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<!-- This guide goes into detail on how every aspect of Wolvden's genetics system works, including bases, eyes, and everything else!
What would a breeding sim be without an elaborate genetics system? Wolvden won't disappoint in this regard. Every wolf has many genetic traits that pass through breeding and which make each wolf unique!




<h2 class="c-header active">Base Genetics</h2>
This is a home page for all genetics-related articles on the wiki. You can quickly jump to more specific categories of genetics and appearance pages using the links below.
<div class="c-content" style="display: block;">
== Base Genetics ==


Each base has its own genetics that determine how it passes through breeding. Bases are given three categorizations based on its appearance and rarity. You can view the genetics of a wolf's base on their page, under the Looks section.


<table class="tableB" style="width: 50%; margin: auto;">
<tr><th>Genetics Page Categories</th></tr>
<tr><td>[https://grousehouse.wiki/Category:Bases Bases]</td></tr>
<tr><td>[https://grousehouse.wiki/Category:Eyes Eyes]</td></tr>
<tr><td>[https://grousehouse.wiki/Category:Skins,_Noses,_and_Claws Skins, Noses, and Claws]</td></tr>
<tr><td>[https://grousehouse.wiki/Category:Markings Markings]</td></tr>
<tr><td>[https://grousehouse.wiki/Category:Mutations Mutations]</td></tr>
<tr><td>[[Variants]]</td></tr>
</table>


<center><div style="width: 45%;">[[File:Genetics lookssection.png]]<i>The Looks section of a wolf's page.</i></div></center>


Genetics and breeding are first introduced in the [https://grousehouse.wiki/Questing#Unique_Quests unique quest] The Next Generation. After this quest has been completed, players are able to breed their own wolves and start raising pups! While the quest touches on each aspect of a wolf's appearance, it doesn't go into too much detail, so we'll explain each genetic trait below.


"Muted Dark II" is the base genetics of the base displayed above, Pecan. These are the three categories that the base was assigned, and they can be read in the order of Color, Shade, Rarity. The percentage in parentheses next to the wolf's base name is the percentage of wolves in the game that also have that base. So, in this screenshot, 0.36% of all wolves in the game have the Pecan base.


 
<h2 class="c-header active">Wolf Appearance</h2>
 
There are four main '''color groups''' which most bases will be assigned -- Cool, Muted, Warm, and Monochrome. The categorization is based on the general appearance of the base. There are also Special color bases, which are categorized as such due to their extra rarity rather than their actual color. (More details about Special bases are available later in this guide.) Breeding similar colors together will help make breeding outcomes more predictable. For example, breeding a Cool base with another Cool base will guarantee that all pups from the breeding will also have Cool bases.
 
 
In addition to colors, bases come in three different '''shades''' -- Light, Medium, and Dark. This is based on how "bright" the base appears.
 
 
The final categorization, '''rarity''', is either I, II, or III. This value shows how difficult the base is to obtain. A rarity of I means that it is very common, while a rarity of III means that it is very rare. '''Special bases do not have rarities in genetics, so their rarity is instead represented by *.''' Tier I bases are the easiest to breed, and Tier III bases are the most difficult to breed.
 
 
<h3 class="c-header active">Base Pass Rates</h3>
<div class="c-content" style="display: block;">
<div class="c-content" style="display: block;">
=== Base Pass Rates ===
== Wolf Appearance ==
 
'''When considering the pass rates of bases, it's important to note that base genetics is not a matter of "this base x this base = that base". Rather, the bases that are produced from a breeding are determined by the genetics of the base (the color group, shade, and rarity) instead of the base itself.'''
 
 
When crossed, some color groups are less compatible with each other, and end up producing less predictable outcomes. If you would like to have a guaranteed chance to get a certain color group or shade, make sure to pair wolves together that will produce only those categories.


Each wolf's appearance is directly affected by their genetics. There's nearly limitless combinations of traits to produce unique wolves, from natural gems to wild colorbombs. Upon visiting a wolf's page, you'll be greeted by their full portrait, followed by all of their stats and details. Under the '''Looks''' and '''Markings''' sections is where you'll find information about their genetics and appearance.


Below are outlines of the possible outcomes of certain category combinations. The separate categories do not affect each other and are all calculated separately. For example, a parent having a Warm base will not affect the base ''shade'' of the offspring. These tables do not include specific probabilities of getting each outcome, because specifics have not been revealed by developers.


