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| {{Crowdsourcing}} | | {{Crowdsourcing}} |
| <br>''=This guide is currently being ported to the wiki from the forums. Thanks for your patience while this is being done!=''
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| __FORCETOC__
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| <html>
| | We appreciate your patience while we update and overhaul our explore encounter page! In the meantime, check out the work-in-progress pages for every biome below. |
| This page contains a list of every single regular explore encounter, including their text and results!
| | |
| <br>For a list of event-specific explore encounters, check out these pages:
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| <ul> | | <ul> |
| <li><a href="https://grousehouse.wiki/Lunar_Event#Event-Exclusive_Explore_Encounters">Lunar Event Encounters</a></li> | | <li>[[Grasslands Explore Encounters]] |
| | <li>[[Deciduous Forest Explore Encounters]] |
| | <li>[[Mountains Explore Encounters]] |
| | <li>[[Riparian Woodland Explore Encounters]] |
| | <li>[[Prairie Explore Encounters]] |
| | <li>[[Coniferous Forest Explore Encounters]] |
| | <li>[[Desert Explore Encounters]] |
| | <li>[[Taiga Explore Encounters]] |
| | <li>[[Swamp Explore Encounters]] |
| | <li>[[Tundra Explore Encounters]] |
| | <li>[[Rainforest Explore Encounters]] |
| | <li>[[Glacier Explore Encounters]] |
| </ul> | | </ul> |
| <br>
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| <!-- TOC goes here -->
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| </html>
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| = Key =
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| == Encounter Results ==
| | For lists of event-specific explore encounters, check out these pages: |
| <br> | | <ul> |
| <table> | | <li>[[Cataclysms Explore Encounters]]</li> |
| <tr><td>Cave-building item =</td><td>Large Branch, Large Rock, Large Leaf</td></tr> | | <li>[[Coigreach Explore Encounters]]</li> |
| </table> | | <li>[[Halloween Spectacle Explore Encounters]]</li> |
| | <li>[[Lunar Event Explore Encounters]]</li> |
| | <li>[[Springtide Howl Fayre Explore Encounters]]</li> |
| | <li>[[The Matchmaker Explore Encounters]]</li> |
| | </ul> |
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| = Multi-Biome Encounters = | | {{SectionToggles}} |
| | <h2 class="c-header hidden">Key</h2> |
| | <div class="c-content" style="display: none;"> |
| | == Key == |
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| == Encounters in Every Biome== | | <h3 class="c-header active">Encounter Results</h3> |
| <div class="c-content"><br> | | <div class="c-content" style="display: block;"> |
| <center>[[File:all biomes header.png|600px]]</center><br>
| | === Encounter Results === |
| | For encounters which have the possibility of dropping an item from a pool of many, a shortened phrase may be used to represent said pool. If an encounter says that it can reward one of these random items on the left, it actually pulls an item from the group on the right.<br><br> |
|
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| <table class="explore_encounter"> | | <center> |
| <tr><td colspan=3>A small pool of water appears up ahead, and as you approach you notice that there is a dim blue light glowing from beneath the surface of the water. </td></tr> | | <table class="TB-bordered-list" style="width:75%"> |
| <tr class="encounter_options">
| | <tr><th width="30%"><center>Group Type</center></th><th width="70%"><center>Possible Item Drops</center></th></tr> |
| <td style="width: 20%;" rowspan=2>Inspect</td>
| |
| <td style="width: 50%;">You take some time to examine the pool, but don't seem to figure out what it is. Having investigated, you found a small bundle.</td>
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| <td style="width: 30%;">+1 Medicine: Healing Salve</td></tr> | |
| <tr class="encounter_options"> | |
