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This guide goes into detail on how every aspect of Wolvden's genetics system works, including bases, eyes, and everything else!
What would a breeding sim be without an elaborate genetics system? Wolvden won't disappoint in this regard. Every wolf has many genetic traits that pass through breeding and which make each wolf unique!




<h2 class="c-header active">Base Genetics</h2>
This is a home page for all genetics-related articles on the wiki. You can quickly jump to more specific categories of genetics and appearance pages using the links below.
 
 
<table class="tableB" style="width: 50%; margin: auto;">
<tr><th>Genetics Page Categories</th></tr>
<tr><td>[https://grousehouse.wiki/Category:Bases Bases]</td></tr>
<tr><td>[https://grousehouse.wiki/Category:Eyes Eyes]</td></tr>
<tr><td>[https://grousehouse.wiki/Category:Skins,_Noses,_and_Claws Skins, Noses, and Claws]</td></tr>
<tr><td>[https://grousehouse.wiki/Category:Markings Markings]</td></tr>
<tr><td>[https://grousehouse.wiki/Category:Mutations Mutations]</td></tr>
<tr><td>[[Variants]]</td></tr>
</table>
 
 
Genetics and breeding are first introduced in the [https://grousehouse.wiki/Questing#Unique_Quests unique quest] The Next Generation. After this quest has been completed, players are able to breed their own wolves and start raising pups! While the quest touches on each aspect of a wolf's appearance, it doesn't go into too much detail, so we'll explain each genetic trait below.
 
 
{| class="mw-collapsible mobiletoc"
! Table of Contents
|-
| class="disclaimer | ''Links not working? Sections must be expanded to jump to a subheader within them!''
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| class="mtocl1" | [[Genetics and Appearance#Wolf Appearance|Wolf Appearance]]
|-
| class="mtocl2" | [[Genetics and Appearance#Base and Base Genetics|Base and Base Genetics]]
|-
| class="mtocl2" | [[Genetics and Appearance#Eyes|Eyes]]
|-
| class="mtocl2" | [[Genetics and Appearance#Skins, Noses, and Claws|Skins, Noses, and Claws]]
|-
| class="mtocl2" | [[Genetics and Appearance#Markings|Markings]]
|-
| class="mtocl2" | [[Genetics and Appearance#Mutations|Mutations]]
|}
 
 
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<h2 class="c-header active">Wolf Appearance</h2>
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== Base Genetics ==
== Wolf Appearance ==
 
Each wolf's appearance is directly affected by their genetics. There's nearly limitless combinations of traits to produce unique wolves, from natural gems to wild colorbombs. Upon visiting a wolf's page, you'll be greeted by their full portrait, followed by all of their stats and details. Under the '''Looks''' and '''Markings''' sections is where you'll find information about their genetics and appearance.
 
 
<center>[[File:wolfappearanceintro.jpg|600px]]</center>
 
 
'''If your wolf's appearance seems outdated or inaccurate, you can click/tap on the image once to refresh it.''' If the image still seems inaccurate after being refreshed, then you can submit a [https://www.wolvden.com/bugbox/new bug report]! Your wolf's portrait will change through their life, as they grow from puppy to adult.
 
 
Curious how someone might have a wolf in a different pose? Poses can be achieved using '''Variant''' applicators, which you can learn about on the [[Variants]] page! If a wolf is pregnant or nursing, they may also have a temporary nesting pose. It's possible to hide your wolf's portrait if you don't want them to appear in the image on their page. Some players chose to do so to use a custom decor in place of their wolf, display one of [[The Matchmaker]] event's special wolf decors, or focus on a background instead. This can be done using a Translucent Jellyfish purchased from the [[Grove]].


Each base has its own genetics that determine how it passes through breeding. Bases are given three categorizations based on its appearance and rarity. You can view the genetics of a wolf's base on their page, under the Looks section.


