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{{TalkPage|https://grousehouse.wiki/Talk:Catacalysms}} | |||
''The land you know is changing drastically, devastated by daily disasters. Fear is palpable in every animal that inhabits this place along with you...and strange creatures have emerged from the havoc, intentions unclear.'' | ''The land you know is changing drastically, devastated by daily disasters. Fear is palpable in every animal that inhabits this place along with you...and strange creatures have emerged from the havoc, intentions unclear.'' | ||
The Cataclysm event is a recurring event happening every August and lasting the whole month. The event begins at '''00:00 on August 1st''' and ends at '''23:59 on August 31st'''. | |||
{| class="mw-collapsible mobiletoc" | |||
! Table of Contents | |||
|- | |||
| class="disclaimer | ''Links not working? Sections must be expanded to jump to a subheader within them!'' | |||
|- | |||
| class="mtocl1" | [[Cataclysms#Event_Basics|Event Basics]] | |||
|- | |||
| class="mtocl2" | [[Cataclysms#Frequently-Asked_Questions|Frequently-Asked Questions]] | |||
|- | |||
| class="mtocl2" | [[Cataclysms#Achievements|Achievements]] | |||
|- | |||
| class="mtocl1" | [[Cataclysms#Event_Shops|Event Shops]] | |||
|- | |||
| class="mtocl2" | [[Cataclysms#Independent Items|Independent Items]] | |||
|- | |||
| class="mtocl2" | [[Cataclysms#Kinfolk Items|Kinfolk Items]] | |||
|- | |||
| class="mtocl2" | [[Cataclysms#The Merged Items|The Merged Items]] | |||
|- | |||
| class="mtocl2" | [[Cataclysms#Event_Applicator_Previews|Event Applicator Previews]] | |||
|- | |||
| class="mtocl1" | [[Cataclysms#Explore_Encounters|Explore Encounters]] | |||
|- | |||
| class="mtocl2" | [[Cataclysms#Encounters_in_All_Biomes|Encounters in All Biomes]] | |||
|- | |||
| class="mtocl2" | [[Cataclysms#Encounters_in_Multiple_Biomes|Encounters in Multiple Biomes]] | |||
|- | |||
| class="mtocl2" | [[Cataclysms#Biome-Exclusive_Encounters|Biome-Exclusive Encounters]] | |||
|- | |||
| class="mtocl1" | [[Cataclysms#Cryptids|Cryptids]] | |||
|- | |||
| class="mtocl2" | [[Cataclysms#Discovering_Cryptids|Discovering Cryptids]] | |||
|- | |||
| class="mtocl2" | [[Cataclysms#Cryptid Factions, Quests, and Reputation|Cryptid Factions, Quests, and Reputation]] | |||
|- | |||
| class="mtocl2" | [[Cataclysms#All_Cryptids|All Cryptids]] | |||
|- | |||
| class="mtocl2" | [[Cataclysms#Cryptids_by_Faction|Cryptids Sorted by Faction]] | |||
|} | |||
{{SectionToggles}} | {{SectionToggles}} | ||
<h2 class="c-header active">Event Basics</h2> | |||
<div class="c-content" style="display: block;"> | |||
== Event Basics == | |||
This event's primary focus is on exploring and questing. You'll notice frequent changes to the normal explore map and new encounters everywhere you go, all while completing tasks for the mysterious Cryptids! | |||
This event has an exclusive currency, [[File:icon-cryptid-scale.png]] Cryptid Scales, which are obtained through exploring and completing Cryptid tasks. [[File:icon-cryptid-scale.png]] Cryptid Scales can be exchanged in the event shop for exclusive items! | |||
</div> | |||
<h3 class="c-header active">Frequently-Asked Questions</h3> | |||
<div class="c-content" style="display: block;"> | |||
=== Frequently-Asked Questions === | |||
</div> | |||
<h3 class="c-header active">Achievements</h3> | |||
<div class="c-content" style="display: block;"> | |||
=== Achievements === | |||
There are '''31 possible achievements''' that you can earn while participating in event activities. You can find them on the [https://www.wolvden.com/achievements/events Events tab of your Achievements page], which you can get to from your Profile page or the dropdown by your username. These achievements can only be earned while this event is happening, so get them while you can! None of the achievements offer a reward for completion, but they can be fun to collect! | |||
</div> | |||
<h2 class="c-header active">Event Shops</h2> | |||
<div class="c-content" style="display: block;"> | |||
== Event Shops == | |||
This month brings a new exclusive currency, [[File:icon-cryptid-scale.png]] Cryptid Scales! | |||
Cryptid Scales, or CS, can be found while exploring from event-specific explore encounters, from battling cryptids, and from completing quests for cryptids. Certain encounters may give more Cryptid Scales than others depending on which options are picked. | |||
Cryptid Scales are used to purchase items from the event shop. | |||
<center>[[File:aug_banner_shop.png|center]]</center> | |||
This month's shopkeeper is Aurakai, an avid collector! | |||
{{NPCProfile|Aurakai|Merfolk|https://static.wolvden.com/images/layout/npc/cryptid_shopkeeper.png|they/them|A Merfolk stretches out lazily on a rocky ledge, trailing their tail in the water and making patterns. They roll over and observe you with an intense gaze, and you find yourself drawn to them by their odd beauty. Their sly smile is so inviting… | |||
Suddenly, a finned hand yanks hard on your tail, and you stumble back from the ledge with a gasp. You nearly fell into the water! | |||
"Now, now, don't go drowning just yet. Honestly, you mammals are too easily manipulated," they tut. Their voice is a mix of melodic tones that rise and fall, and it's surprisingly quite nice to listen to. | |||
"My name is Aurakai. I like collecting things, and I'm in need of Cryptid Scales. Care to trade?"| | |||
}} | |||
'''The items that will be available to you in the shop depend on which faction you have aligned with.''' Aligning with a faction takes 100 reputation. After you have earned at least 100 reputation with at least one faction, their exclusive shop items will appear for you. | |||
If you have more than 100 reputation with multiple factions, only items from the one with the highest reputation will show in your shop. | |||
Tiers of the shop open after the community has beaten and helped a certain number of cryptids. '''This is determined on a site-wide basis. Everyone unlocks each tier at the same time.''' | |||
Tier 1 is unlocked after 100,000 cryptids quests have been completed and cryptid battles have been won. Tier 2 unlocks after 250,000 of the same, and Tier 3 unlocks after 350,000. | |||
{{GrouseFAQLeft|'''What do Dingbath Pathfinders do? Are they worth buying?''' | |||
<br><br> | |||
'''A:''' When using a Dingbat Pathfinder on a scout discovering a new biome, it will increase the amount of biome that your scout discovers by 10%. For example, if your scout typically discovers 10% of the biome, they will discover 20% with a Dingbat Pathfinder. | |||
The Dingbat Pathfinder can make scouting easier biomes very quick, and can help a lot in the most challenging biomes! | |||
If using a Dingbat Pathfinder on a scout being sent to rescout a biome, the scout will bring back one additional amusement item.}} | |||
</div> | |||
<h3 class="c-header active">Independent Items</h3> | |||
<div class="c-content" style="display: block;"> | |||
=== Independent Items === | |||
<div style="text-align:center;">'''Tier 1'''</div> | |||
{{ShopContent}} | |||
{{CataclysmsShopItem|Attached Antlers [Whitetail]|[[File:attachedantlerswhitetail.png]]|22|}} | |||
{{CataclysmsShopItem|Hurricane Winds|[[File:hurricane.png]]|10|}} | |||
{{CataclysmsShopItem|Landslide|[[File:landslide.png]]|10|}} | |||
{{CataclysmsShopItem|Lightning Strike|[[File:lightningstrike.png]]|10|}} | |||
{{CataclysmsShopItem|Monsoon Rains|[[File:monsoon.png]]|10|}} | |||
{{CataclysmsShopItem|Dingbat Pathfinder|[[File:dingbat.png]]|5|Requires at least 300 reputation}} | |||
{{EndShopContent}} | |||
<div style="text-align:center;">'''Tier 2'''</div> | |||
{{ShopContent}} | |||
{{CataclysmsShopItem|Blizzard|[[File:blizzard.png]]|10|}} | |||
{{CataclysmsShopItem|Dust Storm|[[File:duststorm.png]]|10|}} | |||
{{CataclysmsShopItem|Dust Storm [Night]|[[File:duststormnight.png]]|10|}} | |||
{{CataclysmsShopItem|Flooding Ground|[[File:flood.png]]|10|}} | |||
{{CataclysmsShopItem|Locust Storm|[[File:locustswarm.png]]|10|}} | |||
{{CataclysmsShopItem|Mudflow|[[File:mudflow.png]]|10|}} | |||
{{CataclysmsShopItem|Perfect Storm|[[File:perfectstorm.png]]|10|}} | |||
{{CataclysmsShopItem|Tornado Winds|[[File:tornado.png]]|10|}} | |||
{{CataclysmsShopItem|Tree Mushroom Growth|[[File:treemushroomgrowth.png]]|14|}} | |||
{{CataclysmsShopItem|Feather Wings - Bottom [Brown]|[[File:featherwingsbottombrown.png]]|20|}} | |||
{{CataclysmsShopItem|Feather Wings - Top [Brown]|[[File:featherwingstopbrown.png]]|20|}} | |||
{{CataclysmsShopItem|Fluffy Mane [Dark Brown]|[[File:fluffymanedarkbrown.png]]|25|}} | |||
{{CataclysmsShopItem|Fluffy Mane [Gray]|[[File:fluffymanegray.png]]|25|}} | |||
{{CataclysmsShopItem|Abandoned House|[[File:_event_August_abandoned_house.png]]|60|}} | |||
{{CataclysmsShopItem|Cryptid Den|[[File:_event_August_cryptid_den.png]]|60|}} | |||
{{EndShopContent}} | |||
<div style="text-align:center;">'''Tier 3'''</div> | |||
{{ShopContent}} | |||
{{CataclysmsShopItem|Broken Ground|[[File:drought.png]]|10|}} | |||
{{CataclysmsShopItem|Fire|[[File:fire.png]]|10|}} | |||
{{CataclysmsShopItem|Rotten Ice [Day]|[[File:rotten_ice_day.png]]|10|}} | |||
{{CataclysmsShopItem|Rotten Ice [Night]|[[File:rotten_ice_night.png]]|10|}} | |||
{{CataclysmsShopItem|Thundersnow|[[File:thundersnow.png]]|10|}} | |||
{{CataclysmsShopItem|Twister|[[File:twister.png]]|10|}} | |||
{{CataclysmsShopItem|Hurricane|[[File:_event_August_hurricane.png]]|60|}} | |||
{{CataclysmsShopItem|Massive Earthquake|[[File:_event_August_earthquake.png]]|60|}} | |||
{{CataclysmsShopItem|Tornado|[[File:_event_August_tornado.png]]|60|}} | |||
{{CataclysmsShopItem|Claw Applicator [Mud]|[[File:claw_mud.png]]|30|Requires at least 500 reputation}} | |||
{{CataclysmsShopItem|Nose Applicator [Mud]|[[File:nose_mud.png]]|30|Requires at least 500 reputation}} | |||
{{CataclysmsShopItem|Skin Applicator [Mud]|[[File:skin_mud.png]]|30|Requires at least 500 reputation}} | |||
{{CataclysmsShopItem|Eye Applicator [Tranquil]|[[File:eyes_tranquil.png]]|50|Requires at least 500 reputation}} | |||
{{CataclysmsShopItem|Base Applicator [Storm]|[[File:base_storm.png]]|100|Requires at least 500 reputation}} | |||
{{CataclysmsShopItem|Markings Applicator [Storm]|[[File:markings_storm.png]]|200|Requires at least 500 reputation}} | |||
{{EndShopContent}} | |||
</div> | |||
<h3 class="c-header active">Kinfolk Items</h3> | |||
<div class="c-content" style="display: block;"> | |||
=== Kinfolk Items === | |||
<div style="text-align:center;">'''Tier 1'''</div> | |||
{{ShopContent}} | |||
{{CataclysmsShopItem|Fish Fins|[[File:fishfins.png]]|22|}} | |||
{{CataclysmsShopItem|Catfish Whiskers|[[File:catfishwhiskers.png]]|8|}} | |||
{{CataclysmsShopItem|Cryptid Fangs|[[File:cryptidfangs.png]]|8|}} | |||
{{CataclysmsShopItem|Pig Nose|[[File:pignose.png]]|8|}} | |||
{{CataclysmsShopItem|Diamond Dust|[[File:diamonddust.png]]|10|}} | |||
{{CataclysmsShopItem|Jackalope [Mule Deer]|[[File:jackalopemuledeer.png]]|10|}} | |||
{{CataclysmsShopItem|Jackalope [Whitetail]|[[File:jackalope.png]]|10|}} | |||
{{CataclysmsShopItem|Ear Extensions [Black]|[[File:earextensionblack.png]]|12|}} | |||
{{CataclysmsShopItem|Ear Extensions [Cream]|[[File:earextensioncream.png]]|12|}} | |||
{{CataclysmsShopItem|Ear Extensions [White]|[[File:earextensionwhite.png]]|12|}} | |||
{{CataclysmsShopItem|Light Hooves|[[File:lighthooves.png]]|14|}} | |||
{{CataclysmsShopItem|Dingbat Pathfinder|[[File:dingbat.png]]|5|Requires at least 300 reputation}} | |||
{{EndShopContent}} | |||
<div style="text-align:center;">'''Tier 2'''</div> | |||
{{ShopContent}} | |||
{{CataclysmsShopItem|Torridness|[[File:torridness.png]]|10|}} | |||
{{CataclysmsShopItem|Eagle Beak Morph|[[File:eaglebeak.png]]|14|}} | |||
{{CataclysmsShopItem|Feather Wings - Bottom [White]|[[File:featherwingsbottomwhite.png]]|20|}} | |||
{{CataclysmsShopItem|Feather Wings - Top [White]|[[File:featherwingstopwhite.png]]|20|}} | |||
{{CataclysmsShopItem|Fluffy Mane [Brown]|[[File:fluffymanebrown.png]]|25|}} | |||
{{CataclysmsShopItem|Fluffy Mane [White]|[[File:fluffymanewhite.png]]|25|}} | |||
{{CataclysmsShopItem|Abandoned House|[[File:_event_August_abandoned_house.png]]|60|}} | |||
{{CataclysmsShopItem|Cryptid Den|[[File:_event_August_cryptid_den.png]]|60|}} | |||
{{EndShopContent}} | |||
<div style="text-align:center;">'''Tier 3'''</div> | |||
{{ShopContent}} | |||
{{CataclysmsShopItem|UFO Crash|[[File:ufocrash.png]]|10|}} | |||
{{CataclysmsShopItem|Mirthful Meadow|[[File:_event_August_mirthful_meadow.png]]|60|}} | |||
{{CataclysmsShopItem|Serene Lair|[[File:_event_August_serene_lair.png]]|60|}} | |||
{{CataclysmsShopItem|Claw Applicator [Blend]|[[File:claw_blend.png]]|30|Requires at least 500 reputation}} | |||
{{CataclysmsShopItem|Nose Applicator [Blend]|[[File:nose_blend.png]]|30|Requires at least 500 reputation}} | |||
{{CataclysmsShopItem|Skin Applicator [Blend]|[[File:skin_blend.png]]|50|Requires at least 500 reputation}} | |||
{{CataclysmsShopItem|Eye Applicator [Blend]|[[File:eyes_blend.png]]|100|Requires at least 500 reputation}} | |||
{{CataclysmsShopItem|Base Applicator [Kin]|[[File:base_kin.png]]|100|Requires at least 500 reputation}} | |||
{{CataclysmsShopItem|Markings Applicator [Kin]|[[File:markings_kin.png]]|200|Requires at least 500 reputation}} | |||
{{EndShopContent}} | |||
</div> | |||
<h3 class="c-header active">The Merged Items</h3> | |||
<div class="c-content" style="display: block;"> | |||
=== The Merged Items === | |||
<div style="text-align:center;">'''Tier 1'''</div> | |||
{{ShopContent}} | |||
{{CataclysmsShopItem|Hodag Spikes|[[File:hodagspikes.png]]|22|}} | |||
{{CataclysmsShopItem|Forehead Spike|[[File:foreheadspike.png]]|8|}} | |||
{{CataclysmsShopItem|Meteor Strike|[[File:meteorstrike.png]]|10|}} | |||
{{CataclysmsShopItem|Body Spikes|[[File:bodyspikes.png]]|11|}} | |||
{{CataclysmsShopItem|Claw Extensions [Black]|[[File:clawextensionblack.png]]|12|}} | |||
{{CataclysmsShopItem|Claw Extensions [Bone]|[[File:clawextensionbone.png]]|12|}} | |||
{{CataclysmsShopItem|Claw Extensions [Brown]|[[File:clawextensionbrown.png]]|12|}} | |||
{{CataclysmsShopItem|Dark Hooves|[[File:darkhooves.png]]|14|}} | |||
{{CataclysmsShopItem|Rat Tail [Black]|[[File:rattailblack.png]]|14|}} | |||
{{CataclysmsShopItem|Rat Tail [Gray]|[[File:rattailgray.png]]|14|}} | |||
{{CataclysmsShopItem|Rat Tail [Pink]|[[File:rattailpink.png]]|14|}} | |||
{{CataclysmsShopItem|Dingbat Pathfinder|[[File:dingbat.png]]|5|Requires at least 300 reputation}} | |||
{{EndShopContent}} | |||
<div style="text-align:center;">'''Tier 2'''</div> | |||
{{ShopContent}} | |||
{{CataclysmsShopItem|Fireballs|[[File:fireballs.png]]|10|}} | |||
{{CataclysmsShopItem|Bat Ears Morph|[[File:batearsmorph.png]]|14|}} | |||
{{CataclysmsShopItem|Feather Wings - Bottom [Black]|[[File:featherwingsbottomblack.png]]|20|}} | |||
{{CataclysmsShopItem|Feather Wings - Top [Black]|[[File:featherwingstopblack.png]]|20|}} | |||
{{CataclysmsShopItem|Fluffy Mane [Auburn]|[[File:fluffymaneauburn.png]]|25|}} | |||
{{CataclysmsShopItem|Fluffy Mane [Black]|[[File:fluffymaneblack.png]]|25|}} | |||
{{CataclysmsShopItem|Abandoned House|[[File:_event_August_abandoned_house.png]]|60|}} | |||
{{CataclysmsShopItem|Cryptid Den|[[File:_event_August_cryptid_den.png]]|60|}} | |||
{{EndShopContent}} | |||
<div style="text-align:center;">'''Tier 3'''</div> | |||
{{ShopContent}} | |||
{{CataclysmsShopItem|Volcanic Eruption|[[File:volcaniceruption.png]]|10|}} | |||
{{CataclysmsShopItem|Lava Cave|[[File:_event_August_lava_cave.png]]|60|}} | |||
{{CataclysmsShopItem|Red Lair|[[File:_event_August_red_lair.png]]|60|}} | |||
{{CataclysmsShopItem|Claw Applicator [Conflux]|[[File:claw_conflux.png]]|30|Requires at least 500 reputation}} | |||
{{CataclysmsShopItem|Nose Applicator [Conflux]|[[File:nose_conflux.png]]|30|Requires at least 500 reputation}} | |||
{{CataclysmsShopItem|Skin Applicator [Conflux]|[[File:skin_conflux.png]]|30|Requires at least 500 reputation}} | |||
{{CataclysmsShopItem|Eye Applicator [Cryptid]|[[File:eyes_cryptid.png]]|50|Requires at least 500 reputation}} | |||
{{CataclysmsShopItem|Base Applicator [Merged]|[[File:base_merged.png]]|100|Requires at least 500 reputation}} | |||
{{CataclysmsShopItem|Markings Applicator [Merged]|[[File:markings_merged.png]]|200|Requires at least 500 reputation}} | |||
{{EndShopContent}} | |||
</div> | |||
<h3 class="c-header active">Event Applicator Previews</h3> | |||
<div class="c-content" style="display: block;"> | |||
=== Event Applicator Previews === | |||
</div> | |||
<h2 class="c-header active">Exploring</h2> | |||
<div class="c-content" style="display: block;"> | |||
== Exploring == | |||
In order to unlock event content, collect currency, and finish quests, you must explore. Due to the recent natural disasters, the local animals are in peril; there are a whole bunch of new explore encounters and creatures to find and help! | |||
<p class="text-center"><img src="https://cdn.discordapp.com/attachments/879247980962672640/1016982416486846464/burnedwolf.png"></p> | |||
Some of the new event explore encounters reward you with the event's currency, [[File:Icon-cryptidscales.png]] Cryptid Scales, but many of them just give you normal items such as toys and food! | |||
</div> | |||
<h3 class="c-header active">Disasters and Cataclyms</h3> | |||
<div class="c-content" style="display: block;"> | |||
== Disasters and Cataclyms == | |||
With natural disasters wrecking havoc daily, the explore map is frequently changing. You'll notice new icons appearing in the biomes you've fully scouted, warning you of storms and disasters in each biome. With each disaster brings more animals in distress, but they also attract more Cryptids to discover! | |||
<p class="text-center"><img src="https://cdn.discordapp.com/attachments/879247980962672640/1011889000845414440/Screen_Shot_2022-08-24_at_12.45.17_AM.png"></p> | |||
These icons represent disasters -- new weather events which affect what you can find in each biome. | |||
[[file:cat_00.png]] The yellow triangle icon represents an ordinary disaster. | |||
[[file:cat_02.png]] The black and orange triangle represents a cataclysm. | |||
'''Every 15 minutes, each biome rolls for a chance to develop a disaster.''' This occurs at the same time every hour. For example, disasters are rolled at the following times: 00:15, 00:30, 00:45, and 1:01. | |||
If the biome already has a disaster, the roll determines if it will dissipate, persist, or evolve into a Cataclysm. Cataclysms are similar to disasters, but are much more catastrophic. | |||
When exploring in a biome, you can see if a disaster is currently occurring with the banner above the explore menu. | |||
<p class="text-center"><img src="https://cdn.discordapp.com/attachments/879247980962672640/1011891135322521610/Screen_Shot_2022-08-24_at_12.53.47_AM.png"></p> | |||
Expanding this menu will display a recent disaster log for the biome. | |||
<p class="text-center"><img src="https://cdn.discordapp.com/attachments/879247980962672640/1011891134919884861/Screen_Shot_2022-08-24_at_12.53.52_AM.png"></p> | |||
</div> | |||
<h3 class="c-header active">Disaster Effects</h3> | |||
<div class="c-content" style="display: block;"> | |||
== Disaster Effects == | |||
In addition to adding new art and flavor text to each biome, disasters also increase the chances of finding event content! | |||
'''During a disaster, cryptids and animals in distress are more likely to be encountered. During a cataclysm, this chance is increased even more.''' | |||
</td> | |||
</div> | |||
<h2 class="c-header active">Explore Encounters</h2> | |||
<div class="c-content" style="display: block;"> | |||
== Explore Encounters == | |||
Click on the time of day icons to view the encounter during different times of day. If a time of day isn't visible, the encounter is not available during that time period. You can also view these encounters on a separate wiki page [[Cataclysms Explore Encounters|here]]. | |||
</div> | |||
<h3 class="c-header active">Encounters in All Biomes</h3> | |||
<div class="c-content" style="display: block;"> | |||
== Encounters in All Biomes == | |||
{{TimedEncounter|livestreamers|/8/88/livestreamersdawn.png|/8/88/livestreamersday.png|/8/88/livestreamersdusk.png|/8/88/livestreamersnight.png}}<tr><td colspan=3>This is not the first time you have seen humans but this group is much more peculiar than any other you've seen so far. They carry a lot of strange equipment that clicks and emits bright light from time to time. They move carefully as if they want to stay hidden but they talk way too loud to remain unnoticed.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=3>Follow | |||
<td style='width: 50%; background-color:#d1d1d1' >It would be foolish of you to let the humans find you. Even one of them is dangerous, let alone the entire pack! They're still interesting, regardless. You decide to follow them, keeping a safe distance. Seemingly excited, they point their flashing boxes in various directions, talking loudly. So far, you've not seen anything unusual, and it's probably better to turn back.<br><br>One of the humans shouts and throws something at you. You stare at them, baring your teeth a little, and they seem to back away. You sniff at the thing they threw - interesting! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' >It would be foolish of you to let the humans find you. Even one of them is dangerous, let alone the entire pack! They're still interesting, regardless. You decide to follow them, keeping a safe distance. Seemingly excited, they point their flashing boxes in various directions, talking loudly. So far, you've not seen anything unusual, and it's probably better to turn back.<br><br>As you wander away, you manage to snag a critter running in the opposite direction. Tasty! | |||
<td style='width: 30%; background-color:#d1d1d1'>+10% Hunger</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' >It would be foolish of you to let the humans find you. Even one of them is dangerous, let alone the entire pack! They're still interesting, regardless. You decide to follow them, keeping a safe distance. Seemingly excited, they point their flashing boxes in various directions, talking loudly. So far, you've not seen anything unusual, and it's probably better to turn back. | |||
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=3>Howl | |||
<td style='width: 50%; background-color:#d1d1d1' >You let out a long, deep howl, which makes the entire group freeze mid-step. They look almost panicked, reaching for their strange, noisy boxes. Flashes of vivid light, accompanied by clicking, start to shower you, raising your anxiety. A bit blinded and disoriented, you notice that some of these humans carry dangerous looking items. Better to run away while you still can!<br><br>Ooh, what's that shiny thing? | |||
<td style='width: 30%; background-color:#d1d1d1'>+2 [[File:Icon-cryptid-scale.png]] CS<br>-5% Energy</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Hare Carcass<br>-5% Energy</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' >You let out a long, deep howl, which makes the entire group freeze mid-step. They look almost panicked, reaching for their strange, noisy boxes. Flashes of vivid light, accompanied by clicking, start to shower you, raising your anxiety. A bit blinded and disoriented, you notice that some of these humans carry dangerous looking items. Better to run away while you still can! | |||
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Observe Carefully* | |||
<td style='width: 50%; background-color:#d1d1d1' >As you watch, you think about how common human sightings have become. Everything has gone crazy and human behavior has apparently been affected, too. They start yelling strange things about streams and tubes as they move through the land. It's completely baffling and alien. Humans are strange, but these ones are a different sort of strange. Best to stay hidden and report their presence to Unidentified Beings. | |||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Unidentified Beings' quest</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>*This option will only appear in the Glacier if you have the associated quest with Unidentified Beings<br></td></tr></td></tr></table> | |||
{{TimedEncounter|meninblack|/8/88/meninblackdawn.png|/8/88/meninblackday.png|/8/88/meninblackdusk.png|/8/88/meninblacknight.png}}<tr><td colspan=3>The stink of humans passes your nostrils, and you hear loud noises and brush crashing nearby. You quickly hide, and observe from a safe distance. They stand tall and are wearing all black, with devices that beep and blink ominously. They shout back and forth, taking no care to hide their presence. What are they doing here?</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Wait | |||
<td style='width: 50%; background-color:#d1d1d1' >You decide that it's best to lay low and wait until they pass. They outnumber you, and you don't trust the long, shiny sticks they carry that smell like fire. You're able to go undetected as they pass, and once you can no longer hear them you quickly run in the opposite direction. <br><br> On your way out, you get lucky and come across a recently dead animal. That will make a nice snack! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Random Carcass</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' >You decide that it's best to lay low and wait until they pass. They outnumber you, and you don't trust the long, shiny sticks they carry that smell like fire. You're able to go undetected as they pass, and once you can no longer hear them you quickly run in the opposite direction. | |||
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Follow | |||
<td style='width: 50%; background-color:#d1d1d1' >The humans haven't noticed you, so you take the opportunity to follow them. They space themselves out in a horizontal line and disrupt the brush, shine lights everywhere, and hover their devices over different areas. It seems like they're looking for something, but what? They'll never find anything making all of this racket. It's interesting for a while, but eventually you tire and become bored. They don't seem harmful, and there's no more information to glean. You decide to head back. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Chase off* | |||
<td style='width: 50%; background-color:#d1d1d1' >These must be the humans Cressie told you about! You crouch low, and with a snarl you leap out of your hiding spot and confront the group. They cry out and raise their sticks, and your pelt prickles as you sense danger from the sticks. A sharp shout from one of them makes them lower the sticks and back away slowly until they are out of your line of sight. You shake your pelt and turn to head back to Cressie. Good riddance! | |||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Cressie's quest</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>*This option will only appear in the Tundra if you have the associated quest with Cressie<br></td></tr></td></tr></table> | |||
{{TimedEncounter|survivalman|/8/88/survivalmandawn.png|/8/88/survivalmanday.png|/8/88/survivalmandusk.png|/8/88/survivalmannight.png}}<tr><td colspan=3>The sight of an older human, clearly dedicated and prepared to fight everything in this area, isn't more surprising than all the oddities happening lately. Whatever your next step will be, it's better to be extra careful now.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Turn back | |||
<td style='width: 50%; background-color:#d1d1d1' >The risk is definitely too high and you really don't want to see the human's weird equipment being used on you. You turn back in silence without any regret. Suddenly, you notice a familiar scent nearby. Without this strange encounter, you wouldn't have found this delicious meal! | |||
<td style='width: 30%; background-color:#d1d1d1'>+10% hunger</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' >You try to turn back as carefully and silently as possible but the human spots you. Despite his age, he moves as swiftly as someone a lot younger. You manage to escape but not without a price. | |||
<td style='width: 30%; background-color:#d1d1d1'>-5 HP</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Chase | |||
<td style='width: 50%; background-color:#d1d1d1' >You try to turn back as carefully and silently as possible but the human spots you. Despite his age, he moves as swiftly as someone a lot younger. You manage to escape but not without a price. | |||
<td style='width: 30%; background-color:#d1d1d1'>-5% energy</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' >No matter how much stuff the human drags with him, ultimately nothing will help without being as skilled as you. Chasing him could be a great opportunity to keep your senses sharp. You start to chase the man, amused by his genuine fear. He doesn't even try to defend himself with his fancy human toys. If you really wanted to hunt him down, you'd succeed effortlessly, but it's more fun this way. When the man disappears, you find something useful on the ground. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 random amusement item</td></tr> | |||
</table> | |||
{{TimedEncounter|creepyclown|/8/88/creepyclowndawn.png|/8/88/creepyclownday.png|/8/88/creepyclowndusk.png|/8/88/creepyclownnight.png}}<tr><td colspan=3>A figure straight out of nightmares stands in the distance, observing you like a predator. You recognize it as a human, but it's different than any other you've ever seen. You could even call it a monster and it would not be an exaggeration. Only the red balloon is swaying gently on its cord. Other than that, the creature doesn't move at all.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Stare back | |||
<td style='width: 50%; background-color:#d1d1d1' >It may be a really creepy sight but it's still a human, right? Humans are weak if they don't have their fancy equipment. You stare back at the clown, feeling dizzier and dizzier with time. Suddenly, in a blink of the eye, the creature is gone as if it was never here. Was something trying to mess with your mind? You spend some more time investigating but you discover nothing except for some broken animal parts.. Interesting. | |||
<td style='width: 30%; background-color:#d1d1d1'>+2 random teeth trophy items</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Escape | |||
<td style='width: 50%; background-color:#d1d1d1' >There is nothing to do here anymore. Even if you run away with eyes closed, you know you will certainly see this nightmarish figure in your mind for a couple of days. You run without break until you're on the edge of exhaustion. Somehow a couple of scales found their way in front of you. Was it the clown? What's going on? | |||
<td style='width: 30%; background-color:#d1d1d1'>+2 [[File:Icon-cryptid-scale.png]] CS<br>-5% energy</td></tr> | |||
</table> | |||
{{TimedEncounter|burnedwolf|/8/88/burnedwolfdawn.png|/8/88/burnedwolfday.png|/8/88/burnedwolfdusk.png|/8/88/burnedwolfnight.png}}<tr><td colspan=3>A loud, painful whine can be heard long before you lay eyes on the source of the sound. A panicked wolf appears from nowhere, running forward with its mind fogged by fear and shock. The fur on its rump and tail is on fire, leaving a rain of sparks behind it.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Run | |||
<td style='width: 50%; background-color:#d1d1d1' >There is still time to stop the fire from spreading but someone needed to shout the shock out of this wolf. You start chasing the wolf and yelling at it to stop but it seems that nothing can be done. The wolf either didn't hear you or is too absorbed with its own panic. You can only hope that it manages to survive. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' >The wolf isn't seriously wounded just yet. It still has time to stop the fire if it can stop and think logically. You want to jump after the wolf when it passes you, but it's too fast and too confused to even notice you. The scent of burnt fur stays in the air long after the bright point of the flaming wolf disappears from your sight. The wolf is a stranger, but you hope that it will somehow deal with the fire and come away unscathed. You sniff around the area hoping to find out more information, but you find something else instead. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1-2 Thick Fur Tuft</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Help*<br> | |||
<td style='width: 50%; background-color:#d1d1d1' >There is no time to spend too long thinking. You have to act quickly and catch up to the wolf before its crazed state endangers everything around it. It's not easy to catch it, but you grab the wolf by its fur and knock it to the ground, forcing it to roll. This seems to knock some sense into it, and the wolf shakes the shock off and manages to put flames out after somewhat of a struggle. The fire leaves black patches of burnt fur but other than that, the wolf doesn't appear to be severely injured. You spend a while calming the wolf down before parting ways. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>*This option will only appear if you have a quest to help a distressed animal<br></td></tr></td></tr></table> | |||
{{TimedEncounter|scaredpups|/8/88/scaredpupsdawn.png|/8/88/scaredpupsday.png|/8/88/scaredpupsdusk.png|/8/88/scaredpupsnight.png}}<tr><td colspan=3>You can't be sure at first, but the soft whine reaching your ears sounds familiar. You rush towards the sound as fast as you could and discover a group of scared wolf pups, frozen with fear. Completely exposed and vulnerable, they won't stand a chance if any predator finds them here.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Try to find their pack | |||
<td style='width: 50%; background-color:#d1d1d1' >You can smell other wolves but they don't seem to be close. You ask the puppies to wait while you spend some time sniffing around, determined to find their family. Unfortunately, you lose track of time and are gone longer than you planned. When you go back to check on the puppies, you can't find them anywhere. You find something else on your way but you can't stop thinking about what may have happened to those pups. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 Blue Jay Feather</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' >The scent of other wolves is strong enough to try and track them. You ask the puppies to wait, telling them that they will be safe soon. After following the trail for a while, you find a pack of wolves but to your surprise, they don't listen to you about the lost pups. Is it possible that it's not the right pack? What's more, the closer you get, the more hostility you're greeted with. They begin to attack you, and you manage to fend them off long enough to run away. The pups are gone when you return, and you're left exhausted and injured. | |||
<td style='width: 30%; background-color:#d1d1d1'>-3% energy<br>-2 HP</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Help* | |||
