Cataclysms Explore Encounters: Difference between revisions
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{{TimedEncounter|mudflow|/8/88/mudflowdawn.png|/8/88/mudflowday.png|/8/88/mudflowdusk.png|/8/88/mudflownight.png}}<tr><td colspan=3>A thick, sticky mass of mud, dirt, and debris flows down the slope like a river of death, taking everything with it. You can see broken branches, rocks, and even unfortunate animals that didn't manage to flee on time. You really don't want to end up like that!</td></tr> | {{TimedEncounter|mudflow|/8/88/mudflowdawn.png|/8/88/mudflowday.png|/8/88/mudflowdusk.png|/8/88/mudflownight.png}}<tr><td colspan=3>A thick, sticky mass of mud, dirt, and debris flows down the slope like a river of death, taking everything with it. You can see broken branches, rocks, and even unfortunate animals that didn't manage to flee on time. You really don't want to end up like that!</td></tr> | ||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This encounter will only appear during a Cloudburst<br></td></tr></td></tr></table> | |||
{{TimedEncounter|lightningstrike|/8/88/lightningstrikedawn.png|/8/88/lightningstrikeday.png|/8/88/lightningstrikedusk.png|/8/88/lightningstrikenight.png}}<tr><td colspan=3>A great fork of white lightning strikes just ahead of you, stopping you in your tracks. You watch as a tree starts to smoulder, black smoke starting to unfurl. Hopefully rain will put it out.</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This encounter will only appear during a Derecho<br></td></tr></td></tr></table> | |||
{{TimedEncounter|lightningstrike|/8/88/lightningstrikedawn.png|/8/88/lightningstrikeday.png|/8/88/lightningstrikedusk.png|/8/88/lightningstrikenight.png}}<tr><td colspan=3>A huge streak of lightning brightens the sky for a moment, you manage to catch the entire event, the forked light lingering in your sight although it no longer remains. A near-deafening crack follows soon after, trailed by a low grumble. Terrifying!</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This encounter will only appear during a Thunderstorm or a Derecho<br></td></tr></td></tr></table> | |||
<table class="explore_encounter"> | |||
<tr><td colspan=3> | |||
<html> | |||
<select class="variantDropdown" id="fissureVariants" onchange="selectVariant('fissure', 'Grasslands', 'Deciduous', 'Mountains', 'Riparian', 'Prairie', 'Coniferous', 'Desert', 'Taiga', 'Swamp', 'Tundra', 'Rainforest', 'Glacier')"> | |||
<option>Select a variant from the list below</option> | |||
<option>Grasslands</option> | |||
<option>Deciduous</option> | |||
<option>Mountains</option> | |||
<option>Riparian</option> | |||
<option>Prairie</option> | |||
<option>Coniferous</option> | |||
<option>Desert</option> | |||
<option>Taiga</option> | |||
<option>Swamp</option> | |||
<option>Tundra</option> | |||
<option>Rainforest</option> | |||
<option>Glacier</option> | |||
</select> | |||
<input type="text" id="fissureChosenVariant" value="fissureGrasslands" style="display: none;"> | |||
</html> | |||
<div id="fissureGrasslands" style="display: block;"> | |||
{{ComplexEnemyVariant|fissureGrasslandsImages|/8/88/fissuredawn_grasslands.png|/8/88/fissureday_grasslands.png|/8/88/fissuredusk_grasslands.png|/8/88/fissurenight_grasslands.png}} | |||
</div> | |||
<div id="fissureDeciduous" style="display: none;"> | |||
{{ComplexEnemyVariant|fissureDeciduousImages|/8/88/fissuredawn_deciduousforest.png|/8/88/fissureday_deciduousforest.png|/8/88/fissuredusk_deciduousforest.png|/8/88/fissurenight_deciduousforest.png}} | |||
</div> | |||
<div id="fissureMountains" style="display: none;"> | |||
{{ComplexEnemyVariant|fissureMountainsImages|/8/88/fissuredawn_mountains.png|/8/88/fissureday_mountains.png|/8/88/fissuredusk_mountains.png|/8/88/fissurenight_mountains.png}} | |||
</div> | |||
<div id="fissureRiparian" style="display: none;"> | |||
{{ComplexEnemyVariant|fissureRiparianImages|/8/88/fissuredawn_riparianwoodland.png|/8/88/fissureday_riparianwoodland.png|/8/88/fissuredusk_riparianwoodland.png|/8/88/fissurenight_riparianwoodland.png}} | |||
</div> | |||
<div id="fissurePrairie" style="display: none;"> | |||
{{ComplexEnemyVariant|fissurePrairieImages|/8/88/fissuredawn_prairie.png|/8/88/fissureday_prairie.png|/8/88/fissuredusk_prairie.png|/8/88/fissurenight_prairie.png}} | |||
</div> | |||
<div id="fissureConiferous" style="display: none;"> | |||
{{ComplexEnemyVariant|fissureConiferousImages|/8/88/fissuredawn_coniferousforest.png|/8/88/fissureday_coniferousforest.png|/8/88/fissuredusk_coniferousforest.png|/8/88/fissurenight_coniferousforest.png}} | |||
</div> | |||
<div id="fissureDesert" style="display: none;"> | |||
{{ComplexEnemyVariant|fissureDesertImages|/8/88/fissuredawn_desert.png|/8/88/fissureday_desert.png|/8/88/fissuredusk_desert.png|/8/88/fissurenight_desert.png}} | |||
</div> | |||
<div id="fissureTaiga" style="display: none;"> | |||
