.

"Doing this stuff is addicting, isn't it? I suppose there's worse things than working for me. I hope you came prepared."

"I plan to stay here for a while and I don't want anyone to disturb me again as you did. There is a solution that I'm sure you know well: intimidation. Bring me 1 x Wolf Skull so that I can display it to chase other wolves away."

"Maybe we have the same goal here. We can make this world a perfect place for us. Get rid of those who oppose us. Kill 1 x ____."

"Do you know what infuriates me the most? The Kinfolk. Actually, everyone gets on my nerves, but especially them. Defeat 2 x Kinfolk cryptids for me."

• Give 1x Wolf Skull • Defeat 1x local enemy (randomized): Coyote, Turkey Vulture • Defeat 2x Kinfolk cryptids

"Not bad for such a little pup. There may be a future for you. Come back tomorrow."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Large Prey

Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Strength
Agility
Wisdom


Rawhead

Rawhead The Merged

This horrifying creature has a skull with no skin. Unease prickles at your pelt as it observes you with hungry eyes.


Rawhead prowls around the cold landscape as if searching for its next victim. And odd sound like rattling bones comes from its mouth and fills you with fear. Did it do that to attract its prey or scare it?


"Have you been a good wolf? If you say no, that's a lie–all wolves like you are naughty. I'll consider not eating you if you do as I say."

Questing
In your absence the monster has collected a variety of bones and sits on them like some sort of weird throne. Had it killed that much prey in such a short amount of time?

"Naughty wolf, come to be good? Nonsense! Time to atone for your sins."

"Tell you what, 5 x large branches is just what I need. Hurry back or I'll smack you upside the head with one of them."

"You have no shortage of annoyances around here, do you? Go and defeat 1 x ____ if you want to live to see another day."

"Less competition, that's what I need. Be a good wolf and go chase out the pests. Defeat 2 x Kinfolk cryptids OR 2 x Independent cryptids - that will do."

• Give 5x Large Branch • Defeat 1x local enemy (randomized): Arctic Fox, Barren Ground Caribou, Wolverine • Defeat 2x Kinfolk or Independent cryptids (randomized)

"You've been good for now. Come back tomorrow!"

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Agility
Wisdom


Rougarou

Rougarou The Merged

Your pelt prickles with fear as a wolf-like creature that stands on two legs emerges from the swamp fog. It throws back its head and howls.


How this wolf walks upright like a human is a mystery to you. It's unnatural, and as it starts to walk toward you it has a sort of swaying gait and is hunched over. Saliva drips from its muzzle and the glowing red eyes look wild and crazed. Something is off about this creature.


"You! Pip squeak! Don't you run from me. You're going to do as I say or I'll snap your scrawny neck."

Questing
Rougarou paces restlessly, twitching at every sound. Every tree it passes, it swipes and leaves deep gouges with its long claws in the trunks. It appears to be marking its territory, but from what? Only you were stupid enough to get close. The creature turns to face you with a snarl.

"You're smart enough to come back. eh? Good. I'd just hunt you down anyway. Time to get to work."

"As it happens, I'm running low on items I need and you're the perfect little servant to get them for me. Bring me 3 x ____ and make it quick. It shouldn't take you long to get a few measly items."

"You're such a good errand wolf that you get to go on another for me, and this time I have a preference. Bring me 3 x full use carcasses. No ifs, ands, or buts. That's what I want, so that's what you're going to bring me."

"I know just the thing for you to do–manual labor! I've had some issues with a cryptid species lately. They just keep being a damn nuisance! Defeat 1 x ____ so I can have some of my sanity back."

• Give 3x local items* • Give 3x full-use carcasses • Defeat 1x local Kinfolk cryptid (randomized): Cajun Sasquatch, Skunk Ape, Tuttle Bottoms Monster

* Exact required items will be randomized between Rattle, Tortoise Shell, and Turtle Shell

"Passable. That will do for now. If you abandon me tomorrow you'll regret it. Now go away."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Agility
Wisdom


Sasquatch

Sasquatch Kinfolk

Bright green eyes full of intelligence peek between shaggy fur on this creature's face. It's big and hairy and imposing, but seems rather peaceful.


The creature is sitting against a large boulder, picking debris out of its hair. It continues its grooming even after you make your presence known. It seems to be in no great hurry, and finally it stops and looks at you curiously.


"You there. I assume you've interrupted my business on purpose? Even if not, you're here now and you'll be of use. Do something for me, would you?"

Questing
The Sasquatch is sitting with its hand outstretched on the rock, staying very still. A butterfly is hovering nearby, and after a moment it settles on the long, bony hand. Its green eyes widen and you could swear it appears to be smiling. Maybe it wasn't such a fierce beast after all. The butterfly flutters away as you approach.

"The wanderer has returned for more work! The last task must have been too easy. I'll think of something harder this time."

"This land will need to heal once this turmoil is over, and all of the animals that call it home. See if you can find 2 x healing salves and bring them to me. I want to make sure I have enough for any who may need them."

"Soft material for a nest is hard to find here. So many dry, scraggly bushes. How can I get a good night's sleep if I'm constantly rolling on prickly brush? I need you to bring me 2 x nesting material. You're a smart wolf; I'm sure you won't have any trouble."

"The disasters in this area are endless. I'd imagine it's the same everywhere else, too. There's bound to be others in need of help, so go and help 2 x distressed animals in explore instead of wasting your time sitting here idle."

• Give 2x Medicine: Healing Salve • Give 2x Nesting Material • Help 2x distressed animals

"Very good. That will do for now. Be off back to wherever it is you come from."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom


Sea Serpent

Sea Serpent The Merged

A giant serpent observes your movements carefully. Its body is dark and shiny like the surface of a cold, midnight sea. It could probably crush your bones effortlessly.


One step towards this creature could be your last one. The snake smiles ominously with its mouth full of long, sharp teeth. That doesn't help in overcoming your doubts, but you notice a genuine interest in its bright eyes. When it hisses, it feels like it could suck your soul away.


"There is something interesting about you that I like. If you help me with something, I will consider not eating you."

Questing
Dark scales on the snake's coiled body are so clear they look as if they could reflect the night sky. The creature raises its head slowly. You still have a feeling that it is constantly wondering if it should kill you or not.

"I knew you'd be back for more. Are you prepared?"