<td style='width: 50%; background-color:#d1d1d1' >You approach the pups slowly. They are not only scared but also weak and hungry. You have no idea how long they have been here but it's clear it's been far too long. All the pups gather around you with trust, despite not knowing you at all. You can't leave them now. One by one, you take them away to a nearby cave, which is nicely covered and difficult to find. You're certain you catch the scent of another wolf pack on your way to the cave and the pups recognize it as well. You set out to find them to tell them about everything. Now it's only a matter of time until they're together again. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>*This option will only appear if you have a quest to help a distressed animal<br></td></tr></td></tr></table> | |||
{{TimedEncounter|sickwolf|/8/88/sickwolfdawn.png|/8/88/sickwolfday.png|/8/88/sickwolfdusk.png|/8/88/sickwolfnight.png}}<tr><td colspan=3>Even from afar, you can tell that there is something wrong with this wolf. It's not only freezing, but probably very sick as well. The wolf looks disoriented and its fur is in poor condition. It will need more than just a warm place to get better.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Give Healing Salve* | |||
<td style='width: 50%; background-color:#d1d1d1' >You can't help more right now, but you hope that this simple treatment will give this wolf some time until the weather gets better. The wolf nods gratefully, accepting your gift but you both know that it may not be enough. Before you part your ways, the wolf asks you to accept a small gift. The look in its eyes tells you that it simply does not know if it will live long enough to use it. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 random herb</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Share Food | |||
<td style='width: 50%; background-color:#d1d1d1' rowspan='2'>You offer a [Food Item] to the wolf. Perhaps it's not much but it should give this wolf some time and energy to survive this weather. The sad look in its eyes tells you what you both know: fate is an uncertain thing, and it may not be enough. This is why the wolf has decided to share a secret with you. Before it leaves, it tells you about a hiding place nearby and allows you to take everything that you find. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 Random Herb<br>+2 Random Feathers<br>+2 Identical Amusement Items</td></tr> | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 Random Herb<br>+2 Random Feathers<br>+1 Trophy Item</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Help** | |||
<td style='width: 50%; background-color:#d1d1d1' >You have a feeling that you have arrived at the last possible moment to save this wolf. Not only do you have the supplies to share, but more importantly you know a shelter where you can both hide and wait until this raging weather is gone. With your assistance, the wolf manages to reach it and lie down to rest with a sigh of relief. Hopefully, with your food and healing mixtures, there is a high chance that the wolf will recover. The sight of the wolf's relaxed body and its regular breathing calms you. You have done the best you can. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear if the player has a Healing Salve<br> | |||
** This option will only appear if you have a quest to help a distressed animal<br></td></tr></td></tr></table> | |||
{{TimedEncounter|trappedwolf|/8/88/trappedwolfdawn.png|/8/88/trappedwolfday.png|/8/88/trappedwolfdusk.png|/8/88/trappedwolfnight.png}}<tr><td colspan=3>You enter an area destroyed by an earthquake. You have no idea when it happened, but everything looks like it was just a short time ago. Collapsed trees are everywhere on the bumpy, freshly shaken ground. You can hear a weak whine from afar. Upon closer inspection, you notice a trapped, malnourished wolf.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Try to free the wolf | |||
<td style='width: 50%; background-color:#d1d1d1' >With a huge struggle, you manage to free the wolf and guide it away from the dangerous area. It's calm for now but you never know when the next earthquake may happen. You talk for a while with the weakened wolf, promising to guard it until it gets back to its pack safely. Just before you part your ways, you receive a small gift. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' >As soon as you free the wolf, you notice a change in its stare. It may still be in shock, or perhaps there are other factors causing this change in behavior. The wolf jumps at you with a growl and you prepare for a fight. Your opponent has already been weakened, so it doesn't take long to pin it to the ground and force it to surrender. It still manages to get a few hits in, and you growl in annoyance at the stinging in your side. | |||
<td style='width: 30%; background-color:#d1d1d1'>-5 HP</td></tr> | |||
</table> | |||
{{TimedEncounter|blackcur|/8/88/blackcurdawn.png|/8/88/blackcurday.png|/8/88/blackcurdusk.png|/8/88/blackcurnight.png}}<tr><td colspan=3>A low snarl reaches your ears as a black dog slinks out of the shadows. You tense, thinking you've come across another enemy cryptid and prepare yourself to fight.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Back away | |||
<td style='width: 50%; background-color:#d1d1d1' >You're not interested in a fight right now, nor do you particularly want to get a beat down. You quickly back off, noticing that the dog seems rather normal as it leers at your retreating form. Huh. Maybe it's not a cryptid after all? Better to be safe than sorry. <br><br>You pass by something odd as you retreat, and scoop it up to take it with you. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1-2 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' >You're not interested in a fight right now, nor do you particularly want to get a beat down. You quickly back off, noticing that the dog seems rather normal as it leers at your retreating form. Huh. Maybe it's not a cryptid after all? Better to be safe than sorry. | |||
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Charge | |||
<td style='width: 50%; background-color:#d1d1d1' >You charge the dog, hoping to frighten it into fleeing. It lunges at you savagely, but you evade it and plow into the dog, knocking it hard to the ground. It cries out and jumps to its paws, disappearing without a backward glance. Serves it right! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
</table> | |||
{{TimedEncounter|trappeddog|/8/88/trappeddogdawn.png|/8/88/trappeddogday.png|/8/88/trappeddogdusk.png|/8/88/trappeddognight.png}}<tr><td colspan=3>Weak and tired whimpering reaches your ears. Upon going closer, you notice a dog, desperately trying to get out of a fissure. A large crack in the ground, like a wound, has opened suddenly during the disaster, and the poor creature has nearly reached the end of its endurance. It won't make it without your help.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Ignore | |||
<td style='width: 50%; background-color:#d1d1d1' >If the dog is here, humans are surely close enough to be a potential threat. You can't risk your own life. It's better to just move away. As you're skirting around the area, you notice a small dead animal. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Random Critter Carcass</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Try to get it out | |||
<td style='width: 50%; background-color:#d1d1d1' >While you usually avoid dogs as much as possible, you can't close your ears to that sound. The ground isn't shaking anymore but the edges of the fissure aren't stable, making it even more difficult to drag the dog out. You eventually make it, feeling that you will need to rest for a while. While you take time to recover, you notice something among rocks. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
</table> | |||
{{TimedEncounter|mangebear|/8/88/mangebeardawn.png|/8/88/mangebearday.png|/8/88/mangebeardusk.png|/8/88/mangebearnight.png}}<tr><td colspan=3>A large, odd animal walks in front of you. The shape of its body resembles a bear but it's hard to be sure since it has no fur. While the creature is not visibly wounded, it walks with some struggle and appears very weak. Only the well-known scent tells you that it's just a bear, not one of those other strange creatures that you've observed lately.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Snarl | |||
<td style='width: 50%; background-color:#d1d1d1' >You bare your teeth from a safe distance, observing the creature. It stares at you with a sad expression but doesn't react to your warning. It's as if you don't exist. Well, if the bear is not scared at all, it must be confident that you're no challenge to it. A bit disappointed, you wait until it decides to go so you can snoop around and see if it left anything behind. To your surprise, you find something! It seems that the bear was looking for something to help its condition. | |||
<td style='width: 30%; background-color:#d1d1d1'>+2 Random Herbs</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Chase | |||
<td style='width: 50%; background-color:#d1d1d1' >No matter how weak or ill the animal is, this is your territory and you plan to defend it. You usually think twice before jumping at a bear, but it appears too weak to pose a threat. As soon as you rush at the creature, the bear roars at you. For a brief second, you experience some of its former might. It's unexpected, and soon you find yourself retreating quickly. You step on something hard in your panic. Nice! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>-3 HP</td></tr> | |||
</table> | |||
{{TimedEncounter|cougartumor|/8/88/cougartumordawn.png|/8/88/cougartumorday.png|/8/88/cougartumordusk.png|/8/88/cougartumornight.png}}<tr><td colspan=3>A cougar leaps in front of you, hissing menacingly. You recoil at the smell of its hot, stinky breath and snarl in reply. It whips its tail toward you and you have to quickly duck away to avoid the odd, massive growth at the end. This is just a normal cougar, but that tail looks uncomfortable. Maybe that's why it's so angry?</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Chase off | |||
<td style='width: 50%; background-color:#d1d1d1' >You snarl at the cat, matching its ferocity with your own. It doesn't back down, swinging its tail-mass right at your head. You leap toward it, trapping it with a bit of a struggle, and bite down hard. The cougar yowls in pain and you quickly let go as a nasty mix of blood and...other stuff seeps out of it. At last it retreats, dragging the wounded mass on the ground behind it. | |||
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Stand your ground | |||
<td style='width: 50%; background-color:#d1d1d1' >This cat doesn't look so tough; it's in your territory, anyway! You stand your ground, resolved not to let this feline intimidate you in your own home. A staring contest ensues. Eventually the cougar decides you aren't worth it and backs off, dragging the mass on its tail behind it. It looks red and swollen and you see patches of dried blood on places where it injured it in the past. You feel somewhat sorry for it as it disappears. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
</table> | |||
{{TimedEncounter|brokenwingeagle|/8/88/brokenwingeagledawn.png|/8/88/brokenwingeagleday.png|/8/88/brokenwingeagledusk.png|/8/88/brokenwingeaglenight.png}}<tr><td colspan=3>An eagle hops pitifully on the ground in front of you. The large, proud bird calls out, as if looking for its mate. Or perhaps it's just looking for help? One of its wings is bent at an odd angle, and it drags on the ground as it moves.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Try to help | |||
<td style='width: 50%; background-color:#d1d1d1' >You go up to the bird, trying to convince it to allow you to guide it towards some better cover. It shrieks and flaps wildly, scattering feathers and snapping at you with its sharp beak. Any attempts to try and help it further only result in more angry shrieking. Taking the hint, you back away. It tosses something to you in gratitude. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' >Without being able to fly, the eagle is doomed. You may as well take advantage of an easy meal. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Meat Chunks [Medium]</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Help* | |||
<td style='width: 50%; background-color:#d1d1d1' >Helping the bird won't be easy, but you're determined to try. Every time you get anywhere near it, it snaps at you and continues to hop away. It clearly wants to be left alone, but it will never survive if it's exposed like this. Antagonizing it is the only way to get it to move, even though it's rather unkind. You methodically begin to pester it, inviting it to get more and more agitated and making it back further away from you. It's slow going, but eventually you reach some thick brush and the eagle disappears beneath it with a shriek. That will have to do. You hope it manages to survive as you hurry away. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear if you have a quest to help a distressed animal<br></td></tr></td></tr></table> | |||
{{TimedEncounter|impaledduck|/8/88/impaledduckdawn.png|/8/88/impaledduckday.png|/8/88/impaledduckdusk.png|/8/88/impaledducknight.png}}<tr><td colspan=3>The havoc that the latest disaster has wreaked in this area is great, and you're not surprised when you come across the body of a duck caught in some branches. It's limp, and appears to have been pierced right through its small body. From the smell, it hasn't been dead long.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Take | |||
<td style='width: 50%; background-color:#d1d1d1' >Duck is a tasty meat, and you're certain it will be a nice treat for your pack. Or you, if you decide to keep it all to yourself. You easily pull the carcass from the branches and tuck in. | |||
<td style='width: 30%; background-color:#d1d1d1'>+5% hunger</td></tr> | |||
</table> | |||
{{TimedEncounter|weakbarnowl|/8/88/weakbarnowldawn.png|/8/88/weakbarnowlday.png|/8/88/weakbarnowldusk.png|/8/88/weakbarnowlnight.png}}<tr><td colspan=3>The small, soft-feathered form of a barn owl cowers under some nearby brush, trying to take shelter from the disaster. It looks injured and weak, and you wonder how long it's been like this. If it can't fly, you doubt it's been able to hunt. It sees you and tries to hide deeper in the brush.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Find food to offer* | |||
<td style='width: 50%; background-color:#d1d1d1' >You offer a [Food Item] to the owl. The best thing you can do is give it something to eat. Maybe that will give it enough strength to get to safety. | |||
<td style='width: 30%; background-color:#d1d1d1'>+2 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Leave it in peace | |||
<td style='width: 50%; background-color:#d1d1d1' >There's nothing you can do for the poor creature. You continue on your way, hoping that it survives this latest disaster. | |||
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Help** | |||
<td style='width: 50%; background-color:#d1d1d1' >You're not quite sure how you can help at first. The owl is scared and unlikely to trust you--there's no chance that you'll be able to convince it otherwise in time to move it to a safe place. Maybe if you helped it get to safety, it would have a better shot. You gently nudge it somewhere safer and move far enough away so the owl doesn't feel threatened but remains in your eyesight. You watch as it settles for a while, and then after a moment it seems rejuvenated and hops away. It will take time for it to heal, but at least it's able to hopefully get to safety in time! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This option only appears if you have food in your hoard. Option takes one food item from your hoard, with the lowest uses and soonest-to-rotting time.<br> | |||
** This option will only appear if you have a quest to help a distressed animal<br></td></tr></td></tr></table> | |||
{{TimedEncounter|soakedraven|/8/88/soakedravendawn.png|/8/88/soakedravenday.png|/8/88/soakedravendusk.png|/8/88/soakedravennight.png}}<tr><td colspan=3>The raven in front of you is completely wet and looks exhausted. You notice fear in its eyes when you approach it. The bird knows that if you have malicious intent, it has no chance to escape.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Check it out | |||
<td style='width: 50%; background-color:#d1d1d1' >The raven spreads its wings in an attempt to protest when you open your jaws but it's visibly surprised when it experiences a gentle poke instead of a cruel fate. You could easily have a quick meal with a single bite but for some reason, you just don't feel like it right now. You let the bird be, sniffing around it carefully. You find something that probably belongs to the raven but you think it's a fair price for sparing its life. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
</table> | |||
{{TimedEncounter|trappedraccoon|/8/88/trappedraccoondawn.png|/8/88/trappedraccoonday.png|/8/88/trappedraccoondusk.png|/8/88/trappedraccoonnight.png}}<tr><td colspan=3>You hear small paws scratching the ground as you look ahead and see a raccoon trying to lift its bottom and get out of the tight crack that it's trapped in. It's not injured, but it's growing tired very quickly.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Sniff around | |||
<td style='width: 50%; background-color:#d1d1d1' >Ignoring the raccoon, you focus on a different task. Raccoons are known for gathering a lot of interesting stuff and you doubt this one came here completely empty-pawed. Your intuition isn't wrong. You find something interesting after a while. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 random carcass</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Go closer | |||
<td style='width: 50%; background-color:#d1d1d1' >You try to assess the raccoon and its situation, but as soon as you make it to the edge, you feel the crack widening under your paws. You have to jump away, saving your skin at the last possible moment. The raccoon is still there, fighting to get out, but you can't reach it anymore. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+5 HP</td></tr> | |||
</table> | |||
{{TimedEncounter|dizzyraccoon|/8/88/dizzyraccoondawn.png|/8/88/dizzyraccoonday.png|/8/88/dizzyraccoondusk.png|/8/88/dizzyraccoonnight.png}}<tr><td colspan=3>You see a form stumbling around, going to and fro, with no real destination. Upon closer inspection, you see it's a raccoon. It's acting odd, though: it tries to walk in a straight line, but then tips to the side, stumbles, and turns to go the other direction. Was it mad?</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Push | |||
<td style='width: 50%; background-color:#d1d1d1' >You push the creature and it falls forward, landing heavily on the ground. It doesn't move, although you can see it's still breathing, so at least it's still alive. Oops? You hurry away before the creature wakes up, and find something on the path ahead. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Kill | |||
<td style='width: 50%; background-color:#d1d1d1' >Easy prey! Dispatching it poses no challenge. It's too small to take back to your pack, so you may as well eat it now to give you a boost while you explore. | |||
<td style='width: 30%; background-color:#d1d1d1'>+5% hunger</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Help* | |||
<td style='width: 50%; background-color:#d1d1d1' >Watching the creature is almost funny, but you force yourself to focus. You're here to help, not to laugh. It's no use trying to lead the raccoon anywhere, so you decide to grab it by the scruff and carry it far away from the disaster. It doesn't resist, clearly too out of it to care. After a while you spot a tree with a low-hanging branch that you can reach, and toss the raccoon up onto it. It nearly loses its grip, but then it grabs a hold of the branch tightly and goes still, staring at you with wide eyes and breathing heavily. Well, at least it has a shot now! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear if you have a quest to help a distressed animal<br></td></tr></td></tr></table> | |||
{{TimedEncounter|distressedrabbits|/8/88/distressedrabbitsdawn.png|/8/88/distressedrabbitsday.png|/8/88/distressedrabbitsdusk.png|/8/88/distressedrabbitsnight.png}}<tr><td colspan=3>You come across a group of small rabbits, all huddled together in fear on top of a large rock. They look young, and you expect to see a mother nearby but they are all alone.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Easy prey | |||
<td style='width: 50%; background-color:#d1d1d1' >The babies are trapped and scared, which is a perfect combination for an easy kill. You lunge at them, and as they scatter you manage to pin two of them to the ground and kill them. Score! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Rabbit Carcass</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Scold Them* | |||
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | |||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Jackalope's quest</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear in the Prairie if you have the associated quest with Jackalope<br></td></tr></td></tr></table> | |||
{{TimedEncounter|fungushare|/8/88/fungusharedawn.png|/8/88/fungushareday.png|/8/88/fungusharedusk.png|/8/88/fungusharenight.png}}<tr><td colspan=3>The creature you see in front of you looks like a hare and smells like one too, but the antler-like growths on its head are really confusing. They seem to be a source of discomfort and the creature doesn't notice your presence until you are right in front of it.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Chase | |||
<td style='width: 50%; background-color:#d1d1d1' >No matter if these are real antlers or a disease, the rest of the body looks like an ordinary hare and that is what counts. You start chasing the creature, taking it by surprise. It didn't even pose a challenge. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Hare Carcass</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' >Despite the visible physical struggle, the hare isn't slower than the rest of its kind, running quite fast and tricking you on the way. Your biggest mistake is underestimating it. As you chase it, seeing it struggle under the weight of the growths causes you to stop. You realize that if it is a disease, it could be contagious so maybe it's best to leave it alone. Thinking about the growths makes you lose your appetite anyway. | |||
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | |||
</table> | |||
{{TimedEncounter|frozenrat|/8/88/frozenratdawn.png|/8/88/frozenratday.png|/8/88/frozenratdusk.png|/8/88/frozenratnight.png}}<tr><td colspan=3>A weak and barely moving rat is trying to reach its own tail and free itself from a huge, frozen rock but its efforts are to no avail.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Poke the ice | |||
<td style='width: 50%; background-color:#d1d1d1' >Normally, this terrified rat would be just a pest in your eyes. However, something moves you to observe it rather than killing it. The tail attached to the ice catches your attention and you feel an urge to poke it once or twice. This little effort causes the ice to break and the rat realizes it is no longer stuck here. As soon as it feels freedom, the creature runs away as fast as it can. You don't blame it for this lack of trust, especially when your meetings with its kind usually don't end well for them. It's understandable. Upon inspecting the area closer, you find something useful for your den. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 random amusement item</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Kill | |||
<td style='width: 50%; background-color:#d1d1d1' >Only the strongest will survive. Besides, not using the opportunity would be against your rules. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Rat Carcass</td></tr> | |||
</table> | |||
{{TimedEncounter|drownedprey|/8/88/drownedpreydawn.png|/8/88/drownedpreyday.png|/8/88/drownedpreydusk.png|/8/88/drownedpreynight.png}}<tr><td colspan=3>A large carcass sits abandoned, stiff and bloated. The creature, whatever it is, has been dead a while and is nearly unrecognizable. It's definitely some sort of hooved animal.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Scavenge | |||
<td style='width: 50%; background-color:#d1d1d1' >You scavenge around the smelly carcass and manage to find a few useful things. Not too shabby! | |||
<td style='width: 30%; background-color:#d1d1d1'>+2 Bones</td></tr> | |||
</table> | |||
{{TimedEncounter|deadgoat|/8/88/deadgoatdawn.png|/8/88/deadgoatday.png|/8/88/deadgoatdusk.png|/8/88/deadgoatnight.png}}<tr><td colspan=3>You could smell this half rotten carcass long before you came upon it. It's a goat that has been dead for a while and has started to sour. It's not something you would want to eat. Yuck!</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Investigate | |||
<td style='width: 50%; background-color:#d1d1d1' >You hold your breath and poke around the carcass, looking for anything useful. After a moment you see something and...score! The goat may be smelly, but at least it's useful! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
</table> | |||
{{TimedEncounter|deadshark|/8/88/deadsharkdawn.png|/8/88/deadsharkday.png|/8/88/deadsharkdusk.png|/8/88/deadsharknight.png}}<tr><td colspan=3>The stench of rotting fish nearly knocks you over, and you follow it to the carcass of a shark. It's been dead for at least a little while judging by the smell and flies buzz in your ears. How on earth did it end up here? You're far from the shore where they can usually be found. Did the recent wind storm somehow pluck it from the water and drop it here?</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Drag the carcass home | |||
<td style='width: 50%; background-color:#d1d1d1' >You're not looking forward to smelling like fish for days, but the meat is still good and the size of the shark will keep you and your pack full for days. It's not something you can afford to lose. You begin the arduous task of dragging it back. It's hard work! | |||
<td style='width: 30%; background-color:#d1d1d1'>+2 Meat Chunks [Large]</td></tr> | |||
</table> | |||
{{TimedEncounter|traintunnel|/8/88/traintunneldawn.png|/8/88/traintunnelday.png|/8/88/traintunneldusk.png|/8/88/traintunnelnight.png}}<tr><td colspan=3>The large, dark entrance to the tunnel looks like the mouth of a creepy cave. You can feel the cold breeze ruffling your fur and the strange noises echoing deep inside. No matter how hard you try, you cannot see the other side.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Enter | |||
<td style='width: 50%; background-color:#d1d1d1' >Initially, the pitch dark tunnel reveals few of its secrets when your eyes adapt to the darkness. You spend some time sniffing around and discover that this place is not so abandoned at all, as many small animals make their shelter here. After a while, you trip over something. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 random cave-building material</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' >N/A | |||
<td style='width: 30%; background-color:#d1d1d1'>Random battle encounter</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=3><i>option unconfirmed:</i><br>* | |||
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | |||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Sidehill Gouger's quest</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear in the Prairie if you have the associated quest with Sidehill Gouger<br></td></tr></td></tr></table> | |||
{{TimedEncounter|abandonedmineshaft|/8/88/abandonedmineshaftdawn.png|/8/88/abandonedmineshaftday.png|/8/88/abandonedmineshaftdusk.png|/8/88/abandonedmineshaftnight.png}}<tr><td colspan=3>A creepy-looking gap in the side of a nearby rocky hill piques your interest enough that you find your paws leading you closer. You reach the entrance and the sound of the wind whistles through the gap, oddly amplified. It makes the hairs on the back of your neck stand up, and the moldy, damp air makes you wonder just what could be in there.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Explore | |||
<td style='width: 50%; background-color:#d1d1d1' >You decide to be brave, and hesitantly take a few steps into the cave. It's eerily quiet, and your movements echo off of the muddy walls. You snuffle around for a bit, managing to unearth a reddish black scale. You begin to relax when suddenly pebbles shower on your head and bounce off of the hardened floor. Without a second thought you turn tail and run, not stopping until you're well away from the structure. That was close! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Back away | |||
<td style='width: 50%; background-color:#d1d1d1' >Every instinct is telling you that danger lurks here. You decide to listen to it and leave the gap alone. Your pack needs you alive! Fortune seems to be in your favor, because you come across a stashed carcass not too far away. Sweet! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 random critter carcass</td></tr> | |||
</table> | |||
{{TimedEncounter|destroyedden|/8/88/destroyeddendawn.png|/8/88/destroyeddenday.png|/8/88/destroyeddendusk.png|/8/88/destroyeddennight.png}}<tr><td colspan=3>This place looks abandoned and it's almost completely destroyed, but it's well hidden and away from possible dangers. Perhaps it has some secrets to reveal!</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=4>Check it out! | |||
<td style='width: 50%; background-color:#d1d1d1' rowspan='4'>You start to sniff around cautiously. The place looks boring and it may end up being a waste of time, but your curiosity pushes you to investigate. Suddenly, you notice fresh claw marks on the ground. A spark of excitement lights in your heart as you start digging. After a while, you find something. Time to pull it out! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Random Carcass</td></tr> | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Amusement Item</td></tr> | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Dandelion</td></tr> | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Trophy</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=5><i>option unconfirmed:</i><br>* | |||
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | |||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Southern Chupacabras's quest</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear in the Rainforest if you have the associated quest with Southern Chupacabras<br></td></tr></td></tr></table> | |||
{{TimedEncounter|destroyednest|/8/88/destroyednestdawn.png|/8/88/destroyednestday.png|/8/88/destroyednestdusk.png|/8/88/destroyednestnight.png}}<tr><td colspan=3>The pile of branches, leaves, feathers, and grass you stumble upon still has the shape of a nest but it's completely destroyed. Its size indicates that it must have been created by a very large bird but you don't see nor sense any of them around at the moment.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Check it out | |||
<td style='width: 50%; background-color:#d1d1d1' >While the nest is in pieces, the separate elements seem to be in good shape. There is a chance you can use some of them. | |||
<td style='width: 30%; background-color:#d1d1d1'>+3 Random Feathers</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Take it to the Panama Creature* | |||
<td style='width: 50%; background-color:#d1d1d1' >This nest will be perfect for Panama Creature's needs. It's really big and full of materials that can be used multiple times. You struggle a bit not to destroy it further but you somehow find the perfect grip. | |||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Panama Creature's quest</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear in the Rainforest if you have the associated quest with Panama Creature<br></td></tr></td></tr></table> | |||
{{TimedEncounter|doortohell|/8/88/doortohelldawn.png|/8/88/doortohellday.png|/8/88/doortohelldusk.png|/8/88/doortohellnight.png}}<tr><td colspan=3>You spot a glowing fissure in a rock formation in the distance, glowing red and pouring smoke. You tread closer out of curiosity, and as you feel the heat and hear hissing, the fur along your back begins to rise. This place isn't natural, and you wonder if you should risk checking it out.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Investigate | |||
<td style='width: 50%; background-color:#d1d1d1' >Pushing aside your fear, you get closer until you are nearly at the entrance. It's incredibly hot and smelly, and you don't dare get closer in case you burn your whiskers off. You are overwhelmed by a sense of dread, and you can't help but wonder if this place is evil. Perhaps the cryptids came from it? Suddenly, smoke spews violently from the opening and embers fly through the air to land on your pelt. With a yelp you run away, no longer caring what this place is. It's dangerous! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Turn away | |||
<td style='width: 50%; background-color:#d1d1d1' >After observing the fissure from afar for a few moments, you decide that it's too risky to go closer. Let sleeping wolves lie, as it were. Whatever it is, it's best to leave it alone and head somewhere else. As you turn away you smell burnt hair and flesh, and find the body of a rat lying close by. It looks like it was burned alive and you find yourself feeling lucky that you didn't stray too close to the fissure like this poor creature did. You eat what's left and continue on your way. Mmm, crispy! | |||
<td style='width: 30%; background-color:#d1d1d1'>+5% hunger</td></tr> | |||
</table> | |||
</div> | |||
<h3 class="c-header active">Encounters in Multiple Biomes</h3> | |||
<div class="c-content" style="display: block;"> | |||
== Encounters in Multiple Biomes == | |||
{{TimedEncounter|burntsparrows|/8/88/burntsparrowsdawn.png|/8/88/burntsparrowsday.png|/8/88/burntsparrowsdusk.png|/8/88/burntsparrowsnight.png}}<tr><td colspan=3>Both the scent and the sight of the tree in front of you is peculiar enough to make you go closer. At first glance, it looks like it's home to a flock of sparrows--but upon closer inspection, you realize that they are all fried on the spot! You wonder if one of the abnormally strong storms that have been happening lately is to blame.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Eat | |||
<td style='width: 50%; background-color:#d1d1d1' >It's not easy, but you manage to make a few of the fried sparrows fall from the tree. Their bodies look like little lifeless husks but the smell is rather inviting. There's not much to feast on but you enjoy the taste. | |||
<td style='width: 30%; background-color:#d1d1d1'>+5% hunger</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Sniff around | |||
<td style='width: 50%; background-color:#d1d1d1' >The sparrows are an interesting sight, but you'd have to jump to take a closer look, and that's a waste of energy. You decide to look around instead, sniffing the tree and the ground nearby. Sudden storms and raging disasters have one positive outcome: you can find lots of interesting things when you look carefully. Your nose does not disappoint you; there's something buried under the rock! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Tundra, Rainforest</td></tr></table> | |||