{{ComplexEnemyVariant|fissureTaigaImages|/8/88/fissuredawn_taiga.png|/8/88/fissureday_taiga.png|/8/88/fissuredusk_taiga.png|/8/88/fissurenight_taiga.png}} | |||
</div> | |||
<div id="fissureSwamp" style="display: none;"> | |||
{{ComplexEnemyVariant|fissureSwampImages|/8/88/fissuredawn_swamp.png|/8/88/fissureday_swamp.png|/8/88/fissuredusk_swamp.png|/8/88/fissurenight_swamp.png}} | |||
</div> | |||
<div id="fissureTundra" style="display: none;"> | |||
{{ComplexEnemyVariant|fissureTundraImages|/8/88/fissuredawn_tundra.png|/8/88/fissureday_tundra.png|/8/88/fissuredusk_tundra.png|/8/88/fissurenight_tundra.png}} | |||
</div> | |||
<div id="fissureRainforest" style="display: none;"> | |||
{{ComplexEnemyVariant|fissureRainforestImages|/8/88/fissuredawn_rainforest.png|/8/88/fissureday_rainforest.png|/8/88/fissuredusk_rainforest.png|/8/88/fissurenight_rainforest.png}} | |||
</div> | |||
<div id="fissureGlacier" style="display: none;"> | |||
{{ComplexEnemyVariant|fissureGlacierImages|/8/88/fissuredawn_glacier.png|/8/88/fissureday_glacier.png|/8/88/fissuredusk_glacier.png|/8/88/fissurenight_glacier.png}} | |||
</div> | |||
</div></td></tr><tr><td colspan=3>You feel a rumbling beneath your feet. As you look down, the ground starts to split between your paws. You quickly sidestep, and watch from a safe distance as the ground splits apart.</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | <tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | ||
<tr><td style='background: #d1d1d1;' colspan=3>* This encounter will only appear during an Earthquake<br></td></tr></td></tr></table> | <tr><td style='background: #d1d1d1;' colspan=3>* This encounter will only appear during an Earthquake<br></td></tr></td></tr></table> | ||
{{ | <table class="explore_encounter"> | ||
<tr><td colspan=3> | |||
<html> | |||
<select class="variantDropdown" id="fissure2Variants" onchange="selectVariant('fissure2', 'Grasslands', 'Deciduous', 'Mountains', 'Riparian', 'Prairie', 'Coniferous', 'Desert', 'Taiga', 'Swamp', 'Tundra', 'Rainforest', 'Glacier')"> | |||
<option>Select a variant from the list below</option> | |||
<option>Grasslands</option> | |||
<option>Deciduous</option> | |||
<option>Mountains</option> | |||
<option>Riparian</option> | |||
<option>Prairie</option> | |||
<option>Coniferous</option> | |||
<option>Desert</option> | |||
<option>Taiga</option> | |||
<option>Swamp</option> | |||
<option>Tundra</option> | |||
<option>Rainforest</option> | |||
<option>Glacier</option> | |||
</select> | |||
<input type="text" id="fissure2ChosenVariant" value="fissure2Grasslands" style="display: none;"> | |||
</html> | |||
<div id="fissure2Grasslands" style="display: block;"> | |||
{{ComplexEnemyVariant|fissure2GrasslandsImages|/8/88/fissuredawn_grasslands.png|/8/88/fissureday_grasslands.png|/8/88/fissuredusk_grasslands.png|/8/88/fissurenight_grasslands.png}} | |||
</div> | |||
<div id="fissure2Deciduous" style="display: none;"> | |||
{{ComplexEnemyVariant|fissure2DeciduousImages|/8/88/fissuredawn_deciduousforest.png|/8/88/fissureday_deciduousforest.png|/8/88/fissuredusk_deciduousforest.png|/8/88/fissurenight_deciduousforest.png}} | |||
</div> | |||
<div id="fissure2Mountains" style="display: none;"> | |||
{{ComplexEnemyVariant|fissure2MountainsImages|/8/88/fissuredawn_mountains.png|/8/88/fissureday_mountains.png|/8/88/fissuredusk_mountains.png|/8/88/fissurenight_mountains.png}} | |||
</div> | |||
<div id="fissure2Riparian" style="display: none;"> | |||
{{ComplexEnemyVariant|fissure2RiparianImages|/8/88/fissuredawn_riparianwoodland.png|/8/88/fissureday_riparianwoodland.png|/8/88/fissuredusk_riparianwoodland.png|/8/88/fissurenight_riparianwoodland.png}} | |||
</div> | |||
<div id="fissure2Prairie" style="display: none;"> | |||
{{ComplexEnemyVariant|fissure2PrairieImages|/8/88/fissuredawn_prairie.png|/8/88/fissureday_prairie.png|/8/88/fissuredusk_prairie.png|/8/88/fissurenight_prairie.png}} | |||
</div> | |||
<div id="fissure2Coniferous" style="display: none;"> | |||
{{ComplexEnemyVariant|fissure2ConiferousImages|/8/88/fissuredawn_coniferousforest.png|/8/88/fissureday_coniferousforest.png|/8/88/fissuredusk_coniferousforest.png|/8/88/fissurenight_coniferousforest.png}} | |||
</div> | |||
<div id="fissure2Desert" style="display: none;"> | |||
{{ComplexEnemyVariant|fissure2DesertImages|/8/88/fissuredawn_desert.png|/8/88/fissureday_desert.png|/8/88/fissuredusk_desert.png|/8/88/fissurenight_desert.png}} | |||
</div> | |||
<div id="fissure2Taiga" style="display: none;"> | |||
{{ComplexEnemyVariant|fissure2TaigaImages|/8/88/fissuredawn_taiga.png|/8/88/fissureday_taiga.png|/8/88/fissuredusk_taiga.png|/8/88/fissurenight_taiga.png}} | |||
</div> | |||
<div id="fissure2Swamp" style="display: none;"> | |||
{{ComplexEnemyVariant|fissure2SwampImages|/8/88/fissuredawn_swamp.png|/8/88/fissureday_swamp.png|/8/88/fissuredusk_swamp.png|/8/88/fissurenight_swamp.png}} | |||
</div> | |||
<div id="fissure2Tundra" style="display: none;"> | |||