"I'm perfectly fine now but need to be ready for every outcome. Bring me 2 x healing salves so I won't need to ask for help when I get injured. It would be humiliating."

"I need to know more about this land before my next move. I let my enemies think that they're out of my reach. For now. Complete 1 scouting mission and report everything to me."

"Don't worry, this won't be too difficult, I believe. Kinfolk fools think that they are safe because I cannot attack most of them from here. Well, now I can. Defeat 2 x Kinfolk cryptids and show them my wrath."

• Give 2x Medicine: Healing Salve • Complete 1x scouting mission • Defeat 2x Kinfolk cryptids

"Very good. That will do for now. Be off back to wherever it is you come from."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom


Sewer Alligator

Sewer Alligator The Merged

Large and stinking like sewage, an alligator glares at you and lets out a hiss when you don't back down.


The hulking being is not unlike a normal alligator, except for the fact that it's twice the size of any you've seen before. The smell radiating from its thick skin is enough to make you nauseous. When it opens its decaying mouth, you hold your breath before the smell manages to knock you out.


"You smell like a wet dog, do you know that? And not the pleasant kind that comes from sewage, either. Think you can help me, smelly mutt?"

Questing
Muttering and squelching in the mud, the alligator looks agitated. You catch snippets about the ground not being good enough for a roll, and watch as it poos and proceeds to roll around happily. Ew!

"Did you bathe? Bah! Now you smell even worse! Good thing you won't be here long. Hurry up and say yes to this task so I don't have to smell you anymore, hmm?"

"Since you're such a good hunter, I'm sure you can spare some food, hmm? I need 3 x full use carcasses and they'd better be perfect."

"Time to show me you're not useless at providing for yourself and your pack. Complete 2 hunts before showing your face again."

"Show me your battle prowess. Defeat 2 x Kinfolk cryptids and return back to tell me of your victories."

• Give 3x full-use carcasses • Complete 2x hunts • Defeat 2x Kinfolk cryptids

"Want to be told you're a good dog? Fine, you're an adequate dog. Come back later."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Speed
Wisdom


Shadow Being

Shadow Being The Merged

A black, thick shadow emerges out of nowhere, forming a terrifying shape straight from nightmares. You struggle to focus on it; it fools your senses when you try.


You don't dare stray too close, and even from this distance, you can say that any attempt to touch the creature would surely fail. The skull-like, creepy smile is the only clear feature of its face. You can't see its eyes but you feel like the shadow is observing you carefully and if it wanted to haunt you, it would be able to do so whenever it wanted. Its voice is sharp and hissing like the winter wind.


"Don't hesitate, come closer. You wouldn't be able to escape anyway so you might as well listen to my offer. If you manage to complete a few tasks, I will let you go. Maybe."

Questing
Even though you know what to expect, you still feel uneasy around this creature. Its mere presence causes you to feel cold shivers, but now you know it's just a physical reaction that you can keep at bay if you focus strongly enough. The shadow seems to enjoy your inner struggles in silence.

"The task yesterday wasn't too hard, was it? I didn't think so. Physical labour is not my thing but you are perfect for this stuff. Ready for another task?"

"I won't call you an ally unless I see that there will be no shame in having you by my side. Complete 3 hunts and I will surely look at our cooperation differently."

"These lands appear vast, and maybe it's enough for you, but not for me. The mere scent of Kinfolk sends me into a rage. The so-called "Independent" cryptids aren't any better. Defeat 2 x Kinfolk cryptids OR 2 x Independent cryptids for me and use your imagination. You know what I mean, you don't have to be clean with it. Release your hate."

"While I enjoy my solitude, I also like to tease weaker minds from time to time. Animals are simple but they also have less complicated fears. Find me a human so I can play with his mind as I like. In an area like this, you should be able to find a researcher or a Polar Scientist. You don't need to do anything, just track him down and report it to me. I'll take care of the rest."

• Complete 3x hunts • Defeat 2x Kinfolk or Independent cryptids (randomized) • Find the polar scientist in the Tundra

"Good. We're done for now. Find something else to do until tomorrow and come back for your next task. It will be better for you if you don't disappoint me."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Speed
Wisdom
Smarts


Shagamaw

Shagamaw Kinfolk

This creature would resemble a bear if not for the antlers sprouting from its head and hooves on the hind legs. Its eyes shine with an unsettling yellow glow.


If the creature is aggressive, you'll be in trouble, but it seems rather calm. Moss-covered fur makes great camouflage in this deep forest. Now you realise that you've seen pawprints and hoofprints together a lot but you'd never guess that they could belong to one animal. Following this being would probably give you a headache. Its whole appearance seems designed to fool and mislead wolves.


"So...you found me. If it was your intention, it proves that you have some useful skills. Will you help me?"

Questing
You don't see Shagamaw despite feeling its presence nearby and it steps out of the shadows when you come close. It's quite impressive how well this creature can hide right before your eyes. Its expression used to look indifferent before but now you sense the tension and expectations. Your help here may have greater significance than you think.

"I hope that you still have your initial enthusiasm because we're not done yet. Interested in another job?"

"This request doesn't sound very urgent, but I assure you it's quite important. I really need 5 x large branches. I think I need to conceal my lair even better than it is now. I still don't feel safe enough."

"Even the smallest rescued being is one step towards regaining normalcy. Or what's left of it, that is. Help 2 x distressed animals in explore and ignore your hunting instincts. There's enough unnecessary death around anyway."

"Disasters are one thing to deal with but these Merged folks are way worse. We must get rid of them before they turn this world upside down. Defeat 2 x of the Merged cryptids and come back when you've finished."

• Give 5x Large Branch • Help 2x distressed animals • Defeat 2x the Merged cryptids

"Outstanding! We're done for now but come back later."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom


Sidehill Gouger

Sidehill Gouger Independent

At first glance, this creature is no different from an antelope with unusual markings. You notice that its legs are shorter on one side, and wonder if it's mutated.


The unusual physique of the creature forces it to use hilly terrains only. Walking on any flat surface would likely be impossible, making the Gouger an incredibly easy prey for every hungry carnivore in this area. It is perfectly aware of this fact, staring at you in fear as you approach.


"Stop, wait! I know this gaze. If you help me with a few things, it will benefit you more than eating me, I promise."

