Lunar Battle Enemies: Difference between revisions
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<h2 class="c-header active">Information</h2> | |||
<div class="c-content" style="display: block;"> | |||
== Information == | |||
This page contains detailed information about lunar battle enemies, including battling tips, drops, and artwork. For general information about battling, check out the [[Battling]] page! You can view a list of all battle enemies including event-specific enemies on the [[Battle Enemy Masterlist]] page. | |||
The enemies listed on this page can be only while exploring in the Lunar Dreamlands during the monthly [[Lunar Event]]. Some are biome-exclusive while others can be found all across the map! Each enemy has its own set of drops and characteristics which make each battle unique. | |||
In addition to the trophies and recipes listed alongside each enemy, enemies on this page also have the potential to drop the below items upon defeat. Unique to lunar enemies, '''every enemy will drop at least 1 [[File:icon-lunartear.png]] Lunar Tear'''. Enemies '''level 15 and higher will drop 2 [[File:icon-lunartear.png]] Lunar Tears.''' | |||
<table style="background:#d4d4d4;width: 60%;margin:auto;"><tr> | |||
<td style="width: 10%;text-align:center;padding:5px;">[[File:icon-sc.png]]</td><td style="padding:5px;">Silver Cones</td></tr> | |||
<tr> | |||
<td style="width: 10%;text-align:center;padding:5px;">[[File:icon-lunartear.png]]</td><td style="padding:5px;">Lunar Tears</td></tr> | |||
<tr> | |||
<td style="width: 10%;text-align:center;padding:5px;">[[File:meatchunksmall.png]]</td><td style="padding:5px;">Small Meat Chunks</td></tr><tr> | |||
<td style="width: 10%;text-align:center;padding:5px;">[[File:meatchunkmedium.png]]</td><td style="padding:5px;">Medium Meat Chunks</td></tr><tr> | |||
<td style="width: 10%;text-align:center;padding:5px;">[[File:meatchunklarge.png]]</td><td style="padding:5px;">Large Meat Chunks</td></tr><tr> | |||
<td style="width: 10%;text-align:center;padding:5px;">[[File:healingsalve.png]]</td><td style="padding:5px;">Medicine: Healing Salve</td> | |||
</tr></table> | |||
<h3 class="c-header active">Key</h3> | |||
<div class="c-content" style="display: block;"> | |||
=== Key === | |||
Information on this page is presented in graphic form. A detailed guide to the graphic and icons included is provided below. | |||
<table class="enemy"> | |||
<tr> | |||
<td class="enemyname">Enemy Name</td> | |||
<td class="icons">[A.]</td> | |||
</tr> | |||
<tr> | |||
<td rowspan=4 class="enemyimage"> | |||
[B.] | |||
</td> | |||
<td class="enemylevels">[C.]</td> | |||
</tr><tr> | |||
<td class="enemymodifiers"> | |||
<div class="tableflex"> | |||
[D.] | |||
</div> | |||
</td> | |||
</tr><tr> | |||
<td class="enemylevels">Most Effective Moves</td> | |||
</tr><tr> | |||
<td class="enemymoves"> | |||
[E.] | |||
</td> | |||
</tr><tr> | |||
<td class="enemybiomes"> | |||
<div class="tableflex"> | |||
[F.] | |||
</div> | |||
</td> | |||
<td class="enemystats"> | |||
<div class="tableflex"> | |||
[G.] | |||
</div></td> | |||
</tr></table> | |||
<table class="enemydrops"> | |||
<tr> | |||
<td colspan=2 class="trophies"> | |||
<div class="tableflex"> | |||
[H.] | |||
</div> | |||
</td> | |||
</tr><tr> | |||
{{RecipeHeader}} | |||
<td class="recipes"> | |||
<div class="tableflex"> | |||
[I.] | |||
</div> | |||
</td></tr></table> | |||
The battle enemy graphic is set up to provide information useful while battling each enemy, as well as what you could expect to see upon victory over a specific opponent. The enemy's name will be written in the top left of the graphic and is searchable with any built-in "Find in Page" search. Followed by this, specific components in the graphic provide more detailed information about the enemy. | |||
'''A.''' Section A in the graphic contains two icons. | |||
<html><table><tr><td style="background: #3a5f70;color: white;padding: 10px;font-weight: bold;width:5%;text-align:center;"><img src="/images/5/5b/Openimage.png" class="openimage" title="Open this table as an image" style="width:2em;"></td><td style="padding:10px;"><b>You can click on this icon to view an image version of the enemy's graphic.</b> This could be a good option for mobile users who want to see the graphic in full size, or someone who wants to share the information quickly.</td></tr></table></html> | |||