{{ComplexEnemyVariant|fissure2TundraImages|/8/88/fissuredawn_tundra.png|/8/88/fissureday_tundra.png|/8/88/fissuredusk_tundra.png|/8/88/fissurenight_tundra.png}} | |||
</div> | |||
<div id="fissure2Rainforest" style="display: none;"> | |||
{{ComplexEnemyVariant|fissure2RainforestImages|/8/88/fissuredawn_rainforest.png|/8/88/fissureday_rainforest.png|/8/88/fissuredusk_rainforest.png|/8/88/fissurenight_rainforest.png}} | |||
</div> | |||
<div id="fissure2Glacier" style="display: none;"> | |||
{{ComplexEnemyVariant|fissure2GlacierImages|/8/88/fissuredawn_glacier.png|/8/88/fissureday_glacier.png|/8/88/fissuredusk_glacier.png|/8/88/fissurenight_glacier.png}} | |||
</div> | |||
</div></td></tr><tr><td colspan=3>You pick your way through some brush, the earthquakes causing you to be more cautious on your feet. You approach a ledge that you're sure wasn't here before, and see a gaping slash through the ground. Well, that can't be good.</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | <tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | ||
<tr><td style='background: #d1d1d1;' colspan=3>* This encounter will only appear during | <tr><td style='background: #d1d1d1;' colspan=3>* This encounter will only appear during an Earthquake<br></td></tr></td></tr></table> | ||
Line 131: | Line 258: | ||
<tr class='encounter_options'><td style='width: 20%;' >Stare back | <tr class='encounter_options'><td style='width: 20%;' >Stare back | ||
<td style='width: 50%; background-color:#d1d1d1' >It may be a really creepy sight but it's still a human, right? Humans are weak if they don't have their fancy equipment. You stare back at the clown, feeling dizzier and dizzier with time. Suddenly, in a blink of the eye, the creature is gone as if it was never here. Was something trying to mess with your mind? You spend some more time investigating but you discover nothing except for some broken animal parts.. Interesting. | <td style='width: 50%; background-color:#d1d1d1' >It may be a really creepy sight but it's still a human, right? Humans are weak if they don't have their fancy equipment. You stare back at the clown, feeling dizzier and dizzier with time. Suddenly, in a blink of the eye, the creature is gone as if it was never here. Was something trying to mess with your mind? You spend some more time investigating but you discover nothing except for some broken animal parts.. Interesting. | ||
<td style='width: 30%; background-color:#d1d1d1'><i>result unconfirmed:</i><br>2 | <td style='width: 30%; background-color:#d1d1d1'><i>result unconfirmed:</i><br>+2 random tooth or claw trophy items</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Escape | <tr class='encounter_options'><td style='width: 20%;' >Escape | ||
Line 565: | Line 692: | ||
<tr class='encounter_options'><td style='width: 20%;' >Check it out | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Check it out | ||
<td style='width: 50%; background-color:#d1d1d1' >While the nest is in pieces, the separate elements seem to be in good shape. There is a chance you can use some of them. | <td style='width: 50%; background-color:#d1d1d1' >While the nest is in pieces, the separate elements seem to be in good shape. There is a chance you can use some of them. | ||
<td style='width: 30%; background-color:#d1d1d1'>+3 Random Common Feathers</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+3 Random Common Feathers</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' >It's hard to find anything that isn't broken beyond use. You are close to giving up when you notice something shiny tucked deeply into the nest. | |||
<td style='width: 30%; background-color:#d1d1d1'>+4 - 6 [[File:icon-sc.png]] SC</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Take it to the Panama Creature* | <tr class='encounter_options'><td style='width: 20%;' >Take it to the Panama Creature* |
Latest revision as of 03:58, 16 August 2024
Warning: Crowdsourcing!
This article is created largely with the help of crowdsourcing. Due to this, some information may be incomplete or not yet verified. If you find an error or missing information, feel free to submit a Contribution!
Table of Contents |
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Links not working? Sections must be expanded to jump to a subheader within them! |
Encounters in Every Biome |
Encounters in Multiple Biomes |
Biome-Exclusive Encounters |
This page contains a list of every explore encounter available to find in explore during the month-long Cataclysms event.
Click on the time of day icons to view the encounter during different times of day. For some encounters, you may select a biome from the dropdown menu included in the encounter table to view the encounter's varying biome art.
Encounters in Every Biome
Encounters in Every Biome
You find yourself scrambling haphazardly to higher ground as a large wall of water closes in. It roars as it approaches, flattening and swallowing every bit of land that it comes in contact with. It looks like some water monster consuming the earth. You begin to tremble, knowing how close you were to drowning. | ||