<center>[[File:wolfappearanceintro.jpg|600px]]</center>


<table class="rowlist" style="border: 1px solid black;">
<tr style="border: 1px solid black;">
<td style="background-color:#808080; text-align: center; padding: 5px 0; color:#ffffff" colspan=2><b>Color</b></td></tr>
<tr style="border: 1px solid black;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Cool + Cool'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Cool</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Cool + Muted'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Cool, Muted, Monochrome</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Cool + Warm'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Cool, Muted, Warm, Monochrome</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Cool + Monochrome'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Cool, Monochrome</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Muted + Muted'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Cool, Muted, Warm, Monochrome</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Muted + Warm'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Muted, Warm, Monochrome</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Muted + Monochrome'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Muted, Monochrome</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Warm + Warm'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Warm</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Warm + Monochrome'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Muted, Warm, Monochrome</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Monochrome + Monochrome'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Monochrome</td>
</tr>
</table>


'''If your wolf's appearance seems outdated or inaccurate, you can click/tap on the image once to refresh it.''' If the image still seems inaccurate after being refreshed, then you can submit a [https://www.wolvden.com/bugbox/new bug report]! Your wolf's portrait will change through their life, as they grow from puppy to adult.


<table class="rowlist" style="border: 1px solid black;">
<tr style="border: 1px solid black;">
<td style="background-color:#808080; text-align: center; padding: 5px 0; color:#ffffff" colspan=2><b>Shade</b></td></tr>
<tr style="border: 1px solid black;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Light + Light'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Light</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Light + Medium'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Light, Medium</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Light + Dark'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Light, Medium, Dark</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Medium + Medium'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Light, Medium, Dark</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Medium + Dark'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Medium, Dark</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Dark + Dark'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Dark</td>
</tr>
</table>


Curious how someone might have a wolf in a different pose? Poses can be achieved using '''Variant''' applicators, which you can learn about on the [[Variants]] page! If a wolf is pregnant or nursing, they may also have a temporary nesting pose. It's possible to hide your wolf's portrait if you don't want them to appear in the image on their page. Some players chose to do so to use a custom decor in place of their wolf, display one of [[The Matchmaker]] event's special wolf decors, or focus on a background instead. This can be done using a Translucent Jellyfish purchased from the [[Grove]].


<table class="rowlist" style="border: 1px solid black;">
<tr style="border: 1px solid black;">
<td style="background-color:#808080; text-align: center; padding: 5px 0; color:#ffffff" colspan=2><b>Rarity</b></td></tr>
<tr style="border: 1px solid black;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''I + I'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">I</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''I + II'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">I, II</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''I + III'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">I, II, III</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''II + II'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">I, II</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''II + III'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">I, II, III</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''III + III'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">I, II, III</td>
</tr>
</table>


<center>[[File:translucent.png]]</center>


</div>


<h3 class="c-header active">Special Circumstances</h3>
<h3 class="c-header active">Base and Base Genetics</h3>
<div class="c-content" style="display: block;">
<div class="c-content" style="display: block;">
=== Special Circumstances ===
== Base and Base Genetics ==
 
'''Breeding Bases with Matching Categories'''


On top of the chances presented with normal genetics, breeding bases with matching categories -- being the same color group, shade, and rarity -- result in those specific bases having an additional 25% chance of passing directly to the pup. If the bases bred have the same color group and shade, but not the same rarity, the additional chance drops based on how far the rarities are apart. If the rarities are one step apart, the additional chance will be 5%, while if the rarities are two steps apart, the chance will be dropped to 0.5%.
A wolf's '''Base''' is the color of their fur underneath any markings, mutations, or decorations. There are many possible bases, each sorted into categories called genetics. These genetics determine how the bases interact with each other when breeding! Due to these genetics, some bases are much more difficult to breed than others.




For example, if you breed a Warm Medium I base to a Warm Medium III base, there will be an additional 0.5% chance on top of normal pass rates that the pup produced will have the same base as one of their parents. If you breed a Warm Medium II base to a Warm Medium III base, there will be an additional 5% chance for either base to pass directly to the pup. Finally, if you breed two Warm Medium IIIs together, there is an additional 25% chance for the pup to get either of the parents' bases.
You'll be able to find your wolf's exact Base underneath the Looks section. Here, the name will be listed next to a percentage in parenthesis. '''The percentage by a base's name represents the percentage of wolves in game that have that same base.''' Underneath this section, you'll find the base's genetics. Each base has set associated genetics that cannot be changed. For example, the Pecan base like above will always have Muted Dark II genetics.




This information was originally detailed in a [https://wolvden.tumblr.com/post/187358419969/genetics-p1 Wolvden Tumblr post] about genetics.
<center>[[File:base_dinar_preview.png|400px]]</center>




'''Special Bases'''
Visit the pages below to learn more about bases and view full catalogues of all bases in game!


