Cataclysms Explore Encounters: Difference between revisions
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| class="disclaimer | ''Links not working? Sections must be expanded to jump to a subheader within them!'' | | class="disclaimer | ''Links not working? Sections must be expanded to jump to a subheader within them!'' | ||
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| class="mtocl1" | [[ | | class="mtocl1" | [[Cataclysms Explore_Encounters#Encounters_in_Every_Biome|Encounters in Every Biome]] | ||
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| class="mtocl1" | [[ | | class="mtocl1" | [[Cataclysms Explore_Encounters#Encounters_in_Multiple_Biomes|Encounters in Multiple Biomes]] | ||
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| class="mtocl1" | [[ | | class="mtocl1" | [[Cataclysms Explore_Encounters#Biome-Exclusive_Encounters|Biome-Exclusive Encounters]] | ||
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<div class="c-content" style="display: block;"> | <div class="c-content" style="display: block;"> | ||
== Encounters in Every Biome == | == Encounters in Every Biome == | ||
{{TimedEncounter|tsunami|/8/88/tsunamidawn.png|/8/88/tsunamiday.png|/8/88/tsunamidusk.png|/8/88/tsunaminight.png}}<tr><td colspan=3>You find yourself scrambling haphazardly to higher ground as a large wall of water closes in. It roars as it approaches, flattening and swallowing every bit of land that it comes in contact with. It looks like some water monster consuming the earth. You begin to tremble, knowing how close you were to drowning.</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This encounter will only appear during an Earthquake<br></td></tr></td></tr></table> | |||
{{TimedEncounter|mudflow|/8/88/mudflowdawn.png|/8/88/mudflowday.png|/8/88/mudflowdusk.png|/8/88/mudflownight.png}}<tr><td colspan=3>A thick, sticky mass of mud, dirt, and debris flows down the slope like a river of death, taking everything with it. You can see broken branches, rocks, and even unfortunate animals that didn't manage to flee on time. You really don't want to end up like that!</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This encounter will only appear during a Cloudburst<br></td></tr></td></tr></table> | |||
{{TimedEncounter|lightningstrike|/8/88/lightningstrikedawn.png|/8/88/lightningstrikeday.png|/8/88/lightningstrikedusk.png|/8/88/lightningstrikenight.png}}<tr><td colspan=3>A great fork of white lightning strikes just ahead of you, stopping you in your tracks. You watch as a tree starts to smoulder, black smoke starting to unfurl. Hopefully rain will put it out.</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This encounter will only appear during a Derecho<br></td></tr></td></tr></table> | |||
{{TimedEncounter|lightningstrike|/8/88/lightningstrikedawn.png|/8/88/lightningstrikeday.png|/8/88/lightningstrikedusk.png|/8/88/lightningstrikenight.png}}<tr><td colspan=3>A huge streak of lightning brightens the sky for a moment, you manage to catch the entire event, the forked light lingering in your sight although it no longer remains. A near-deafening crack follows soon after, trailed by a low grumble. Terrifying!</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This encounter will only appear during a Thunderstorm or a Derecho<br></td></tr></td></tr></table> | |||
<table class="explore_encounter"> | |||
<tr><td colspan=3> | |||
<html> | |||
<select class="variantDropdown" id="fissureVariants" onchange="selectVariant('fissure', 'Grasslands', 'Deciduous', 'Mountains', 'Riparian', 'Prairie', 'Coniferous', 'Desert', 'Taiga', 'Swamp', 'Tundra', 'Rainforest', 'Glacier')"> | |||
<option>Select a variant from the list below</option> | |||
<option>Grasslands</option> | |||
<option>Deciduous</option> | |||
<option>Mountains</option> | |||
<option>Riparian</option> | |||
<option>Prairie</option> | |||
<option>Coniferous</option> | |||
<option>Desert</option> | |||
<option>Taiga</option> | |||
<option>Swamp</option> | |||
<option>Tundra</option> | |||
<option>Rainforest</option> | |||
<option>Glacier</option> | |||
</select> | |||
<input type="text" id="fissureChosenVariant" value="fissureGrasslands" style="display: none;"> | |||
</html> | |||
<div id="fissureGrasslands" style="display: block;"> | |||
{{ComplexEnemyVariant|fissureGrasslandsImages|/8/88/fissuredawn_grasslands.png|/8/88/fissureday_grasslands.png|/8/88/fissuredusk_grasslands.png|/8/88/fissurenight_grasslands.png}} | |||
</div> | |||
<div id="fissureDeciduous" style="display: none;"> | |||
{{ComplexEnemyVariant|fissureDeciduousImages|/8/88/fissuredawn_deciduousforest.png|/8/88/fissureday_deciduousforest.png|/8/88/fissuredusk_deciduousforest.png|/8/88/fissurenight_deciduousforest.png}} | |||
</div> | |||
<div id="fissureMountains" style="display: none;"> | |||
{{ComplexEnemyVariant|fissureMountainsImages|/8/88/fissuredawn_mountains.png|/8/88/fissureday_mountains.png|/8/88/fissuredusk_mountains.png|/8/88/fissurenight_mountains.png}} | |||
</div> | |||
<div id="fissureRiparian" style="display: none;"> | |||
{{ComplexEnemyVariant|fissureRiparianImages|/8/88/fissuredawn_riparianwoodland.png|/8/88/fissureday_riparianwoodland.png|/8/88/fissuredusk_riparianwoodland.png|/8/88/fissurenight_riparianwoodland.png}} | |||
</div> | |||
<div id="fissurePrairie" style="display: none;"> | |||
{{ComplexEnemyVariant|fissurePrairieImages|/8/88/fissuredawn_prairie.png|/8/88/fissureday_prairie.png|/8/88/fissuredusk_prairie.png|/8/88/fissurenight_prairie.png}} | |||
</div> | |||
<div id="fissureConiferous" style="display: none;"> | |||
{{ComplexEnemyVariant|fissureConiferousImages|/8/88/fissuredawn_coniferousforest.png|/8/88/fissureday_coniferousforest.png|/8/88/fissuredusk_coniferousforest.png|/8/88/fissurenight_coniferousforest.png}} | |||
</div> | |||
<div id="fissureDesert" style="display: none;"> | |||
{{ComplexEnemyVariant|fissureDesertImages|/8/88/fissuredawn_desert.png|/8/88/fissureday_desert.png|/8/88/fissuredusk_desert.png|/8/88/fissurenight_desert.png}} | |||
</div> | |||
<div id="fissureTaiga" style="display: none;"> | |||
{{ComplexEnemyVariant|fissureTaigaImages|/8/88/fissuredawn_taiga.png|/8/88/fissureday_taiga.png|/8/88/fissuredusk_taiga.png|/8/88/fissurenight_taiga.png}} | |||
</div> | |||
<div id="fissureSwamp" style="display: none;"> | |||
{{ComplexEnemyVariant|fissureSwampImages|/8/88/fissuredawn_swamp.png|/8/88/fissureday_swamp.png|/8/88/fissuredusk_swamp.png|/8/88/fissurenight_swamp.png}} | |||
</div> | |||
<div id="fissureTundra" style="display: none;"> | |||
{{ComplexEnemyVariant|fissureTundraImages|/8/88/fissuredawn_tundra.png|/8/88/fissureday_tundra.png|/8/88/fissuredusk_tundra.png|/8/88/fissurenight_tundra.png}} | |||
</div> | |||
<div id="fissureRainforest" style="display: none;"> | |||
{{ComplexEnemyVariant|fissureRainforestImages|/8/88/fissuredawn_rainforest.png|/8/88/fissureday_rainforest.png|/8/88/fissuredusk_rainforest.png|/8/88/fissurenight_rainforest.png}} | |||
</div> | |||
<div id="fissureGlacier" style="display: none;"> | |||
{{ComplexEnemyVariant|fissureGlacierImages|/8/88/fissuredawn_glacier.png|/8/88/fissureday_glacier.png|/8/88/fissuredusk_glacier.png|/8/88/fissurenight_glacier.png}} | |||
</div> | |||
</div></td></tr><tr><td colspan=3>You feel a rumbling beneath your feet. As you look down, the ground starts to split between your paws. You quickly sidestep, and watch from a safe distance as the ground splits apart.</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This encounter will only appear during an Earthquake<br></td></tr></td></tr></table> | |||
<table class="explore_encounter"> | |||
<tr><td colspan=3> | |||
<html> | |||
<select class="variantDropdown" id="fissure2Variants" onchange="selectVariant('fissure2', 'Grasslands', 'Deciduous', 'Mountains', 'Riparian', 'Prairie', 'Coniferous', 'Desert', 'Taiga', 'Swamp', 'Tundra', 'Rainforest', 'Glacier')"> | |||
<option>Select a variant from the list below</option> | |||
<option>Grasslands</option> | |||
<option>Deciduous</option> | |||
<option>Mountains</option> | |||
<option>Riparian</option> | |||
<option>Prairie</option> | |||
<option>Coniferous</option> | |||
<option>Desert</option> | |||
<option>Taiga</option> | |||
<option>Swamp</option> | |||
<option>Tundra</option> | |||
<option>Rainforest</option> | |||
<option>Glacier</option> | |||
</select> | |||
<input type="text" id="fissure2ChosenVariant" value="fissure2Grasslands" style="display: none;"> | |||
</html> | |||
<div id="fissure2Grasslands" style="display: block;"> | |||
{{ComplexEnemyVariant|fissure2GrasslandsImages|/8/88/fissuredawn_grasslands.png|/8/88/fissureday_grasslands.png|/8/88/fissuredusk_grasslands.png|/8/88/fissurenight_grasslands.png}} | |||
</div> | |||
<div id="fissure2Deciduous" style="display: none;"> | |||
{{ComplexEnemyVariant|fissure2DeciduousImages|/8/88/fissuredawn_deciduousforest.png|/8/88/fissureday_deciduousforest.png|/8/88/fissuredusk_deciduousforest.png|/8/88/fissurenight_deciduousforest.png}} | |||
</div> | |||
<div id="fissure2Mountains" style="display: none;"> | |||
{{ComplexEnemyVariant|fissure2MountainsImages|/8/88/fissuredawn_mountains.png|/8/88/fissureday_mountains.png|/8/88/fissuredusk_mountains.png|/8/88/fissurenight_mountains.png}} | |||
</div> | |||
<div id="fissure2Riparian" style="display: none;"> | |||
{{ComplexEnemyVariant|fissure2RiparianImages|/8/88/fissuredawn_riparianwoodland.png|/8/88/fissureday_riparianwoodland.png|/8/88/fissuredusk_riparianwoodland.png|/8/88/fissurenight_riparianwoodland.png}} | |||
</div> | |||
<div id="fissure2Prairie" style="display: none;"> | |||
{{ComplexEnemyVariant|fissure2PrairieImages|/8/88/fissuredawn_prairie.png|/8/88/fissureday_prairie.png|/8/88/fissuredusk_prairie.png|/8/88/fissurenight_prairie.png}} | |||
</div> | |||
<div id="fissure2Coniferous" style="display: none;"> | |||
{{ComplexEnemyVariant|fissure2ConiferousImages|/8/88/fissuredawn_coniferousforest.png|/8/88/fissureday_coniferousforest.png|/8/88/fissuredusk_coniferousforest.png|/8/88/fissurenight_coniferousforest.png}} | |||
</div> | |||
<div id="fissure2Desert" style="display: none;"> | |||
{{ComplexEnemyVariant|fissure2DesertImages|/8/88/fissuredawn_desert.png|/8/88/fissureday_desert.png|/8/88/fissuredusk_desert.png|/8/88/fissurenight_desert.png}} | |||
</div> | |||
<div id="fissure2Taiga" style="display: none;"> | |||
{{ComplexEnemyVariant|fissure2TaigaImages|/8/88/fissuredawn_taiga.png|/8/88/fissureday_taiga.png|/8/88/fissuredusk_taiga.png|/8/88/fissurenight_taiga.png}} | |||
</div> | |||
<div id="fissure2Swamp" style="display: none;"> | |||
{{ComplexEnemyVariant|fissure2SwampImages|/8/88/fissuredawn_swamp.png|/8/88/fissureday_swamp.png|/8/88/fissuredusk_swamp.png|/8/88/fissurenight_swamp.png}} | |||
</div> | |||
<div id="fissure2Tundra" style="display: none;"> | |||
{{ComplexEnemyVariant|fissure2TundraImages|/8/88/fissuredawn_tundra.png|/8/88/fissureday_tundra.png|/8/88/fissuredusk_tundra.png|/8/88/fissurenight_tundra.png}} | |||
</div> | |||
<div id="fissure2Rainforest" style="display: none;"> | |||
{{ComplexEnemyVariant|fissure2RainforestImages|/8/88/fissuredawn_rainforest.png|/8/88/fissureday_rainforest.png|/8/88/fissuredusk_rainforest.png|/8/88/fissurenight_rainforest.png}} | |||
</div> | |||
<div id="fissure2Glacier" style="display: none;"> | |||
{{ComplexEnemyVariant|fissure2GlacierImages|/8/88/fissuredawn_glacier.png|/8/88/fissureday_glacier.png|/8/88/fissuredusk_glacier.png|/8/88/fissurenight_glacier.png}} | |||
</div> | |||
</div></td></tr><tr><td colspan=3>You pick your way through some brush, the earthquakes causing you to be more cautious on your feet. You approach a ledge that you're sure wasn't here before, and see a gaping slash through the ground. Well, that can't be good.</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This encounter will only appear during an Earthquake<br></td></tr></td></tr></table> | |||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=3>Howl | <tr class='encounter_options'><td style='width: 20%;' rowspan=3>Howl | ||
<td style='width: 50%; background-color:#d1d1d1' >You let out a long, deep howl, which makes the entire group freeze mid-step. They look almost panicked, reaching for their strange, noisy boxes. Flashes of vivid light, accompanied by clicking, start to shower you, raising your anxiety. A bit blinded and disoriented, you notice that some of these humans carry dangerous looking items. Better to run away while you still can!<br><br>You almost run through a dead animal in your hurry. Tasty! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Random Small Carcass<br>-5% Energy</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' >You let out a long, deep howl, which makes the entire group freeze mid-step. They look almost panicked, reaching for their strange, noisy boxes. Flashes of vivid light, accompanied by clicking, start to shower you, raising your anxiety. A bit blinded and disoriented, you notice that some of these humans carry dangerous looking items. Better to run away while you still can!<br><br>Ooh, what's that shiny thing? | <td style='width: 50%; background-color:#d1d1d1' >You let out a long, deep howl, which makes the entire group freeze mid-step. They look almost panicked, reaching for their strange, noisy boxes. Flashes of vivid light, accompanied by clicking, start to shower you, raising your anxiety. A bit blinded and disoriented, you notice that some of these humans carry dangerous looking items. Better to run away while you still can!<br><br>Ooh, what's that shiny thing? | ||
<td style='width: 30%; background-color:#d1d1d1'>+2 [[File:Icon-cryptid-scale.png]] CS<br>-5% Energy</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+2 [[File:Icon-cryptid-scale.png]] CS<br>-5% Energy</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' >You let out a long, deep howl, which makes the entire group freeze mid-step. They look almost panicked, reaching for their strange, noisy boxes. Flashes of vivid light, accompanied by clicking, start to shower you, raising your anxiety. A bit blinded and disoriented, you notice that some of these humans carry dangerous looking items. Better to run away while you still can! | <td style='width: 50%; background-color:#d1d1d1' >You let out a long, deep howl, which makes the entire group freeze mid-step. They look almost panicked, reaching for their strange, noisy boxes. Flashes of vivid light, accompanied by clicking, start to shower you, raising your anxiety. A bit blinded and disoriented, you notice that some of these humans carry dangerous looking items. Better to run away while you still can! | ||
Line 66: | Line 207: | ||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Wait | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Wait | ||
<td style='width: 50%; background-color:#d1d1d1' >You decide that it's best to lay low and wait until they pass. They outnumber you, and you don't trust the long, shiny sticks they carry that smell like fire. You're able to go undetected as they pass, and once you can no longer hear them you quickly run in the opposite direction. <br><br> On your way out, you get lucky and come across a recently dead animal. That will make a nice snack! | <td style='width: 50%; background-color:#d1d1d1' >You decide that it's best to lay low and wait until they pass. They outnumber you, and you don't trust the long, shiny sticks they carry that smell like fire. You're able to go undetected as they pass, and once you can no longer hear them you quickly run in the opposite direction. <br><br> On your way out, you get lucky and come across a recently dead animal. That will make a nice snack! | ||
<td style='width: 30%; background-color:#d1d1d1'> | <td style='width: 30%; background-color:#d1d1d1'><i>result unconfirmed:</i><br>1 Random Carcass</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' >You decide that it's best to lay low and wait until they pass. They outnumber you, and you don't trust the long, shiny sticks they carry that smell like fire. You're able to go undetected as they pass, and once you can no longer hear them you quickly run in the opposite direction. | <td style='width: 50%; background-color:#d1d1d1' >You decide that it's best to lay low and wait until they pass. They outnumber you, and you don't trust the long, shiny sticks they carry that smell like fire. You're able to go undetected as they pass, and once you can no longer hear them you quickly run in the opposite direction. | ||
Line 75: | Line 216: | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Chase | <tr class='encounter_options'><td style='width: 20%;' >Chase Off* | ||
<td style='width: 50%; background-color:#d1d1d1' >These must be the humans Cressie told you about! You crouch low, and with a snarl you leap out of your hiding spot and confront the group. They cry out and raise their sticks, and your pelt prickles as you sense danger from the sticks. A sharp shout from one of them makes them lower the sticks and back away slowly until they are out of your line of sight. You shake your pelt and turn to head back to Cressie. Good riddance! | <td style='width: 50%; background-color:#d1d1d1' >These must be the humans Cressie told you about! You crouch low, and with a snarl you leap out of your hiding spot and confront the group. They cry out and raise their sticks, and your pelt prickles as you sense danger from the sticks. A sharp shout from one of them makes them lower the sticks and back away slowly until they are out of your line of sight. You shake your pelt and turn to head back to Cressie. Good riddance! | ||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Cressie's quest</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>Completion of Cressie's quest</td></tr> | ||
Line 90: | Line 231: | ||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Turn back | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Turn back | ||
<td style='width: 50%; background-color:#d1d1d1' >The risk is definitely too high and you really don't want to see the human's weird equipment being used on you. You turn back in silence without any regret. Suddenly, you notice a familiar scent nearby. Without this strange encounter, you wouldn't have found this delicious meal! | <td style='width: 50%; background-color:#d1d1d1' >The risk is definitely too high and you really don't want to see the human's weird equipment being used on you. You turn back in silence without any regret. Suddenly, you notice a familiar scent nearby. Without this strange encounter, you wouldn't have found this delicious meal! | ||
