Cataclysms Explore Encounters: Difference between revisions
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This page contains a list of every explore encounter available to find in explore during the month-long | This page contains a list of every explore encounter available to find in explore during the month-long [[Cataclysms]] event. | ||
'''Click on the time of day icons to view the encounter during different times of day.''' | |||
'''Click on the time of day icons to view the encounter during different times of day.''' For some encounters, you may select a biome from the dropdown menu included in the encounter table to view the encounter's varying biome art. | |||
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<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | <td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Hare Carcass<br>-5% Energy</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Hare Carcass<br>-5% Energy<br>[[File:hare.png]]</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' >You let out a long, deep howl, which makes the entire group freeze mid-step. They look almost panicked, reaching for their strange, noisy boxes. Flashes of vivid light, accompanied by clicking, start to shower you, raising your anxiety. A bit blinded and disoriented, you notice that some of these humans carry dangerous looking items. Better to run away while you still can! | <td style='width: 50%; background-color:#d1d1d1' >You let out a long, deep howl, which makes the entire group freeze mid-step. They look almost panicked, reaching for their strange, noisy boxes. Flashes of vivid light, accompanied by clicking, start to shower you, raising your anxiety. A bit blinded and disoriented, you notice that some of these humans carry dangerous looking items. Better to run away while you still can! | ||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Wait | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Wait | ||
<td style='width: 50%; background-color:#d1d1d1' >You decide that it's best to lay low and wait until they pass. They outnumber you, and you don't trust the long, shiny sticks they carry that smell like fire. You're able to go undetected as they pass, and once you can no longer hear them you quickly run in the opposite direction. <br><br> On your way out, you get lucky and come across a recently dead animal. That will make a nice snack! | <td style='width: 50%; background-color:#d1d1d1' >You decide that it's best to lay low and wait until they pass. They outnumber you, and you don't trust the long, shiny sticks they carry that smell like fire. You're able to go undetected as they pass, and once you can no longer hear them you quickly run in the opposite direction. <br><br> On your way out, you get lucky and come across a recently dead animal. That will make a nice snack! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 random carcass</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' >You decide that it's best to lay low and wait until they pass. They outnumber you, and you don't trust the long, shiny sticks they carry that smell like fire. You're able to go undetected as they pass, and once you can no longer hear them you quickly run in the opposite direction. | <td style='width: 50%; background-color:#d1d1d1' >You decide that it's best to lay low and wait until they pass. They outnumber you, and you don't trust the long, shiny sticks they carry that smell like fire. You're able to go undetected as they pass, and once you can no longer hear them you quickly run in the opposite direction. | ||
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<td style='width: 50%; background-color:#d1d1d1' >The wolf isn't seriously wounded just yet. It still has time to stop the fire if it can stop and think logically. You want to jump after the wolf when it passes you, but it's too fast and too confused to even notice you. The scent of burnt fur stays in the air long after the bright point of the flaming wolf disappears from your sight. The wolf is a stranger, but you hope that it will somehow deal with the fire and come away unscathed. You sniff around the area hoping to find out more information, but you find something else instead. | <td style='width: 50%; background-color:#d1d1d1' >The wolf isn't seriously wounded just yet. It still has time to stop the fire if it can stop and think logically. You want to jump after the wolf when it passes you, but it's too fast and too confused to even notice you. The scent of burnt fur stays in the air long after the bright point of the flaming wolf disappears from your sight. The wolf is a stranger, but you hope that it will somehow deal with the fire and come away unscathed. You sniff around the area hoping to find out more information, but you find something else instead. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1-2 Thick Fur Tuft</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1-2 Thick Fur Tuft<br>[[File:thickfurtuft.png]]</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Help*<br> | <tr class='encounter_options'><td style='width: 20%;' >Help*<br> | ||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Try to find their pack | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Try to find their pack | ||
<td style='width: 50%; background-color:#d1d1d1' >You can smell other wolves but they don't seem to be close. You ask the puppies to wait while you spend some time sniffing around, determined to find their family. Unfortunately, you lose track of time and are gone longer than you planned. When you go back to check on the puppies, you can't find them anywhere. You find something else on your way but you can't stop thinking about what may have happened to those pups. | <td style='width: 50%; background-color:#d1d1d1' >You can smell other wolves but they don't seem to be close. You ask the puppies to wait while you spend some time sniffing around, determined to find their family. Unfortunately, you lose track of time and are gone longer than you planned. When you go back to check on the puppies, you can't find them anywhere. You find something else on your way but you can't stop thinking about what may have happened to those pups. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 Blue Jay Feather</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 Blue Jay Feather<br>[[File:feather_bluejay.png]]</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' >The scent of other wolves is strong enough to try and track them. You ask the puppies to wait, telling them that they will be safe soon. After following the trail for a while, you find a pack of wolves but to your surprise, they don't listen to you about the lost pups. Is it possible that it's not the right pack? What's more, the closer you get, the more hostility you're greeted with. They begin to attack you, and you manage to fend them off long enough to run away. The pups are gone when you return, and you're left exhausted and injured. | <td style='width: 50%; background-color:#d1d1d1' >The scent of other wolves is strong enough to try and track them. You ask the puppies to wait, telling them that they will be safe soon. After following the trail for a while, you find a pack of wolves but to your surprise, they don't listen to you about the lost pups. Is it possible that it's not the right pack? What's more, the closer you get, the more hostility you're greeted with. They begin to attack you, and you manage to fend them off long enough to run away. The pups are gone when you return, and you're left exhausted and injured. | ||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Share Food | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Share Food | ||