<center>[[File:translucent.png]]</center>


<center><div style="width: 45%;">[[File:Genetics lookssection.png]]<i>The Looks section of a wolf's page.</i></div></center>
</div>


<h3 class="c-header active">Base and Base Genetics</h3>
<div class="c-content" style="display: block;">
== Base and Base Genetics ==


"Muted Dark II" is the base genetics of the base displayed above, Pecan. These are the three categories that the base was assigned, and they can be read in the order of Color, Shade, Rarity. The percentage in parentheses next to the wolf's base name is the percentage of wolves in the game that also have that base. So, in this screenshot, 0.36% of all wolves in the game have the Pecan base.
A wolf's '''Base''' is the color of their fur underneath any markings, mutations, or decorations. There are many possible bases, each sorted into categories called genetics. These genetics determine how the bases interact with each other when breeding! Due to these genetics, some bases are much more difficult to breed than others.




You'll be able to find your wolf's exact Base underneath the Looks section. Here, the name will be listed next to a percentage in parenthesis. '''The percentage by a base's name represents the percentage of wolves in game that have that same base.''' Underneath this section, you'll find the base's genetics. Each base has set associated genetics that cannot be changed. For example, the Pecan base like above will always have Muted Dark II genetics.


There are four main '''color groups''' which most bases will be assigned -- Cool, Muted, Warm, and Monochrome. The categorization is based on the general appearance of the base. There are also Special color bases, which are categorized as such due to their extra rarity rather than their actual color. (More details about Special bases are available later in this guide.) Breeding similar colors together will help make breeding outcomes more predictable. For example, breeding a Cool base with another Cool base will guarantee that all pups from the breeding will also have Cool bases.


<center>[[File:base_dinar_preview.png|400px]]</center>


In addition to colors, bases come in three different '''shades''' -- Light, Medium, and Dark. This is based on how "bright" the base appears.


Visit the pages below to learn more about bases and view full catalogues of all bases in game!


The final categorization, '''rarity''', is either I, II, or III. This value shows how difficult the base is to obtain. A rarity of I means that it is very common, while a rarity of III means that it is very rare. '''Special bases do not have rarities in genetics, so their rarity is instead represented by *.''' Tier I bases are the easiest to breed, and Tier III bases are the most difficult to breed.
<html><div class="itemgrid">
<button class="pageButton">wiki/Base_Genetics">Base Genetics</button>
<button class="pageButton">wiki/Applicator_Bases">Applicator Bases</button>
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<h3 class="c-header active">Base Pass Rates</h3>
</div>
 
<h3 class="c-header active">Eyes</h3>
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=== Base Pass Rates ===
== Eyes ==
 
'''Eyes''' can add very unique details to your wolf, and even affect the appearance of the explore interface! They're some of Wolvden's more simple genetics, but many have a level of rarity that make them valuable in the market. Eye breeding is dependent on the understanding of fail colors, since eyes are capable of producing either themself or a "fail".
 


'''When considering the pass rates of bases, it's important to note that base genetics is not a matter of "this base x this base = that base". Rather, the bases that are produced from a breeding are determined by the genetics of the base (the color group, shade, and rarity) instead of the base itself.'''
<center>[[File:Eyes_bone_exploreblank.png]]</center>




When crossed, some color groups are less compatible with each other, and end up producing less predictable outcomes. If you would like to have a guaranteed chance to get a certain color group or shade, make sure to pair wolves together that will produce only those categories.
Visit the pages below to learn more about eyes and view full catalogues of all eyes in game!




