Frequently Asked Questions: Difference between revisions
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This page contains Wolvden's most frequently-asked questions, sorted by category. Have a question you think should be added to this page? [[Contribute|Let us know!]] | |||
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! Table of Contents | |||
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| class="disclaimer | ''Links not working? Sections must be expanded to jump to a subheader within them!'' | |||
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| class="mtocl1" | [[Frequently_Asked_Questions#General_Gameplay|General Gameplay]] | |||
|- | |||
| class="mtocl1" | [[Frequently_Asked_Questions#Wolves|Wolves]] | |||
|- | |||
| class="mtocl1" | [[Frequently_Asked_Questions#Breeding|Breeding]] | |||
|- | |||
| class="mtocl1" | [[Frequently_Asked_Questions#Genetics|Genetics]] | |||
|- | |||
| class="mtocl1" | [[Frequently_Asked_Questions#Mutations|Mutations]] | |||
|- | |||
| class="mtocl1" | [[Frequently_Asked_Questions#Puppies_and_Training|Puppies and Training]] | |||
|- | |||
| class="mtocl1" | [[Frequently_Asked_Questions#Wolf_Roles|Wolf Roles]] | |||
|- | |||
| class="mtocl1" | [[Frequently_Asked_Questions#Exploring_and_Battling|Exploring and Battling]] | |||
|- | |||
| class="mtocl1" | [[Frequently_Asked_Questions#Events|Events]] | |||
|- | |||
| class="mtocl1" | [[Frequently_Asked_Questions#General_Gameplay|General Gameplay]] | |||
|- | |||
| class="mtocl1" | [[Frequently_Asked_Questions#Community|Community]] | |||
|- | |||
| class="mtocl1" | [[Frequently_Asked_Questions#Miscellaneous|Miscellaneous]] | |||
|} | |||
{{SectionToggles}} | |||
<h2 class="c-header active">General Gameplay</h2> | |||
<div class="c-content" style="display: block;"> | |||
== General Gameplay == | |||
'''What/when is rollover?''' | |||
Rollover is the time when the game and your pack move forward one day! Rolling over causes your wolves to age, pregnancies to progress, hunger and mood to drop, food to expire, etc. Rollover starts every day at 12 midnight Wolvden time, however users do not have to rollover at this time. If they log in any time after this, they will be able to rollover as well! If you do not rollover, no changes will happen to your account until you rollover again. | |||
You can only rollover once per Wolvden day. Learn more about rollover on the [[Rollover and Dailies]] page! | |||
'''What timezone is Wolvden in?''' | |||
Wolvden uses Mountain Standard Time (MST). This is due to the fact that the game's servers are located in Arizona, which uses MST year-round. | |||
'''Does Wolvden do daylight-savings time?''' | |||
No, Wolvden uses Mountain Standard Time year-round and never adjusts for daylight-savings. | |||
'''How can I tell how long there is until rollover?''' | |||
You can view the time until the next rollover at the top of the [https://www.wolvden.com/cooldowns Cooldowns] page, which can be accessed through the dropdown menu next to your name, where it says "Welcome back, ____". | |||
'''What are Wolvden's currencies?''' | |||
Wolvden primarly uses [[File:icon-sc.png]] Silver Cones (SC) and [[File:icon-gc.png]] Gold Cones (GC) as currency. Silver Cones are the basic currency obtained through normal gameplay. SC can be used to purchase items at [[Raccoon Wares]] and other shops, send stud requests, and complete a variety of Wolvden features. Gold Cones can be purchased from the [[Grove]] and can be used to buy exclusive features from the Grove. There are also event currencies which are limited to specific times of the month or year: [[File:icon-lunartear.png]] Lunar Tears, [[File:icon-sq.png]] Smoky Quartz, [[File:icon-cryptid-scale.png]] Cryptid Scales, [[File:icon-effigy.png]] Mysterious Effigies, [[File:icon-lovebug.png]] Lovebugs, and [[File:icon-glowpetal.png]] Glow Petals. | |||
'''How do I earn SC?''' | |||
[[File:icon-sc.png]] SC, or Silver Cones, are earned through normal gameplay. You can receive small amounts of SC through exploring. You also get SC from completing daily quests, selling items at [[Raccoon Wares]], by trading with other players, or by playing games. In order to get as much SC as possible, make sure to finish your daily quests each day, as they grant a good amount of SC! | |||
'''Can I get GC without buying it with real money?''' | |||
Yes! You can get GC by trading with other players at the [[Trading Center]], studding your breeding male, or selling art or services in the forums. You cannot get GC through normal gameplay like you can SC. | |||
'''Is there a limit to how much SC or GC I can have?''' | |||
There is not a limit. However, there is a limit to how much SC you can obtain while exploring. If you have more than 5,000 SC, you will no longer be able to find SC while exploring, except for with a few exception encounters. This includes SC that you have buried. | |||
'''How do I make caves?''' | |||
You can make new caves for your den at the bottom of your den page. Each cave requires a certain amount of Large Leaves, Large Branches, and Large Rocks. The amount required increases with each cave you make. Building caves does not increase your territory size. It only allows another place to organize wolves into. | |||
If the option does not show up for you, you likely still need to complete the quest "Not Just for Bears" on the [https://www.wolvden.com/questing Questing] page. | |||
'''How do I increase my territory space to get more wolves?''' | |||
Buying territory can be done at the bottom of your Den page. Each territory slot will cost currency, the amount of which increases with every territory slot you buy. After you've purchased 50 slots, the price will switch from SC to GC. | |||
'''Is there a way to get territory other than by buying it?''' | |||
You can assign two lead wolf [[Talents]], Pack Life and Pack Leader, to gain an additional 20 territory. Besides this, the only way to increase territory size is to buy slots. | |||
'''Does food expire?''' | |||
Yes, food items last for only 10 rollovers after you get them. Once a food item expires, or "rots", it will disappear from your hoard. Food items with red backgrounds in your hoard will expire the next rollover, and they have the chance to make your wolves ill if you feed it to them. Most food items with red backgrounds can also be salvaged for bones. | |||
'''What does burying items do?''' | |||
Burying items puts them in a separate section of your hoard, which can be used for organization or safekeeping. If you don't want to accidentally use an item, it's recommended that you bury it so it's out of the way. | |||
'''Does food rot if you bury it?''' | |||
Yes, burying food does not prevent it from expiring. | |||
'''How do I use Feed All Play All?''' | |||
Feed All Play All, or FAPA, can be purchased at the [[Grove]]. Once purchased, you will find dropdown menus are the bottom of your Den page where you can instantly feed and play with all of your wolves at once. Be sure to bury any items you don't want to use before using FAPA, as FAPA may accidentally use rare items that you want to keep. | |||
'''How can I get more food items?''' | |||
Food items can be obtained through hunting, exploring, or playing games. Sending your hunting parties hunting will sometimes reward you with carcasses. Certain explore encounters can drop food items if you choose the right options. Playing the Slots can drop food items if you're lucky, and catching fish in the Fishing game can give you food items as well! | |||
'''How can I get more amusement items?''' | |||
Amusement items can be found in a variety of ways. The best way is through exploring. Certain explore encounters will drop amusement items if you pick the right options. You can view a list of explore encounters on the [[Explore Encounters]] page. You can also get amusement items from rescouting, playing the slots, or trading with other players. | |||
</div> | |||
<h2 class="c-header active">Wolves</h2> | |||
<div class="c-content" style="display: block;"> | |||
== Wolves == | |||
'''How do I get more wolves?''' | |||
You can [[Befriending|befriend]] wolves while exploring and have them join your pack if you have enough territory space! You can also buy wolves from the Trading Center, win wolves in raffles, or breed new wolves into your pack. | |||
'''How do I feed and play with my wolves?''' | |||
You can feed or play your wolves by going to your Hoard and then selecting a food or amusement item, such as a carcass or feather. From there, you can select the wolf you would like to feed or play with from the dropdown menu and choose how many uses of the item you would like to use on them if you would like. | |||
'''How much hunger and mood does each item give?''' | |||
Every food item restores 10% hunger and each amusement item restores 10% amusement. | |||
'''How much hunger and mood does a wolf lose each rollover?''' | |||
A wolf normally loses 20% hunger and 10% mood every rollover. An exception to this is nursing puppies, who do not lose hunger or mood until they're are weaned. | |||
'''Why is my wolf losing extra hunger/mood?''' | |||
A few different circumstances may cause a wolf to lose extra hunger or mood at rollover. Pregnant females lose 30% hunger instead of 20%. Wolves with any illness will lose 20% mood instead of 10%. Some illnesses such as tapeworms will cause wolves to lose extra hunger, as well. | |||
'''Can wolves die? When? How?''' | |||
Wolves can die from a variety of different means. Lethal illnesses will kill a wolf if they have 0 HP with a lethal illness going into a rollover. Wolves can start dying of old age at and after the age of 7 years 6 months. Lead wolves will always die at 8 years of age. Pups with lethal mutations will die before they reach adulthood. Pups with low survival chances can also die randomly at rollover. | |||