<td style='width: 30%; background-color:#d1d1d1'>+10% | <td style='width: 30%; background-color:#d1d1d1'>+10% Hunger</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' >You try to turn back as carefully and silently as possible but the human spots you. Despite his age, he moves as swiftly as someone a lot younger. You manage to escape but not without a price. | <td style='width: 50%; background-color:#d1d1d1' >You try to turn back as carefully and silently as possible but the human spots you. Despite his age, he moves as swiftly as someone a lot younger. You manage to escape but not without a price. | ||
Line 96: | Line 237: | ||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Chase | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Chase | ||
<td style='width: 50%; background-color:#d1d1d1' >No matter how much stuff the human drags with him, ultimately nothing will help without being as skilled as you. Chasing him could be a great opportunity to keep your senses sharp. You start to chase the man, amused by his genuine fear. He doesn't even try to defend himself with his fancy human toys. If you really wanted to hunt him down, you'd succeed effortlessly, but it's more fun this way. When the man disappears, you find something useful on the ground. | |||
<td style='width: 30%; background-color:#d1d1d1'><i>result unconfirmed:</i><br>1 Random Amusement Item</td></tr> | |||
<td style='width: 50%; background-color:#d1d1d1' >You try to turn back as carefully and silently as possible but the human spots you. Despite his age, he moves as swiftly as someone a lot younger. You manage to escape but not without a price. | <td style='width: 50%; background-color:#d1d1d1' >You try to turn back as carefully and silently as possible but the human spots you. Despite his age, he moves as swiftly as someone a lot younger. You manage to escape but not without a price. | ||
<td style='width: 30%; background-color:#d1d1d1'>-5% | <td style='width: 30%; background-color:#d1d1d1'>-5% Energy</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' > | <tr class='encounter_options'><td style='width: 20%;' >Distract* | ||
<td style='width: 30%; background-color:#d1d1d1'> | <td style='width: 50%; background-color:#d1d1d1' >Just as Wisconsin Werewolf mentioned, a weird-looking human was wandering around, way too close to Werewolf's lair. The only fast and efficient way would be to focus his attention on something different. Trying your best, you let out a magnificent howl, while making a lot of noise. It works immediately, and the man starts to look for you instead. It takes a lot of effort to play the game for long enough to lead the man out of Werewolf's territory. After this risky task, you think you deserve a double reward. | ||
</table> | <td style='width: 30%; background-color:#d1d1d1'>Completion of Wisconsin Werewolf's quest</td></tr> | ||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear in the Coniferous Forest if you have the associated quest with Wisconsin Werewolf<br></td></tr></td></tr></table> | |||
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<tr class='encounter_options'><td style='width: 20%;' >Stare back | <tr class='encounter_options'><td style='width: 20%;' >Stare back | ||
<td style='width: 50%; background-color:#d1d1d1' >It may be a really creepy sight but it's still a human, right? Humans are weak if they don't have their fancy equipment. You stare back at the clown, feeling dizzier and dizzier with time. Suddenly, in a blink of the eye, the creature is gone as if it was never here. Was something trying to mess with your mind? You spend some more time investigating but you discover nothing except for some broken animal parts.. Interesting. | <td style='width: 50%; background-color:#d1d1d1' >It may be a really creepy sight but it's still a human, right? Humans are weak if they don't have their fancy equipment. You stare back at the clown, feeling dizzier and dizzier with time. Suddenly, in a blink of the eye, the creature is gone as if it was never here. Was something trying to mess with your mind? You spend some more time investigating but you discover nothing except for some broken animal parts.. Interesting. | ||
<td style='width: 30%; background-color:#d1d1d1'>+2 random | <td style='width: 30%; background-color:#d1d1d1'><i>result unconfirmed:</i><br>+2 random tooth or claw trophy items</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Escape | <tr class='encounter_options'><td style='width: 20%;' >Escape | ||
<td style='width: 50%; background-color:#d1d1d1' >There is nothing to do here anymore. Even if you run away with eyes closed, you know you will certainly see this nightmarish figure in your mind for a couple of days. You run without break until you're on the edge of exhaustion. Somehow a couple of scales found their way in front of you. Was it the clown? What's going on? | <td style='width: 50%; background-color:#d1d1d1' >There is nothing to do here anymore. Even if you run away with eyes closed, you know you will certainly see this nightmarish figure in your mind for a couple of days. You run without break until you're on the edge of exhaustion. Somehow a couple of scales found their way in front of you. Was it the clown? What's going on? | ||
<td style='width: 30%; background-color:#d1d1d1'>+2 [[File:Icon-cryptid-scale.png]] CS<br>-5% | <td style='width: 30%; background-color:#d1d1d1'>+2 [[File:Icon-cryptid-scale.png]] CS<br>-5% Energy</td></tr> | ||
</table> | </table> | ||
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<tr class='encounter_options'><td style='width: 20%;' | <tr class='encounter_options'><td style='width: 20%;' >Run! | ||
<td style='width: 50%; background-color:#d1d1d1' >There is still time to stop the fire from spreading but someone needed to shout the shock out of this wolf. You start chasing the wolf and yelling at it to stop but it seems that nothing can be done. The wolf either didn't hear you or is too absorbed with its own panic. You can only hope that it manages to survive. | <td style='width: 50%; background-color:#d1d1d1' >There is still time to stop the fire from spreading but someone needed to shout the shock out of this wolf. You start chasing the wolf and yelling at it to stop but it seems that nothing can be done. The wolf either didn't hear you or is too absorbed with its own panic. You can only hope that it manages to survive. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Watch | |||
<td style='width: 50%; background-color:#d1d1d1' >The wolf isn't seriously wounded just yet. It still has time to stop the fire if it can stop and think logically. You want to jump after the wolf when it passes you, but it's too fast and too confused to even notice you. The scent of burnt fur stays in the air long after the bright point of the flaming wolf disappears from your sight. The wolf is a stranger, but you hope that it will somehow deal with the fire and come away unscathed. You sniff around the area hoping to find out more information, but you find something else instead. | <td style='width: 50%; background-color:#d1d1d1' >The wolf isn't seriously wounded just yet. It still has time to stop the fire if it can stop and think logically. You want to jump after the wolf when it passes you, but it's too fast and too confused to even notice you. The scent of burnt fur stays in the air long after the bright point of the flaming wolf disappears from your sight. The wolf is a stranger, but you hope that it will somehow deal with the fire and come away unscathed. You sniff around the area hoping to find out more information, but you find something else instead. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1-2 Thick Fur | <td style='width: 30%; background-color:#d1d1d1'>+1-2 Thick Fur Tufts</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Help*<br> | <tr class='encounter_options'><td style='width: 20%;' >Help*<br> | ||
<td style='width: 50%; background-color:#d1d1d1' >There is no time to spend too long thinking. You have to act quickly and catch up to the wolf before its crazed state endangers everything around it. It's not easy to catch it, but you grab the wolf by its fur and knock it to the ground, forcing it to roll. This seems to knock some sense into it, and the wolf shakes the shock off and manages to put flames out after somewhat of a struggle. The fire leaves black patches of burnt fur but other than that, the wolf doesn't appear to be severely injured. You spend a while calming the wolf down before parting ways. | <td style='width: 50%; background-color:#d1d1d1' >There is no time to spend too long thinking. You have to act quickly and catch up to the wolf before its crazed state endangers everything around it. It's not easy to catch it, but you grab the wolf by its fur and knock it to the ground, forcing it to roll. This seems to knock some sense into it, and the wolf shakes the shock off and manages to put flames out after somewhat of a struggle. The fire leaves black patches of burnt fur but other than that, the wolf doesn't appear to be severely injured. You spend a while calming the wolf down before parting ways. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest | <td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Try to find their pack | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Try to find their pack | ||
<td style='width: 50%; background-color:#d1d1d1' >You can smell other wolves but they don't seem to be close. You ask the puppies to wait while you spend some time sniffing around, determined to find their family. Unfortunately, you lose track of time and are gone longer than you planned. When you go back to check on the puppies, you can't find them anywhere. You find something else on your way but you can't stop thinking about what may have happened to those pups. | <td style='width: 50%; background-color:#d1d1d1' >You can smell other wolves but they don't seem to be close. You ask the puppies to wait while you spend some time sniffing around, determined to find their family. Unfortunately, you lose track of time and are gone longer than you planned. When you go back to check on the puppies, you can't find them anywhere. You find something else on your way but you can't stop thinking about what may have happened to those pups. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 Blue Jay Feather | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 Blue Jay Feather</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' >The scent of other wolves is strong enough to try and track them. You ask the puppies to wait, telling them that they will be safe soon. After following the trail for a while, you find a pack of wolves but to your surprise, they don't listen to you about the lost pups. Is it possible that it's not the right pack? What's more, the closer you get, the more hostility you're greeted with. They begin to attack you, and you manage to fend them off long enough to run away. The pups are gone when you return, and you're left exhausted and injured. | <td style='width: 50%; background-color:#d1d1d1' >The scent of other wolves is strong enough to try and track them. You ask the puppies to wait, telling them that they will be safe soon. After following the trail for a while, you find a pack of wolves but to your surprise, they don't listen to you about the lost pups. Is it possible that it's not the right pack? What's more, the closer you get, the more hostility you're greeted with. They begin to attack you, and you manage to fend them off long enough to run away. The pups are gone when you return, and you're left exhausted and injured. | ||
<td style='width: 30%; background-color:#d1d1d1'>-3% | <td style='width: 30%; background-color:#d1d1d1'>-3% Energy<br>-2 HP</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Help* | <tr class='encounter_options'><td style='width: 20%;' >Help* | ||
<td style='width: 50%; background-color:#d1d1d1' >You approach the pups slowly. They are not only scared but also weak and hungry. You have no idea how long they have been here but it's clear it's been far too long. All the pups gather around you with trust, despite not knowing you at all. You can't leave them now. One by one, you take them away to a nearby cave, which is nicely covered and difficult to find. You're certain you catch the scent of another wolf pack on your way to the cave and the pups recognize it as well. You set out to find them to tell them about everything. Now it's only a matter of time until they're together again. | <td style='width: 50%; background-color:#d1d1d1' >You approach the pups slowly. They are not only scared but also weak and hungry. You have no idea how long they have been here but it's clear it's been far too long. All the pups gather around you with trust, despite not knowing you at all. You can't leave them now. One by one, you take them away to a nearby cave, which is nicely covered and difficult to find. You're certain you catch the scent of another wolf pack on your way to the cave and the pups recognize it as well. You set out to find them to tell them about everything. Now it's only a matter of time until they're together again. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest | <td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;' >Give | <tr class='encounter_options'><td style='width: 20%;' >Give healing salve* | ||
<td style='width: 50%; background-color:#d1d1d1' >You can't help more right now, but you hope that this simple treatment will give this wolf some time until the weather gets better. The wolf nods gratefully, accepting your gift but you both know that it may not be enough. Before you part your ways, the wolf asks you to accept a small gift. The look in its eyes tells you that it simply does not know if it will live long enough to use it. | <td style='width: 50%; background-color:#d1d1d1' >You can't help more right now, but you hope that this simple treatment will give this wolf some time until the weather gets better. The wolf nods gratefully, accepting your gift but you both know that it may not be enough. Before you part your ways, the wolf asks you to accept a small gift. The look in its eyes tells you that it simply does not know if it will live long enough to use it. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 Random Herb</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' | <tr class='encounter_options'><td style='width: 20%;' >Share food** | ||
<td style='width: 50%; background-color:#d1d1d1 | <td style='width: 50%; background-color:#d1d1d1' >You offer a [Food Item] to the wolf. Perhaps it's not much but it should give this wolf some time and energy to survive this weather. The sad look in its eyes tells you what you both know: fate is an uncertain thing, and it may not be enough. This is why the wolf has decided to share a secret with you. Before it leaves, it tells you about a hiding place nearby and allows you to take everything that you find. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 Random Herb<br>+2 Random Items (Feather or Trophy)<br>+2 Identical Amusement Items</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Help*** | |||
<tr class='encounter_options'><td style='width: 20%;' >Help** | |||
<td style='width: 50%; background-color:#d1d1d1' >You have a feeling that you have arrived at the last possible moment to save this wolf. Not only do you have the supplies to share, but more importantly you know a shelter where you can both hide and wait until this raging weather is gone. With your assistance, the wolf manages to reach it and lie down to rest with a sigh of relief. Hopefully, with your food and healing mixtures, there is a high chance that the wolf will recover. The sight of the wolf's relaxed body and its regular breathing calms you. You have done the best you can. | <td style='width: 50%; background-color:#d1d1d1' >You have a feeling that you have arrived at the last possible moment to save this wolf. Not only do you have the supplies to share, but more importantly you know a shelter where you can both hide and wait until this raging weather is gone. With your assistance, the wolf manages to reach it and lie down to rest with a sigh of relief. Hopefully, with your food and healing mixtures, there is a high chance that the wolf will recover. The sight of the wolf's relaxed body and its regular breathing calms you. You have done the best you can. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest | <td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest</td></tr> | ||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | <tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | ||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear if the player has a Healing Salve<br> | <tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear if the player has a Healing Salve<br> | ||
** This option will only appear if you have a quest to help a distressed animal<br></td></tr></td></tr></table> | ** This option only appears if you have food in your hoard. Option takes one food item from your hoard, with the lowest uses and soonest-to-rotting time.<br> | ||
*** This option will only appear if you have a quest to help a distressed animal<br></td></tr></td></tr></table> | |||
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<td style='width: 50%; background-color:#d1d1d1' >As soon as you free the wolf, you notice a change in its stare. It may still be in shock, or perhaps there are other factors causing this change in behavior. The wolf jumps at you with a growl and you prepare for a fight. Your opponent has already been weakened, so it doesn't take long to pin it to the ground and force it to surrender. It still manages to get a few hits in, and you growl in annoyance at the stinging in your side. | <td style='width: 50%; background-color:#d1d1d1' >As soon as you free the wolf, you notice a change in its stare. It may still be in shock, or perhaps there are other factors causing this change in behavior. The wolf jumps at you with a growl and you prepare for a fight. Your opponent has already been weakened, so it doesn't take long to pin it to the ground and force it to surrender. It still manages to get a few hits in, and you growl in annoyance at the stinging in your side. | ||
<td style='width: 30%; background-color:#d1d1d1'>-5 HP</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>-5 HP</td></tr> | ||
</table> | |||
<tr class='encounter_options'><td style='width: 20%;' >Help and ask to follow* | |||