Below are outlines of the possible outcomes of certain category combinations. The separate categories do not affect each other and are all calculated separately. For example, a parent having a Warm base will not affect the base ''shade'' of the offspring. These tables do not include specific probabilities of getting each outcome, because specifics have not been revealed by developers.
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<button class="pageButton">wiki/Eye_Genetics">Eye Genetics</button>
<button class="pageButton"><a href="https://grousehouse.wiki/Applicator_Bases">Applicator Bases</button>
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<h2 class="c-header active">Eye Genetics</h2>
<div class="c-content" style="display: block;">
== Eye Genetics ==
</div>
</div>


<h2 class="c-header active">Marking Genetics</h2>
<h3 class="c-header active">Skins, Noses, and Claws</h3>
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== Marking Genetics ==
== Skins, Noses, and Claws ==
 
Small but notable, '''skins, noses, and claws''' can have a significant impact on your wolf's appearance! Each is a separate trait, but they act identically in breeding. Some of these accents or applicable with items, while others can be found on befriended wolves. Since there's a small number of skins, noses, and claws, you won't find that they provide much value to a wolf in the market, but they're nice to pay attention to if you enjoy the small details.
 
 
Visit the pages below to learn more about skins, noses, and claws and view full catalogues of all skins, noses, and claws in game!
 
 
<html><div class="itemgrid">
<button class="pageButton">Skin, Nose, and Claw Genetics</button>
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<h2 class="c-header active">Nose Skin and Claw Genetics</h2>
<h3 class="c-header active">Markings</h3>
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== Nose, Skin, and Claw Genetics ==
== Markings ==
 
'''Markings''' are easily some of Wolvden's more complicated genetics. You'll find a list of all of your wolf's markings under the Markings section of their page.
 
 
<center>[[File:Wolfmarkingssection.png]]</center>
 
 
There's a lot going on here, but it's not too hard to break down! Each marking is separated into for attributes: '''color''', '''shape''', '''opacity''', and '''tier'''. The color and shape make up the marking's full name, while opacity is represented by the percentage in parenthesis and the tier is represented by the number following.
 
 
Each of these values can affect how a marking is passed in breeding, and there's also a few special cases, such as combos and deviations, that can add to breeding complexity.
 
 
<center><html><img src="/images/0/09/marking_inuitunders_deira_preview_black.png"></html></center>
 
 
Visit the pages below to learn more about markings and view full catalogues of all markings in game!
 
 
<html><div class="itemgrid">
<button class="pageButton">Marking Genetics</button>
<button class="pageButton">Marking Catalogue</button>
<button class="pageButton">Marking Tiers</button>
<button class="pageButton">Applicator Markings</button>
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<h2 class="c-header active">Mutations</h2>
<h3 class="c-header active">Mutations</h3>
<div class="c-content" style="display: block;">
<div class="c-content" style="display: block;">
== Mutations ==
== Mutations ==
'''Mutations''' are a complex mechanic full of Wolvden's rarest traits! Not every wolf will have mutation-in fact, they're rather rare to find. On each wolf, there are two slots available for mutations, '''Mutation''' and '''Secondary Mutation''', meaning that some can be doubled up. However, wolves can also possess a hidden recessive mutation gene, evident by their carrier status. Wolves carrying mutation genes can be bred together to produce genetic mutations.
Mutations on Wolvden come in multiple categories defined by how they are obtained and passed in breeding. From random mutations, to applicator and lethal mutations, there's a lot to explore!
Visit the pages below to learn more about mutations and view full catalogues of all mutations in game!
<html><div class="itemgrid">
<button class="pageButton">Mutations</button>
<button class="pageButton">Mutation Catalogue</button>
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[[Category:Beginner Information]]
[[Category:Genetics]]

Latest revision as of 21:09, 23 July 2024


What would a breeding sim be without an elaborate genetics system? Wolvden won't disappoint in this regard. Every wolf has many genetic traits that pass through breeding and which make each wolf unique!


This is a home page for all genetics-related articles on the wiki. You can quickly jump to more specific categories of genetics and appearance pages using the links below.


Genetics Page Categories
Bases
Eyes
Skins, Noses, and Claws
Markings
Mutations
Variants


Genetics and breeding are first introduced in the unique quest The Next Generation. After this quest has been completed, players are able to breed their own wolves and start raising pups! While the quest touches on each aspect of a wolf's appearance, it doesn't go into too much detail, so we'll explain each genetic trait below.


