Cataclysms Battle Enemies: Difference between revisions

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<h2 class="c-header active">Information</h2>
<div class="c-content" style="display: block;">
== Information ==
This page contains detailed information about cryptid battle enemies, including battling tips, drops, and artwork. For general information about battling, check out the [[Battling]] page! You can view a list of all battle enemies including event-specific enemies on the [[Battle Enemy Masterlist]] page.
The enemies listed on this page can be only while exploring in the during August's [[Cataclysms]] event. Each enemy can be found in one biome only, and defeating these enemies helps progress the event.
In addition to the trophies and recipes listed alongside each enemy, enemies on this page also have the potential to drop the below items upon defeat.
<table style="background:#d4d4d4;width: 60%;margin:auto;"><tr>
<td style="width: 10%;text-align:center;padding:5px;">[[File:icon-sc.png]]</td><td style="padding:5px;">Silver Cones</td></tr>
<tr>
<td style="width: 10%;text-align:center;padding:5px;">[[File:icon-cryptid-scale.png]]</td><td style="padding:5px;">Cryptid Scales</td></tr>
<tr>
<td style="width: 10%;text-align:center;padding:5px;">[[File:meatchunksmall.png]]</td><td style="padding:5px;">Small Meat Chunks</td></tr><tr>
<td style="width: 10%;text-align:center;padding:5px;">[[File:meatchunkmedium.png]]</td><td style="padding:5px;">Medium Meat Chunks</td></tr><tr>
<td style="width: 10%;text-align:center;padding:5px;">[[File:meatchunklarge.png]]</td><td style="padding:5px;">Large Meat Chunks</td></tr><tr>
<td style="width: 10%;text-align:center;padding:5px;">[[File:healingsalve.png]]</td><td style="padding:5px;">Medicine: Healing Salve</td>
</tr></table>
<h3 class="c-header active">Key</h3>
<div class="c-content" style="display: block;">
=== Key ===
Information on this page is presented in graphic form. A detailed guide to the graphic and icons included is provided below.
<table class="enemy">
<tr>
<td class="enemyname">Enemy Name</td>
<td class="icons">[A.]</td>
</tr>
<tr>
<td rowspan=4 class="enemyimage">
[B.]
</td>
<td class="enemylevels">[C.]</td>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
[D.]
</div>
</td>
</tr><tr>
<td class="enemylevels">Most Effective Moves</td>
</tr><tr>
<td class="enemymoves">
[E.]
</td>
</tr><tr>
<td class="enemybiomes">
<div class="tableflex">
[F.]
</div>
</td>
<td class="enemystats">
<div class="tableflex">
[G.]
</div></td>
</tr></table>
<table class="enemydrops">
<tr>
<td colspan=2 class="trophies">
<div class="tableflex">
[H.]
</div>
</td>
</tr><tr>
{{RecipeHeader}}
<td class="recipes">
<div class="tableflex">
[I.]
</div>
</td></tr></table>
The battle enemy graphic is set up to provide information useful while battling each enemy, as well as what you could expect to see upon victory over a specific opponent. The enemy's name will be written in the top left of the graphic and is searchable with any built-in "Find in Page" search. Followed by this, specific components in the graphic provide more detailed information about the enemy.
'''A.''' Section A in the graphic contains two icons.
<html><table><tr><td style="background: #3a5f70;color: white;padding: 10px;font-weight: bold;width:5%;text-align:center;"><img src="/images/5/5b/Openimage.png" class="openimage" title="Open this table as an image" style="width:2em;"></td><td style="padding:10px;"><b>You can click on this icon to view an image version of the enemy's graphic.</b> This could be a good option for mobile users who want to see the graphic in full size, or someone who wants to share the information quickly.</td></tr></table></html>
<html><table><tr><td style="padding:10px;" colspan=2>The second icon reflects what type of enemy is described from the options below.</td></tr><tr><td style="background: #3a5f70;color: white;padding: 10px;font-weight: bold;width:5%;text-align:center;"><img src="/images/4/4d/Normalenemy.png" style="width:2em;"></td><td style="padding:10px;">This is a basic enemy found in normal exploring.</td></tr>