<td style='width: 50%; background-color:#d1d1d1' >Looking at this wolf's state, the Goatman's offer doesn't seem that bad. When you manage to free the stuck wolf, it doesn't even oppose the idea of replacing you. It's fighting for its life at this point and being a servant seems like the better option. You don't feel truly at peace with leaving one of your kind in the lair of such pure evil but such a choice is inevitable. Either you or someone else. You don't talk a lot on the way back, the silence stretching with the weight of what was going to happen. The Goatman should be satisfied. | |||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Goatman's quest</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear in the Riparian Woodland if you have the associated quest with Goatman<br></td></tr></td></tr></table> | |||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Back | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Back Away | ||
<td style='width: 50%; background-color:#d1d1d1' >You're not interested in a fight right now, nor do you particularly want to get a beat down. You quickly back off, noticing that the dog seems rather normal as it leers at your retreating form. Huh. Maybe it's not a cryptid after all? Better to be safe than sorry. <br><br>You pass by something odd as you retreat, and scoop it up to take it with you. | <td style='width: 50%; background-color:#d1d1d1' >You're not interested in a fight right now, nor do you particularly want to get a beat down. You quickly back off, noticing that the dog seems rather normal as it leers at your retreating form. Huh. Maybe it's not a cryptid after all? Better to be safe than sorry. <br><br>You pass by something odd as you retreat, and scoop it up to take it with you. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1-2 [[File:Icon-cryptid-scale.png]] CS</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1-2 [[File:Icon-cryptid-scale.png]] CS</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;' >Ignore | <tr class='encounter_options'><td style='width: 20%;' >Ignore | ||
<td style='width: 50%; background-color:#d1d1d1' >If the dog is here, humans are surely close enough to be a potential threat. You can't risk your own life. It's better to just move away. As you're skirting around the area, you notice a small dead animal. | <td style='width: 50%; background-color:#d1d1d1' >If the dog is here, humans are surely close enough to be a potential threat. You can't risk your own life. It's better to just move away. As you're skirting around the area, you notice a small dead animal. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 Random Critter Carcass</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Try to get it out | <tr class='encounter_options'><td style='width: 20%;' >Try to get it out | ||
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<tr class='encounter_options'><td style='width: 20%;' >Snarl | <tr class='encounter_options'><td style='width: 20%;' >Snarl | ||
<td style='width: 50%; background-color:#d1d1d1' >You bare your teeth from a safe distance, observing the creature. It stares at you with a sad expression but doesn't react to your warning. It's as if you don't exist. Well, if the bear is not scared at all, it must be confident that you're no challenge to it. A bit disappointed, you wait until it decides to go so you can snoop around and see if it left anything behind. To your surprise, you find something! It seems that the bear was looking for something to help its condition. | <td style='width: 50%; background-color:#d1d1d1' >You bare your teeth from a safe distance, observing the creature. It stares at you with a sad expression but doesn't react to your warning. It's as if you don't exist. Well, if the bear is not scared at all, it must be confident that you're no challenge to it. A bit disappointed, you wait until it decides to go so you can snoop around and see if it left anything behind. To your surprise, you find something! It seems that the bear was looking for something to help its condition. | ||
<td style='width: 30%; background-color:#d1d1d1'>+2 | <td style='width: 30%; background-color:#d1d1d1'>+2 Random Herbs</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Chase | <tr class='encounter_options'><td style='width: 20%;' >Chase | ||
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<tr class='encounter_options'><td style='width: 20%;' >Chase | <tr class='encounter_options'><td style='width: 20%;' >Chase Off | ||
<td style='width: 50%; background-color:#d1d1d1' >You snarl at the cat, matching its ferocity with your own. It doesn't back down, swinging its tail-mass right at your head. You leap toward it, trapping it with a bit of a struggle, and bite down hard. The cougar yowls in pain and you quickly let go as a nasty mix of blood and...other stuff seeps out of it. At last it retreats, dragging the wounded mass on the ground behind it. | <td style='width: 50%; background-color:#d1d1d1' >You snarl at the cat, matching its ferocity with your own. It doesn't back down, swinging its tail-mass right at your head. You leap toward it, trapping it with a bit of a struggle, and bite down hard. The cougar yowls in pain and you quickly let go as a nasty mix of blood and...other stuff seeps out of it. At last it retreats, dragging the wounded mass on the ground behind it. | ||
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;' | <tr class='encounter_options'><td style='width: 20%;' >Try to help | ||
<td style='width: 50%; background-color:#d1d1d1' >You go up to the bird, trying to convince it to allow you to guide it towards some better cover. It shrieks and flaps wildly, scattering feathers and snapping at you with its sharp beak. Any attempts to try and help it further only result in more angry shrieking. Taking the hint, you back away. It tosses something to you in gratitude. | <td style='width: 50%; background-color:#d1d1d1' >You go up to the bird, trying to convince it to allow you to guide it towards some better cover. It shrieks and flaps wildly, scattering feathers and snapping at you with its sharp beak. Any attempts to try and help it further only result in more angry shrieking. Taking the hint, you back away. It tosses something to you in gratitude. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Kill | |||
<td style='width: 50%; background-color:#d1d1d1' >Without being able to fly, the eagle is doomed. You may as well take advantage of an easy meal. | <td style='width: 50%; background-color:#d1d1d1' >Without being able to fly, the eagle is doomed. You may as well take advantage of an easy meal. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Meat Chunks [Medium | <td style='width: 30%; background-color:#d1d1d1'>+1 Meat Chunks [Medium]</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Help* | <tr class='encounter_options'><td style='width: 20%;' >Help* | ||
<td style='width: 50%; background-color:#d1d1d1' >Helping the bird won't be easy, but you're determined to try. Every time you get anywhere near it, it snaps at you and continues to hop away. It clearly wants to be left alone, but it will never survive if it's exposed like this. Antagonizing it is the only way to get it to move, even though it's rather unkind. You methodically begin to pester it, inviting it to get more and more agitated and making it back further away from you. It's slow going, but eventually you reach some thick brush and the eagle disappears beneath it with a shriek. That will have to do. You hope it manages to survive as you hurry away. | <td style='width: 50%; background-color:#d1d1d1' >Helping the bird won't be easy, but you're determined to try. Every time you get anywhere near it, it snaps at you and continues to hop away. It clearly wants to be left alone, but it will never survive if it's exposed like this. Antagonizing it is the only way to get it to move, even though it's rather unkind. You methodically begin to pester it, inviting it to get more and more agitated and making it back further away from you. It's slow going, but eventually you reach some thick brush and the eagle disappears beneath it with a shriek. That will have to do. You hope it manages to survive as you hurry away. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest | <td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;' >Take | <tr class='encounter_options'><td style='width: 20%;' >Take | ||
<td style='width: 50%; background-color:#d1d1d1' >Duck is a tasty meat, and you're certain it will be a nice treat for your pack. Or you, if you decide to keep it all to yourself. You easily pull the carcass from the branches and tuck in. | <td style='width: 50%; background-color:#d1d1d1' >Duck is a tasty meat, and you're certain it will be a nice treat for your pack. Or you, if you decide to keep it all to yourself. You easily pull the carcass from the branches and tuck in. | ||
<td style='width: 30%; background-color:#d1d1d1'>+5% | <td style='width: 30%; background-color:#d1d1d1'>+5% Hunger</td></tr> | ||
</table> | </table> | ||
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<tr class='encounter_options'><td style='width: 20%;' >Help** | <tr class='encounter_options'><td style='width: 20%;' >Help** | ||
<td style='width: 50%; background-color:#d1d1d1' >You're not quite sure how you can help at first. The owl is scared and unlikely to trust you--there's no chance that you'll be able to convince it otherwise in time to move it to a safe place. Maybe if you helped it get to safety, it would have a better shot. You gently nudge it somewhere safer and move far enough away so the owl doesn't feel threatened but remains in your eyesight. You watch as it settles for a while, and then after a moment it seems rejuvenated and hops away. It will take time for it to heal, but at least it's able to hopefully get to safety in time! | <td style='width: 50%; background-color:#d1d1d1' >You're not quite sure how you can help at first. The owl is scared and unlikely to trust you--there's no chance that you'll be able to convince it otherwise in time to move it to a safe place. Maybe if you helped it get to safety, it would have a better shot. You gently nudge it somewhere safer and move far enough away so the owl doesn't feel threatened but remains in your eyesight. You watch as it settles for a while, and then after a moment it seems rejuvenated and hops away. It will take time for it to heal, but at least it's able to hopefully get to safety in time! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest | <td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;' >Sniff around | <tr class='encounter_options'><td style='width: 20%;' >Sniff around | ||
<td style='width: 50%; background-color:#d1d1d1' >Ignoring the raccoon, you focus on a different task. Raccoons are known for gathering a lot of interesting stuff and you doubt this one came here completely empty-pawed. Your intuition isn't wrong. You find something interesting after a while. | <td style='width: 50%; background-color:#d1d1d1' >Ignoring the raccoon, you focus on a different task. Raccoons are known for gathering a lot of interesting stuff and you doubt this one came here completely empty-pawed. Your intuition isn't wrong. You find something interesting after a while. | ||
<td style='width: 30%; background-color:#d1d1d1'> | <td style='width: 30%; background-color:#d1d1d1'><i>result unconfirmed:</i><br>1 Random Carcass</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Go closer | <tr class='encounter_options'><td style='width: 20%;' >Go closer | ||
<td style='width: 50%; background-color:#d1d1d1' >You try to assess the raccoon and its situation, but as soon as you make it to the edge, you feel the crack widening under your paws. You have to jump away, saving your skin at the last possible moment. The raccoon is still there, fighting to get out, but you can't reach it anymore. | <td style='width: 50%; background-color:#d1d1d1' >You try to assess the raccoon and its situation, but as soon as you make it to the edge, you feel the crack widening under your paws. You have to jump away, saving your skin at the last possible moment. The raccoon is still there, fighting to get out, but you can't reach it anymore. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+5 HP</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+5 HP</td></tr> | ||
</table> | |||
<tr class='encounter_options'><td style='width: 20%;' >Help* | |||
<td style='width: 50%; background-color:#d1d1d1' >It takes a while to find the perfect spot to grab the raccoon carefully and take it out, but you manage it. As soon as it feels freedom it completely succumbs to its exhaustion and goes limp in your jaws. Surprised by its trust, you leave the poor creature to recover in a safer area far away from the crack. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear if you have a quest to help a distressed animal<br></td></tr></td></tr></table> | |||
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<tr class='encounter_options'><td style='width: 20%;' >Kill | <tr class='encounter_options'><td style='width: 20%;' >Kill | ||
<td style='width: 50%; background-color:#d1d1d1' >Easy prey! Dispatching it poses no challenge. It's too small to take back to your pack, so you may as well eat it now to give you a boost while you explore. | <td style='width: 50%; background-color:#d1d1d1' >Easy prey! Dispatching it poses no challenge. It's too small to take back to your pack, so you may as well eat it now to give you a boost while you explore. | ||
<td style='width: 30%; background-color:#d1d1d1'>+5% | <td style='width: 30%; background-color:#d1d1d1'>+5% Hunger</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Help* | <tr class='encounter_options'><td style='width: 20%;' >Help* | ||
<td style='width: 50%; background-color:#d1d1d1' >Watching the creature is almost funny, but you force yourself to focus. You're here to help, not to laugh. It's no use trying to lead the raccoon anywhere, so you decide to grab it by the scruff and carry it far away from the disaster. It doesn't resist, clearly too out of it to care. After a while you spot a tree with a low-hanging branch that you can reach, and toss the raccoon up onto it. It nearly loses its grip, but then it grabs a hold of the branch tightly and goes still, staring at you with wide eyes and breathing heavily. Well, at least it has a shot now! | <td style='width: 50%; background-color:#d1d1d1' >Watching the creature is almost funny, but you force yourself to focus. You're here to help, not to laugh. It's no use trying to lead the raccoon anywhere, so you decide to grab it by the scruff and carry it far away from the disaster. It doesn't resist, clearly too out of it to care. After a while you spot a tree with a low-hanging branch that you can reach, and toss the raccoon up onto it. It nearly loses its grip, but then it grabs a hold of the branch tightly and goes still, staring at you with wide eyes and breathing heavily. Well, at least it has a shot now! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest | <td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;' >Easy prey | <tr class='encounter_options'><td style='width: 20%;' >Easy prey | ||
<td style='width: 50%; background-color:#d1d1d1' >The babies are trapped and scared, which is a perfect combination for an easy kill. You lunge at them, and as they scatter you manage to pin two of them to the ground and kill them. Score! | <td style='width: 50%; background-color:#d1d1d1' >The babies are trapped and scared, which is a perfect combination for an easy kill. You lunge at them, and as they scatter you manage to pin two of them to the ground and kill them. Score! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Rabbit Carcass | <td style='width: 30%; background-color:#d1d1d1'>+1 Rabbit Carcass</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' > | <tr class='encounter_options'><td style='width: 20%;' >Help* | ||
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | <td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Scold Them** | |||
<td style='width: 50%; background-color:#d1d1d1' >You go up to the baby rabbits who shrink back in fear and begin to scold them for running off. Don't they know it's dangerous around here? You tell them their mother is looking for them, and it's time to go home. After some hesitation, they begin to follow you back to Jackalope. | |||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Jackalope's quest</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>Completion of Jackalope's quest</td></tr> | ||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | <tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | ||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear in the Prairie if you have the associated quest with Jackalope<br></td></tr></td></tr></table> | <tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear if you have a quest to help a distressed animal<br> | ||
** This option will only appear in the Prairie if you have the associated quest with Jackalope<br></td></tr></td></tr></table> | |||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Chase | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Chase | ||
<td style='width: 50%; background-color:#d1d1d1' >No matter if these are real antlers or a disease, the rest of the body looks like an ordinary hare and that is what counts. You start chasing the creature, taking it by surprise. It didn't even pose a challenge. | <td style='width: 50%; background-color:#d1d1d1' >No matter if these are real antlers or a disease, the rest of the body looks like an ordinary hare and that is what counts. You start chasing the creature, taking it by surprise. It didn't even pose a challenge. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Hare Carcass | <td style='width: 30%; background-color:#d1d1d1'>+1 Hare Carcass</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' >Despite the visible physical struggle, the hare isn't slower than the rest of its kind, running quite fast and tricking you on the way. Your biggest mistake is underestimating it. As you chase it, seeing it struggle under the weight of the growths causes you to stop. You realize that if it is a disease, it could be contagious so maybe it's best to leave it alone. Thinking about the growths makes you lose your appetite anyway. | <td style='width: 50%; background-color:#d1d1d1' >Despite the visible physical struggle, the hare isn't slower than the rest of its kind, running quite fast and tricking you on the way. Your biggest mistake is underestimating it. As you chase it, seeing it struggle under the weight of the growths causes you to stop. You realize that if it is a disease, it could be contagious so maybe it's best to leave it alone. Thinking about the growths makes you lose your appetite anyway. | ||