Questing
The Gouger needs a while to make a full circle on the rocks to be able to face you. Not only was it restricted to hilly terrain, but it was also doomed to use only one direction when it wanted to turn. At this point, you start to wonder how it is capable of living to adulthood or breeding. It must have some strong points that are still a mystery.

"I hope that you've changed your plans about your dinner. I may need some help again and I've started to trust you."

"What may seem effortless to other herbivores, requires much more planning for me. What I wouldn't give for a simple snack without the need to go in circles constantly. Say, do you have 5 x large leaves that I can snack on?"

"Knowing the area is essential for me. I can't just go and discover the world willy-nilly, I need to plan in advance to save time. Complete 1 scouting mission and come back to share the details. You have my thanks in advance."

"As you can see, my mobility is somewhat limited. I need to reach a certain spot but finding a way to this particular location would take too long. There should be an Abandoned Train Tunnel somewhere. I've heard that more of my kind can be found on the other side. Find the tunnel and describe a way to this place so I can plan my journey."

• Give 5x Large Leaf • Complete 1x scouting mission • Find the train tunnel in the Prairie

"I appreciate your help, really. I hope you're satisfied with your reward too. Come back later if you want another task."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Large Prey

Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Speed
Agility
Wisdom


Sisimito

Sisimito Independent

The mere sight of this ape-like creature covered with moss green fur makes you feel uneasy but its twisted body doesn't seem to cause it any pain.


While the creature is rather big and could be potentially dangerous to you, it seems hesitant to approach. Eventually, it comes closer, using its distorted body in a surprisingly smooth way, resembling a spider with backward-facing feet and fast movement.


"Hey, don't come too close. Yes, this far is good. I need someone to help me and you look bored. Interested?"

Questing
The messy, dirty green fur of the creature is perfect camouflage. You almost trip over the resting Sisimito, mistaking it for a moss-covered log. With a scent more similar to trees than any animal, it would have been a real challenge to find it if you hadn't stumbled upon it by accident. It seems that this creature is more adapted to life here than you initially expected.

"Back so soon? Good, I need more help. You were so fast yesterday, surely it won't be a problem to do another, right?"

"I would really appreciate it if you could bring 5 x large rocks here. Yeah, I need quite a lot of them lately. Some are needed to block the way to my home, others are to welcome the intruders once they manage to get to me."

"I usually don't need any help with such simple tasks but since you're here, I think you will do it faster than me. Find 2 x healing salves for me. Doesn't sound too complicated, does it?"

"I'm running out of my supplies and it seems that with so many dangers around, time is of the essence to look for the necessities. Find 5 x ____. I tried to look for it myself but I still don't know this area well enough."

• Give 5x Large Rock • Give 2x Medicine: Healing Salve • Give 5x local items*

* Exact required items will be randomized between Acorn, Aloe, Guaiacum, Kava, Large Leaf, Parrot Feather, Pineapple Leaf, Tapir Carcass, Toucan Feather, Turmeric, and Turtle Eggs

"Not bad, not bad! I think it's all for today. Take a rest but come back later for another task."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom


Skunk Ape

Skunk Ape Kinfolk

A strange looking beast with long, shaggy hair observes you with a keen eye. It smiles widely, revealing long, sharp teeth.


Unlike a monkey, this creature walks upright. As it lumbers towards you, you can't help but wonder if it's actually human. No other animal that you know walks upright. Its long, thick fingers reach out as if it wants to touch your fur, but it seems to change its mind and goes nose-to-nose with you instead.


"You're nearly as hairy as me! You smell much worse though. No matter. I need your help."

Questing
It's a wonder that the creature has the ability to smell you at all. You watch as instead of cleaning its long fur, it simply rolls around on the ground, picking up all sorts of debris. Small sticks, leaves, dust–you name it, it was on the long hair. And it thought you smelled?

"You really should do something about that smell on your fur. Maybe roll in some poo? Find some while you're out helping me complete this next task."

"This task will be easy for you; you have to find the same stuff for your pack, don't you? Good, good. Bring me 2 x nesting material. I think it's time I make this place more cozy."

"Fear has a very distinct smell. Maybe you've smelled it before when you hunt your prey? The air is thick with it lately. These disasters do nothing but cause fear, and it's time to do something about it. Help 2 x distressed animals in explore. I'm sure you'll have plenty to choose from."

"Do you know what smells worse than you? Those cryptids calling themselves "The Merged" like they're some sort of cult. They very well might be, but that's not important. What is important is that they smell awful and I can't stand it. Go defeat 2 x of the Merged cryptids so it smells better around here."

• Give 2x Nesting Material • Help 2x distressed animals • Defeat 2x the Merged cryptids

"Not too "shaggy!" I'll have something for you to do again tomorrow."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom


Sliver Cat

Sliver Cat Independent

This large feline looks almost like an ordinary cougar. You do a double take, and notice a strange, spherical growth at the tip of its abnormally long tail.


The creature seems amused by your visit, treating you rather as an interesting encounter with local residents rather than a threat or a challenge. Its soft smirk only proves that it already looks down on everything.


"Are you lost? Or maybe you looked for me to help me out?"

Questing
The green glow in the creature's eyes has an extra shine when you appear again. Is that excitement? Expectation? Maybe it is not as indifferent as it may seem but its attitude is probably a part of a bigger game. Or just a cat thing. You'll never know.

"Don't worry if the previous tasks have felt easy. I can always give you something more challenging today, if you think you're up to it."

"I'm in the mood for a snack but I've tried almost everything that can be found here. Bring me something exotic. Maybe you could find 2 x Agouti Carcass for me? I'm curious about the taste."

"I am an excellent hunter but since you agreed to help, I'd love to see what you are made of. Complete 3 hunts and don't forget to share the meal with me."

"I won't be a burden to anyone unless someone tries to mess with me. There are some unfortunate folks who tried and now they need to be taught a lesson before they try to invade my space again. Defeat 1 x ____ and I'll see if it changes anything."

• Give 2x Agouti Carcass • Complete 3x hunts • Defeat 1x local enemy (randomized): Coyote, Whitetail Buck

"It's almost sad that you aren't a cat. You have potential. Come back later for your next job."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Agility
Wisdom


Snallygaster

Snallygaster Independent

The creature in front of you is one of the most bizarre things you have ever seen. Between the tentacles, the wings, and the reptilian body, it confuses your every sense.