Unlike other bases, Special bases can only be obtained through breeding if one of the parents has the same specific Special base. A wolf with a Special base cannot produce any Special base other than its own. '''Do note that Special bases do not have a rarity, and are not a tier, hence their tier being represented by a *.''' When this guide refers to "any tier", Special bases are excluded from this. Special bases are completely separate from each other and do not share any overall tier category.
<html><div class="itemgrid">
<button class="pageButton"><a href="https://grousehouse.wiki/Base_Genetics">Base Genetics</a></button>
<button class="pageButton"><a href="https://grousehouse.wiki/Base_Catalogue">Base Catalogue</a></button>
<button class="pageButton">wiki/Applicator_Bases">Applicator Bases</button>
</div></html>




Breeding two different Special bases together has the chance to fail to any color group and rarity, though the shades of the Special bases are taken into consideration when determining which bases can be produced.
A Special base bred to a base of a different color group has the chance to either produce that Special base, or any base within the color group of the other parent. For example, a Special x Cool pairing will fail to Cool bases only.
Below are some other examples of Special base breedings that are possible.
<ul>
<li>Special Light (Selene) x Special Light (Selene) = Any Light base (any tier or color), or Selene</li>
<li>Special Light (Selene) x Special Dark (Losna) = Any base (any tier, shade, or color), or Selene or Losna</li>
<li>Special Light (Selene) x Warm Light III = Any Warm Light base or Selene</li>
<li>Special Medium (Luna) x any Tier I or Tier II base = Any Tier base from the non-special base's colour group, or Luna</li>
</ul>
You cannot breed any normal bases together to get a Special base. For example, you cannot breed two Tier III bases together to get a Special base. In order to breed a specific Special base, one of the parents must have that specific base.
The only Special bases currently available are obtainable using applicators purchased or obtained during events.
<center><div style="width:40%">[[File:Base losna preview.png]]
''Losna, a special base.''</div></center>
</div>
</div>
</div>


<h2 class="c-header active">Eye Genetics</h2>
<h3 class="c-header active">Eyes</h3>
<div class="c-content" style="display: block;">
<div class="c-content" style="display: block;">
== Eyes ==


== Eye Genetics ==
'''Eyes''' can add very unique details to your wolf, and even affect the appearance of the explore interface! They're some of Wolvden's more simple genetics, but many have a level of rarity that make them valuable in the market. Eye breeding is dependent on the understanding of fail colors, since eyes are capable of producing either themself or a "fail".


Eye genetics are much simpler than base genetics.


<center>[[File:Eyes_bone_exploreblank.png]]</center>


In a breeding, eyes can either pass directly from the genetic parents, or produce one of several "fail" colors. There seems to be an even 50/50 chance for a puppy to get either a fail color or an inherited color. If it is determined that the pup will get one of the parent's eye colors, there seems to be a 50/50 chance in determining which parent's eye color it will be. These are estimated rates based off of scried data.


Visit the pages below to learn more about eyes and view full catalogues of all eyes in game!


For example, when breeding Ice eyes and Indigo eyes together, there is a 50% chance that the pup will get either Ice or Indigo eyes, and a 50% chance that the pup will get a fail color of Ice or Indigo.


<html><div class="itemgrid">
<button class="pageButton">Eye Genetics</button>
<button class="pageButton">Eye Catalogue</button>
<button class="pageButton">Applicator Bases</button>
</div></html>


There is a ''small'' chance that a breeding of either Black x White or Blue x Brown eyes will produce a pup with Heterochromia eyes in those colors. No other combinations of colors could produce these eyes. For example, Glass x Brown does not have the ability to produce Hetero Blue & Green. However, some eye colors can fail into Hetero colors, even if the parent does not have Hetero eyes or either of the colors required.
The table in the following section lists every eye color, their possible fails, and how they can be obtained. Note that not all of the fail colors listed here are confirmed, and some may be missing.


</div>


<h3 class="c-header active">Eye Catalogue</h3>
<h3 class="c-header active">Skins, Noses, and Claws</h3>
<div class="c-content" style="display: block;">
<div class="c-content" style="display: block;">
=== Eye Catalogue ===
== Skins, Noses, and Claws ==
 
The following section lists every single eye color in the game, methods to obtain each, and their fail colors.
 
 
<center>'''Current Eye Total: [TBD]'''</center>
 
 
{{EyeInfo|Amber|amber|Customization|Can fail to: Brown, Hazel, Orange, and Yellow|Astrum|astrum|Lunar Event Applicator|Can fail to: Black, Blue, Ice, and Red|Azure|azure|Lunar Event Applicator|Can fail to: Blue and Ice|Bioluminescent Blue|bioluminescentblue|Lunar Event Applicator|Can fail to: Black and Blue}}
 
{{EyeInfo|Bioluminescent Indigo|bioluminescentindigo|Lunar Event Applicator|Can fail to: Black, Blue, Indigo, and Red|Bioluminescent Teal|bioluminescentteal|Lunar Event Applicator|Can fail to: Blue, Green, and Ice|Black|black|Customization|Can fail to: Gray, Red, and White|Blend|blend|Cataclysms Applicator|Can fail to: Green, Hazel, and Olive}}
 
{{EyeInfo|Bloodhound|bloodhound|Raffle Stud|Can fail to: Red and White|Blue|blue|NBWs, Customization|Can fail to: Gray and Olive|Blue Moon|bluemoon|Lunar Event Applicator|Can fail to: Black, Blue, Ice, and White|Bone|bone|Crafted Applicator|Can fail to: Amber, Brown, White, and Yellow}}
 