'''How can I reclaim a wolf that left my pack?''' | |||
This can be done at the bottom of your den page by the cave building menu. You have three rollovers to reclaim a wolf before they disappear, but it costs 100 SC per wolf. | |||
'''How do I get more energy?''' | |||
Energy is restored automatically over time. Lead wolf energy is restored by 10% every 7 minutes. Pack member energy is restored by 5% every 7 minutes. If a wolf is pregnant, this rate is reduced. Energy can also be immediately restored using a variety of items. Guarana can be purchased from the Grove to automatically restore your wolf's energy to 100%. Bone Marrow, purchased from Raccoon Wares can be used on a wolf once per day to restore 20% energy. | |||
'''Why isn't my wolf getting any energy over time?''' | |||
This could be due to a few reasons. If a wolf is actively doing a task such as hunting or scouting, they will not regain energy until that task is done. If a wolf is pupsitting, they won't regain energy. If a wolf is tutoring puppies in a lesson, they will also not regain energy. | |||
'''How do I restore HP?''' | |||
A wolf's HP can be restored using healing items. Healing Salves restore 20 HP per use, and can be found while exploring or crafted at the Herbalist. Wolves regain a small amount of HP at rollover, but HP does not restore over time like energy does. | |||
'''How do I raise the EXP of my lead wolf?''' | |||
The only ways to get EXP for your lead wolf are through battling and completing daily quests. Battling grants the most EXP but requires you to constantly restore your lead wolf's health using healing salves. Daily quests give only a small amount of EXP. | |||
'''What's the highest level a wolf can be?''' | |||
The highest level a wolf can get to is Level 20. At Level 20, they can still gain EXP but it will not contribute to their EXP bar. They are still able to battle and gain stats from battling. | |||
'''At what age do wolves wean? Become adolescents? Adults?''' | |||
Wolves wean at the age of 2 1/2 months. The become adolescents at 6 months and adults at 1 year. | |||
'''What happens if an adolescent ages into adulthood but you don't have any adult spaces open?''' | |||
The adolescent will leave your pack. You are able to reclaim them within three days at the bottom of your den page, for 100 SC per wolf. | |||
'''When do wolves start dying of old age?''' | |||
Normal pack members can start dying randomly at rollover at and past the age of 7 years 6 months. Lead wolves will always die at 8 years old. | |||
</div> | |||
<h2 class="c-header active">Breeding</h2> | |||
<div class="c-content" style="display: block;"> | |||
== Breeding == | |||
More detailed information about breeding can be found on the [[Breeding]] page. | |||
'''How do I breed my wolf?''' | |||
Breeding is explained briefly in the tutorial quest "The Next Generation". Female wolves can only breed when they are in heat. This will be indicated by a flame icon by the wolf's name on your Den page. | |||
When you have a female who is in heat, you have a few options as to who you would like to breed them to. If you would like to breed them to your own breeding male, you can click the Breeding image on your Den page or scroll down on the female's page to where it says "Go to Breeding Male". Once on the breeding page, you can breed your female and your breeding male together. | |||
Breeding isn't always successful on the first try. Often, you will receive an error letting you know that the breeding wasn't successful and that both wolves lost energy. Don't fret! Just keeping trying with the breeding and it'll be successful eventually. | |||
'''What is a breeding male/stud? How can I get one?''' | |||
A breeding male, also known as a stud, is a male wolf in your pack who you assign as the main breeding wolf. This male wolf can breed to any female in your pack, as well as any female in other people's packs if they send you a stud request. If you do not have a breeding male, you can choose one on the Breeding page. Keep in mind that this is a relatively permanent position. In order to remove a breeding male from the position, you must pay 20 GC, or 25 GC if you are removing them from the role within the same month. | |||
You can set breeding males as public studs to whom other players can send stud requests. Each stud can accept 15 requests per week, and then 15 more requests can be refreshed for 2 GC each. | |||
'''Can you set your lead wolf as your breeding male?''' | |||
Yes! Any adult male wolf in your pack can be your breeding male. | |||
'''How do I find a good stud for my wolf?''' | |||
There are a few different ways in which you can find studs to send requests to! The most effect way is through using Wolvden's Search page. When searching on the Wolves tab, make sure you select the For Stud box, and then fill out the rest of the fields with what you are looking for. | |||
You can also find studs by browsing through the Studs section of the forums. People also post stud ads in the Sales chat. | |||
'''What is fertility?''' | |||
Fertility on a female wolf determines how easy they are to get pregnant. A lower fertility means that it will likely take more tries to get them pregnant. Fertilities fall within certain categories based on their percentage. You can reveal the exact fertility percentage of your wolf at the Fertility Snake. | |||
Infertile - 0% | |||
Extremely Low - 1% | |||
Very Low - 2-10% | |||
Low - 11-30% | |||
Average - 31-50% | |||
Good - 51-70% | |||
Very Good - 71-90% | |||
High - 91-99% | |||
Extremely High - 100% | |||
You can also use items purchased from the Fertility Snake to temporary increase or decrease a wolf's fertility until their next breeding. Supposedly, according to the intro breeding tutorial, lower fertilities offer a higher chance for random mutations. | |||
'''How can I see how many pups my wolf will have? What's the max amount?''' | |||
You can give your pregnant wolves an ultrasound on the Scrying Stone page. This will tell you how many pups they are expecting! They are guaranteed to have this amount of pups as long as they are safely nested when they give birth. | |||
The max amount of pups that a wolf can have is typically 6, while the minimum amount is 1. If your wolf is having identical twins, however, a 7-pup litter is possible! | |||
'''If I change my wolf after they're bred, will it affect the pups?''' | |||
No. Everything about the pups are determined at the time of conception. Changing either of the parents' stats, appearance, personality, etc. will not affect the undelivered pups. | |||
'''How can I nest my wolf? What does nesting do?''' | |||
You can nest a pregnant female wolf on the Nesting page. Nesting one wolf requires one Nesting Material, which can be crafted in the Crafting tab or your hoard or purchased from Raccoon Wares. | |||
Nesting a wolf guarantees that they will not lose any of their litter when they give birth. If a wolf is not nested, they could lose some or all of their pups. | |||
Wolves that are nested cannot perform any tasks. Nested hunters cannot hunt, nested scouts cannot scout, etc. The only role which can still do their job while nested are pupsitters, as they can still pupsit while they are nested. | |||
'''Can I reduce the length of my wolf's pregnancy to get the pups faster?''' | |||
Yes! You can instant-birth a pregnant wolf using an Instant Birth Feather, purchased from the Grove. The item requires that your female wolf be nested. After this, you can use the item on them through your Hoard. The wolf will have the pups immediately after using the item and you will receive a notification in your inbox about the delivery. Using an Instant Birth Feather does not affect the pups in any way -- they will be the exact same as if they were delivered normally after the 3 days. | |||
'''What is pair bonding? When can I do it?''' | |||
Pair bonding is a mechanic that allows you to pair two wolves together, in order to allow a non-breeding male to breed to wolves within your pack! Pair bonding is unlocked after completing a quest on your 30th rollover. | |||
Once unlocked, you can pair two wolves together on the Pair Bonding page, and you can breed pair bonded wolves on the Pair Lists page if the female is in heat. Pair bonded couples can also adopt pups from the Enclave. | |||
'''Why can't I pair bond this wolf?''' | |||
Wolves need to be in your pack for at least 7 rollovers before they can be pair bonded. There is a count at the bottom of the wolf page that tells you how many rollovers they have been in your pack. If they have been there for more than 7 rollovers, make sure that they aren't on a cooldown from a previous pair bond. | |||
'''Do wolves stop being able to breed when they're old?''' | |||
Female wolves are not able to breed past the age of 7 years 2 months. Male wolves can breed until their death. | |||
'''What does it mean if a wolf is IB/inbred?''' | |||
If a wolf is inbred, this means that they have at least one instance of inbreeding in their family tree. You can see if a wolf has any instances of inbreeding by going to their Family page and checking the counters at the top of the page. | |||
'''My wolf is inbred, but they don't have any instances of inbreeding counted?''' | |||
The Instances of Inbreeding counter only tracks the first page of a wolf's family tree. If the inbreeding occurs past their great grandparents, it will not be counted by the game. Some players still do manually check for inbreeding across the entire family tree and may refer to a wolf as inbred, even if they don't have any official instances of inbreeding, due to this. | |||
'''What is Coefficient of Inbreeding (COI)?''' | |||
A wolf's inbreeding coefficient provides information on how related a wolf's parents are. | |||