| <td style="width: 50%; background-color: #d1d1d1;">You take some time to examine the pool, and discover a trio of handy supplies!</td>
| |
| <td style="width: 30%;">+1 Large Leaf<br>+1 Large Branch<br>+1 Large Rock</td></tr>
| |
| <tr class="encounter_options"> | |
| <td style="width: 20%;">Drink</td>
| |
| <td style="width: 50%;">You lap up some of the cool water and you feel refreshed. Some of your battle wounds feel restored.</td> | |
| <td style="width: 30%;">+5 to 25 HP</td></tr>
| |
| </table><br><br>
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|
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| <table class="explore_encounter"> | | <tr><td>Cave-building item</td><td>Large Branch, Large Rock, Large Leaf</td></tr> |
| <tr><td colspan=3>You snuffle around in the dirt. It's here somewhere.. Yes! Jackpot! </td></tr>
| |
| <tr class="encounter_options">
| |
| <td style="width: 20%;" rowspan=6>Dig</td>
| |
| <td style="width: 50%;" rowspan=6>You dig around in the dirt! The bad news is, you're now thoroughly covered in dirt. Yay..?</td>
| |
| <td style="width: 30%; background-color: #d1d1d1;">+1 Bone</td></tr>
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| <td style="width: 30%; background-color: #d1d1d1;">+1 Owl Talon<br></td></tr>
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| <td style="width: 30%; background-color: #d1d1d1;">+1 Mollusk Shell<br></td></tr>
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| <td style="width: 30%; background-color: #d1d1d1;">+1 Acorn</td></tr>
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| <td style="width: 30%; background-color: #d1d1d1;">+1 to 5 [[File:icon-sc.png]] Silver Cones</td></tr> | |
| <td style="width: 30%; background-color: #d1d1d1;">+1 Bone Recipe*</td></tr>
| |
| <tr><td style="background: #b4b4b4;" colspan=3>*Bone recipes include: Bone Decor, Scattered Bones, Skeletal Remains, Rabbit Carcass Decor, Squirrel Carcass Decor, Leftover Bones, Abandoned Den, Muskrat Carcass<br>[[File:bonedecor.png]][[File:scatteredbones.png]][[File:skeletalremains.png]][[File:rabbitcarcassdecor.png]][[File:squirrelcarcassdecor.png]][[File:_crafted_Leftover_Bones.png]][[File:_crafted_Abandoned_Den.png]][[File:muskratcarcass.png]]
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| </div></td></tr>
| |
| </table><br><br>
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| <table class="explore_encounter">
| | <tr><td>Single-Use Food Item</td><td>Bat Carcass, Carrot, Chicken Egg, Dead Fish, Delicate Meat, Duck Egg, Ground Squirrel Carcass, Lemming Carcass, Quail Egg, Rat Carcass, Small Bird Meat, Turkey Egg, Weasel Carcass, Woodpecker Carcass</td></tr> |
| <tr><td colspan=3>You catch a strange scent on the ground, a mingling of two different scents. You follow them until they part ways. </td></tr> | |
| <tr class="encounter_options">
| |
| <td style="width: 20%;" rowspan=3>Follow North</td> | |
| <td style="width: 50%;" rowspan=3>You follow the scent, snuffling sniffing along the floor until you come to a rock formation.</td>
| |
| <td style="width: 30%; background-color: #d1d1d1;">+1 to 5 [[File:icon-sc.png]] Silver Cones<br>+1 random tiny carcass</td></tr>
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| <td style="width: 30%; background-color: #d1d1d1;">+1 to 5 [[File:icon-sc.png]] Silver Cones<br>+1 Delicate Meat</td></tr>
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| <td style="width: 30%; background-color: #d1d1d1;">+1 to 5 [[File:icon-sc.png]] Silver Cones<br>+1 random Egg</td></tr>
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| <tr class="encounter_options">
| |
| <td style="width: 20%;">Follow West</td>
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| <td style="width: 50%;">You follow the scent, which seems to lead you to a small copse of trees, rocks, and plants.</td>
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| <td style="width: 30%;">+1 random Meat Chunks<br>+1 random cave-building item*</td></tr>