<tr><td style="background: #3a5f70;color: white;padding: 10px;font-weight: bold;width:5%;text-align:center;"><img src="/images/5/5b/Epicenemy.png" style="width:2em;"></td><td style="padding:10px;">This is an epic enemy found in normal exploring.</td></tr>
<tr><td style="background: #3a5f70;color: white;padding: 10px;font-weight: bold;width:5%;text-align:center;"><img src="/images/2/20/Lunarenemy.png" style="width:2em;"></td><td style="padding:10px;">This is a lunar enemy found in the Dreamlands during the [[Lunar Event]].</td></tr>
<tr><td style="background: #3a5f70;color: white;padding: 10px;font-weight: bold;width:5%;text-align:center;"><img src="/images/0/03/Lunarbossenemy.png" style="width:2em;"></td><td style="padding:10px;">This is a lunar boss enemy found in the Dreamlands during the [[Lunar Event]].</td></tr>
<tr><td style="background: #3a5f70;color: white;padding: 10px;font-weight: bold;width:5%;text-align:center;"><img src="/images/c/c7/Cryptidenemy.png" style="width:2em;"></td><td style="padding:10px;">This is a cryptid enemy found in normal explore during the August [[Cataclysms]] event.</td></tr>
<tr><td style="background: #3a5f70;color: white;padding: 10px;font-weight: bold;width:5%;text-align:center;"><img src="/images/0/04/Halloweenenemy.png" style="width:2em;"></td><td style="padding:10px;">This is an enemy found in normal explore during the October [[Halloween]] event.</td></tr>
<tr><td style="background: #3a5f70;color: white;padding: 10px;font-weight: bold;width:5%;text-align:center;"><img src="/images/3/39/Coigreachenemy.png" style="width:2em;"></td><td style="padding:10px;">This is an enemy found in normal explore during the November [[Coigreach]] event.</td></tr>
</table></html>
'''B.''' Section B in the graphic contains all of the enemy's art. By default, the art displayed is the enemy's summer daytime artwork. Anyone accessing the wiki with '''JavaScript enabled''' can click on the time of day icons beneath of the image to view the artwork during different times of day. For certain enemies, a dropdown menu may be available above the artwork to view all of the enemy's variations. These toggles only work in modern browsers with JavaScript enabled.
'''C.''' Section C contains the level range that an opponent can be found at. Please note that '''this information is a work in progress.''' If you find an enemy outside of the level range listed in its graphic, please [[Contribute|let us know!]]. There may be some specific parameters required to encounter an enemy at a specific level. For example, in order to encounter a wolf higher than level 20, your lead wolf must be level 16 or higher when you choose "Keep Moving Forward" in the encounter involving critters running in the opposite direction of you. These details will be included below applicable graphics.
'''D.''' Section D contains all of the modifiers that each enemy will have on its dice rolls during battle. To learn more about how battle mechanics work and what dice rolls means, check out the [[Battling]] page! Please note that '''this information is a work in progress.''' If you notice any missing information or inaccuracies, please [[Contribute|let us know]]! Each modifier and the effects it has in battle are listed below.
<table style="width:100%;">
<tr><td style="width: 10%;background:darkgray;text-align:center;padding:10px;">[[File:modifier_fearless.png]]</td><td style="width: 40%;padding:10px;">'''Fearless'''<br><br>Player gets a -1 dice roll modifier on Rest/Wait, Chase, and Snarl<br><br></td><td style="width: 10%;background:darkgray;text-align:center;padding:10px;">[[File:modifier_group.png]]</td><td style="width: 40%;padding:10px;">'''Group'''<br><br>Player gets a -1 dice roll modifier on Latch, Snarl, and Snap, and a +1 dice roll modifier on Focus</td></tr>
<tr><td style="width: 10%;background:darkgray;text-align:center;padding:10px;">[[File:modifier_largeprey.png]]</td><td style="width: 40%;padding:10px;">'''Large Prey'''<br><br>Player gets a +1 dice roll modifier on Snarl<br><br></td><td style="width: 10%;background:darkgray;text-align:center;padding:10px;">[[File:modifier_prey.png]]</td><td style="width: 40%;padding:10px;">'''Prey'''<br><br>Player gets a +1 dice roll modifier on Rest/Wait and a +2 dice roll modifier on Chase and Retreat</td></tr>