Notes | ||
* This encounter will only appear during an Earthquake |
A thick, sticky mass of mud, dirt, and debris flows down the slope like a river of death, taking everything with it. You can see broken branches, rocks, and even unfortunate animals that didn't manage to flee on time. You really don't want to end up like that! | ||
Notes | ||
* This encounter will only appear during a Cloudburst |
A great fork of white lightning strikes just ahead of you, stopping you in your tracks. You watch as a tree starts to smoulder, black smoke starting to unfurl. Hopefully rain will put it out. | ||
Notes | ||
* This encounter will only appear during a Derecho |
A huge streak of lightning brightens the sky for a moment, you manage to catch the entire event, the forked light lingering in your sight although it no longer remains. A near-deafening crack follows soon after, trailed by a low grumble. Terrifying! | ||
Notes | ||
* This encounter will only appear during a Thunderstorm or a Derecho |
| ||
You feel a rumbling beneath your feet. As you look down, the ground starts to split between your paws. You quickly sidestep, and watch from a safe distance as the ground splits apart. | ||
Notes | ||
* This encounter will only appear during an Earthquake |
| ||
You pick your way through some brush, the earthquakes causing you to be more cautious on your feet. You approach a ledge that you're sure wasn't here before, and see a gaping slash through the ground. Well, that can't be good. | ||
Notes | ||
* This encounter will only appear during an Earthquake |
The sight of an older human, clearly dedicated and prepared to fight everything in this area, isn't more surprising than all the oddities happening lately. Whatever your next step will be, it's better to be extra careful now. | ||
Turn back | The risk is definitely too high and you really don't want to see the human's weird equipment being used on you. You turn back in silence without any regret. Suddenly, you notice a familiar scent nearby. Without this strange encounter, you wouldn't have found this delicious meal! | +10% Hunger |
You try to turn back as carefully and silently as possible but the human spots you. Despite his age, he moves as swiftly as someone a lot younger. You manage to escape but not without a price. | -5 HP | |
Chase | No matter how much stuff the human drags with him, ultimately nothing will help without being as skilled as you. Chasing him could be a great opportunity to keep your senses sharp. You start to chase the man, amused by his genuine fear. He doesn't even try to defend himself with his fancy human toys. If you really wanted to hunt him down, you'd succeed effortlessly, but it's more fun this way. When the man disappears, you find something useful on the ground. | result unconfirmed: 1 Random Amusement Item |
You try to turn back as carefully and silently as possible but the human spots you. Despite his age, he moves as swiftly as someone a lot younger. You manage to escape but not without a price. | -5% Energy | |
Distract* | Just as Wisconsin Werewolf mentioned, a weird-looking human was wandering around, way too close to Werewolf's lair. The only fast and efficient way would be to focus his attention on something different. Trying your best, you let out a magnificent howl, while making a lot of noise. It works immediately, and the man starts to look for you instead. It takes a lot of effort to play the game for long enough to lead the man out of Werewolf's territory. After this risky task, you think you deserve a double reward. | Completion of Wisconsin Werewolf's quest |
Notes | ||
* This option will only appear in the Coniferous Forest if you have the associated quest with Wisconsin Werewolf |
The havoc that the latest disaster has wreaked in this area is great, and you're not surprised when you come across the body of a duck caught in some branches. It's limp, and appears to have been pierced right through its small body. From the smell, it hasn't been dead long. | ||
Take | Duck is a tasty meat, and you're certain it will be a nice treat for your pack. Or you, if you decide to keep it all to yourself. You easily pull the carcass from the branches and tuck in. | +5% Hunger |
You come across a group of small rabbits, all huddled together in fear on top of a large rock. They look young, and you expect to see a mother nearby but they are all alone. | ||
Easy prey | The babies are trapped and scared, which is a perfect combination for an easy kill. You lunge at them, and as they scatter you manage to pin two of them to the ground and kill them. Score! | +1 Rabbit Carcass |
Help* | (not recorded) | +1 to your distressed animals quest |
Scold Them** | You go up to the baby rabbits who shrink back in fear and begin to scold them for running off. Don't they know it's dangerous around here? You tell them their mother is looking for them, and it's time to go home. After some hesitation, they begin to follow you back to Jackalope. | Completion of Jackalope's quest |