| |
| <tr><td style="background: #b4b4b4;" colspan=3>* Cave-building materials include Large Branch, Large Leaf, and Large Rock.<br>[[File:largebranch.png]][[File:largeleaves.png]][[File:largerock.png]]</td></tr>
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| </table><br><br>
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|
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|
| <table class="explore_encounter">
| | <tr><td>Common Egg</td><td>Duck Egg, Turkey Egg, Chicken Egg, Quail Egg</td></tr> |
| <tr><td colspan=3>You hear the faint twitter of birds somewhere nearby. You look up to the sky and watch them swooping overhead. What would it feel like to fly? You find a nice comfortable spot in the shade and rest for a moment. </td></tr> | |
| <tr class="encounter_options">
| |
| <td style="width: 20%;">Sleep</td> | |
| <td style="width: 50%;">The sound is so soothing. You flop down and take a short nap.</td>
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| <td style="width: 30%;">+5% to 10% energy</td></tr>
| |
| <tr class="encounter_options">
| |
| <td style="width: 20%;">Rest</td>
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| <td style="width: 50%;">You decide to take advantage of this sound and settle down to rest, pondering your thoughts, and perhaps licking a few wounds.</td>
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| <td style="width: 30%;">+1 to 5 HP</td></tr>
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| </table><br><br>
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|
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|
| <table class="explore_encounter">
| | <tr><td>Herb</td><td>Aloe, Arnica, Bearberry Boneset, Buffaloberry, Burning Bush, Carrionflower, Cedar Bark, Chaparral, Charcoal, Dandelion, Feverfew, Garlic, Ginger, Goldenseal, Guaiacum, Kava, Mullein, Oregano, Pineapple Leaf, Redwood Sorrel, Spoonwood, St. John's Wort, Tansy, Tobacco, Turmeric, Winterfat, Yarrow</td></tr> |
| <tr><td colspan=3>You see some small critters running desperately in the opposite direction. </td></tr> | |
| <tr class="encounter_options">
| |
| <td style="width: 20%;">Keep Moving Forward</td> | |
| <td style="width: 50%;">N/A</td>
| |
| <td style="width: 30%;">Automatic battle encounter with wolf 5 levels above lead wolf</td></tr>
| |
| <tr class="encounter_options">
| |
| <td style="width: 20%;" rowspan=3>Turn Back</td>
| |
| <td style="width: 50%;" rowspan=3>You take the hint and turn back, running after the critters. Well, while you're here, might as well try to snatch a meal.</td>
| |
| <td style="width: 30%; background-color: #d1d1d1;">+1 random tiny carcass</td></tr>
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| <td style="width: 30%; background-color: #d1d1d1;">+1 Delicate Meat</td></tr>
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| <td style="width: 30%; background-color: #d1d1d1;">+1 random Egg</td></tr>
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| </table><br><br>
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|
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|
| <table class="explore_encounter">
| | <tr><td>Common Feather</td><td>Blue Jay Feather, Condor Feather, Duck Feather, Grouse Feather, Gull Feather, Gyrfalcon Feather, Ibis Feather, Magpie Feather, Owl Feather, Parrot Feather, Peregrine Falcon Feather, Puffin Feather, Roadrunner Feather, Skua Feather, Swan Feather, Toucan Feather</td></tr> |
| <tr><td colspan=3>You wander across some interesting plants growing from the soil. You give them a sniff.. oooh, herbs! </td></tr> | |
| <tr class="encounter_options">
| |
| <td style="width: 20%;">Gather</td> | |
| <td style="width: 50%;">You spend some time gathering the strange plants.</td>
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| <td style="width: 30%;">+1 random herb specific to biome</td></tr>
| |