<tr><td style="width: 10%;background:darkgray;text-align:center;padding:10px;">[[File:modifier_smallprey.png]]</td><td style="width: 40%;padding:10px;">'''Small Prey'''<br><br>Player gets a +1 dice roll modifier on Snarl<br><br></td><td style="width: 10%;background:darkgray;text-align:center;padding:10px;">[[File:modifier_slow.png]]</td><td style="width: 40%;padding:10px;">'''Slow'''<br><br>Player gets a +1 dice roll modifier on Rest/Wait, Retreat, and Tumble, and a -2 dice roll modifier on Chase</td></tr>
<tr><td style="width: 10%;background:darkgray;text-align:center;padding:10px;">[[File:modifier_softskin.png]]</td><td style="width: 40%;padding:10px;">'''Soft Skin'''<br><br>Player gets a +1 dice roll modifier on Shear<br><br></td><td style="width: 10%;background:darkgray;text-align:center;padding:10px;">[[File:modifier_strongvenom.png]]</td><td style="width: 40%;padding:10px;">'''Strong Venom'''<br><br>The enemy gets a +1 dice roll modifier on its basic bite attack</td></tr>
<tr><td style="width: 10%;background:darkgray;text-align:center;padding:10px;">[[File:modifier_thickskin.png]]</td><td style="width: 40%;padding:10px;">'''Thick Skin'''<br><br>Player gets a -1 dice roll modifier on Shear<br><br></td></tr>
</table>
'''E.''' Section E summarizes the most effective moves to use against the enemy based on its modifiers in battle.
'''F.''' Section F lists each biome that the enemy can be found in.
'''G.''' Section G lists stats that correspond with each enemy.
Each enemy has one or more stats which are used in the battle's opening move. This could be Strength, Speed, Agility, or Smarts- Wisdom is not used while battling. One of the stats listed on each enemy's graphic, excluding Wisdom, will be used to determine which of you goes first in battle.
Each enemy also has the potential to drop the stats that it uses in the opening move, alongside Wisdom. For example, if an enemy uses Strength or Agility in the opening move, it has the potential to drop +1 Strength, +1 Agility, or +1 Wisdom upon defeat. Every enemy can drop +1 Wisdom no matter what stats are used in battle, since Wisdom is never used in battle.
There are specific parameters required to be met for an opponent to be able to drop a +1 stat. Enemies but be close in level to or a higher level than your lead wolf. For lead wolves level 1-18, enemies 3 levels below your lead's level or any level higher will have a chance of dropping a stat. For lead wolves level 19-20, opponents level 15 or higher will have a chance to drop a stat.
'''H.''' Section H lists all of the trophy items that each enemy can drop. In order for an enemy to be able to drop a trophy, your lead wolf must be level 10 or higher and the enemy must be level 5 or higher. Each battle provides the opportunity to earn one trophy from the list provided. Please note that '''this information is actively being collected''', and there may be some trophies missing. If you notice any errors, please [[Contribute|let us know]]!
'''I.''' Section I lists all of the recipes that each enemy has the potential to drop. Recipe drops follow the same rules as trophy drops- your lead wolf must be at least level 10 and the enemy must be at least level 5. There are 5 recipes that can be dropped by any enemy: Broken Antler Decor, Deer Ear Accessory, Moose Ear Accessory, Elk Ear Accessory, and Den of Pelts.
</div>
</div>
<h2 class="c-header active">Cryptid Enemies</h2>
<h2 class="c-header active">Cryptid Enemies</h2>
<div class="c-content" style="display: block;">
<div class="c-content" style="display: block;">
Line 28: Line 169:
</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
<p><b>Starting Move Chase:</b> +2</p></td>
<p><b>Starting Move Chase:</b> +2
<p><b>Starting Move Snarl:</b> +1</p></td>
<b>Starting Move Snarl:</b> +1</p></td>
</tr><tr>
</tr><tr>
<td class="enemybiomes">
<td class="enemybiomes">
Line 84: Line 225:
</tr><tr>
</tr><tr>
<td class="enemymoves">
<td class="enemymoves">
<p><b>Starting Move Chase:</b> +2</p></td>
<p><b>Starting Move Chase:</b> +2
<p><b>Starting Move Snarl:</b> +1</p></td>
<b>Starting Move Snarl:</b> +1</p></td>
</tr><tr>
</tr><tr>
<td class="enemybiomes">
<td class="enemybiomes">