The creature looks out of place in this terrain, but you're not entirely sure where it would fit in otherwise. It walks around on its gangly, clawed feet, appearing lost and unsure of where to go. It's looking every which way, as if searching for something.


"You there! I need your help. You look like you're in need of something to do. Care to lend a paw?"

Questing
Watching Snallygaster as it goes about its business, you wonder if the tentacles on its face ever dry out. Does it need to go under water at times? What happens to its wings if so? The creature seems to sense your endless curiosity and leaps into the air with a shriek and stares you down, wings stirring up dirt and debris it lands after a moment but never takes its single eye off of you.

"Still bored enough to help? Good, let's get going. There's much to do."

"Time to put those paws to work. You can never be too prepared, and I'm running low on herbs. Bring me 5 x ____."

"Do I look like I'm ready for a fight? Honestly, you creatures that call this land home are the oddest things I've ever seen. It's like you're itching for a fight! Those birds in particular won't leave me alone and stop challenging me. I need you to take care of it for me. Defeat 1 x Enraged Canada Goose and I will reward you handsomely."

"I came across an odd sight while I was flying around earlier. It was some sort of bird, but it was laying in the muck and wasn't moving…it seemed like it wasn't supposed to be there. Go see if you can find it, and see if there's any reason for me to worry. Anything that big is a threat to me, especially if it can fly."

• Give 5x local herbs* • Defeat 1x Enraged Canada Goose • Find the plane wreck in the Grasslands

* Exact required items will be randomized between Arnica, Boneset, Burning Bush, Carrionflower, Cedar Bark, Charcoal, Dandelion, Garlic, Goldenseal, Ginger. Mullein, and Yarrow

"Thank you for your help. Come back tomorrow for another task."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom


Snipe

Snipe Independent

You approach this creature warily, wondering if your eyes are playing tricks on you. Is it even real?


The creature doesn't seem to move...and yet, you find it sitting in different spots. First its sitting by a rock, then near a scrub bush, then blinking at you from the frosty plane…is it messing with your head?


"You can see me, can you? Fascinating! You must have a good imagination. I'm only visible to intelligent beings, you know. Perfect timing, too–I could use your help."

Questing
The Snipe isn't here. At least, it doesn't seem to be...but you feel watched. You look all around for the creature, only to turn and find it sitting right where you first stood. How had you missed it? Amusement dances in its eyes as it watches you.

"See, I knew you couldn't stay away! I'm far too interesting. Let's get going before you change your mind."

"I need something to make decent hiding spot. 5 x large rocks will do. I think this spot right here would be perfect to build it when you return..."

"I don't like going off on my own, so send out 1 scouting mission and tell me of all the interesting sights, sounds, and smells they come back with."

"These animals are spoiling my fun. Go and defeat 1 x ____ so that they don't bother me anymore."

• Give 5x Large Rock • Complete 1x scouting mission • Defeat 1x local enemy (randomized): American badger, Canadian Lynx, Cougar

"Bravo! What a good performance. Come back tomorrow to delight me with another show-stopper."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Speed
Agility
Wisdom


Snow Snake

Snow Snake Independent

It is quite unusual to see a reptile thriving in such a cold area. Its blindingly bright white scales make the creature look ghostly unreal and somewhat fascinating as well.


The snake approaches you so fast that you don't have a chance to think about making an escape. When it slithers, it's hard to focus your sight on it. While the creature doesn't look much different than other snakes, there is something supernatural about it. When it focuses its gaze on you, you start to feel anxious.


"What a surprise, a guest. Are you here to bother me or to help?"

Questing
You notice the snake resting in the snow, barely visible unless you get close. It seems that it is aware of you and is expecting you. It's clear that its senses must be way sharper than the senses of any other snake.

"There is always something more to do. Are you ready?"

"If I only had 5 x large branches, I'd arrange an imitation of a bush or other plant to attract small prey to me. If you bring them to me it means less time that you have to spend hunting for me. You should be happy, it means more free time for you."

"As you can see, it's not so easy to find something to eat here. I don't need a lot but since you're offering to help me, bring 3 x ____ to me. I can stash them and keep them for later in this cold climate."

"I've noticed that hunting has become more and more of a struggle. Not because there is something wrong with my skills, mind you. There are too many animals wanting to hunt the same prey as me. Get rid of 1 x ____, so I can hunt more easily."

• Give 5x Large Branch • Give 3x local carcasses* • Defeat 1x local enemy (randomized): Arctic Fox, Snowy Owl

* Exact required carcasses will be randomized between Caribou Calf Carcass, Gull Carcass, Hare Carcass, Seal Pup Carcasses, and Stoat Carcass.

"I didn't expect that it could turn out so well. Come back tomorrow if you want to help again."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Strong Venom

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Opponent Modifiers
Opponent's Bite Attack: +1

Agility
Wisdom


Snow Wasset

Snow Wasset Independent

The creature resting in front of you looks like a fur-covered snake with a muzzle similar to the one of a stoat or a marten. It doesn't look very intimidating, and it's even kind of cute, but it's best to be careful.


You wonder if its atrophied limbs have any function or if this creature really can hunt without them. The Snow Wasset licks its mouth and turns to face you slowly. A self-confident smirk tells you at once that it can probably catch its prey better than you. Its eyes look hungry...


"Do you have some time to help me out with some easy tasks? If not, then go away, this is my territory."

Questing
The creature sticks its head out from its burrow hidden under the snow. You can already tell that it spends most of its time underground as a way to adapt to this unfriendly environment. While you would never win against the Wasset below ground, it clearly needs you for its business on the surface.

"Welcome again, my long-legged friend. It wasn't a bad idea to let you do this. Are you ready for another job?"

"While I feel perfectly safe underground, there are still some threats that I face that require healing afterward. Do you have 2 x healing salves by any chance? I need to replenish my stock."

"I can hunt here on the surface, but I prefer to stay underground where I can use my favourite methods. This is why I rarely eat fish and I really want to take a bite or two. Can you catch an uncommon fish in the fishing game?"

"You see, the surface isn't really my favourite place to be and you are definitely more accustomed to travelling long distances. I need you to check the shore. I've heard that there's a shipwreck nearby and I need some information about it. Let's make a deal. You tell me everything about it and if you find anything useful, you may take it."