Notes | ||
* This option will only appear if you have a quest to help a distressed animal ** This option will only appear in the Prairie if you have the associated quest with Jackalope |
The creature you see in front of you looks like a hare and smells like one too, but the antler-like growths on its head are really confusing. They seem to be a source of discomfort and the creature doesn't notice your presence until you are right in front of it. | ||
Chase | No matter if these are real antlers or a disease, the rest of the body looks like an ordinary hare and that is what counts. You start chasing the creature, taking it by surprise. It didn't even pose a challenge. | +1 Hare Carcass |
Despite the visible physical struggle, the hare isn't slower than the rest of its kind, running quite fast and tricking you on the way. Your biggest mistake is underestimating it. As you chase it, seeing it struggle under the weight of the growths causes you to stop. You realize that if it is a disease, it could be contagious so maybe it's best to leave it alone. Thinking about the growths makes you lose your appetite anyway. | N/A |
A weak and barely moving rat is trying to reach its own tail and free itself from a huge, frozen rock but its efforts are to no avail. | ||
Poke the ice | Normally, this terrified rat would be just a pest in your eyes. However, something moves you to observe it rather than killing it. The tail attached to the ice catches your attention and you feel an urge to poke it once or twice. This little effort causes the ice to break and the rat realizes it is no longer stuck here. As soon as it feels freedom, the creature runs away as fast as it can. You don't blame it for this lack of trust, especially when your meetings with its kind usually don't end well for them. It's understandable. Upon inspecting the area closer, you find something useful for your den. | +1 Random Amusement Item |
Kill | Only the strongest will survive. Besides, not using the opportunity would be against your rules. | +1 Rat Carcass |
Help* | You appear at the last moment to do something to help the rat. It's fighting for each breath, and has probably been stuck here for a long time. Setting it free is an easy task for someone as big as you. You could kill this rat in an instant but this time it's better to help it than make a snack out of it. | +1 to your distressed animals quest |
Notes | ||
* This option will only appear if you have a quest to help a distressed animal |
The stench of rotting fish nearly knocks you over, and you follow it to the carcass of a shark. It's been dead for at least a little while judging by the smell and flies buzz in your ears. How on earth did it end up here? You're far from the shore where they can usually be found. Did the recent wind storm somehow pluck it from the water and drop it here? | ||
Drag the carcass home | You're not looking forward to smelling like fish for days, but the meat is still good and the size of the shark will keep you and your pack full for days. It's not something you can afford to lose. You begin the arduous task of dragging it back. It's hard work! | +2 Meat Chunks [Large] |
The large, dark entrance to the tunnel looks like the mouth of a creepy cave. You can feel the cold breeze ruffling your fur and the strange noises echoing deep inside. No matter how hard you try, you cannot see the other side. | ||
Enter | Initially, the pitch dark tunnel reveals few of its secrets when your eyes adapt to the darkness. You spend some time sniffing around and discover that this place is not so abandoned at all, as many small animals make their shelter here. After a while, you trip over something. | +1 random cave-building material |
N/A | Automatic Battle Encounter with any leveled random biome-specific enemy | |
Investigate for Sidehill Gouger* | It seems that you've found the location the Sidehill Gouger described earlier. The tunnel appears silent and relatively safe but you're not sure how the Gouger wants to cross it when it appears flat inside. If it wants to use nearby hills to get to the other side, it will take a lot of time but your task here is done. You decide it's time to head back and describe everything while it's fresh in your mind. | Completion of Sidehill Gouger's quest |
Notes | ||
* This option will only appear in the Prairie if you have the associated quest with Sidehill Gouger |
This place looks abandoned and it's almost completely destroyed, but it's well hidden and away from possible dangers. Perhaps it has some secrets to reveal! | ||
Check it out! | You start to sniff around cautiously. The place looks boring and it may end up being a waste of time, but your curiosity pushes you to investigate. Suddenly, you notice fresh claw marks on the ground. A spark of excitement lights in your heart as you start digging. After a while, you find something. Time to pull it out! | +1 Random Carcass |