Revision as of 00:45, 4 March 2024

Information

Information

This page contains detailed information about cryptid battle enemies, including battling tips, drops, and artwork. For general information about battling, check out the Battling page! You can view a list of all battle enemies including event-specific enemies on the Battle Enemy Masterlist page.


The enemies listed on this page can be only while exploring in the during August's Cataclysms event. Each enemy can be found in one biome only, and defeating these enemies helps progress the event.


In addition to the trophies and recipes listed alongside each enemy, enemies on this page also have the potential to drop the below items upon defeat.


Silver Cones
Cryptid Scales
Small Meat Chunks
Medium Meat Chunks
Large Meat Chunks
Medicine: Healing Salve


Key

Key

Information on this page is presented in graphic form. A detailed guide to the graphic and icons included is provided below.


Enemy Name [A.]

[B.]

[C.]

[D.]

Most Effective Moves

[E.]

[F.]

[G.]

[H.]

[I.]


The battle enemy graphic is set up to provide information useful while battling each enemy, as well as what you could expect to see upon victory over a specific opponent. The enemy's name will be written in the top left of the graphic and is searchable with any built-in "Find in Page" search. Followed by this, specific components in the graphic provide more detailed information about the enemy.


A. Section A in the graphic contains two icons.


You can click on this icon to view an image version of the enemy's graphic. This could be a good option for mobile users who want to see the graphic in full size, or someone who wants to share the information quickly.
The second icon reflects what type of enemy is described from the options below.
This is a basic enemy found in normal exploring.
This is an epic enemy found in normal exploring.
This is a lunar enemy found in the Dreamlands during the [[Lunar Event]].
This is a lunar boss enemy found in the Dreamlands during the [[Lunar Event]].
This is a cryptid enemy found in normal explore during the August [[Cataclysms]] event.
This is an enemy found in normal explore during the October [[Halloween]] event.
This is an enemy found in normal explore during the November [[Coigreach]] event.


B. Section B in the graphic contains all of the enemy's art. By default, the art displayed is the enemy's summer daytime artwork. Anyone accessing the wiki with JavaScript enabled can click on the time of day icons beneath of the image to view the artwork during different times of day. For certain enemies, a dropdown menu may be available above the artwork to view all of the enemy's variations. These toggles only work in modern browsers with JavaScript enabled.


C. Section C contains the level range that an opponent can be found at. Please note that this information is a work in progress. If you find an enemy outside of the level range listed in its graphic, please let us know!. There may be some specific parameters required to encounter an enemy at a specific level. For example, in order to encounter a wolf higher than level 20, your lead wolf must be level 16 or higher when you choose "Keep Moving Forward" in the encounter involving critters running in the opposite direction of you. These details will be included below applicable graphics.


D. Section D contains all of the modifiers that each enemy will have on its dice rolls during battle. To learn more about how battle mechanics work and what dice rolls means, check out the Battling page! Please note that this information is a work in progress. If you notice any missing information or inaccuracies, please let us know! Each modifier and the effects it has in battle are listed below.