Table of Contents
Links not working? Sections must be expanded to jump to a subheader within them!
Wolf Appearance
Base and Base Genetics
Eyes
Skins, Noses, and Claws
Markings
Mutations


Wolf Appearance

Wolf Appearance

Each wolf's appearance is directly affected by their genetics. There's nearly limitless combinations of traits to produce unique wolves, from natural gems to wild colorbombs. Upon visiting a wolf's page, you'll be greeted by their full portrait, followed by all of their stats and details. Under the Looks and Markings sections is where you'll find information about their genetics and appearance.



If your wolf's appearance seems outdated or inaccurate, you can click/tap on the image once to refresh it. If the image still seems inaccurate after being refreshed, then you can submit a bug report! Your wolf's portrait will change through their life, as they grow from puppy to adult.


Curious how someone might have a wolf in a different pose? Poses can be achieved using Variant applicators, which you can learn about on the Variants page! If a wolf is pregnant or nursing, they may also have a temporary nesting pose. It's possible to hide your wolf's portrait if you don't want them to appear in the image on their page. Some players chose to do so to use a custom decor in place of their wolf, display one of The Matchmaker event's special wolf decors, or focus on a background instead. This can be done using a Translucent Jellyfish purchased from the Grove.



Base and Base Genetics

Base and Base Genetics

A wolf's Base is the color of their fur underneath any markings, mutations, or decorations. There are many possible bases, each sorted into categories called genetics. These genetics determine how the bases interact with each other when breeding! Due to these genetics, some bases are much more difficult to breed than others.


You'll be able to find your wolf's exact Base underneath the Looks section. Here, the name will be listed next to a percentage in parenthesis. The percentage by a base's name represents the percentage of wolves in game that have that same base. Underneath this section, you'll find the base's genetics. Each base has set associated genetics that cannot be changed. For example, the Pecan base like above will always have Muted Dark II genetics.



Visit the pages below to learn more about bases and view full catalogues of all bases in game!


Eyes

Eyes

Eyes can add very unique details to your wolf, and even affect the appearance of the explore interface! They're some of Wolvden's more simple genetics, but many have a level of rarity that make them valuable in the market. Eye breeding is dependent on the understanding of fail colors, since eyes are capable of producing either themself or a "fail".



Visit the pages below to learn more about eyes and view full catalogues of all eyes in game!



Skins, Noses, and Claws

Skins, Noses, and Claws

Small but notable, skins, noses, and claws can have a significant impact on your wolf's appearance! Each is a separate trait, but they act identically in breeding. Some of these accents or applicable with items, while others can be found on befriended wolves. Since there's a small number of skins, noses, and claws, you won't find that they provide much value to a wolf in the market, but they're nice to pay attention to if you enjoy the small details.


Visit the pages below to learn more about skins, noses, and claws and view full catalogues of all skins, noses, and claws in game!



Markings

Markings

Markings are easily some of Wolvden's more complicated genetics. You'll find a list of all of your wolf's markings under the Markings section of their page.



There's a lot going on here, but it's not too hard to break down! Each marking is separated into for attributes: color, shape, opacity, and tier. The color and shape make up the marking's full name, while opacity is represented by the percentage in parenthesis and the tier is represented by the number following.


Each of these values can affect how a marking is passed in breeding, and there's also a few special cases, such as combos and deviations, that can add to breeding complexity.



Visit the pages below to learn more about markings and view full catalogues of all markings in game!



Mutations

Mutations

Mutations are a complex mechanic full of Wolvden's rarest traits! Not every wolf will have mutation-in fact, they're rather rare to find. On each wolf, there are two slots available for mutations, Mutation and Secondary Mutation, meaning that some can be doubled up. However, wolves can also possess a hidden recessive mutation gene, evident by their carrier status. Wolves carrying mutation genes can be bred together to produce genetic mutations.


Mutations on Wolvden come in multiple categories defined by how they are obtained and passed in breeding. From random mutations, to applicator and lethal mutations, there's a lot to explore!


Visit the pages below to learn more about mutations and view full catalogues of all mutations in game!