<html><table><tr><td style="padding:10px;" colspan=2>The second icon reflects what type of enemy is described from the options below.</td></tr><tr><td style="background: #3a5f70;color: white;padding: 10px;font-weight: bold;width:5%;text-align:center;"><img src="/images/4/4d/Normalenemy.png" style="width:2em;"></td><td style="padding:10px;">This is a basic enemy found in normal exploring.</td></tr> | |||
<tr><td style="background: #3a5f70;color: white;padding: 10px;font-weight: bold;width:5%;text-align:center;"><img src="/images/5/5b/Epicenemy.png" style="width:2em;"></td><td style="padding:10px;">This is an epic enemy found in normal exploring.</td></tr> | |||
<tr><td style="background: #3a5f70;color: white;padding: 10px;font-weight: bold;width:5%;text-align:center;"><img src="/images/2/20/Lunarenemy.png" style="width:2em;"></td><td style="padding:10px;">This is a lunar enemy found in the Dreamlands during the [[Lunar Event]].</td></tr> | |||
<tr><td style="background: #3a5f70;color: white;padding: 10px;font-weight: bold;width:5%;text-align:center;"><img src="/images/0/03/Lunarbossenemy.png" style="width:2em;"></td><td style="padding:10px;">This is a lunar boss enemy found in the Dreamlands during the [[Lunar Event]].</td></tr> | |||
<tr><td style="background: #3a5f70;color: white;padding: 10px;font-weight: bold;width:5%;text-align:center;"><img src="/images/c/c7/Cryptidenemy.png" style="width:2em;"></td><td style="padding:10px;">This is a cryptid enemy found in normal explore during the August [[Cataclysms]] event.</td></tr> | |||
<tr><td style="background: #3a5f70;color: white;padding: 10px;font-weight: bold;width:5%;text-align:center;"><img src="/images/0/04/Halloweenenemy.png" style="width:2em;"></td><td style="padding:10px;">This is an enemy found in normal explore during the October [[Halloween]] event.</td></tr> | |||
<tr><td style="background: #3a5f70;color: white;padding: 10px;font-weight: bold;width:5%;text-align:center;"><img src="/images/3/39/Coigreachenemy.png" style="width:2em;"></td><td style="padding:10px;">This is an enemy found in normal explore during the November [[Coigreach]] event.</td></tr> | |||
</table></html> | |||
'''B.''' Section B in the graphic contains all of the enemy's art. By default, the art displayed is the enemy's summer daytime artwork. Anyone accessing the wiki with '''JavaScript enabled''' can click on the time of day icons beneath of the image to view the artwork during different times of day. For certain enemies, a dropdown menu may be available above the artwork to view all of the enemy's variations. These toggles only work in modern browsers with JavaScript enabled. | |||
'''C.''' Section C contains the level range that an opponent can be found at. Please note that '''this information is a work in progress.''' If you find an enemy outside of the level range listed in its graphic, please [[Contribute|let us know!]]. There may be some specific parameters required to encounter an enemy at a specific level. For example, in order to encounter a wolf higher than level 20, your lead wolf must be level 16 or higher when you choose "Keep Moving Forward" in the encounter involving critters running in the opposite direction of you. These details will be included below applicable graphics. | |||
'''D.''' Section D contains all of the modifiers that each enemy will have on its dice rolls during battle. To learn more about how battle mechanics work and what dice rolls means, check out the [[Battling]] page! Please note that '''this information is a work in progress.''' If you notice any missing information or inaccuracies, please [[Contribute|let us know]]! Each modifier and the effects it has in battle are listed below. | |||
<table style="width:100%;"> | |||
<tr><td style="width: 10%;background:darkgray;text-align:center;padding:10px;">[[File:modifier_fearless.png]]</td><td style="width: 40%;padding:10px;">'''Fearless'''<br><br>Player gets a -1 dice roll modifier on Rest/Wait, Chase, and Snarl<br><br></td><td style="width: 10%;background:darkgray;text-align:center;padding:10px;">[[File:modifier_group.png]]</td><td style="width: 40%;padding:10px;">'''Group'''<br><br>Player gets a -1 dice roll modifier on Latch, Snarl, and Snap, and a +1 dice roll modifier on Focus</td></tr> | |||