Fearless

Player gets a -1 dice roll modifier on Rest/Wait, Chase, and Snarl

Group

Player gets a -1 dice roll modifier on Latch, Snarl, and Snap, and a +1 dice roll modifier on Focus
Large Prey

Player gets a +1 dice roll modifier on Snarl

Prey

Player gets a +1 dice roll modifier on Rest/Wait and a +2 dice roll modifier on Chase and Retreat
Small Prey

Player gets a +1 dice roll modifier on Snarl

Slow

Player gets a +1 dice roll modifier on Rest/Wait, Retreat, and Tumble, and a -2 dice roll modifier on Chase
Soft Skin

Player gets a +1 dice roll modifier on Shear

Strong Venom

The enemy gets a +1 dice roll modifier on its basic bite attack
Thick Skin

Player gets a -1 dice roll modifier on Shear


E. Section E summarizes the most effective moves to use against the enemy based on its modifiers in battle.


F. Section F lists each biome that the enemy can be found in.


G. Section G lists stats that correspond with each enemy.


Each enemy has one or more stats which are used in the battle's opening move. This could be Strength, Speed, Agility, or Smarts- Wisdom is not used while battling. One of the stats listed on each enemy's graphic, excluding Wisdom, will be used to determine which of you goes first in battle.


Each enemy also has the potential to drop the stats that it uses in the opening move, alongside Wisdom. For example, if an enemy uses Strength or Agility in the opening move, it has the potential to drop +1 Strength, +1 Agility, or +1 Wisdom upon defeat. Every enemy can drop +1 Wisdom no matter what stats are used in battle, since Wisdom is never used in battle.


There are specific parameters required to be met for an opponent to be able to drop a +1 stat. Enemies but be close in level to or a higher level than your lead wolf. For lead wolves level 1-18, enemies 3 levels below your lead's level or any level higher will have a chance of dropping a stat. For lead wolves level 19-20, opponents level 15 or higher will have a chance to drop a stat.


H. Section H lists all of the trophy items that each enemy can drop. In order for an enemy to be able to drop a trophy, your lead wolf must be level 10 or higher and the enemy must be level 5 or higher. Each battle provides the opportunity to earn one trophy from the list provided. Please note that this information is actively being collected, and there may be some trophies missing. If you notice any errors, please let us know!


I. Section I lists all of the recipes that each enemy has the potential to drop. Recipe drops follow the same rules as trophy drops- your lead wolf must be at least level 10 and the enemy must be at least level 5. There are 5 recipes that can be dropped by any enemy: Broken Antler Decor, Deer Ear Accessory, Moose Ear Accessory, Elk Ear Accessory, and Den of Pelts.


Cryptid Enemies

Cryptid Enemies

Agropelter
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

Prey

Small Prey
Most Effective Moves

Starting Move Chase: +2 Starting Move Snarl: +1

Coniferous Forest
Agility
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Ahuizotl
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

Prey

Small Prey
Most Effective Moves

Starting Move Chase: +2 Starting Move Snarl: +1

Rainforest
Speed
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Akhlut
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

Fearless
Most Effective Moves

This enemy has no moves that it is weak against.

Glacier
Strength
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Alaskan Tiger
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

Fearless
Most Effective Moves

This enemy has no moves that it is weak against.

Tundra
Strength
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Altamaha-ha
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Riparian Woodland
Speed
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Augerino
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Desert
Strength
Speed
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Axehandle Hound
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Coniferous Forest
Agility
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Ball-Tailed Cat
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Deciduous Forest
Agility
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Beaman
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Prairie
Strength
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Beast of Bladenboro
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

Fearless
Most Effective Moves

This enemy has no moves that it is weak against.

Deciduous Forest
Strength
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Beast of Bray Road
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

Fearless
Most Effective Moves

This enemy has no moves that it is weak against.

Deciduous Forest
Strength
Speed
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Beast of Busco
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Riparian Woodland
Strength
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Belled Buzzard
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

Soft Skin
Most Effective Moves

Shear Attack: +1

Prairie
Agility
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Bessie
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Riparian Woodland
Strength
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Bloodsucker
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Rainforest
Strength
Speed
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Bloody Bones
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Glacier
Speed
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Bloody Mary
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

Fearless
Most Effective Moves

This enemy has no moves that it is weak against.