{{EyeInfo|Brown|brown|NBWs, Customization|Can fail to: Orange and Yellow|Carapace|carapace|Crafted Applicator|Can fail to: Amber, Brown, and Orange|Cetacean|cetacean|Crafted Applicator|Can fail to: Black and Red|Chestnut Brown|chestnutbrown|Special NBWs|Can fail to: Amber, Black, and Brown}}
 
{{EyeInfo|Clay|clay|Customization|Can fail to: Amber, Brown, Orange, and White|Cold|cold|Lunar Event Applicator|Can fail to: Azure, Blue, and Ice|Copper|copper|Special NBWs|Can fail to: Amber, Brown, and Orange|Crotalus|crotalus|Crafted Applicator|Can fail to: Brown, Clay, Gray, and White}}
 
{{EyeInfo|Cryptid|cryptid|Cataclysms Applicator|Can fail to: Black and Red|Dark Hazel|darkhazel|Raffle Stud|Can fail to: Black, Brown, Hazel, and Olive|Dust|dust|Raffle Stud|Can fail to: Black, Brown, Gray, and Orange|Electric Blue|electricblue|Lunar Event Applicator|Can fail to: Blue and Ice}}
 
{{EyeInfo|Electric Green|electricgreen|Lunar Event Applicator|Can fail to: Green and Olive|Electric Pink|electricpink|Lunar Event Applicator|Can fail to: Blue, Purple, and Red|Electric White|electricwhite|Lunar Event Applicator|Can fail to: White and Gray|Fae|fae|Coigreach Applicator|Can fail to: Green, Hazel, and Red}}
 
{{EyeInfo|Fearsome|fearsome|Cataclysms Applicator|Can fail to: Black and Red|Fox|fox|Crafted Applicator|Can fail to: Amber, Brown, Hazel, and Orange|Frost|frost|Lunar Event Applicator|Can fail to: Blue, Ice, and White|Glass|glass|Special NBWs|Can fail to: Blue, Brown, and Green}}
 
{{EyeInfo|Gray|gray|NBWs, Customisation|Can fail to: Blue and Olive|Green|green|Customisation|Can fail to: Blue, Hazel, Gray, and Olive|Hazel|hazel|Customisation|Can fail to: Amber, Brown, Green, and Orange|Hetero Black & White|heteroblackwhite|Breed Only|Can fail to: Black and White}}
 
{{EyeInfo|Hetero Blue & Brown|heterobluebrown|Breed Only|Can fail to: Blue and Brown|Hetero Brown & Blue|heterobrownblue|Breed Only|Can fail to: Blue and Brown|Hetero White & Black|heterowhiteblack|Breed Only|Can fail to: Black and White|Holly|holly|Raffle Stud|Can fail to: Green, Red, and Olive}}
 
{{EyeInfo|Honey|honey|Special NBWs|Can fail to: Amber, Brown, and Orange|Hurricane|hurricane|Cataclysms Applicator|Can fail to: Blue, Gray, and Red|Husky|husky|Raffle Stud|Can fail to: Blue, Ice, and White|Ice|ice|Customisation|Can fail to: Blue, Gray, and White}}
 
{{EyeInfo|Indigo|indigo|Lunar Event Applicator|Can fail to: Blue and Red|Insomnium|insomnium|Lunar Event Applicator|Can fail to: Blue, Green, and Red|Lumino|lumino|Lunar Event Applicator|Can fail to: Blue, Green, Ice, and Olive|Lunisolar|lunisolar|Lunar Event Applicator|Can fail to: Blue, Gray, Red, and Violet}}
 
{{EyeInfo|Lux|lux|Lunar Event Applicator|Can fail to: Black and Blue|Mercury|mercury|Special NBWs|Can fail to: Clay, Gray, and Orange|Moonglow|moonglow|Lunar Event Applicator|Can fail to: Blue, Red, and Yellow|Moonlight|moonlight|Lunar Event Applicator|Can fail to: Blue, Black, Ice, and White}}
 
{{EyeInfo|Moonshine|moonshine|Lunar Event Applicator|Can fail to: Amber, Blue, Black, and Yellow|Nightglow|nightglow|Lunar Event Applicator|Can fail to: Blue and Ice|Novus|novus|Raffle Stud|Can fail to: Blue, Dust, and Storm|Nox|nox|Lunar Event Applicator|Can fail to: Black, Blue, and Red}}


{{EyeInfo|Olive|olive|NBWs, Customisation|Can fail to: Blue and Gray|Orange|orange|NBWs, Customisation|Can fail to: Brown and Yellow|Passion|passion|Matchmaker Applicator|Can fail to: Blue, Green, Ice, and Red|Puma|puma|Crafted Applicator|Can fail to: Green, Hazel, and Olive}}
Small but notable, '''skins, noses, and claws''' can have a significant impact on your wolf's appearance! Each is a separate trait, but they act identically in breeding. Some of these accents or applicable with items, while others can be found on befriended wolves. Since there's a small number of skins, noses, and claws, you won't find that they provide much value to a wolf in the market, but they're nice to pay attention to if you enjoy the small details.