<tr><td style="width: 10%;background:darkgray;text-align:center;padding:10px;">[[File:modifier_largeprey.png]]</td><td style="width: 40%;padding:10px;">'''Large Prey'''<br><br>Player gets a +1 dice roll modifier on Snarl<br><br></td><td style="width: 10%;background:darkgray;text-align:center;padding:10px;">[[File:modifier_prey.png]]</td><td style="width: 40%;padding:10px;">'''Prey'''<br><br>Player gets a +1 dice roll modifier on Rest/Wait and a +2 dice roll modifier on Chase and Retreat</td></tr> | |||
<tr><td style="width: 10%;background:darkgray;text-align:center;padding:10px;">[[File:modifier_smallprey.png]]</td><td style="width: 40%;padding:10px;">'''Small Prey'''<br><br>Player gets a +1 dice roll modifier on Snarl<br><br></td><td style="width: 10%;background:darkgray;text-align:center;padding:10px;">[[File:modifier_slow.png]]</td><td style="width: 40%;padding:10px;">'''Slow'''<br><br>Player gets a +1 dice roll modifier on Rest/Wait, Retreat, and Tumble, and a -2 dice roll modifier on Chase</td></tr> | |||
<tr><td style="width: 10%;background:darkgray;text-align:center;padding:10px;">[[File:modifier_softskin.png]]</td><td style="width: 40%;padding:10px;">'''Soft Skin'''<br><br>Player gets a +1 dice roll modifier on Shear<br><br></td><td style="width: 10%;background:darkgray;text-align:center;padding:10px;">[[File:modifier_strongvenom.png]]</td><td style="width: 40%;padding:10px;">'''Strong Venom'''<br><br>The enemy gets a +1 dice roll modifier on its basic bite attack</td></tr> | |||
<tr><td style="width: 10%;background:darkgray;text-align:center;padding:10px;">[[File:modifier_thickskin.png]]</td><td style="width: 40%;padding:10px;">'''Thick Skin'''<br><br>Player gets a -1 dice roll modifier on Shear<br><br></td></tr> | |||
</table> | |||
'''E.''' Section E summarizes the most effective moves to use against the enemy based on its modifiers in battle. | |||
'''F.''' Section F lists each biome that the enemy can be found in. | |||
'''G.''' Section G lists stats that correspond with each enemy. | |||
Each enemy has one or more stats which are used in the battle's opening move. This could be Strength, Speed, Agility, or Smarts- Wisdom is not used while battling. One of the stats listed on each enemy's graphic, excluding Wisdom, will be used to determine which of you goes first in battle. | |||
Each enemy also has the potential to drop the stats that it uses in the opening move, alongside Wisdom. For example, if an enemy uses Strength or Agility in the opening move, it has the potential to drop +1 Strength, +1 Agility, or +1 Wisdom upon defeat. Every enemy can drop +1 Wisdom no matter what stats are used in battle, since Wisdom is never used in battle. | |||
There are specific parameters required to be met for an opponent to be able to drop a +1 stat. Enemies but be close in level to or a higher level than your lead wolf. For lead wolves level 1-18, enemies 3 levels below your lead's level or any level higher will have a chance of dropping a stat. For lead wolves level 19-20, opponents level 15 or higher will have a chance to drop a stat. | |||
'''H.''' Section H lists all of the trophy items that each enemy can drop. In order for an enemy to be able to drop a trophy, your lead wolf must be level 10 or higher and the enemy must be level 5 or higher. Each battle provides the opportunity to earn one trophy from the list provided. Please note that '''this information is actively being collected''', and there may be some trophies missing. If you notice any errors, please [[Contribute|let us know]]! | |||
'''I.''' Section I lists all of the recipes that each enemy has the potential to drop. Recipe drops follow the same rules as trophy drops- your lead wolf must be at least level 10 and the enemy must be at least level 5. There are 5 recipes that can be dropped by any enemy: Broken Antler Decor, Deer Ear Accessory, Moose Ear Accessory, Elk Ear Accessory, and Den of Pelts. | |||
</div> | |||
</div> | |||