Coniferous Forest
Agility
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Bogeyman
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Tundra
Speed
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Starting Move Snarl: +1

Buntail
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

Prey

Small Prey
Most Effective Moves

Starting Move Chase: +2

Taiga
Speed
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Cactus Cat
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

Soft Skin
Most Effective Moves

Shear Attack: +1

Desert
Speed
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Cadborosaurus
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Tundra
Strength
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Cajun Sasquatch
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Swamp
Agility
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Celofay
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Grasslands
Agility
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Champ
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Riparian Woodland
Strength
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Chupacabra
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

Fearless
Most Effective Moves

This enemy has no moves that it is weak against.

Grasslands
Strength
Speed
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Creepy Black Hound
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

Fearless
Most Effective Moves

This enemy has no moves that it is weak against.

Prairie
Strength
Speed
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Cressie
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Tundra
Agility
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Dark Watchers
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

Group
Most Effective Moves

Starting Move Focus: +1

Mountains
Speed
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Dewey Lake Monster
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Riparian Woodland
Strength
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Dover Demon
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Grasslands
Speed
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Dungavenhooter
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Swamp
Strength
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Starting Move Snarl: +1

Enfield Monster
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

Prey

Large Prey
Most Effective Moves

Starting Move Chase: +2

Prairie
Strength
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Evil Cadejo
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Rainforest
Strength
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Flatwoods Monster
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

Slow
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Deciduous Forest
Strength
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Starting Move Snarl: +1

Fresno Nightcrawler
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

Prey

Large Prey
Most Effective Moves

Starting Move Chase: +2

Desert
Strength
Speed
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Fur-bearing Trout
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Glacier
Strength
Speed
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Gallinipper
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

Strong Venom
Most Effective Moves

This enemy has no moves that it is weak against.

Coniferous Forest
Speed
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Ghostly Black Dog
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Taiga
Strength
Speed
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Gillygaloo
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

Soft Skin
Most Effective Moves

Shear Attack: +1

Mountains
Speed
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Glawackus
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Deciduous Forest
Agility
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Goat Sucker
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Grasslands
Strength
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Starting Move Snarl: +1

Shear Attack: +1

Goatman
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

Prey

Large Prey

Soft Skin
Most Effective Moves

Starting Move Chase: +2

Riparian Woodland
Strength
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Golden Bear
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Tundra
Strength
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Goofus Bird
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

Soft Skin
Most Effective Moves

Shear Attack: +1

Taiga
Speed
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Grassman
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Prairie
Agility
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Gumberoo
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Mountains
Strength
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Hidebehind
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Mountains
Agility
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Hodag
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Mountains
Strength
Speed
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Hoop Snake
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

Slow

Strong Venom

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Desert
Speed
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Horned Beast
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Mountains
Strength
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Starting Move Snarl: +1

Hugag
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

Prey

Large Prey
Most Effective Moves

Starting Move Chase: +2

Deciduous Forest
Strength
Speed
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Starting Move Snarl: +1

Jackalope
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

Prey

Small Prey
Most Effective Moves

Starting Move Chase: +2

Prairie
Speed
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Starting Move Snarl: +1

Jersey Devil
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

Prey

Large Prey
Most Effective Moves

Starting Move Chase: +2

Coniferous Forest
Strength
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Joint Snake
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Desert
Speed
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Kipsy
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Riparian Woodland
Strength
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Starting Move Snarl: +1

Knocker
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

Prey

Small Prey
Most Effective Moves

Starting Move Chase: +2

Mountains
Speed
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Kraken
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

Fearless

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Glacier
Strength
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Lava Bear
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

Fearless

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Desert
Strength
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Letiche
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Swamp
Strength
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Lizard Man
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

Fearless

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Swamp
Strength
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Starting Move Snarl: +1

Loveland Frog
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

Prey

Small Prey
Most Effective Moves

Starting Move Chase: +2

Grasslands
Speed
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Manipogo
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Tundra
Strength
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Michigan Dogman
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Grasslands
Strength
Speed
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Milton Lizard
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Prairie
Speed
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Missouri Monster
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Grasslands
Agility
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Mogollon Monster
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Desert
Strength
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Monster Turtle
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Swamp
Strength
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Starting Move Snarl: +1

Montauk Monster
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

Fearless

Prey

Small Prey
Most Effective Moves

Starting Move Chase: +2

Taiga
Strength
Speed
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Mothman
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

Fearless
Most Effective Moves

This enemy has no moves that it is weak against.