<td style='width: 50%; background-color:#d1d1d1' rowspan='2'>You offer a [Food Item] to the wolf. Perhaps it's not much but it should give this wolf some time and energy to survive this weather. The sad look in its eyes tells you what you both know: fate is an uncertain thing, and it may not be enough. This is why the wolf has decided to share a secret with you. Before it leaves, it tells you about a hiding place nearby and allows you to take everything that you find. | <td style='width: 50%; background-color:#d1d1d1' rowspan='2'>You offer a [Food Item] to the wolf. Perhaps it's not much but it should give this wolf some time and energy to survive this weather. The sad look in its eyes tells you what you both know: fate is an uncertain thing, and it may not be enough. This is why the wolf has decided to share a secret with you. Before it leaves, it tells you about a hiding place nearby and allows you to take everything that you find. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 random herb<br>+2 random feathers<br>+2 Identical Amusement Items</td></tr> | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 random herb<br>+2 random feathers<br>+1 trophy item</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Help** | <tr class='encounter_options'><td style='width: 20%;' >Help** | ||
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<tr class='encounter_options'><td style='width: 20%;' >Ignore | <tr class='encounter_options'><td style='width: 20%;' >Ignore | ||
<td style='width: 50%; background-color:#d1d1d1' >If the dog is here, humans are surely close enough to be a potential threat. You can't risk your own life. It's better to just move away. As you're skirting around the area, you notice a small dead animal. | <td style='width: 50%; background-color:#d1d1d1' >If the dog is here, humans are surely close enough to be a potential threat. You can't risk your own life. It's better to just move away. As you're skirting around the area, you notice a small dead animal. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 random critter carcass</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Try to get it out | <tr class='encounter_options'><td style='width: 20%;' >Try to get it out | ||
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<tr class='encounter_options'><td style='width: 20%;' >Snarl | <tr class='encounter_options'><td style='width: 20%;' >Snarl | ||
<td style='width: 50%; background-color:#d1d1d1' >You bare your teeth from a safe distance, observing the creature. It stares at you with a sad expression but doesn't react to your warning. It's as if you don't exist. Well, if the bear is not scared at all, it must be confident that you're no challenge to it. A bit disappointed, you wait until it decides to go so you can snoop around and see if it left anything behind. To your surprise, you find something! It seems that the bear was looking for something to help its condition. | <td style='width: 50%; background-color:#d1d1d1' >You bare your teeth from a safe distance, observing the creature. It stares at you with a sad expression but doesn't react to your warning. It's as if you don't exist. Well, if the bear is not scared at all, it must be confident that you're no challenge to it. A bit disappointed, you wait until it decides to go so you can snoop around and see if it left anything behind. To your surprise, you find something! It seems that the bear was looking for something to help its condition. | ||
<td style='width: 30%; background-color:#d1d1d1'>+2 | <td style='width: 30%; background-color:#d1d1d1'>+2 random herbs</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Chase | <tr class='encounter_options'><td style='width: 20%;' >Chase | ||
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<td style='width: 50%; background-color:#d1d1d1' >Without being able to fly, the eagle is doomed. You may as well take advantage of an easy meal. | <td style='width: 50%; background-color:#d1d1d1' >Without being able to fly, the eagle is doomed. You may as well take advantage of an easy meal. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Meat Chunks [Medium]</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Meat Chunks [Medium]<br>[[File:meatchunkmedium.png]]</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Help* | <tr class='encounter_options'><td style='width: 20%;' >Help* | ||
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<tr class='encounter_options'><td style='width: 20%;' >Easy prey | <tr class='encounter_options'><td style='width: 20%;' >Easy prey | ||
<td style='width: 50%; background-color:#d1d1d1' >The babies are trapped and scared, which is a perfect combination for an easy kill. You lunge at them, and as they scatter you manage to pin two of them to the ground and kill them. Score! | <td style='width: 50%; background-color:#d1d1d1' >The babies are trapped and scared, which is a perfect combination for an easy kill. You lunge at them, and as they scatter you manage to pin two of them to the ground and kill them. Score! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Rabbit Carcass</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Rabbit Carcass<br>[[File:rabbit.png]]</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Scold Them* | <tr class='encounter_options'><td style='width: 20%;' >Scold Them* | ||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Chase | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Chase | ||
<td style='width: 50%; background-color:#d1d1d1' >No matter if these are real antlers or a disease, the rest of the body looks like an ordinary hare and that is what counts. You start chasing the creature, taking it by surprise. It didn't even pose a challenge. | <td style='width: 50%; background-color:#d1d1d1' >No matter if these are real antlers or a disease, the rest of the body looks like an ordinary hare and that is what counts. You start chasing the creature, taking it by surprise. It didn't even pose a challenge. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Hare Carcass</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Hare Carcass<br>[[File:hare.png]]</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' >Despite the visible physical struggle, the hare isn't slower than the rest of its kind, running quite fast and tricking you on the way. Your biggest mistake is underestimating it. As you chase it, seeing it struggle under the weight of the growths causes you to stop. You realize that if it is a disease, it could be contagious so maybe it's best to leave it alone. Thinking about the growths makes you lose your appetite anyway. | <td style='width: 50%; background-color:#d1d1d1' >Despite the visible physical struggle, the hare isn't slower than the rest of its kind, running quite fast and tricking you on the way. Your biggest mistake is underestimating it. As you chase it, seeing it struggle under the weight of the growths causes you to stop. You realize that if it is a disease, it could be contagious so maybe it's best to leave it alone. Thinking about the growths makes you lose your appetite anyway. | ||