<h2 class="c-header active">Lunar Enemies</h2> | <h2 class="c-header active">Lunar Enemies</h2> | ||
<div class="c-content" style="display: block;"> | <div class="c-content" style="display: block;"> | ||
== Lunar Enemies == | == Lunar Enemies == | ||
Line 4,783: | Line 4,922: | ||
<h2 class="c-header active">Lunar Boss Enemies</h2> | <h2 class="c-header active">Lunar Boss Enemies</h2> | ||
<div class="c-content" style="display: block;"> | <div class="c-content" style="display: block;"> | ||
== Lunar Boss Enemies == | == Lunar Boss Enemies == | ||
These enemies are typically higher level and drop greater rewards than other lunar enemies. | |||
Revision as of 00:41, 4 March 2024
Information
Information
This page contains detailed information about lunar battle enemies, including battling tips, drops, and artwork. For general information about battling, check out the Battling page! You can view a list of all battle enemies including event-specific enemies on the Battle Enemy Masterlist page.
The enemies listed on this page can be only while exploring in the Lunar Dreamlands during the monthly Lunar Event. Some are biome-exclusive while others can be found all across the map! Each enemy has its own set of drops and characteristics which make each battle unique.
In addition to the trophies and recipes listed alongside each enemy, enemies on this page also have the potential to drop the below items upon defeat. Unique to lunar enemies, every enemy will drop at least 1 Lunar Tear. Enemies level 15 and higher will drop 2 Lunar Tears.
Silver Cones | |
Lunar Tears | |
Small Meat Chunks | |
Medium Meat Chunks | |
Large Meat Chunks | |
Medicine: Healing Salve |
Key
Key
Information on this page is presented in graphic form. A detailed guide to the graphic and icons included is provided below.
Enemy Name | [A.] |
[B.] |
[C.] |
[D.] |
|
Most Effective Moves | |
[E.] |
|
[F.] |
[G.] |
[H.] |
|
[I.] |
The battle enemy graphic is set up to provide information useful while battling each enemy, as well as what you could expect to see upon victory over a specific opponent. The enemy's name will be written in the top left of the graphic and is searchable with any built-in "Find in Page" search. Followed by this, specific components in the graphic provide more detailed information about the enemy.
A. Section A in the graphic contains two icons.
You can click on this icon to view an image version of the enemy's graphic. This could be a good option for mobile users who want to see the graphic in full size, or someone who wants to share the information quickly. |
The second icon reflects what type of enemy is described from the options below. | |
This is a basic enemy found in normal exploring. | |
This is an epic enemy found in normal exploring. | |
This is a lunar enemy found in the Dreamlands during the [[Lunar Event]]. | |
This is a lunar boss enemy found in the Dreamlands during the [[Lunar Event]]. | |
This is a cryptid enemy found in normal explore during the August [[Cataclysms]] event. | |
This is an enemy found in normal explore during the October [[Halloween]] event. | |
This is an enemy found in normal explore during the November [[Coigreach]] event. |
B. Section B in the graphic contains all of the enemy's art. By default, the art displayed is the enemy's summer daytime artwork. Anyone accessing the wiki with JavaScript enabled can click on the time of day icons beneath of the image to view the artwork during different times of day. For certain enemies, a dropdown menu may be available above the artwork to view all of the enemy's variations. These toggles only work in modern browsers with JavaScript enabled.
C. Section C contains the level range that an opponent can be found at. Please note that this information is a work in progress. If you find an enemy outside of the level range listed in its graphic, please let us know!. There may be some specific parameters required to encounter an enemy at a specific level. For example, in order to encounter a wolf higher than level 20, your lead wolf must be level 16 or higher when you choose "Keep Moving Forward" in the encounter involving critters running in the opposite direction of you. These details will be included below applicable graphics.