{{TimedEncounter|defensiveowl|/8/88/defensiveowldawn.png|/8/88/defensiveowlday.png|/8/88/defensiveowldusk.png|/8/88/defensiveowlnight.png}}<tr><td colspan=3>You see a tall, hulking shape ahead with its feathered limbs stretched wide and obscured by shadows. Your pelt prickles in fear and you watch as the form shakes itself, flaps its wings, then fixes you with a piercing gaze. You breathe a sigh of relief. Just a spooked owl!</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Lunge | |||
<td style='width: 50%; background-color:#d1d1d1' >You lunge at the owl with a growl, irritated at it for scaring you. Two can play at this game! It leaps into the air with a flurry of feathers and glares at you as it flies off. Ha! Serves it right. Looks like it dropped some of its feathers in the process. Sweet! | |||
<td style='width: 30%; background-color:#d1d1d1'>+3 Owl Feathers</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Tundra, Rainforest</td></tr></table> | |||
{{TimedEncounter|injuredcougar|/8/88/injuredcougardawn.png|/8/88/injuredcougarday.png|/8/88/injuredcougardusk.png|/8/88/injuredcougarnight.png}}<tr><td colspan=3>This usually majestic feline walks slowly, with visible struggle. You notice blood stains on its fur and its eyes appear almost foggy with pain. It's clear that the cougar won't survive long in its current condition.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Give Healing Salve* | |||
<td style='width: 50%; background-color:#d1d1d1' >Your supplies aren't much but it's better than nothing. You hope that this medicine will help the cougar to at least reach a safe place. The cougar fails at hiding the surprise in its gaze when you offer your help. You don't want anything in return but the cougar insists that you should accept a little gift as it may be useful later. | |||
<td style='width: 30%; background-color:#d1d1d1'>+2 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Ignore | |||
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | |||
<td style='width: 30%; background-color:#d1d1d1'>+5-10% Energy</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear if you have a Healing Salve<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Tundra, Rainforest</td></tr></table> | |||
{{TimedEncounter|mousefamily|/8/88/mousefamilydawn.png|/8/88/mousefamilyday.png|/8/88/mousefamilydusk.png|/8/88/mousefamilynight.png}}<tr><td colspan=3><i>(not recorded)</i></td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Eat | |||
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | |||
<td style='width: 30%; background-color:#d1d1d1'>+5% Hunger</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | |||
<td style='width: 30%; background-color:#d1d1d1'><i>(not recorded)</i></td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Help* | |||
<td style='width: 50%; background-color:#d1d1d1' >You approach closer to let the mice climb and ride on your back while you make your way out of this freezing place. The rodent family uses the opportunity to hide in your warm fur during the trip and you hope they're already feeling better. You let them stay until the sky clears up again. It's not a big deal for you but you certainly saved a couple of lives today. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear if you have a quest to help a distressed animal<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Taiga, Swamp, Tundra, Glacier, Rainforest</td></tr></table> | |||
{{TimedEncounter|panickedcougar|/8/88/panickedcougardawn.png|/8/88/panickedcougarday.png|/8/88/panickedcougardusk.png|/8/88/panickedcougarnight.png}}<tr><td colspan=3>Half drowned and panting with anxiety, this cougar looks completely lost and out of its element. Its fear is palpable, and you're not surprised it's afraid with the increasing threat of the rising water. It sees you and hisses, immediately on the defensive. Wet or not, it's still a formidable opponent!</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Back away | |||
<td style='width: 50%; background-color:#d1d1d1' >You know better than to mess with a fellow predator that's desperate like this cougar. It's not the only one that's in danger from the rising water, either. You hightail it out of there before you get trapped yourself, only stopping to retrieve something shining in a puddle of water. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Tundra, Rainforest</td></tr></table> | |||
{{TimedEncounter|twistedtree|/8/88/twistedtreedawn.png|/8/88/twistedtreeday.png|/8/88/twistedtreedusk.png|/8/88/twistedtreenight.png}}<tr><td colspan=3>Your fear is so palpable you can almost taste it. The twisted shape up ahead is dark and imposing and a glowing eye pierces into your soul. You feel small in the shadow of this beast, and you try to move your paws but you find that you're rooted in place in fear.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Investigate | |||
<td style='width: 50%; background-color:#d1d1d1' >The form shifts, swaying slightly, and you hear soft rattling not unlike you hear in the forest as the trees move in the wind. You sniff the air, realizing there are no unusual scents around. Emboldened, you creep closer, never taking your eyes off of the shape. You reach the base, and your nose touches...bark? Jerking back in surprise, you look up and see arching branches above your head and deep roots burrow into the ground at your paws. What looked like a monster from afar is just an oddly shaped tree. Standing up on your back paws, you investigate the "eye" and see it's just a scale shining in the light. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Tundra, Rainforest</td></tr></table> | |||
{{TimedEncounter|burnedcrow|/8/88/burnedcrowdawn.png|/8/88/burnedcrowday.png|/8/88/burnedcrowdusk.png|/8/88/burnedcrownight.png}}<tr><td colspan=3>A sudden light in the corner of your eye catches your attention and your heart skips a beat with fear of an approaching disaster. However, its source is equally unexpected. You notice a crow in flames crossing the sky above you. Its loud scream echoes in the area and it's clear that it's trying to land safely despite the injured wing.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Follow | |||
<td style='width: 50%; background-color:#d1d1d1' >You follow the bright point in the sky for a while but when it disappears, it takes some time to find where the crow went. Unfortunately, it's too late to do anything. The bird is already dead, having crashed cruelly on the rocks. As you investigate it, you see something among the pebbles. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' >The sight is as scary as it is fascinating. You start to run after the crow, hoping to see if it manages to get rid of the flames. You lose sight of it for a bit when the crow stops controlling its flight and crashes instead of landing. When you find it, it's already too late. The feathers are not in flames anymore but the bird isn't moving. For you, it's a kind of a sign. You should not waste the resources when you have them in front of your nose. | |||
<td style='width: 30%; background-color:#d1d1d1'>+10% hunger</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Help* | |||
<td style='width: 50%; background-color:#d1d1d1' >You follow the bird as fast as you can to see where it lands. As soon as the crow touches the ground, you start to dig in the dirt right next to it to cover the flames up and stop them from spreading. The crow is in a panic as it tries to escape, but luckily it can't fly away. Your quick actions save its life. It looks at you in shock, still trying to figure out what happened. You continue on your way, not expecting any gratitude from the bird. Knowing that it will recover is good enough for you. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>*This option will only appear if you have a quest to help a distressed animal<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest</td></tr></table> | |||
{{TimedEncounter|doll|/8/88/dolldawn.png|/8/88/dollday.png|/8/88/dolldusk.png|/8/88/dollnight.png}}<tr><td colspan=3>You're not quite sure what to think of this tree. It's a normal tree, but it has some sort of young human tied to it. You're wary, knowing the danger humans pose. It doesn't smell like a human, but it certainly has faint human scent on it. What was it?</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Check it out | |||
<td style='width: 50%; background-color:#d1d1d1' >Whatever it is, it's secured, and it's not moving. You decide it's safe to move closer and stand up on your back legs to brace against the tree and give the small human a good sniff. It smells like wet, dirty leaves and it's made of an odd material. Was it never alive in the first place? Its glossy eyes stare through you and off into nothingness. There's no purpose to it being here, and after inspecting it for a few moments you decide it's time to move on. Your pelt prickles as you turn to leave, and you're not sure why you're so uneasy. A scale shines in the dirt a few paces away, and you eagerly scoop it up. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Back away | |||
<td style='width: 50%; background-color:#d1d1d1' >No matter what it is, it's beyond creepy and you're not keen to find out who or what left it tied to the tree. Anything to do with humans is always more trouble than it's worth. It seems like the universe agrees with you, because as you're leaving you come across some scattered meat chunks left behind after someone finished a meal. Don't mind if you do! | |||
<td style='width: 30%; background-color:#d1d1d1'>+10% hunger</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest</td></tr></table> | |||
{{TimedEncounter|distresseddoe|/8/88/distresseddoedawn.png|/8/88/distresseddoeday.png|/8/88/distresseddoedusk.png|/8/88/distresseddoenight.png}}<tr><td colspan=3>A scared doe barrels past you, running at top speed away from the danger of the disaster ripping across the land. It stumbles to a halt, eyes wide with fear as it twists around and around, trying to decide where to go to get to safety.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Ignore | |||
<td style='width: 50%; background-color:#d1d1d1' >You decide to ignore the doe, continuing on your way. If it can't figure out how to get to safety and survive, that's too bad for it. Survival of the fittest, afterall.<br><br>You spot something fun to play with as you trot along. Sweet! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Random Feather</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' >You decide to ignore the doe, continuing on your way. If it can't figure out how to get to safety and survive, that's too bad for it. Survival of the fittest, afterall. | |||
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Kill it | |||
<td style='width: 50%; background-color:#d1d1d1' >The opportunity is too good to resist, and you leap at the doe and manage to kill it easily. This will easily help feed your pack! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Doe Carcass</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | |||
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Help* | |||
<td style='width: 50%; background-color:#d1d1d1' >You know the doe isn't likely to listen to anything you have to say. You're a predator, and it's your prey. Well, usually, at least. That's not your goal now, but the doe doesn't know that. You decide to use its fear to your advantage and lunge towards it, snapping at its heels and causing it to run in the opposite direction from the disaster. You chase it closely for a while, making sure it's well out of danger. What a rush! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>*This option will only appear if you have a quest to help a distressed animal<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest</td></tr></table> | |||
{{TimedEncounter|drowningsnake|/8/88/drowningsnakedawn.png|/8/88/drowningsnakeday.png|/8/88/drowningsnakedusk.png|/8/88/drowningsnakenight.png}}<tr><td colspan=3>It is really hard to recognize the exhausted snake in the dark, rough water. You usually ignore snakes, but this one is in despair, which you can easily see even through its emotionless, reptile appearance. If you want to do something, you have to act quickly.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Kill | |||
<td style='width: 50%; background-color:#d1d1d1' >You don't think twice. You have to survive, too. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Snake Meat</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Try to grab it | |||
<td style='width: 50%; background-color:#d1d1d1' >Both you and the snake are lucky today. While the current is strong, you are in a perfect place to reach out for the drowning reptile. Not without struggle, step by step, you make your way back through the slippery rocks. As soon as you come out of the water, you let the snake go, because you notice something sticking out from the mud when you reach the shore. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Random Feather</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' >You overestimate your strength as you try to get the snake out of the water. The current is too strong and the rocks are too slippery for you. You almost drown but manage to reach a safe spot at the last moment. The snake is nowhere to be seen and you feel a pinch of pain in your leg. | |||
<td style='width: 30%; background-color:#d1d1d1'>-5 HP</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest</td></tr></table> | |||
{{TimedEncounter|panickedwhitetail|/8/88/panickedwhitetaildawn.png|/8/88/panickedwhitetailday.png|/8/88/panickedwhitetaildusk.png|/8/88/panickedwhitetailnight.png}}<tr><td colspan=3>You don't usually look deep into the eyes of your prey but the fear and panic of this deer is almost physical and definitely caused by extraordinary circumstances.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Use the opportunity | |||
<td style='width: 50%; background-color:#d1d1d1' >Usually taking down such large prey would require your hunting pack and a lot of time dedicated to hunting. You can't pass up this chance to obtain prey so easily. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Whitetail Carcass</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' >You took your victory for granted too soon. While such disoriented prey is much easier to catch, you should know better than to be so confident about your success before it happens. You didn't notice a protruding root and you trip over it at full speed, losing you balance and injuring your leg. The attempt would have been a total failure but you find something covered by a thin layer of dirt. It's not edible but still useful! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Random Amusement Item<br>-3 HP</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest</td></tr></table> | |||
{{TimedEncounter|mangecoyote|/8/88/mangecoyotedawn.png|/8/88/mangecoyoteday.png|/8/88/mangecoyotedusk.png|/8/88/mangecoyotenight.png}}<tr><td colspan=3>This coyote is so ragged and sick that it doesn't even resemble a coyote anymore. If not for the familiar smell, you would have assumed it to be another one of those cryptids. It looks so pathetic sitting here, and it doesn't even notice your approach.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Chase off | |||
<td style='width: 50%; background-color:#d1d1d1' >Something is not right about this coyote, and it smells sick. Best to chase it off in case it can pass whatever it is back to your pack. The last thing you need is sick packmates. You growl threateningly at it, and it skitters away without a fuss, tail tucked between its legs. It leaves something behind and you take it without a second thought. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 random feather</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Kill | |||
<td style='width: 50%; background-color:#d1d1d1' >You decide to put it out of its misery. It's almost too easy, and you feel bad, but once the deed is done you know it was the right thing to do. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest</td></tr></table> | |||
{{TimedEncounter|entangledsnake|/8/88/entangledsnakedawn.png|/8/88/entangledsnakeday.png|/8/88/entangledsnakedusk.png|/8/88/entangledsnakenight.png}}<tr><td colspan=3>You notice the tree branch above your head has a low-hanging vine, and you duck to avoid it. Just as you are about to pass under, you realize that it's not a vine at all--it's a snake! You leap back with a snarl as your instincts tell you to run away.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Go closer | |||
<td style='width: 50%; background-color:#d1d1d1' >Something pushes you to go nearer, and after sniffing it from afar you realize that the snake is very much dead. You shake out your pelt, feeling silly for missing the smell of death that hangs around it. It's limp and twisted in the branch, as if it was caught up and unable to escape its fate. A small nest with an egg still in it sits near the tree on the ground, and you wonder if it was supposed to be the snake's meal. Well, it's yours now! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 random egg</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest</td></tr></table> | |||
{{TimedEncounter|hairlesssquirrel|/8/88/hairlesssquirreldawn.png|/8/88/hairlesssquirrelday.png|/8/88/hairlesssquirreldusk.png|/8/88/hairlesssquirrelnight.png}}<tr><td colspan=3>A small creature without any fur stares at you with small beady eyes, and you're almost certain you sense malice coming from it. You sniff the air to get its scent, and are shocked to realize it's a squirrel. Where was the gray fur and the bushy tail? Was it sick?</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Swat | |||
<td style='width: 50%; background-color:#d1d1d1' >You swat at it, not sure if you're driven by curiosity or your predator instincts. The squirrel chitters angrily at you as it darts away and disappears from sight. <br><br> How rude! Some dirt is disturbed where the squirrel was sitting, and you sniff at it. You find some acorns and other stashed goodies! | |||
<td style='width: 30%; background-color:#d1d1d1'>+2 Acorns</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' >You swat at it, not sure if you're driven by curiosity or your predator instincts. The squirrel chitters angrily at you as it darts away and disappears from sight. | |||
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Taiga, Swamp, Rainforest</td></tr></table> | |||
{{TimedEncounter|youngbigfoot|/8/88/youngbigfootdawn.png|/8/88/youngbigfootday.png|/8/88/youngbigfootdusk.png|/8/88/youngbigfootnight.png}}<tr><td colspan=3>A primate-like shadow jumps into your path, blocking you with its mass. A Bigfoot! It's not as big as others you've seen, but it's more aggressive and seems intent on picking a fight with you. It screeches in defiance, as if goading you into attacking.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Bluff charge | |||
<td style='width: 50%; background-color:#d1d1d1' >If there's one thing you've learned, it's that juveniles of any species usually have more bark than bite. You take a defensive stance and snarl aggressively, and the juvenile hesitates. Gathering your strength, you leap forward and charge at it. The bigfoot stumbles backward, eyes wide, and takes off into the trees. Ha! Not so tough afterall, eh? | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Deciduous Forest, Mountains, Riparian Woodland, Coniferous Forest, Taiga, Swamp, Rainforest</td></tr></table> | |||
{{TimedEncounter|abandonedhouse|/8/88/abandonedhousedawn.png|/8/88/abandonedhouseday.png|/8/88/abandonedhousedusk.png|/8/88/abandonedhousenight.png}}<tr><td colspan=3>Some sort of run-down structure enclosing a small space can be seen in the distance. You tread closer, and realize this must have been built by humans. It's overgrown and smells odd, but it doesn't seem to be occupied. Perhaps it's some sort of shelter?</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=3>Inspect | |||
<td style='width: 50%; background-color:#d1d1d1' rowspan='2'>After inspecting it for a while you decide that while it's alien, it doesn't seem to pose a threat. There's no fresh scent of humans here, everything is covered in dirt, and the land has started overtaking the structure. You'll never understand humans and their odd behavior. You stumble upon something on your way out. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 random critter carcass</td></tr> | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' >After inspecting it for a while you decide that while it's alien, it doesn't seem to pose a threat. There's no fresh scent of humans here, everything is covered in dirt, and the land has started overtaking the structure. You'll never understand humans and their odd behavior. | |||
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Deciduous Forest, Mountains, Riparian Woodland, Coniferous Forest, Taiga, Swamp, Rainforest</td></tr></table> | |||
{{TimedEncounter|straweffigy|/8/88/straweffigydawn.png|/8/88/straweffigyday.png|/8/88/straweffigydusk.png|/8/88/straweffigynight.png}}<tr><td colspan=3>A strange, faint herbal scent catches your attention and leads you to an unusual object hanging on a nearby branch. You think it resembles a human, but it could also be an ape... or maybe it was anything with four limbs. A dense and unsettling aura surrounds this place, making it both fascinating and scary at the same time.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Investigate | |||
<td style='width: 50%; background-color:#d1d1d1' >When you look at this strange, straw doll, you think that the puppies in your den would probably love it but there is something that makes you hesitate from taking it. The closer you approach, the less confident and safe you feel, just as if someone--or something--was observing you. Better to leave it here but you can't resist one touch. When you poke the object, something falls out of it. | |||
<td style='width: 30%; background-color:#d1d1d1'>+2 random herbs</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' >The straw doll seems to contain something inside. You can't see it very well but you're sure that you recognize parts of herbs that are both known and unknown to you. The more you investigate, the more sleepy you feel, but it is not a nice and relaxing sensation. It's comparable to the exhaustion from running for two days straight. For a brief moment, you see nothing but pitch darkness surrounding you. When you are able to focus again, you feel tired once again and pain comes with it. This place is surely cursed. | |||
<td style='width: 30%; background-color:#d1d1d1'>-2% energy<br>-3 HP</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Deciduous Forest, Mountains, Riparian Woodland, Coniferous Forest, Taiga, Swamp, Rainforest</td></tr></table> | |||
{{TimedEncounter|injuredarmadillo|/8/88/injuredarmadillodawn.png|/8/88/injuredarmadilloday.png|/8/88/injuredarmadillodusk.png|/8/88/injuredarmadillonight.png}}<tr><td colspan=3>In your mind, armadillos are among the most skilled when it comes to self-protection. Seeing this one injured and disoriented confuses you. It's a rare sight and the armadillo doesn't even try to escape, apparently being either too weak or too shocked to move.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Check it out | |||
<td style='width: 50%; background-color:#d1d1d1' >You go closer, sniffing the scared creature. It tries to hide from you, visibly upset. After a while, it finally gathers the last bits of its energy to limp away slowly. After it's out of sight, you notice it has left something behind. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 random feather</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Kill | |||
<td style='width: 50%; background-color:#d1d1d1' >If not you, then some other carnivore would do it soon. It's the simple law of nature. Besides, fresh meat is always better than a carcass. | |||
<td style='width: 30%; background-color:#d1d1d1'>+10% Hunger</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Help* | |||
<td style='width: 50%; background-color:#d1d1d1' >The poor creature is so weak that it doesn't even try to hide or protect itself. You can see that your lack of aggression has surprised it to the point of being curious about you rather than afraid. You sniff and lick its wounds, taking the gentle creature carefully to a safer and more remote place. Now it can rest and find food without going far. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest!</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>*This option will only appear if you have a quest to help a distressed animal<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Riparian Woodland, Prairie, Desert, Swamp, Rainforest</td></tr></table> | |||
{{TimedEncounter|fallentrees|/8/88/fallentreesdawn.png|/8/88/fallentreesday.png|/8/88/fallentreesdusk.png|/8/88/fallentreesnight.png}}<tr><td colspan=3>The path ahead of you is blocked by large fallen trees. It looks like they've been uprooted by the recent disasters and there is significant destruction all around you. Right in the middle of your usual path, too. Damn!</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Go Around | |||
<td style='width: 50%; background-color:#d1d1d1' >It will take longer, but you may as well find a way around. You don't really have much choice in the matter, and it's far too dangerous to try and climb over them. As you forge a different path, you come across the scent of a freshly killed carcass that must have gotten caught up in the disaster. Playing it safe was worth it! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 random critter carcass</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Climb Over | |||
<td style='width: 50%; background-color:#d1d1d1' >This doesn't look too hard! You pick your way over the logs, being careful to avoid slipping. You reach the top and give a howl of triumph. As you begin to climb down the other side, you make the mistake of moving too quickly and find yourself half-falling, half-jumping down to the ground. You hit the dirt hard and notice an open wound on your leg from where a branch snagged it. Seriously? With a grumble you drag yourself home. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>-5 HP</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Deciduous Forest, Mountains, Riparian Woodland, Coniferous Forest, Taiga</td></tr></table> | |||
{{TimedEncounter|defeatheredgrouse|/8/88/defeatheredgrousedawn.png|/8/88/defeatheredgrouseday.png|/8/88/defeatheredgrousedusk.png|/8/88/defeatheredgrousenight.png}}<tr><td colspan=3>This half-defeathered grouse already looks like a carcass from afar. The bird barely moves and you're not sure if it's even alive. Suddenly, you notice its eye blink, but you are certain that its condition is beyond any possible treatment.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Kill | |||
<td style='width: 50%; background-color:#d1d1d1' >You don't know what is stronger in your mind. Is it your hunter instinct or an act of mercy? If the bird can't live any longer, it will help others to survive. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Grouse Carcass</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Mountains, Coniferous Forest, Desert, Tundra, Taiga</td></tr></table> | |||
{{TimedEncounter|injuredbeaver|/8/88/injuredbeaverdawn.png|/8/88/injuredbeaverday.png|/8/88/injuredbeaverdusk.png|/8/88/injuredbeavernight.png}}<tr><td colspan=3>A strong, familiar scent catches your attention and leads you straight to a barely breathing brown ball of fur. The wounded beaver is so weak that it doesn't even try to escape.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Offer Healing Salve* | |||
<td style='width: 50%; background-color:#d1d1d1' >A quick observation lets you judge that the beaver's wounds are serious but not lethal. You offer a healing salve for the creature, and determine it should recover in no time. The creature accepts your gift with a surprised stare but it doesn't protest. You decide to check the area for any potential threat to the beaver and you find something useful! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 Blue Jay Feather</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Easy prey | |||
<td style='width: 50%; background-color:#d1d1d1' >A quick, painless death is all anyone can ask for. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Beaver Carcass</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear if you have a Healing Salve<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Taiga, Coniferous Forest, Mountains, Deciduous Forest, Riparian Woodland</td></tr></table> | |||
{{TimedEncounter|geyser|/8/88/geyserdawn.png|/8/88/geyserday.png|/8/88/geyserdusk.png|/8/88/geysernight.png}}<tr><td colspan=3>You smell the hot, stinky air before you even see the geyser. You've seen geysers before, and this one seems wrong. The water coming out of it is a funny color, and the misty air around it is suffocating. Your lungs burn and your eyes run; the air feels toxic.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=3>Run away | |||
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Agouti Carcass</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' >You can't stand being near it a moment longer and run away as fast as you can in the other direction. | |||
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Investigate* | |||
<td style='width: 50%; background-color:#d1d1d1' >You make your way closer, to better investigate the geyser for Bessie. It's not long before you are choking and feel the water burning your pelt from the spray. You've gathered enough information for now. Time to head back. | |||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Bessie's quest</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear in the Riparian Woodland if you have the corresponding quest with Bessie<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Mountains, Taiga, Tundra, Glacier</td></tr></table> | |||
{{TimedEncounter|scaredblacktail|/8/88/scaredblacktaildawn.png|/8/88/scaredblacktailday.png|/8/88/scaredblacktaildusk.png|/8/88/scaredblacktailnight.png}}<tr><td colspan=3>A young blacktail buck struggles to keep up with his herd, trying to run in vain. He's limping heavily, likely injured from trying to outrun the danger. You doubt he will make it to safety before he's caught up in the disaster.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Kill | |||
<td style='width: 50%; background-color:#d1d1d1' >He's in pain, so killing him is a mercy anyway. He wouldn't have made it long. You hurry to take your prize back to your pack before the disaster is upon you. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Blacktail Carcass</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' >You don't have time to deal with him right now; you need to keep moving so that you don't get caught in the disaster yourself. Your paw kicks up the dirt, something hard dislodges. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Riparian Woodland, Coniferous Forest</td></tr></table> | |||
{{TimedEncounter|uprightbear|/8/88/uprightbeardawn.png|/8/88/uprightbearday.png|/8/88/uprightbeardusk.png|/8/88/uprightbearnight.png}}<tr><td colspan=3>A large, dark shape moves between the trees ahead and your pelt rises in fear. It's several feet tall, and you're certain it's another cryptid come to challenge you. You brace yourself as it turns and moves from behind the trees. Suddenly you find yourself face to face with...a bear? It stands upright on its hind paws, studying you.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Run away | |||
<td style='width: 50%; background-color:#d1d1d1' >Bears are no joke, no matter this one's odd behavior. It's time to see yourself out. You hurry back the way you came, spotting a red and black item hidden by some leaves. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Chase | |||
<td style='width: 50%; background-color:#d1d1d1' >You've had enough weird encounters lately; you don't need normal animals acting weird, too. You lunge at the bear aggressively, causing it to drop to all fours and hightail it in the other direction. Ha! Good riddance. The bear leaves a chunk of meat behind, perhaps he'd been eating it. You gobble it up gratefully. | |||
<td style='width: 30%; background-color:#d1d1d1'>+10% hunger</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Deciduous Forest, Riparian Woodland, Coniferous Forest, Swamp</td></tr></table> | |||
{{TimedEncounter|impaledmuskrat|/8/88/impaledmuskratdawn.png|/8/88/impaledmuskratday.png|/8/88/impaledmuskratdusk.png|/8/88/impaledmuskratnight.png}}<tr><td colspan=3>A grisly sight greets you as you explore the area following the disaster. A muskrat hangs from a freshly splintered stump, impaled by a sharp branch at the end. It seems like the muskrat was caught up at the wrong moment like so many other animals.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Take | |||
<td style='width: 50%; background-color:#d1d1d1' >There's no helping it now, so you may as well collect it so that it can feed your pack before it spoils. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Muskrat Carcass</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Taiga, Swamp, Tundra, Rainforest</td></tr></table> | |||
{{TimedEncounter|deadsturgeon|/8/88/deadsturgeondawn.png|/8/88/deadsturgeonday.png|/8/88/deadsturgeondusk.png|/8/88/deadsturgeonnight.png}}<tr><td colspan=3>You stumble upon a really large fish. It smells fresh but it's not close to the shore. Whatever tried to drag it away to eat it apparently failed, leaving this delicious meal for you.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Eat | |||
<td style='width: 50%; background-color:#d1d1d1' >Mmm, fishy. | |||
<td style='width: 30%; background-color:#d1d1d1'>+5% Hunger</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Ignore It | |||
<td style='width: 50%; background-color:#d1d1d1' >You hesitate for a while but decide to turn back. Whatever caught this fish was big and likely close enough to be a potential threat. Irritated and hungry, you find a small critter's carcass on your way and it cheers you up a bit. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Random Critter Carcass</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Bring to Kipsy* | |||
<td style='width: 50%; background-color:#d1d1d1' >This has to be the fish that Kipsy was talking about! Without hesitation you clamp your jaws around the narrowest part, and begin dragging it back to Kipsy. | |||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Kipsy's quest</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear in the Riparian Woodland if you have the corresponding quest with Kipsy<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Riparian Woodland, Swamp, Tundra, Glacier</td></tr></table> | |||