| <tr class="encounter_options">
| |
| <td style="width: 20%;">Use</td>
| |
| <td style="width: 50%;">You pick the herbs and use your claws against the rock underneath to form a chunky paste. Mmm.. tasty.</td>
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| <td style="width: 30%;">+5 HP</td></tr>
| |
| </table><br><br>
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|
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|
| <table class="explore_encounter"> | | <tr><td>Uncommon amusement item</td><td>Turtle Shell, Tortoise Shell, Rattle, Owl Talon</td></tr> |
| <tr><td colspan=3>You briefly stop to smell the air, two diverging scents reaching your nose. Interesting.* </td></tr>
| |
| <tr class="encounter_options">
| |
| <td style="width: 20%;">Follow the sweet scent</td>
| |
| <td style="width: 50%;">You follow the sweet scent and it seems to lead you to a strange wolf...</td>
| |
| <td style="width: 30%;">Option to befriend a new wolf**</td></tr>
| |
| <tr class="encounter_options">
| |
| <td style="width: 20%;" rowspan=2>Follow the bitter scent</td> | |
| <td style="width: 50%;" rowspan=2>Hmm, what could this be? You follow the scent for a while before arriving at the source.</td>
| |
| <td style="width: 30%; background-color: #d1d1d1;">+1 random cave-building item***</td></tr>
| |
| <td style="width: 30%; background-color: #d1d1d1;">+1 Bone</td></tr> | |
| <tr class="encounter_options">
| |
| <td style="width: 20%;">Follow the delicious scent</td>
| |
| <td style="width: 50%;">You follow the trail of the delicious scent. It smells so good, you're excited as it gets stronger and stronger... And finally leads you to a small, scavenged carcass! It smells pretty fresh still, and you quickly finish off the rest.</td>
| |
| <td style="width: 30%;">+5% to 10% hunger</td></tr>
| |
| <tr class="encounter_options">
| |
| <td style="width: 20%;">Follow the rancid scent</td>
| |
| <td style="width: 50%;">You're not quite sure what led you down this route until you spot a large creature up ahead. Ew.. it's on the turn, but maybe it could be useful for you.. least favourite pack member.</td>
| |
| <td style="width: 30%;">+1 random Meat Chunks</td></tr>
| |
| <tr class="encounter_options">
| |
| <td style="width: 20%;">Follow the stinky scent</td>
| |
| <td style="width: 50%;">You race off after the stinky scent. Man, this is going to be such a good find! You keep chasing it, sniffing deeply.. Until it leads you to a pile of poop - probably fox poop. Oh. Guess you may as well roll in it now you're here! As you're rolling in the stinky poop, something prickles against your back.</td>
| |
| <td style="width: 30%;">+1 to 2 [[File:Icon-sc.png]] Silver Cones</td></tr>
| |
| <tr><td style="background: #b4b4b4;" colspan=3>* Only two of these options will be visible at any given time<br>** Option will only appear if you have an empty territory spot<br>*** Cave-building materials include Large Branch, Large Leaf, and Large Rock.<br>[[File:largebranch.png]][[File:largeleaves.png]][[File:largerock.png]]</td></tr>
| |
| </table><br><br>
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|
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|
| <table class="explore_encounter">
| | <tr><td>Variety Carcass</td><td>Meat Chunks [Small], Doe Carcass, Dall Sheep Carcass, Stoat Carcass, Rat Carcass, Weasel Carcass, Horse Carcass, Donkey Carcass, Mule Deer Carcass, Bison Carcass, Blacktail Carcass, Bovine Carcass</td></tr> |
| <tr><td colspan=3>You come across some poop... Normally, you'd roll all over it, but for some reason, something seems special about this poop. </td></tr> | |
| <tr class="encounter_options">
| |
| <td style="width: 20%;" rowspan=2>Check it Out</td> | |
| <td style="width: 50%;">You dig through the poop and notice a small object buried within.</td>
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| <td style="width: 30%;">+1 random herb specific to biome</td></tr>
| |
| <tr class="encounter_options">