{{EyeInfo|Purple|purple|Lunar Event Applicator|Can fail to: Blue and Red|Red|red|Customisation|Can fail to: Amber, Black, and Brown|Rose|rose|Matchmaker Applicator|Can fail to: Clay, Red, and White|Saeculorum|saeculorum|Lunar Event Applicator|Can fail to: Black, Blue, and Red}}


{{EyeInfo|Sapphire|sapphire|Lunar Event Applicator|Can fail to: Blue and Red|Saros|saros|Lunar Event Applicator|Can fail to: Blue, Green, and Red|Scallop|scallop|Crafted Applicator|Can fail to: Amber, Brown, Orange, and White|Selenelion|selenelion|Lunar Event Applicator|Can fail to: Blue, Gray, and Red}}
Visit the pages below to learn more about skins, noses, and claws and view full catalogues of all skins, noses, and claws in game!


{{EyeInfo|Serene|serene|Cataclysms Applicator|Can fail to: Gray and Green|Smoke|smoke|Raffle Stud|Can fail to: Black, Gray, Hetero Black & White, Hetero White & Black, and White|Somnium|somnium|Lunar Event Applicator|Can fail to: Blue, Ice, and Red|Steel Blue|steelblue|Raffle Stud|Can fail to: Black, Blue, and Gray}}


{{EyeInfo|Storm|storm|Raffle Stud|Can fail to: Black, Blue, and Gray|Total Eclipse|totaleclipse|Lunar Event Applicator|Can fail to: Blue, Indigo, and Red|Tranquil|tranquil|Cataclysms Applicator|Can fail to: Brown, Gray, Hazel, and White|Violet|violet|Lunar Event Applicator|Can fail to: Blue and Red}}
<html><div class="itemgrid">
</div></html>


{{EyeInfo|Warm Gray|warmgray|Special NBWs|Can fail to: Black, Clay, Gray, and White|White|white|Customisation|Can fail to: Black, Gray, and Ice|Wisp|wisp|Coigreach Applicator|Can fail to: Green, Hazel, Olive, and Yellow|Yagou|yagou|Crafted Applicator|Can fail to: Amber, Green, Olive, and Yellow}}
<table class="rowlist" style="border: 1px solid black; background-color:#ffffff">
<tr style="border: 1px solid black; text-align: center; vertical-align: top; background-color:#F0F0F0;">
<td style="width:25%; border-right: 1px solid black; padding: 5px 5px;">'''Yellow'''</td>
<td style="width:25%; border-right: 1px solid black; padding: 5px 5px;"></td>
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<td style="width:25%; border-right: 1px solid black; padding: 5px 5px;">[[File:Eyes yellow exploreblank.png]]</td>
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<td style="width:25%; border-right: 1px solid black; padding: 5px 5px;">NBWs, Customisation</td>
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<td style="width:25%; border-right: 1px solid black; padding: 5px 5px;">Can fail to: Brown and Orange</td>
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</div>


 
<h3 class="c-header active">Markings</h3>
</div>
 
<h2 class="c-header active">Marking Genetics</h2>
<div class="c-content" style="display: block;">
<div class="c-content" style="display: block;">
== Markings ==


== Marking Genetics ==
'''Markings''' are easily some of Wolvden's more complicated genetics. You'll find a list of all of your wolf's markings under the Markings section of their page.
 
This page includes an overview of marking genetics. For more detailed information on each marking, tier, obtention, and marking mechanic, take a look at the [[Markings]] page.
 
 
<h3 class="c-header active">Marking Categories and Rarities</h3>
<div class="c-content" style="display: block;">
=== Marking Categories and Rarities ===
 
Markings are sorted similarly to bases in that they have a color and rarity. An additional category is added to reflect marking shapes.
 
 
The color of the marking is very straightforward and is representative of the hue of the marking. The color of the marking will be important if you're interested in breeding combo markings.
 
 
There are currently [TBD] different marking colors to choose from.
 
 
Wolves have a dedicated section on their pages for Markings. Here, you can see the color, shape, and tier of each marking they have. Wolves can have up to ten markings.
 
<center>
[[File:Markingsonwolfpage.PNG|400px|thumb|alt=The section of your wolf's page that shows their markings.]]
''The Markings section of a wolf's page.''</center>




The first number in parentheses next to each marking is the marking's opacity. The opacity represents the vibrancy or transparency of the marking—how much it stands out or blends into other markings.
<center>[[File:Wolfmarkingssection.png]]</center>




The second number in parentheses is the marking's "tier". Every marking is sorted into a category based on the way it is obtained. These tiers are not representative of how rare a marking is; they just define where the marking comes from. Certain categories of markings define what a marking is able to do. For example, Tier 0 and Tier 1 markings are able to mutate into similar shapes, but no other tier of marking can.
There's a lot going on here, but it's not too hard to break down! Each marking is separated into for attributes: '''color''', '''shape''', '''opacity''', and '''tier'''. The color and shape make up the marking's full name, while opacity is represented by the percentage in parenthesis and the tier is represented by the number following.