D. Section D contains all of the modifiers that each enemy will have on its dice rolls during battle. To learn more about how battle mechanics work and what dice rolls means, check out the Battling page! Please note that this information is a work in progress. If you notice any missing information or inaccuracies, please let us know! Each modifier and the effects it has in battle are listed below.
E. Section E summarizes the most effective moves to use against the enemy based on its modifiers in battle.
F. Section F lists each biome that the enemy can be found in.
G. Section G lists stats that correspond with each enemy.
Each enemy has one or more stats which are used in the battle's opening move. This could be Strength, Speed, Agility, or Smarts- Wisdom is not used while battling. One of the stats listed on each enemy's graphic, excluding Wisdom, will be used to determine which of you goes first in battle.
Each enemy also has the potential to drop the stats that it uses in the opening move, alongside Wisdom. For example, if an enemy uses Strength or Agility in the opening move, it has the potential to drop +1 Strength, +1 Agility, or +1 Wisdom upon defeat. Every enemy can drop +1 Wisdom no matter what stats are used in battle, since Wisdom is never used in battle.
There are specific parameters required to be met for an opponent to be able to drop a +1 stat. Enemies but be close in level to or a higher level than your lead wolf. For lead wolves level 1-18, enemies 3 levels below your lead's level or any level higher will have a chance of dropping a stat. For lead wolves level 19-20, opponents level 15 or higher will have a chance to drop a stat.
H. Section H lists all of the trophy items that each enemy can drop. In order for an enemy to be able to drop a trophy, your lead wolf must be level 10 or higher and the enemy must be level 5 or higher. Each battle provides the opportunity to earn one trophy from the list provided. Please note that this information is actively being collected, and there may be some trophies missing. If you notice any errors, please let us know!
I. Section I lists all of the recipes that each enemy has the potential to drop. Recipe drops follow the same rules as trophy drops- your lead wolf must be at least level 10 and the enemy must be at least level 5. There are 5 recipes that can be dropped by any enemy: Broken Antler Decor, Deer Ear Accessory, Moose Ear Accessory, Elk Ear Accessory, and Den of Pelts.
Lunar Enemies
Lunar Enemies
Ancient Badger | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Coniferous Forest
|
Strength
Agility
Wisdom
|
|
|
Ancient Caribou | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Tundra
|
Strength
Smarts
Wisdom
|
|
|
Ancient Stag | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Deciduous Forest
Riparian Woodland
Coniferous Forest
Taiga
Swamp
|
Strength
Speed
Wisdom
|
|
|
Ancient Wolverine | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Taiga
|
Strength
Smarts
Wisdom
|
|
|
Arctic Pherris Wolf | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Tundra
Glacier
|
Strength
Speed
Agility
Wisdom
Smarts
|
|
|
Cackling Owl | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Deciduous Forest
|
Agility
Smarts
Wisdom
|
|
|
Chuckling Coyote Pack | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Prairie
|
Agility
Smarts
Wisdom
|
|
|
Crab Dolphin | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Glacier
|
Wisdom
|
|
|
Dall Sheep Ram | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Mountains
|
Wisdom
|
|
|
Deerwolf | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Grasslands
Deciduous Forest
Mountains
Riparian Woodland
Prairie
Coniferous Forest
Desert
Taiga
Swamp
Tundra
Rainforest
Glacier
|
Wisdom
|
|
|
Defensive Anhinga | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Riparian Woodland
|
Agility
Wisdom
|
|
|
Defensive Turkey | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Prairie
|
Agility
Wisdom
|
|
|
|
|
|
|
Giant Salamander | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Swamp
|
Strength
Agility
Wisdom
|
|
|
Giant Scorpion | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Desert
|
Wisdom
|
|
|
Growth Beaver | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Riparian Woodland
Swamp
|
Agility
Smarts
Wisdom
|
|
|
Growth Beluga | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Glacier
|
Strength
Wisdom
|
|
|
Growth Capybara | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Rainforest
|
Wisdom
|
|
|
Growth Deer | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Deciduous Forest
|
Wisdom
|
|
|