{{TimedEncounter|squishedbighornsheep|/8/88/squishedbighornsheepdawn.png|/8/88/squishedbighornsheepday.png|/8/88/squishedbighornsheepdusk.png|/8/88/squishedbighornsheepnight.png}}<tr><td colspan=3>Loud bleating reaches your ears as you round the bend, and you come across a bighorn sheep helplessly trapped beneath a tree. It's unable to move, and from the looks of it, it's been stuck out here for a while.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Kill | |||
<td style='width: 50%; background-color:#d1d1d1' >There's no way you can move that tree on your own, so the kindest thing is to kill the sheep before it suffers more. As you move the log, you notice something glinting a the tree hollow. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Mountains, Tundra, Taiga</td></tr></table> | |||
{{TimedEncounter|planewreck|/8/88/planewreckdawn.png|/8/88/planewreckday.png|/8/88/planewreckdusk.png|/8/88/planewrecknight.png}}<tr><td colspan=3>A huge mass of broken and rusted metal shaped like a bird is tucked away between the trees and half sunken into the wet ground. Moss and ivy cover it from head to toe, and you're surprised you haven't seen this here before. Perhaps the disasters had something to do with it? You peer at it, unsure if it poses a threat.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=3>Investigate | |||
<td style='width: 50%; background-color:#d1d1d1' >It doesn't look like it's alive, and when you smell the air all you can scent is the rusted metal and the wet wilderness around you. Emboldened, you pad closer and search around the foreign object for a while. It's ugly, but definitely not a threat. After digging around for a while longer, you find a fun toy. Not so useless after all! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Duck Feather</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Bone</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' >It doesn't look like it's alive, and when you smell the air all you can scent is the rusted metal and the wet wilderness around you. Emboldened, you pad closer and search around the foreign object for a while. It's ugly, but definitely not a threat. After digging around for a while longer, you find a pretty red scale. Sweet! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Rainforest, Grasslands, Swamp</td></tr></table> | |||
{{TimedEncounter|deadcow|/8/88/deadcowdawn.png|/8/88/deadcowday.png|/8/88/deadcowdusk.png|/8/88/deadcownight.png}}<tr><td colspan=3>In the middle of nowhere, you notice a cow's carcass with no visible signs of fight or injuries. The poor creature probably collapsed while looking for water.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Eat | |||
<td style='width: 50%; background-color:#d1d1d1' >The meat is really fresh. If you wait any longer, it won't taste as good. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+20% hunger</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Take to your den | |||
<td style='width: 50%; background-color:#d1d1d1' >It will take some time but you really don't want to waste even the smallest piece of this juicy meat. It will be enough for a few meals. | |||
<td style='width: 30%; background-color:#d1d1d1'>-5% Energy<br>+1 Bovine Carcass</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Take it to Fresno Nightcrawler* | |||
<td style='width: 50%; background-color:#d1d1d1' >Dragging this heavy carcass back to the Fresno Nightcrawler's place will be a real struggle, but you already agreed to help them. When the creature gets its food, it will probably leave everyone else in peace for some time. | |||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Fresno Nightcrawler's quest</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>This option will only appear in the Desert if you have the corresponding quest with Fresno Nightcrawler<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Prairie, Desert</td></tr></table> | |||
{{TimedEncounter|deadgoose|/8/88/deadgoosedawn.png|/8/88/deadgooseday.png|/8/88/deadgoosedusk.png|/8/88/deadgoosenight.png}}<tr><td colspan=3>A dead goose lays out in the open, its feathered body ruffled and nearly unmarked. You sniff it curiously, searching for any sign that a predator is nearby. You only smell the stench of death, and there's no bite marks at all. Did it fall from the sky? You notice the neck is twisted at an odd angle, and wonder if that was the cause of its demise.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Take | |||
<td style='width: 50%; background-color:#d1d1d1' >Clearly this is no one's prey, and if you don't take it, someone else will. It should make a nice meal. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Meat Chunks [Medium]</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Eat | |||
<td style='width: 50%; background-color:#d1d1d1' >May as well take advantage of an easy meal! You take some of the loose feathers with you, too, knowing they'll be useful. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+10% Hunger</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Taiga, Tundra, Glacier</td></tr></table> | |||
{{TimedEncounter|massiveturtle|/8/88/massiveturtledawn.png|/8/88/massiveturtleday.png|/8/88/massiveturtledusk.png|/8/88/massiveturtlenight.png}}<tr><td colspan=3>A large snapping turtle blocks your path, letting out a hiss and standing its ground. You must have encroached on its territory!</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Back Away | |||
<td style='width: 50%; background-color:#d1d1d1' >You decide that confronting this beast isn't worth it. Its beak looks sharp and its shell impenetrable. You'd rather wait to fight another day. As you head in the opposite direction, you stumble upon a glowing scale. Sweet! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Antagonize | |||
<td style='width: 50%; background-color:#d1d1d1' >The turtle may be large, but you're much bigger. Taller, too. You decide to have a little fun and begin antagonizing the beast, swiping a paw and darting out of the way as it turns and snaps at you. You do this for a while until the turtle has finally had enough and lumbers away, hissing as it leaves. | |||
<td style='width: 30%; background-color:#d1d1d1'>+2 [[File:Icon-cryptid-scale.png]] CS<br>-3% Energy</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Defend Beast of Busco's territory* | |||
<td style='width: 50%; background-color:#d1d1d1' >This turtle doesn't look so tough! You snarl and charge the creature, snapping at the soft flesh outside of its shell. The turtle hisses and backs away, threatened, and you pursue it relentlessly until it flees well outside of the area. It won't come back anytime soon. Success! | |||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Beast of Busco's quest</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear in the Riparian Woodland if you have the corresponding quest with Beast of Busco<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Riparian Woodland, Swamp</td></tr></table> | |||
{{TimedEncounter|drownedcar|/8/88/drownedcardawn.png|/8/88/drownedcarday.png|/8/88/drownedcardusk.png|/8/88/drownedcarnight.png}}<tr><td colspan=3>The bank of the river is oddly shallow for this time of the year, and you wonder where all of the water has gone. Up ahead you see an odd, misshapen object stretching across the water. The water in front of it is shallow, while the water behind is much deeper. What's going on?</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Investigate | |||
<td style='width: 50%; background-color:#d1d1d1' >You pad closer, and although you can't reach it where it sits, it's clear that this thing isn't natural. It's an odd color that's fading in spots, sharp edges that look lethal. Debris has built up around it, and it looks like it's blocking the flow of the water. You're sure that it wasn't here only a short time ago--you know this land well. Maybe it was caused by one of the disasters? There's not much you can do, and you decide it's best to move on.Something washed up on the shore nearby catches your eye as you leave. Score! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Explore the blockage* | |||
<td style='width: 50%; background-color:#d1d1d1' >This must be what's blocking the water that Champ told you about! It's almost like a beaver's dam, blocking the flow of the water with debris built up around it. This was not made by any animal, though. It's twisted and full of sharp edges, and there's a funny smell in the air. There's no hope of you freeing it--it's much too big, and you could drown in the process. Frustrated that you can't do anything to help, you decide to report back to Champ on what you found. | |||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Champ's quest</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear in the Riparian Woodland if you have the corresponding quest with Champ<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Riparian Woodland, Taiga</td></tr></table> | |||
{{TimedEncounter|injuredskua|/8/88/injuredskuadawn.png|/8/88/injuredskuaday.png|/8/88/injuredskuadusk.png|/8/88/injuredskuanight.png}}<tr><td colspan=3>You are about to grab the injured bird, expecting it to be dead and good for a meal, but change your mind at the very last second. The skua is still alive but very weak and completely vulnerable in an open space where everyone can see it just as you did.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Kill | |||
<td style='width: 50%; background-color:#d1d1d1' >You decide to kill the bird anyway. It's a rare opportunity to have some fresh meat without any effort, especially in such unfriendly areas like this one. | |||
<td style='width: 30%; background-color:#d1d1d1'>+10% hunger</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Let it be | |||
<td style='width: 50%; background-color:#d1d1d1' >You are not hungry at the moment so the skua can consider itself lucky. You only sniff around it without any specific purpose but you notice that the bird lost some feathers and help yourself. | |||
<td style='width: 30%; background-color:#d1d1d1'>+3 Skua Feathers</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Tundra, Glacier</td></tr></table> | |||
{{TimedEncounter|shipwreck|/8/88/shipwreckdawn.png|/8/88/shipwreckday.png|/8/88/shipwreckdusk.png|/8/88/shipwrecknight.png}}<tr><td colspan=3>Disasters and the recent changes to the land has made the ocean reveal its hidden and long forgotten treasures. The old, wrecked ship that sits before you is both scary and tempting. It's covered with all sorts of marine life forms and many different smells. Who knows when there will be another opportunity to investigate something like this?</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Check it out | |||
<td style='width: 50%; background-color:#d1d1d1' >You enter the shipwreck carefully. Its original creators are long gone but you can feel that you aren't the first one to check it out since it surfaced. A loud, rumbling growl echoes inside, making you feel as if you are inside of a dead monster. Taken by surprise, you don't even check to see what kind of creature tries to chase you off but maybe that's better for you. | |||
<td style='width: 30%; background-color:#d1d1d1'>-5% energy</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' >It takes a while before you gather enough courage to enter the shipwreck. It's been out of the water long enough to have some parts of it dry again. Each noise, unknown and alien to you, sounds like a warning. Overcoming your fear proves worth it though, you've found something interesting! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Investigate for Snow Wasset* | |||
<td style='width: 50%; background-color:#d1d1d1' >This structure is definitely a work of human hands, made for reaching faraway lands. It's destroyed and only a shade of its former glory, yet you still feel respect and even a bit anxious as you cross over the threshold. Complete stillness and silence encourages your paw steps as you sniff carefully around. You try to remember everything to report back to Snow Wasset. You have no idea why it needs this information but you don't plan to ask. | |||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Snow Wasset's quest</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear in the Glacier if you have the corresponding quest with Snow Wasset<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Tundra, Glacier</td></tr></table> | |||
{{TimedEncounter|polarscientist|/8/88/polarscientistdawn.png|/8/88/polarscientistday.png|/8/88/polarscientistdusk.png|/8/88/polarscientistnight.png}}<tr><td colspan=3>The bright color of its strange clothing makes this human visible from far away. It's hard to ignore even when you want to focus on something else. He's alone, paying attention to his equipment more than to the possible dangers around him.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Report to Shadow Being* | |||
<td style='width: 50%; background-color:#d1d1d1' >You follow the human for a while, observing his actions carefully. The scientist is traveling forward rather slowly, taking his time to check his weird tools, completely focused on the ground. You will probably have enough time to report everything to Shadow Being before the human makes it too far. | |||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Shadow Being's quest</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Wait and check the area | |||
<td style='width: 50%; background-color:#d1d1d1' >You know well that humans always take a lot of stuff when they travel. Some of it is garbage, but other items could be useful. You are considering an attack at first, but their gear is unpredictable and even harmless-looking tools may turn out to be dangerous. To your disappointment, this human hasn't lost anything.<br><br>It seems that you won't come back empty-pawed after all, though. Nice find! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Random Feather</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' >You know well that humans always take a lot of stuff when they travel. Some of it is garbage, but other items could be useful. You are considering an attack at first, but their gear is unpredictable and even harmless-looking tools may turn out to be dangerous. To your disappointment, this human hasn't lost anything. | |||
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Follow | |||
<td style='width: 50%; background-color:#d1d1d1' >It's always worth trying to follow a human. They may lead you to delicious stuff or lose something from their weird backpacks along the way. If they are not careful, they may even end up as a meal.<br><br>The human drops something behind him and you warily wander over to investigate. A tasty morsel of food - you tuck in as the human disappears from view. | |||
<td style='width: 30%; background-color:#d1d1d1'>+10% Hunger</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear in the Tundra if you have the corresponding quest with Shadow Being<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Tundra, Glacier</td></tr></table> | |||
</div> | |||
<h3 class="c-header active">Biome-Exclusive Encounters</h3> | |||
<div class="c-content" style="display: block;"> | |||
== Biome-Exclusive Encounters == | |||
{{TimedEncounter|pronghare|/8/88/prongharedawn.png|/8/88/pronghareday.png|/8/88/prongharedusk.png|/8/88/prongharenight.png}}<tr><td colspan=3>A pronghorn bursts from the tall grass, heading right for you! You scramble to get out of the way, and notice with a shock that it's not a pronghorn at all. It looks like one, but the back feet that sail past your head aren't hooves--they're paws! Long ears like a rabbit flick upwards as it runs, and it takes you a moment to realize that it has come to a halt, staring at you with glowing green eyes.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Chase | |||
<td style='width: 50%; background-color:#d1d1d1' >What was it waiting for? You leap at it and it flags its tail and darts several paces away before stopping to turn and look at you again. Did it want you to chase it? You decide to humor the creature and begin to chase after it, admiring how easily it traverses the grassy plane. After a while you fall behind, tiring more easily than it does. Phew! What a workout! | |||
<td style='width: 30%; background-color:#d1d1d1'>-5% Energy</td></tr> | |||
</table> | |||
{{TimedEncounter|blonk|/8/88/blonkdawn.png|/8/88/blonkday.png|/8/88/blonkdusk.png|/8/88/blonknight.png}}<tr><td colspan=3>Wet snorting noises alert you to the presence of some other creature, and you suddenly find yourself nose-to-nose with a pig-like animal with saggy skin and weeping eyes. They stand frozen, just as surprised to see you as you are them. They smell funny, and don't quite belong.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Back away | |||
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | |||
<td style='width: 30%; background-color:#d1d1d1'><i>(not recorded)</i></td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Sniff | |||
<td style='width: 50%; background-color:#d1d1d1' >The creature seems relatively harmless. In fact, it appears to be quite frightened of you. It's frozen in place, trembling. You lower yourself to the ground and sniff at it gently, showing you're not a threat. After a moment it seems to relax, and begins sniffing you back. You touch noses, and with a snort it turns away to go about its business. It seems you've made a friend! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=3><i>option unconfirmed:</i><br>* | |||
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | |||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Squonk's quest</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear if you have the corresponding quest with Squonk<br></td></tr></td></tr></table> | |||
{{TimedEncounter|lavabearjuvenile|/8/88/lavabearjuveniledawn.png|/8/88/lavabearjuvenileday.png|/8/88/lavabearjuveniledusk.png|/8/88/lavabearjuvenilenight.png}}<tr><td colspan=3>While it's not wise to approach any bear, this strange one looks cute despite the red glow in its eyes. A weak growl comes out of its throat but it only makes it look even cuter with its fuzzy fur and little size. You can't help but approach it.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Play | |||
<td style='width: 50%; background-color:#d1d1d1' >You hesitate at first but there is no adult Lava Bear in sight. You wag your tail and bark at the cub, trying to show your good intentions, but it continues to look at you with a hostile expression and exposed teeth. After several attempts, you get tired of trying. This is the least friendly cub of any species you've ever come across. You leave in a huff without looking back. Luckily, there is something more interesting sticking out of the sand, cheering you up a bit after the failed attempt at friendship with the bear. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
</table> | |||
{{TimedEncounter|lavabearcub|/8/88/lavabearcubdawn.png|/8/88/lavabearcubday.png|/8/88/lavabearcubdusk.png|/8/88/lavabearcubnight.png}}<tr><td colspan=3>You notice a ball of light fur from afar. You're sure of it: it's a lava bear cub wandering around! It doesn't look happy to see you.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Play | |||
<td style='width: 50%; background-color:#d1d1d1' >You go closer, trying to cheer the cub up a bit. Hesitant at first, it finally shows its natural curiosity, sniffing you and touching your fur. It's not that different from cubs in your den and you spend some time together wrestling and tussling. You find yourself disappointed that you can't take it home. You need to continue your journey but you feel refreshed and your mood is definitely better. | |||
<td style='width: 30%; background-color:#d1d1d1'>+5 HP</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' >While the cub's expression doesn't look inviting, there is no adult bear nearby. It can't hurt to go closer. It's just like the pups in your den. You bow playfully, trying to invite the cub to relax but it still snarls and growls. It would be considered cute if not for the sharp pain that comes afterward. The little brat bit you! | |||
<td style='width: 30%; background-color:#d1d1d1'>-2 HP</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Ignore | |||
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | |||
<td style='width: 30%; background-color:#d1d1d1'>+10% Energy</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Come with me. I'll take you home* | |||
<td style='width: 50%; background-color:#d1d1d1' >The cub still doesn't look excited, keeping a safe distance behind you, but it's following you without much fuss. It tries to slow you down and stops at every possible opportunity but at least it's not running away. | |||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Lava Bear's quest</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear if you have the corresponding quest with the Lava Bear<br></td></tr></td></tr></table> | |||
{{TimedEncounter|giantsquid|/8/88/giantsquiddawn.png|/8/88/giantsquidday.png|/8/88/giantsquiddusk.png|/8/88/giantsquidnight.png}}<tr><td colspan=3>The sight before you is one you never expected to see: a squid outside of the water, traversing the land as easily as any mammal. It's not any ordinary squid, either. It's monstrous and imposing, blocking your way, unfazed when you bare your teeth.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Growl | |||
<td style='width: 50%; background-color:#d1d1d1' >The creature does not understand your body language and apparently needs another sign to know who's the boss here. You let out a low, beastly growl, taking a few steps forward. To your surprise, the creature hesitateds, as if it's calculating its chances. You don't really want to fight, your threats have worked. The squid retreats, letting you pass. You notice something buried in the snow. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Dandelion</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Find a different path | |||
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 Owl Talon</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Fight for Akhlut* | |||
<td style='width: 50%; background-color:#d1d1d1' >You're not as experienced as Akhlut and you wouldn't be able to fight this creature underwater, but it's on the shore now and you have an advantage. The squid's size is intimidating but the creature could not predict how fast and agile you are. With only a few scratches, you manage to chase the squid away. Akhlut's territory is clear now. | |||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Akhlut's quest</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear if you have the corresponding quest with Akhlut<br></td></tr></td></tr></table> | |||
</div> | |||
<h2 class="c-header active">Cryptids</h2> | |||
<div class="c-content" style="display: block;"> | |||
== Cryptids == | |||
Strange creatures have been appearing recently... and it's unclear whether they're the cause of the havoc, or if they originated from it. | |||
</div> | |||
<h3 class="c-header active">Discovering Cryptids</h3> | |||
<div class="c-content" style="display: block;"> | |||
== Discovering Cryptids == | |||
You can encounter Cryptids while exploring normally during the Cataclysms event. They can be found in every biome, at every time of day. | |||
'''There are 72 total Cryptids, with 6 found in each biome.''' | |||
You will be notified on your explore page when you have discovered a new Cryptid. | |||
<img src="https://cdn.discordapp.com/attachments/879247980962672640/1011358260005183499/Screen_Shot_2022-08-22_at_1.36.04_PM.png"> | |||
After this, you will be able to visit the Cryptid on the [https://www.wolvden.com/cryptids Cryptid Dens] page, under the Event section. | |||
<p class="text-center"><img src="https://cdn.discordapp.com/attachments/879247980962672640/1011358514523947058/Screen_Shot_2022-08-22_at_1.37.22_PM.png" style="width: 75%;"></p> | |||
</div> | |||
<h3 class="c-header active">Cryptid Factions, Quests, and Reputation</h3> | |||
<div class="c-content" style="display: block;"> | |||
== Cryptid Factions, Quests, and Reputation == | |||
<div style="text-align:center;">'''Factions'''</div> | |||
All cryptids are broken into one of three factions; '''Independent, Kinfolk, and The Merged'''. | |||
Per the [https://www.wolvden.com/chatter/topic/820859 post announcing the event], each faction has its own agenda. | |||
The Independent are a neutral faction, some tending to lean more towards Kinfolk or The Merged in certain instances. | |||
Kinfolk are kind and wish for the land to heal. They do not seek fights with local wildlife. | |||
The Merged wish to further their own goals by any means necessary, and they are not opposed to cruelty. They fight relentlessly with the Kinfolk. | |||
It is up to you to decide which faction you would like to side with! | |||
<div style="text-align:center;">'''Quests'''</div> | |||
After you have discovered a cryptid, you can visit them on the [https://www.wolvden.com/cryptids Cryptid Den] page. Here, they will greet you, and request your help with a quest. | |||
Cryptid quests help you gain reputation with certain factions, which is used to unlock shop items. | |||
You can take 24 quests per rollover, but only 1 quest from each cryptid per rollover. You cannot do all 24 quests with one cryptid, and must have at least 24 unique cryptids unlocked to reach this amount if you wish. | |||
'''The first cryptid quest you take every rollover will reward +50 reputation with the faction of the cryptid you took it from, and -5 reputation with the other two factions.''' Every quest after this, until your next rollover, will reward +10 reputation with the faction you took it with, and -5 reputation with the other two factions. | |||
Each quest will also grant [[File:icon-cryptid-scale.png]] 5 Cryptid Scales. | |||
Each cryptid has a small pool of quests which it can give you, depending on the biome you found it in and the faction it is in. You can view all possible cryptid quests in the list of cryptids further down in this guide. | |||
The tasks that cryptids have you complete, besides turning in items, '''will always be accomplishable in the biome you found the cryptid in'''. For example, if a Prairie cryptid asks you to battle a certain enemy, the enemy will always be able to be found in the Prairie. | |||
You may also choose to skip a quest with a cryptid for [[File:icon-sc.png]] 10 SC. Skipping a quest does not give you the opportunity to take another quest directly afterwards. After skipping a cryptid's quest, you are not able to take another quest from that cryptid until the next rollover. | |||
<div style="text-align:center;">'''Reputation'''</div> | |||
The reputation you gain with each faction is used to unlock items in Aurakai's Brokerage. '''You need at least 100 reputation with at least one faction in order for items to appear in the shop.''' | |||
Besides this, you need 300 reputation with a faction to purchase a Dingbat Pathfinder, and 500 reputation with a faction to purchase their exclusive Base Applicator. | |||
Reputation '''does not''' decay over rollovers and is not affected by cryptids you battle while exploring. | |||
</div> | |||
<h2 class="c-header active">All Cryptids</h2> | <h2 class="c-header active">All Cryptids</h2> | ||
<div class="c-content" style="display: block;"> | <div class="c-content" style="display: block;"> | ||
Line 1,095: | Line 2,722: | ||
|"Back to help again? Fine by me!" | |"Back to help again? Fine by me!" | ||
|• Complete 1x scouting mission<br> | |• Complete 1x scouting mission<br> | ||
• Find | • Find the "Men in Black" encounter in the Tundra<br> | ||
• Quest | • Quest | ||
}}<table class="enemy cryptid"> | }}<table class="enemy cryptid"> | ||
Line 1,428: | Line 3,055: | ||
|"You're back already? Good. You may leave or help me again. Are you ready for more?" | |"You're back already? Good. You may leave or help me again. Are you ready for more?" | ||
|• Defeat 3x Kinfolk cryptids<br> | |• Defeat 3x Kinfolk cryptids<br> | ||
• Find | • Find the "Dead Cow" event encounter in the Desert<br> | ||
• Give 3x herbs and 1x Bone (specific herbs will be randomized)<br> | • Give 3x herbs and 1x Bone (specific herbs will be randomized)<br> | ||
• Give 1x critter, 3x one type of herb, and 1x herb or feather (specific items needed will be randomized) | • Give 1x critter, 3x one type of herb, and 1x herb or feather (specific items needed will be randomized) | ||
Line 2,137: | Line 3,764: | ||
|Second day flavor text | |Second day flavor text | ||
|"You're back! You haven't eaten me yet, either. I guess I'm in luck for now. Fancy another task?" | |"You're back! You haven't eaten me yet, either. I guess I'm in luck for now. Fancy another task?" | ||
|• Find jackalope babies in the Prairie<br> | |• Find the "jackalope babies" encounter in the Prairie<br> | ||
• Give 5x Large Branches<br> | • Give 5x Large Branches<br> | ||
• Give 2x Nesting Materials | • Give 2x Nesting Materials | ||
Line 2,259: | Line 3,886: | ||
|Second day flavor text | |Second day flavor text | ||
|"There is still some work to do but if we keep this pace, we'll be done soon. Ready for the next task?" | |"There is still some work to do but if we keep this pace, we'll be done soon. Ready for the next task?" | ||
|• Find | |• Find the "Dead Sturgeon" encounter in the Riparian Woodland<br> | ||
• Give 2x Healing Salves<br> | • Give 2x Healing Salves<br> | ||
• Quest | • Quest | ||
Line 2,386: | Line 4,013: | ||
|Second day flavor text | |Second day flavor text | ||
|"If you have nothing else to do today, I could use some more help." | |"If you have nothing else to do today, I could use some more help." | ||
|• Find lava bear cub in the Desert<br> | |• Find the "lava bear cub" encounter in the Desert<br> | ||
• Give 5x amusement items (specific items needed will be randomized)<br> | • Give 5x amusement items (specific items needed will be randomized)<br> | ||
• Give 2x Nesting Material | • Give 2x Nesting Material | ||
Line 3,135: | Line 4,762: | ||
|• Defeat 3x the Merged cryptids<br> | |• Defeat 3x the Merged cryptids<br> | ||
• Give 2x Nesting Material<br> | • Give 2x Nesting Material<br> | ||
• Find the ruined nest in the Rainforest. | • Find the "ruined nest" encounter in the Rainforest. | ||
}}<table class="enemy cryptid"> | }}<table class="enemy cryptid"> | ||
<tr> | <tr> | ||
Line 3,426: | Line 5,053: | ||
|• Complete 3x hunts<br> | |• Complete 3x hunts<br> | ||
• Defeat 3x Kinfolk cryptids<br> | • Defeat 3x Kinfolk cryptids<br> | ||
• Find | • Find the "Polar Scientist" encounter in the Tundra | ||
}}<table class="enemy cryptid"> | }}<table class="enemy cryptid"> | ||
<tr> | <tr> | ||
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|Second day quest text | |Second day quest text | ||
|• Complete 1x scouting mission<br> | |• Complete 1x scouting mission<br> | ||
• Find train tunnel in Prairie<br> | • Find the "train tunnel" encounter in Prairie<br> | ||
• Give 5x Large Leaves | • Give 5x Large Leaves | ||
}}<table class="enemy cryptid"> | }}<table class="enemy cryptid"> | ||
Line 3,674: | Line 5,301: | ||
|Second day quest text | |Second day quest text | ||
|• Defeat 1x Enraged Canada Goose<br> | |• Defeat 1x Enraged Canada Goose<br> | ||
• Find | • Find the "Dead Goose" encounter in the Grasslands<br> | ||
• Quest | • Quest | ||
}}<table class="enemy cryptid"> | }}<table class="enemy cryptid"> | ||
Line 3,800: | Line 5,427: | ||
|"Welcome again, my long-legged friend. It wasn't a bad idea to let you do this. Are you ready for another job?" | |"Welcome again, my long-legged friend. It wasn't a bad idea to let you do this. Are you ready for another job?" | ||
|• Catch one uncommon fish<br> | |• Catch one uncommon fish<br> | ||
• Find the shipwreck in the Glacier<br> | • Find the shipwreck encounter in the Glacier<br> | ||
• Give 2x Healing Salves | • Give 2x Healing Salves | ||
}}<table class="enemy cryptid"> | }}<table class="enemy cryptid"> | ||
Line 3,840: | Line 5,467: | ||
|"You came to serve me more? Smart move." | |"You came to serve me more? Smart move." | ||
|• Defeat 3x Kinfolk cryptids<br> | |• Defeat 3x Kinfolk cryptids<br> | ||
• Find destroyed den in the Rainforest<br> | • Find the destroyed den encounter in the Rainforest<br> | ||
• Give 3x Beaver Carcass | • Give 3x Beaver Carcass | ||
}}<table class="enemy cryptid"> | }}<table class="enemy cryptid"> | ||
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|For once, the sad creature doesn't seem so sad. Its face still droops and its ears are hung low, but it's crouched down and staring at a nearby flower. It seems fascinated by it, and while there are still tears rolling down its face, they aren't flowing as quickly as before. It huffs and makes a gurgling noise, and you realise that it's trying to smell it. | |For once, the sad creature doesn't seem so sad. Its face still droops and its ears are hung low, but it's crouched down and staring at a nearby flower. It seems fascinated by it, and while there are still tears rolling down its face, they aren't flowing as quickly as before. It huffs and makes a gurgling noise, and you realise that it's trying to smell it. | ||
|"It's nice to see your friendly face again! Come to help me again?" | |"It's nice to see your friendly face again! Come to help me again?" | ||
|• Find Blonk in the Coniferous Forest<br> | |• Find the Blonk encounter in the Coniferous Forest<br> | ||
• Give 2x Nesting Material<br> | • Give 2x Nesting Material<br> | ||
• Give 5x St. John's Wort<br> | • Give 5x St. John's Wort<br> | ||
Line 4,212: | Line 5,839: | ||
• Give 3x carcasses<br> | • Give 3x carcasses<br> | ||
• Give 3x Weasel Carcasses<br> | • Give 3x Weasel Carcasses<br> | ||
• Find | • Find the "livestreamers" encounter in the Glacier | ||
}}<table class="enemy cryptid"> | }}<table class="enemy cryptid"> | ||
<tr> | <tr> |
Revision as of 22:12, 13 July 2024
The land you know is changing drastically, devastated by daily disasters. Fear is palpable in every animal that inhabits this place along with you...and strange creatures have emerged from the havoc, intentions unclear.
The Cataclysm event is a recurring event happening every August and lasting the whole month. The event begins at 00:00 on August 1st and ends at 23:59 on August 31st.
Table of Contents |
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Links not working? Sections must be expanded to jump to a subheader within them! |
Event Basics |
Frequently-Asked Questions |
Achievements |
Event Shops |
Independent Items |
Kinfolk Items |
The Merged Items |
Event Applicator Previews |
Explore Encounters |
Encounters in All Biomes |
Encounters in Multiple Biomes |
Biome-Exclusive Encounters |
Cryptids |
Discovering Cryptids |
Cryptid Factions, Quests, and Reputation |
All Cryptids |
Cryptids Sorted by Faction |
Event Basics
Event Basics
This event's primary focus is on exploring and questing. You'll notice frequent changes to the normal explore map and new encounters everywhere you go, all while completing tasks for the mysterious Cryptids!