• Give 2x Medicine: Healing Salve • Catch 1x uncommon fish • Find the shipwreck in the Glacier

"Not bad! You came back sooner than I expected. That's all for now. Come back tomorrow and we'll talk again."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Agility
Wisdom


Southern Chupacabras

Southern Chupacabras The Merged

If death itself could have a child with a rat, the creature standing in front of you would be the result. The skull-like muzzle is frozen in a permanent, unsettling grin as the beast stares at you.


While the creature isn't huge, it doesn't seem to be afraid of you and it would be foolish to underestimate it. Its rattlesnake tail makes you wonder if its bite is venomous. It definitely looks like it. When it approaches you, you can hear its loud, disgusting breath sounds.


"If you want to stay around, you must follow my rules and do as I say. Otherwise, get out."

Questing
You can hear the silent clatter of claws a bit before the creature emerges from the shadows. A long, thin tail cuts the air constantly as the beast shows its impatience. It clearly thinks that you're its servant and tries to dominate you with each movement.

"You came to serve me more? Smart move."

"When you enter my land, you better have something to share with me. Do you have 3 x Beaver Carcass by any chance? If not, then go now and find some but don't waste too much time. I'm in the mood for those water rats and I'm not a patient creature."

"With your help, I can finally chase those Kinfolk bastards away. They won't dare disturb me after you're done with them. Defeat 2 x Kinfolk cryptids and come back when you're done. I can't wait to claim this area. If you do well, I may grant you access to my territory as long as you don't bother me."

"I need a better place to live. Find something like a destroyed den so I can rearrange it as I like."

• Give 3x Beaver Carcass • Defeat 2x Kinfolk cryptids • Find the destroyed den in the Rainforest

"Alright. You are not so useless after all. This cooperation might work. Come back tomorrow."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Wisdom


Splintercat

Splintercat Independent

A sudden movement in the shadows catches your attention. You notice a feline-shaped creature staring at you as if it is ready to jump.


When you approach, the cat relaxes its muscles, abandoning the plan to hunt you down. You notice its back is covered with strange, sharp spikes, reminding you of a hedgehog. Its tail is swaying back and forth slowly. The spikes on the creature's body aren't long but you wouldn't like to have a closer encounter with them. Suddenly, the cat decides to shorten the safe distance between you and sits in front of you.


"What's your business around here? I'm sure it can wait a little longer. I need your help."

Questing
The cat's brown fur blends perfectly with the mountain landscape. When it rests on the ground, it resembles a broken, spiky branch of a tree. No wonder it doesn't even bother to hide and feels rather comfortable out in the open. Upon your return, it turns lazily to face you. It's clear that it wants to listen about your progress and then doze in the sun.

"Back already? Good, I need your help again."

"My lair is almost ready. I only need some brush to camouflage it properly. Bring me 5 x large branches and it should be perfect to make the finishing touches."

"The sooner I know this area better, the better prey I can catch before other creatures do it first. Complete 1 scouting mission while I patrol the other side of my territory. Thanks to you, I will gather far more information much sooner than other hunters here."

"I had no idea that this place was so densely inhabited. I definitely need more space, and any creature messing with me is the first to be chased off. I am being generous, believe me. Defeat 1 x ____ as soon as you can."

• Give 5x Large Branch • Complete 1x scouting mission • Defeat 1x local enemy (randomized): Bobcat, Elk Bull

"Excellent! Exactly what I needed. You can go now, but not too far away. You must come back tomorrow for your next task."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Soft Skin
Modifier Effects

Positive Modifiers
Shear: +1

Speed
Agility
Wisdom


Squonk

Squonk Independent

A sorry-looking lump of wrinkly skin with warts and moles meets your gaze. Its eyes are sad, and tears stream silently down its face.


The creature is staring at the ground, ears drooping and looking like its mere existence is weighing it down. It's making small mewling noises as tears run down its face. It's crying so much that the ground at its feet is damp, and everytime it moves it leaves an easy trail to follow. Maybe you can try to cheer it up somehow?


"Oh, hello...you seem nice. Will you...help me? I'm too sad to do much on my own."

Questing
For once, the sad creature doesn't seem so sad. Its face still droops and its ears are hung low, but it's crouched down and staring at a nearby flower. It seems fascinated by it, and while there are still tears rolling down its face, they aren't flowing as quickly as before. It huffs and makes a gurgling noise, and you realise that it's trying to smell it.

"It's nice to see your friendly face again! Come to help me again?"

"I can never keep enough herbs on hand. My luck is rotten and never seems to go my way. You're here now, though…want to help turn my luck around? Find 5 x St. John's Wort for me if you don't mind."

"These pine needles are nice, but they don't do much to help keep it dry when I lay down. Would you bring me 2 x nesting material? I need something more absorbent to dry my tears at night."

"Oh my friend, I have good news! While I was sitting by that tree over there having a good cry, the most beautiful smell passed my nose. There's another like me nearby, I'm sure of it. She smells so lovely…see if you can convince her to come and visit me? I would love to meet her."

• Give 5x St. John's Wort • Give 2x Nesting Material • Find Blonk in the Coniferous Forest

"You did it! Very good. I hope I'll see you later."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom


Swamp Stalker

Swamp Stalker Independent

A large, shadowy silhouette emerges suddenly in front of you. The creature stands tall on two legs, covered in matted, dark fur that clings to its muscular body.


The shape of the creature is rather familiar, resembling a large ape, but much more intimidating. Its movements are smooth and even graceful, which is definitely different and unexpected.


"Are you lost, pup? I might help you find the way but only if you help me first."

Questing
This creature is one with the swamp. You could even say that it embodies its essence, blending seamlessly with the surrounding vegetation despite its large body. Glowing eyes appear to penetrate your soul as you approach. You'll probably never get used to it.

"Back already? It seems that I underestimated you, and you have some skills. I will keep that in mind when thinking about the next task for you."

"As you already know, this area isn't safe, so I want to be prepared for everything. Bring me 2 x healing salves so I won't have to worry about unexpected events."

"I think I may stay here for a while...or maybe forever. I will need materials to keep my lair solid and safe. Gather 2 x nesting material and bring it back to me."

"There are areas here that are still unknown to me. You're much smaller and can sneak in everywhere, so complete 1 scouting mission and tell me what you discover."