'''Marking Tiers'''
Each of these values can affect how a marking is passed in breeding, and there's also a few special cases, such as combos and deviations, that can add to breeding complexity.


'''T0''' - Basic NBW Markings


'''T1''' - Custom
<center><html><img src="/images/0/09/marking_inuitunders_deira_preview_black.png"></html></center>


'''T2''' - Raffle/Rare


'''T3''' - Applicator
Visit the pages below to learn more about markings and view full catalogues of all markings in game!


'''T4''' - [ Empty Category ]


'''T5''' - Placeholder/"Unreleased" (Markings are placed in this category if they are not meant to be RMA-able, like raffle stud markings before the raffle is pulled, and lunar event markings until after their debut event is over)
<html><div class="itemgrid">
 
<button class="pageButton">/grousehouse.wiki/Marking_Genetics">Marking Genetics</button>
'''T6''' - Combo Markings & Some Deviations
<button class="pageButton">Marking Catalogue</button>
 
<button class="pageButton">Marking Tiers</button>
'''T7''' - RMA
<button class="pageButton">Applicator Markings</button>
 
<button class="pageButton"><a href="https://grousehouse.wiki/Combo_Markings">Combo Markings</a></button>
'''T8''' - Rare NBW
</div></html>
 
 
'''Every marking, regardless of these tiers, has a chance to drop from a Random Marking Applicator!'''




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<h3 class="c-header active">Marking Pass Rates</h3>
<h3 class="c-header active">Mutations</h3>
<div class="c-content" style="display: block;">
<div class="c-content" style="display: block;">
=== Marking Pass Rates ===
== Mutations ==
 
'''Markings'''
 
 
If both parents have a marking in a specific slot, there is an estimated 60% chance that the pup will get any marking in that slot at all. If it is decided that the pup will get a marking in the slot, there is a 50/50 chance for which parent's marking it will receive. Identical markings that are bred in the same slot (i.e., both parents have the exact same marking in the same slot) have a 75% chance of passing directly to the pup, rather than a 60% chance.
 
 
If only one parent has a marking in a specific slot, the puppies have a 50% chance to obtain that marking.
 
<small>''(Special thanks to Nika (#10475) and Mossfoot (#23226) for these calculations!)''</small>
 
 
'''Opacities'''
 
 
The opacities of the parents' markings will affect what opacity the pup's marking will have. The opacity does not affect the pass rate of the actual marking. The pup's marking will be the average of the two parent's opacities in that slot, give or take about 10%. This could be represented by the formula below:
 
 
''(mother's opacity + father's opacity)/2 ± 10%''
 
 
If one parent does not have a marking in that slot, their opacity is 0%. So, if only one parent has a marking in that slot and the pup inherits that marking, the opacity will be 1/2 of the one parent's opacity, also with 10% wiggle room.
 
 
Since '''[https://www.wolvden.com/chatter/topic/736238 this]''' April 2022 news post, marking opacities that are calculated to be 0% or below are corrected to 1%, so there is no chance of a marking "disappearing" from opacity calculations.
 
<small>''(Special thanks to Coal (#476) for the formula and tips!)''</small>
 
 
'''Marking Deviations'''
 
 
Some marking shapes may produce deviations, or mutations, from breeding.
 
 
There is a small chance that certain marking shapes will mutate into different shapes within the same tier, but only if the original marking is a Tier 0 or Tier 1 marking. Markings are likely to only mutate into markings with similar names. For example, the Cape marking may mutate into the Cape Ticking marking.
 
 
Markings not in Tier 0 or Tier 1 will not mutate (so, for example, the Wings Heavy marking (T2) could not mutate into the Wings marking).
 
 
'''Combo Markings'''
 


Combo markings are another marking mechanic that is rolled during genetics calculations.
'''Mutations''' are a complex mechanic full of Wolvden's rarest traits! Not every wolf will have mutation-in fact, they're rather rare to find. On each wolf, there are two slots available for mutations, '''Mutation''' and '''Secondary Mutation''', meaning that some can be doubled up. However, wolves can also possess a hidden recessive mutation gene, evident by their carrier status. Wolves carrying mutation genes can be bred together to produce genetic mutations.




Some marking color combinations will produce combo colors. To produce a combo marking, the wolves that are bred must have compatible colors in the same marking slots. The marking shapes do not have to be the same as each other, but one of the shapes must also have a version in the combo color. So, if one parent has a White Cross marking and the other parent has a Black Dilution marking in the same slot, the pup would have a chance to get Silver Cross or Silver Dilution.
Mutations on Wolvden come in multiple categories defined by how they are obtained and passed in breeding. From random mutations, to applicator and lethal mutations, there's a lot to explore!




Combo markings will pass in a normal breeding just like any normal marking. For example, if wolf has Silver Cape, a combo marking, the puppies can inherit Silver Cape directly without the need for Black or White markings.
Visit the pages below to learn more about mutations and view full catalogues of all mutations in game!