| |
| <td style="width: 50%; background-color: #d1d1d1;">You dig through the poop but it just seems like a normal deposit. Oh well, better roll in it!</td>
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| <td style="width: 30%;">Chance of contracting Diarrhea</td></tr>
| |
| </table><br><br>
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|
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|
| <table class="explore_encounter">
| | <tr><td>Critter Carcass</td><td>Gull Carcass, Opossum Carcass, Weasel Carcass, Quail Carcass, Rat Carcass, Hare Carcass, Agouti Carcass, Stoat Carcass, Rabbit Carcass, Muskrat Carcass, Grouse Carcass, Pheasant Rooster Carcass</td></tr> |
| <tr><td colspan=3>Catching your breath, a small butterfly lands on your nose. </td></tr> | |
| <tr class="encounter_options">
| |
| <td style="width: 20%;">Watch</td> | |
| <td style="width: 50%;">You watch as it suns itself briefly before fluttering away.</td>
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| <td style="width: 30%;">No reward</td></tr>
| |
| <tr class="encounter_options">
| |
| <td style="width: 20%;">Chomp</td>
| |
| <td style="width: 50%;">Bugs are tasty.</td>
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| <td style="width: 30%;">+1% hunger</td></tr>
| |
| </table><br><br>
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|
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| {{TimedEncounter|egg|6/68/Eggdawn.png|0/05/Eggday.png|5/5c/Eggdusk.png|8/8b/Eggnight.png}}
| | <tr><td>Meat Chunks</td><td>Meat Chunks [Small], Meat Chunks [Medium], Meat Chunks [Large]</td></tr> |
| <tr><td colspan=3>You stop in your tracks - a very vulgar wolf is passing by, vandalizing the bird nests in the vicinity. Oh no, the eggs! </td></tr>
| |
| <tr class="encounter_options">
| |
| <td style="width: 20%;" rowspan=2>Clean Up</td>
| |
| <td style="width: 50%;" rowspan=2>You huff and try to clean up the nests the best you can. Unfortunately some things can't be put back properly, so you decide you might as well take these.</td>
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| <td style="width: 30%; background-color: #d1d1d1;">+2 Nesting Material</td></tr>
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| <td style="width: 30%; background-color: #d1d1d1;">+1 random egg</td></tr> | |
| <tr class="encounter_options">
| |
| <td style="width: 20%;">Intervene</td> | |
| <td style="width: 50%;">You approach the wolf, using your charm in an attempt to calm her down. Softened by your comments, she considers you thoughtful enough to stop the destruction and even decides to give you something nice in return.</td>
| |
| <td style="width: 30%;">+1 Lucky Foot</td></tr>
| |
| </table><br><br>
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|
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|
| {{TimedEncounter|tala|e/ed/Taladawn.png|d/df/Taladay.png|8/80/Taladusk.png|c/c5/Talanight.png}}
| | <tr><td>Stat</td><td> One random stat point given to your lead wolf</td></tr> |
| <tr><td colspan=3>Oh no! It's Tala! She seems to be taunting you for a little payback after that last fight. Are you brave enough to wrestle her? </td></tr> | | </table> |
| <tr class="encounter_options"> | | </center> |
| <td style="width: 20%;">Attack!</td>
| | {{HEnd}} |
| <td style="width: 50%;">N/A</td> | | <h3 class="c-header active">Recipes</h3> |
| <td style="width: 30%;">Automatic battle encounter with Tala*</td></tr> | | <div class="c-content" style="display: block;"> |
| <tr><td style="background: #b4b4b4;" colspan=3>* Tala has been recorded to be Level 15-20, and beating her has a chance to drop a Cure-for-All or a Rich Healing Salve.</td></tr>
| | === Recipes === |
| </table><br><br>
| | <br> |
| | For encounters which have the possibility of dropping an item from a pool of many, a shortened phrase may be used to represent said pool. If an encounter says that it can reward one of these random items on the left, it actually pulls an item from the group on the right.<br><br> |