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<tr class='encounter_options'><td style='width: 20%;' >Kill | <tr class='encounter_options'><td style='width: 20%;' >Kill | ||
<td style='width: 50%; background-color:#d1d1d1' >Only the strongest will survive. Besides, not using the opportunity would be against your rules. | <td style='width: 50%; background-color:#d1d1d1' >Only the strongest will survive. Besides, not using the opportunity would be against your rules. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Rat Carcass</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Rat Carcass<br>[[File:rat.png]]</td></tr> | ||
</table> | </table> | ||
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<tr class='encounter_options'><td style='width: 20%;' >Scavenge | <tr class='encounter_options'><td style='width: 20%;' >Scavenge | ||
<td style='width: 50%; background-color:#d1d1d1' >You scavenge around the smelly carcass and manage to find a few useful things. Not too shabby! | <td style='width: 50%; background-color:#d1d1d1' >You scavenge around the smelly carcass and manage to find a few useful things. Not too shabby! | ||
<td style='width: 30%; background-color:#d1d1d1'>+2 Bones</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+2 Bones<br>[[File:bone.png]]</td></tr> | ||
</table> | </table> | ||
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<tr class='encounter_options'><td style='width: 20%;' >Drag the carcass home | <tr class='encounter_options'><td style='width: 20%;' >Drag the carcass home | ||
<td style='width: 50%; background-color:#d1d1d1' >You're not looking forward to smelling like fish for days, but the meat is still good and the size of the shark will keep you and your pack full for days. It's not something you can afford to lose. You begin the arduous task of dragging it back. It's hard work! | <td style='width: 50%; background-color:#d1d1d1' >You're not looking forward to smelling like fish for days, but the meat is still good and the size of the shark will keep you and your pack full for days. It's not something you can afford to lose. You begin the arduous task of dragging it back. It's hard work! | ||
<td style='width: 30%; background-color:#d1d1d1'>+2 Meat Chunks [Large]</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+2 Meat Chunks [Large]<br>[[File:meatchunklarge.png]]</td></tr> | ||
</table> | </table> | ||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=4>Check it out! | <tr class='encounter_options'><td style='width: 20%;' rowspan=4>Check it out! | ||
<td style='width: 50%; background-color:#d1d1d1' rowspan='4'>You start to sniff around cautiously. The place looks boring and it may end up being a waste of time, but your curiosity pushes you to investigate. Suddenly, you notice fresh claw marks on the ground. A spark of excitement lights in your heart as you start digging. After a while, you find something. Time to pull it out! | <td style='width: 50%; background-color:#d1d1d1' rowspan='4'>You start to sniff around cautiously. The place looks boring and it may end up being a waste of time, but your curiosity pushes you to investigate. Suddenly, you notice fresh claw marks on the ground. A spark of excitement lights in your heart as you start digging. After a while, you find something. Time to pull it out! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 random carcass</td></tr> | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 random amusement item</td></tr> | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Dandelion</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Dandelion<br>[[File:dandelion.png]]</td></tr> | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 random trophy</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' rowspan=5><i>option unconfirmed:</i><br>* | <tr class='encounter_options'><td style='width: 20%;' rowspan=5><i>option unconfirmed:</i><br>* | ||
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<tr class='encounter_options'><td style='width: 20%;' >Check it out | <tr class='encounter_options'><td style='width: 20%;' >Check it out | ||
<td style='width: 50%; background-color:#d1d1d1' >While the nest is in pieces, the separate elements seem to be in good shape. There is a chance you can use some of them. | <td style='width: 50%; background-color:#d1d1d1' >While the nest is in pieces, the separate elements seem to be in good shape. There is a chance you can use some of them. | ||
<td style='width: 30%; background-color:#d1d1d1'>+3 | <td style='width: 30%; background-color:#d1d1d1'>+3 random feathers</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Take it to the Panama Creature* | <tr class='encounter_options'><td style='width: 20%;' >Take it to the Panama Creature* | ||
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<tr class='encounter_options'><td style='width: 20%;' >Lunge | <tr class='encounter_options'><td style='width: 20%;' >Lunge | ||
<td style='width: 50%; background-color:#d1d1d1' >You lunge at the owl with a growl, irritated at it for scaring you. Two can play at this game! It leaps into the air with a flurry of feathers and glares at you as it flies off. Ha! Serves it right. Looks like it dropped some of its feathers in the process. Sweet! | <td style='width: 50%; background-color:#d1d1d1' >You lunge at the owl with a growl, irritated at it for scaring you. Two can play at this game! It leaps into the air with a flurry of feathers and glares at you as it flies off. Ha! Serves it right. Looks like it dropped some of its feathers in the process. Sweet! | ||
<td style='width: 30%; background-color:#d1d1d1'>+3 Owl Feathers</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+3 Owl Feathers<br>[[File:feather_owl.png]]</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Ignore | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Ignore | ||