Growth Iguana | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Desert
|
Strength
Smarts
Wisdom
|
|
|
Growth Pelican | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Swamp
|
Agility
Smarts
Wisdom
|
|
|
Growth Porcupine | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Deciduous Forest
Mountains
Prairie
Coniferous Forest
Taiga
|
Agility
Smarts
Wisdom
|
|
|
Juvenile Lunar Alligator | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Riparian Woodland
|
Strength
Wisdom
|
|
|
Juveline Lunar Bear | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Mountains
|
Strength
Wisdom
|
|
|
Lunar Badger | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Grasslands
Deciduous Forest
Mountains
Prairie
|
Strength
Agility
Wisdom
|
|
|
Lunar Boar | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Grasslands
Deciduous Forest
Riparian Woodland
Swamp
|
Strength
Wisdom
|
|
|
Lunar Bobcat | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Grasslands
Deciduous Forest
Mountains
Riparian Woodland
Prairie
Coniferous Forest
Swamp
|
Agility
Smarts
Wisdom
|
|
|
Lunar Bush Dog | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Rainforest
|
Agility
Smarts
Wisdom
|
|
|
Lunar Canadian Goose | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Grasslands
|
Wisdom
|
|
|
Lunar Caribou | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Taiga
Tundra
Glacier
|
Speed
Wisdom
|
|
|
Lunar Condor | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Desert
|
Strength
Speed
Wisdom
|
|
|
Lunar Cougar | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Grasslands
Deciduous Forest
Mountains
Riparian Woodland
Prairie
Coniferous Forest
Desert
Rainforest
|
Wisdom
|
|
|
Lunar Cow | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Grasslands
|
Strength
Smarts
Wisdom
|
|
|
Lunar Coyote | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Grasslands
Deciduous Forest
Mountains
Riparian Woodland
Prairie
Coniferous Forest
Desert
Taiga
Swamp
|
Agility
Smarts
Wisdom
|
|
|
Lunar Deer | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Grasslands
Deciduous Forest
Mountains
Riparian Woodland
Coniferous Forest
Taiga
|
Speed
Wisdom
|
|
|
Lunar Goat | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Grasslands
|
Agility
Wisdom
|
|
|
Lunar Gray Fox | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Desert
|
Agility
Smarts
Wisdom
|
|
|
Lunar Grison | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Rainforest
|
Strength
Smarts
Wisdom
|
|
|
Lunar Horse | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Grasslands
Prairie
|
Speed
Wisdom
|
|
|
|
|
Lunar Husky | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Tundra
|
Wisdom
|
|
|
Lunar Malamute | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Tundra
|
Wisdom
|
|
|
Lunar Maned Wolf | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Rainforest
|
Wisdom
|
|
|
Lunar Moose | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Riparian Woodland
Coniferous Forest
Taiga
|
Speed
Wisdom
|
|
|
Lunar Mountain Goat | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Mountains
|
Agility
Wisdom
|
|
|
Lunar Muskox | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Tundra
Glacier
|
Strength
Wisdom
|
|
|
Lunar Mustang | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Prairie
|
Speed
Wisdom
|
|
|
Lunar Narwhal | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Glacier
|
Strength
Wisdom
|
|
|
Lunar Ocelot | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Desert
Rainforest
|
Agility
Smarts
Wisdom
|
|
|
Lunar Orca | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Glacier
|
Strength
Speed
Wisdom
|
|
|
|
|
|
|
Lunar Peccary | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Desert
Rainforest
|
Agility
Smarts
Wisdom
|
|
|
Lunar Pronghorn | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Prairie
|
Speed
Wisdom
|
|
|
Lunar Ram | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Mountains
Desert
Taiga
|
Agility
Wisdom
|
|
|
Lunar Rattlesnake | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Desert
|
Agility
Wisdom
|
|
|
Lunar Sea Lion | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Tundra
|
Strength
Agility
Wisdom
|
|
|
Lunar Seal | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Tundra
Glacier
|
Strength
Smarts
Wisdom
|
|
|
Lunar Snapping Turtle | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Swamp
|
Strength
Smarts
Wisdom
|
|
|
Lunar Snowy Owl | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Tundra
Glacier
|
Wisdom
|
|
|
Lunar Swan | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Riparian Woodland
|
Wisdom
|
|
|
Lunar Tayra | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Rainforest