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<tr class='encounter_options'><td style='width: 20%;' >Poke the ice | <tr class='encounter_options'><td style='width: 20%;' >Poke the ice | ||
<td style='width: 50%; background-color:#d1d1d1' >Normally, this terrified rat would be just a pest in your eyes. However, something moves you to observe it rather than killing it. The tail attached to the ice catches your attention and you feel an urge to poke it once or twice. This little effort causes the ice to break and the rat realizes it is no longer stuck here. As soon as it feels freedom, the creature runs away as fast as it can. You don't blame it for this lack of trust, especially when your meetings with its kind usually don't end well for them. It's understandable. Upon inspecting the area closer, you find something useful for your den. | <td style='width: 50%; background-color:#d1d1d1' >Normally, this terrified rat would be just a pest in your eyes. However, something moves you to observe it rather than killing it. The tail attached to the ice catches your attention and you feel an urge to poke it once or twice. This little effort causes the ice to break and the rat realizes it is no longer stuck here. As soon as it feels freedom, the creature runs away as fast as it can. You don't blame it for this lack of trust, especially when your meetings with its kind usually don't end well for them. It's understandable. Upon inspecting the area closer, you find something useful for your den. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 Random Amusement Item</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Kill | <tr class='encounter_options'><td style='width: 20%;' >Kill | ||
<td style='width: 50%; background-color:#d1d1d1' >Only the strongest will survive. Besides, not using the opportunity would be against your rules. | <td style='width: 50%; background-color:#d1d1d1' >Only the strongest will survive. Besides, not using the opportunity would be against your rules. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Rat Carcass< | <td style='width: 30%; background-color:#d1d1d1'>+1 Rat Carcass</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Help* | |||
<td style='width: 50%; background-color:#d1d1d1' >You appear at the last moment to do something to help the rat. It's fighting for each breath, and has probably been stuck here for a long time. Setting it free is an easy task for someone as big as you. You could kill this rat in an instant but this time it's better to help it than make a snack out of it. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear if you have a quest to help a distressed animal<br></td></tr></td></tr></table> | |||
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<td style='width: 50%; background-color:#d1d1d1' >You hold your breath and poke around the carcass, looking for anything useful. After a moment you see something and...score! The goat may be smelly, but at least it's useful! | <td style='width: 50%; background-color:#d1d1d1' >You hold your breath and poke around the carcass, looking for anything useful. After a moment you see something and...score! The goat may be smelly, but at least it's useful! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | ||
</table> | |||
<tr class='encounter_options'><td style='width: 20%;' >Take it to the Chupacabra* | |||
<td style='width: 50%; background-color:#d1d1d1' >The smell alone tells you that Chupacabra will be satisfied. You decide to take it back to them, trying to avoid breathing in the stench of the rotting carcass as much as possible. | |||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Chupacabra's quest</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear in the Grasslands if you have the associated quest with Chupacabra<br></td></tr></td></tr></table> | |||
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<tr class='encounter_options'><td style='width: 20%;' >Drag the carcass home | <tr class='encounter_options'><td style='width: 20%;' >Drag the carcass home | ||
<td style='width: 50%; background-color:#d1d1d1' >You're not looking forward to smelling like fish for days, but the meat is still good and the size of the shark will keep you and your pack full for days. It's not something you can afford to lose. You begin the arduous task of dragging it back. It's hard work! | <td style='width: 50%; background-color:#d1d1d1' >You're not looking forward to smelling like fish for days, but the meat is still good and the size of the shark will keep you and your pack full for days. It's not something you can afford to lose. You begin the arduous task of dragging it back. It's hard work! | ||
<td style='width: 30%; background-color:#d1d1d1'>+2 Meat Chunks [Large | <td style='width: 30%; background-color:#d1d1d1'>+2 Meat Chunks [Large]</td></tr> | ||
</table> | </table> | ||
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<td style='width: 50%; background-color:#d1d1d1' >N/A | <td style='width: 50%; background-color:#d1d1d1' >N/A | ||
<td style='width: 30%; background-color:#d1d1d1'> | <td style='width: 30%; background-color:#d1d1d1'>Automatic Battle Encounter with any leveled random biome-specific enemy</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' | <tr class='encounter_options'><td style='width: 20%;' >Investigate for Sidehill Gouger* | ||
<td style='width: 50%; background-color:#d1d1d1' > | <td style='width: 50%; background-color:#d1d1d1' >It seems that you've found the location the Sidehill Gouger described earlier. The tunnel appears silent and relatively safe but you're not sure how the Gouger wants to cross it when it appears flat inside. If it wants to use nearby hills to get to the other side, it will take a lot of time but your task here is done. You decide it's time to head back and describe everything while it's fresh in your mind. | ||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Sidehill Gouger's quest</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>Completion of Sidehill Gouger's quest</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;' >Back away | <tr class='encounter_options'><td style='width: 20%;' >Back away | ||
<td style='width: 50%; background-color:#d1d1d1' >Every instinct is telling you that danger lurks here. You decide to listen to it and leave the gap alone. Your pack needs you alive! Fortune seems to be in your favor, because you come across a stashed carcass not too far away. Sweet! | <td style='width: 50%; background-color:#d1d1d1' >Every instinct is telling you that danger lurks here. You decide to listen to it and leave the gap alone. Your pack needs you alive! Fortune seems to be in your favor, because you come across a stashed carcass not too far away. Sweet! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 Random Critter Carcass</td></tr> | ||
</table> | |||
<tr class='encounter_options'><td style='width: 20%;' >Check it Out* | |||
<td style='width: 50%; background-color:#d1d1d1' >You pad forward and look around as best you can in the murky darkness. This place gives you the creeps, but Montauk Monster would probably love it. It seems perfect for a little cryptid like them. Time to report back and get the hell out of here! | |||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Montauk Monster's quest</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear in the Taiga if you have the associated quest with Montauk Monster<br></td></tr></td></tr></table> | |||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=4>Check it out! | <tr class='encounter_options'><td style='width: 20%;' rowspan=4>Check it out! | ||
<td style='width: 50%; background-color:#d1d1d1' rowspan='4'>You start to sniff around cautiously. The place looks boring and it may end up being a waste of time, but your curiosity pushes you to investigate. Suddenly, you notice fresh claw marks on the ground. A spark of excitement lights in your heart as you start digging. After a while, you find something. Time to pull it out! | <td style='width: 50%; background-color:#d1d1d1' rowspan='4'>You start to sniff around cautiously. The place looks boring and it may end up being a waste of time, but your curiosity pushes you to investigate. Suddenly, you notice fresh claw marks on the ground. A spark of excitement lights in your heart as you start digging. After a while, you find something. Time to pull it out! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 Random Carcass</td></tr> | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 Amusement Item</td></tr> | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 Random Herb</td></tr> | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 Random Trophy</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' | <tr class='encounter_options'><td style='width: 20%;' >Option Needed | ||
<td style='width: 50%; background-color:#d1d1d1' > | <td style='width: 50%; background-color:#d1d1d1' >Text Needed<td style='width: 30%; background-color:#d1d1d1'>+1 Bone Marrow</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Investigate* | |||
<td style='width: 50%; background-color:#d1d1d1' >The promising look of this destroyed den has you on edge. It could still be dangerous. You sniff everything around but the place is silent and almost scentless. A good sign for someone who wants to stay hidden. There's nothing more to discover here. Time to head back and tell Southern Chupacabras what you found. | |||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Southern Chupacabras's quest</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>Completion of Southern Chupacabras's quest</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;' >Check it out | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Check it out | ||
<td style='width: 50%; background-color:#d1d1d1' >While the nest is in pieces, the separate elements seem to be in good shape. There is a chance you can use some of them. | <td style='width: 50%; background-color:#d1d1d1' >While the nest is in pieces, the separate elements seem to be in good shape. There is a chance you can use some of them. | ||
<td style='width: 30%; background-color:#d1d1d1'>+3 | <td style='width: 30%; background-color:#d1d1d1'>+3 Random Common Feathers</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' >It's hard to find anything that isn't broken beyond use. You are close to giving up when you notice something shiny tucked deeply into the nest. | |||
<td style='width: 30%; background-color:#d1d1d1'>+4 - 6 [[File:icon-sc.png]] SC</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Take it to the Panama Creature* | <tr class='encounter_options'><td style='width: 20%;' >Take it to the Panama Creature* | ||
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<tr class='encounter_options'><td style='width: 20%;' >Turn away | <tr class='encounter_options'><td style='width: 20%;' >Turn away | ||
<td style='width: 50%; background-color:#d1d1d1' >After observing the fissure from afar for a few moments, you decide that it's too risky to go closer. Let sleeping wolves lie, as it were. Whatever it is, it's best to leave it alone and head somewhere else. As you turn away you smell burnt hair and flesh, and find the body of a rat lying close by. It looks like it was burned alive and you find yourself feeling lucky that you didn't stray too close to the fissure like this poor creature did. You eat what's left and continue on your way. Mmm, crispy! | <td style='width: 50%; background-color:#d1d1d1' >After observing the fissure from afar for a few moments, you decide that it's too risky to go closer. Let sleeping wolves lie, as it were. Whatever it is, it's best to leave it alone and head somewhere else. As you turn away you smell burnt hair and flesh, and find the body of a rat lying close by. It looks like it was burned alive and you find yourself feeling lucky that you didn't stray too close to the fissure like this poor creature did. You eat what's left and continue on your way. Mmm, crispy! | ||
<td style='width: 30%; background-color:#d1d1d1'>+5% | <td style='width: 30%; background-color:#d1d1d1'>+5% Hunger</td></tr> | ||
</table> | </table> | ||
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<h2 class="c-header active">Encounters in Multiple Biomes</h2> | <h2 class="c-header active">Encounters in Multiple Biomes</h2> | ||
<div class="c-content" style="display: block;"> | <div class="c-content" style="display: block;"> | ||
== Encounters in Multiple Biomes == | == Encounters in Multiple Biomes == | ||
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<tr class='encounter_options'><td style='width: 20%;' >Eat | <tr class='encounter_options'><td style='width: 20%;' >Eat | ||
<td style='width: 50%; background-color:#d1d1d1' >It's not easy, but you manage to make a few of the fried sparrows fall from the tree. Their bodies look like little lifeless husks but the smell is rather inviting. There's not much to feast on but you enjoy the taste. | <td style='width: 50%; background-color:#d1d1d1' >It's not easy, but you manage to make a few of the fried sparrows fall from the tree. Their bodies look like little lifeless husks but the smell is rather inviting. There's not much to feast on but you enjoy the taste. | ||
<td style='width: 30%; background-color:#d1d1d1'>+5% | <td style='width: 30%; background-color:#d1d1d1'>+5% Hunger</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Sniff around | <tr class='encounter_options'><td style='width: 20%;' >Sniff around | ||
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<tr class='encounter_options'><td style='width: 20%;' >Lunge | <tr class='encounter_options'><td style='width: 20%;' >Lunge | ||
<td style='width: 50%; background-color:#d1d1d1' >You lunge at the owl with a growl, irritated at it for scaring you. Two can play at this game! It leaps into the air with a flurry of feathers and glares at you as it flies off. Ha! Serves it right. Looks like it dropped some of its feathers in the process. Sweet! | <td style='width: 50%; background-color:#d1d1d1' >You lunge at the owl with a growl, irritated at it for scaring you. Two can play at this game! It leaps into the air with a flurry of feathers and glares at you as it flies off. Ha! Serves it right. Looks like it dropped some of its feathers in the process. Sweet! | ||
<td style='width: 30%; background-color:#d1d1d1'>+3 Owl Feathers | <td style='width: 30%; background-color:#d1d1d1'>+3 Owl Feathers</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;' >Ignore | <tr class='encounter_options'><td style='width: 20%;' >Ignore | ||
<td style='width: 50%; background-color:#d1d1d1' > | <td style='width: 50%; background-color:#d1d1d1' >Whatever happened to this cougar can happen to you if you stay here for too long. Better not to take the risk, especially since whatever injured the cougar is clearly strong and would likely harm you greatly. The cougar, despite its condition, isn't a safe option, either. You decide to hide and make sure that something bigger isn't coming after the injured feline. | ||
<td style='width: 30%; background-color:#d1d1d1'>+5-10% Energy</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+5-10% Energy</td></tr> | ||
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{{TimedEncounter|mousefamily|/8/88/mousefamilydawn.png|/8/88/mousefamilyday.png|/8/88/mousefamilydusk.png|/8/88/mousefamilynight.png}}<tr><td colspan=3> | {{TimedEncounter|mousefamily|/8/88/mousefamilydawn.png|/8/88/mousefamilyday.png|/8/88/mousefamilydusk.png|/8/88/mousefamilynight.png}}<tr><td colspan=3>A barely noticeable squeak reaches your ear. A small group of shivering mice is trying to warm up in the dry grass and hide behind the rocks. Unfortunately, it is only a temporary solution as the weather doesn't look like it's going to clear up.</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' | <tr class='encounter_options'><td style='width: 20%;' >Eat snack | ||
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | <td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | ||
<td style='width: 30%; background-color:#d1d1d1'>+5% Hunger</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+5% Hunger</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' > | <tr class='encounter_options'><td style='width: 20%;' >Chase away | ||
<td style='width: 30%; background-color:#d1d1d1'> | <td style='width: 50%; background-color:#d1d1d1' >Your low growl makes the mice shiver even more but this time in fear. You didn't do anything wrong; you got them up and moving. Besides, you were good enough not to eat them on the spot and they will warm up eventually by running away. When the rodents disappear, you notice something laying in the grass they had been sitting on. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Help* | <tr class='encounter_options'><td style='width: 20%;' >Help* | ||
<td style='width: 50%; background-color:#d1d1d1' >You approach closer to let the mice climb and ride on your back while you make your way out of this freezing place. The rodent family uses the opportunity to hide in your warm fur during the trip and you hope they're already feeling better. You let them stay until the sky clears up again. It's not a big deal for you but you certainly saved a couple of lives today. | <td style='width: 50%; background-color:#d1d1d1' >You approach closer to let the mice climb and ride on your back while you make your way out of this freezing place. The rodent family uses the opportunity to hide in your warm fur during the trip and you hope they're already feeling better. You let them stay until the sky clears up again. It's not a big deal for you but you certainly saved a couple of lives today. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest | <td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest</td></tr> | ||
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<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Help* | |||
<td style='width: 50%; background-color:#d1d1d1' >You approach with caution, expressing to the cougar that you pose no threat. Its eyes narrow to slits and it remains guarded, but it stops hissing. You look around and see higher ground in the distance. It looks like a good spot to get to safety from the rising water. The cougar follows your gaze and hesitantly begins to follow you at a distance as you make your way to higher ground. You stop from time to time to make sure it's still following. The cougar stays well away from you, but you both make it to safety before the rising water traps you both. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Tundra, Rainforest</td></tr></table> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear if you have a quest to help a distressed animal<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Tundra, Rainforest</td></tr></table> | |||