|
| |
|
| </div> | | <center> |
| | <table class="TB-bordered-list" style="width:75%"> |
| | <tr><th width="30%"><center>Group Type</center></th><th width="70%"><center>Possible Recipe Drops</center></th></tr> |
|
| |
|
| == Encounters in Multiple Biomes ==
| | <tr><td>Bone recipe</td><td>Recipe: Bone Decor, Scattered Bones, Skeletal Remains, Rabbit Carcass Decor, Squirrel Carcass Decor, Leftover Bones, Abandoned Den, Muskrat Carcass Decor</td></tr> |
| <div class="c-content"> | |
| <center>[[File:all biomes header.png|600px]]</center><br> | |
|
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|
| {{TimedEncounter|raccoon|e/e5/Raccoondawn.png|a/af/Raccoonday.png|f/ff/Raccoondusk.png|3/39/Raccoonnight.png}}
| | <tr><td>Cave-building item recipe</td><td>Old Railway, Burrows Among the Roots, Scattered Foliage [Green], Scattered Foliage [Dry], Scattered Sticks, Scattered Rocks, Large Rocks Decor, Large Branch Decor, Mossy Branch, Background Rocks [Gray], Background Rocks [Brown], Foreground Rocks [Gray], Foreground Rocks [Brown], Scarce Understory [Green], Scarce Understory [Dry], Mouthful of Feathers, Bird's Nest [Tree], Bird's Nest [Branch], Bird's Nest [Bush], Owl Talon Necklace, Sunlit Cave, Desolate Cave, Cold Cave, Path of Boulders, Fallen Tree, Overgrown Arches, Overgrown Cave, Overgrown Den, Eternal Slumber, Fallen Tree Den, Forest Dwelling, Hollow Tree Den, Overgrown Car, Secluded Spring Den, Vin Growth Den, Cozy Den, Root Cave, Stone Path Cave, Sandstone Cave, Rocky Den, Winter Cave</td></tr> |
| <tr><td colspan=3>This angry raccoon seems to be guarding something. Hmmm...</td></tr> | |
| <tr class="encounter_options">
| |
| <td style="width: 20%;">Investigate<br>(Spring)</td> | |
| <td style="width: 50%;">You move closer and investigate what this silly creature is guarding. Ah... a litter of raccoon kits<br><br>''Eat the Kits''<br>You waste no time in mercilessly killing and eating all of them. The mother raccoon screams, but manages to get away in time. <br><br>''Rummage in Stores''<br>You take the opportunity of the mother raccoon being defensive over her kits to rummage in her stores. Mmmm, yummy fruit.</td>
| |
| <td style="width: 30%;">+10% hunger</td></tr>
| |
| <tr class="encounter_options">
| |
| <td style="width: 20%;" rowspan=3>Investigate<br>(Summer)</td>
| |
| <td style="width: 50%;" rowspan=3>You can see now! On closer look, this silly creature was hiding an item from you. Since you're bigger and stronger, you move in and take it anyway. Hah!</td>
| |
| <td style="width: 30%; background-color: #d1d1d1;">+1 Quail Carcass</td></tr>
| |
| <td style="width: 30%; background-color: #d1d1d1;">+1 random egg</td></tr>
| |
| <td style="width: 30%; background-color: #d1d1d1;">+1 Acorn</td></tr>
| |
| <tr class="encounter_options">
| |
| <td style="width: 20%;" rowspan=2>Investigate<br>(Autumn)</td>
| |
| <td style="width: 50%;">You move closer and see that the raccoon appears to be guarding a stash of Silver Cones. In panic, it starts swiping them all up in its paws and dashes away. The silly creature forgot these, though...</td>
| |
| <td style="width: 30%;">+1 to 4 [[File:icon-sc.png]] Silver Cones</td></tr>
| |
| <tr class="encounter_options">
| |
| <td style="width: 50%; background-color: #d1d1d1;">You move closer and see that the raccoon appears to be guarding a stash of Silver Cones. Unfortunately, it swipes them all up in its paws and dashes away before you can grab a single one!</td>
| |
| <td style="width: 30%;">No Reward</td></tr>
| |
| <tr class="encounter_options">
| |
| <td style="width: 20%;" rowspan=3>Investigate<br>(Winter)</td>
| |
| <td style="width: 50%;" rowspan=3>You can see now! On closer look, this silly creature was hiding an item from you. Since you're bigger and stronger, you move in and take it anyway. Hah!</td>
| |
| <td style="width: 30%; background-color: #d1d1d1;">+1 Acorn</td></tr>