This event has an exclusive currency, Cryptid Scales, which are obtained through exploring and completing Cryptid tasks. Cryptid Scales can be exchanged in the event shop for exclusive items!
Frequently-Asked Questions
Frequently-Asked Questions
Achievements
Achievements
There are 31 possible achievements that you can earn while participating in event activities. You can find them on the Events tab of your Achievements page, which you can get to from your Profile page or the dropdown by your username. These achievements can only be earned while this event is happening, so get them while you can! None of the achievements offer a reward for completion, but they can be fun to collect!
Event Shops
Event Shops
This month brings a new exclusive currency, Cryptid Scales!
Cryptid Scales, or CS, can be found while exploring from event-specific explore encounters, from battling cryptids, and from completing quests for cryptids. Certain encounters may give more Cryptid Scales than others depending on which options are picked.
Cryptid Scales are used to purchase items from the event shop.
This month's shopkeeper is Aurakai, an avid collector!
Aurakai | ||
A Merfolk stretches out lazily on a rocky ledge, trailing their tail in the water and making patterns. They roll over and observe you with an intense gaze, and you find yourself drawn to them by their odd beauty. Their sly smile is so inviting…
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Merfolk |
they/them |
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The items that will be available to you in the shop depend on which faction you have aligned with. Aligning with a faction takes 100 reputation. After you have earned at least 100 reputation with at least one faction, their exclusive shop items will appear for you.
If you have more than 100 reputation with multiple factions, only items from the one with the highest reputation will show in your shop.
Tiers of the shop open after the community has beaten and helped a certain number of cryptids. This is determined on a site-wide basis. Everyone unlocks each tier at the same time.
Tier 1 is unlocked after 100,000 cryptids quests have been completed and cryptid battles have been won. Tier 2 unlocks after 250,000 of the same, and Tier 3 unlocks after 350,000.
Independent Items
Independent Items
Kinfolk Items
Kinfolk Items
The Merged Items
The Merged Items
Event Applicator Previews
Event Applicator Previews
Exploring
Exploring
In order to unlock event content, collect currency, and finish quests, you must explore. Due to the recent natural disasters, the local animals are in peril; there are a whole bunch of new explore encounters and creatures to find and help!
<img src=" ">
Some of the new event explore encounters reward you with the event's currency, File:Icon-cryptidscales.png Cryptid Scales, but many of them just give you normal items such as toys and food!
Disasters and Cataclyms
Disasters and Cataclyms
With natural disasters wrecking havoc daily, the explore map is frequently changing. You'll notice new icons appearing in the biomes you've fully scouted, warning you of storms and disasters in each biome. With each disaster brings more animals in distress, but they also attract more Cryptids to discover!
<img src=" ">
These icons represent disasters -- new weather events which affect what you can find in each biome.
The yellow triangle icon represents an ordinary disaster.
The black and orange triangle represents a cataclysm.
Every 15 minutes, each biome rolls for a chance to develop a disaster. This occurs at the same time every hour. For example, disasters are rolled at the following times: 00:15, 00:30, 00:45, and 1:01.
If the biome already has a disaster, the roll determines if it will dissipate, persist, or evolve into a Cataclysm. Cataclysms are similar to disasters, but are much more catastrophic.
When exploring in a biome, you can see if a disaster is currently occurring with the banner above the explore menu.
<img src=" ">
Expanding this menu will display a recent disaster log for the biome.
<img src=" ">
Disaster Effects
Disaster Effects
In addition to adding new art and flavor text to each biome, disasters also increase the chances of finding event content!
During a disaster, cryptids and animals in distress are more likely to be encountered. During a cataclysm, this chance is increased even more.
Explore Encounters
Explore Encounters
Click on the time of day icons to view the encounter during different times of day. If a time of day isn't visible, the encounter is not available during that time period. You can also view these encounters on a separate wiki page here.
Encounters in All Biomes
Encounters in All Biomes
The sight of an older human, clearly dedicated and prepared to fight everything in this area, isn't more surprising than all the oddities happening lately. Whatever your next step will be, it's better to be extra careful now. | ||
Turn back | The risk is definitely too high and you really don't want to see the human's weird equipment being used on you. You turn back in silence without any regret. Suddenly, you notice a familiar scent nearby. Without this strange encounter, you wouldn't have found this delicious meal! | +10% hunger |
You try to turn back as carefully and silently as possible but the human spots you. Despite his age, he moves as swiftly as someone a lot younger. You manage to escape but not without a price. | -5 HP | |
Chase | You try to turn back as carefully and silently as possible but the human spots you. Despite his age, he moves as swiftly as someone a lot younger. You manage to escape but not without a price. | -5% energy |
No matter how much stuff the human drags with him, ultimately nothing will help without being as skilled as you. Chasing him could be a great opportunity to keep your senses sharp. You start to chase the man, amused by his genuine fear. He doesn't even try to defend himself with his fancy human toys. If you really wanted to hunt him down, you'd succeed effortlessly, but it's more fun this way. When the man disappears, you find something useful on the ground. | +1 random amusement item |
The havoc that the latest disaster has wreaked in this area is great, and you're not surprised when you come across the body of a duck caught in some branches. It's limp, and appears to have been pierced right through its small body. From the smell, it hasn't been dead long. | ||
Take | Duck is a tasty meat, and you're certain it will be a nice treat for your pack. Or you, if you decide to keep it all to yourself. You easily pull the carcass from the branches and tuck in. | +5% hunger |
You come across a group of small rabbits, all huddled together in fear on top of a large rock. They look young, and you expect to see a mother nearby but they are all alone. | ||
Easy prey | The babies are trapped and scared, which is a perfect combination for an easy kill. You lunge at them, and as they scatter you manage to pin two of them to the ground and kill them. Score! | +1 Rabbit Carcass |
Scold Them* | (not recorded) | Completion of Jackalope's quest |
Notes | ||
* This option will only appear in the Prairie if you have the associated quest with Jackalope |
The creature you see in front of you looks like a hare and smells like one too, but the antler-like growths on its head are really confusing. They seem to be a source of discomfort and the creature doesn't notice your presence until you are right in front of it. | ||
Chase | No matter if these are real antlers or a disease, the rest of the body looks like an ordinary hare and that is what counts. You start chasing the creature, taking it by surprise. It didn't even pose a challenge. | +1 Hare Carcass |
Despite the visible physical struggle, the hare isn't slower than the rest of its kind, running quite fast and tricking you on the way. Your biggest mistake is underestimating it. As you chase it, seeing it struggle under the weight of the growths causes you to stop. You realize that if it is a disease, it could be contagious so maybe it's best to leave it alone. Thinking about the growths makes you lose your appetite anyway. | N/A |
A weak and barely moving rat is trying to reach its own tail and free itself from a huge, frozen rock but its efforts are to no avail. | ||
Poke the ice | Normally, this terrified rat would be just a pest in your eyes. However, something moves you to observe it rather than killing it. The tail attached to the ice catches your attention and you feel an urge to poke it once or twice. This little effort causes the ice to break and the rat realizes it is no longer stuck here. As soon as it feels freedom, the creature runs away as fast as it can. You don't blame it for this lack of trust, especially when your meetings with its kind usually don't end well for them. It's understandable. Upon inspecting the area closer, you find something useful for your den. | +1 random amusement item |
Kill | Only the strongest will survive. Besides, not using the opportunity would be against your rules. | +1 Rat Carcass |
A large carcass sits abandoned, stiff and bloated. The creature, whatever it is, has been dead a while and is nearly unrecognizable. It's definitely some sort of hooved animal. | ||
Scavenge | You scavenge around the smelly carcass and manage to find a few useful things. Not too shabby! | +2 Bones |
The stench of rotting fish nearly knocks you over, and you follow it to the carcass of a shark. It's been dead for at least a little while judging by the smell and flies buzz in your ears. How on earth did it end up here? You're far from the shore where they can usually be found. Did the recent wind storm somehow pluck it from the water and drop it here? | ||
Drag the carcass home | You're not looking forward to smelling like fish for days, but the meat is still good and the size of the shark will keep you and your pack full for days. It's not something you can afford to lose. You begin the arduous task of dragging it back. It's hard work! | +2 Meat Chunks [Large] |
The large, dark entrance to the tunnel looks like the mouth of a creepy cave. You can feel the cold breeze ruffling your fur and the strange noises echoing deep inside. No matter how hard you try, you cannot see the other side. | ||
Enter | Initially, the pitch dark tunnel reveals few of its secrets when your eyes adapt to the darkness. You spend some time sniffing around and discover that this place is not so abandoned at all, as many small animals make their shelter here. After a while, you trip over something. | +1 random cave-building material |
N/A | Random battle encounter | |
option unconfirmed: * | (not recorded) | Completion of Sidehill Gouger's quest |
Notes | ||
* This option will only appear in the Prairie if you have the associated quest with Sidehill Gouger |
This place looks abandoned and it's almost completely destroyed, but it's well hidden and away from possible dangers. Perhaps it has some secrets to reveal! | ||
Check it out! | You start to sniff around cautiously. The place looks boring and it may end up being a waste of time, but your curiosity pushes you to investigate. Suddenly, you notice fresh claw marks on the ground. A spark of excitement lights in your heart as you start digging. After a while, you find something. Time to pull it out! | +1 Random Carcass |
+1 Amusement Item | ||
+1 Dandelion | ||
+1 Trophy | ||
option unconfirmed: * | (not recorded) | Completion of Southern Chupacabras's quest |
Notes | ||
* This option will only appear in the Rainforest if you have the associated quest with Southern Chupacabras |
The pile of branches, leaves, feathers, and grass you stumble upon still has the shape of a nest but it's completely destroyed. Its size indicates that it must have been created by a very large bird but you don't see nor sense any of them around at the moment. | ||
Check it out | While the nest is in pieces, the separate elements seem to be in good shape. There is a chance you can use some of them. | +3 Random Feathers |
Take it to the Panama Creature* | This nest will be perfect for Panama Creature's needs. It's really big and full of materials that can be used multiple times. You struggle a bit not to destroy it further but you somehow find the perfect grip. | Completion of Panama Creature's quest |
Notes | ||
* This option will only appear in the Rainforest if you have the associated quest with Panama Creature |
Encounters in Multiple Biomes
Encounters in Multiple Biomes
You see a tall, hulking shape ahead with its feathered limbs stretched wide and obscured by shadows. Your pelt prickles in fear and you watch as the form shakes itself, flaps its wings, then fixes you with a piercing gaze. You breathe a sigh of relief. Just a spooked owl! | ||
Lunge | You lunge at the owl with a growl, irritated at it for scaring you. Two can play at this game! It leaps into the air with a flurry of feathers and glares at you as it flies off. Ha! Serves it right. Looks like it dropped some of its feathers in the process. Sweet! | +3 Owl Feathers |
Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Tundra, Rainforest |
(not recorded) | ||
Eat | (not recorded) | +5% Hunger |
(not recorded) | (not recorded) | |
Help* | You approach closer to let the mice climb and ride on your back while you make your way out of this freezing place. The rodent family uses the opportunity to hide in your warm fur during the trip and you hope they're already feeling better. You let them stay until the sky clears up again. It's not a big deal for you but you certainly saved a couple of lives today. | +1 to your distressed animals quest! |
Notes | ||
* This option will only appear if you have a quest to help a distressed animal | ||
Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Taiga, Swamp, Tundra, Glacier, Rainforest |
A scared doe barrels past you, running at top speed away from the danger of the disaster ripping across the land. It stumbles to a halt, eyes wide with fear as it twists around and around, trying to decide where to go to get to safety. | ||
Ignore | You decide to ignore the doe, continuing on your way. If it can't figure out how to get to safety and survive, that's too bad for it. Survival of the fittest, afterall. You spot something fun to play with as you trot along. Sweet! | +1 Random Feather |
You decide to ignore the doe, continuing on your way. If it can't figure out how to get to safety and survive, that's too bad for it. Survival of the fittest, afterall. | N/A | |
Kill it | The opportunity is too good to resist, and you leap at the doe and manage to kill it easily. This will easily help feed your pack! | +1 Doe Carcass |
(not recorded) | N/A | |
Help* | You know the doe isn't likely to listen to anything you have to say. You're a predator, and it's your prey. Well, usually, at least. That's not your goal now, but the doe doesn't know that. You decide to use its fear to your advantage and lunge towards it, snapping at its heels and causing it to run in the opposite direction from the disaster. You chase it closely for a while, making sure it's well out of danger. What a rush! | +1 to your distressed animals quest! |
Notes | ||
*This option will only appear if you have a quest to help a distressed animal | ||
Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest |
It is really hard to recognize the exhausted snake in the dark, rough water. You usually ignore snakes, but this one is in despair, which you can easily see even through its emotionless, reptile appearance. If you want to do something, you have to act quickly. | ||
Kill | You don't think twice. You have to survive, too. | +1 Snake Meat |
Try to grab it | Both you and the snake are lucky today. While the current is strong, you are in a perfect place to reach out for the drowning reptile. Not without struggle, step by step, you make your way back through the slippery rocks. As soon as you come out of the water, you let the snake go, because you notice something sticking out from the mud when you reach the shore. | +1 Random Feather |
You overestimate your strength as you try to get the snake out of the water. The current is too strong and the rocks are too slippery for you. You almost drown but manage to reach a safe spot at the last moment. The snake is nowhere to be seen and you feel a pinch of pain in your leg. | -5 HP | |
Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest |
You don't usually look deep into the eyes of your prey but the fear and panic of this deer is almost physical and definitely caused by extraordinary circumstances. | ||
Use the opportunity | Usually taking down such large prey would require your hunting pack and a lot of time dedicated to hunting. You can't pass up this chance to obtain prey so easily. | +1 Whitetail Carcass |
You took your victory for granted too soon. While such disoriented prey is much easier to catch, you should know better than to be so confident about your success before it happens. You didn't notice a protruding root and you trip over it at full speed, losing you balance and injuring your leg. The attempt would have been a total failure but you find something covered by a thin layer of dirt. It's not edible but still useful! | +1 Random Amusement Item -3 HP | |
Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest |
You notice the tree branch above your head has a low-hanging vine, and you duck to avoid it. Just as you are about to pass under, you realize that it's not a vine at all--it's a snake! You leap back with a snarl as your instincts tell you to run away. | ||
Go closer | Something pushes you to go nearer, and after sniffing it from afar you realize that the snake is very much dead. You shake out your pelt, feeling silly for missing the smell of death that hangs around it. It's limp and twisted in the branch, as if it was caught up and unable to escape its fate. A small nest with an egg still in it sits near the tree on the ground, and you wonder if it was supposed to be the snake's meal. Well, it's yours now! | +1 random egg |
Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest |
A small creature without any fur stares at you with small beady eyes, and you're almost certain you sense malice coming from it. You sniff the air to get its scent, and are shocked to realize it's a squirrel. Where was the gray fur and the bushy tail? Was it sick? | ||
Swat | You swat at it, not sure if you're driven by curiosity or your predator instincts. The squirrel chitters angrily at you as it darts away and disappears from sight. How rude! Some dirt is disturbed where the squirrel was sitting, and you sniff at it. You find some acorns and other stashed goodies! | +2 Acorns |
You swat at it, not sure if you're driven by curiosity or your predator instincts. The squirrel chitters angrily at you as it darts away and disappears from sight. | N/A | |
Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Taiga, Swamp, Rainforest |
A strange, faint herbal scent catches your attention and leads you to an unusual object hanging on a nearby branch. You think it resembles a human, but it could also be an ape... or maybe it was anything with four limbs. A dense and unsettling aura surrounds this place, making it both fascinating and scary at the same time. | ||
Investigate | When you look at this strange, straw doll, you think that the puppies in your den would probably love it but there is something that makes you hesitate from taking it. The closer you approach, the less confident and safe you feel, just as if someone--or something--was observing you. Better to leave it here but you can't resist one touch. When you poke the object, something falls out of it. | +2 random herbs |
The straw doll seems to contain something inside. You can't see it very well but you're sure that you recognize parts of herbs that are both known and unknown to you. The more you investigate, the more sleepy you feel, but it is not a nice and relaxing sensation. It's comparable to the exhaustion from running for two days straight. For a brief moment, you see nothing but pitch darkness surrounding you. When you are able to focus again, you feel tired once again and pain comes with it. This place is surely cursed. | -2% energy -3 HP | |
Found in: Deciduous Forest, Mountains, Riparian Woodland, Coniferous Forest, Taiga, Swamp, Rainforest |
This half-defeathered grouse already looks like a carcass from afar. The bird barely moves and you're not sure if it's even alive. Suddenly, you notice its eye blink, but you are certain that its condition is beyond any possible treatment. | ||
Kill | You don't know what is stronger in your mind. Is it your hunter instinct or an act of mercy? If the bird can't live any longer, it will help others to survive. | +1 Grouse Carcass |
Found in: Mountains, Coniferous Forest, Desert, Tundra, Taiga |
A grisly sight greets you as you explore the area following the disaster. A muskrat hangs from a freshly splintered stump, impaled by a sharp branch at the end. It seems like the muskrat was caught up at the wrong moment like so many other animals. | ||
Take | There's no helping it now, so you may as well collect it so that it can feed your pack before it spoils. | +1 Muskrat Carcass |
Found in: Taiga, Swamp, Tundra, Rainforest |
You stumble upon a really large fish. It smells fresh but it's not close to the shore. Whatever tried to drag it away to eat it apparently failed, leaving this delicious meal for you. | ||
Eat | Mmm, fishy. | +5% Hunger |
Ignore It | You hesitate for a while but decide to turn back. Whatever caught this fish was big and likely close enough to be a potential threat. Irritated and hungry, you find a small critter's carcass on your way and it cheers you up a bit. | +1 Random Critter Carcass |
Bring to Kipsy* | This has to be the fish that Kipsy was talking about! Without hesitation you clamp your jaws around the narrowest part, and begin dragging it back to Kipsy. | Completion of Kipsy's quest |
Notes | ||
* This option will only appear in the Riparian Woodland if you have the corresponding quest with Kipsy | ||
Found in: Riparian Woodland, Swamp, Tundra, Glacier |
You are about to grab the injured bird, expecting it to be dead and good for a meal, but change your mind at the very last second. The skua is still alive but very weak and completely vulnerable in an open space where everyone can see it just as you did. | ||
Kill | You decide to kill the bird anyway. It's a rare opportunity to have some fresh meat without any effort, especially in such unfriendly areas like this one. | +10% hunger |
Let it be | You are not hungry at the moment so the skua can consider itself lucky. You only sniff around it without any specific purpose but you notice that the bird lost some feathers and help yourself. | +3 Skua Feathers |
Found in: Tundra, Glacier |
The bright color of its strange clothing makes this human visible from far away. It's hard to ignore even when you want to focus on something else. He's alone, paying attention to his equipment more than to the possible dangers around him. | ||
Report to Shadow Being* | You follow the human for a while, observing his actions carefully. The scientist is traveling forward rather slowly, taking his time to check his weird tools, completely focused on the ground. You will probably have enough time to report everything to Shadow Being before the human makes it too far. | Completion of Shadow Being's quest |
Wait and check the area | You know well that humans always take a lot of stuff when they travel. Some of it is garbage, but other items could be useful. You are considering an attack at first, but their gear is unpredictable and even harmless-looking tools may turn out to be dangerous. To your disappointment, this human hasn't lost anything. It seems that you won't come back empty-pawed after all, though. Nice find! | +1 Random Feather |
You know well that humans always take a lot of stuff when they travel. Some of it is garbage, but other items could be useful. You are considering an attack at first, but their gear is unpredictable and even harmless-looking tools may turn out to be dangerous. To your disappointment, this human hasn't lost anything. | N/A | |
Follow | It's always worth trying to follow a human. They may lead you to delicious stuff or lose something from their weird backpacks along the way. If they are not careful, they may even end up as a meal. The human drops something behind him and you warily wander over to investigate. A tasty morsel of food - you tuck in as the human disappears from view. | +10% Hunger |
Notes | ||
* This option will only appear in the Tundra if you have the corresponding quest with Shadow Being | ||
Found in: Tundra, Glacier |
Biome-Exclusive Encounters
Biome-Exclusive Encounters
A pronghorn bursts from the tall grass, heading right for you! You scramble to get out of the way, and notice with a shock that it's not a pronghorn at all. It looks like one, but the back feet that sail past your head aren't hooves--they're paws! Long ears like a rabbit flick upwards as it runs, and it takes you a moment to realize that it has come to a halt, staring at you with glowing green eyes. | ||
Chase | What was it waiting for? You leap at it and it flags its tail and darts several paces away before stopping to turn and look at you again. Did it want you to chase it? You decide to humor the creature and begin to chase after it, admiring how easily it traverses the grassy plane. After a while you fall behind, tiring more easily than it does. Phew! What a workout! | -5% Energy |
You notice a ball of light fur from afar. You're sure of it: it's a lava bear cub wandering around! It doesn't look happy to see you. | ||
Play | You go closer, trying to cheer the cub up a bit. Hesitant at first, it finally shows its natural curiosity, sniffing you and touching your fur. It's not that different from cubs in your den and you spend some time together wrestling and tussling. You find yourself disappointed that you can't take it home. You need to continue your journey but you feel refreshed and your mood is definitely better. | +5 HP |
While the cub's expression doesn't look inviting, there is no adult bear nearby. It can't hurt to go closer. It's just like the pups in your den. You bow playfully, trying to invite the cub to relax but it still snarls and growls. It would be considered cute if not for the sharp pain that comes afterward. The little brat bit you! | -2 HP | |
Ignore | (not recorded) | +10% Energy |
Come with me. I'll take you home* | The cub still doesn't look excited, keeping a safe distance behind you, but it's following you without much fuss. It tries to slow you down and stops at every possible opportunity but at least it's not running away. | Completion of Lava Bear's quest |
Notes | ||
* This option will only appear if you have the corresponding quest with the Lava Bear |
Cryptids
Cryptids
Strange creatures have been appearing recently... and it's unclear whether they're the cause of the havoc, or if they originated from it.
Discovering Cryptids
Discovering Cryptids
You can encounter Cryptids while exploring normally during the Cataclysms event. They can be found in every biome, at every time of day.
There are 72 total Cryptids, with 6 found in each biome.
You will be notified on your explore page when you have discovered a new Cryptid.
<img src=" ">
After this, you will be able to visit the Cryptid on the Cryptid Dens page, under the Event section.
<img src=" " style="width: 75%;">
Cryptid Factions, Quests, and Reputation
Cryptid Factions, Quests, and Reputation
All cryptids are broken into one of three factions; Independent, Kinfolk, and The Merged.
Per the post announcing the event, each faction has its own agenda.
The Independent are a neutral faction, some tending to lean more towards Kinfolk or The Merged in certain instances.
Kinfolk are kind and wish for the land to heal. They do not seek fights with local wildlife.
The Merged wish to further their own goals by any means necessary, and they are not opposed to cruelty. They fight relentlessly with the Kinfolk.
It is up to you to decide which faction you would like to side with!
After you have discovered a cryptid, you can visit them on the Cryptid Den page. Here, they will greet you, and request your help with a quest.
Cryptid quests help you gain reputation with certain factions, which is used to unlock shop items.
You can take 24 quests per rollover, but only 1 quest from each cryptid per rollover. You cannot do all 24 quests with one cryptid, and must have at least 24 unique cryptids unlocked to reach this amount if you wish.
The first cryptid quest you take every rollover will reward +50 reputation with the faction of the cryptid you took it from, and -5 reputation with the other two factions. Every quest after this, until your next rollover, will reward +10 reputation with the faction you took it with, and -5 reputation with the other two factions.
Each quest will also grant 5 Cryptid Scales.
Each cryptid has a small pool of quests which it can give you, depending on the biome you found it in and the faction it is in. You can view all possible cryptid quests in the list of cryptids further down in this guide.
The tasks that cryptids have you complete, besides turning in items, will always be accomplishable in the biome you found the cryptid in. For example, if a Prairie cryptid asks you to battle a certain enemy, the enemy will always be able to be found in the Prairie.
You may also choose to skip a quest with a cryptid for 10 SC. Skipping a quest does not give you the opportunity to take another quest directly afterwards. After skipping a cryptid's quest, you are not able to take another quest from that cryptid until the next rollover.
The reputation you gain with each faction is used to unlock items in Aurakai's Brokerage. You need at least 100 reputation with at least one faction in order for items to appear in the shop.
Besides this, you need 300 reputation with a faction to purchase a Dingbat Pathfinder, and 500 reputation with a faction to purchase their exclusive Base Applicator.
Reputation does not decay over rollovers and is not affected by cryptids you battle while exploring.
All Cryptids
All Cryptids
Agropelter
Agropelter | The Merged | |
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The gangly creature before you is shaggy and green and looks like a monkey. Multiple red eyes like a bug stare into your soul. Gripped tightly in its fists are two rather large chunks of a tree branch. It slams them on the ground as if tenderising them, then takes a large chunk out of one with its sharp teeth. Was it eating wood? "Need something? No? Well I do, so you're going to help me." |
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Questing | ||
Second day flavor text
Second day quest text |
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• Give 3x carcasses • Give 2x Healing Salves |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Positive Modifiers | |
Agility
Smarts
Wisdom
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Ahuizotl
Ahuizotl | Kinfolk | |
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Big, round eyes in a fluffy mottled pelt make this creature almost inviting to approach. It raises its tail and waves the paw at you. You approach and stare long and hard at the tail that has a long-fingered paw as casually as you have four of your own. The tail brushes back and forth over the ground behind it, and stops briefly to pick up a small bug and pop it in its mouth. The tail-paw reaches for you next, and you back up a step. "Hello there, large friend. I need a hand. Well...another one, that is. Care to assist?" |
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Questing | ||
Second day flavor text
"More hands, I need more! Ah...help, I mean. I need help. You'll do it, won't you?" |
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• Catch one uncommon fish • Give 3x local materials (specific required items will be randomized between Aloe, Toucan Feathers, Parrot Feathers, Pineapple Leaves, and Large Leaves) |
{{{9}}} |
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{{{8}}} | {{{10}}} | {{{12}}} |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Positive Modifiers | |
Speed
Agility
Wisdom
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Akhlut
Akhlut | Kinfolk | |
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It takes a few seconds to realise that this creature isn't a dream or hallucination. It is a cross between a wolf and a fish or a whale with a long fin on its back and a tail adapted to the depths of the ocean. The dual nature of this being makes it a bridge between the ocean and the land. You feel a twinge of jealousy deep inside your heart. You'd like to swim freely and hunt underwater, too. The ocean wolf smiles slightly, noticing your genuine fascination, and approaches you with a friendly attitude. "It's rare to meet someone by accident here. Or maybe it's not an accident. Will you help me with something?" |
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Questing | ||
Second day flavor text
Second day quest text |
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• Defeat 3x the Merged cryptids • Find the giant squid in the Glacier |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Fearless |
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Modifier Effects | |
Negative Modifiers |
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Strength
Smarts
Wisdom
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Alaskan Tiger
Alaskan Tiger | Kinfolk | |
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A majestic, large feline stares at you calmly as if he was expecting you. Elongated canines can be seen even when the cat's mouth is closed. You hesitate before taking the first step. The snow-white fur is deceivingly beautiful. Everything about this creature looks deadly and sharp. You could be killed within seconds, but the tiger doesn't seem to be hostile. A strange expression crosses its face, and it appears to be trying to smile. "The world will be beyond repair if we don't act quickly. Will you help me?" |
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Questing | ||
Second day flavor text
"The more we talk, the less time we have. There's more to do." |
||
• Complete 3x hunts • Defeat 3x the Merged cryptids |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Fearless |
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Modifier Effects | |
Negative Modifiers |
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Strength
Smarts
Wisdom
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Altamaha-ha
Altamaha-ha | The Merged | |
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Large and reptilian-like, this fearsome creature glares down at you with eyes full of malice. A hiss comes from its mouth and you hesitate for a moment. The creature sprawls in the river, blocking the flow of the water and quite clearly not giving a damn. Fish frantically try to find a way around, and with an evil grin they are snatched up and swallowed whole. "Oh look, another land-dweller comes to beg for mercy. Well I won't give it if your performance is anything but perfect. Either agree or be eaten, hmm?" |
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Questing | ||
Altamaha-ha sits very still on the shore, tail raised as if to strike. Suddenly its tail smacks the water harshly and you see a fish float to the surface, unsure if it's dead or just stunned. Either way Altamaha-ha lifts its tail and watches the fish float down river.
"You're a smart one to come back before I can hunt you down; it would be a waste of my precious time, otherwise. Let's get on with it." |
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• Catch one uncommon fish • Complete 2x hunts |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Slow Thick Skin |
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Modifier Effects | |
Positive Modifiers Negative Modifiers |
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Speed
Agility
Wisdom
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Augerino
Augerino | The Merged | |
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A large, worm-like creature rests in the warm sand. Its body is abnormally twisted but its movements are surprisingly smooth. You pad closer, and you feel observed. While you can't see the giant worm's mouth, you can clearly hear its voice. It resembles a dry, malicious hiss. You feel an urge to take a step back when it gets closer to you. "What a perfect coincidence. I need someone like you. Interested?" |
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Questing | ||
Second day flavor text
"You again...good, good. I have another plan. Do you want to join in?" |
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• Defeat 2x Cactus Cat • Defeat 1x Frenzied Razorback |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Slow Thick Skin |
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Modifier Effects | |
Positive Modifiers Negative Modifiers |
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Strength
Speed
Wisdom
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Axehandle Hound
Axehandle Hound | Kinfolk | |
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This creature looks more or less like a regular canine to you, but its body has so many strange angles and you're quite certain it's no ordinary hound. The movements of the creature are too smooth and natural for it to be ill, so its body shape does not appear to be the result of any kind of mutation. You approach closer, feeling a sense of familiarity after the surprising first impression. "Do you have some time to spare? I think I need some help. Nothing too difficult, I promise." |
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Questing | ||
The more you think about this being, the less strange it becomes to you. Supernatural or not, you share a few things in common. The creature is waiting for you, nibbling on a stick with a relaxed expression.