It is calculated by comparing the father's side of the family tree against the mother's side of the family tree. If wolves that appear in the father's side of the tree also appear in the mother's tree, then a rate of COI is present for the offspring. | |||
A lower COI means that inbreeding is more distant, while a higher COI means that inbreeding is more recent. | |||
A COI of 0% means that the mother and father are not related. However, this does not mean that the wolf is not completely inbreeding-free. If the mother is inbred, but does not share any common ancestors with the father, then the wolf's COI will still be 0%. | |||
'''How is it that my wolf has instances of inbreeding but a 0% COI?''' | |||
Coefficient of inbreeding (COI) simply tracks how related a wolf's parents are. If both parents are not related, the COI is 0%. It will increase if the parents share any relatives. Due to this, both parents could be inbred, but not share any ancestors, and COI could still be 0%. | |||
'''Does inbreeding affect your wolves?''' | |||
No, inbreeding has no in-game effect. The move to breed non-inbred wolves is purely player preference, and you do not have to avoid inbreeding if you do not want to. | |||
</div> | |||
<h2 class="c-header active">Genetics</h2> | |||
<div class="c-content" style="display: block;"> | |||
== Genetics == | |||
More detailed information about genetics can found on our [[Genetics and Appearance]] pages. | |||
'''What does T1/T2/T3, etc. mean?''' | |||
In most contexts, T stands for Tier. This could be referring either to the wolf's base or the wolf's markings, but it's most commonly seen when referring to bases. With bases, T1/TI = Tier 1, T2/TII = Tier 2, T3/TIII = Tier 3, and T* = Special. The higher the rarity of the base, the more bases they are able to breed and the rarer they are, generally. | |||
In the case that the T is referring to markings, the tier represents where the marking comes from. | |||
'''Are higher tier markings more rare?''' | |||
No. Marking tiers, unlike base tiers, do not indicate how hard the marking is to breed. Marking tiers instead refer to where the marking comes from. For example, Tier 2 markings originate from Raffle Studs, while Tier 7 markings originate from Random Marking Applicators. | |||
You can learn more about marking tiers on the [[Marking Tiers]] pages. | |||
'''How do I breed a ___ base?''' | |||
Base breeding is determined by base genetics rather than by the actual bases themselves. For example, breeding a Saffron base with a Howlite base is a matter of breeding Warm Medium II and Monochrome Medium I together. In order to get a certain base, you can make sure that one of the parents has a base with the same color and shade of the base you want. They also must have the same tier base or higher. Tier I breedings cannot produce Tier II bases and Tier II breedings cannot produce Tier III or Tier * bases. | |||
'''How do I get heterochromia eyes?''' | |||
Hetero eyes can appear rarely in breedings with the right colors. A breeding between White and Black eyes could produce Hetero White/Black or Hetero Black/White eyes, while a breeding between Brown and Blue eyes could produce Hetero Brown/Blue or Hetero Blue/Brown eyes. You can also get Hetero Black/White or Hetero White/Black eyes by breeding with Smoke eyes. | |||
'''How can I tell how rare this marking is?''' | |||
Unfortunately, Wolvden doesn't have a very effective way of telling how rare a marking is. Marking tiers are not reflective of rarity. You can check the Wolf Customizer to see the most common markings which don't have much value. Markings that appear on [[Raffle Studs]] and markings obtained from [[Applicator Markings|event applicators]] are generally rarer than other markings. | |||
Generally, the newer the marking is, the more valuable it is. | |||
</div> | |||
<h2 class="c-header active">Mutations</h2> | |||
<div class="c-content" style="display: block;"> | |||
== Mutations == | |||
More detailed information about mutations can be found on the [[Mutations]] page. | |||
'''What are mutations?''' | |||
Mutations are rare occurrences that change the appearance of a wolf. Some mutations are harmless and stay with the wolf their entire life. Other mutations are lethal and will cause a puppy to die before they reach adolescence. There are two different kinds of mutations, random and genetic. Genetic mutations can pass down in a family while random mutations will pop up without any warning! | |||
'''Which mutations are lethal?''' | |||
The current lethal mutations are Brachycephaly, Conjoined Twins, Polycephaly, Polymelia, and Sirenomelia. Of these, Brachycephaly is genetic and the rest are random mutations. | |||
'''What if I want to keep a pup with a lethal mutation?''' | |||
Unfortunately, pups with lethal mutations will not live past puphood. You can choose to remove a lethal mutation using a Osha, purchased at [[Raccoon Wares]]. Alternatively, you can freeze the pup using an immortal slot and a Jellyfish, which you can get from the [[Grove]] or from playing the Slots. Frozen pups will not age, but they also cannot be used for anything in the pack. | |||
'''I have an immortal slot and a Jellyfish but I can't freeze this wolf, why?''' | |||
If the wolf is a pup, make sure that they do not have a pupsitter and that they aren't currently being trained. If the wolf is an adult, they must be without a role, not pregnant, and not in a pair bond. Female wolves who aren't pregnant also have to have a 15-rollover breeding cooldown or less in order to be frozen. They cannot be frozen if they have a 16-rollover cooldown or longer. | |||
'''How long do pups with lethal mutations live?''' | |||
It depends on the mutation! | |||
Brachycephaly: 1.5 months (3 rollovers) | |||
Conjoined Twins: 4.5 months (9 rollovers) | |||
Polycephaly: 2 months (4 rollovers) | |||
Polymelia: 2.5 months (5 rollovers) | |||
Sirenomelia: 2 months (4 rollovers) | |||
'''What does it mean for a mutation to be genetic?''' | |||
Genetic mutations are determined by hidden genes present in some wolves. Hidden genes are always recessive, meaning that both genetic parents must have the hidden gene, and both genes must pass to the puppy in order for the puppy to develop a genetic mutation. You can't see hidden genes from the outside -- you won't know if your wolf carrying a gene unless they happen to be bred with another wolf with the same gene, and their puppy has a mutation. Alternatively, you may check the wolf for hidden genes at Gene's Hollow. Once a wolf has been gene checked at Gene's Hollow, they will be given a Carrier Status Report, which can be viewed under the Looks section of the wolf's page. | |||
'''Which mutations are genetic?''' | |||
The current genetic mutations are Albinism, Brachycephaly, Hereditary Cataracts, and Melanism. | |||
'''Can a wolf be a carrier of multiple mutations?''' | |||
Yes! Wolves can carry as many genetic mutations as there are available. | |||
'''How often do carriers breed mutations?''' | |||
Below are pass rates for genetic mutations. Non-carrier refers to a wolf which does not carrier that specific mutation. | |||
Non-carrier x Non-carrier = 100% Non-carrier | |||
Non-carrier x Carrier = 90% Non-carrier, 10% Carrier | |||
Non-carrier x Mutation = 15% Carrier, 85% Non-carrier, 0% Mutation | |||
Carrier x Carrier = 10% Carrier, 10% Mutation, 80% Non-carrier | |||
Carrier x Mutation = 15% Carrier, 15% Mutation, 70% Non-carrier | |||
Mutation x Mutation = 10% Carrier, 20% Mutation, 70% Non-carrier | |||
'''What happens if I breed two carriers of different mutations together?''' | |||
Genetic mutations do not interact with each other. For example, breeding a melanistic wolf with an albino wolf has the chance to produce carriers for both melanism and albinism, but cannot produce either mutations, as you need two carriers of the same mutation in order to produce a mutation. This same logic applies to breeding to any other carrier, such as an Albinism carrier with a Brachycephaly carrier. The breedings will be treated as breeding of Mutation/Carrier x Non-carrier. | |||
'''If I chase a wolf with a mutation, will they keep the mutation?''' | |||
No. Mutations and carrier statuses are wiped when a wolf is chased. You cannot find a wolf with a mutation while exploring. However, every chased wolf has their carrier status randomized. So, a wolf that was chased that previously wasn't a carrier could become a carrier if they are found, and the opposite can happen as well. | |||
'''How do you get the piebald mutation?''' | |||
Piebald is a mutation which can be applied using applicators. These applicators are rewards for making purchases during the [[Black Friday/Cyber Monday Promotion]]. Outside of that promotion, the only way to obtain them is through trading. | |||
'''Is piebald a genetic mutation? Can it be carried? How does it pass?''' | |||
Piebald is not a genetic mutation and it cannot be carried. | |||
Piebald can only be passed if at least one of the parents has the mutation, and piebalds can only pass their own shape. For example, a Piebald [Torn] wolf cannot produce a Piebald [Uneven] pup. The chance for a piebald being born increases if you pair two wolves with the same type of piebald. | |||
</div> | |||
<h2 class="c-header active">Puppies and Training</h2> | |||
<div class="c-content" style="display: block;"> | |||
== Puppies and Training == | |||
Check out the [[Puppies]] and [[Adolescent Apprenticeships]] pages for more information about a wolf's early life and training. | |||
'''How do I assign a pupsitter to a pup?''' | |||
To have a wolf protect a puppy, assign them the pupsitter role and then go to the pupsitter tab on their page. Once there, you can click Assign Puppies to move to the pupsitting menu. | |||
'''How can I make sure my puppy won't die?''' | |||