+1 Amusement Item | ||
+1 Random Herb | ||
+1 Random Trophy | ||
Option Needed | Text Needed | +1 Bone Marrow |
Investigate* | The promising look of this destroyed den has you on edge. It could still be dangerous. You sniff everything around but the place is silent and almost scentless. A good sign for someone who wants to stay hidden. There's nothing more to discover here. Time to head back and tell Southern Chupacabras what you found. | Completion of Southern Chupacabras's quest |
Notes | ||
* This option will only appear in the Rainforest if you have the associated quest with Southern Chupacabras |
Encounters in Multiple Biomes
Encounters in Multiple Biomes
You see a tall, hulking shape ahead with its feathered limbs stretched wide and obscured by shadows. Your pelt prickles in fear and you watch as the form shakes itself, flaps its wings, then fixes you with a piercing gaze. You breathe a sigh of relief. Just a spooked owl! | ||
Lunge | You lunge at the owl with a growl, irritated at it for scaring you. Two can play at this game! It leaps into the air with a flurry of feathers and glares at you as it flies off. Ha! Serves it right. Looks like it dropped some of its feathers in the process. Sweet! | +3 Owl Feathers |
Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Tundra, Rainforest |
A scared doe barrels past you, running at top speed away from the danger of the disaster ripping across the land. It stumbles to a halt, eyes wide with fear as it twists around and around, trying to decide where to go to get to safety. | ||
Ignore | You decide to ignore the doe, continuing on your way. If it can't figure out how to get to safety and survive, that's too bad for it. Survival of the fittest, afterall. You spot something fun to play with as you trot along. Sweet! | +1 Random Feather |
You decide to ignore the doe, continuing on your way. If it can't figure out how to get to safety and survive, that's too bad for it. Survival of the fittest, afterall. | N/A | |
Kill it | The opportunity is too good to resist, and you leap at the doe and manage to kill it easily. This will easily help feed your pack! | +1 Doe Carcass |
(not recorded) | N/A | |
Help* | You know the doe isn't likely to listen to anything you have to say. You're a predator, and it's your prey. Well, usually, at least. That's not your goal now, but the doe doesn't know that. You decide to use its fear to your advantage and lunge towards it, snapping at its heels and causing it to run in the opposite direction from the disaster. You chase it closely for a while, making sure it's well out of danger. What a rush! | +1 to your distressed animals quest |
Notes | ||
*This option will only appear if you have a quest to help a distressed animal | ||
Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest |
It is really hard to recognize the exhausted snake in the dark, rough water. You usually ignore snakes, but this one is in despair, which you can easily see even through its emotionless, reptile appearance. If you want to do something, you have to act quickly. | ||
Kill | You don't think twice. You have to survive, too. | +1 Snake Meat |
Try to grab it | Both you and the snake are lucky today. While the current is strong, you are in a perfect place to reach out for the drowning reptile. Not without struggle, step by step, you make your way back through the slippery rocks. As soon as you come out of the water, you let the snake go, because you notice something sticking out from the mud when you reach the shore. | +1 Random Feather |
You overestimate your strength as you try to get the snake out of the water. The current is too strong and the rocks are too slippery for you. You almost drown but manage to reach a safe spot at the last moment. The snake is nowhere to be seen and you feel a pinch of pain in your leg. | -5 HP | |
Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest |
You don't usually look deep into the eyes of your prey but the fear and panic of this deer is almost physical and definitely caused by extraordinary circumstances. | ||
Use the opportunity | Usually taking down such large prey would require your hunting pack and a lot of time dedicated to hunting. You can't pass up this chance to obtain prey so easily. | +1 Whitetail Carcass |
You took your victory for granted too soon. While such disoriented prey is much easier to catch, you should know better than to be so confident about your success before it happens. You didn't notice a protruding root and you trip over it at full speed, losing you balance and injuring your leg. The attempt would have been a total failure but you find something covered by a thin layer of dirt. It's not edible but still useful! | +1 Random Amusement Item -3 HP | |