"Your help is priceless. I'm sure you're ready for upcoming tasks. I don't know what I'd do without you. So... will you agree to do more?" |
||
• Defeat 3x the Merged cryptids • Give 2x carcasses |
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{{{8}}} | {{{10}}} | {{{12}}} |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
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Agility
Smarts
Wisdom
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Ball-Tailed Cat
Ball-Tailed Cat | Independent | |
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A creature resembling a mountain lion is peering at you, waving its tail slowly back and forth. The large mass on the end of its tail resembles a ball, but you have a feeling it's not for playing with. You approach the odd cat and it stretches languidly, as if showing off the muscles beneath its pelt. As it returns to a sitting position, it flicks its tail and lets the mass hit the ground with an audible thump. It appears to be testing your resolve. Its eyes glow an ominous green, and you feel slightly unnerved as you stare at the cat. Is it friendly, or does it hope to swing that heavy tail at your head? "I suppose you'll do. Care to help me with something, pup?" |
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Questing | ||
The cat is laying flat, as if thoroughly enjoying its time not doing anything and using you as its servant. It lifts its head and looks at you with a glare, as if disapproving that you're back to bother it.
Second day quest text |
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• Give 3x carcasses • Give 5x Large Rocks |
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{{{8}}} | {{{10}}} | {{{12}}} |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
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Agility
Smarts
Wisdom
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Beaman
Beaman | The Merged | |
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The monster before you is unlike any you've seen before. It sort of resembles a wolf...and yet, its malevolent eyes speak of its true nature. Beaman moves around as if its tracking prey, but you can't smell anything near by. It seems quite intent, and you're left puzzled. Is it just paranoid? "You're so puny, how on earth do you survive? Luck? Whatever it is, I have need of it." |
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Questing | ||
Without you around, Beaman has disappeared. Or has it? You cast your eyes around and lock in on a shadowy patch under a bush. Two blinking red eyes stare at you hungrily, and you feel your fur rise on your pelt as it steps from the shadows.
“Puny pup, back for more? Delightful. Be quicker this time, would you?" |
||
• Complete 2x hunts • Defeat 3x Kinfolk cryptids |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
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Strength
Smarts
Wisdom
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Beast of Bladenboro
Beast of Bladenboro | The Merged | |
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Glowing amber eyes look at you coldly from a creature as black as the shadows. Its bushy tail sweeps back and forth as you approach. It resembles a lion, with a thick curly mane that not only covers its chest, but travels down its back in spiky tufts. Sharp white teeth snarl at you as you take a hesitant step forward, and you feel your pelt prickle with unease. You must tread carefully. "What do you want, mangy? Hmm...you want to help, you say? Well, there's no shortage of work to be done. I'm sure you could be useful to me." |
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Questing | ||
The beast stretches almost too casually, licking its paws and swiping them to groom the fur on its face. It's trying to give the appearance of ease and confidence, but you can see tension in its body. It was prepared for anything and on high alert. Amber eyes sharply watch your every move.
Second day quest text |
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• Complete 3x hunts • Complete 1x scouting missions |
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{{{8}}} | {{{10}}} | {{{12}}} |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Fearless |
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Modifier Effects | |
Negative Modifiers |
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Strength
Agility
Wisdom
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Beast of Bray Road
Beast of Bray Road | The Merged | |
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Hideous and twisted, the wolf-like form in front of you only resembles a wolf in passing. Its gleaming red eyes and sharp teeth as it hunches over on two paws fill you with dread. The Beast slinks around the clearing, its long, hunched strides making you think of a predator stalking prey. Something catches its attention and it lowers itself on all fours, sniffing the ground. It can move both ways? Yikes! "A mortal! I used to be one, once. Dreadful and boring. Care to cure some of that boredom and help me with a few things?" |
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Questing | ||
The creature doesn't seem to have a care in the world. It stretches out on the ground to its full length of several feet and throws its head back in a long howl. Shivers roll down your spine and as the creature turns and locks eyes with you, you know who the true apex predator is here.
"Are you small? You seem smaller than other wolves, but perhaps I'm just superior with my height. No matter; you're still useful. Let's get on with it." |
||
• Complete 2x hunts • Defeat 3x Kinfolk cryptids |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Fearless |
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Modifier Effects | |
Negative Modifiers |
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Strength
Speed
Wisdom
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Beast of Busco
Beast of Busco | Independent | |
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The beast before you resembles a snapping turtle, but it's larger than any you've seen before. It turns its massive head and snaps its beak at you. The reptile doesn't necessarily seem aggressive, but its size alone is enough for you to hesitate before moving closer. It seems to be sizing you up, wondering whether or not you are worth its time and energy. It's slow moving, but it doesn't seem to mind and appears to be quite content to watch the world pass by. "I could make use of those paws of yours. Come closer, I won't bite. At least not hard..." |
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Questing | ||
The sound of scraping and heavy movement reaches your ears as you get within sight of the beast. It's moving around, using its claws to kick up dirt and debris. What was it doing? It stops when it catches you staring and lets out a faint hissing noise.
Second day quest text |
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• Catch one uncommon fish • Find the snapping turtle in the Riparian Woodland |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Slow Thick Skin |
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Modifier Effects | |
Positive Modifiers Negative Modifiers |
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Strength
Smarts
Wisdom
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Belled Buzzard
Belled Buzzard | The Merged | |
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A grizzled old buzzard glares at you with beady eyes. The belly around its neck rings ominously. The bird crouches on the ground, wings half spread out. It appears hunched over, like it's old and the weight of the world is weighing it down. Everytime it moves, the bell chimes with an eerie sound, and the hair on your back prickles and stands on end. This bird means death. "What are you looking at, ugly? Scared? Good. Now do as I say before my patience runs out." |
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Questing | ||
Second day flavor text
"You're back. Ready for your next task? I'll make it worth your while again." |
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• Complete 3x hunts • Complete 1x scouting mission |
{{{9}}} |
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{{{8}}} | {{{10}}} | {{{12}}} |
{{{13}}} |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Positive Modifiers |
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Agility
Smarts
Wisdom
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Bessie
Bessie | Kinfolk | |
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Like a cross between a snake and a fish, the glittering, scaled being before you observes you with a curious gaze. It appears friendly. It sits loosely curled around itself on the ground, shifting back and forth occasionally. It glistens, and smells quite fishy. The creature is huge, and you're certain it could make prey out of you if it wanted. But its eyes are kind, and it leans closer to you with nostrils flaring, taking in your scent. "Furry thing, aren't you? I bet your fur is soft. I need help from a landwalker like you. Won't you help me?" |
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Questing | ||
Second day flavor text
"You came back! Thank goodness. I have more for you to do. Are you up for it?" |
||
• Defeat 3x the Merged cryptids • Find the geyser in the Riparian Woodland |
{{{9}}} |
{{{11}}} |
{{{8}}} | {{{10}}} | {{{12}}} |
{{{13}}} |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Slow Thick Skin |
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Modifier Effects | |
Positive Modifiers Negative Modifiers |
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Strength
Smarts
Wisdom
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Bloodsucker
Bloodsucker | The Merged | |
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An ill-looking creature emerges from the shadows, snarling at you. Its appearance contradicts the level of bloodthirst this being seems to have. A scrawny body with almost naked skin, covered with warts and patches of thin fur, is a sight that would evoke pity more than anything else. You change your mind upon observing the creature more closely. The mouth is full of thin, sharp teeth and it looks ready to jump at you. "You are here for a reason. Want to sort something out for me or not?" |
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Questing | ||
Second day flavor text
Second day quest text |
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• Defeat 3x Kinfolk cryptids • Defeat 1x Whitetail Buck |
{{{9}}} |
{{{11}}} |
{{{8}}} | {{{10}}} | {{{12}}} |
{{{13}}} |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
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Strength
Speed
Agility
Wisdom
Smarts
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Bloody Bones
Bloody Bones | The Merged | |
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You can't believe that something that looks like a rotting carcass can even be alive, let alone deadly, but your gut tells you to be careful. While the skinny, distorted body of the creature looks weak, its lidless eyes embedded in a skull-like face are glowing with bloodthirst. If your worst thoughts could take a form, they would look like this abomination. When it focuses its gaze on you, you start to feel anxious. "Done admiring me? Follow my orders and I may let you live a little longer." |
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Questing | ||
Second day flavor text
Second day quest text |
||
• Defeat 3x Kinfolk cryptids • Give 5x mix of Whale Rib Bones and Bones (specific amount needed of each will be randomized) |
{{{9}}} |
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{{{8}}} | {{{10}}} | {{{12}}} |
{{{13}}} |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
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Speed
Smarts
Wisdom
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Bloody Mary
Bloody Mary | Independent | |
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A blood-spattered figure steps out of a ghostly mirror. Where did the mirror come from? Bloody Mary looks at herself in the mirror, admiring her appearance. Or was she seeing visions? You move closer, but she turns and blocks your gaze from the mirror. "The future spoke to me and told me you were coming. I've prepared some special tasks just for you." |
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Questing | ||
The mirror stands alone, with no sign of the woman. You inspect all around it, but she is nowhere to be found. As you sniff the air, a hand reaches out from the mirror and taps you on your back. With a yelp you leap into the air, and you hear laughter coming from the mirror.
"Welcome back, future wolf. I still have need of you." |
||
• Defeat 3x the Merged cryptids • Give 5x Large Rocks |
{{{9}}} |
{{{11}}} |
{{{8}}} | {{{10}}} | {{{12}}} |
{{{13}}} |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Fearless |
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Modifier Effects | |
Negative Modifiers |
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Agility
Smarts
Wisdom
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Bogeyman
Bogeyman | The Merged | |
---|---|---|
A fur-less, upright being that's closer to a skeleton than a man shrieks at you and reveals a maw of razor sharp teeth. A long finger gestures at you to come closer. The monster paces around with an uneven, hunched gait with a shadowy substance pouring off of it. It has no smell and seems to dissipate into the air, but your stomach lurches uneasily. It turns and stares you down with its mouth gaping wide and gnashing as if it would like to eat you for lunch. "Who're you, furry? You're warm...you mortals move so easily. Help me or I'll decide that you're a nice, tasty snack." |
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Questing | ||
Second day flavor text
"Back for more I see. Either you're daft or you're very daft. Doesn't matter which to me, just do as I ask." |
||
• Defeat 3x Kinfolk cryptids • Find structure in the Tundra |
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{{{8}}} | {{{10}}} | {{{12}}} |
{{{13}}} |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
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Speed
Smarts
Wisdom
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Buntail
Buntail | Kinfolk | |
---|---|---|
You really can't decide if this strange creature is a big rabbit or a really small deer. Paws and hooves together are so confusing that you can't stop staring. Frozen in fear, ready to dart away, it checks all avenues of escape. Finally, it risks looking straight into your eyes. You find the small antlers on its head quite fascinating and you take one step towards it to check them out. To your surprise, the creature doesn't dart away. "You could eat me if you wanted, but if you are concerned about the current situation, you could help me instead." |
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Questing | ||
Second day flavor text
"Trusting you was the right decision, really. Will you consider taking another task? There's much to do." |
||
• Give 2x Healing Salves • Help 3x distressed animals in explore |
{{{9}}} |
{{{11}}} |
{{{8}}} | {{{10}}} | {{{12}}} |
{{{13}}} |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Positive Modifiers | |
Speed
Agility
Wisdom
|
Cactus Cat
Cactus Cat | Kinfolk | |
---|---|---|
The creature in front of you is definitely one of the weirdest beings you've ever seen. It would be a feline resembling a bobcat if not for the long, sharp thorns covering its body and branching tail swishing slowly from side to side. Flowers also bloom on its body. You're careful not to go too close to the weird thorns on its body, but the feline's attitude seems friendly. It's circling you in turn, keeping a safe distance from you as well. Despite its odd looks, you don't feel uneasy. It feels as if the creature has already adapted to this place. "Don't be afraid. If I wanted to hurt you, I would have already done so." |
||
Questing | ||
Second day flavor text
"You seem to be cut out for this job. Your help may change a lot. I've got another quest for you when you're ready." |
||
• Complete 1x scouting mission • Defeat 3x the Merged cryptids |
{{{9}}} |
{{{11}}} |
{{{8}}} | {{{10}}} | {{{12}}} |
{{{13}}} |
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Battle Information |
|
This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Positive Modifiers |
|
Speed
Agility
Wisdom
|
Cadborosaurus
Cadborosaurus | Independent | |
---|---|---|
The elegant, slippery creature before you resembles an elongated seal. It blinks its expressionless blue eyes and you try to ascertain if it's friendly. Seals could be food, but you doubt this creature would even let you get close. It's much larger than a seal and would likely require an entire wolf pack to take down. It shifts on the ice and whips its heavy, likely deadly tail across the frozen ground pointedly as it assesses you. "I'll not be your prey, little wolf. I doubt you could even get close. I'll give you something better if you help me with something. Deal?" |
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Questing | ||
Second day flavor text
"Not had your fill yet, hmm? Very well, I have more for you to do." |
||
• Catch one uncommon fish • Give 3x carcasses |
{{{9}}} |
{{{11}}} |
{{{8}}} | {{{10}}} | {{{12}}} |
{{{13}}} |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
---|---|
Slow Thick Skin |
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Modifier Effects | |
Positive Modifiers Negative Modifiers |
|
Strength
Agility
Wisdom
|
Cajun Sasquatch
Cajun Sasquatch | Kinfolk | |
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A shaggy, long-armed creature is dangling from a low-hanging vine. It tilts its head at you in a playful way. You stare at the creature and it stares right back. You want to look away, but the staring contest ensuing is too intense to resist. Who will win? Will the creature blink first? You feel something slimy go over your feet and jump back in surprise. A vine...which the creature surely could not have commanded to trip you and break your stare, right? "You lasted longer than most! But my stare is unmatched. Come, I have a task for you." |
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Questing | ||
Second day flavor text
Second day quest text |
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• Give 5x Large Leaves • Give 2x Nesting Material |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
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Agility
Smarts
Wisdom
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Celofay
Celofay | Kinfolk | |
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Amber eyes in a silvery face blink at you from the tall grass. The tufted, pointed ears remind you of a lynx. This cat is larger than a lynx when you look closer, and they are wiry, almost gaunt. The feline waves its long tail in greeting, then throws its head back and lets out a screeching cry. Your head feels fuzzy, and for a moment you forget where you are. It fades after a moment and you are left confused. "Company at last! I knew my song would bring someone to me. Did you like it? Anyway, I need your help! Don't worry, you'll be rewarded for your time." |
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Questing | ||
Celofay is crouched low, staring at something in the long grass. An odd sound comes from its mouth, different from any sound it has made before, and it stops abruptly before another follows it. Was it calling something? You see a small rodent stumble toward the cat's paws, and it quickly dispatches it.
"My song is usually enough to scare most away after the first time, but you're brave, aren't you? Ready for the next task?" |
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• Complete 3x hunts • Give 3x carcasses |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
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Agility
Smarts
Wisdom
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Champ
Champ | Kinfolk | |
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Shimmering blue scales draw your gaze to this serpentine creature. Its nostrils flare and it assesses you curiously. Despite being landbound, Champ appears quite comfortable as it spreads its length on the bank and soaks up the sun. The blue of its scales seem to shift and change with the river as it flows, and you're sure that once this creature disappears beneath the water, it's untrackable. "Oh! You're small, aren't you? But I bet you're fast, and time is of the essence. I'm slow on land. Care to help me out?" |
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Questing | ||
Second day flavor text
"You're a good soul to come back. I knew asking you was the right thing to do. Ready for the next task?" |
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• Give 5x random items (specific items needed will be randomized between Acorns, Dandelion, Healing Salves, St. John's Wort, Blue Jay Feathers, Mollusk Shells) • Give 3x carcasses |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Slow Thick Skin |
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Modifier Effects | |
Positive Modifiers Negative Modifiers |
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Strength
Smarts
Wisdom
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Chupacabra
Chupacabra | The Merged | |
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This grey-green creature looks fierce enough to rip apart anything it pleases. It's not large, but it sure is menacing as it stares you down with its glowing red eyes. It paces as you approach, sizing you up. Spikes grow irregularly from its back and a long, snake-like tongue hangs from its mouth and flicks in your direction. It sniffs the air and pulls its tongue back into its mouth, making a smacking motion with its jaws. Is it tasting you? "You. You there. Come closer. You smell tasty but there are more interesting things out there. Want to join me? You may have fun." |
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Questing | ||
Second day flavor text
"I knew you would come again. I have another plan. Want to hear?" |
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• Complete 3x hunts • Defeat 3x Kinfolk cryptids |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Fearless |
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Modifier Effects | |
Negative Modifiers |
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Strength
Speed
Wisdom
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Creepy Black Hound
Creepy Black Hound | The Merged | |
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A creature resembling a large dog looks at you in silence. Black as the darkest night, with muscles shining under its short fur, they look as if they are ready to hunt. You approach the dog and notice that it's equally interested in your presence, its blood red eyes following your every step. You've never seen a dog so large. It bares its teeth for a brief moment and comes closer with a dominating stare. "Since you are already here, make yourself useful. It may be beneficial to both of us. I may need your help. Are you in?" |
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Questing | ||
Second day flavor text
Second day quest text |
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• Complete 3x hunts • Defeat 3x Kinfolk cryptids |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Fearless |
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Modifier Effects | |
Negative Modifiers |
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Strength
Speed
Wisdom
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Cressie
Cressie | Kinfolk | |
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You stumble upon a scaly snake-like creature. It stretches tall and observes you with its cool blue gaze. It may be related to a snake, but you're sure this isn't any species you've ever seen. It has a head like a fish, with whiskers hanging from its lips, fins, and gills. How was it breathing outside of the water? Although surely since it wasn't a normal sort of creature it didn't matter, right? Its mouth gapes and it peers at you. "You, landwalker! You seem capable. Mind helping me out?" |
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Questing | ||
Second day flavor text
"Back to help again? Fine by me!" |
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• Complete 1x scouting mission • Find the "Men in Black" encounter in the Tundra |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Slow Thick Skin |
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Modifier Effects | |
Positive Modifiers Negative Modifiers |
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Agility
Smarts
Wisdom
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Dark Watchers
Dark Watchers | Kinfolk | |
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Dark, human-shaped silhouettes observe you motionlessly from a distance. You don't see humans often but these figures look taller and more intimidating with their piercing gaze. The couple stands still but you notice that it's impossible to approach them or take a closer look. No matter how much you try to focus, you can't point out any clear detail of their faces. Suddenly, you hear their voice, a perfect unison, in your head. "The time for keeping to yourself is over. If you help us, we may be able to stop this madness together." |
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Questing | ||
Second day flavor text
"We're glad to see you again. Your help is really appreciated. It's time for you to carry out another task." |
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• Defeat 3x the Merged cryptids • Give 1x Bone, 2x Charcoal, 1x Garlic, and 1x Owl Feather |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Positive Modifiers Negative Modifiers |
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Agility
Wisdom
Smarts
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Dewey Lake Monster
Dewey Lake Monster | Kinfolk | |
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Shaggy hair flops in front of glowing eyes, and a large ape-like creature rises to its feet in front of you. The eyes are kind, and you sense no malice from the creature. Moving from tree to tree, the creature seems to be inspecting the health of each. Gently touching leaves, sniffing the bark, and feeling the soil around the roots. The care it shows to the land is admirable. "Hello there, fellow traveler. If you aren't too busy looking after your pack, would you help me? The situation in the world is grave." |
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Questing | ||
The Dewey Lake Monster has found some wild strawberries and is eagerly consuming them. Red sticky juice coats their fingers and dribbles down their chin into their hair. When it sees you, it holds one up in offering.
"It's good to see you, friend-wolf! I'm glad you're back. Tell me when you're ready and I'll give you another task." |
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• Give 2× healing salves • Give 5× large branches |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
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Strength
Smarts
Wisdom
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Dover Demon
Dover Demon | Independent | |
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A long-fingered creature that stands on all fours assesses you with a sniff. Judgmental eyes follow your every move. When you look at the demon, you're reminded of a dog. But the body is too awkward, and those paws...were they even paws? They were longer than your own, and bent in odd ways. The creature curls them into the dirt and fixes you with a hard stare. "Done staring yet? If so I've got a quest for you. Are you up for it?" |
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Questing | ||
Second day flavor text
"The ogler has returned! You're not so bad, I suppose. Ready for the next task?" |
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• Defeat 1x American Badger • Defeat 1x Cougar |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
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Speed
Agility
Wisdom
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Dungavenhooter
Dungavenhooter | The Merged | |
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You don't notice anything strange about this creature at first. In fact, it looks like a normal alligator before you see that its jaws are completely shut closed by skin. The creature notices you as soon as you lay your eyes on it. Even without a visible mouth, it appears as if it is smiling. You can hear its nightmarish voice directly in your head. Normally an alligator would not pose much threat as long as you stayed far away, but this one is truly unsettling. "Let's make a deal. Work for me for a while, and I won't cause any problems during your journey. Sound like a deal?" |
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Questing | ||
In the murky waters of the swamp, the dark, scaly body of the creature is hard to notice, even when you know where to look. It sees itself as the king of this area, so you have to wait for it to come to you, not the other way around.
"So, how did it go? Don't talk about your feelings or other unnecessary stuff. I want the results. Speaking of which... I will need you again soon. Are you ready for that?" |
||
• Defeat 1x Wild Boar OR Frenzied Razorback • Defeat 3x Kinfolk cryptids |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Slow Thick Skin |
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Modifier Effects | |
Positive Modifiers Negative Modifiers |
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Strength
Wisdom
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Enfield Monster
Enfield Monster | Independent | |
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You're not quite sure what to make of the bug-eyed, hunched, three-hooved creature in front of you. It's not exactly aggressive, but it's not very pleasant, either. The way the creature walks is almost like an insect, with each leg moving independently of the others. It flicks its funny little ears and scratches them with its long claws with a grumble. As it shuffles around, it seems to be muttering to itself and barely acknowledges your presence. "What do you want? Can't you see I'm busy? I have so much to do...but maybe you can help. Wanna give it a go?" |
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Questing | ||
You're not sure how it's managing it, but the Enfield Monster is sitting in the long grass, different weeds and flowers clutched in its claws. It sniffs each in turn before stuffing it in its mouth and chewing, only to spit it right back out. Did it think they were food?
"The busy-body is back! I guess you like my gifts in return for your service, hmm? I have more to offer. Ready for today's task?" |
||
• Complete 1x scouting mission • Defeat x1 Elk Bull |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Positive Modifiers |
|
Strength
Smarts
Wisdom
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Evil Cadejo
Evil Cadejo | The Merged | |
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The huge shadowy creature in front of you resembles a dog, but as you look closer, you notice its distorted features and unkempt, messy fur. This is no ordinary dog. The eyes of the creature are glowing with fiery, malevolent light like the last two stars in a dark sky. While the monster looks canine, you notice that it has hooves instead of paws. It shows you its mouth full of sharp, jagged teeth in a twisted smile. "I believe you are smart enough to know that coming here means that you will serve me. Let's get on with it, shall we?" |
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Questing | ||
The creature awaits you in silence, focused on your movement as if it's ready to kill you on the spot. Even now, when you're more familiar with its appearance, your fur prickles with tension and anxiety.
"Come for the next task? I'm glad to see you obeying me and following my rules." |
||
• Defeat 1x Nagual • Give 3x carcasses |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
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Strength
Smarts
Wisdom
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Flatwoods Monster
Flatwoods Monster | Kinfolk | |
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You are about to rest under an odd-shaped tree when you notice it has eyes and is staring at you with curiosity. This creature's camouflage is close to perfection and almost gives you a heart attack. The more you observe this creature, the more questions you have. Even now, this being still resembles a tree with its elongated, thin, branch-like arms and green, mossy coat. Only the face looks somewhat familiar, resembling an owl with crimson eyes. Even if it's completely harmless, you feel an unpleasant tingling sensation under your skin. "What's wrong with your kind, pup? You're another one wanting to rest here or to mark me. Will you be useful for once? I need help." |
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Questing | ||
Second day flavor text
"I'm glad we made this deal. You're much faster, it would take me forever. Are you interested in more tasks? You'll finish it in no time, undoubtedly." |
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• Complete 1x scouting mission • Defeat 3x the Merged cryptids |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Slow |
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Modifier Effects | |
Positive Modifiers Negative Modifiers |
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Strength
Smarts
Wisdom
|
Fresno Nightcrawler
Fresno Nightcrawler | Independent | |
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Extremely long legs, a short torso, and a lack of arms or front paws make this creature's appearance look really alien to you. Only one large eye in the middle of its face captures your attention, and the more you stare at this being the more questions you have. You don't think that you can get used to this weird being but you're also curious about it. The creature doesn't seem hostile but you can't tell much by just looking at the featureless face covered with green fur. With a careful step forward, you take a closer look, wondering how to start a conversation when you can't spot its mouth or ears. When you finally hear its voice, you still aren't sure if the creature uses its mouth or some special power. "What are you doing here? You may stay and do what you want if you help me." |
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Questing | ||
Second day flavor text
"You're back already? Good. You may leave or help me again. Are you ready for more?" |
||
• Defeat 3x Kinfolk cryptids • Find the "Dead Cow" event encounter in the Desert |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Positive Modifiers |
|
Strength
Speed
Wisdom
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Fur-Bearing Trout
Fur-Bearing Trout | Kinfolk | |
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Questing | ||
As you become accustomed to the peculiar appearance of this creature, it starts to look normal in your eyes. The thing that still shocks you is the creature's ability to speak! This world has indeed gone mad.
"You're back, finally! Will you agree to another task? I may have fur but it takes more time to grow legs so I can't do anything myself yet." |
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• Catch one uncommon fish • Give 2x healing salves |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Slow Thick Skin |
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Modifier Effects | |
Positive Modifiers Negative Modifiers |
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Strength
Speed
Wisdom
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Gallinipper
Gallinipper | The Merged | |
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The largest mosquito you have ever laid eyes on buzzes in front of you. If it weren't for the intelligence behind its bloodthirsty eyes, you would have been long gone. Gallinipper flies around the clearing, peering into tree holes as if on the hunt for a tasty meal. It stops to listen occasionally, jabbing its long beak into the holes as it attempts to snag a catch. The prey are lucky and it is unsuccessful...for now. "Hey there blood-bag, not afraid of me, are you? You do smell good, I must admit...but still you're more useful alive. For now that is. Time to get to work." |
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Questing | ||
You've always wondered how mosquitoes sleep, and at least in this case, it appears to rest like any other bug with its wings folded and body low to the ground. It's too big to fit in any of the trees, so it simply rests on the bed of pine needles. A beady eye flicks open as you approach.
"Eat something delicious today? I can smell it all over you...mmm. What I wouldn't give for a taste. But we have other matters to attend to." |
||
• Complete 1x scouting mission • Defeat 1x Walgren Lake Monster |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Opponent's Modifiers |
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Speed
Agility
Wisdom
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Ghostly Black Dog
Ghostly Black Dog | The Merged | |
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A mysterious, elusive shape surrounded by a thick, smoke-like substance walks slowly a short distance away. It looks like a dog, but with such a ghostly nature, it could be anything. Because of this strange smoke, you expect a half-transparent, barely materialized being. However, the muscular body of the dark dog appears surprisingly solid. It rushes at you with a beastly growl but you decide to stand your ground. "This is my territory now. Get out of my sight if you're not willing to follow my rules." |
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Questing | ||
Second day flavor text
"You didn't fail last time, surprisingly. Take it as a compliment if you want. Are you ready for another task?" |
||
• Defeat 3x Independent cryptids • Give 2x carcasses |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
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Strength
Speed
Wisdom
|
Gillygaloo
Gillygaloo | Kinfolk | |
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To your surprise, a rather normal-looking bird peers at you from a low hanging branch. It lands with a squawk and observes you with a keen eye. The Gillygoo is sitting rather painfully over a freshly dug hole. It looks to be in great distress, and lets out a horrifying screech–followed by joy. An egg lays in the hole, but it's unlike any egg you've ever seen. Instead of being round, it's square! After a quick once over, the bird fixes you with a stare. "Well met, wolf. Your kind are all over this place. The more paws the better. Are you willing to assist me?" |
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Questing | ||
With great care, the Gillygaloo is covering the egg with piles of snow. How strange! Birds always sat on them to keep them warm. Clearly this is no ordinary bird. Looking satisfied, it turns at your approach.
You've returned I see. I'm glad you've decided to put your paws to good use once again. Let's get on with it. |
||
• Defeat 3x the Merged cryptids • Help 3x distressed animals in explore |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Positive Modifiers |
|
Speed
Agility
Wisdom
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Glawackus
Glawackus | The Merged | |
---|---|---|
A bulky, maned creature blocks your path. It lets out a growl and shows its long, sharp canines, glaring you down. The creature paces menacingly back and forth, never taking its eyes off of you. It seems defensive, but considering the size difference, you're surprised that it even considers you a threat. You try to step closer but it lets out a roar in warning. "What do you want? Stay over there. I don't like outsiders. Hmm...you could be useful, though. Up to the task?" |
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Questing | ||
Second day flavor text
Second day quest text |
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• Complete 3x hunts • Defeat 2x Flatwoods Monsters |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
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Agility
Smarts
Wisdom
|
Goatsucker
Goatsucker | The Merged | |
---|---|---|
A sickly-green creature with bulging red eyes meets your gaze intensely. You can hear a faint clicking noise, and realise it's the long, curved claws scraping the ground. This thing resembles a dog probably as much as you do. Similar features, but very distinct. It walks as if crippled, hunched over and swaying back and forth. Its tongue snakes between long fangs, and it sniffs the air aggressively. Its eyes never leave yours. "There's a lot of you mongrels sniffing around here. Make yourself useful, would you?" |
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Questing | ||
Second day flavor text
"You're back, and so soon? You're dumber than you look. No matter, I have another task for you." |
||
• Defeat x3 Kinfolk Cryptids • Give 3x carcasses |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Slow Thick Skin |
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Modifier Effects | |
Positive Modifiers Negative Modifiers |
|
Strength
Agility
Wisdom
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Goatman
Goatman | The Merged | |
---|---|---|
Not only does this dark, horned being look like a demon but you're also completely certain that it is one. As if its appearance wasn't enough, it's carrying a used–but clearly still sharp–axe with visible stains of dried blood. A self-confident smirk of the black Goatman sends a chill down your spine. You wouldn't be surprised if when you let it out of your sight, it would go terrorize the area. The creature starts approaching you, tightening the grip on its axe and clearly enjoying the fear in your eyes. "You there! You're not going anywhere unless I let you go. Complete some tasks for me first. Or maybe you'd like to be eaten on the spot?" |
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Questing | ||
Second day flavor text
"I was sure that you'd try to run away but you came back. You're either very brave or very stupid but useful in both cases. Don't relax yet, you're still not free to go. There's more to do." |
||
• Defeat 1x Blacktailed Buck • Defeat 3x Kinfolk cryptids |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Positive Modifiers |
|
Strength
Smarts
Wisdom
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Golden Bear
Golden Bear | Kinfolk | |
---|---|---|
This is probably the largest bear you've ever seen. Its shiny, golden fur makes the creature appear as if it is glowing and captures your attention. It is quite unusual to feel at ease around bears, but you don't experience any fear or tension as you approach. The bear towers over you, and its thick fur makes it look even bigger, but there's something calm about it that lets you trust it. "If you care about this land, please help me. You won't regret it." |
||
Questing | ||
You can feel the stare focused on you even before you reach the bear's lair. The creature nods slightly as you arrive. While its attitude is very friendly, you know that its expectations are high.