In order to ensure that a puppy will not randomly die at rollover, they must have 100% survival chance. Simply assigning them a pupsitter isn't enough if the pupsitter does not bring their survival chance to 100%. | |||
'''My puppy died but they had 100% survival chance?''' | |||
If a puppy has 100% survival chance, they won't die. It's possible that they weren't fully fed or played with at rollover and they therefore lost survival chance and died as a result of that. Additionally, if a pup's pupsitter dies or leaves at rollover, they could also die regardless of whether or not they had 100% survival chance going into the rollover. | |||
'''What does puppy training do?''' | |||
Pup training allows your puppies to gain stats as they learn from adult wolves. | |||
'''When can I start puppy training?''' | |||
The pup training area unlocked after you rollover five times. | |||
'''When can I train my puppies?''' | |||
In order to be eligible for training, a puppy must be weaned and younger than adolescence (at or between 2 1/2 months and 5 1/2 months. | |||
'''How can I maximize the amount of stats my pup gets from training?''' | |||
The maximum amount of stats a puppy can receive from training is 63. This can be achieved by completed all 3 hour lessons for each stat (+45), plus the one and two hour lessons for one the stats (+18). Alternatively, you could complete all the lessons for two of the stats (+54), as well as one other three hour lesson (+9). If you want to train your pup for a specific role rather than general stat increase, the latter option may be a better choice for you. | |||
'''Why hasn't my pup gotten the stats from their training yet?''' | |||
Puppies receive the stats from training as soon as they age into adulthood. | |||
'''When do I unlock adolescent apprentices?''' | |||
You can start adolescent apprenticeships after your 12th rollover. | |||
'''Where do I train my adolescents?''' | |||
There is not a central page for apprenticeships. Instead, you will find the option on all the normal pages for adult wolf roles, such as the hunting and herbalism pages. | |||
'''What do adolescent apprenticeships do?''' | |||
Apprenticeships give adolescents the opportunity to gain up to 20% proficiency in any role before they reach adulthood. | |||
</div> | |||
<h2 class="c-header active">Wolf Roles</h2> | |||
<div class="c-content" style="display: block;"> | |||
== Wolf Roles == | |||
For links to all of our wiki pages about wolf roles, check out the [[Wolf Roles]] page. | |||
'''How do I give a wolf a role?''' | |||
In order to unlock roles for your wolves, you must complete the associated unique quests on the Questing page. After this, you can assign a wolf a role under the setting tab on their page. | |||
'''Which roles can a wolf have?''' | |||
Wolves can be assigned as a Hunter, Scout, Herbalist, Pupsitter, or Mentor. They can only be a Mentor if they are over the age of 5 years and if they are at least level 5. | |||
'''What are the best stats for each role? Which role would be best for this wolf?''' | |||
Pupsitters do not use any stats, so any wolf can be put in a pupsitter role. | |||
Scouts use every stat, but if they are scouting the Glacier or Rainforest they must have 101 Wisdom or 101 Strength respectively. | |||
Hunters require different stats based on their role in the hunting party. Stalkers use Smarts and Wisdom. Chasers use Agility and Speed. Finishers use Strength. | |||
It's implied in the herbalism tutorial that Herbalists use Wisdom and Smarts, however it has not been discovered where these stats come into play in the role. | |||
Mentors should have at least 50% more of the stat than the pups that are training have in order to avoid penalties from the training. | |||
'''How many hunters/scouts/etc. can I have?''' | |||
You can have a max of two scouts and one herbalist in your pack. There is no way to increase the amount of scouts or herbalists you can have. Hunters, mentors, and pupsitters are unlimited. | |||
'''Why aren't my hunters catching any food?''' | |||
Your hunters may have a difficult time catching food if they are just starting out. Pay attention to the percentage chance your hunters have to catch a certain prey. Increasing their stats, proficiency, and synergy can help increase their hunting percentage. | |||
'''My hunting party is fighting, which personalities get along?''' | |||
Romantic and Friendly personalities get along, and Aggressive and Stoic personalities get along. To ensure that your hunting party does not have any disputes, make sure the wolves are all either Romantic and Friendly or Aggressive and Stoic. You can view which personalities are a part of each disposition on the [[Personality]] page. You can also evaluate your hunting party's compatibility at the Personality Snake. | |||
'''Why does it say that I can't scout ____ biome?''' | |||
More difficult biomes require your scouts to have higher proficiency or stats. In order to scout the Glacier, your scout must have at least 101 Wisdom. In order to scout the Rainforest, your scout must have at least 101 Strength. If you are unable to scout a biome, make sure you are trying with your scout at full energy and full proficiency. If this doesn't work, you must raise their stats by scouting other biomes or rescouting. | |||
'''How do I unlock rescouting? What does it do for me?''' | |||
Rescouting is unlocked after you fully discover the first three starter biomes (Mountains, Grasslands, and Deciduous Forest). After this, you can send a scout to rescout a biome you've already discovered at the bottom of that biome's page. Rescouting will bring back amusement items and grant the scout EXP and occasionally stats. | |||
'''Why can't I access the Herbalist? How does it unlock?''' | |||
The Herbalist unlocks after you complete a unique quest on your 4th rollover. Before your 4th rollover, you cannot have a herbalist or craft medicine, but your wolves also should not get ill. | |||
'''Where can I find [this herb]?''' | |||
Different herbs can be found in different biomes. You can refer to the [[Herbalism]] page to see which biomes can be found in each biome, through foraging as well as exploring. If you are looking for a particular herb, you can try exploring in the biome it can be found in. You can also exchange herbs at the bottom of the herbalist, trading three herbs for one herb that you need. | |||
'''Why did I find [a herb] in the [biome the herb shouldn't be in]?''' | |||
Certain encounters, such as the raven, have the chance to drop any herb, regardless of which biome you are in. | |||
'''How do I get a new lead wolf?''' | |||
You can only get a new lead wolf when your previous lead wolf retires. This will happen automatically when they are 8 years old, or you can retire them early using GC. | |||
'''Can you pick any wolf to be your lead wolf?''' | |||
Yes! You can pick any wolf in your pack to be your new lead wolf after your previous one retires, as long as they are not immortal. If you pick a puppy or adolescent, they will automatically be aged to one year old. | |||
'''When I pick a new lead wolf will they retain their age, level, and stats?''' | |||
Yes, everything about the wolf will stay the same when they are made your lead wolf. They will stay the same age (unless they are younger than 1 year old, in which case they will be aged up), keep the same level and stats, and keep the same appearance. There is not an option to keep any part of your previous lead wolf to transfer to your new one. | |||
'''Is there a way to stat replace a lead wolf like there is on Lioden?''' | |||
No. When you choose a new lead wolf, the previous lead is completely replaced. | |||
</div> | |||
<h2 class="c-header active">Exploring and Battling</h2> | |||
<div class="c-content" style="display: block;"> | |||
== Exploring and Battling == | |||
Check out the [[Exploring]] and [[Battling]] pages for more specific details on these mechanics. | |||
'''How can I collect battle trophies?''' | |||
In order to get a trophy from a battle, your lead wolf must be level 10 or higher and the opponent must be level 5 or higher. After you win the battle, there is a small chance that a trophy will drop! The chance for a trophy increases as your lead wolf level increases. | |||
</div> | |||
<h2 class="c-header active">Events</h2> | |||
<div class="c-content" style="display: block;"> | |||
== Events == | |||
Links to information about all of Wolvden's events can be found on the [[Events]] page. | |||
'''Does Wolvden have monthly events?''' | |||
Wolvden does not have monthly events for every month just yet, but it does have the Lunar Event, a monthly recurring event that takes place during one week out of the month. | |||
There are only five month-long events: The Matchmaker in February, Springtide Howl Fayre in April, Cataclysms in August, Halloween Spectacle in October, and Coigreach in November. | |||
'''Does event currency carry over to the next run of the event?''' | |||
Yes! All currency will be carried over for monthly events, and both Lunar Tears and Lunar Essence are carried over for the Lunar Event. | |||
'''Will we have to unlock everything over again next time events come?''' | |||
Yes. The only thing that remains for the previous run of an event is your currency. Stories must be restarted and all content must be rediscovered. | |||
</div> | |||
<h2 class="c-header active">Community</h2> | |||
<div class="c-content" style="display: block;"> | |||
== Community == | |||
'''What is "Raise and Chase"?''' | |||
Raise and Chase, also known as R&C, is a community clan that involves raising wolves to adulthood and then chasing them in order to give other players the chance to find them as chased wolves. | |||
'''Is there somewhere that I can make a suggestion for the game?''' | |||
Yes, you can make game suggestions in the [https://www.wolvden.com/chatter/33 Game Development] board of the forums! | |||