The following table lists every combo color and the combinations used to get them.
<html><div class="itemgrid">
 
<button class="pageButton"><a href="https://grousehouse.wiki/Mutations">Mutations</a></button>
 
<button class="pageButton"><a href="https://grousehouse.wiki/Lethal_Mutations">Lethal Mutations</a></button>
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<button class="pageButton"><a href="https://grousehouse.wiki/Patches_and_Piebalds">Patches and Piebalds</a></button>
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<th colspan=2>Possible Combo Colors and Combinations to Get Them</td>
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<td style="width:25%; border-left: 1px solid black; border-right: 1px solid black; padding: 5px 5px;">'''Auburn'''</td>
<td style="width:75%; border-right: 1px solid black; text-align: center; padding: 5px 5px;">Black + Red</td>
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<td style="width:25%; border-left: 1px solid black; border-right: 1px solid black; padding: 5px 5px;">'''Deira'''</td>
<td style="width:75%; border-right: 1px solid black; text-align: center; padding: 5px 5px;">Beige + Honey</td>
</tr>
<tr>
<td style="width:25%; border-left: 1px solid black; border-right: 1px solid black; padding: 5px 5px;">'''Dinar'''</td>
<td style="width:75%; border-right: 1px solid black; text-align: center; padding: 5px 5px;">Honey + Brown</td>
</tr>
<tr>
<td style="width:25%; border-left: 1px solid black; border-right: 1px solid black; padding: 5px 5px;">'''Doubloon'''</td>
<td style="width:75%; border-right: 1px solid black; text-align: center; padding: 5px 5px;">Honey + Yellow</td>
</tr>
<tr>
<td style="width:25%; border-left: 1px solid black; border-right: 1px solid black; padding: 5px 5px;">'''Ducat'''</td>
<td style="width:75%; border-right: 1px solid black; text-align: center; padding: 5px 5px;">Yellow + White</td>
</tr>
<tr>
<td style="width:25%; border-left: 1px solid black; border-right: 1px solid black; padding: 5px 5px;">'''Sepia'''</td>
<td style="width:75%; border-right: 1px solid black; text-align: center; padding: 5px 5px;">Brown + Yellow</td>
</tr>
<tr>
<td style="width:25%; border-left: 1px solid black; border-right: 1px solid black; padding: 5px 5px;">'''Silver'''</td>
<td style="width:75%; border-right: 1px solid black; text-align: center; padding: 5px 5px;">Black + White</td>
</tr>
<tr>
<td style="width:25%; border-left: 1px solid black; border-right: 1px solid black; padding: 5px 5px;">'''Sterling'''</td>
<td style="width:75%; border-right: 1px solid black; text-align: center; padding: 5px 5px;">Silver + Black</td>
</tr>
<tr>
<td style="width:25%; border-left: 1px solid black; border-right: 1px solid black; padding: 5px 5px;">'''Tuff'''</td>
<td style="width:75%; border-right: 1px solid black; text-align: center; padding: 5px 5px;">Silver + Cream</td>
</tr>
<tr>
<td style="width:25%; border-left: 1px solid black; border-right: 1px solid black; padding: 5px 5px;">'''Zircon'''</td>
<td style="width:75%; border-right: 1px solid black; text-align: center; padding: 5px 5px;">Red + Cream</td>
</tr>
</table>




</div>
</div>
</div>
</div>
<h2 class="c-header active">Nose, Skin, and Claw Genetics</h2>
<div class="c-content" style="display: block;">
== Nose, Skin, and Claw Genetics ==
</div>
<h2 class="c-header active">Mutations</h2>
<div class="c-content" style="display: block;">
== Mutations ==
Mutations are a rare part of a wolf's genetics that make them unique! Not all wolves have mutations, but those that do can be more valuable or more visually distinct than other wolves.
On each wolf, there are two slots available for mutations. This means that two mutations can be bred onto the same wolf. However, not all mutations can be doubled up. Some mutations, like Brachycephaly, are always primary, so they always taken up the main mutation slot and cannot be paired with other primary mutations. Some mutations, like Albinism or Melanism, will always take up the secondary mutations slot. This means that a wolf might have no primary mutations, but can have a secondary mutation present.
In general, large, drastic mutations with lineart changes will take up the primary mutation slot while smaller changes like albinism will take up the secondary mutation slot.
<center>[[File:Genetics_mutationssection.PNG|350px]]</center>
Wolves with mutations will also have icons next to the mutation name on their wolf page. These icons reflect what kind of mutation the wolf has. More information about these different kinds of mutations is available on the [[Mutations]] page.
[[File:Icon-mutation-random.png]] &emsp; Random Chance Mutation
[[File:Icon-mutation-recessive.png]] &emsp; Recessive Genetic Mutation
[[File:Icon-mutation-lethal.png]] &emsp; Lethal Mutation
[[File:Icon-mutation-applicator.png]] &emsp; Applicator Mutation
<center>[[File:prerelease_secondarymutteaser.png|400px|link=https://wolvden.tumblr.com/post/189348416714/mutations-secondary-mutations-last-week-we]]
<br>''Art of the concept of secondary mutations from Wolvden's [https://wolvden.tumblr.com/post/189348416714/mutations-secondary-mutations-last-week-we Tumblr].''</center>
</div> -->

Revision as of 20:00, 18 July 2024

Excuse the mess...
This article is currently in development. We'll post on the main page when it's complete. Check back later!