• Give 2x Medicine: Healing Salve • Give 2x Nesting Material • Complete 1x scouting mission

"Good results are all I care about. You did a good job, I have no complaints. Keep it that way and come back tomorrow."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom


Tailypo

Tailypo Independent

A familiar long snout with pointy ears and rough, coarse fur shoves into your face rather abruptly. The creature it belongs to makes you think it might be some kind of wolf.


It has a long tail, and its body is thin and wiry with oddly long toes. It sniffs you up and down, as if gaining information. You don't have to even attempt to smell the creature; its stench crosses your nose every time it passes you. It smells muggy and damp and of something more sinister, but you can't be sure.


"You look like me, but you're far smellier. Don't you wash? I guess it can't be helped...I could use a strong set of paws like yours. Smell aside, do you want to help me?"

Questing
The Tailypo is trotting back and forth among the trees and brush, stopping every so often to look at the ground. It looks far too pleased with itself, and as you watch, it licks its muzzle as it goes to the next place and you smell fresh kill. Had it stored that much food around? But it appears to be travelling around randomly...was it stealing kills? It turns to look at you with an innocent expression.

"You came back! I wasn't sure you would. Ready to keep going?"

"My stomach is a bottomless pit, I tell you. No matter how much prey I steal–I mean, find–I can't seem to satiate my hunger. Help me out, would you? Bring me 3 x full use carcasses. If that doesn't satisfy me, I don't know what will."

"Time for some hunting! Well, I'm not going to hunt, but you are. You're far too scrawny. I have to teach you how to eat properly, it seems. But before you can eat, you need to hunt. Complete 3 hunts and come show me your spoils. Be prepared to share!"

"I'm itching to sink my claws into the felines in this area. I see them all over this place. I don't want to fight a battle I'm going to lose, however. That's where you come in! Defeat 1 x ____ and let me know how tough they are."

• Give 3x full-use carcasses • Complete 3x hunts • Defeat 1x local enemy (randomized): Bobcat, Cougar

"You're pretty good at this. If you come back tomorrow you can help me again."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Soft Skin
Modifier Effects

Positive Modifiers
Shear: +1

Agility
Wisdom


Teakettler

Teakettler Kinfolk

You hear a high-pitched whining before a strange looking dog approaches you. Steam is coming from its mouth, and it's walking...backwards?


The creature walks in a strange shimmy pattern as it navigates the world backwards. You notice its cat-like ears swivel back and forth as it moves, as if using them to listen as it moves. It seems to manage well, despite its odd movement.


"Oh, you there. You're capable aren't you? I have need of your forward-thinking ways."

Questing
The Teakettler is curled up, looking almost peaceful. As it snores, a faint whistling sound comes from its nose and gentle tendrils of steam curl through the air. With a snort it shakes itself awake, fixing you with a curious gaze.

"I don't look odd enough to scare you away, huh? Well that's a first. Ready to help again?"

"I love sticks. Do you love sticks? I need 5 x large branches for...reasons I can't disclose. They're important to a creature like me."

"I need something a bit softer for sleeping. Would you bring me 2 x nesting material?"

"These disasters are wreaking havoc on everyone around here! I can't stand their cries. Go and help 2 x distressed animals in explore."

• Give 5x Large Branch • Give 2x Nesting Material • Help 2x distressed animals

"Good, good. Just as I thought, you're more than capable. Well done."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Speed
Agility
Wisdom


The White Stag

The White Stag Kinfolk

The magnificent stag in front of you resembles an ancient forest god with its splendid, huge antlers and perfectly clean, almost shining white fur. It looks beautifully unreal.


You don't feel any kind of fear. It may be your gut feeling or the creature's vibe, but there is something royal and proud about it. The stag nods slowly, inviting you to come closer.


"Did you lose your path? Or maybe you came here to help?"

Questing
You observe the stag grazing and walking around slowly like a ghost. It looks so otherworldly that such mundane activity like eating appears strange. It seems that it's just a deer after all. He notices you and comes closer.

"I'm glad to see you back. Will you help me again?"

"I don't know this land yet. It takes quite a long time for me to find food I am familiar with. Please, bring me 5 x ____ and help me fill my belly."

"I try to help others when possible but alone I can only do so much. Please bring me 2 x healing salves."

"The Merged are the biggest danger here now. In order to achieve peace, we must chase them away. Defeating 2 x of the Merged cryptids should be enough for now."

• Give 5x plant items* • Give 2x Medicine: Healing Salve • Defeat 2x the Merged cryptids

* Exact required items will be randomized between Arnica, Buffaloberry, Carrionflower, Goldenseal, Large Leaf, Mullein, Spoonwood, and Yarrow

"I'm impressed. You're fast and effective. Come back later. I may need you soon."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Large Prey

Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Strength
Speed
Wisdom


Thetis Lake Monster

Thetis Lake Monster The Merged

With a gleeful malice in its eyes, a scaled human-like creature with fins grins at you with sharpened teeth.


Picking a sharpened scale from its spiky head, the monster begins to pick its teeth. Tiny foreign objects flick out, and you struggle to watch as you wonder what on earth the creature could have eaten.


"What have we here? A sniveling pup come to worship me? Very well, complete some tasks for me and I'll consider myself sufficiently worshiped."

Questing
The Thetis Lake Monster stomps in a muddy puddle, making gross squelching and squishing noises. It slathers itself in the mud once it deems it an acceptable consistency, and it only adds to the wet, fishy smell of the creature.

"My presence must be irresistible for you to return so soon. Get started on your worshiping tasks, would you?"

"I need supplies to heal myself. You don't think I just sit here do you? I'm constantly chasing creatures away and don't always get away unscathed. Bring me 2 x healing salves."

"I'm in the mood for fish, but I don't feel like fishing. This is where you come in, furry peasant. Go and catch me an uncommon fish in the fishing game, would you?"

"Care to help me teach those stupid Kinfolk a lesson? Good. Go and defeat 2 x Kinfolk cryptids."

• Give 2x Medicine: Healing Salve • Catch 1x uncommon fish • Defeat 2x Kinfolk cryptids

"Acceptable, I'll take your gracious servitude as a symbol of your devotion."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Agility
Smarts
Wisdom


Tuttle Bottoms Monster

Tuttle Bottoms Monster Kinfolk

This large, bipedal creature resembles an ape but has a head with a characteristic, elongated mouth that reminds you of anteaters. It hasn't looked at you yet, but you have a feeling that it's aware of your presence.