'''What are Traveling Wolves?''' | |||
Traveling Wolves are a forum game created by players, in which someone sends a wolf to another person's pack, and that person passes them on later, and the cycle continues. Each player of holds the wolf adds something to them, like some decor or lore. Eventually, the wolf makes their way back to the original player's pack. | |||
'''How can I create a traveling wolf?''' | |||
You can create your own traveling wolf by enabling the setting on your Profile page. | |||
After this, navigate to the wolf you want to make a traveler, where you can then apply the secondary role to them in their Settings. | |||
You can send travelers to other players through Gifts. | |||
'''Where can I keep track of my travelers?''' | |||
All of your traveling wolves are listed on the Travelers page, which you can find in the username dropdown menu at the top of the page. | |||
'''What does it mean when a player has "Lights On/Off" in their name?''' | |||
This means that they are participating in a player-made Trick-or-Treating game. If their name says Lights On, you can send them a message to "Trick-or-Treat", and they will gift you something. If their name says Lights Off, they are not participating at that moment. | |||
'''What is "Nobaby"?''' | |||
Nobaby is a well-known bug that first appeared during Wolvden beta testing, but became prevalent during Early Access. Wolves that people went to befriend in explore would not load in properly, and would be defaulted to a pup with a brown base and missing features. Now, Nobaby can be seen as a lunar explore encounter. | |||
</div> | |||
<h2 class="c-header active">Miscellaneous</h2> | |||
<div class="c-content" style="display: block;"> | |||
== Miscellaneous == | |||
'''How do I link to something in the chat?''' | |||
Sending a link in the chat automatically converts it to [link] for you! The link has to start with http:// or https:// for this to work. If the link is longer than 150 characters, it will be cut off and won't work. | |||
'''My wardrobe link is too long to share in the chat. How can I shorten it?''' | |||
You can use a link shortener like TinyURL to shorten your wardrobe link, and then send it in the chat! | |||
'''How do I ping someone in chat?''' | |||
You can ping someone in chat by clicking the three dots "..." on their chat post and selecting Ping User. You can also ping them by typing @[123], replacing 123 with their user ID number. | |||
'''How do I know how much I should price my trade at?''' | |||
There are not set prices for items and wolves as the market is ever-changing. The best way to price check an item or wolf is by searching for other trades similar to the one you would be making. You can also ask for price checks in chat or in the forums. | |||
'''How do I decorate my den/profile page with different backgrounds and colors?''' | |||
You can change the background, colors, and elements of your den and profile page by using CSS. You can find free CSS or commission CSS in [https://www.wolvden.com/chatter/28 this forum board]. For help relating to HTML and CSS, including CSS guides, you can check out [https://www.wolvden.com/chatter/48 this forum board]. | |||
</div> | |||
[[Category:Beginner Information]] |
Latest revision as of 00:32, 22 October 2024
This page contains Wolvden's most frequently-asked questions, sorted by category. Have a question you think should be added to this page? Let us know!
Table of Contents |
---|
Links not working? Sections must be expanded to jump to a subheader within them! |
General Gameplay |
Wolves |
Breeding |
Genetics |
Mutations |
Puppies and Training |
Wolf Roles |
Exploring and Battling |
Events |
General Gameplay |
Community |
Miscellaneous |
General Gameplay
General Gameplay
What/when is rollover?
Rollover is the time when the game and your pack move forward one day! Rolling over causes your wolves to age, pregnancies to progress, hunger and mood to drop, food to expire, etc. Rollover starts every day at 12 midnight Wolvden time, however users do not have to rollover at this time. If they log in any time after this, they will be able to rollover as well! If you do not rollover, no changes will happen to your account until you rollover again.
You can only rollover once per Wolvden day. Learn more about rollover on the Rollover and Dailies page!
What timezone is Wolvden in?
Wolvden uses Mountain Standard Time (MST). This is due to the fact that the game's servers are located in Arizona, which uses MST year-round.
Does Wolvden do daylight-savings time?
No, Wolvden uses Mountain Standard Time year-round and never adjusts for daylight-savings.
How can I tell how long there is until rollover?
You can view the time until the next rollover at the top of the Cooldowns page, which can be accessed through the dropdown menu next to your name, where it says "Welcome back, ____".
What are Wolvden's currencies?
Wolvden primarly uses Silver Cones (SC) and Gold Cones (GC) as currency. Silver Cones are the basic currency obtained through normal gameplay. SC can be used to purchase items at Raccoon Wares and other shops, send stud requests, and complete a variety of Wolvden features. Gold Cones can be purchased from the Grove and can be used to buy exclusive features from the Grove. There are also event currencies which are limited to specific times of the month or year: Lunar Tears, Smoky Quartz, Cryptid Scales, Mysterious Effigies, Lovebugs, and Glow Petals.
How do I earn SC?
SC, or Silver Cones, are earned through normal gameplay. You can receive small amounts of SC through exploring. You also get SC from completing daily quests, selling items at Raccoon Wares, by trading with other players, or by playing games. In order to get as much SC as possible, make sure to finish your daily quests each day, as they grant a good amount of SC!
Can I get GC without buying it with real money?
Yes! You can get GC by trading with other players at the Trading Center, studding your breeding male, or selling art or services in the forums. You cannot get GC through normal gameplay like you can SC.
Is there a limit to how much SC or GC I can have?
There is not a limit. However, there is a limit to how much SC you can obtain while exploring. If you have more than 5,000 SC, you will no longer be able to find SC while exploring, except for with a few exception encounters. This includes SC that you have buried.
How do I make caves?
You can make new caves for your den at the bottom of your den page. Each cave requires a certain amount of Large Leaves, Large Branches, and Large Rocks. The amount required increases with each cave you make. Building caves does not increase your territory size. It only allows another place to organize wolves into.
If the option does not show up for you, you likely still need to complete the quest "Not Just for Bears" on the Questing page.
How do I increase my territory space to get more wolves?
Buying territory can be done at the bottom of your Den page. Each territory slot will cost currency, the amount of which increases with every territory slot you buy. After you've purchased 50 slots, the price will switch from SC to GC.
Is there a way to get territory other than by buying it?
You can assign two lead wolf Talents, Pack Life and Pack Leader, to gain an additional 20 territory. Besides this, the only way to increase territory size is to buy slots.
Does food expire?
Yes, food items last for only 10 rollovers after you get them. Once a food item expires, or "rots", it will disappear from your hoard. Food items with red backgrounds in your hoard will expire the next rollover, and they have the chance to make your wolves ill if you feed it to them. Most food items with red backgrounds can also be salvaged for bones.
What does burying items do?
Burying items puts them in a separate section of your hoard, which can be used for organization or safekeeping. If you don't want to accidentally use an item, it's recommended that you bury it so it's out of the way.
Does food rot if you bury it?
Yes, burying food does not prevent it from expiring.
How do I use Feed All Play All?
Feed All Play All, or FAPA, can be purchased at the Grove. Once purchased, you will find dropdown menus are the bottom of your Den page where you can instantly feed and play with all of your wolves at once. Be sure to bury any items you don't want to use before using FAPA, as FAPA may accidentally use rare items that you want to keep.
How can I get more food items?
Food items can be obtained through hunting, exploring, or playing games. Sending your hunting parties hunting will sometimes reward you with carcasses. Certain explore encounters can drop food items if you choose the right options. Playing the Slots can drop food items if you're lucky, and catching fish in the Fishing game can give you food items as well!
How can I get more amusement items?
Amusement items can be found in a variety of ways. The best way is through exploring. Certain explore encounters will drop amusement items if you pick the right options. You can view a list of explore encounters on the Explore Encounters page. You can also get amusement items from rescouting, playing the slots, or trading with other players.
Wolves
Wolves
How do I get more wolves?
You can befriend wolves while exploring and have them join your pack if you have enough territory space! You can also buy wolves from the Trading Center, win wolves in raffles, or breed new wolves into your pack.
How do I feed and play with my wolves?
You can feed or play your wolves by going to your Hoard and then selecting a food or amusement item, such as a carcass or feather. From there, you can select the wolf you would like to feed or play with from the dropdown menu and choose how many uses of the item you would like to use on them if you would like.