"Each finished task takes us closer to the goal. You'll see the results soon but not yet. There is still work to do." |
||
• Defeat 1x Rawhead • Give 2x Nesting Materials |
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{{{13}}} |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
---|---|
Slow Thick Skin |
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Modifier Effects | |
Positive Modifiers Negative Modifiers |
|
Strength
Smarts
Wisdom
|
Goofus Bear
Goofus Bear | Kinfolk | |
---|---|---|
Birds come in all sizes and shapes, so there is nothing weird about this one at first. However, when it starts to move, there is definitely something different about this creature. You need a while to understand the movement of this peculiar bird. It seems to fly only backward and is generally uninterested in reaching any particular destination. When the bird notices you, it stops for a while to take a closer look. "Hi there! I know I'm interesting, but instead of just standing there, you could come closer and engage in something useful. Do we have a deal?" |
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Questing | ||
When you get used to the strange behavior of this bird, you notice something else that surprises you even more. Its nest would appear normal if it wasn't built upside down. You're convinced you've seen everything at this point.
"If you came back, it means you're not bored yet. That's good because I will need you again." |
||
• Defeat 3x the Merged cryptids • Give 2x Nesting Materials |
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{{{8}}} | {{{10}}} | {{{12}}} |
{{{13}}} |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
---|---|
Modifier Effects | |
Positive Modifiers |
|
Speed
Agility
Wisdom
|
Grassman
Grassman | Kinfolk | |
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Kind eyes in a round, shaggy face meet yours, and you feel instantly at ease. The creature raises a human-like hand in greeting. It has a familiar presence, almost as if you've seen it before. Such a big, hulking beast would be hard to miss, but you're certain that you've never laid eyes on it before. Perhaps the fact that it seems so welcoming has tricked your brain. It sits peacefully in a nest in the grass and offers you a grub wriggling between its fingers. "Hello there! Would you like a grub? I just found some. Oh, but you probably don't like them...not many do. While you're here, would you like to help me with something?" |
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Questing | ||
Second day flavor text
"You're back, fuzzy friend! It's good to see you. Are you ready for the next task?" |
||
• Give 2x Healing Salves • Give 5x Large Leaves |
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Battle Information |
|
This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
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Agility
Smarts
Wisdom
|
Gumberoo
Gumberoo | Independent | |
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A bear looms before you, fearsome and intimidating. In the place of fur, its hide is like thick leather–you doubt anything can pierce it. Despite its thick skin, it was still a bear. The Gumberoo leans against a tree, scratching its leathery hide on the sharpest bark it can find. When it steps away, a large gaping hole yawns in the tree. So strong! "You there! What are you staring at me for? If you're going to be rude, make yourself useful at least." |
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Questing | ||
The Gumberoo hunches over, licking its claws. They are stained with blood, and prey scent lingers. You smell wolf, too...surely it hadn't eaten your kind? They blow a downy feather away and with a sigh of relief you realize it had only eaten a bird.
"I bet you're wondering if your teeth could pierce my hide, eh? It can't, so don't even try. Ready for your next task?" |
||
• Give 5x Large Branches • Give 3x carcasses |
{{{9}}} |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Slow Thick Skin |
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Modifier Effects | |
Positive Modifiers Negative Modifiers |
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Strength
Smarts
Wisdom
|
Hidebehind
Hidebehind | The Merged | |
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You feel an ominous presence around you but your senses are unable to fully catch the shape of the dark being. One thing is certain: you are being observed. The heavy feeling doesn't fade with time. You have a sense that the creature, wherever it may be, can either perfectly blend with the environment or perhaps even change shape. If darkness were to take a physical form, it would be this being. "Your fear and confusion are amusing but I have a better use for you." |
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Questing | ||
Even now, when you know what to expect, you still feel uneasy when approaching the creature. You've seen a shadow in the corner of your eye once or twice, but you're not sure if it's your mind tricking you. The one thing you wouldn't mistake for anything else is the voice of the dark being: a hoarse whisper fading into the mountain wind.
"Coming back for more? Of course you are. You don't want to know what would happen if you didn't follow my instructions." |
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• Complete 1x scouting mission • Defeat 3x Kinfolk cryptids |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
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Agility
Smarts
Wisdom
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Hodag
Hodag | The Merged | |
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A shaggy, black-furred beast stares menacingly at you, its overgrown fangs dripping with saliva. You can hear a rumbling in its throat. You cautiously step toward the beast, taking care to keep an eye on the sharp, curved horns and spikes along its spine. They glint faintly in the low light, clearly razor sharp and deadly. It's probably best to avoid those. One thing is for sure: you don't want to draw its ire. "You're either brave or stupid to come here. Leave now, or I'll see to it you do as I say." |
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Questing | ||
Second day flavor text
"Back for more? Fine with me." |
||
• Defeat 3x Kinfolk cryptids • Defeat 2x Knockers |
{{{9}}} |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
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Strength
Speed
Wisdom
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Hoop Snake
Hoop Snake | Kinfolk | |
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You wouldn't believe it if you hadn't seen it with your own eyes. This snake is biting its tail with its jaws to roll forward! The creature notices you and releases its tail from its mouth, appearing much more familiar as it moves around like any other snake. Even without its strange movement, there is still something extraordinary about this being. You can definitely feel it. "I wasn't expecting anyone, but since you're here, you can do something good for us both." |
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Questing | ||
The snake, using its special way of moving again, rolls towards you, and there is no doubt that it's an efficient and fast way not only to move but also to hunt—assuming it doesn't suffer from a headache, of course.
"I already see the effects of your efforts. Don't stop and this chaos should be over soon." |
||
• Defeat 3x the Merged cryptids • Give 2x healing salves |
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{{{8}}} | {{{10}}} | {{{12}}} |
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Battle Information |
|
This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Positive Modifiers Negative Modifiers Opponent Modifiers |
|
Speed
Agility
Wisdom
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Horned Beast
Horned Beast | The Merged | |
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You hear snarling before a shaggy, horned beast with claws comes out of the shadows. It continues to snarl angrily and you're hesitant to move closer. It's a wonder this beast can walk at all. Its claws are so overgrown and curled that it has a funny gait as it moves around. They look deathly sharp, however, and you decide you don't want to test just how sharp they are. As if sensing your fear, the beast rakes them across the ground, leaving deep gouges in the earth and daring you to come closer. "Endless pestering, that's my reward for coming to this cursed place. No one will leave me alone! I suppose you want to "help" me too? Fine then." |
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Questing | ||
Second day flavor text
"I should have known you'd be back. Give a dog a bone, as they say. Let's be on with it, then." |
||
• Defeat 3x Kinfolk cryptids • Give 5x Large Rocks |
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{{{8}}} | {{{10}}} | {{{12}}} |
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Battle Information |
|
This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
|
Strength
Smarts
Wisdom
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Hugag
Hugag | Independent | |
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At first, you nearly mistake this creature for a moose; but this is no ordinary mammal. The jointless legs appear to limit the creature's movements, and its unusual muzzle looks like it would be hard to eat anything with. The stiff movements of the creature make you realize what an easy target it would be for any hungry wolf here. It must possess some hidden power that keeps potential danger away. Its long lip moves slightly, but you don't know if it's an attempt to smile or a grimace of dislike. "Do not disturb me and go back to where you came from. Unless... unless you agree to help me, then you may stay." |
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Questing | ||
The stiff-legged silhouette blends rather well with the surrounding trees and it's not easy to find it. You realize that the creature is unable to lie down but it somehow manages to survive just fine standing up, which is definitely a thing to admire.
"Ready to do something else? The sooner we finish, the better. I like my own company over you nosy wolves." |
||
• Complete 1× Scouting Mission • Give 5x Large Leaves |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Positive Modifiers |
|
Strength
Speed
Wisdom
|
Jackalope
Jackalope | Kinfolk | |
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A beautiful rack of horns is attached to a majestic...rabbit? It sits back on its haunches and wiggles its nose furiously, taking in your scent. You have never seen horns on anything other than a deer, and you openly stare at the small creature before you. It's larger than most rabbits, sure, but its tiny head doesn't look nearly sturdy enough to hold the weight of the horns. It lowers its head toward you and places itself in a defensive stance, eyeing you warily. "Well met, wolf. I don't want any trouble. I need help, but only if you'll promise not to eat me. Sound like a deal?" |
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Questing | ||
Second day flavor text
"You're back! You haven't eaten me yet, either. I guess I'm in luck for now. Fancy another task?" |
||
• Find the "jackalope babies" encounter in the Prairie • Give 5x Large Branches |
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{{{13}}} |
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Battle Information |
|
This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Positive Modifiers | |
Speed
Wisdom
|
Jersey Devil
Jersey Devil | The Merged | |
---|---|---|
The huge, dark shadow above your head is too big to be a bird. Or maybe it's a bat? You take another look, observing the creature as it lands nearby. No...it's a large, winged goat with an ominous shine in its red eyes. The goat monster folds its wings on its back, lowering its head when it notices you. A long tail, swaying slowly from side to side, resembles a snake ready to attack and you are almost sure that you catch a malicious smirk on the creature's muzzle. It can fly so it's pointless to try to escape now. "You will serve me. It's not a question or an offer. Just do what you are told if you want to see the next sunrise." |
||
Questing | ||
Second day flavor text
Second day quest text |
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• Defeat 1x Grizzly Bear • Defeat 3x Kinfolk cryptids |
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Battle Information |
|
This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Positive Modifiers |
|
Strength
Agility
Wisdom
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Joint Snake
Joint Snake | Independent | |
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Questing | ||
You watch as the snake spots some small prey. In the blink of an eye, it releases its head which shoots out to bite down on the prey fiercely before snapping back to the snake. Efficient...even if it's a bit morbid.
"Oh good, you don't look as dumb as before. That will come in handy. Let's get started." |
||
• Complete 2x hunts • Give 3x random critter carcasses |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Slow Thick Skin |
|
Modifier Effects | |
Positive Modifiers Negative Modifiers |
|
Speed
Agility
Wisdom
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Kispy
Kispy | Independent | |
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The movement in the muddy water is promising and you hope to catch a tasty fish, but instead a large, snake-like monster emerges in front of you. While the monster is huge and intimidating, it's unlikely that it can chase you outside the water which is relieving and makes you feel braver. The creature lowers its head to take a closer look at you. It still hasn't said a word but you can already tell that this meeting wasn't a coincidence. The creature definitely has a reason to reveal itself in such a way. "Ah, another one. Good. Maybe you'll do better. I need some tasks done and you are definitely faster than me on the ground. Will you help me?" |
||
Questing | ||
Second day flavor text
"There is still some work to do but if we keep this pace, we'll be done soon. Ready for the next task?" |
||
• Find the "Dead Sturgeon" encounter in the Riparian Woodland • Give 2x Healing Salves |
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{{{8}}} | {{{10}}} | {{{12}}} |
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Battle Information |
|
This enemy will never be more than 3 levels above or below your lead wolf's level. |
---|---|
Slow Thick Skin |
|
Modifier Effects | |
Positive Modifiers Negative Modifiers |
|
Strength
Smarts
Wisdom
|
Knocker
Knocker | Kinfolk | |
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The tiny creature you stumble upon somewhat resembles a bat but it is wingless and apparently lives underground as it pops its head out of a burrow. The long armed being sits nearby, looking for something with its creepy fingers that resemble thin spider legs. It still hasn't noticed you despite its large ears. You make the first step, lowering your head a bit. It doesn't seem to be afraid, which makes you wonder what hidden skills it may have. "Good timing! I need some help. I hope that you don't have anything else to do." |
||
Questing | ||
Second day flavor text
"You completed the last task so quickly that I can't help but ask for your assistance again. Are you up for it?" |
||
• Give 2x Healing Salves • Give 5x Large Rocks |
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{{{8}}} | {{{10}}} | {{{12}}} |
{{{13}}} |
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Battle Information |
|
This enemy will never be more than 3 levels above or below your lead wolf's level. |
---|---|
Modifier Effects | |
Positive Modifiers | |
Speed
Agility
Wisdom
|
Kraken
Kraken | Independent | |
---|---|---|
Two round eyes as large as your head stare right through you. The creature's tentacled, slimy body shifts over the ice and sends shivers down your spine. You've never seen such a large beast; whispers, perhaps, but nothing solid. From the way it's wobbling unsteadily, it's clear it doesn't belong on land. Yet here it is, waving its many tentacles around that make small sucking sounds as they detach and reattach themselves to the ice. It reaches toward you curiously. "Hmm, you're not very suited for this icy place, are you? I was hoping for something else. I guess you'll have to do. Help me out?" |
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Questing | ||
Second day flavor text
Second day quest text |
||
• Complete 3x hunts • Defeat 2x Akhlut |
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Battle Information |
|
This enemy will never be more than 3 levels above or below your lead wolf's level. |
---|---|
Fearless Slow Thick Skin |
|
Modifier Effects | |
Positive Modifiers Negative Modifiers |
|
Strength
Smarts
Wisdom
|
Lava Bear
Lava Bear | Independent | |
---|---|---|
The creature in front of you is definitely a bear, but a strangely tiny one, and it takes you a while to realise that it's not a cub. Despite the odd glow of its eyes, you don't feel any fear. Thick, woolly fur makes the bear look fluffy and you somehow can't imagine it being truly aggressive. However, when you approach the creature, your experience tells you to be ready for anything. The bear raises its head boldly and stares at you, unfazed. "Who are you? Leave me alone. Or...wait. Since you're already here, can you help me with something?" |
||
Questing | ||
Second day flavor text
"If you have nothing else to do today, I could use some more help." |
||
• Find the "lava bear cub" encounter in the Desert • Give 5x amusement items (specific items needed will be randomized) |
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Battle Information |
|
This enemy will never be more than 3 levels above or below your lead wolf's level. |
---|---|
Fearless Slow Thick Skin |
|
Modifier Effects | |
Positive Modifiers Negative Modifiers |
|
Strength
Wisdom
|
Letiche
Letiche | Independent | |
---|---|---|
A large-toothed shaggy creature with large, round ears judges you with its beady eyes. It resembles a large rat, and you've caught its attention. Usually snacking on a rat makes for a tasty morsel–but this creature is far too large for you to have a hope of taking it down. The long fangs and sharp, curled claws aren't very inviting, either. It faces you with its lips peeled back over its teeth, letting them glint in the light as it stares you down. "I saw that look on your face. My teeth are sharp, wolf. Mind yourself and help me with a task, and you'll be rewarded." |
||
Questing | ||
Second day flavor text
"Greedy mutt, aren't you? Are you here just to help or for the reward? Either way, let's get on with it." |
||
• Catch one uncommon fish • Defeat 1x Wild Boar |
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Battle Information |
|
This enemy will never be more than 3 levels above or below your lead wolf's level. |
---|---|
Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
|
Strength
Agility
Wisdom
|
Lizard Man
Lizard Man | The Merged | |
---|---|---|
You've seen scaled beasts in the swamp before, but this one stands upright and moves like a man. It hisses through long, sharp teeth. The creature moves with ease through the wet terrain and seems to be looking for something. It makes such a ruckus that if it happens to be looking for something to eat, you know it will never find anything. It stomps around and smacks its long tail on the muddy ground in frustration before glaring at you. "You there! I need food, among other things. You will help me, or I'll just eat you instead." |
||
Questing | ||
Second day flavor text
Second day quest text |
||
• Defeat 3x Kinfolk cryptids • Give 4x carcasses |
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{{{11}}} |
{{{8}}} | {{{10}}} | {{{12}}} |
{{{13}}} |
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Battle Information |
|
This enemy will never be more than 3 levels above or below your lead wolf's level. |
---|---|
Fearless Slow Thick Skin |
|
Modifier Effects | |
Positive Modifiers Negative Modifiers |
|
Strength
Wisdom
|
Loveland Frog
Loveland Frog | Independent | |
---|---|---|
Big, bulging eyes look back at you from the shadows, and striding out on two legs is...a frog. The frog lets out a big stretch and lowers into a hunched position as it examines you. How is it walking on two legs? Its tongue flicks out and licks an eyeball and it tilts its head. Well, it may walk like a human, but it's definitely a frog. "Lose your way, did you? Well, since you just so conveniently happen to be passing through, I could use your paws, if you're willing..." |
||
Questing | ||
The Loveland Frog is reclined against a tree, legs crossed and arms behind its large head. Its eyes flick back and forth as if watching something, when suddenly–slap. It snatches a bug right out of the air! Eesh...
"You came back! Not that I can blame you, I am rather good company. But enough of that–ready for your next task?" |
||
• Catch one uncommon fish • Complete 1x scouting mission |
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{{{8}}} | {{{10}}} | {{{12}}} |
{{{13}}} |
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Battle Information |
|
This enemy will never be more than 3 levels above or below your lead wolf's level. |
---|---|
Modifier Effects | |
Positive Modifiers | |
Speed
Agility
Wisdom
|
Manipogo
Manipogo | Independent | |
---|---|---|
The floppy ears and large eyes of this creature create a good, almost kind impression, but your experience tells you to be careful, no matter how harmless the creature's appearance may seem. The most familiar shape you could think of is that of a seal, but there is also something canine about this creature. It notices your presence, observing you in silence. You have a feeling that you disturbed its plans. "Are you bored or something? You look like you could be, so come here and listen to me. I have lots of things to do, and you seem to have none. Can you help me?" |
||
Questing | ||
The slender and now familiar shape can be seen among the rocks. The creature is relaxing with its eyes closed and its head turned up to the sky. The faint scent of fish tells you that it has probably just finished its meal.
"Look who's back! I'm almost happy to see you. Almost. It's nothing personal; I don't really like anyone, but you're not that bad. You're still eager to help, right?" |
||
• Catch one uncommon fish • Defeat 1x Alaskan Tundra Wolf |
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Battle Information |
|
This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Slow Thick Skin |
|
Modifier Effects | |
Positive Modifiers Negative Modifiers |
|
Strength
Agility
Wisdom
|
Michigan Dogman
Michigan Dogman | Kinfolk | |
---|---|---|
Despite having a clearly canine muzzle, the posture of this creature is more ape-like, especially when you see it walking on two legs. You can't deny that in such an open area this strange being could be a threat to many animals, and you wouldn't like to have it as your foe. The blue glow of its eyes seems emotionless and cold but when the creature approaches you, you don't feel hostility. As it comes closer to sniff you, it starts walking using four limbs again. "It still feels calm around. If you help me, we can try to prevent the worst from happening." |
||
Questing | ||
Upon your return, you see the Dogman walking through the grass and patrolling its territory. When it notices you, it starts walking on four legs again, probably to appear more familiar to you. It works somehow, and you feel less awkward in its presence but the long fingers of its front paws are still creepy.
Second day quest text |
||
• Give 2x Healing Salves • Help 3x distressed animals in explore |
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{{{11}}} |
{{{8}}} | {{{10}}} | {{{12}}} |
{{{13}}} |
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Battle Information |
|
This enemy will never be more than 3 levels above or below your lead wolf's level. |
---|---|
Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
|
Strength
Speed
Wisdom
|
Milton Lizard
Milton Lizard | Independent | |
---|---|---|
An imposing lizard that looks similar to a monitor lizard blocks your way. It's larger than any lizard you've seen before, and could eat you whole. Lumbering around without a care in the world, the lizard flattens the grass wherever it goes, causing small prey to flee. It pays them no mind, instead opting to trample the grass in random patterns and smush anthills purely for fun. "Ho there, small fry. Stick around and help me, would you? You'll get things done much faster than me." |
||
Questing | ||
No rock is large enough to fit it, but that doesn't stop the Milton Lizard from trying to sun. It's found three rocks spaced out enough so that it can rest its head, part of its body, and part of its tail across all three. It doesn't look at all comfortable, but who are you to judge?
"Returned, have you? Good, good. I'll make use of those swift paws." |
||
• Defeat 1x Plains Coyote OR Whitetail Buck • Give 2x Nesting Materials |
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Battle Information |
|
This enemy will never be more than 3 levels above or below your lead wolf's level. |
---|---|
Slow Thick Skin |
|
Modifier Effects | |
Positive Modifiers Negative Modifiers |
|
Speed
Agility
Wisdom
|
Miissouri Monster
Miissouri Monster | Kinfolk | |
---|---|---|
A pile of shaggy, dark fur in front of you stands up and reveals its ape-like shape. Its smell and appearance create a living nightmare. A pair of bright, glowing eyes stare at you, but to your surprise, you feel no hostility. At first, it's hard to see the face of the creature in its unkempt fur, but the body language and movement are calm enough to encourage you to approach. "You can come closer. I'm not interested in eating you or any of your kind. You can help me with a few tasks if you feel so inclined." |
||
Questing | ||
You notice the creature pacing restlessly. Is it impatient to see the results of your work? Despite being aware of its intentions and character, it still appears somewhat scary with its large size and long arms, capable of ripping you apart.
"Working with you was a good idea. I may be strong but you're fast and agile. I hope that you still have some energy left in that tiny body of yours because there is more to do." |
||
• Defeat 3x the Merged cryptids • Give 2x Healing Salves |
{{{9}}} |
{{{11}}} |
{{{8}}} | {{{10}}} | {{{12}}} |
{{{13}}} |
||
Battle Information |
|
This enemy will never be more than 3 levels above or below your lead wolf's level. |
---|---|
Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
|
Agility
Smarts
Wisdom
|
Mogollon Monster
Mogollon Monster | Kinfolk | |
---|---|---|
You nearly trip over a large rock, before realising it's not a rock at all! It stirs, and two shining blue eyes blink up at you. The monster sits upright, its long, shaggy fur covered in dusty sand. It doesn't seem to mind, and brushes grime away from its eyes. Had it been napping? It heaves itself up to stand and shakes all over quite like you would to dry yourself. Appearing satisfied, it sits back down against a rock formation and looks at you expectantly. "Well isn't this convenient? I need a partner, and here you are! I'll reward you for helping me. What do you say?" |
||
Questing | ||
You're not surprised to see the Mogollon Monster lifting large boulders with ease. It seems to be building something, and from what you can tell it looks like it's some sort of makeshift shelter. It's using the side of a rock formation and building up the sides, similar to how you would dig out your own den. When the creature invites you in, you are relieved to get out of the hot sun.
"Welcome back, friend! Ready to continue on? There's much to do." |
||
• Give 2x Healing Salves • Give 5x Large Leaves |
{{{9}}} |
{{{11}}} |
{{{8}}} | {{{10}}} | {{{12}}} |
{{{13}}} |
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Battle Information |
|
This enemy will never be more than 3 levels above or below your lead wolf's level. |
---|---|
Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
|
Strength
Smarts
Wisdom
|
Monster Turtle
Monster Turtle | Independent | |
---|---|---|
A rather tall turtle stands before you sliding its long, spiked tail back and forth. It tilts its head sideways and peers at you curiously. Turtles usually walk low to the ground, standing for brief periods only. Not this one, however; it stands upright with ease. The rounded head and sharp beak reminds you of a bird's, while its long neck is as agile as a snake. It could easily strike at you if given the chance, and you remain wary. "You're new around here. Or maybe I'm just too old? Either way, lend me a paw and I'll make it worth your while." |
||
Questing | ||
Second day flavor text
Second day quest text |
||
• Complete 1x scouting mission • Defeat 1x Coyote |
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{{{8}}} | {{{10}}} | {{{12}}} |
{{{13}}} |
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Battle Information |
|
This enemy will never be more than 3 levels above or below your lead wolf's level. |
---|---|
Slow Thick Skin |
|
Modifier Effects | |
Positive Modifiers Negative Modifiers |
|
Strength
Wisdom
|
Montauk Monster
Montauk Monster | The Merged | |
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This fearsome creature's face is something from nightmares. Skin peels back from its gaping maw to reveal the bone structure underneath, and it looks at you with malice. It could be some sort of relative to a wild hog, but after one sniff you know that it can't be. It smells like decaying meat, its bare body dirty and malformed in some parts. Bony claws swipe near your face, and you leap back to keep a safe distance. It's eyeing you with mistrust and anger. "Don't I scare you? No? Fine then, do as I say or I'll make you regret it." |
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Questing | ||
Second day flavor text
"Well this is a surprise. Actually it's not, because I give you things and your kind is always greedy. Let's get on with it, shall we?" |
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• Catch one uncommon fish • Defeat 3x Kinfolk cryptids |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Positive Modifiers | |
Strength
Speed
Wisdom
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Mothman
Mothman | Independent | |
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The body of the winged creature standing before you is so deeply black that you can't see it properly. It would resemble a giant moth or a bird if not for its ape-like, bipedal posture. The creature approaches you with curiosity, tilting its head slightly from time to time. Big, round eyes shining with a bright red glow are almost too vivid when embedded in this darkness. This being looks like it is made of pure shadow but when your eyes adapt a bit, you see its insect-like face. "Is your kind the dominant species around here? Seems so. For now. I need someone to help me with some stuff. Easy job. Interested?" |
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Questing | ||
Second day flavor text
Second day quest text |
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• Complete 3x hunts • Complete 1x scouting mission |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Fearless |
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Modifier Effects | |
Negative Modifiers |
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Agility
Smarts
Wisdom
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Mothwolf
Mothwolf | The Merged | |
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A red-eyed, wolf-furred, winged...moth hovers in front of you. Its antennae wave and you feel unsettled as it fixes its gaze upon you. This moth-wolf hybrid is something a pup would have nightmares of. Not only does it have segmented legs that click eerily, the last set of legs are wolf-like and enable the creature to stand upright. It stretches itself as tall as it can go as you approach, stretching its wings to their full width and looking at you with contempt. "You're...lesser than me. No wings as far as I can see. An ugly lifeform. Still...I suppose you could be of use. You'd be foolish to refuse to help me." |
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Questing | ||
The Mothwolf is sitting upright, its wolf legs sprawled in front and its wings folded back. It's using its segmented legs to groom its face, starting from behind its ears to the front of its muzzle. Such a sight would not normally be odd...but the way this creature is doing it makes you uneasy for some reason. It feels...unnatural. As if sensing you watching, the Mothwolf meets your gaze unflinchingly.
Second day quest text |
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• Complete 3x hunts • Defeat 1x Cougar |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Fearless |
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Modifier Effects | |
Negative Modifiers |
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Strength
Agility
Wisdom
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Nagual
Nagual | Independent | |
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There is a strange vibe surrounding this creature. It's not just a bipedal canine with some humanoid features. You can't explain it, but you feel that there is much more to it than meets the eye. While the Nagual's body doesn't appear strong or muscular, it is certainly not where the source of its power lies. When your eyes meet its gaze, you feel an intelligence surpassing your own. It's definitely unsettling. "Come closer, I don't intend to harm you. My rage is directed at something else and I hope you will help me with a few simple tasks." |
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Questing | ||
You notice the creature preparing something with its bony, five-fingered hands. Before you can see what it is, Nagual hides everything and stands up with a stern expression. Apparently, there are many secrets you aren't allowed to know, even when you work together.
"Does your return mean that you are willing to do another task for me? I hope so." |
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• Complete 1x scouting mission • Defeat 1x Evil Cadejo |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Fearless |
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Modifier Effects | |
Negative Modifiers |
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Strength
Speed
Wisdom
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North Shore Monster
North Shore Monster | The Merged | |
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This creature would look simply like a large snake if it were not for its head, which resembles that of a horse. Equally surprising and terrifying, the monster appears to remain unaware of your presence. Still amazed by the unusual appearance, you take a step closer, trying to understand how it is even possible for such a creature to exist. It surely doesn't have the flexible jaws of a snake or the speed of a horse, but you feel that it's better to be prepared for anything. "Stop staring at me and do something useful. I will consider letting you go if you serve me well." |
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Questing | ||
The creature remains still, awaiting you in the very same spot where you last saw it. It's clear that it couldn't care less about you, and it doesn't event try to pretend otherwise.
"You're back for more? I must think of something more challenging. Are you prepared?" |
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• Catch one uncommon fish • Complete 3x hunts |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Slow Thick Skin |
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Modifier Effects | |
Positive Modifiers Negative Modifiers |
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Strength
Speed
Wisdom
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Old Scratch
Old Scratch | The Merged | |
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You have to look twice to believe your eyes. At first you thought this creature is a human, but the red skin and horns leave no room for imagination. Yellow eyes stare at you intensely, and a soft smirk appears on the devil's face. While elegant and well-mannered, he has the vibe of a natural predator. You can't deny that he is both unsettling and fascinating. "What perfect timing! You have a fantastic opportunity to show your worth by completing a few simple tasks. It will be beneficial for both of us and you won't regret it. Unless you refuse." |
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Questing | ||
The devil greets you in a way only a good, old friend would do but you know that behind the pleasant voice and graceful movements, there is a real threat that you would face in case of poor performance.
"I'm pleased to see you again. We make a perfect team, don't we? We should continue working together a bit longer. Are you ready for that?" |
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• Complete 3x hunts • Defeat 3x Kinfolk cryptids |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Fearless |
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Modifier Effects | |
Negative Modifiers |
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Strength
Smarts
Wisdom
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Onza
Onza | Kinfolk | |
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A large feline observes you carefully as you step into its territory. Its eyes, sharp and focused, lock onto yours and make you anxious... The slender, muscular body of the feline moves so gracefully that you don't need proof of the creature's hunting skills. It seems irritated by your presence but it doesn't show any hostility, which is a good sign. "You there! Come closer! You have been chosen to help me. Come on, you'll appreciate it when you finish. It's much better than fighting me." |
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Questing | ||
The creature rests atop a moss-covered rock looking at you just like a ruler looks at their subject. Even when it's relaxed, you can see that it's always focused and alert, which is something to admire though you don't dare to speak it aloud.
