Illnesses and Herbalism: Difference between revisions

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Illnesses are a persistent mechanic that add a level of unpredictability and challenge to the Wolvden experience! While playing casually, your wolves will be able to get sick and injured, and you will be able to assist them with the help of an Herbalist. Illnesses can catch you off-guard if you're not prepared to address them as they pop up, so understanding illnesses and herbalism can be very important to ensuring your pack's longevity.
Illnesses are a persistent mechanic that add a level of unpredictability and challenge to the Wolvden experience! While playing casually, your wolves will be able to get sick and injured, and you will be able to assist them with the help of a Herbalist. Illnesses can catch you off-guard if you're not prepared to address them as they pop up, so understanding illnesses and herbalism can be very important to ensuring your pack's longevity.




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Illnesses and herbalism are unlocked on your 4th rollover with a new unique quest, Sickness and Health. Upon rolling over, Tala will inform you that your lead wolf has fallen ill and will walk you through assigning an Herbalist and treating the illness. New players have a brief illness immunity: until you have completed of the Sickness and Health quest and rolled over five times, your wolves will be incapable of developing illnesses and you will be unable to assign wolves the Herbalist and Forager roles.
Illnesses and herbalism are unlocked on your 4th rollover with a new unique quest, Sickness and Health. Upon rolling over, Tala will inform you that your lead wolf has fallen ill and will walk you through assigning a Herbalist and treating the illness. New players have a brief illness immunity: until you have completed of the Sickness and Health quest and rolled over five times, your wolves will be incapable of developing illnesses and you will be unable to assign wolves the Herbalist and Forager roles.




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The amount of time that each forage takes is affected by the Forager's <b>Speed</b> stat. The Speed stat divided by ten determines how much time is removed from the forager, with 10 minutes being the maximum.
The amount of time that each forage takes is affected by the Forager's <b>Speed</b> stat. The Speed stat divided by ten determines how much time is removed from the forager, with 10 minutes being the maximum.
<center>[[File:finishedforage.png|500px]]</center>




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<h2 class="c-header hidden">Herbalists</h2>
<h2 class="c-header hidden">Herbalists</h2>
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== Herbalists ==
== Herbalists ==


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Once an herbalist has researched all 19 medicines, one for each illness as well as the Healing Salve, you will unlock two additional craftable medicines, the Rich Healing Salve and Cure-for-All.  
Once a herbalist has researched all 19 medicines, one for each illness as well as the Healing Salve, you will unlock two additional craftable medicines, the Rich Healing Salve and Cure-for-All.  




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=== Diagnosing Illness ===
=== Diagnosing Illness ===
Herbalists may also gain experience from diagnosing illnesses. Diagnosis is required before you are able to cure an illness, but having an herbalist is not required to complete it. If you do not have an herbalist, Herbert will help you diagnose your wolf's illness instead.
Herbalists may also gain experience from diagnosing illnesses. Diagnosis is required before you are able to cure an illness, but having a herbalist is not required to complete it. If you do not have a herbalist, Herbert will help you diagnose your wolf's illness instead.




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<h3 class="c-header hidden">Curing Illnesses</h3>
<h3 class="c-header hidden">Curing Illness</h3>
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== Curing Illnesses ==
== Curing Illness ==
In order to cure a wolf's illness, you must use a specific medicine designated for that ailment. After diagnosing the wolf at the [[Herbalism|herbalist]], you can give them the cure from the Sick Wolves page or your Hoard. There are some illnesses- Constipation, Cough, Cystitis, and Diarrhea- which have a small chance to cure themselves on rollover, but every illness otherwise will remain until you cure it with a medicine.
In order to cure a wolf's illness, you must use a specific medicine designated for that ailment. After diagnosing the wolf at the [[Herbalism|herbalist]], you can give them the cure from the Sick Wolves page or your Hoard. There are some illnesses- Constipation, Cough, Cystitis, and Diarrhea- which have a small chance to cure themselves on rollover, but every illness otherwise will remain until you cure it with a medicine.


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<h3 class="c-header hidden">All Possible Illnesses</h3>
<h3 class="c-header hidden">Illness List</h3>
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=== All Possible Illnesses ===
=== Illness List ===
The table below details every illness and its associated effects. You can also view a similar table in image form [https://grousehouse.wiki/images/d/d4/Illnesses_image.png here].
The table below details every illness and its associated effects. You can also view a similar table in image form [https://grousehouse.wiki/images/d/d4/Illnesses_image.png here].



Revision as of 03:34, 26 December 2025

Table of Contents
Links not working? Sections must be expanded to jump to a subheader within them!
Foraging
Herbs
Herbalists
Mixing Medicine
All Medicines
Illnesses
Getting Sick
Preventing Illness
Diagnosing Illness
Curing Illness
Contagious Illnesses
Lethal Illnesses
Illness List


Illnesses are a persistent mechanic that add a level of unpredictability and challenge to the Wolvden experience! While playing casually, your wolves will be able to get sick and injured, and you will be able to assist them with the help of a Herbalist. Illnesses can catch you off-guard if you're not prepared to address them as they pop up, so understanding illnesses and herbalism can be very important to ensuring your pack's longevity.



Illnesses and herbalism are unlocked on your 4th rollover with a new unique quest, Sickness and Health. Upon rolling over, Tala will inform you that your lead wolf has fallen ill and will walk you through assigning a Herbalist and treating the illness. New players have a brief illness immunity: until you have completed of the Sickness and Health quest and rolled over five times, your wolves will be incapable of developing illnesses and you will be unable to assign wolves the Herbalist and Forager roles.