How much hunger and mood does each item give?
Every food item restores 10% hunger and each amusement item restores 10% amusement.
How much hunger and mood does a wolf lose each rollover?
A wolf normally loses 20% hunger and 10% mood every rollover. An exception to this is nursing puppies, who do not lose hunger or mood until they're are weaned.
Why is my wolf losing extra hunger/mood?
A few different circumstances may cause a wolf to lose extra hunger or mood at rollover. Pregnant females lose 30% hunger instead of 20%. Wolves with any illness will lose 20% mood instead of 10%. Some illnesses such as tapeworms will cause wolves to lose extra hunger, as well.
Can wolves die? When? How?
Wolves can die from a variety of different means. Lethal illnesses will kill a wolf if they have 0 HP with a lethal illness going into a rollover. Wolves can start dying of old age at and after the age of 7 years 6 months. Lead wolves will always die at 8 years of age. Pups with lethal mutations will die before they reach adulthood. Pups with low survival chances can also die randomly at rollover.
How can I reclaim a wolf that left my pack?
This can be done at the bottom of your den page by the cave building menu. You have three rollovers to reclaim a wolf before they disappear, but it costs 100 SC per wolf.
How do I get more energy?
Energy is restored automatically over time. Lead wolf energy is restored by 10% every 7 minutes. Pack member energy is restored by 5% every 7 minutes. If a wolf is pregnant, this rate is reduced. Energy can also be immediately restored using a variety of items. Guarana can be purchased from the Grove to automatically restore your wolf's energy to 100%. Bone Marrow, purchased from Raccoon Wares can be used on a wolf once per day to restore 20% energy.
Why isn't my wolf getting any energy over time?
This could be due to a few reasons. If a wolf is actively doing a task such as hunting or scouting, they will not regain energy until that task is done. If a wolf is pupsitting, they won't regain energy. If a wolf is tutoring puppies in a lesson, they will also not regain energy.
How do I restore HP?
A wolf's HP can be restored using healing items. Healing Salves restore 20 HP per use, and can be found while exploring or crafted at the Herbalist. Wolves regain a small amount of HP at rollover, but HP does not restore over time like energy does.
How do I raise the EXP of my lead wolf?
The only ways to get EXP for your lead wolf are through battling and completing daily quests. Battling grants the most EXP but requires you to constantly restore your lead wolf's health using healing salves. Daily quests give only a small amount of EXP.
What's the highest level a wolf can be?
The highest level a wolf can get to is Level 20. At Level 20, they can still gain EXP but it will not contribute to their EXP bar. They are still able to battle and gain stats from battling.
At what age do wolves wean? Become adolescents? Adults?
Wolves wean at the age of 2 1/2 months. The become adolescents at 6 months and adults at 1 year.
What happens if an adolescent ages into adulthood but you don't have any adult spaces open?
The adolescent will leave your pack. You are able to reclaim them within three days at the bottom of your den page, for 100 SC per wolf.
When do wolves start dying of old age?
Normal pack members can start dying randomly at rollover at and past the age of 7 years 6 months. Lead wolves will always die at 8 years old.
Breeding
Breeding
More detailed information about breeding can be found on the Breeding page.
How do I breed my wolf?
Breeding is explained briefly in the tutorial quest "The Next Generation". Female wolves can only breed when they are in heat. This will be indicated by a flame icon by the wolf's name on your Den page.
When you have a female who is in heat, you have a few options as to who you would like to breed them to. If you would like to breed them to your own breeding male, you can click the Breeding image on your Den page or scroll down on the female's page to where it says "Go to Breeding Male". Once on the breeding page, you can breed your female and your breeding male together.
Breeding isn't always successful on the first try. Often, you will receive an error letting you know that the breeding wasn't successful and that both wolves lost energy. Don't fret! Just keeping trying with the breeding and it'll be successful eventually.
What is a breeding male/stud? How can I get one?
A breeding male, also known as a stud, is a male wolf in your pack who you assign as the main breeding wolf. This male wolf can breed to any female in your pack, as well as any female in other people's packs if they send you a stud request. If you do not have a breeding male, you can choose one on the Breeding page. Keep in mind that this is a relatively permanent position. In order to remove a breeding male from the position, you must pay 20 GC, or 25 GC if you are removing them from the role within the same month.
You can set breeding males as public studs to whom other players can send stud requests. Each stud can accept 15 requests per week, and then 15 more requests can be refreshed for 2 GC each.
Can you set your lead wolf as your breeding male?
Yes! Any adult male wolf in your pack can be your breeding male.
How do I find a good stud for my wolf?
There are a few different ways in which you can find studs to send requests to! The most effect way is through using Wolvden's Search page. When searching on the Wolves tab, make sure you select the For Stud box, and then fill out the rest of the fields with what you are looking for.
You can also find studs by browsing through the Studs section of the forums. People also post stud ads in the Sales chat.
What is fertility?
Fertility on a female wolf determines how easy they are to get pregnant. A lower fertility means that it will likely take more tries to get them pregnant. Fertilities fall within certain categories based on their percentage. You can reveal the exact fertility percentage of your wolf at the Fertility Snake.
Infertile - 0%
Extremely Low - 1%
Very Low - 2-10%
Low - 11-30%
Average - 31-50%
Good - 51-70%
Very Good - 71-90%
High - 91-99%
Extremely High - 100%
You can also use items purchased from the Fertility Snake to temporary increase or decrease a wolf's fertility until their next breeding. Supposedly, according to the intro breeding tutorial, lower fertilities offer a higher chance for random mutations.
How can I see how many pups my wolf will have? What's the max amount?
You can give your pregnant wolves an ultrasound on the Scrying Stone page. This will tell you how many pups they are expecting! They are guaranteed to have this amount of pups as long as they are safely nested when they give birth.
The max amount of pups that a wolf can have is typically 6, while the minimum amount is 1. If your wolf is having identical twins, however, a 7-pup litter is possible!
If I change my wolf after they're bred, will it affect the pups?
No. Everything about the pups are determined at the time of conception. Changing either of the parents' stats, appearance, personality, etc. will not affect the undelivered pups.
How can I nest my wolf? What does nesting do?
You can nest a pregnant female wolf on the Nesting page. Nesting one wolf requires one Nesting Material, which can be crafted in the Crafting tab or your hoard or purchased from Raccoon Wares.
Nesting a wolf guarantees that they will not lose any of their litter when they give birth. If a wolf is not nested, they could lose some or all of their pups.
Wolves that are nested cannot perform any tasks. Nested hunters cannot hunt, nested scouts cannot scout, etc. The only role which can still do their job while nested are pupsitters, as they can still pupsit while they are nested.
Can I reduce the length of my wolf's pregnancy to get the pups faster?
Yes! You can instant-birth a pregnant wolf using an Instant Birth Feather, purchased from the Grove. The item requires that your female wolf be nested. After this, you can use the item on them through your Hoard. The wolf will have the pups immediately after using the item and you will receive a notification in your inbox about the delivery. Using an Instant Birth Feather does not affect the pups in any way -- they will be the exact same as if they were delivered normally after the 3 days.
What is pair bonding? When can I do it?
Pair bonding is a mechanic that allows you to pair two wolves together, in order to allow a non-breeding male to breed to wolves within your pack! Pair bonding is unlocked after completing a quest on your 30th rollover.
Once unlocked, you can pair two wolves together on the Pair Bonding page, and you can breed pair bonded wolves on the Pair Lists page if the female is in heat. Pair bonded couples can also adopt pups from the Enclave.
Why can't I pair bond this wolf?
Wolves need to be in your pack for at least 7 rollovers before they can be pair bonded. There is a count at the bottom of the wolf page that tells you how many rollovers they have been in your pack. If they have been there for more than 7 rollovers, make sure that they aren't on a cooldown from a previous pair bond.
Do wolves stop being able to breed when they're old?
Female wolves are not able to breed past the age of 7 years 2 months. Male wolves can breed until their death.
What does it mean if a wolf is IB/inbred?
If a wolf is inbred, this means that they have at least one instance of inbreeding in their family tree. You can see if a wolf has any instances of inbreeding by going to their Family page and checking the counters at the top of the page.
My wolf is inbred, but they don't have any instances of inbreeding counted?
The Instances of Inbreeding counter only tracks the first page of a wolf's family tree. If the inbreeding occurs past their great grandparents, it will not be counted by the game. Some players still do manually check for inbreeding across the entire family tree and may refer to a wolf as inbred, even if they don't have any official instances of inbreeding, due to this.
What is Coefficient of Inbreeding (COI)?
A wolf's inbreeding coefficient provides information on how related a wolf's parents are.