<td style='width: 50%; background-color:#d1d1d1' >You decide to ignore the doe, continuing on your way. If it can't figure out how to get to safety and survive, that's too bad for it. Survival of the fittest, afterall.<br><br>You spot something fun to play with as you trot along. Sweet! | <td style='width: 50%; background-color:#d1d1d1' >You decide to ignore the doe, continuing on your way. If it can't figure out how to get to safety and survive, that's too bad for it. Survival of the fittest, afterall.<br><br>You spot something fun to play with as you trot along. Sweet! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 random feather</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' >You decide to ignore the doe, continuing on your way. If it can't figure out how to get to safety and survive, that's too bad for it. Survival of the fittest, afterall. | <td style='width: 50%; background-color:#d1d1d1' >You decide to ignore the doe, continuing on your way. If it can't figure out how to get to safety and survive, that's too bad for it. Survival of the fittest, afterall. | ||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Kill it | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Kill it | ||
<td style='width: 50%; background-color:#d1d1d1' >The opportunity is too good to resist, and you leap at the doe and manage to kill it easily. This will easily help feed your pack! | <td style='width: 50%; background-color:#d1d1d1' >The opportunity is too good to resist, and you leap at the doe and manage to kill it easily. This will easily help feed your pack! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Doe Carcass</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Doe Carcass<br>[[File:deerdoe.png]]</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | <td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | ||
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<tr class='encounter_options'><td style='width: 20%;' >Kill | <tr class='encounter_options'><td style='width: 20%;' >Kill | ||
<td style='width: 50%; background-color:#d1d1d1' >You don't think twice. You have to survive, too. | <td style='width: 50%; background-color:#d1d1d1' >You don't think twice. You have to survive, too. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Snake Meat</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Snake Meat<br>[[File:snake-meat.png]]</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Try to grab it | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Try to grab it | ||
<td style='width: 50%; background-color:#d1d1d1' >Both you and the snake are lucky today. While the current is strong, you are in a perfect place to reach out for the drowning reptile. Not without struggle, step by step, you make your way back through the slippery rocks. As soon as you come out of the water, you let the snake go, because you notice something sticking out from the mud when you reach the shore. | <td style='width: 50%; background-color:#d1d1d1' >Both you and the snake are lucky today. While the current is strong, you are in a perfect place to reach out for the drowning reptile. Not without struggle, step by step, you make your way back through the slippery rocks. As soon as you come out of the water, you let the snake go, because you notice something sticking out from the mud when you reach the shore. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 random feather</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' >You overestimate your strength as you try to get the snake out of the water. The current is too strong and the rocks are too slippery for you. You almost drown but manage to reach a safe spot at the last moment. The snake is nowhere to be seen and you feel a pinch of pain in your leg. | <td style='width: 50%; background-color:#d1d1d1' >You overestimate your strength as you try to get the snake out of the water. The current is too strong and the rocks are too slippery for you. You almost drown but manage to reach a safe spot at the last moment. The snake is nowhere to be seen and you feel a pinch of pain in your leg. | ||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Use the opportunity | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Use the opportunity | ||
<td style='width: 50%; background-color:#d1d1d1' >Usually taking down such large prey would require your hunting pack and a lot of time dedicated to hunting. You can't pass up this chance to obtain prey so easily. | <td style='width: 50%; background-color:#d1d1d1' >Usually taking down such large prey would require your hunting pack and a lot of time dedicated to hunting. You can't pass up this chance to obtain prey so easily. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Whitetail Carcass</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Whitetail Carcass<br>[[File:whitetail.png]]</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' >You took your victory for granted too soon. While such disoriented prey is much easier to catch, you should know better than to be so confident about your success before it happens. You didn't notice a protruding root and you trip over it at full speed, losing you balance and injuring your leg. The attempt would have been a total failure but you find something covered by a thin layer of dirt. It's not edible but still useful! | <td style='width: 50%; background-color:#d1d1d1' >You took your victory for granted too soon. While such disoriented prey is much easier to catch, you should know better than to be so confident about your success before it happens. You didn't notice a protruding root and you trip over it at full speed, losing you balance and injuring your leg. The attempt would have been a total failure but you find something covered by a thin layer of dirt. It's not edible but still useful! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 random amusement item<br>-3 HP</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Swat | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Swat | ||
<td style='width: 50%; background-color:#d1d1d1' >You swat at it, not sure if you're driven by curiosity or your predator instincts. The squirrel chitters angrily at you as it darts away and disappears from sight. <br><br> How rude! Some dirt is disturbed where the squirrel was sitting, and you sniff at it. You find some acorns and other stashed goodies! | <td style='width: 50%; background-color:#d1d1d1' >You swat at it, not sure if you're driven by curiosity or your predator instincts. The squirrel chitters angrily at you as it darts away and disappears from sight. <br><br> How rude! Some dirt is disturbed where the squirrel was sitting, and you sniff at it. You find some acorns and other stashed goodies! | ||
<td style='width: 30%; background-color:#d1d1d1'>+2 Acorns</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+2 Acorns<br>[[File:acorn.png]]</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' >You swat at it, not sure if you're driven by curiosity or your predator instincts. The squirrel chitters angrily at you as it darts away and disappears from sight. | <td style='width: 50%; background-color:#d1d1d1' >You swat at it, not sure if you're driven by curiosity or your predator instincts. The squirrel chitters angrily at you as it darts away and disappears from sight. | ||
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<tr class='encounter_options'><td style='width: 20%;' >Kill | <tr class='encounter_options'><td style='width: 20%;' >Kill | ||