The shaggy, thick fur of the creature is covered with tiny, dried leaves and pieces of tree bark. It uses its mouth just like an anteater, looking for insects and eating them with its long tongue. It appears as though nothing could ruin its dedication, and it is completely absorbed.


"Greetings! I wasn't expecting anyone here, but I'm glad to see you. There are some things that need to be done, and I won't be able to do everything myself. The condition of this world is worsening. We must work together."

Questing
The stocky body of the creature can be seen among the trees, this time on all fours, doing the same thing as always: looking for something to eat. You're glad that you don't have to eat with such a tiny mouth. It would take ages to feel full!

"I knew you would be back to help me more. I hope we have similar interests but if not...the final result is the most important."

"I need your help, and quickly. I was attacked just before you appeared. I somehow survived, as you can see, but I am badly injured. Do you happen to have any spare 3 x ____?"

"I'm trying to actively monitor the chaos. Many innocent beings will be lost, I know, but we must try to save as many as possible. Find and help 2 x distressed animals in explore."

"I've seen a particular Merged bastard around here. We won't heal the world with one action, but taking down any Merged creature is one step toward it. Defeat 1 x Dungavenhooter and show your full power. Perhaps it will make them leave the swamp."

• Give 3x medicines (randomized) • Help 2x distressed animals • Defeat 1x Dungavenhooter

"What took you so long? Never mind, the job is done and that is all that matters. Come back tomorrow!"

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Speed
Wisdom
Smarts


Unidentified Beings

Unidentified Beings Kinfolk

You've seen many unexplained things in your life, but the sight in front of your eyes is beyond your comprehension. A bipedal creature, despite having a familiar body frame, makes your body stiff with anxiety and all your senses seem fogged...


The more you focus on the being, the more details you can spot. Their natural body armour reminds you of an insect but they're far from that. Even when you get used to how they look, their presence still makes you feel anxious and uneasy. This creature doesn't feel right and something about them is alien to the core. Your instinct tells you to run away but an oddly calming voice speaks to you by your name directly in your head. You don't even truly hear it...you feel it.


"Fear not! We need your cooperation in order to cease this madness. This world's natural balance is in danger. Will you assist us?"

Questing
The strange being is still there, waiting on the frozen plains. They don't scare you now and you feel safe despite the weird aura surrounding them. You would really like to know more about them but an odd feeling makes you think that it could be too much for your mind to comprehend.

"You're back! Choosing you was the right decision. You can do more if you're up to it. It would be highly appreciated."

"If you see 3 x ____ as you go about your day, bring it to us. We would like to take a closer look at it. Our knowledge about this planet expands with each hour. Your assistance is greatly appreciated."

"In order to work effectively and with the most benefit to everyone, we need to study a few examples of local life forms. Don't be afraid, we're not talking about you. 3 x full use carcasses will be enough for a start."

"We need to conduct special research to understand this world better. We believe that you can help us find one of the most complex and varied life forms here: humans. We must remain undetected so this is where you come in. You're skilled at remaining under the radar. Find them, and we'll do the rest."

• Give 3x items* • Give 3x full-use carcasses • Find the livestreamers in the Glacier

* Exact required items will be randomized between Blue Jay Feather, Bone, Charcoal, Dandelion, Medicine: Healing Salve, Mollusk Shell, Nesting Material, and Owl Feather

"Excellent work. We cannot intervene personally too often. Come back tomorrow if you want to help again."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Smarts
Wisdom


Walgren Lake Monster

Walgren Lake Monster Kinfolk

Though you've never seen it before, this creature looks oddly familiar. It cocks its head and looks at you with a curious expression.


Large flies swarm around its head, and it reaches up to swat at them with large scaly paws. It manages to catch some and licks the smushed bugs happily off of its palm. Yuck!


"I don't think we've met before, but you sure look familiar. Maybe there's just too many wolves around here for me to keep track. No matter, I still need help."

Questing
The Walgren Lake Monster has made itself right at home. It hunkers down in a cool, muddy spot and sleeps soundly. You wonder how it can be so carefree with all that's going on in the world. It lifts its muddy head expectantly as you approach.

"Good to see you again! You were so helpful last time. Are you ready to help some more?"

"It's about time I made myself a more permanent home. I'll need 5 x large rocks to complete it."

"I'm in the mood for some hunting! I want to watch how you wolves do it. Complete 2 hunts for me."

"I need you to get rid of the Merged around here. They're thick as flies! Defeat 2 x of the Merged cryptids."

• Give 5x Large Rock • Complete 2x hunts • Defeat 2x the Merged cryptids

"Nicely done! Same time, same place tomorrow?"

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Agility
Wisdom


Wampus Cat

Wampus Cat Independent

At first glance, the creature doesn't differ much from any other wild cat you've encountered so far. That is until you spot it has an additional pair of limbs, apparently fully functional.


While the extra pair of legs is shorter, the creature uses them naturally and you start to wonder if such a thing could make you better at hunting. The cat's glowing eyes meet yours when it catches you staring at its additional limbs. The sight of its sharp claws suggest that it's probably best to be careful not to anger it.


"Are you here to stare at me like that or will you do something useful for a change?"

Questing
Wampus cat rests in a comfortable spot on the soft grass and minds its own business, licking its paws. It doesn't seem to care much about your presence now that it's used to it, but you can see the hint of tension in its movements. It's way more interested in the results of your work than in you.

"Your work saves my time and effort for the more important stuff. That's something I can appreciate. Will you assist me again?"

"I don't know if I'll stay here for long or not. I like it at the moment but my lair isn't ready yet. I still don't have time to make it, but luckily you have nothing but time. Find 2 x nesting material for me."

"Today's task is simple. Catch me an uncommon fish in the fishing game. What? I know I could do it myself but I simply don't want to. Water is wet, you know. I hate that. You're a...well, not a dog, but you're related, so you like water. Go on now, the fish won't catch themselves!"

"I can tell that you do well with simple things, but now it's time for something more challenging. Complete 3 hunts and come back to me with proof of your skill."