"Coming back so fast? I see, you must have missed me so much. It's understandable. Work for me again, and who knows, maybe you'll learn something." |
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• Defeat 1x cougar • Give 3x carcasses |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
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Agility
Smarts
Wisdom
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Ozark Howler
Ozark Howler | Kinfolk | |
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A black, shaggy coat, horns, and red glowing eyes don't look inviting at first, but the bear-like creature doesn't seem interested in attacking you. Despite the horns and long tail, the creature doesn't look out of place and it seems to feel right at home. In fact, the more you look at it, the more familiar it looks. Your arrival doesn't surprise the creature either, and you even get an impression that it was waiting for a moment like this. "You really can come closer. If I wanted to eat you, I would have done it already. The only thing I want is to stay here, I'm not looking for any unnecessary strife. Will you help me to solve a few tiny issues?" |
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Questing | ||
The contrast between the composed nature of the Ozark Howler and its almost demonic appearance is striking even when you already know about it. The creature rests under the tree as if it hasn't moved since your last meeting and its gaze is fully focused and awake. You wouldn't like to have it as your foe.
"Every completed task is one step towards balance in this area. It's not the end though. Are you willing to work more?" |
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• Catch one uncommon fish • Defeat 2x Beast of Bladenboro |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
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Strength
Smarts
Wisdom
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Panama Creature
Panama Creature | Kinfolk | |
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At first, the creature in front of you looks like a hairless sloth. Yet when you focus on the creature, you start to realise that it is quite different. Misleading at first, the creature is definitely a being unknown to you and likely new to this land. You can see the fear in its small eyes when it tries to reach the nearby tree but it's too slow. The creature seems to know that it wouldn't have any chance if you wanted to harm it. "Wait...wait a moment. If you help me with a few tasks, it may be more beneficial to you than just eating me. Interested?" |
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Questing | ||
Second day flavor text
Second day quest text |
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• Defeat 3x the Merged cryptids • Give 2x Nesting Material |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Slow Thick Skin |
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Modifier Effects | |
Positive Modifiers Negative Modifiers |
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Strength
Wisdom
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Pope Lick Monster
Pope Lick Monster | The Merged | |
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A bizarre, two-legged goat creature stands in front of you, sniffing the air. Long, ruffled fur around its neck looks almost like a mane, making it look significantly bigger and more imposing. The muscular chest of the beast is rising and falling slowly. The strangest thing you notice are strong, sharp claws at the end of the creature's long, five-fingered forelimbs. It's definitely not a herbivore. "If you didn't want to help, you would be running back already. Are you with me or against me?" |
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Questing | ||
Second day flavor text
"Doing this stuff is addicting, isn't it? I suppose there's worse things than working for me. I hope you came prepared." |
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• Defeat 1x Coyote • Defeat 3x Kinfolk cryptids |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Positive Modifiers |
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Strength
Agility
Wisdom
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Rawhead
Rawhead | The Merged | |
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This horrifying creature has a skull with no skin. Unease prickles at your pelt as it observes you with hungry eyes. Rawhead prowls around the cold landscape as if searching for its next victim. And odd sound like rattling bones comes from its mouth and fills you with fear. Did it do that to attract its prey or scare it? "Have you been a good wolf? If you say no, that's a lie–all wolves like you are naughty. I'll consider not eating you if you do as I say." |
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Questing | ||
In your absence the monster has collected a variety of bones and sits on them like some sort of weird throne. Had it killed that much prey in such a short amount of time?
"Naughty wolf, come to be good? Nonsense! Time to atone for your sins." |
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• Defeat 1x Arctic Fox OR Wolverine • Defeat 3x Kinfolk cryptids |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Fearless |
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Modifier Effects | |
Negative Modifiers |
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Strength
Agility
Wisdom
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Rougarou
Rougarou | The Merged | |
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Your pelt prickles with fear as a wolf-like creature that stands on two legs emerges from the swamp fog. It throws back its head and howls. How this wolf walks upright like a human is a mystery to you. It's unnatural, and as it starts to walk toward you it has a sort of swaying gait and is hunched over. Saliva drips from its muzzle and the glowing red eyes look wild and crazed. Something is off about this creature. "You! Pip squeak! Don't you run from me. You're going to do as I say or I'll snap your scrawny neck." |
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Questing | ||
Rougarou paces restlessly, twitching at every sound. Every tree it passes, it swipes and leaves deep gouges with its long claws in the trunks. It appears to be marking its territory, but from what? Only you were stupid enough to get close. The creature turns to face you with a snarl.
Second day quest text |
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• Defeat 2x Cajun Sasquatch • Give 3x carcasses |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
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Strength
Agility
Wisdom
|
Sasquach
Sasquach | Kinfolk | |
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Bright green eyes full of intelligence peek between shaggy fur on this creature's face. It's big and hairy and imposing, but seems rather peaceful. The creature is sitting against a large boulder, picking debris out of its hair. It continues its grooming even after you make your presence known. It seems to be in no great hurry, and finally it stops and looks at you curiously. "You there. I assume you've interrupted my business on purpose? Even if not, you're here now and you'll be of use. Do something for me, would you?" |
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Questing | ||
Second day flavor text
Second day quest text |
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• Give 2x Healing Salves • Give 2x Nesting Material |
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{{{13}}} |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
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Strength
Smarts
Wisdom
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Sea Serpent
Sea Serpent | The Merged | |
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A giant serpent observes your movements carefully. Its body is dark and shiny like the surface of a cold, midnight sea. It could probably crush your bones effortlessly. One step towards this creature could be your last one. The snake smiles ominously with its mouth full of long, sharp teeth. That doesn't help in overcoming your doubts, but you notice a genuine interest in its bright eyes. When it hisses, it feels like it could suck your soul away. "There is something interesting about you that I like. If you help me with something, I will consider not eating you." |
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Questing | ||
Second day flavor text
Second day quest text |
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• Complete 1x scouting mission • Give 2x Healing Salves |
{{{9}}} |
{{{11}}} |
{{{8}}} | {{{10}}} | {{{12}}} |
{{{13}}} |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Slow Thick Skin |
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Modifier Effects | |
Positive Modifiers Negative Modifiers |
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Strength
Smarts
Wisdom
|
Sewer Alligator
Sewer Alligator | The Merged | |
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Large and stinking like sewage, an alligator glares at you and lets out a hiss when you don't back down. The hulking being is not unlike a normal alligator, except for the fact that it's twice the size of any you've seen before. The smell radiating from its thick skin is enough to make you nauseous. When it opens its decaying mouth, you hold your breath before the smell manages to knock you out. "You smell like a wet dog, do you know that? And not the pleasant kind that comes from sewage, either. Think you can help me, smelly mutt?" |
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Questing | ||
Muttering and squelching in the mud, the alligator looks agitated. You catch snippets about the ground not being good enough for a roll, and watch as it poos and proceeds to roll around happily. Ew!
"Did you bathe? Bah! Now you smell even worse! Good thing you won't be here long. Hurry up and say yes to this task so I don't have to smell you anymore, hmm?" |
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• Complete 2x hunts • Defeat 3x Kinfolk cryptids |
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{{{13}}} |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Slow Thick Skin |
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Modifier Effects | |
Positive Modifiers Negative Modifiers |
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Strength
Speed
Wisdom
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Shadow Being
Shadow Being | The Merged | |
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A black, thick shadow emerges out of nowhere, forming a terrifying shape straight from nightmares. You struggle to focus on it; it fools your senses when you try. You don't dare stray too close, and even from this distance, you can say that any attempt to touch the creature would surely fail. The skull-like, creepy smile is the only clear feature of its face. You can't see its eyes but you feel like the shadow is observing you carefully and if it wanted to haunt you, it would be able to do so whenever it wanted. Its voice is sharp and hissing like the winter wind. "Don't hesitate, come closer. You wouldn't be able to escape anyway so you might as well listen to my offer. If you manage to complete a few tasks, I will let you go. Maybe." |
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Questing | ||
Second day flavor text
"The task yesterday wasn't too hard, was it? I didn't think so. Physical labour is not my thing but you are perfect for this stuff. Ready for another task?" |
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• Complete 3x hunts • Defeat 3x Kinfolk cryptids |
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{{{13}}} |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
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Speed
Wisdom
Smarts
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Shagamaw
Shagamaw | Kinfolk | |
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This creature would resemble a bear if not for the antlers sprouting from its head and hooves on the hind legs. Its eyes shine with an unsettling yellow glow. If the creature is aggressive, you'll be in trouble, but it seems rather calm. Moss-covered fur makes great camouflage in this deep forest. Now you realise that you've seen pawprints and hoofprints together a lot but you'd never guess that they could belong to one animal. Following this being would probably give you a headache. Its whole appearance seems designed to fool and mislead wolves. "So...you found me. If it was your intention, it proves that you have some useful skills. Will you help me?" |
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Questing | ||
You don't see Shagamaw despite feeling its presence nearby and it steps out of the shadows when you come close. It's quite impressive how well this creature can hide right before your eyes. Its expression used to look indifferent before but now you sense the tension and expectations. Your help here may have greater significance than you think.
Second day quest text |
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• Defeat 3x the Merged cryptids • Give 5x Large Leaves |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Slow Thick Skin |
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Modifier Effects | |
Positive Modifiers Negative Modifiers |
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Strength
Smarts
Wisdom
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Sidehill Gouger
Sidehill Gouger | Independent | |
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At first glance, this creature is no different from an antelope with unusual markings. You notice that its legs are shorter on one side, and wonder if it's mutated. The unusual physique of the creature forces it to use hilly terrains only. Walking on any flat surface would likely be impossible, making the Gouger an incredibly easy prey for every hungry carnivore in this area. It is perfectly aware of this fact, staring at you in fear as you approach. "Stop, wait! I know this gaze. If you help me with a few things, it will benefit you more than eating me, I promise." |
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Questing | ||
Second day flavor text
Second day quest text |
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• Complete 1x scouting mission • Find the "train tunnel" encounter in Prairie |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Positive Modifiers |
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Speed
Agility
Wisdom
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Sisimito
Sisimito | Independent | |
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The mere sight of this ape-like creature covered with moss green fur makes you feel uneasy but its twisted body doesn't seem to cause it any pain. While the creature is rather big and could be potentially dangerous to you, it seems hesitant to approach. Eventually, it comes closer, using its distorted body in a surprisingly smooth way, resembling a spider with backward-facing feet and fast movement. "Hey, don't come too close. Yes, this far is good. I need someone to help me and you look bored. Interested?" |
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Questing | ||
The messy, dirty green fur of the creature is perfect camouflage. You almost trip over the resting Sisimito, mistaking it for a moss-covered log. With a scent more similar to trees than any animal, it would have been a real challenge to find it if you hadn't stumbled upon it by accident. It seems that this creature is more adapted to life here than you initially expected.
"Back so soon? Good, I need more help. You were so fast yesterday, surely it won't be a problem to do another, right?" |
||
• Give 2x Healing Salves • Give 5x Large Rock |
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{{{13}}} |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
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Strength
Smarts
Wisdom
|
Skunk Ape
Skunk Ape | Kinfolk | |
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A strange looking beast with long, shaggy hair observes you with a keen eye. It smiles widely, revealing long, sharp teeth. Unlike a monkey, this creature walks upright. As it lumbers towards you, you can't help but wonder if it's actually human. No other animal that you know walks upright. Its long, thick fingers reach out as if it wants to touch your fur, but it seems to change its mind and goes nose-to-nose with you instead. "You're nearly as hairy as me! You smell much worse though. No matter. I need your help." |
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Questing | ||
Second day flavor text
Second day quest text |
||
• Defeat 3x the Merged cryptids • Give 2x Nesting Material |
{{{9}}} |
{{{11}}} |
{{{8}}} | {{{10}}} | {{{12}}} |
{{{13}}} |
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Battle Information |
|
This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
|
Strength
Smarts
Wisdom
|
Sliver Cat
Sliver Cat | Independent | |
---|---|---|
This large feline looks almost like an ordinary cougar. You do a double take, and notice a strange, spherical growth at the tip of its abnormally long tail. The creature seems amused by your visit, treating you rather as an interesting encounter with local residents rather than a threat or a challenge. Its soft smirk only proves that it already looks down on everything. "Are you lost? Or maybe you looked for me to help me out?" |
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Questing | ||
Second day flavor text
"Don't worry if the previous tasks have felt easy. I can always give you something more challenging today, if you think you're up to it." |
||
• Complete 3x hunts • Defeat 1x Coyote |
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{{{8}}} | {{{10}}} | {{{12}}} |
{{{13}}} |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
|
Strength
Agility
Wisdom
|
Snallygaster
Snallygaster | Independent | |
---|---|---|
The creature in front of you is one of the most bizarre things you have ever seen. Between the tentacles, the wings, and the reptilian body, it confuses your every sense. The creature looks out of place in this terrain, but you're not entirely sure where it would fit in otherwise. It walks around on its gangly, clawed feet, appearing lost and unsure of where to go. It's looking every which way, as if searching for something. "You there! I need your help. You look like you're in need of something to do. Care to lend a paw?" |
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Questing | ||
Second day flavor text
Second day quest text |
||
• Defeat 1x Enraged Canada Goose • Find the "Dead Goose" encounter in the Grasslands |
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{{{13}}} |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Slow Thick Skin |
|
Modifier Effects | |
Positive Modifiers Negative Modifiers |
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Strength
Smarts
Wisdom
|
Snipe
Snipe | Independent | |
---|---|---|
You approach this creature warily, wondering if your eyes are playing tricks on you. Is it even real? The creature doesn't seem to move...and yet, you find it sitting in different spots. First its sitting by a rock, then near a scrub bush, then blinking at you from the frosty plane…is it messing with your head? "You can see me, can you? Fascinating! You must have a good imagination. I'm only visible to intelligent beings, you know. Perfect timing, too–I could use your help." |
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Questing | ||
The Snipe isn't here. At least, it doesn't seem to be...but you feel watched. You look all around for the creature, only to turn and find it sitting right where you first stood. How had you missed it? Amusement dances in its eyes as it watches you.
"See, I knew you couldn't stay away! I'm far too interesting. Let's get going before you change your mind." |
||
• Complete 1x scouting mission • Defeat 1x American Badger |
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{{{8}}} | {{{10}}} | {{{12}}} |
{{{13}}} |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Positive Modifiers | |
Speed
Agility
Wisdom
|
Snow Snake
Snow Snake | Independent | |
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It is quite unusual to see a reptile thriving in such a cold area. Its blindingly bright white scales make the creature look ghostly unreal and somewhat fascinating as well. The snake approaches you so fast that you don't have a chance to think about making an escape. When it slithers, it's hard to focus your sight on it. While the creature doesn't look much different than other snakes, there is something supernatural about it. When it focuses its gaze on you, you start to feel anxious. "What a surprise, a guest. Are you here to bother me or to help?" |
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Questing | ||
Second day flavor text
"Welcome again, my long-legged friend. It wasn't a bad idea to let you do this. Are you ready for another job?" |
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• Defeat 1x Arctic Fox • Defeat 1x Snowy Owl |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Positive Modifiers Negative Modifiers Opponent Modifiers |
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Agility
Wisdom
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Snow Wasset
Snow Wasset | Independent | |
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The creature resting in front of you looks like a fur-covered snake with a muzzle similar to the one of a stoat or a marten. It doesn't look very intimidating, and it's even kind of cute, but it's best to be careful. You wonder if its atrophied limbs have any function or if this creature really can hunt without them. The Snow Wasset licks its mouth and turns to face you slowly. A self-confident smirk tells you at once that it can probably catch its prey better than you. Its eyes look hungry... "Do you have some time to help me out with some easy tasks? If not, then go away, this is my territory." |
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Questing | ||
Second day flavor text
"Welcome again, my long-legged friend. It wasn't a bad idea to let you do this. Are you ready for another job?" |
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• Catch one uncommon fish • Find the shipwreck encounter in the Glacier |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Positive Modifiers | |
Agility
Wisdom
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Southern Chupacabras
Southern Chupacabras | The Merged | |
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If death itself could have a child with a rat, the creature standing in front of you would be the result. The skull-like muzzle is frozen in a permanent, unsettling grin as the beast stares at you. While the creature isn't huge, it doesn't seem to be afraid of you and it would be foolish to underestimate it. Its rattlesnake tail makes you wonder if its bite is venomous. It definitely looks like it. When it approaches you, you can hear its loud, disgusting breath sounds. "If you want to stay around, you must follow my rules and do as I say. Otherwise, get out." |
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Questing | ||
Second day flavor text
"You came to serve me more? Smart move." |
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• Defeat 3x Kinfolk cryptids • Find the destroyed den encounter in the Rainforest |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Fearless |
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Modifier Effects | |
Negative Modifiers |
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Strength
Wisdom
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Splinter Cat
Splinter Cat | Independent | |
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A sudden movement in the shadows catches your attention. You notice a feline-shaped creature staring at you as if it is ready to jump. When you approach, the cat relaxes its muscles, abandoning the plan to hunt you down. You notice its back is covered with strange, sharp spikes, reminding you of a hedgehog. Its tail is swaying back and forth slowly. The spikes on the creature's body aren't long but you wouldn't like to have a closer encounter with them. Suddenly, the cat decides to shorten the safe distance between you and sits in front of you. "What's your business around here? I'm sure it can wait a little longer. I need your help." |
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Questing | ||
Second day flavor text
"Back already? Good, I need your help again." |
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• Complete 1x scouting mission • Defeat x1 Elk Bull |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Positive Modifiers |
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Speed
Agility
Wisdom
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Squonk
Squonk | Independent | |
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A sorry-looking lump of wrinkly skin with warts and moles meets your gaze. Its eyes are sad, and tears stream silently down its face. The creature is staring at the ground, ears drooping and looking like its mere existence is weighing it down. It's making small mewling noises as tears run down its face. It's crying so much that the ground at its feet is damp, and everytime it moves it leaves an easy trail to follow. Maybe you can try to cheer it up somehow? "Oh, hello...you seem nice. Will you...help me? I'm too sad to do much on my own." |
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Questing | ||
For once, the sad creature doesn't seem so sad. Its face still droops and its ears are hung low, but it's crouched down and staring at a nearby flower. It seems fascinated by it, and while there are still tears rolling down its face, they aren't flowing as quickly as before. It huffs and makes a gurgling noise, and you realise that it's trying to smell it.
"It's nice to see your friendly face again! Come to help me again?" |
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• Find the Blonk encounter in the Coniferous Forest • Give 2x Nesting Material |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Slow Thick Skin |
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Modifier Effects | |
Positive Modifiers Negative Modifiers |
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Strength
Smarts
Wisdom
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Swamp Stalker
Swamp Stalker | Independent | |
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A large, shadowy silhouette emerges suddenly in front of you. The creature stands tall on two legs, covered in matted, dark fur that clings to its muscular body. The shape of the creature is rather familiar, resembling a large ape, but much more intimidating. Its movements are smooth and even graceful, which is definitely different and unexpected. "Are you lost, pup? I might help you find the way but only if you help me first." |
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Questing | ||
This creature is one with the swamp. You could even say that it embodies its essence, blending seamlessly with the surrounding vegetation despite its large body. Glowing eyes appear to penetrate your soul as you approach. You'll probably never get used to it.
"Back already? It seems that I underestimated you, and you have some skills. I will keep that in mind when thinking about the next task for you." |
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• Complete 1x scouting mission • Give 2x healing salves |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
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Strength
Smarts
Wisdom
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Tailypo
Tailypo | Independent | |
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A familiar long snout with pointy ears and rough, coarse fur shoves into your face rather abruptly. The creature it belongs to makes you think it might be some kind of wolf. It has a long tail, and its body is thin and wiry with oddly long toes. It sniffs you up and down, as if gaining information. You don't have to even attempt to smell the creature; its stench crosses your nose every time it passes you. It smells muggy and damp and of something more sinister, but you can't be sure. "You look like me, but you're far smellier. Don't you wash? I guess it can't be helped...I could use a strong set of paws like yours. Smell aside, do you want to help me?" |
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Questing | ||
Second day flavor text
"You came back! I wasn't sure you would. Ready to keep going?" |
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• Complete 3x hunts • Defeat 1x Bobcat |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Positive Modifiers |
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Agility
Wisdom
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Teakettler
Teakettler | Kinfolk | |
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You hear a high-pitched whining before a strange looking dog approaches you. Steam is coming from its mouth, and it's walking...backwards? The creature walks in a strange shimmy pattern as it navigates the world backwards. You notice its cat-like ears swivel back and forth as it moves, as if using them to listen as it moves. It seems to manage well, despite its odd movement. "Oh, you there. You're capable aren't you? I have need of your forward-thinking ways." |
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Questing | ||
The Teakettler is curled up, looking almost peaceful. As it snores, a faint whistling sound comes from its nose and gentle tendrils of steam curl through the air. With a snort it shakes itself awake, fixing you with a curious gaze.
"I don't look odd enough to scare you away, huh? Well that's a first. Ready to help again?" |
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• Give 2x nesting materials • Give 5x large branches |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Positive Modifiers | |
Speed
Agility
Wisdom
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The White Snag
The White Snag | Kinfolk | |
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The magnificent stag in front of you resembles an ancient forest god with its splendid, huge antlers and perfectly clean, almost shining white fur. It looks beautifully unreal. You don't feel any kind of fear. It may be your gut feeling or the creature's vibe, but there is something royal and proud about it. The stag nods slowly, inviting you to come closer. "Did you lose your path? Or maybe you came here to help?" |
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Questing | ||
Second day flavor text
Second day quest text |
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• Defeat 3x the Merged cryptids • Give 2x Healing Salves |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Positive Modifiers |
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Strength
Speed
Wisdom
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Thetis Lake Monster
Thetis Lake Monster | The Merged | |
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With a gleeful malice in its eyes, a scaled human-like creature with fins grins at you with sharpened teeth. Picking a sharpened scale from its spiky head, the monster begins to pick its teeth. Tiny foreign objects flick out, and you struggle to watch as you wonder what on earth the creature could have eaten. "What have we here? A sniveling pup come to worship me? Very well, complete some tasks for me and I'll consider myself sufficiently worshiped." |
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Questing | ||
The Thetis Lake Monster stomps in a muddy puddle, making gross squelching and squishing noises. It slathers itself in the mud once it deems it an acceptable consistency, and it only adds to the wet, fishy smell of the creature.
"My presence must be irresistible for you to return so soon. Get started on your worshiping tasks, would you?" |
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• Catch one uncommon fish • Defeat 3x Kinfolk |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Slow Thick Skin |
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Modifier Effects | |
Positive Modifiers Negative Modifiers |
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Agility
Smarts
Wisdom
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Tuttle Bottom Monster
Tuttle Bottom Monster | Kinfolk | |
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This large, bipedal creature resembles an ape but has a head with a characteristic, elongated mouth that reminds you of anteaters. It hasn't looked at you yet, but you have a feeling that it's aware of your presence. The shaggy, thick fur of the creature is covered with tiny, dried leaves and pieces of tree bark. It uses its mouth just like an anteater, looking for insects and eating them with its long tongue. It appears as though nothing could ruin its dedication, and it is completely absorbed. "Greetings! I wasn't expecting anyone here, but I'm glad to see you. There are some things that need to be done, and I won't be able to do everything myself. The condition of this world is worsening. We must work together." |
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Questing | ||
The stocky body of the creature can be seen among the trees, this time on all fours, doing the same thing as always: looking for something to eat. You're glad that you don't have to eat with such a tiny mouth. It would take ages to feel full!
"I knew you would be back to help me more. I hope we have similar interests but if not...the final result is the most important." |
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• Defeat 1x Dungavenhooter • Give 3x Random medicines |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
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Speed
Wisdom
Smarts
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Unidentified Beings
Unidentified Beings | Kinfolk | |
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You've seen many unexplained things in your life, but the sight in front of your eyes is beyond your comprehension. A bipedal creature, despite having a familiar body frame, makes your body stiff with anxiety and all your senses seem fogged... The more you focus on the being, the more details you can spot. Their natural body armour reminds you of an insect but they're far from that. Even when you get used to how they look, their presence still makes you feel anxious and uneasy. This creature doesn't feel right and something about them is alien to the core. Your instinct tells you to run away but an oddly calming voice speaks to you by your name directly in your head. You don't even truly hear it...you feel it. "Fear not! We need your cooperation in order to cease this madness. This world's natural balance is in danger. Will you assist us?" |
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Questing | ||
The strange being is still there, waiting on the frozen plains. They don't scare you now and you feel safe despite the weird aura surrounding them. You would really like to know more about them but an odd feeling makes you think that it could be too much for your mind to comprehend.
"You're back! Choosing you was the right decision. You can do more if you're up to it. It would be highly appreciated." |
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• Give 1x Healing Salve, 1x Nesting Material, and 1x amusement item (randomized) • Give 3x carcasses |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Fearless |
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Modifier Effects | |
Negative Modifiers |
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Smarts
Wisdom
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Walgren Lake Monster
Walgren Lake Monster | Kinfolk | |
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Though you've never seen it before, this creature looks oddly familiar. It cocks its head and looks at you with a curious expression. Large flies swarm around its head, and it reaches up to swat at them with large scaly paws. It manages to catch some and licks the smushed bugs happily off of its palm. Yuck! "I don't think we've met before, but you sure look familiar. Maybe there's just too many wolves around here for me to keep track. No matter, I still need help." |
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Questing | ||
The Walgren Lake Monster has made itself right at home. It hunkers down in a cool, muddy spot and sleeps soundly. You wonder how it can be so carefree with all that's going on in the world. It lifts its muddy head expectantly as you approach.
"Good to see you again! You were so helpful last time. Are you ready to help some more?" |
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• Defeat 3x the Merged cryptids • Give 5x Large Rocks |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Slow Thick Skin |
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Modifier Effects | |
Positive Modifiers Negative Modifiers |
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Strength
Agility
Wisdom
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Wampus Cat
Wampus Cat | Independent | |
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At first glance, the creature doesn't differ much from any other wild cat you've encountered so far. That is until you spot it has an additional pair of limbs, apparently fully functional. While the extra pair of legs is shorter, the creature uses them naturally and you start to wonder if such a thing could make you better at hunting. The cat's glowing eyes meet yours when it catches you staring at its additional limbs. The sight of its sharp claws suggest that it's probably best to be careful not to anger it. "Are you here to stare at me like that or will you do something useful for a change?" |
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Questing | ||
Wampus cat rests in a comfortable spot on the soft grass and minds its own business, licking its paws. It doesn't seem to care much about your presence now that it's used to it, but you can see the hint of tension in its movements. It's way more interested in the results of your work than in you.
Second day quest text |
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• Catch one uncommon fish • Complete 3x hunts |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
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Strength
Agility
Wisdom
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Water Tiger
Water Tiger | Independent | |
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A nearby moss-covered log starts to move, and you realise that it never was a log–it's a large cat. Its fur is green and blue, and blends in well with its surroundings. The cat appears intimidating, but it doesn't seem particularly bothered by your presence. You sense no malice, instead feeling as though you hold a mutual respect for each other. It sits regally and watches you coolly, inviting you with a sweep of its tail. "Well look at that, a wolf! Usually I wouldn't even talk to you, but you seem smart and capable. Interested in helping me?" |
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Questing | ||
Second day flavor text
"Ah, there you are. I heard you howling last night. I will never understand the desire...no matter, let's get on with today's task." |
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• Catch one uncommon fish • Complete 3x hunts |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
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Strength
Agility
Wisdom
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White Lady
White Lady | Independent | |
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You're quite surprised to see a human female in this unfriendly environment. Upon closer inspection, you notice that her skin is ghostly pale and an otherworldly vibe surrounds her, making you feel uneasy. The ghostly woman stares at you in silence. Her ethereal and luminous gown appears to be moving even without any wind. There is something very sad and melancholic about her expression. She nods slightly, allowing you to come closer. "If you're here, you must feel the disturbances in this world too. I need your help to bring it back to what it was." |
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Questing | ||
You can see the white lady from afar. Her spectral body is glowing gently like the moonlight, and she looks at you with the same sadness in her bright eyes as before. However, now you can also feel the weight of the responsibility you were given.
Second day quest text |
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• Give 2x random medicines • Complete 1x scouting mission |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Fearless |
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Modifier Effects | |
Negative Modifiers |
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Speed
Agility
Wisdom
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White River Monster
White River Monster | Independent | |
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With a gaping jaw of sharp teeth that could easily swallow you head first, this giant fish-like creature commands attention with its presence. The White River Monster uses its large jaws to scoop through the river and catches everything in its path–rocks, plants, fish, even some branches! It crunches down and allows the debris to filter through, revealing a wiggling fish. That's certainly one way to do it! "Come to help? Good, I know just what to do with you. No refusing, or I'll eat that pretty head of yours." |
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Questing | ||
With its sharp gaze cast to the sky, the creature is far too focused to notice you at first. It watches as two small birds dart around in the air, appearing thoughtful. If it wasn't earth-bound, you're certain it would try and eat them. The birds dart past your head and the White River Monster turns to you
"Look who had the courage to come back! Color me impressed. Ready to serve me?" |
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• Catch one uncommon fish • Complete 1x scouting mission |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Modifier Effects | |
Since this enemy has no modifiers, dice will only be affected by stats. |
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Speed
Agility
Wisdom
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Wisconsin Werewolf
Wisconsin Werewolf | Independent | |
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The wolf-like appearance of this creature is familiar until it reveals its bipedal posture. It looms above you and you feel small. The beast lets out a warning growl at first but stops suddenly, visibly intrigued by your visit. Its ruffled fur adds to the creature's size but you find its human hands and chest scarier. You let it come closer to sniff you, prepared for any possible outcome of this encounter. "What's your business here? I have some stuff to do and I don't want to be disturbed. Help me or leave." |
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Questing | ||
Second day flavor text
"There you are! You're surprisingly good at this, I must say. You'd be a formidable opponent if you had thumbs. Do you want to try something different now?" |
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• Give 3x carcasses • Give 5x Large Rocks |
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Battle Information |
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This enemy will never be more than 3 levels above or below your lead wolf's level. |
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Fearless |
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Modifier Effects | |
Negative Modifiers |
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Strength
Wisdom
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