<td style='width: 50%; background-color:#d1d1d1' >You don't know what is stronger in your mind. Is it your hunter instinct or an act of mercy? If the bird can't live any longer, it will help others to survive. | <td style='width: 50%; background-color:#d1d1d1' >You don't know what is stronger in your mind. Is it your hunter instinct or an act of mercy? If the bird can't live any longer, it will help others to survive. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Grouse Carcass</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Grouse Carcass<br>[[File:grouse.png]]</td></tr> | ||
Line 846: | Line 847: | ||
<tr class='encounter_options'><td style='width: 20%;' >Offer Healing Salve* | <tr class='encounter_options'><td style='width: 20%;' >Offer Healing Salve* | ||
<td style='width: 50%; background-color:#d1d1d1' >A quick observation lets you judge that the beaver's wounds are serious but not lethal. You offer a healing salve for the creature, and determine it should recover in no time. The creature accepts your gift with a surprised stare but it doesn't protest. You decide to check the area for any potential threat to the beaver and you find something useful! | <td style='width: 50%; background-color:#d1d1d1' >A quick observation lets you judge that the beaver's wounds are serious but not lethal. You offer a healing salve for the creature, and determine it should recover in no time. The creature accepts your gift with a surprised stare but it doesn't protest. You decide to check the area for any potential threat to the beaver and you find something useful! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 Blue Jay Feather</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 Blue Jay Feather<br>[[File:feather_bluejay.png]]</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Easy prey | <tr class='encounter_options'><td style='width: 20%;' >Easy prey | ||
<td style='width: 50%; background-color:#d1d1d1' >A quick, painless death is all anyone can ask for. | <td style='width: 50%; background-color:#d1d1d1' >A quick, painless death is all anyone can ask for. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Beaver Carcass</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Beaver Carcass<br>[[File:beaver.png]]</td></tr> | ||
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<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | <td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Agouti Carcass</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Agouti Carcass<br>[[File:agouti.png]]</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' >You can't stand being near it a moment longer and run away as fast as you can in the other direction. | <td style='width: 50%; background-color:#d1d1d1' >You can't stand being near it a moment longer and run away as fast as you can in the other direction. | ||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Kill | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Kill | ||
<td style='width: 50%; background-color:#d1d1d1' >He's in pain, so killing him is a mercy anyway. He wouldn't have made it long. You hurry to take your prize back to your pack before the disaster is upon you. | <td style='width: 50%; background-color:#d1d1d1' >He's in pain, so killing him is a mercy anyway. He wouldn't have made it long. You hurry to take your prize back to your pack before the disaster is upon you. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Blacktail Carcass</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Blacktail Carcass<br>[[File:blacktail.png]]</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' >You don't have time to deal with him right now; you need to keep moving so that you don't get caught in the disaster yourself. Your paw kicks up the dirt, something hard dislodges. | <td style='width: 50%; background-color:#d1d1d1' >You don't have time to deal with him right now; you need to keep moving so that you don't get caught in the disaster yourself. Your paw kicks up the dirt, something hard dislodges. | ||
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<tr class='encounter_options'><td style='width: 20%;' >Take | <tr class='encounter_options'><td style='width: 20%;' >Take | ||
<td style='width: 50%; background-color:#d1d1d1' >There's no helping it now, so you may as well collect it so that it can feed your pack before it spoils. | <td style='width: 50%; background-color:#d1d1d1' >There's no helping it now, so you may as well collect it so that it can feed your pack before it spoils. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Muskrat Carcass</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Muskrat Carcass<br>[[File:muskrat.png]]</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;' >Ignore It | <tr class='encounter_options'><td style='width: 20%;' >Ignore It | ||
<td style='width: 50%; background-color:#d1d1d1' >You hesitate for a while but decide to turn back. Whatever caught this fish was big and likely close enough to be a potential threat. Irritated and hungry, you find a small critter's carcass on your way and it cheers you up a bit. | <td style='width: 50%; background-color:#d1d1d1' >You hesitate for a while but decide to turn back. Whatever caught this fish was big and likely close enough to be a potential threat. Irritated and hungry, you find a small critter's carcass on your way and it cheers you up a bit. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 random critter carcass</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Bring to Kipsy* | <tr class='encounter_options'><td style='width: 20%;' >Bring to Kipsy* | ||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=3>Investigate | <tr class='encounter_options'><td style='width: 20%;' rowspan=3>Investigate | ||
<td style='width: 50%; background-color:#d1d1d1' >It doesn't look like it's alive, and when you smell the air all you can scent is the rusted metal and the wet wilderness around you. Emboldened, you pad closer and search around the foreign object for a while. It's ugly, but definitely not a threat. After digging around for a while longer, you find a fun toy. Not so useless after all! | <td style='width: 50%; background-color:#d1d1d1' >It doesn't look like it's alive, and when you smell the air all you can scent is the rusted metal and the wet wilderness around you. Emboldened, you pad closer and search around the foreign object for a while. It's ugly, but definitely not a threat. After digging around for a while longer, you find a fun toy. Not so useless after all! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Duck Feather</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Duck Feather<br>[[File:feather_duck.png]]</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | <td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Bone</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Bone<br>[[File:bone.png]]</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' >It doesn't look like it's alive, and when you smell the air all you can scent is the rusted metal and the wet wilderness around you. Emboldened, you pad closer and search around the foreign object for a while. It's ugly, but definitely not a threat. After digging around for a while longer, you find a pretty red scale. Sweet! | <td style='width: 50%; background-color:#d1d1d1' >It doesn't look like it's alive, and when you smell the air all you can scent is the rusted metal and the wet wilderness around you. Emboldened, you pad closer and search around the foreign object for a while. It's ugly, but definitely not a threat. After digging around for a while longer, you find a pretty red scale. Sweet! | ||