Taiga
Agility
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Mothwolf
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

Fearless
Most Effective Moves

This enemy has no moves that it is weak against.

Desert
Strength
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Nagual
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

Fearless
Most Effective Moves

This enemy has no moves that it is weak against.

Rainforest
Strength
Speed
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


North Shore Monster
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Desert
Strength
Speed
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Old Scratch
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

Fearless
Most Effective Moves

This enemy has no moves that it is weak against.

Glacier
Strength
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Onza
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Rainforest
Agility
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Ozark Howler
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Deciduous Forest
Strength
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Panama Creature
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Rainforest
Strength
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Starting Move Snarl: +1

Pope Lick Monster
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

Prey

Large Prey
Most Effective Moves

Starting Move Chase: +2

Riparian Woodland
Strength
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Rawhead
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

Fearless
Most Effective Moves

This enemy has no moves that it is weak against.

Tundra
Strength
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Rougarou
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Swamp
Speed
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Sasquatch
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Taiga
Strength
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Sea Serpent
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Glacier
Strength
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Sewer Alligator
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Grasslands
Strength
Speed
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Shadow Being
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Tundra
Speed
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Shagamaw
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Coniferous Forest
Strength
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Starting Move Snarl: +1

Sidehill Gouger
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

Prey

Large Prey
Most Effective Moves

Starting Move Chase: +2

Prairie
Speed
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Sisimito
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Rainforest
Strength
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Skunk Ape
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Swamp
Strength
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Sliver Cat
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Taiga
Strength
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Snallygaster
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Grasslands
Strength
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Starting Move Snarl: +1

Snipe
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

Prey

Small Prey
Most Effective Moves

Starting Move Chase: +2

Taiga
Speed
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Snow Snake
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

Slow

Strong Venom

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Tundra
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Starting Move Snarl: +1

Snow Wasset
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

Prey

Small Prey
Most Effective Moves

Starting Move Chase: +2

Glacier
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Southern Chupacabras
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

Fearless
Most Effective Moves

This enemy has no moves that it is weak against.

Rainforest
Strength
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Splintercat
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

Soft Skin
Most Effective Moves

Shear Attack: +1

Mountains
Speed
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Squonk
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Coniferous Forest
Strength
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Swamp Stalker
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Swamp
Strength
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Tailypo
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

Soft Skin
Most Effective Moves

Shear Attack: +1

Mountains
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Starting Move Snarl: +1

Teakettler
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

Prey

Small Prey
Most Effective Moves

Starting Move Chase: +2

Deciduous Forest
Speed
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Starting Move Snarl: +1

The White Stag
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

Prey

Large Prey
Most Effective Moves

Starting Move Chase: +2

Coniferous Forest
Strength
Speed
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Thetis Lake Monster
The Merged


This enemy will always fall within 3 levels above or below your lead wolf.

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Taiga
Agility
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Tuttle Bottoms Monster
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Swamp
Speed
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Unidentified Beings
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

Fearless
Most Effective Moves

This enemy has no moves that it is weak against.

Glacier
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Walgren Lake Monster
Kinfolk


This enemy will always fall within 3 levels above or below your lead wolf.

Slow

Thick Skin
Most Effective Moves

Tumble Attack: +1

Rest/Wait: +1

Retreat: +1

Prairie
Strength
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Wampus Cat
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Deciduous Forest
Strength
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Water Tiger
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Rainforest
Strength
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


White Lady
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

Fearless
Most Effective Moves

This enemy has no moves that it is weak against.

Glacier
Speed
Agility
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


White River Monster
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

No Modifiers
Most Effective Moves

This enemy has no moves that it is weak against.

Riparian Woodland
Agility
Smarts
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts


Wisconsin Werewolf
Independent


This enemy will always fall within 3 levels above or below your lead wolf.

Fearless
Most Effective Moves

This enemy has no moves that it is weak against.

Coniferous Forest
Strength
Wisdom

Broken Antler Decor

Deer Ear Accessory

Elk Ear Accessory

Moose Ear Accessory

Den of Pelts