• Give 2x Nesting Material • Catch 1x uncommon fish • Complete 2x hunts

"I wasn't expecting you so soon, it's impressive. I don't have anything more for you today but come back tomorrow."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Agility
Wisdom


Water Tiger

Water Tiger Independent

A nearby moss-covered log starts to move, and you realise that it never was a log–it's a large cat. Its fur is green and blue, and blends in well with its surroundings.


The cat appears intimidating, but it doesn't seem particularly bothered by your presence. You sense no malice, instead feeling as though you hold a mutual respect for each other. It sits regally and watches you coolly, inviting you with a sweep of its tail.


"Well look at that, a wolf! Usually I wouldn't even talk to you, but you seem smart and capable. Interested in helping me?"

Questing
If you didn't know what to look for, the Water Tiger would have evaded you. You barely spot the blue pattern on its pelt against the green as it lounges on the mossy log. Its tail is draped over lazily, and swinging back and forth. It looks like it's asleep, but the tail movement and the twitching of its ears tell you otherwise. One blue eye opens and peers at you.

"Ah, there you are. I heard you howling last night. I will never understand the desire...no matter, let's get on with today's task."

"Your coat is shiny and your eyes are bright–I can tell you have some good fish to eat around here. Care to share? Well, even if you don't, you're going to. Go and catch me an uncommon fish in the fishing game and don't go tasting it, you hear?"

"You look fast, which tells me this next task will prove no challenge to you and your pack. I want you to complete 3 hunts. A test of your strength, and good entertainment for me."

"I'm not meant to travel long distances, but you? You're more than capable, and I need that. Complete 1 scouting mission for me. I need to know what this land is like if I'm going to be here awhile."

• Catch 1x uncommon fish • Complete 3x hunts • Complete 1x scouting mission

"Very well, that will do. Come back later and I'll have another task for you."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Agility
Wisdom


White Lady

White Lady Independent

You're quite surprised to see a human female in this unfriendly environment. Upon closer inspection, you notice that her skin is ghostly pale and an otherworldly vibe surrounds her, making you feel uneasy.


The ghostly woman stares at you in silence. Her ethereal and luminous gown appears to be moving even without any wind. There is something very sad and melancholic about her expression. She nods slightly, allowing you to come closer.


"If you're here, you must feel the disturbances in this world too. I need your help to bring it back to what it was."

Questing
You can see the white lady from afar. Her spectral body is glowing gently like the moonlight, and she looks at you with the same sadness in her bright eyes as before. However, now you can also feel the weight of the responsibility you were given.

"You're still alive so there's still hope. We'll part ways when this is over but I still need you for now."

"Our bodies are of different natures but some of your medicines have a beneficial effect on me. If you have 2 x ____ to share, it would save me a lot of time."

"I still don't know everything about this place, and it will take time to gather all the necessary information. You're fast, and you're more familiar with this area, so I need you to complete 1 scouting mission and inform me about anything suspicious."

"I need your assistance. There is one creature that constantly comes here and disturbs me. I know that other animals may sense or see me, just like you do, but this one has become a frequent guest. Too frequent. Defeat 1 x ____ for me. You can either kill or chase it away; it doesn't really matter as long as it's gone."

• Give 2x medicines (randomized) • Complete 1x scouting mission • Defeat 1x local enemy (randomized): Glacier Bear, Polar Bear

"Rest assured that your efforts were not in vain. Come back soon, we must continue our work."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Speed
Agility
Wisdom


White River Monster

White River Monster Independent

With a gaping jaw of sharp teeth that could easily swallow you head first, this giant fish-like creature commands attention with its presence.


The White River Monster uses its large jaws to scoop through the river and catches everything in its path–rocks, plants, fish, even some branches! It crunches down and allows the debris to filter through, revealing a wiggling fish. That's certainly one way to do it!


"Come to help? Good, I know just what to do with you. No refusing, or I'll eat that pretty head of yours."

Questing
With its sharp gaze cast to the sky, the creature is far too focused to notice you at first. It watches as two small birds dart around in the air, appearing thoughtful. If it wasn't earth-bound, you're certain it would try and eat them. The birds dart past your head and the White River Monster turns to you expectantly.

"Look who had the courage to come back! Color me impressed. Ready to serve me?"

"I've heard the fish here are numerous and vary, but I'm stuck to this one area. Bring me something else, anything of the uncommon fish in the fishing game variety will do."

"I don't move much on land; I'm restricted to the water. I need you to be my eyes and complete 1 scouting mission. Be on the lookout for juicy prey, too,"

"You see this 1x ____ skulking around? It's dreadful. Go and defeat it for me. Swallow it whole!"

• Catch one uncommon fish • Complete 1x scouting mission • Defeat 1x local enemy (randomized): Bald Eagle, Black Bear, Grizzly Bear

"Yes, good job and all of that. You helped me for a short blink of my day. Come back later to do it again."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Speed
Agility
Wisdom


Wisconsin Werewolf

Wisconsin Werewolf Independent

The wolf-like appearance of this creature is familiar until it reveals its bipedal posture. It looms above you and you feel small.


The beast lets out a warning growl at first but stops suddenly, visibly intrigued by your visit. Its ruffled fur adds to the creature's size but you find its human hands and chest scarier. You let it come closer to sniff you, prepared for any possible outcome of this encounter.


"What's your business here? I have some stuff to do and I don't want to be disturbed. Help me or leave."

Questing
The werewolf barely pays attention until you come really close. You don't feel looked down upon but it's clear that the beast couldn't care less about anything else than its own stuff. You are merely a tool to achieve its goals but you know you could benefit from this temporary alliance.

"There you are! You're surprisingly good at this, I must say. You'd be a formidable opponent if you had thumbs. Do you want to try something different now?"

"I need materials to make my lair broader and well-protected. No, I won't tell you where it is. Stop asking so many questions and bring me 5 x large rocks."

"First of all, I'm terribly hungry. If you don't find something soon, you may start looking tasty to me. I've seen a lot of prey around here and they seem confused by everything going on so they will be easy to catch. Bring me 3 x full use carcasses and I may even share some with you."

"I thought that this would be a calm place to settle for a while but they're always after me. Who? Humans, of course. I've seen one intruder lately. You'll recognize him easily. Find the outback old man before he finds me. I don't care how you will deal with him, just get rid of this pest."

• Give 5x Large Rock • Give 3x full-use carcasses • Find the survival man in the Coniferous Forest

"I don't have anything more for you now but come back later."

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Wisdom