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<tr class='encounter_options'><td style='width: 20%;' >Take to your den | <tr class='encounter_options'><td style='width: 20%;' >Take to your den | ||
<td style='width: 50%; background-color:#d1d1d1' >It will take some time but you really don't want to waste even the smallest piece of this juicy meat. It will be enough for a few meals. | <td style='width: 50%; background-color:#d1d1d1' >It will take some time but you really don't want to waste even the smallest piece of this juicy meat. It will be enough for a few meals. | ||
<td style='width: 30%; background-color:#d1d1d1'>-5% Energy<br>+1 Bovine Carcass</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>-5% Energy<br>+1 Bovine Carcass<br>[[File:feralcattle.png]]</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Take it to Fresno Nightcrawler* | <tr class='encounter_options'><td style='width: 20%;' >Take it to Fresno Nightcrawler* | ||
Line 1,001: | Line 1,002: | ||
<tr class='encounter_options'><td style='width: 20%;' >Take | <tr class='encounter_options'><td style='width: 20%;' >Take | ||
<td style='width: 50%; background-color:#d1d1d1' >Clearly this is no one's prey, and if you don't take it, someone else will. It should make a nice meal. | <td style='width: 50%; background-color:#d1d1d1' >Clearly this is no one's prey, and if you don't take it, someone else will. It should make a nice meal. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Meat Chunks [Medium]</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Meat Chunks [Medium][[File:meatchunkmedium.png]]</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Eat | <tr class='encounter_options'><td style='width: 20%;' >Eat | ||
Line 1,059: | Line 1,060: | ||
<tr class='encounter_options'><td style='width: 20%;' >Let it be | <tr class='encounter_options'><td style='width: 20%;' >Let it be | ||
<td style='width: 50%; background-color:#d1d1d1' >You are not hungry at the moment so the skua can consider itself lucky. You only sniff around it without any specific purpose but you notice that the bird lost some feathers and help yourself. | <td style='width: 50%; background-color:#d1d1d1' >You are not hungry at the moment so the skua can consider itself lucky. You only sniff around it without any specific purpose but you notice that the bird lost some feathers and help yourself. | ||
<td style='width: 30%; background-color:#d1d1d1'>+3 Skua Feathers</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+3 Skua Feathers<br>[[File:feather_skua.png]]</td></tr> | ||
Line 1,095: | Line 1,096: | ||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Wait and check the area | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Wait and check the area | ||
<td style='width: 50%; background-color:#d1d1d1' >You know well that humans always take a lot of stuff when they travel. Some of it is garbage, but other items could be useful. You are considering an attack at first, but their gear is unpredictable and even harmless-looking tools may turn out to be dangerous. To your disappointment, this human hasn't lost anything.<br><br>It seems that you won't come back empty-pawed after all, though. Nice find! | <td style='width: 50%; background-color:#d1d1d1' >You know well that humans always take a lot of stuff when they travel. Some of it is garbage, but other items could be useful. You are considering an attack at first, but their gear is unpredictable and even harmless-looking tools may turn out to be dangerous. To your disappointment, this human hasn't lost anything.<br><br>It seems that you won't come back empty-pawed after all, though. Nice find! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 random feather</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' >You know well that humans always take a lot of stuff when they travel. Some of it is garbage, but other items could be useful. You are considering an attack at first, but their gear is unpredictable and even harmless-looking tools may turn out to be dangerous. To your disappointment, this human hasn't lost anything. | <td style='width: 50%; background-color:#d1d1d1' >You know well that humans always take a lot of stuff when they travel. Some of it is garbage, but other items could be useful. You are considering an attack at first, but their gear is unpredictable and even harmless-looking tools may turn out to be dangerous. To your disappointment, this human hasn't lost anything. | ||
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<tr class='encounter_options'><td style='width: 20%;' >Growl | <tr class='encounter_options'><td style='width: 20%;' >Growl | ||
<td style='width: 50%; background-color:#d1d1d1' >The creature does not understand your body language and apparently needs another sign to know who's the boss here. You let out a low, beastly growl, taking a few steps forward. To your surprise, the creature hesitateds, as if it's calculating its chances. You don't really want to fight, your threats have worked. The squid retreats, letting you pass. You notice something buried in the snow. | <td style='width: 50%; background-color:#d1d1d1' >The creature does not understand your body language and apparently needs another sign to know who's the boss here. You let out a low, beastly growl, taking a few steps forward. To your surprise, the creature hesitateds, as if it's calculating its chances. You don't really want to fight, your threats have worked. The squid retreats, letting you pass. You notice something buried in the snow. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Dandelion</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 Dandelion<br>[[File:dandelion.png]]</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Find a different path | <tr class='encounter_options'><td style='width: 20%;' >Find a different path | ||
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | <td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 Owl Talon</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 Owl Talon<br>[[File:owltalon.png]]</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Fight for Akhlut* | <tr class='encounter_options'><td style='width: 20%;' >Fight for Akhlut* |
Revision as of 06:43, 16 July 2024
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This article is created largely with the help of crowdsourcing. Due to this, some information may be incomplete or not yet verified. If you find an error or missing information, feel free to submit a Contribution!