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<td style='width: 50%; background-color:#d1d1d1' >The sight is as scary as it is fascinating. You start to run after the crow, hoping to see if it manages to get rid of the flames. You lose sight of it for a bit when the crow stops controlling its flight and crashes instead of landing. When you find it, it's already too late. The feathers are not in flames anymore but the bird isn't moving. For you, it's a kind of a sign. You should not waste the resources when you have them in front of your nose. | <td style='width: 50%; background-color:#d1d1d1' >The sight is as scary as it is fascinating. You start to run after the crow, hoping to see if it manages to get rid of the flames. You lose sight of it for a bit when the crow stops controlling its flight and crashes instead of landing. When you find it, it's already too late. The feathers are not in flames anymore but the bird isn't moving. For you, it's a kind of a sign. You should not waste the resources when you have them in front of your nose. | ||
<td style='width: 30%; background-color:#d1d1d1'>+10% | <td style='width: 30%; background-color:#d1d1d1'>+10% Hunger</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Help* | <tr class='encounter_options'><td style='width: 20%;' >Help* | ||
<td style='width: 50%; background-color:#d1d1d1' >You follow the bird as fast as you can to see where it lands. As soon as the crow touches the ground, you start to dig in the dirt right next to it to cover the flames up and stop them from spreading. The crow is in a panic as it tries to escape, but luckily it can't fly away. Your quick actions save its life. It looks at you in shock, still trying to figure out what happened. You continue on your way, not expecting any gratitude from the bird. Knowing that it will recover is good enough for you. | <td style='width: 50%; background-color:#d1d1d1' >You follow the bird as fast as you can to see where it lands. As soon as the crow touches the ground, you start to dig in the dirt right next to it to cover the flames up and stop them from spreading. The crow is in a panic as it tries to escape, but luckily it can't fly away. Your quick actions save its life. It looks at you in shock, still trying to figure out what happened. You continue on your way, not expecting any gratitude from the bird. Knowing that it will recover is good enough for you. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest | <td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;' >Back away | <tr class='encounter_options'><td style='width: 20%;' >Back away | ||
<td style='width: 50%; background-color:#d1d1d1' >No matter what it is, it's beyond creepy and you're not keen to find out who or what left it tied to the tree. Anything to do with humans is always more trouble than it's worth. It seems like the universe agrees with you, because as you're leaving you come across some scattered meat chunks left behind after someone finished a meal. Don't mind if you do! | <td style='width: 50%; background-color:#d1d1d1' >No matter what it is, it's beyond creepy and you're not keen to find out who or what left it tied to the tree. Anything to do with humans is always more trouble than it's worth. It seems like the universe agrees with you, because as you're leaving you come across some scattered meat chunks left behind after someone finished a meal. Don't mind if you do! | ||
<td style='width: 30%; background-color:#d1d1d1'>+10% | <td style='width: 30%; background-color:#d1d1d1'>+10% Hunger</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Ignore | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Ignore | ||
<td style='width: 50%; background-color:#d1d1d1' >You decide to ignore the doe, continuing on your way. If it can't figure out how to get to safety and survive, that's too bad for it. Survival of the fittest, afterall.<br><br>You spot something fun to play with as you trot along. Sweet! | <td style='width: 50%; background-color:#d1d1d1' >You decide to ignore the doe, continuing on your way. If it can't figure out how to get to safety and survive, that's too bad for it. Survival of the fittest, afterall.<br><br>You spot something fun to play with as you trot along. Sweet! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 Random Feather</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' >You decide to ignore the doe, continuing on your way. If it can't figure out how to get to safety and survive, that's too bad for it. Survival of the fittest, afterall. | <td style='width: 50%; background-color:#d1d1d1' >You decide to ignore the doe, continuing on your way. If it can't figure out how to get to safety and survive, that's too bad for it. Survival of the fittest, afterall. | ||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Kill it | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Kill it | ||
<td style='width: 50%; background-color:#d1d1d1' >The opportunity is too good to resist, and you leap at the doe and manage to kill it easily. This will easily help feed your pack! | <td style='width: 50%; background-color:#d1d1d1' >The opportunity is too good to resist, and you leap at the doe and manage to kill it easily. This will easily help feed your pack! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Doe Carcass | <td style='width: 30%; background-color:#d1d1d1'>+1 Doe Carcass</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | <td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | ||
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<tr class='encounter_options'><td style='width: 20%;' >Help* | <tr class='encounter_options'><td style='width: 20%;' >Help* | ||
<td style='width: 50%; background-color:#d1d1d1' >You know the doe isn't likely to listen to anything you have to say. You're a predator, and it's your prey. Well, usually, at least. That's not your goal now, but the doe doesn't know that. You decide to use its fear to your advantage and lunge towards it, snapping at its heels and causing it to run in the opposite direction from the disaster. You chase it closely for a while, making sure it's well out of danger. What a rush! | <td style='width: 50%; background-color:#d1d1d1' >You know the doe isn't likely to listen to anything you have to say. You're a predator, and it's your prey. Well, usually, at least. That's not your goal now, but the doe doesn't know that. You decide to use its fear to your advantage and lunge towards it, snapping at its heels and causing it to run in the opposite direction from the disaster. You chase it closely for a while, making sure it's well out of danger. What a rush! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest | <td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;' >Kill | <tr class='encounter_options'><td style='width: 20%;' >Kill | ||
<td style='width: 50%; background-color:#d1d1d1' >You don't think twice. You have to survive, too. | <td style='width: 50%; background-color:#d1d1d1' >You don't think twice. You have to survive, too. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Snake Meat | <td style='width: 30%; background-color:#d1d1d1'>+1 Snake Meat</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Try to grab it | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Try to grab it | ||
<td style='width: 50%; background-color:#d1d1d1' >Both you and the snake are lucky today. While the current is strong, you are in a perfect place to reach out for the drowning reptile. Not without struggle, step by step, you make your way back through the slippery rocks. As soon as you come out of the water, you let the snake go, because you notice something sticking out from the mud when you reach the shore. | <td style='width: 50%; background-color:#d1d1d1' >Both you and the snake are lucky today. While the current is strong, you are in a perfect place to reach out for the drowning reptile. Not without struggle, step by step, you make your way back through the slippery rocks. As soon as you come out of the water, you let the snake go, because you notice something sticking out from the mud when you reach the shore. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 Random Feather</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' >You overestimate your strength as you try to get the snake out of the water. The current is too strong and the rocks are too slippery for you. You almost drown but manage to reach a safe spot at the last moment. The snake is nowhere to be seen and you feel a pinch of pain in your leg. | <td style='width: 50%; background-color:#d1d1d1' >You overestimate your strength as you try to get the snake out of the water. The current is too strong and the rocks are too slippery for you. You almost drown but manage to reach a safe spot at the last moment. The snake is nowhere to be seen and you feel a pinch of pain in your leg. | ||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Use the opportunity | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Use the opportunity | ||
<td style='width: 50%; background-color:#d1d1d1' >Usually taking down such large prey would require your hunting pack and a lot of time dedicated to hunting. You can't pass up this chance to obtain prey so easily. | <td style='width: 50%; background-color:#d1d1d1' >Usually taking down such large prey would require your hunting pack and a lot of time dedicated to hunting. You can't pass up this chance to obtain prey so easily. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Whitetail Carcass | <td style='width: 30%; background-color:#d1d1d1'>+1 Whitetail Carcass</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' >You took your victory for granted too soon. While such disoriented prey is much easier to catch, you should know better than to be so confident about your success before it happens. You didn't notice a protruding root and you trip over it at full speed, losing you balance and injuring your leg. The attempt would have been a total failure but you find something covered by a thin layer of dirt. It's not edible but still useful! | <td style='width: 50%; background-color:#d1d1d1' >You took your victory for granted too soon. While such disoriented prey is much easier to catch, you should know better than to be so confident about your success before it happens. You didn't notice a protruding root and you trip over it at full speed, losing you balance and injuring your leg. The attempt would have been a total failure but you find something covered by a thin layer of dirt. It's not edible but still useful! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 Random Amusement Item<br>-3 HP</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Help* | |||
<td style='width: 50%; background-color:#d1d1d1' >The mere idea of helping the deer seems ridiculous to you but this is not the time to fall into normal habits. Changing the world back to normal is built on unusual actions. You decide to use your hunting skills to lure the deer out of danger. Initially even more panicked, the blacktail calms down once it notices your lack of interest in eating it. It looks at you in disbelief when you leave it once it's out of danger. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest</td></tr></table> | <tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | ||
<tr><td style='background: #d1d1d1;' colspan=3>*This option will only appear if you have a quest to help a distressed animal<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest</td></tr></table> | |||
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<tr class='encounter_options'><td style='width: 20%;' >Chase off | <tr class='encounter_options'><td style='width: 20%;' >Chase off | ||
<td style='width: 50%; background-color:#d1d1d1' >Something is not right about this coyote, and it smells sick. Best to chase it off in case it can pass whatever it is back to your pack. The last thing you need is sick packmates. You growl threateningly at it, and it skitters away without a fuss, tail tucked between its legs. It leaves something behind and you take it without a second thought. | <td style='width: 50%; background-color:#d1d1d1' >Something is not right about this coyote, and it smells sick. Best to chase it off in case it can pass whatever it is back to your pack. The last thing you need is sick packmates. You growl threateningly at it, and it skitters away without a fuss, tail tucked between its legs. It leaves something behind and you take it without a second thought. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 Random Feather</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Kill | <tr class='encounter_options'><td style='width: 20%;' >Kill | ||
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<tr class='encounter_options'><td style='width: 20%;' >Go closer | <tr class='encounter_options'><td style='width: 20%;' >Go closer | ||
<td style='width: 50%; background-color:#d1d1d1' >Something pushes you to go nearer, and after sniffing it from afar you realize that the snake is very much dead. You shake out your pelt, feeling silly for missing the smell of death that hangs around it. It's limp and twisted in the branch, as if it was caught up and unable to escape its fate. A small nest with an egg still in it sits near the tree on the ground, and you wonder if it was supposed to be the snake's meal. Well, it's yours now! | <td style='width: 50%; background-color:#d1d1d1' >Something pushes you to go nearer, and after sniffing it from afar you realize that the snake is very much dead. You shake out your pelt, feeling silly for missing the smell of death that hangs around it. It's limp and twisted in the branch, as if it was caught up and unable to escape its fate. A small nest with an egg still in it sits near the tree on the ground, and you wonder if it was supposed to be the snake's meal. Well, it's yours now! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 Random Common Egg</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Swat | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Swat | ||
<td style='width: 50%; background-color:#d1d1d1' >You swat at it, not sure if you're driven by curiosity or your predator instincts. The squirrel chitters angrily at you as it darts away and disappears from sight. <br><br> How rude! Some dirt is disturbed where the squirrel was sitting, and you sniff at it. You find some acorns and other stashed goodies! | <td style='width: 50%; background-color:#d1d1d1' >You swat at it, not sure if you're driven by curiosity or your predator instincts. The squirrel chitters angrily at you as it darts away and disappears from sight. <br><br> How rude! Some dirt is disturbed where the squirrel was sitting, and you sniff at it. You find some acorns and other stashed goodies! | ||
<td style='width: 30%; background-color:#d1d1d1'>+2 Acorns | <td style='width: 30%; background-color:#d1d1d1'>+2 Acorns</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' >You swat at it, not sure if you're driven by curiosity or your predator instincts. The squirrel chitters angrily at you as it darts away and disappears from sight. | <td style='width: 50%; background-color:#d1d1d1' >You swat at it, not sure if you're driven by curiosity or your predator instincts. The squirrel chitters angrily at you as it darts away and disappears from sight. | ||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=3>Inspect | <tr class='encounter_options'><td style='width: 20%;' rowspan=3>Inspect | ||
<td style='width: 50%; background-color:#d1d1d1' rowspan='2'>After inspecting it for a while you decide that while it's alien, it doesn't seem to pose a threat. There's no fresh scent of humans here, everything is covered in dirt, and the land has started overtaking the structure. You'll never understand humans and their odd behavior. You stumble upon something on your way out. | <td style='width: 50%; background-color:#d1d1d1' rowspan='2'>After inspecting it for a while you decide that while it's alien, it doesn't seem to pose a threat. There's no fresh scent of humans here, everything is covered in dirt, and the land has started overtaking the structure. You'll never understand humans and their odd behavior. You stumble upon something on your way out. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 Random Critter Carcass</td></tr> | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | ||
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<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Explore for Bogeyman* | |||
<td style='width: 50%; background-color:#d1d1d1' >When you get closer you realize that this place may be the perfect spot for Bogeyman to hide out. It's abandoned, secluded, and provides protection from the elements. You suspect they would like this place more for the damp, creepy darkness than any suitable protection from the weather, though. After looking around for a bit, you head back to tell them of your find. | |||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Bogeyman's quest</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Deciduous Forest, Mountains, Riparian Woodland, Coniferous Forest, Taiga, Swamp, Rainforest</td></tr></table> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear in the Tundra if you have the corresponding quest with Bogeyman<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Deciduous Forest, Mountains, Riparian Woodland, Coniferous Forest, Taiga, Swamp, Rainforest</td></tr></table> | |||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Investigate | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Investigate | ||
<td style='width: 50%; background-color:#d1d1d1' >When you look at this strange, straw doll, you think that the puppies in your den would probably love it but there is something that makes you hesitate from taking it. The closer you approach, the less confident and safe you feel, just as if someone--or something--was observing you. Better to leave it here but you can't resist one touch. When you poke the object, something falls out of it. | <td style='width: 50%; background-color:#d1d1d1' >When you look at this strange, straw doll, you think that the puppies in your den would probably love it but there is something that makes you hesitate from taking it. The closer you approach, the less confident and safe you feel, just as if someone--or something--was observing you. Better to leave it here but you can't resist one touch. When you poke the object, something falls out of it. | ||