Help* | The mere idea of helping the deer seems ridiculous to you but this is not the time to fall into normal habits. Changing the world back to normal is built on unusual actions. You decide to use your hunting skills to lure the deer out of danger. Initially even more panicked, the blacktail calms down once it notices your lack of interest in eating it. It looks at you in disbelief when you leave it once it's out of danger. | +1 to your distressed animals quest |
Notes | ||
*This option will only appear if you have a quest to help a distressed animal | ||
Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest |
You notice the tree branch above your head has a low-hanging vine, and you duck to avoid it. Just as you are about to pass under, you realize that it's not a vine at all--it's a snake! You leap back with a snarl as your instincts tell you to run away. | ||
Go closer | Something pushes you to go nearer, and after sniffing it from afar you realize that the snake is very much dead. You shake out your pelt, feeling silly for missing the smell of death that hangs around it. It's limp and twisted in the branch, as if it was caught up and unable to escape its fate. A small nest with an egg still in it sits near the tree on the ground, and you wonder if it was supposed to be the snake's meal. Well, it's yours now! | +1 Random Common Egg |
Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest |
A small creature without any fur stares at you with small beady eyes, and you're almost certain you sense malice coming from it. You sniff the air to get its scent, and are shocked to realize it's a squirrel. Where was the gray fur and the bushy tail? Was it sick? | ||
Swat | You swat at it, not sure if you're driven by curiosity or your predator instincts. The squirrel chitters angrily at you as it darts away and disappears from sight. How rude! Some dirt is disturbed where the squirrel was sitting, and you sniff at it. You find some acorns and other stashed goodies! | +2 Acorns |
You swat at it, not sure if you're driven by curiosity or your predator instincts. The squirrel chitters angrily at you as it darts away and disappears from sight. | N/A | |
Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Taiga, Swamp, Rainforest |
A strange, faint herbal scent catches your attention and leads you to an unusual object hanging on a nearby branch. You think it resembles a human, but it could also be an ape... or maybe it was anything with four limbs. A dense and unsettling aura surrounds this place, making it both fascinating and scary at the same time. | ||
Investigate | When you look at this strange, straw doll, you think that the puppies in your den would probably love it but there is something that makes you hesitate from taking it. The closer you approach, the less confident and safe you feel, just as if someone--or something--was observing you. Better to leave it here but you can't resist one touch. When you poke the object, something falls out of it. | +2 Random Herbs |
The straw doll seems to contain something inside. You can't see it very well but you're sure that you recognize parts of herbs that are both known and unknown to you. The more you investigate, the more sleepy you feel, but it is not a nice and relaxing sensation. It's comparable to the exhaustion from running for two days straight. For a brief moment, you see nothing but pitch darkness surrounding you. When you are able to focus again, you feel tired once again and pain comes with it. This place is surely cursed. | -2% Energy -3 HP | |
Found in: Deciduous Forest, Mountains, Riparian Woodland, Coniferous Forest, Taiga, Swamp, Rainforest |
This half-defeathered grouse already looks like a carcass from afar. The bird barely moves and you're not sure if it's even alive. Suddenly, you notice its eye blink, but you are certain that its condition is beyond any possible treatment. | ||
Kill | You don't know what is stronger in your mind. Is it your hunter instinct or an act of mercy? If the bird can't live any longer, it will help others to survive. | +1 Grouse Carcass |
Found in: Mountains, Coniferous Forest, Desert, Tundra, Taiga |
A grisly sight greets you as you explore the area following the disaster. A muskrat hangs from a freshly splintered stump, impaled by a sharp branch at the end. It seems like the muskrat was caught up at the wrong moment like so many other animals. | ||
Take | There's no helping it now, so you may as well collect it so that it can feed your pack before it spoils. | +1 Muskrat Carcass |
Found in: Taiga, Swamp, Tundra, Rainforest |
You stumble upon a really large fish. It smells fresh but it's not close to the shore. Whatever tried to drag it away to eat it apparently failed, leaving this delicious meal for you. | ||
Eat | Mmm, fishy. | +5% Hunger |
Ignore it | You hesitate for a while but decide to turn back. Whatever caught this fish was big and likely close enough to be a potential threat. Irritated and hungry, you find a small critter's carcass on your way and it cheers you up a bit. | +1 Random Critter Carcass |