Table of Contents |
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Encounters in Every Biome |
Encounters in Multiple Biomes |
Biome-Exclusive Encounters |
This page contains a list of every explore encounter available to find in explore during the month-long Cataclysms event.
Click on the time of day icons to view the encounter during different times of day. For some encounters, you may select a biome from the dropdown menu included in the encounter table to view the encounter's varying biome art.
Encounters in Every Biome
Encounters in Every Biome
The sight of an older human, clearly dedicated and prepared to fight everything in this area, isn't more surprising than all the oddities happening lately. Whatever your next step will be, it's better to be extra careful now. | ||
Turn back | The risk is definitely too high and you really don't want to see the human's weird equipment being used on you. You turn back in silence without any regret. Suddenly, you notice a familiar scent nearby. Without this strange encounter, you wouldn't have found this delicious meal! | +10% hunger |
You try to turn back as carefully and silently as possible but the human spots you. Despite his age, he moves as swiftly as someone a lot younger. You manage to escape but not without a price. | -5 HP | |
Chase | You try to turn back as carefully and silently as possible but the human spots you. Despite his age, he moves as swiftly as someone a lot younger. You manage to escape but not without a price. | -5% energy |
No matter how much stuff the human drags with him, ultimately nothing will help without being as skilled as you. Chasing him could be a great opportunity to keep your senses sharp. You start to chase the man, amused by his genuine fear. He doesn't even try to defend himself with his fancy human toys. If you really wanted to hunt him down, you'd succeed effortlessly, but it's more fun this way. When the man disappears, you find something useful on the ground. | +1 random amusement item |
The havoc that the latest disaster has wreaked in this area is great, and you're not surprised when you come across the body of a duck caught in some branches. It's limp, and appears to have been pierced right through its small body. From the smell, it hasn't been dead long. | ||
Take | Duck is a tasty meat, and you're certain it will be a nice treat for your pack. Or you, if you decide to keep it all to yourself. You easily pull the carcass from the branches and tuck in. | +5% hunger |
The large, dark entrance to the tunnel looks like the mouth of a creepy cave. You can feel the cold breeze ruffling your fur and the strange noises echoing deep inside. No matter how hard you try, you cannot see the other side. | ||
Enter | Initially, the pitch dark tunnel reveals few of its secrets when your eyes adapt to the darkness. You spend some time sniffing around and discover that this place is not so abandoned at all, as many small animals make their shelter here. After a while, you trip over something. | +1 random cave-building material |
N/A | Random battle encounter | |
option unconfirmed: * | (not recorded) | Completion of Sidehill Gouger's quest |
Notes | ||
* This option will only appear in the Prairie if you have the associated quest with Sidehill Gouger |
The pile of branches, leaves, feathers, and grass you stumble upon still has the shape of a nest but it's completely destroyed. Its size indicates that it must have been created by a very large bird but you don't see nor sense any of them around at the moment. | ||
Check it out | While the nest is in pieces, the separate elements seem to be in good shape. There is a chance you can use some of them. | +3 random feathers |
Take it to the Panama Creature* | This nest will be perfect for Panama Creature's needs. It's really big and full of materials that can be used multiple times. You struggle a bit not to destroy it further but you somehow find the perfect grip. | Completion of Panama Creature's quest |
Notes | ||
* This option will only appear in the Rainforest if you have the associated quest with Panama Creature |
Encounters in Multiple Biomes
Encounters in Multiple Biomes
(not recorded) | ||
Eat | (not recorded) | +5% Hunger |
(not recorded) | (not recorded) | |
Help* | You approach closer to let the mice climb and ride on your back while you make your way out of this freezing place. The rodent family uses the opportunity to hide in your warm fur during the trip and you hope they're already feeling better. You let them stay until the sky clears up again. It's not a big deal for you but you certainly saved a couple of lives today. | +1 to your distressed animals quest! |
Notes | ||
* This option will only appear if you have a quest to help a distressed animal | ||
Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Taiga, Swamp, Tundra, Glacier, Rainforest |
You notice the tree branch above your head has a low-hanging vine, and you duck to avoid it. Just as you are about to pass under, you realize that it's not a vine at all--it's a snake! You leap back with a snarl as your instincts tell you to run away. | ||
Go closer | Something pushes you to go nearer, and after sniffing it from afar you realize that the snake is very much dead. You shake out your pelt, feeling silly for missing the smell of death that hangs around it. It's limp and twisted in the branch, as if it was caught up and unable to escape its fate. A small nest with an egg still in it sits near the tree on the ground, and you wonder if it was supposed to be the snake's meal. Well, it's yours now! | +1 random egg |
Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest |
A strange, faint herbal scent catches your attention and leads you to an unusual object hanging on a nearby branch. You think it resembles a human, but it could also be an ape... or maybe it was anything with four limbs. A dense and unsettling aura surrounds this place, making it both fascinating and scary at the same time. | ||