|
Agility
Smarts
Wisdom
|
|
|
Lunar Venus Fly Trap | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Swamp
|
Strength
Agility
Wisdom
|
|
|
Lunar Vulture | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Grasslands
Prairie
Desert
Swamp
Rainforest
|
Wisdom
|
|
|
Lunar Wolverine | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Coniferous Forest
Taiga
Tundra
Glacier
|
Strength
Smarts
Wisdom
|
|
|
Lunar Wood Bison | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Taiga
|
Strength
Wisdom
|
|
|
Moonbound Mountain Goat | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Mountains
|
Strength
Agility
Wisdom
|
|
|
Peat Moss Elk | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Coniferous Forest
|
Speed
Wisdom
|
|
|
Pherris Automaton | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Glacier
|
Strength
Agility
Wisdom
|
|
|
|
|
|
|
Pherris Fox | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Taiga
|
Agility
Smarts
Wisdom
|
|
|
Pherris Husky | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Tundra
|
Agility
Smarts
Wisdom
|
|
|
|
|
|
|
|
|
Swamp Shark | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Swamp
|
Strength
Speed
Wisdom
|
|
|
Timber Wolf | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Coniferous Forest
|
Strength
Speed
Agility
Wisdom
Smarts
|
|
|
|
|
Volukros Howler Monkey | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Rainforest
|
Agility
Smarts
Wisdom
|
|
|
|
|
|
|
Winged Deer | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Deciduous Forest
|
Strength
Speed
Wisdom
|
|
|
|
|
Lunar Boss Enemies
Lunar Boss Enemies
These enemies are typically higher level and drop greater rewards than other lunar enemies.
Charged Alligator | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Swamp
|
Agility
Wisdom
|
|
|
Charged Anaconda | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Rainforest
|
Strength
Smarts
Wisdom
|
|
|
Charged Bald Eagle | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Taiga
|
Strength
Agility
Wisdom
|
|
|
Charged Bison | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Prairie
|
Strength
Speed
Wisdom
|
|
|
Charged Black Bear | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Coniferous Forest
|
Strength
Wisdom
|
|
|
Charged Brown Bear | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Grasslands
Deciduous Forest
Riparian Woodland
Tundra
|
Strength
Wisdom
|
|
|
Charged Bull | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Grasslands
|
Wisdom
|
|
|
Charged Caiman | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Rainforest
|
Strength
Speed
Wisdom
|
|
|
Charged Caribou | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Tundra
|
Strength
Speed
Wisdom
|
|
|
Charged Eagle | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Desert
Taiga
Tundra
|
Strength
Agility
Wisdom
|
|
|
Charged Elk | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Deciduous Forest
Prairie
|
Strength
Speed
Wisdom
|
|
|
Charged Grizzly | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Mountains
Coniferous Forest
Taiga
|
Strength
Wisdom
|
|
|
Charged Jaguar | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Desert
Rainforest
|
Strength
Agility
Wisdom
|
|
|
Charged Lynx | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Mountains
|
Strength
Agility
Wisdom
|
|
|
Charged Moose | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Riparian Woodland
|
Strength
Agility
Wisdom
|
|
|
Charged Muskox | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Glacier
|
Wisdom
|
|
|
Charged Opossum | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Swamp
|
Agility
Smarts
Wisdom
|
|
|
Charged Owl | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Deciduous Forest
|
Agility
Smarts
Wisdom
|
|
|
Charged Polar Bear | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Glacier
|
Strength
Wisdom
|
|
|
Charged Pronghorn | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Prairie
|
Wisdom
|
|
|
Charged Rattlesnake | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Desert
|
Wisdom
|
|
|
Charged Razorback | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Grasslands
Riparian Woodland
|
Strength
Wisdom
|
|
|
Charged Shark | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Swamp
|
Strength
Speed
Wisdom
|
|
|
Charged Walrus | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Glacier
|
Strength
Wisdom
|
|
|
Charged Wolverine | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Coniferous Forest
|
Strength
Smarts
Wisdom
|
|
|
Giant Charged Crow | |
|
Level Range: 00 - 00 |
Most Effective Moves | |
Move: modifier |
|
Mountains
|
Agility
Smarts
Wisdom
|
|
|
|
|