<td style='width: 30%; background-color:#d1d1d1'>+2 | <td style='width: 30%; background-color:#d1d1d1'>+2 Random Herbs</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' >The straw doll seems to contain something inside. You can't see it very well but you're sure that you recognize parts of herbs that are both known and unknown to you. The more you investigate, the more sleepy you feel, but it is not a nice and relaxing sensation. It's comparable to the exhaustion from running for two days straight. For a brief moment, you see nothing but pitch darkness surrounding you. When you are able to focus again, you feel tired once again and pain comes with it. This place is surely cursed. | <td style='width: 50%; background-color:#d1d1d1' >The straw doll seems to contain something inside. You can't see it very well but you're sure that you recognize parts of herbs that are both known and unknown to you. The more you investigate, the more sleepy you feel, but it is not a nice and relaxing sensation. It's comparable to the exhaustion from running for two days straight. For a brief moment, you see nothing but pitch darkness surrounding you. When you are able to focus again, you feel tired once again and pain comes with it. This place is surely cursed. | ||
<td style='width: 30%; background-color:#d1d1d1'>-2% | <td style='width: 30%; background-color:#d1d1d1'>-2% Energy<br>-3 HP</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;' >Check it out | <tr class='encounter_options'><td style='width: 20%;' >Check it out | ||
<td style='width: 50%; background-color:#d1d1d1' >You go closer, sniffing the scared creature. It tries to hide from you, visibly upset. After a while, it finally gathers the last bits of its energy to limp away slowly. After it's out of sight, you notice it has left something behind. | <td style='width: 50%; background-color:#d1d1d1' >You go closer, sniffing the scared creature. It tries to hide from you, visibly upset. After a while, it finally gathers the last bits of its energy to limp away slowly. After it's out of sight, you notice it has left something behind. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 Random Feather</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Kill | <tr class='encounter_options'><td style='width: 20%;' >Kill | ||
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<tr class='encounter_options'><td style='width: 20%;' >Help* | <tr class='encounter_options'><td style='width: 20%;' >Help* | ||
<td style='width: 50%; background-color:#d1d1d1' >The poor creature is so weak that it doesn't even try to hide or protect itself. You can see that your lack of aggression has surprised it to the point of being curious about you rather than afraid. You sniff and lick its wounds, taking the gentle creature carefully to a safer and more remote place. Now it can rest and find food without going far. | <td style='width: 50%; background-color:#d1d1d1' >The poor creature is so weak that it doesn't even try to hide or protect itself. You can see that your lack of aggression has surprised it to the point of being curious about you rather than afraid. You sniff and lick its wounds, taking the gentle creature carefully to a safer and more remote place. Now it can rest and find food without going far. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest | <td style='width: 30%; background-color:#d1d1d1'>+1 to your distressed animals quest</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;' >Go Around | <tr class='encounter_options'><td style='width: 20%;' >Go Around | ||
<td style='width: 50%; background-color:#d1d1d1' >It will take longer, but you may as well find a way around. You don't really have much choice in the matter, and it's far too dangerous to try and climb over them. As you forge a different path, you come across the scent of a freshly killed carcass that must have gotten caught up in the disaster. Playing it safe was worth it! | <td style='width: 50%; background-color:#d1d1d1' >It will take longer, but you may as well find a way around. You don't really have much choice in the matter, and it's far too dangerous to try and climb over them. As you forge a different path, you come across the scent of a freshly killed carcass that must have gotten caught up in the disaster. Playing it safe was worth it! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 Random Critter Carcass</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Climb Over | <tr class='encounter_options'><td style='width: 20%;' >Climb Over | ||
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<tr class='encounter_options'><td style='width: 20%;' >Kill | <tr class='encounter_options'><td style='width: 20%;' >Kill | ||
<td style='width: 50%; background-color:#d1d1d1' >You don't know what is stronger in your mind. Is it your hunter instinct or an act of mercy? If the bird can't live any longer, it will help others to survive. | <td style='width: 50%; background-color:#d1d1d1' >You don't know what is stronger in your mind. Is it your hunter instinct or an act of mercy? If the bird can't live any longer, it will help others to survive. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Grouse Carcass | <td style='width: 30%; background-color:#d1d1d1'>+1 Grouse Carcass</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;' >Offer Healing Salve* | <tr class='encounter_options'><td style='width: 20%;' >Offer Healing Salve* | ||
<td style='width: 50%; background-color:#d1d1d1' >A quick observation lets you judge that the beaver's wounds are serious but not lethal. You offer a healing salve for the creature, and determine it should recover in no time. The creature accepts your gift with a surprised stare but it doesn't protest. You decide to check the area for any potential threat to the beaver and you find something useful! | <td style='width: 50%; background-color:#d1d1d1' >A quick observation lets you judge that the beaver's wounds are serious but not lethal. You offer a healing salve for the creature, and determine it should recover in no time. The creature accepts your gift with a surprised stare but it doesn't protest. You decide to check the area for any potential threat to the beaver and you find something useful! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 Random Feather</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Easy prey | <tr class='encounter_options'><td style='width: 20%;' >Easy prey | ||
<td style='width: 50%; background-color:#d1d1d1' >A quick, painless death is all anyone can ask for. | <td style='width: 50%; background-color:#d1d1d1' >A quick, painless death is all anyone can ask for. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Beaver Carcass | <td style='width: 30%; background-color:#d1d1d1'>+1 Beaver Carcass</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=3>Run away | <tr class='encounter_options'><td style='width: 20%;' rowspan=3>Run away | ||
<td style='width: 50%; background-color:#d1d1d1' > | <td style='width: 50%; background-color:#d1d1d1' rowspan='2'>You can't stand being near it a moment longer and run away as fast as you can in the other direction. On your way out, you come across a small, soaked item and scoop it up. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | ||
<td style='width: | <td style='width: 30%; background-color:#d1d1d1'><i>result unconfirmed:</i><br>1 Random Critter Carcass</td></tr> | ||
< | |||
<td style='width: 50%; background-color:#d1d1d1' >You can't stand being near it a moment longer and run away as fast as you can in the other direction. | <td style='width: 50%; background-color:#d1d1d1' >You can't stand being near it a moment longer and run away as fast as you can in the other direction. | ||
<td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' > | <tr class='encounter_options'><td style='width: 20%;' >Go Closer* | ||
<td style='width: 50%; background-color:#d1d1d1' >You make your way closer, to better investigate the geyser for Bessie. It's not long before you are choking and feel the water burning your pelt from the spray. You've gathered enough information for now. Time to head back. | <td style='width: 50%; background-color:#d1d1d1' >You make your way closer, to better investigate the geyser for Bessie. It's not long before you are choking and feel the water burning your pelt from the spray. You've gathered enough information for now. Time to head back. | ||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Bessie's quest</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>Completion of Bessie's quest</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;' | <tr class='encounter_options'><td style='width: 20%;' >Kill | ||
<td style='width: 50%; background-color:#d1d1d1' >He's in pain, so killing him is a mercy anyway. He wouldn't have made it long. You hurry to take your prize back to your pack before the disaster is upon you. | <td style='width: 50%; background-color:#d1d1d1' >He's in pain, so killing him is a mercy anyway. He wouldn't have made it long. You hurry to take your prize back to your pack before the disaster is upon you. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Blacktail Carcass | <td style='width: 30%; background-color:#d1d1d1'>+1 Blacktail Carcass</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' >You don't have time to deal with him right now; you need to keep moving so that you don't get caught in the disaster yourself. Your paw kicks up the dirt, something hard dislodges. | <tr class='encounter_options'><td style='width: 20%;' >Ignore | ||
<td style='width: 50%; background-color:#d1d1d1' >You don't have time to deal with him right now; you need to keep moving so that you don't get caught in the disaster yourself. Your paw kicks up the dirt, something hard dislodges.. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;' >Chase | <tr class='encounter_options'><td style='width: 20%;' >Chase | ||
<td style='width: 50%; background-color:#d1d1d1' >You've had enough weird encounters lately; you don't need normal animals acting weird, too. You lunge at the bear aggressively, causing it to drop to all fours and hightail it in the other direction. Ha! Good riddance. The bear leaves a chunk of meat behind, perhaps he'd been eating it. You gobble it up gratefully. | <td style='width: 50%; background-color:#d1d1d1' >You've had enough weird encounters lately; you don't need normal animals acting weird, too. You lunge at the bear aggressively, causing it to drop to all fours and hightail it in the other direction. Ha! Good riddance. The bear leaves a chunk of meat behind, perhaps he'd been eating it. You gobble it up gratefully. | ||
<td style='width: 30%; background-color:#d1d1d1'>+10% | <td style='width: 30%; background-color:#d1d1d1'>+10% Hunger</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;' >Take | <tr class='encounter_options'><td style='width: 20%;' >Take | ||
<td style='width: 50%; background-color:#d1d1d1' >There's no helping it now, so you may as well collect it so that it can feed your pack before it spoils. | <td style='width: 50%; background-color:#d1d1d1' >There's no helping it now, so you may as well collect it so that it can feed your pack before it spoils. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Muskrat Carcass | <td style='width: 30%; background-color:#d1d1d1'>+1 Muskrat Carcass</td></tr> | ||
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<td style='width: 30%; background-color:#d1d1d1'>+5% Hunger</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+5% Hunger</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Ignore | <tr class='encounter_options'><td style='width: 20%;' >Ignore it | ||
<td style='width: 50%; background-color:#d1d1d1' >You hesitate for a while but decide to turn back. Whatever caught this fish was big and likely close enough to be a potential threat. Irritated and hungry, you find a small critter's carcass on your way and it cheers you up a bit. | <td style='width: 50%; background-color:#d1d1d1' >You hesitate for a while but decide to turn back. Whatever caught this fish was big and likely close enough to be a potential threat. Irritated and hungry, you find a small critter's carcass on your way and it cheers you up a bit. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 Random Critter Carcass</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Bring to Kipsy* | <tr class='encounter_options'><td style='width: 20%;' >Bring to Kipsy* | ||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=3>Investigate | <tr class='encounter_options'><td style='width: 20%;' rowspan=3>Investigate | ||
<td style='width: 50%; background-color:#d1d1d1' >It doesn't look like it's alive, and when you smell the air all you can scent is the rusted metal and the wet wilderness around you. Emboldened, you pad closer and search around the foreign object for a while. It's ugly, but definitely not a threat. After digging around for a while longer, you find a fun toy. Not so useless after all! | <td style='width: 50%; background-color:#d1d1d1' >It doesn't look like it's alive, and when you smell the air all you can scent is the rusted metal and the wet wilderness around you. Emboldened, you pad closer and search around the foreign object for a while. It's ugly, but definitely not a threat. After digging around for a while longer, you find a fun toy. Not so useless after all! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 | <td style='width: 30%; background-color:#d1d1d1'>+1 Random Amusement Item</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | <td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Bone | <td style='width: 30%; background-color:#d1d1d1'>+1 Bone</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' >It doesn't look like it's alive, and when you smell the air all you can scent is the rusted metal and the wet wilderness around you. Emboldened, you pad closer and search around the foreign object for a while. It's ugly, but definitely not a threat. After digging around for a while longer, you find a pretty red scale. Sweet! | <td style='width: 50%; background-color:#d1d1d1' >It doesn't look like it's alive, and when you smell the air all you can scent is the rusted metal and the wet wilderness around you. Emboldened, you pad closer and search around the foreign object for a while. It's ugly, but definitely not a threat. After digging around for a while longer, you find a pretty red scale. Sweet! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Check it Out* | |||
<td style='width: 50%; background-color:#d1d1d1' >Initially you worried that this thing would indeed be a threat to Snallygaster, but upon closer inspection it doesn't look like it's even alive. It seems to be a human creation, and lays silent and still even when you snarl at it and leap on top of it. The humans must have abandoned it for some reason. You head back, looking forward to telling Snallygaster that they have no reason to worry. | |||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Snallygaster's quest</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Rainforest, Grasslands, Swamp</td></tr></table> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | |||
<tr><td style='background: #d1d1d1;' colspan=3>This option will only appear in the Grasslands if you have the corresponding quest with Snallygaster<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Rainforest, Grasslands, Swamp</td></tr></table> | |||
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<tr class='encounter_options'><td style='width: 20%;' >Eat | <tr class='encounter_options'><td style='width: 20%;' >Eat | ||
<td style='width: 50%; background-color:#d1d1d1' >The meat is really fresh. If you wait any longer, it won't taste as good. | <td style='width: 50%; background-color:#d1d1d1' >The meat is really fresh. If you wait any longer, it won't taste as good. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+20% | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+20% Hunger</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Take to your den | <tr class='encounter_options'><td style='width: 20%;' >Take to your den | ||
<td style='width: 50%; background-color:#d1d1d1' >It will take some time but you really don't want to waste even the smallest piece of this juicy meat. It will be enough for a few meals. | <td style='width: 50%; background-color:#d1d1d1' >It will take some time but you really don't want to waste even the smallest piece of this juicy meat. It will be enough for a few meals. | ||
<td style='width: 30%; background-color:#d1d1d1'>-5% Energy<br>+1 Bovine Carcass | <td style='width: 30%; background-color:#d1d1d1'>-5% Energy<br>+1 Bovine Carcass</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Take it to Fresno Nightcrawler* | <tr class='encounter_options'><td style='width: 20%;' >Take it to Fresno Nightcrawler* | ||
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<tr class='encounter_options'><td style='width: 20%;' >Take | <tr class='encounter_options'><td style='width: 20%;' >Take | ||
<td style='width: 50%; background-color:#d1d1d1' >Clearly this is no one's prey, and if you don't take it, someone else will. It should make a nice meal. | <td style='width: 50%; background-color:#d1d1d1' >Clearly this is no one's prey, and if you don't take it, someone else will. It should make a nice meal. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Meat Chunks [Medium | <td style='width: 30%; background-color:#d1d1d1'>+1 Meat Chunks [Medium]</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Eat | <tr class='encounter_options'><td style='width: 20%;' >Eat | ||
Line 1,040: | Line 1,254: | ||
<td style='width: 30%; background-color:#d1d1d1'>+2 [[File:Icon-cryptid-scale.png]] CS<br>-3% Energy</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+2 [[File:Icon-cryptid-scale.png]] CS<br>-3% Energy</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Defend Beast of Busco's | <tr class='encounter_options'><td style='width: 20%;' >Defend Beast of Busco's Territory* | ||
<td style='width: 50%; background-color:#d1d1d1' >This turtle doesn't look so tough! You snarl and charge the creature, snapping at the soft flesh outside of its shell. The turtle hisses and backs away, threatened, and you pursue it relentlessly until it flees well outside of the area. It won't come back anytime soon. Success! | <td style='width: 50%; background-color:#d1d1d1' >This turtle doesn't look so tough! You snarl and charge the creature, snapping at the soft flesh outside of its shell. The turtle hisses and backs away, threatened, and you pursue it relentlessly until it flees well outside of the area. It won't come back anytime soon. Success! | ||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Beast of Busco's quest</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>Completion of Beast of Busco's quest</td></tr> | ||