Investigate | When you look at this strange, straw doll, you think that the puppies in your den would probably love it but there is something that makes you hesitate from taking it. The closer you approach, the less confident and safe you feel, just as if someone--or something--was observing you. Better to leave it here but you can't resist one touch. When you poke the object, something falls out of it. | +2 random herbs |
The straw doll seems to contain something inside. You can't see it very well but you're sure that you recognize parts of herbs that are both known and unknown to you. The more you investigate, the more sleepy you feel, but it is not a nice and relaxing sensation. It's comparable to the exhaustion from running for two days straight. For a brief moment, you see nothing but pitch darkness surrounding you. When you are able to focus again, you feel tired once again and pain comes with it. This place is surely cursed. | -2% energy -3 HP | |
Found in: Deciduous Forest, Mountains, Riparian Woodland, Coniferous Forest, Taiga, Swamp, Rainforest |
You stumble upon a really large fish. It smells fresh but it's not close to the shore. Whatever tried to drag it away to eat it apparently failed, leaving this delicious meal for you. | ||
Eat | Mmm, fishy. | +5% Hunger |
Ignore It | You hesitate for a while but decide to turn back. Whatever caught this fish was big and likely close enough to be a potential threat. Irritated and hungry, you find a small critter's carcass on your way and it cheers you up a bit. | +1 random critter carcass |
Bring to Kipsy* | This has to be the fish that Kipsy was talking about! Without hesitation you clamp your jaws around the narrowest part, and begin dragging it back to Kipsy. | Completion of Kipsy's quest |
Notes | ||
* This option will only appear in the Riparian Woodland if you have the corresponding quest with Kipsy | ||
Found in: Riparian Woodland, Swamp, Tundra, Glacier |
The bright color of its strange clothing makes this human visible from far away. It's hard to ignore even when you want to focus on something else. He's alone, paying attention to his equipment more than to the possible dangers around him. | ||
Report to Shadow Being* | You follow the human for a while, observing his actions carefully. The scientist is traveling forward rather slowly, taking his time to check his weird tools, completely focused on the ground. You will probably have enough time to report everything to Shadow Being before the human makes it too far. | Completion of Shadow Being's quest |
Wait and check the area | You know well that humans always take a lot of stuff when they travel. Some of it is garbage, but other items could be useful. You are considering an attack at first, but their gear is unpredictable and even harmless-looking tools may turn out to be dangerous. To your disappointment, this human hasn't lost anything. It seems that you won't come back empty-pawed after all, though. Nice find! | +1 random feather |
You know well that humans always take a lot of stuff when they travel. Some of it is garbage, but other items could be useful. You are considering an attack at first, but their gear is unpredictable and even harmless-looking tools may turn out to be dangerous. To your disappointment, this human hasn't lost anything. | N/A | |
Follow | It's always worth trying to follow a human. They may lead you to delicious stuff or lose something from their weird backpacks along the way. If they are not careful, they may even end up as a meal. The human drops something behind him and you warily wander over to investigate. A tasty morsel of food - you tuck in as the human disappears from view. | +10% Hunger |
Notes | ||
* This option will only appear in the Tundra if you have the corresponding quest with Shadow Being | ||
Found in: Tundra, Glacier |
Biome-Exclusive Encounters
Biome-Exclusive Encounters
A pronghorn bursts from the tall grass, heading right for you! You scramble to get out of the way, and notice with a shock that it's not a pronghorn at all. It looks like one, but the back feet that sail past your head aren't hooves--they're paws! Long ears like a rabbit flick upwards as it runs, and it takes you a moment to realize that it has come to a halt, staring at you with glowing green eyes. | ||
Chase | What was it waiting for? You leap at it and it flags its tail and darts several paces away before stopping to turn and look at you again. Did it want you to chase it? You decide to humor the creature and begin to chase after it, admiring how easily it traverses the grassy plane. After a while you fall behind, tiring more easily than it does. Phew! What a workout! | -5% Energy |
You notice a ball of light fur from afar. You're sure of it: it's a lava bear cub wandering around! It doesn't look happy to see you. | ||
Play | You go closer, trying to cheer the cub up a bit. Hesitant at first, it finally shows its natural curiosity, sniffing you and touching your fur. It's not that different from cubs in your den and you spend some time together wrestling and tussling. You find yourself disappointed that you can't take it home. You need to continue your journey but you feel refreshed and your mood is definitely better. | +5 HP |
While the cub's expression doesn't look inviting, there is no adult bear nearby. It can't hurt to go closer. It's just like the pups in your den. You bow playfully, trying to invite the cub to relax but it still snarls and growls. It would be considered cute if not for the sharp pain that comes afterward. The little brat bit you! | -2 HP | |
Ignore | (not recorded) | +10% Energy |
Come with me. I'll take you home* | The cub still doesn't look excited, keeping a safe distance behind you, but it's following you without much fuss. It tries to slow you down and stops at every possible opportunity but at least it's not running away. | Completion of Lava Bear's quest |
Notes | ||
* This option will only appear if you have the corresponding quest with the Lava Bear |