| |
| <td style="width: 30%; background-color: #d1d1d1;">+1 random feather</td></tr>
| |
| <td style="width: 30%; background-color: #d1d1d1;">+1 random cave-building item*</td></tr>
| |
| <tr><td style="background: #b4b4b4;" colspan=3>''Deciduous Forest, Grasslands, Mountains, Coniferous Forest, Prairie, Riparian Woodland, Desert, Taiga, Swamp, and Rainforest''</td></tr>
| |
| <tr><td style="background: #b4b4b4;" colspan=3>* Cave-building materials include Large Branch, Large Leaf, and Large Rock.<br>[[File:largebranch.png]][[File:largeleaves.png]][[File:largerock.png]]</td></tr>
| |
| </table><br><br>
| |
|
| |
|
| {{TimedEncounter|raven|d/d1/Ravendawn.png|b/b0/Ravenday.png|2/2c/Ravendusk.png|b/b6/Ravennight.png}}
| | <tr><td>Acorn recipe</td><td>Northern Red Oak Sapling, White Oak Sapling, Gambel Oak Sapling, Arizona White Oak Sapling, Acorn Bundle Decor, Red Oak Branch, Green Oak Branch, Pasadena Oak Branch, Angel Oak, Valley Oak</td></tr> |
| <tr><td colspan=3>A raven swoops down over your head and seems to be trying to get your attention. </td></tr>
| |
| <tr class="encounter_options">
| |
| <td style="width: 20%;" rowspan=7>Follow</td>
| |
| <td style="width: 50%;">You curiously follow the raven who leads you around for a little while. It caws excitedly an lands on top of a large rock. There's nothing there.</td>
| |
| <td style="width: 30%;">No reward</td></tr>
| |
| <tr class="encounter_options">
| |
| <td style="width: 50%; background-color: #d1d1d1;" rowspan=6>You curiously follow the raven who leads you around for a little while. It caws excitedly an lands on top of a large rock. Behind the rock lies a pleasant surprise!</td>
| |
| <td style="width: 30%; background-color: #d1d1d1;">+1 random critter carcass</td></tr>
| |
| <td style="width: 30%; background-color: #d1d1d1;">+1 Bone</td></tr>
| |
| <td style="width: 30%; background-color: #d1d1d1;">+1 Acorn</td></tr> | |
| <td style="width: 30%; background-color: #d1d1d1;">+1 random herb</td></tr>
| |
| <td style="width: 30%; background-color: #d1d1d1;">+1 random toy recipe</td></tr>
| |
| <td style="width: 30%; background-color: #d1d1d1;">+1 to 6 [[file:icon-sc.png]] Silver Cones</td></tr>
| |
| <tr><td style="background: #b4b4b4;" colspan=3>''Deciduous Forest, Grasslands, Mountains, Coniferous Forest, Prairie, Riparian Woodland, Desert, Taiga, and Tundra''</td></tr>
| |
| </table><br><br>
| |
|
| |
|
| {{TimedEncounter|bluejay|9/9e/Bluejaydawn.png|3/39/Bluejayday.png|3/32/Bluejaydusk.png|9/9f/Bluejaynight.png}}
| | <tr><td>Toy recipe</td><td>Owl Feather Decor, Hunting Barn Owl, Falcon's Nest, Chilling BLue Jays, Chattering Parakeets, Seaside Gull Flock, Swan Lake, Roaming Chickens, Pupsitter Den, Desert Traveller, Gyrfalcon Observer, Puffin Colony, Quail Trail, Rattlesnake Den, Resting Grouse Flock, Rising Ibis, Soaring Condor, Swimming Mallard Ducks, Wild Toucans, Swan Feather Decor, Parrot Feather Decor</td></tr> |
| <tr><td colspan=3>A blue jay is aggressively chasing an screaming at another bird - presumably one that got too close to its nest. In the chaos, a single feather falls to the ground in front of you. This could be useful. </td></tr> | |
| <tr class="encounter_options">
| |
| <td style="width: 20%;" rowspan=3>Take</td> | |
| <td style="width: 50%;">You pick up the blue feather and stash it away for later.</td>
| |
| <td style="width: 30%;">+1 Blue Jay Feather</td></tr>
| |
| <tr class="encounter_options">
| |
| <td style="width: 50%; background-color: #d1d1d1;">You couldn't see what fell from the sky, but you manage to uncover 2 silver cones!</td>
| |
| <td style="width: 30%;">+2 [[File:icon-sc.png]] Silver Cones</td></tr>
| |
| <tr class="encounter_options">
| |
| <td style="width: 50%; background-color: #d1d1d1;">It seems that whatever fell from the birds has been lost in the undergrowth. What a shame.</td>
| |
| <td style="width: 30%;">No Reward</td></tr>
| |