Line 1,057: | Line 1,271: | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Explore the | <tr class='encounter_options'><td style='width: 20%;' >Explore the Blockage* | ||
<td style='width: 50%; background-color:#d1d1d1' >This must be what's blocking the water that Champ told you about! It's almost like a beaver's dam, blocking the flow of the water with debris built up around it. This was not made by any animal, though. It's twisted and full of sharp edges, and there's a funny smell in the air. There's no hope of you freeing it--it's much too big, and you could drown in the process. Frustrated that you can't do anything to help, you decide to report back to Champ on what you found. | <td style='width: 50%; background-color:#d1d1d1' >This must be what's blocking the water that Champ told you about! It's almost like a beaver's dam, blocking the flow of the water with debris built up around it. This was not made by any animal, though. It's twisted and full of sharp edges, and there's a funny smell in the air. There's no hope of you freeing it--it's much too big, and you could drown in the process. Frustrated that you can't do anything to help, you decide to report back to Champ on what you found. | ||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Champ's quest</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>Completion of Champ's quest</td></tr> | ||
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<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | <tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | ||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear in the Riparian Woodland if you have the corresponding quest with Champ<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Riparian Woodland, Taiga</td></tr></table> | <tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear in the Riparian Woodland if you have the corresponding quest with Champ<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Riparian Woodland, Taiga</td></tr></table> | ||
{{TimedEncounter|giantape|/8/88/giantapedawn.png|/8/88/giantapeday.png|/8/88/giantapedusk.png|/8/88/giantapenight.png}}<tr><td colspan=3>The large, dark creature towering over you resembles a giant ape. Its firm stance is a clear sign that it doesn't plan to go anywhere and that it will defend its territory. The more it stares right into your eyes, the more tension you feel.</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Retreat | |||
<td style='width: 50%; background-color:#d1d1d1' >As soon as you jump in the opposite direction, the creature rushes toward you with a roar. You have no idea what triggered it. Isn't a retreat exactly what it wants? You hear the sound of its steps right behind you as you run away, and you don't dare look back until you can't hear them anymore. You will surely need a rest after all that running! | |||
<td style='width: 30%; background-color:#d1d1d1'>-5% Energy</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Back away | |||
<td style='width: 50%; background-color:#d1d1d1' >Scary gestures and attempts to dominate you with body language are not enough to get rid of you. You bare your teeth, staring at the creature in defiance. The ape hesitates and takes a small step back, looking at you in disbelief. You are likely one of the first animals to react in this way and it can't process your behavior. With one snarl more, the ape turns back slowly, as if it wants to save some dignity. You couldn't care less. The way is finally free and it seems that the ape was hiding something from you. | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 Random Critter Carcass</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Found in: Swamp, Rainforest</td></tr></table> | |||
Line 1,072: | Line 1,302: | ||
<tr class='encounter_options'><td style='width: 20%;' >Kill | <tr class='encounter_options'><td style='width: 20%;' >Kill | ||
<td style='width: 50%; background-color:#d1d1d1' >You decide to kill the bird anyway. It's a rare opportunity to have some fresh meat without any effort, especially in such unfriendly areas like this one. | <td style='width: 50%; background-color:#d1d1d1' >You decide to kill the bird anyway. It's a rare opportunity to have some fresh meat without any effort, especially in such unfriendly areas like this one. | ||
<td style='width: 30%; background-color:#d1d1d1'>+10% | <td style='width: 30%; background-color:#d1d1d1'>+10% Hunger</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Let it be | <tr class='encounter_options'><td style='width: 20%;' >Let it be | ||
<td style='width: 50%; background-color:#d1d1d1' >You are not hungry at the moment so the skua can consider itself lucky. You only sniff around it without any specific purpose but you notice that the bird lost some feathers and help yourself. | <td style='width: 50%; background-color:#d1d1d1' >You are not hungry at the moment so the skua can consider itself lucky. You only sniff around it without any specific purpose but you notice that the bird lost some feathers and help yourself. | ||
<td style='width: 30%; background-color:#d1d1d1'>+3 Skua Feathers | <td style='width: 30%; background-color:#d1d1d1'>+3 Skua Feathers</td></tr> | ||
Line 1,087: | Line 1,317: | ||
<tr class='encounter_options'><td style='width: 20%;' rowspan=2>Check it out | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Check it out | ||
<td style='width: 50%; background-color:#d1d1d1' >It takes a while before you gather enough courage to enter the shipwreck. It's been out of the water long enough to have some parts of it dry again. Each noise, unknown and alien to you, sounds like a warning. Overcoming your fear proves worth it though, you've found something interesting! | <td style='width: 50%; background-color:#d1d1d1' >It takes a while before you gather enough courage to enter the shipwreck. It's been out of the water long enough to have some parts of it dry again. Each noise, unknown and alien to you, sounds like a warning. Overcoming your fear proves worth it though, you've found something interesting! | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' >You enter the shipwreck carefully. Its original creators are long gone but you can feel that you aren't the first one to check it out since it surfaced. A loud, rumbling growl echoes inside, making you feel as if you are inside of a dead monster. Taken by surprise, you don't even check to see what kind of creature tries to chase you off but maybe that's better for you. | |||
<td style='width: 30%; background-color:#d1d1d1'>-5% Energy</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' >Investigate for Snow Wasset* | <tr class='encounter_options'><td style='width: 20%;' >Investigate for Snow Wasset* | ||
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<tr class='encounter_options'><td style='width: 20%;' rowspan=3>Wait and check the area | |||
<td style='width: 50%; background-color:#d1d1d1' rowspan=2>You know well that humans always take a lot of stuff when they travel. Some of it is garbage, but other items could be useful. You are considering an attack at first, but their gear is unpredictable and even harmless-looking tools may turn out to be dangerous. To your disappointment, this human hasn't lost anything.<br><br>It seems that you won't come back empty-pawed after all, though. Nice find! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Random Common Feather</td></tr> | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 Bone</td></tr> | |||
<tr class='encounter_options'><td style='width: 20%;' rowspan= | |||
<td style='width: 50%; background-color:#d1d1d1' >You know well that humans always take a lot of stuff when they travel. Some of it is garbage, but other items could be useful. You are considering an attack at first, but their gear is unpredictable and even harmless-looking tools may turn out to be dangerous. To your disappointment, this human hasn't lost anything.<br><br>It seems that you won't come back empty-pawed after all, though. Nice find! | |||
<td style='width: 30%; background-color:#d1d1d1'>+1 | |||
<td style='width: 50%; background-color:#d1d1d1' >You know well that humans always take a lot of stuff when they travel. Some of it is garbage, but other items could be useful. You are considering an attack at first, but their gear is unpredictable and even harmless-looking tools may turn out to be dangerous. To your disappointment, this human hasn't lost anything. | <td style='width: 50%; background-color:#d1d1d1' >You know well that humans always take a lot of stuff when they travel. Some of it is garbage, but other items could be useful. You are considering an attack at first, but their gear is unpredictable and even harmless-looking tools may turn out to be dangerous. To your disappointment, this human hasn't lost anything. | ||
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<td style='width: 50%; background-color:#d1d1d1' >It's always worth trying to follow a human. They may lead you to delicious stuff or lose something from their weird backpacks along the way. If they are not careful, they may even end up as a meal.<br><br>The human drops something behind him and you warily wander over to investigate. A tasty morsel of food - you tuck in as the human disappears from view. | <td style='width: 50%; background-color:#d1d1d1' >It's always worth trying to follow a human. They may lead you to delicious stuff or lose something from their weird backpacks along the way. If they are not careful, they may even end up as a meal.<br><br>The human drops something behind him and you warily wander over to investigate. A tasty morsel of food - you tuck in as the human disappears from view. | ||
<td style='width: 30%; background-color:#d1d1d1'>+10% Hunger</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+10% Hunger</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Report to Shadow Being* | |||
<td style='width: 50%; background-color:#d1d1d1' >You follow the human for a while, observing his actions carefully. The scientist is traveling forward rather slowly, taking his time to check his weird tools, completely focused on the ground. You will probably have enough time to report everything to Shadow Being before the human makes it too far. | |||
<td style='width: 30%; background-color:#d1d1d1'>Completion of Shadow Being's quest</td></tr> | |||
<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | <tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | ||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear in the | <tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear in the Glacier if you have the corresponding quest with Shadow Being<br></td></tr><tr><td style='background: #b4b4b4;' colspan=3>Found in: Tundra, Glacier</td></tr></table> | ||
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<tr class='encounter_options'><td style='width: 20%;' >Back away | <tr class='encounter_options'><td style='width: 20%;' >Back away | ||
<td style='width: 50%; background-color:#d1d1d1' ><i> | <td style='width: 50%; background-color:#d1d1d1' ><i>The creature isn't aggressive, but it's much larger than you and could probably squish you in a heartbeat. You back away quickly, and the creature takes the hint and darts away into the trees.</i> | ||
<td style='width: 30%; background-color:#d1d1d1'> | <td style='width: 30%; background-color:#d1d1d1'>N/A</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Sniff | <tr class='encounter_options'><td style='width: 20%;' >Sniff | ||
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<tr class='encounter_options'><td style='width: 20%;' >Play | <tr class='encounter_options'><td style='width: 20%;' rowspan=2>Play | ||
<td style='width: 50%; background-color:#d1d1d1' >You hesitate at first but there is no adult Lava Bear in sight. You wag your tail and bark at the cub, trying to show your good intentions, but it continues to look at you with a hostile expression and exposed teeth. After several attempts, you get tired of trying. This is the least friendly cub of any species you've ever come across. You leave in a huff without looking back. Luckily, there is something more interesting sticking out of the sand, cheering you up a bit after the failed attempt at friendship with the bear. | <td style='width: 50%; background-color:#d1d1d1' >You hesitate at first but there is no adult Lava Bear in sight. You wag your tail and bark at the cub, trying to show your good intentions, but it continues to look at you with a hostile expression and exposed teeth. After several attempts, you get tired of trying. This is the least friendly cub of any species you've ever come across. You leave in a huff without looking back. Luckily, there is something more interesting sticking out of the sand, cheering you up a bit after the failed attempt at friendship with the bear. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS</td></tr> | ||
<td style='width: 50%; background-color:#d1d1d1' >While the cub's expression doesn't look inviting, there is no adult bear nearby. It can't hurt to go closer. It's just like the pups in your den. You bow playfully, trying to invite the cub to relax but it still snarls and growls. It would be considered cute if not for the sharp pain that comes afterward. The little brat bit you! | |||
<td style='width: 30%; background-color:#d1d1d1'>-2 HP</td></tr> | |||
</table> | </table> | ||
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<tr class='encounter_options'><td style='width: 20%;' | <tr class='encounter_options'><td style='width: 20%;' >Play | ||
<td style='width: 50%; background-color:#d1d1d1' >You go closer, trying to cheer the cub up a bit. Hesitant at first, it finally shows its natural curiosity, sniffing you and touching your fur. It's not that different from cubs in your den and you spend some time together wrestling and tussling. You find yourself disappointed that you can't take it home. You need to continue your journey but you feel refreshed and your mood is definitely better. | <td style='width: 50%; background-color:#d1d1d1' >You go closer, trying to cheer the cub up a bit. Hesitant at first, it finally shows its natural curiosity, sniffing you and touching your fur. It's not that different from cubs in your den and you spend some time together wrestling and tussling. You find yourself disappointed that you can't take it home. You need to continue your journey but you feel refreshed and your mood is definitely better. | ||
<td style='width: 30%; background-color:#d1d1d1'>+5 HP</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+5 HP</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Ignore | <tr class='encounter_options'><td style='width: 20%;' >Ignore | ||
<td style='width: 50%; background-color:#d1d1d1' > | <td style='width: 50%; background-color:#d1d1d1' >You don't intend to bother the little bear when it's clearly not interested in you and avoiding any contact. You walk past the cub without looking back. You decide to take a different path, enjoying the walk. | ||
<td style='width: 30%; background-color:#d1d1d1'>+10% Energy</td></tr> | <td style='width: 30%; background-color:#d1d1d1'>+10% Energy</td></tr> | ||
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<tr class='encounter_options'><td style='width: 20%;' >Growl | <tr class='encounter_options'><td style='width: 20%;' >Growl | ||
<td style='width: 50%; background-color:#d1d1d1' >The creature does not understand your body language and apparently needs another sign to know who's the boss here. You let out a low, beastly growl, taking a few steps forward. To your surprise, the creature hesitateds, as if it's calculating its chances. You don't really want to fight, your threats have worked. The squid retreats, letting you pass. You notice something buried in the snow. | <td style='width: 50%; background-color:#d1d1d1' >The creature does not understand your body language and apparently needs another sign to know who's the boss here. You let out a low, beastly growl, taking a few steps forward. To your surprise, the creature hesitateds, as if it's calculating its chances. You don't really want to fight, your threats have worked. The squid retreats, letting you pass. You notice something buried in the snow. | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 Dandelion | <td style='width: 30%; background-color:#d1d1d1'>+1 Dandelion</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Find a different path | <tr class='encounter_options'><td style='width: 20%;' >Find a different path | ||
<td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | <td style='width: 50%; background-color:#d1d1d1' ><i>(not recorded)</i> | ||
<td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 Owl Talon | <td style='width: 30%; background-color:#d1d1d1'>+1 [[File:Icon-cryptid-scale.png]] CS<br>+1 Owl Talon</td></tr> | ||
<tr class='encounter_options'><td style='width: 20%;' >Fight for Akhlut* | <tr class='encounter_options'><td style='width: 20%;' >Fight for Akhlut* | ||
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<tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | <tr><td style='background: #b4b4b4;' colspan=3>Notes</td></tr> | ||
<tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear if you have the corresponding quest with Akhlut<br></td></tr></td></tr></table> | <tr><td style='background: #d1d1d1;' colspan=3>* This option will only appear if you have the corresponding quest with Akhlut<br></td></tr></td></tr></table> | ||
[[Category: Explore Encounters]] | [[Category: Explore Encounters]] |
Latest revision as of 03:58, 16 August 2024
Warning: Crowdsourcing!
This article is created largely with the help of crowdsourcing. Due to this, some information may be incomplete or not yet verified. If you find an error or missing information, feel free to submit a Contribution!
Table of Contents |
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Encounters in Every Biome |
Encounters in Multiple Biomes |
Biome-Exclusive Encounters |
This page contains a list of every explore encounter available to find in explore during the month-long Cataclysms event.
Click on the time of day icons to view the encounter during different times of day. For some encounters, you may select a biome from the dropdown menu included in the encounter table to view the encounter's varying biome art.