Bring to Kipsy* | This has to be the fish that Kipsy was talking about! Without hesitation you clamp your jaws around the narrowest part, and begin dragging it back to Kipsy. | Completion of Kipsy's quest |
Notes | ||
* This option will only appear in the Riparian Woodland if you have the corresponding quest with Kipsy | ||
Found in: Riparian Woodland, Swamp, Tundra, Glacier |
You are about to grab the injured bird, expecting it to be dead and good for a meal, but change your mind at the very last second. The skua is still alive but very weak and completely vulnerable in an open space where everyone can see it just as you did. | ||
Kill | You decide to kill the bird anyway. It's a rare opportunity to have some fresh meat without any effort, especially in such unfriendly areas like this one. | +10% Hunger |
Let it be | You are not hungry at the moment so the skua can consider itself lucky. You only sniff around it without any specific purpose but you notice that the bird lost some feathers and help yourself. | +3 Skua Feathers |
Found in: Tundra, Glacier |
The bright color of its strange clothing makes this human visible from far away. It's hard to ignore even when you want to focus on something else. He's alone, paying attention to his equipment more than to the possible dangers around him. | ||
Wait and check the area | You know well that humans always take a lot of stuff when they travel. Some of it is garbage, but other items could be useful. You are considering an attack at first, but their gear is unpredictable and even harmless-looking tools may turn out to be dangerous. To your disappointment, this human hasn't lost anything. It seems that you won't come back empty-pawed after all, though. Nice find! | +1 Random Common Feather |
+1 Bone | ||
You know well that humans always take a lot of stuff when they travel. Some of it is garbage, but other items could be useful. You are considering an attack at first, but their gear is unpredictable and even harmless-looking tools may turn out to be dangerous. To your disappointment, this human hasn't lost anything. | N/A | |
Follow | It's always worth trying to follow a human. They may lead you to delicious stuff or lose something from their weird backpacks along the way. If they are not careful, they may even end up as a meal. The human drops something behind him and you warily wander over to investigate. A tasty morsel of food - you tuck in as the human disappears from view. | +10% Hunger |
Report to Shadow Being* | You follow the human for a while, observing his actions carefully. The scientist is traveling forward rather slowly, taking his time to check his weird tools, completely focused on the ground. You will probably have enough time to report everything to Shadow Being before the human makes it too far. | Completion of Shadow Being's quest |
Notes | ||
* This option will only appear in the Glacier if you have the corresponding quest with Shadow Being | ||
Found in: Tundra, Glacier |
Biome-Exclusive Encounters
Biome-Exclusive Encounters
A pronghorn bursts from the tall grass, heading right for you! You scramble to get out of the way, and notice with a shock that it's not a pronghorn at all. It looks like one, but the back feet that sail past your head aren't hooves--they're paws! Long ears like a rabbit flick upwards as it runs, and it takes you a moment to realize that it has come to a halt, staring at you with glowing green eyes. | ||
Chase | What was it waiting for? You leap at it and it flags its tail and darts several paces away before stopping to turn and look at you again. Did it want you to chase it? You decide to humor the creature and begin to chase after it, admiring how easily it traverses the grassy plane. After a while you fall behind, tiring more easily than it does. Phew! What a workout! | -5% Energy |
You notice a ball of light fur from afar. You're sure of it: it's a lava bear cub wandering around! It doesn't look happy to see you. | ||
Play | You go closer, trying to cheer the cub up a bit. Hesitant at first, it finally shows its natural curiosity, sniffing you and touching your fur. It's not that different from cubs in your den and you spend some time together wrestling and tussling. You find yourself disappointed that you can't take it home. You need to continue your journey but you feel refreshed and your mood is definitely better. | +5 HP |
Ignore | You don't intend to bother the little bear when it's clearly not interested in you and avoiding any contact. You walk past the cub without looking back. You decide to take a different path, enjoying the walk. | +10% Energy |
Come with me. I'll take you home* | The cub still doesn't look excited, keeping a safe distance behind you, but it's following you without much fuss. It tries to slow you down and stops at every possible opportunity but at least it's not running away. | Completion of Lava Bear's quest |
Notes | ||
* This option will only appear if you have the corresponding quest with the Lava Bear |