It is calculated by comparing the father's side of the family tree against the mother's side of the family tree. If wolves that appear in the father's side of the tree also appear in the mother's tree, then a rate of COI is present for the offspring.
A lower COI means that inbreeding is more distant, while a higher COI means that inbreeding is more recent.
A COI of 0% means that the mother and father are not related. However, this does not mean that the wolf is not completely inbreeding-free. If the mother is inbred, but does not share any common ancestors with the father, then the wolf's COI will still be 0%.
How is it that my wolf has instances of inbreeding but a 0% COI?
Coefficient of inbreeding (COI) simply tracks how related a wolf's parents are. If both parents are not related, the COI is 0%. It will increase if the parents share any relatives. Due to this, both parents could be inbred, but not share any ancestors, and COI could still be 0%.
Does inbreeding affect your wolves?
No, inbreeding has no in-game effect. The move to breed non-inbred wolves is purely player preference, and you do not have to avoid inbreeding if you do not want to.
Genetics
Genetics
More detailed information about genetics can found on our Genetics and Appearance pages.
What does T1/T2/T3, etc. mean?
In most contexts, T stands for Tier. This could be referring either to the wolf's base or the wolf's markings, but it's most commonly seen when referring to bases. With bases, T1/TI = Tier 1, T2/TII = Tier 2, T3/TIII = Tier 3, and T* = Special. The higher the rarity of the base, the more bases they are able to breed and the rarer they are, generally.
In the case that the T is referring to markings, the tier represents where the marking comes from.
Are higher tier markings more rare?
No. Marking tiers, unlike base tiers, do not indicate how hard the marking is to breed. Marking tiers instead refer to where the marking comes from. For example, Tier 2 markings originate from Raffle Studs, while Tier 7 markings originate from Random Marking Applicators.
You can learn more about marking tiers on the Marking Tiers pages.
How do I breed a ___ base?
Base breeding is determined by base genetics rather than by the actual bases themselves. For example, breeding a Saffron base with a Howlite base is a matter of breeding Warm Medium II and Monochrome Medium I together. In order to get a certain base, you can make sure that one of the parents has a base with the same color and shade of the base you want. They also must have the same tier base or higher. Tier I breedings cannot produce Tier II bases and Tier II breedings cannot produce Tier III or Tier * bases.
How do I get heterochromia eyes?
Hetero eyes can appear rarely in breedings with the right colors. A breeding between White and Black eyes could produce Hetero White/Black or Hetero Black/White eyes, while a breeding between Brown and Blue eyes could produce Hetero Brown/Blue or Hetero Blue/Brown eyes. You can also get Hetero Black/White or Hetero White/Black eyes by breeding with Smoke eyes.
How can I tell how rare this marking is?
Unfortunately, Wolvden doesn't have a very effective way of telling how rare a marking is. Marking tiers are not reflective of rarity. You can check the Wolf Customizer to see the most common markings which don't have much value. Markings that appear on Raffle Studs and markings obtained from event applicators are generally rarer than other markings.
Generally, the newer the marking is, the more valuable it is.
Mutations
Mutations
More detailed information about mutations can be found on the Mutations page.
What are mutations?
Mutations are rare occurrences that change the appearance of a wolf. Some mutations are harmless and stay with the wolf their entire life. Other mutations are lethal and will cause a puppy to die before they reach adolescence. There are two different kinds of mutations, random and genetic. Genetic mutations can pass down in a family while random mutations will pop up without any warning!
Which mutations are lethal?
The current lethal mutations are Brachycephaly, Conjoined Twins, Polycephaly, Polymelia, and Sirenomelia. Of these, Brachycephaly is genetic and the rest are random mutations.
What if I want to keep a pup with a lethal mutation?
Unfortunately, pups with lethal mutations will not live past puphood. You can choose to remove a lethal mutation using a Osha, purchased at Raccoon Wares. Alternatively, you can freeze the pup using an immortal slot and a Jellyfish, which you can get from the Grove or from playing the Slots. Frozen pups will not age, but they also cannot be used for anything in the pack.
I have an immortal slot and a Jellyfish but I can't freeze this wolf, why?
If the wolf is a pup, make sure that they do not have a pupsitter and that they aren't currently being trained. If the wolf is an adult, they must be without a role, not pregnant, and not in a pair bond. Female wolves who aren't pregnant also have to have a 15-rollover breeding cooldown or less in order to be frozen. They cannot be frozen if they have a 16-rollover cooldown or longer.
How long do pups with lethal mutations live?
It depends on the mutation!
Brachycephaly: 1.5 months (3 rollovers)
Conjoined Twins: 4.5 months (9 rollovers)
Polycephaly: 2 months (4 rollovers)
Polymelia: 2.5 months (5 rollovers)
Sirenomelia: 2 months (4 rollovers)
What does it mean for a mutation to be genetic?
Genetic mutations are determined by hidden genes present in some wolves. Hidden genes are always recessive, meaning that both genetic parents must have the hidden gene, and both genes must pass to the puppy in order for the puppy to develop a genetic mutation. You can't see hidden genes from the outside -- you won't know if your wolf carrying a gene unless they happen to be bred with another wolf with the same gene, and their puppy has a mutation. Alternatively, you may check the wolf for hidden genes at Gene's Hollow. Once a wolf has been gene checked at Gene's Hollow, they will be given a Carrier Status Report, which can be viewed under the Looks section of the wolf's page.
Which mutations are genetic?
The current genetic mutations are Albinism, Brachycephaly, Hereditary Cataracts, and Melanism.
Can a wolf be a carrier of multiple mutations?
Yes! Wolves can carry as many genetic mutations as there are available.
How often do carriers breed mutations?
Below are pass rates for genetic mutations. Non-carrier refers to a wolf which does not carrier that specific mutation.
Non-carrier x Non-carrier = 100% Non-carrier
Non-carrier x Carrier = 90% Non-carrier, 10% Carrier
Non-carrier x Mutation = 15% Carrier, 85% Non-carrier, 0% Mutation
Carrier x Carrier = 10% Carrier, 10% Mutation, 80% Non-carrier
Carrier x Mutation = 15% Carrier, 15% Mutation, 70% Non-carrier
Mutation x Mutation = 10% Carrier, 20% Mutation, 70% Non-carrier
What happens if I breed two carriers of different mutations together?
Genetic mutations do not interact with each other. For example, breeding a melanistic wolf with an albino wolf has the chance to produce carriers for both melanism and albinism, but cannot produce either mutations, as you need two carriers of the same mutation in order to produce a mutation. This same logic applies to breeding to any other carrier, such as an Albinism carrier with a Brachycephaly carrier. The breedings will be treated as breeding of Mutation/Carrier x Non-carrier.
If I chase a wolf with a mutation, will they keep the mutation?
No. Mutations and carrier statuses are wiped when a wolf is chased. You cannot find a wolf with a mutation while exploring. However, every chased wolf has their carrier status randomized. So, a wolf that was chased that previously wasn't a carrier could become a carrier if they are found, and the opposite can happen as well.
How do you get the piebald mutation?
Piebald is a mutation which can be applied using applicators. These applicators are rewards for making purchases during the Black Friday/Cyber Monday Promotion. Outside of that promotion, the only way to obtain them is through trading.
Is piebald a genetic mutation? Can it be carried? How does it pass?
Piebald is not a genetic mutation and it cannot be carried.
Piebald can only be passed if at least one of the parents has the mutation, and piebalds can only pass their own shape. For example, a Piebald [Torn] wolf cannot produce a Piebald [Uneven] pup. The chance for a piebald being born increases if you pair two wolves with the same type of piebald.
Puppies and Training
Puppies and Training
Check out the Puppies and Adolescent Apprenticeships pages for more information about a wolf's early life and training.
How do I assign a pupsitter to a pup?
To have a wolf protect a puppy, assign them the pupsitter role and then go to the pupsitter tab on their page. Once there, you can click Assign Puppies to move to the pupsitting menu.
How can I make sure my puppy won't die?
In order to ensure that a puppy will not randomly die at rollover, they must have 100% survival chance. Simply assigning them a pupsitter isn't enough if the pupsitter does not bring their survival chance to 100%.
My puppy died but they had 100% survival chance?
If a puppy has 100% survival chance, they won't die. It's possible that they weren't fully fed or played with at rollover and they therefore lost survival chance and died as a result of that. Additionally, if a pup's pupsitter dies or leaves at rollover, they could also die regardless of whether or not they had 100% survival chance going into the rollover.
What does puppy training do?
Pup training allows your puppies to gain stats as they learn from adult wolves.
When can I start puppy training?
The pup training area unlocked after you rollover five times.
When can I train my puppies?
In order to be eligible for training, a puppy must be weaned and younger than adolescence (at or between 2 1/2 months and 5 1/2 months.