Encounters in Every Biome
Encounters in Every Biome
You find yourself scrambling haphazardly to higher ground as a large wall of water closes in. It roars as it approaches, flattening and swallowing every bit of land that it comes in contact with. It looks like some water monster consuming the earth. You begin to tremble, knowing how close you were to drowning. | ||
Notes | ||
* This encounter will only appear during an Earthquake |
A thick, sticky mass of mud, dirt, and debris flows down the slope like a river of death, taking everything with it. You can see broken branches, rocks, and even unfortunate animals that didn't manage to flee on time. You really don't want to end up like that! | ||
Notes | ||
* This encounter will only appear during a Cloudburst |
A great fork of white lightning strikes just ahead of you, stopping you in your tracks. You watch as a tree starts to smoulder, black smoke starting to unfurl. Hopefully rain will put it out. | ||
Notes | ||
* This encounter will only appear during a Derecho |
A huge streak of lightning brightens the sky for a moment, you manage to catch the entire event, the forked light lingering in your sight although it no longer remains. A near-deafening crack follows soon after, trailed by a low grumble. Terrifying! | ||
Notes | ||
* This encounter will only appear during a Thunderstorm or a Derecho |
| ||
You feel a rumbling beneath your feet. As you look down, the ground starts to split between your paws. You quickly sidestep, and watch from a safe distance as the ground splits apart. | ||
Notes | ||
* This encounter will only appear during an Earthquake |
| ||
You pick your way through some brush, the earthquakes causing you to be more cautious on your feet. You approach a ledge that you're sure wasn't here before, and see a gaping slash through the ground. Well, that can't be good. | ||
Notes | ||
* This encounter will only appear during an Earthquake |
The sight of an older human, clearly dedicated and prepared to fight everything in this area, isn't more surprising than all the oddities happening lately. Whatever your next step will be, it's better to be extra careful now. | ||
Turn back | The risk is definitely too high and you really don't want to see the human's weird equipment being used on you. You turn back in silence without any regret. Suddenly, you notice a familiar scent nearby. Without this strange encounter, you wouldn't have found this delicious meal! | +10% Hunger |
You try to turn back as carefully and silently as possible but the human spots you. Despite his age, he moves as swiftly as someone a lot younger. You manage to escape but not without a price. | -5 HP | |
Chase | No matter how much stuff the human drags with him, ultimately nothing will help without being as skilled as you. Chasing him could be a great opportunity to keep your senses sharp. You start to chase the man, amused by his genuine fear. He doesn't even try to defend himself with his fancy human toys. If you really wanted to hunt him down, you'd succeed effortlessly, but it's more fun this way. When the man disappears, you find something useful on the ground. | result unconfirmed: 1 Random Amusement Item |
You try to turn back as carefully and silently as possible but the human spots you. Despite his age, he moves as swiftly as someone a lot younger. You manage to escape but not without a price. | -5% Energy | |
Distract* | Just as Wisconsin Werewolf mentioned, a weird-looking human was wandering around, way too close to Werewolf's lair. The only fast and efficient way would be to focus his attention on something different. Trying your best, you let out a magnificent howl, while making a lot of noise. It works immediately, and the man starts to look for you instead. It takes a lot of effort to play the game for long enough to lead the man out of Werewolf's territory. After this risky task, you think you deserve a double reward. | Completion of Wisconsin Werewolf's quest |
Notes | ||
* This option will only appear in the Coniferous Forest if you have the associated quest with Wisconsin Werewolf |
The havoc that the latest disaster has wreaked in this area is great, and you're not surprised when you come across the body of a duck caught in some branches. It's limp, and appears to have been pierced right through its small body. From the smell, it hasn't been dead long. | ||
Take | Duck is a tasty meat, and you're certain it will be a nice treat for your pack. Or you, if you decide to keep it all to yourself. You easily pull the carcass from the branches and tuck in. | +5% Hunger |
You come across a group of small rabbits, all huddled together in fear on top of a large rock. They look young, and you expect to see a mother nearby but they are all alone. | ||
Easy prey | The babies are trapped and scared, which is a perfect combination for an easy kill. You lunge at them, and as they scatter you manage to pin two of them to the ground and kill them. Score! | +1 Rabbit Carcass |
Help* | (not recorded) | +1 to your distressed animals quest |
Scold Them** | You go up to the baby rabbits who shrink back in fear and begin to scold them for running off. Don't they know it's dangerous around here? You tell them their mother is looking for them, and it's time to go home. After some hesitation, they begin to follow you back to Jackalope. | Completion of Jackalope's quest |
Notes | ||
* This option will only appear if you have a quest to help a distressed animal ** This option will only appear in the Prairie if you have the associated quest with Jackalope |
The creature you see in front of you looks like a hare and smells like one too, but the antler-like growths on its head are really confusing. They seem to be a source of discomfort and the creature doesn't notice your presence until you are right in front of it. | ||
Chase | No matter if these are real antlers or a disease, the rest of the body looks like an ordinary hare and that is what counts. You start chasing the creature, taking it by surprise. It didn't even pose a challenge. | +1 Hare Carcass |
Despite the visible physical struggle, the hare isn't slower than the rest of its kind, running quite fast and tricking you on the way. Your biggest mistake is underestimating it. As you chase it, seeing it struggle under the weight of the growths causes you to stop. You realize that if it is a disease, it could be contagious so maybe it's best to leave it alone. Thinking about the growths makes you lose your appetite anyway. | N/A |
A weak and barely moving rat is trying to reach its own tail and free itself from a huge, frozen rock but its efforts are to no avail. | ||
Poke the ice | Normally, this terrified rat would be just a pest in your eyes. However, something moves you to observe it rather than killing it. The tail attached to the ice catches your attention and you feel an urge to poke it once or twice. This little effort causes the ice to break and the rat realizes it is no longer stuck here. As soon as it feels freedom, the creature runs away as fast as it can. You don't blame it for this lack of trust, especially when your meetings with its kind usually don't end well for them. It's understandable. Upon inspecting the area closer, you find something useful for your den. | +1 Random Amusement Item |
Kill | Only the strongest will survive. Besides, not using the opportunity would be against your rules. | +1 Rat Carcass |
Help* | You appear at the last moment to do something to help the rat. It's fighting for each breath, and has probably been stuck here for a long time. Setting it free is an easy task for someone as big as you. You could kill this rat in an instant but this time it's better to help it than make a snack out of it. | +1 to your distressed animals quest |
Notes | ||
* This option will only appear if you have a quest to help a distressed animal |
The stench of rotting fish nearly knocks you over, and you follow it to the carcass of a shark. It's been dead for at least a little while judging by the smell and flies buzz in your ears. How on earth did it end up here? You're far from the shore where they can usually be found. Did the recent wind storm somehow pluck it from the water and drop it here? | ||
Drag the carcass home | You're not looking forward to smelling like fish for days, but the meat is still good and the size of the shark will keep you and your pack full for days. It's not something you can afford to lose. You begin the arduous task of dragging it back. It's hard work! | +2 Meat Chunks [Large] |
The large, dark entrance to the tunnel looks like the mouth of a creepy cave. You can feel the cold breeze ruffling your fur and the strange noises echoing deep inside. No matter how hard you try, you cannot see the other side. | ||
Enter | Initially, the pitch dark tunnel reveals few of its secrets when your eyes adapt to the darkness. You spend some time sniffing around and discover that this place is not so abandoned at all, as many small animals make their shelter here. After a while, you trip over something. | +1 random cave-building material |
N/A | Automatic Battle Encounter with any leveled random biome-specific enemy | |
Investigate for Sidehill Gouger* | It seems that you've found the location the Sidehill Gouger described earlier. The tunnel appears silent and relatively safe but you're not sure how the Gouger wants to cross it when it appears flat inside. If it wants to use nearby hills to get to the other side, it will take a lot of time but your task here is done. You decide it's time to head back and describe everything while it's fresh in your mind. | Completion of Sidehill Gouger's quest |
Notes | ||
* This option will only appear in the Prairie if you have the associated quest with Sidehill Gouger |
This place looks abandoned and it's almost completely destroyed, but it's well hidden and away from possible dangers. Perhaps it has some secrets to reveal! | ||
Check it out! | You start to sniff around cautiously. The place looks boring and it may end up being a waste of time, but your curiosity pushes you to investigate. Suddenly, you notice fresh claw marks on the ground. A spark of excitement lights in your heart as you start digging. After a while, you find something. Time to pull it out! | +1 Random Carcass |
+1 Amusement Item | ||
+1 Random Herb | ||
+1 Random Trophy | ||
Option Needed | Text Needed | +1 Bone Marrow |
Investigate* | The promising look of this destroyed den has you on edge. It could still be dangerous. You sniff everything around but the place is silent and almost scentless. A good sign for someone who wants to stay hidden. There's nothing more to discover here. Time to head back and tell Southern Chupacabras what you found. | Completion of Southern Chupacabras's quest |
Notes | ||
* This option will only appear in the Rainforest if you have the associated quest with Southern Chupacabras |
Encounters in Multiple Biomes
Encounters in Multiple Biomes
You see a tall, hulking shape ahead with its feathered limbs stretched wide and obscured by shadows. Your pelt prickles in fear and you watch as the form shakes itself, flaps its wings, then fixes you with a piercing gaze. You breathe a sigh of relief. Just a spooked owl! | ||
Lunge | You lunge at the owl with a growl, irritated at it for scaring you. Two can play at this game! It leaps into the air with a flurry of feathers and glares at you as it flies off. Ha! Serves it right. Looks like it dropped some of its feathers in the process. Sweet! | +3 Owl Feathers |
Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Tundra, Rainforest |
A scared doe barrels past you, running at top speed away from the danger of the disaster ripping across the land. It stumbles to a halt, eyes wide with fear as it twists around and around, trying to decide where to go to get to safety. | ||
Ignore | You decide to ignore the doe, continuing on your way. If it can't figure out how to get to safety and survive, that's too bad for it. Survival of the fittest, afterall. You spot something fun to play with as you trot along. Sweet! | +1 Random Feather |
You decide to ignore the doe, continuing on your way. If it can't figure out how to get to safety and survive, that's too bad for it. Survival of the fittest, afterall. | N/A | |
Kill it | The opportunity is too good to resist, and you leap at the doe and manage to kill it easily. This will easily help feed your pack! | +1 Doe Carcass |
(not recorded) | N/A | |
Help* | You know the doe isn't likely to listen to anything you have to say. You're a predator, and it's your prey. Well, usually, at least. That's not your goal now, but the doe doesn't know that. You decide to use its fear to your advantage and lunge towards it, snapping at its heels and causing it to run in the opposite direction from the disaster. You chase it closely for a while, making sure it's well out of danger. What a rush! | +1 to your distressed animals quest |
Notes | ||
*This option will only appear if you have a quest to help a distressed animal | ||
Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest |
It is really hard to recognize the exhausted snake in the dark, rough water. You usually ignore snakes, but this one is in despair, which you can easily see even through its emotionless, reptile appearance. If you want to do something, you have to act quickly. | ||
Kill | You don't think twice. You have to survive, too. | +1 Snake Meat |
Try to grab it | Both you and the snake are lucky today. While the current is strong, you are in a perfect place to reach out for the drowning reptile. Not without struggle, step by step, you make your way back through the slippery rocks. As soon as you come out of the water, you let the snake go, because you notice something sticking out from the mud when you reach the shore. | +1 Random Feather |
You overestimate your strength as you try to get the snake out of the water. The current is too strong and the rocks are too slippery for you. You almost drown but manage to reach a safe spot at the last moment. The snake is nowhere to be seen and you feel a pinch of pain in your leg. | -5 HP | |
Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest |
You don't usually look deep into the eyes of your prey but the fear and panic of this deer is almost physical and definitely caused by extraordinary circumstances. | ||
Use the opportunity | Usually taking down such large prey would require your hunting pack and a lot of time dedicated to hunting. You can't pass up this chance to obtain prey so easily. | +1 Whitetail Carcass |
You took your victory for granted too soon. While such disoriented prey is much easier to catch, you should know better than to be so confident about your success before it happens. You didn't notice a protruding root and you trip over it at full speed, losing you balance and injuring your leg. The attempt would have been a total failure but you find something covered by a thin layer of dirt. It's not edible but still useful! | +1 Random Amusement Item -3 HP | |
Help* | The mere idea of helping the deer seems ridiculous to you but this is not the time to fall into normal habits. Changing the world back to normal is built on unusual actions. You decide to use your hunting skills to lure the deer out of danger. Initially even more panicked, the blacktail calms down once it notices your lack of interest in eating it. It looks at you in disbelief when you leave it once it's out of danger. | +1 to your distressed animals quest |
Notes | ||
*This option will only appear if you have a quest to help a distressed animal | ||
Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest |
You notice the tree branch above your head has a low-hanging vine, and you duck to avoid it. Just as you are about to pass under, you realize that it's not a vine at all--it's a snake! You leap back with a snarl as your instincts tell you to run away. | ||
Go closer | Something pushes you to go nearer, and after sniffing it from afar you realize that the snake is very much dead. You shake out your pelt, feeling silly for missing the smell of death that hangs around it. It's limp and twisted in the branch, as if it was caught up and unable to escape its fate. A small nest with an egg still in it sits near the tree on the ground, and you wonder if it was supposed to be the snake's meal. Well, it's yours now! | +1 Random Common Egg |
Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Desert, Taiga, Swamp, Rainforest |
A small creature without any fur stares at you with small beady eyes, and you're almost certain you sense malice coming from it. You sniff the air to get its scent, and are shocked to realize it's a squirrel. Where was the gray fur and the bushy tail? Was it sick? | ||
Swat | You swat at it, not sure if you're driven by curiosity or your predator instincts. The squirrel chitters angrily at you as it darts away and disappears from sight. How rude! Some dirt is disturbed where the squirrel was sitting, and you sniff at it. You find some acorns and other stashed goodies! | +2 Acorns |
You swat at it, not sure if you're driven by curiosity or your predator instincts. The squirrel chitters angrily at you as it darts away and disappears from sight. | N/A | |
Found in: Grasslands, Deciduous Forest, Mountains, Riparian Woodland, Prairie, Coniferous Forest, Taiga, Swamp, Rainforest |
A strange, faint herbal scent catches your attention and leads you to an unusual object hanging on a nearby branch. You think it resembles a human, but it could also be an ape... or maybe it was anything with four limbs. A dense and unsettling aura surrounds this place, making it both fascinating and scary at the same time. | ||
Investigate | When you look at this strange, straw doll, you think that the puppies in your den would probably love it but there is something that makes you hesitate from taking it. The closer you approach, the less confident and safe you feel, just as if someone--or something--was observing you. Better to leave it here but you can't resist one touch. When you poke the object, something falls out of it. | +2 Random Herbs |
The straw doll seems to contain something inside. You can't see it very well but you're sure that you recognize parts of herbs that are both known and unknown to you. The more you investigate, the more sleepy you feel, but it is not a nice and relaxing sensation. It's comparable to the exhaustion from running for two days straight. For a brief moment, you see nothing but pitch darkness surrounding you. When you are able to focus again, you feel tired once again and pain comes with it. This place is surely cursed. | -2% Energy -3 HP | |
Found in: Deciduous Forest, Mountains, Riparian Woodland, Coniferous Forest, Taiga, Swamp, Rainforest |
This half-defeathered grouse already looks like a carcass from afar. The bird barely moves and you're not sure if it's even alive. Suddenly, you notice its eye blink, but you are certain that its condition is beyond any possible treatment. | ||
Kill | You don't know what is stronger in your mind. Is it your hunter instinct or an act of mercy? If the bird can't live any longer, it will help others to survive. | +1 Grouse Carcass |
Found in: Mountains, Coniferous Forest, Desert, Tundra, Taiga |
A grisly sight greets you as you explore the area following the disaster. A muskrat hangs from a freshly splintered stump, impaled by a sharp branch at the end. It seems like the muskrat was caught up at the wrong moment like so many other animals. | ||
Take | There's no helping it now, so you may as well collect it so that it can feed your pack before it spoils. | +1 Muskrat Carcass |
Found in: Taiga, Swamp, Tundra, Rainforest |
You stumble upon a really large fish. It smells fresh but it's not close to the shore. Whatever tried to drag it away to eat it apparently failed, leaving this delicious meal for you. | ||
Eat | Mmm, fishy. | +5% Hunger |
Ignore it | You hesitate for a while but decide to turn back. Whatever caught this fish was big and likely close enough to be a potential threat. Irritated and hungry, you find a small critter's carcass on your way and it cheers you up a bit. | +1 Random Critter Carcass |
Bring to Kipsy* | This has to be the fish that Kipsy was talking about! Without hesitation you clamp your jaws around the narrowest part, and begin dragging it back to Kipsy. | Completion of Kipsy's quest |
Notes | ||
* This option will only appear in the Riparian Woodland if you have the corresponding quest with Kipsy | ||
Found in: Riparian Woodland, Swamp, Tundra, Glacier |
You are about to grab the injured bird, expecting it to be dead and good for a meal, but change your mind at the very last second. The skua is still alive but very weak and completely vulnerable in an open space where everyone can see it just as you did. | ||
Kill | You decide to kill the bird anyway. It's a rare opportunity to have some fresh meat without any effort, especially in such unfriendly areas like this one. | +10% Hunger |
Let it be | You are not hungry at the moment so the skua can consider itself lucky. You only sniff around it without any specific purpose but you notice that the bird lost some feathers and help yourself. | +3 Skua Feathers |
Found in: Tundra, Glacier |
The bright color of its strange clothing makes this human visible from far away. It's hard to ignore even when you want to focus on something else. He's alone, paying attention to his equipment more than to the possible dangers around him. | ||
Wait and check the area | You know well that humans always take a lot of stuff when they travel. Some of it is garbage, but other items could be useful. You are considering an attack at first, but their gear is unpredictable and even harmless-looking tools may turn out to be dangerous. To your disappointment, this human hasn't lost anything. It seems that you won't come back empty-pawed after all, though. Nice find! | +1 Random Common Feather |
+1 Bone | ||
You know well that humans always take a lot of stuff when they travel. Some of it is garbage, but other items could be useful. You are considering an attack at first, but their gear is unpredictable and even harmless-looking tools may turn out to be dangerous. To your disappointment, this human hasn't lost anything. | N/A | |
Follow | It's always worth trying to follow a human. They may lead you to delicious stuff or lose something from their weird backpacks along the way. If they are not careful, they may even end up as a meal. The human drops something behind him and you warily wander over to investigate. A tasty morsel of food - you tuck in as the human disappears from view. | +10% Hunger |
Report to Shadow Being* | You follow the human for a while, observing his actions carefully. The scientist is traveling forward rather slowly, taking his time to check his weird tools, completely focused on the ground. You will probably have enough time to report everything to Shadow Being before the human makes it too far. | Completion of Shadow Being's quest |
Notes | ||
* This option will only appear in the Glacier if you have the corresponding quest with Shadow Being | ||
Found in: Tundra, Glacier |
Biome-Exclusive Encounters
Biome-Exclusive Encounters
A pronghorn bursts from the tall grass, heading right for you! You scramble to get out of the way, and notice with a shock that it's not a pronghorn at all. It looks like one, but the back feet that sail past your head aren't hooves--they're paws! Long ears like a rabbit flick upwards as it runs, and it takes you a moment to realize that it has come to a halt, staring at you with glowing green eyes. | ||
Chase | What was it waiting for? You leap at it and it flags its tail and darts several paces away before stopping to turn and look at you again. Did it want you to chase it? You decide to humor the creature and begin to chase after it, admiring how easily it traverses the grassy plane. After a while you fall behind, tiring more easily than it does. Phew! What a workout! | -5% Energy |
You notice a ball of light fur from afar. You're sure of it: it's a lava bear cub wandering around! It doesn't look happy to see you. | ||
Play | You go closer, trying to cheer the cub up a bit. Hesitant at first, it finally shows its natural curiosity, sniffing you and touching your fur. It's not that different from cubs in your den and you spend some time together wrestling and tussling. You find yourself disappointed that you can't take it home. You need to continue your journey but you feel refreshed and your mood is definitely better. | +5 HP |
Ignore | You don't intend to bother the little bear when it's clearly not interested in you and avoiding any contact. You walk past the cub without looking back. You decide to take a different path, enjoying the walk. | +10% Energy |
Come with me. I'll take you home* | The cub still doesn't look excited, keeping a safe distance behind you, but it's following you without much fuss. It tries to slow you down and stops at every possible opportunity but at least it's not running away. | Completion of Lava Bear's quest |
Notes | ||
* This option will only appear if you have the corresponding quest with the Lava Bear |