| <tr class="encounter_options">
| |
| <td style="width: 20%;" rowspan=3>Offer Acorn*</td>
| |
| <td style="width: 50%;" rowspan=3>You ignore the feather and offer the bird an acorn instead. Distracted and curious about your gift, it abandons the intruder. After a few hops around you, the bird drops a small trinket before flying away with the acorn.</td>
| |
| <td style="width: 30%; background-color: #d1d1d1;">+1 Lucky Foot</td></tr>
| |
| <td style="width: 30%; background-color: #d1d1d1;">+1 random uncommon amusement item</td></tr>
| |
| <td style="width: 30%; background-color: #d1d1d1;">+1 acorn recipe</td></tr>
| |
| <tr><td style="background: #b4b4b4;" colspan=3>''Deciduous Forest, Grasslands, Mountains, Coniferous Forest, Prairie, Riparian Woodland''</td></tr>
| |
| <tr><td style="background: #b4b4b4;" colspan=3>*Option will only appear if you have an acorn</td></tr>
| |
| </table><br><br>
| |
|
| |
|
| {{TimedEncounter|redsquirrel|1/16/Redsquirreldawn.png|6/6e/Redsquirrelday.png|5/56/Redsquirreldusk.png|1/13/Redsquirrelnight.png}}
| | <tr><td>Lucky foot recipe</td><td>Rabbit Foot Den</td></tr> |
| <tr><td colspan=3>A red squirrel is perched on a branch, clasping what looks like a pinecone in its paws. It would be a shame if it dropped it... </td></tr>
| | </table> |
| <tr class="encounter_options">
| | </center> |
| <td style="width: 20%;" rowspan=2>Bark</td>
| | {{HEnd}} |
| <td style="width: 50%;">You let out your loudest bark! The poor Red Squirrel clearly wasn't expecting that and was startled, dropping its pinecones in the process! Something falls to your paws! Hooray!</td>
| | {{HEnd}} |
| <td style="width: 30%;">+1 to 2 [[File:icon-sc.png]] Silver Cones</td></tr>
| |
| <tr class="encounter_options">
| |
| <td style="width: 50%; background-color: #d1d1d1;">You let out a loud bark, hoping to startle the Red Squirrel into dropping its pinecone. Unfortunately, it remained unperturbed and nothing dropped. Damn!</td>
| |
| <td style="width: 30%;">No Reward</td></tr>
| |
| <tr class="encounter_options"> | |
| <td style="width: 20%;" rowspan=2>Offer Acorn*</td>
| |
| <td style="width: 50%;" rowspan=2>You think quickly and offer out an Acorn from your stash to the Red Squirrel. It seems excited by the prospect of a trade, and scampers down to snatch it from you, leaving you something behind in the process.</td> | |
| <td style="width: 30%; background-color: #d1d1d1;">+1 to 3 [[File:icon-sc.png]] Silver Cones</td></tr>
| |
| <td style="width: 30%; background-color: #d1d1d1;">+1 acorn recipe</td></tr>
| |
| <tr><td style="background: #b4b4b4;" colspan=3>''Deciduous Forest, Grasslands, Mountains, Coniferous Forest, Riparian Woodland, Taiga''</td></tr>
| |
| <tr><td style="background: #b4b4b4;" colspan=3>*Option will only appear if you have an acorn</td></tr>
| |
| </table><br><br> | |
| | |
| | |
| | |
| </div> | |
| | |
| = Biome Exclusive Encounters =
| |
| | |
| == Grasslands ==
| |
| <div class="c-content">
| |
| | |
| </div>
| |
| | |
| == Deciduous Forest ==
| |
| <div class="c-content">
| |
| | |
| </div>
| |
| | |
| == Mountains ==
| |
| <div class="c-content">
| |
| | |
| </div>
| |
| | |
| == Riparian Woodland ==
| |
| <div class="c-content">
| |
| | |
| </div>
| |
| | |
| == Prairie ==
| |
| <div class="c-content">
| |
| | |
| </div>
| |
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| == Coniferous Forest ==
| |
| <div class="c-content">
| |
| | |
| </div>
| |
| | |
| == Desert ==
| |
| <div class="c-content">
| |
| | |
| </div>
| |
| | |
| == Taiga ==
| |
| <div class="c-content">
| |
| | |
| </div>
| |
| | |
| == Swamp ==
| |
| <div class="c-content">
| |
| | |
| </div>
| |
| | |
| == Tundra ==
| |
| <div class="c-content">
| |
| | |
| </div>
| |
|
| |
|
| == Rainforest ==
| |
| <div class="c-content">
| |
|
| |
|
| </div>
| |
|
| |
|
| == Glacier ==
| |
| <div class="c-content">
| |
|
| |
|
| </div>
| | [[Category:Crossroads]] |
| | [[Category:Explore Encounters]] |