How can I maximize the amount of stats my pup gets from training?
The maximum amount of stats a puppy can receive from training is 63. This can be achieved by completed all 3 hour lessons for each stat (+45), plus the one and two hour lessons for one the stats (+18). Alternatively, you could complete all the lessons for two of the stats (+54), as well as one other three hour lesson (+9). If you want to train your pup for a specific role rather than general stat increase, the latter option may be a better choice for you.
Why hasn't my pup gotten the stats from their training yet?
Puppies receive the stats from training as soon as they age into adulthood.
When do I unlock adolescent apprentices?
You can start adolescent apprenticeships after your 12th rollover.
Where do I train my adolescents?
There is not a central page for apprenticeships. Instead, you will find the option on all the normal pages for adult wolf roles, such as the hunting and herbalism pages.
What do adolescent apprenticeships do?
Apprenticeships give adolescents the opportunity to gain up to 20% proficiency in any role before they reach adulthood.
Wolf Roles
Wolf Roles
For links to all of our wiki pages about wolf roles, check out the Wolf Roles page.
How do I give a wolf a role?
In order to unlock roles for your wolves, you must complete the associated unique quests on the Questing page. After this, you can assign a wolf a role under the setting tab on their page.
Which roles can a wolf have?
Wolves can be assigned as a Hunter, Scout, Herbalist, Pupsitter, or Mentor. They can only be a Mentor if they are over the age of 5 years and if they are at least level 5.
What are the best stats for each role? Which role would be best for this wolf?
Pupsitters do not use any stats, so any wolf can be put in a pupsitter role.
Scouts use every stat, but if they are scouting the Glacier or Rainforest they must have 101 Wisdom or 101 Strength respectively.
Hunters require different stats based on their role in the hunting party. Stalkers use Smarts and Wisdom. Chasers use Agility and Speed. Finishers use Strength.
It's implied in the herbalism tutorial that Herbalists use Wisdom and Smarts, however it has not been discovered where these stats come into play in the role.
Mentors should have at least 50% more of the stat than the pups that are training have in order to avoid penalties from the training.
How many hunters/scouts/etc. can I have?
You can have a max of two scouts and one herbalist in your pack. There is no way to increase the amount of scouts or herbalists you can have. Hunters, mentors, and pupsitters are unlimited.
Why aren't my hunters catching any food?
Your hunters may have a difficult time catching food if they are just starting out. Pay attention to the percentage chance your hunters have to catch a certain prey. Increasing their stats, proficiency, and synergy can help increase their hunting percentage.
My hunting party is fighting, which personalities get along?
Romantic and Friendly personalities get along, and Aggressive and Stoic personalities get along. To ensure that your hunting party does not have any disputes, make sure the wolves are all either Romantic and Friendly or Aggressive and Stoic. You can view which personalities are a part of each disposition on the Personality page. You can also evaluate your hunting party's compatibility at the Personality Snake.
Why does it say that I can't scout ____ biome?
More difficult biomes require your scouts to have higher proficiency or stats. In order to scout the Glacier, your scout must have at least 101 Wisdom. In order to scout the Rainforest, your scout must have at least 101 Strength. If you are unable to scout a biome, make sure you are trying with your scout at full energy and full proficiency. If this doesn't work, you must raise their stats by scouting other biomes or rescouting.
How do I unlock rescouting? What does it do for me?
Rescouting is unlocked after you fully discover the first three starter biomes (Mountains, Grasslands, and Deciduous Forest). After this, you can send a scout to rescout a biome you've already discovered at the bottom of that biome's page. Rescouting will bring back amusement items and grant the scout EXP and occasionally stats.
Why can't I access the Herbalist? How does it unlock?
The Herbalist unlocks after you complete a unique quest on your 4th rollover. Before your 4th rollover, you cannot have a herbalist or craft medicine, but your wolves also should not get ill.
Where can I find [this herb]?
Different herbs can be found in different biomes. You can refer to the Herbalism page to see which biomes can be found in each biome, through foraging as well as exploring. If you are looking for a particular herb, you can try exploring in the biome it can be found in. You can also exchange herbs at the bottom of the herbalist, trading three herbs for one herb that you need.
Why did I find [a herb] in the [biome the herb shouldn't be in]?
Certain encounters, such as the raven, have the chance to drop any herb, regardless of which biome you are in.
How do I get a new lead wolf?
You can only get a new lead wolf when your previous lead wolf retires. This will happen automatically when they are 8 years old, or you can retire them early using GC.
Can you pick any wolf to be your lead wolf?
Yes! You can pick any wolf in your pack to be your new lead wolf after your previous one retires, as long as they are not immortal. If you pick a puppy or adolescent, they will automatically be aged to one year old.
When I pick a new lead wolf will they retain their age, level, and stats?
Yes, everything about the wolf will stay the same when they are made your lead wolf. They will stay the same age (unless they are younger than 1 year old, in which case they will be aged up), keep the same level and stats, and keep the same appearance. There is not an option to keep any part of your previous lead wolf to transfer to your new one.
Is there a way to stat replace a lead wolf like there is on Lioden?
No. When you choose a new lead wolf, the previous lead is completely replaced.
Exploring and Battling
Exploring and Battling
Check out the Exploring and Battling pages for more specific details on these mechanics.
How can I collect battle trophies?
In order to get a trophy from a battle, your lead wolf must be level 10 or higher and the opponent must be level 5 or higher. After you win the battle, there is a small chance that a trophy will drop! The chance for a trophy increases as your lead wolf level increases.
Events
Events
Links to information about all of Wolvden's events can be found on the Events page.
Does Wolvden have monthly events?
Wolvden does not have monthly events for every month just yet, but it does have the Lunar Event, a monthly recurring event that takes place during one week out of the month.
There are only five month-long events: The Matchmaker in February, Springtide Howl Fayre in April, Cataclysms in August, Halloween Spectacle in October, and Coigreach in November.
Does event currency carry over to the next run of the event?
Yes! All currency will be carried over for monthly events, and both Lunar Tears and Lunar Essence are carried over for the Lunar Event.
Will we have to unlock everything over again next time events come?
Yes. The only thing that remains for the previous run of an event is your currency. Stories must be restarted and all content must be rediscovered.
Community
Community
What is "Raise and Chase"?
Raise and Chase, also known as R&C, is a community clan that involves raising wolves to adulthood and then chasing them in order to give other players the chance to find them as chased wolves.
Is there somewhere that I can make a suggestion for the game?
Yes, you can make game suggestions in the Game Development board of the forums!
What are Traveling Wolves?
Traveling Wolves are a forum game created by players, in which someone sends a wolf to another person's pack, and that person passes them on later, and the cycle continues. Each player of holds the wolf adds something to them, like some decor or lore. Eventually, the wolf makes their way back to the original player's pack.
How can I create a traveling wolf?
You can create your own traveling wolf by enabling the setting on your Profile page.
After this, navigate to the wolf you want to make a traveler, where you can then apply the secondary role to them in their Settings.
You can send travelers to other players through Gifts.
Where can I keep track of my travelers?
All of your traveling wolves are listed on the Travelers page, which you can find in the username dropdown menu at the top of the page.
What does it mean when a player has "Lights On/Off" in their name?
This means that they are participating in a player-made Trick-or-Treating game. If their name says Lights On, you can send them a message to "Trick-or-Treat", and they will gift you something. If their name says Lights Off, they are not participating at that moment.
What is "Nobaby"?
Nobaby is a well-known bug that first appeared during Wolvden beta testing, but became prevalent during Early Access. Wolves that people went to befriend in explore would not load in properly, and would be defaulted to a pup with a brown base and missing features. Now, Nobaby can be seen as a lunar explore encounter.
Miscellaneous
Miscellaneous
How do I link to something in the chat?
Sending a link in the chat automatically converts it to [link] for you! The link has to start with http:// or https:// for this to work. If the link is longer than 150 characters, it will be cut off and won't work.
My wardrobe link is too long to share in the chat. How can I shorten it?
You can use a link shortener like TinyURL to shorten your wardrobe link, and then send it in the chat!
How do I ping someone in chat?
You can ping someone in chat by clicking the three dots "..." on their chat post and selecting Ping User. You can also ping them by typing @[123], replacing 123 with their user ID number.
How do I know how much I should price my trade at?
There are not set prices for items and wolves as the market is ever-changing. The best way to price check an item or wolf is by searching for other trades similar to the one you would be making. You can also ask for price checks in chat or in the forums.
How do I decorate my den/profile page with different backgrounds and colors?
You can change the background, colors, and elements of your den and profile page by using CSS. You can find free CSS or commission CSS in this forum board. For help relating to HTML and CSS, including CSS guides, you can check out this forum board.