What would a breeding sim be without an elaborate genetics system? Wolvden won't disappoint in this regard. Every wolf has many genetic traits that pass through breeding and which make each wolf unique!


This is a home page for all genetics-related articles on the wiki. You can quickly jump to more specific categories of genetics and appearance pages using the links below.


Genetics Page Categories
Bases
Eyes
Skins, Noses, and Claws
Markings
Mutations
Variants


Genetics and breeding are first introduced in the unique quest The Next Generation. After this quest has been completed, players are able to breed their own wolves and start raising pups! While the quest touches on each aspect of a wolf's appearance, it doesn't go into too much detail, so we'll explain each genetic trait below.


Wolf Appearance

Wolf Appearance

Each wolf's appearance is directly affected by their genetics. There's nearly limitless combinations of traits to produce unique wolves, from natural gems to wild colorbombs. Upon visiting a wolf's page, you'll be greeted by their full portrait, followed by all of their stats and details. Under the Looks and Markings sections is where you'll find information about their genetics and appearance.



If your wolf's appearance seems outdated or inaccurate, you can click/tap on the image once to refresh it. If the image still seems inaccurate after being refreshed, then you can submit a bug report! Your wolf's portrait will change through their life, as they grow from puppy to adult.


Curious how someone might have a wolf in a different pose? Poses can be achieved using Variant applicators, which you can learn about on the Variants page! If a wolf is pregnant or nursing, they may also have a temporary nesting pose. It's possible to hide your wolf's portrait if you don't want them to appear in the image on their page. Some players chose to do so to use a custom decor in place of their wolf, display one of The Matchmaker event's special wolf decors, or focus on a background instead. This can be done using a Translucent Jellyfish purchased from the Grove.



Base and Base Genetics

Base and Base Genetics

A wolf's Base is the color of their fur underneath any markings, mutations, or decorations. There are many possible bases, each sorted into categories called genetics. These genetics determine how the bases interact with each other when breeding! Due to these genetics, some bases are much more difficult to breed than others.


You'll be able to find your wolf's exact Base underneath the Looks section. Here, the name will be listed next to a percentage in parenthesis. The percentage by a base's name represents the percentage of wolves in game that have that same base. Underneath this section, you'll find the base's genetics. Each base has set associated genetics that cannot be changed. For example, the Pecan base like above will always have Muted Dark II genetics.



Visit the pages below to learn more about bases and view full catalogues of all bases in game!


Eyes

Eyes

Eyes can add very unique details to your wolf, and even affect the appearance of the explore interface! They're some of Wolvden's more simple genetics, but many have a level of rarity that make them valuable in the market. Eye breeding is dependent on the understanding of fail colors, since eyes are capable of producing either themself or a "fail".



Visit the pages below to learn more about eyes and view full catalogues of all eyes in game!



Skins, Noses, and Claws

Skins, Noses, and Claws

Small but notable, skins, noses, and claws can have a significant impact on your wolf's appearance! Each is a separate trait, but they act identically in breeding. Some of these accents or applicable with items, while others can be found on befriended wolves. Since there's a small number of skins, noses, and claws, you won't find that they provide much value to a wolf in the market, but they're nice to pay attention to if you enjoy the small details.


Visit the pages below to learn more about skins, noses, and claws and view full catalogues of all skins, noses, and claws in game!



Markings

Markings

Markings are easily some of Wolvden's more complicated genetics. You'll find a list of all of your wolf's markings under the Markings section of their page.



There's a lot going on here, but it's not too hard to break down! Each marking is separated into for attributes: color, shape, opacity, and tier. The color and shape make up the marking's full name, while opacity is represented by the percentage in parenthesis and the tier is represented by the number following.


Each of these values can affect how a marking is passed in breeding, and there's also a few special cases, such as combos and deviations, that can add to breeding complexity.



Visit the pages below to learn more about markings and view full catalogues of all markings in game!



Mutations

Mutations

Mutations are a complex mechanic full of Wolvden's rarest traits! Not every wolf will have mutation-in fact, they're rather rare to find. On each wolf, there are two slots available for mutations, Mutation and Secondary Mutation, meaning that some can be doubled up. However, wolves can also possess a hidden recessive mutation gene, evident by their carrier status. Wolves carrying mutation genes can be bred together to produce genetic mutations.


Mutations on Wolvden come in multiple categories defined by how they are obtained and passed in breeding. From random mutations, to applicator and lethal mutations, there's a lot to explore!


Visit the pages below to learn more about mutations and view full catalogues of all mutations in game!