Genetics and Appearance: Difference between revisions

From Grouse House Wiki

 
(43 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{ComingSoon}}
{{TalkPage|https://grousehouse.wiki/Talk:Genetics}}




This guide goes into detail on how every aspect of Wolvden's genetics system works, including bases, eyes, and everything else!
What would a breeding sim be without an elaborate genetics system? Wolvden won't disappoint in this regard. Every wolf has many genetic traits that pass through breeding and which make each wolf unique!




<h2 class="c-header active">Base Genetics</h2>
This is a home page for all genetics-related articles on the wiki. You can quickly jump to more specific categories of genetics and appearance pages using the links below.
<div class="c-content" style="display: block;">
 
== Base Genetics ==
 
<table class="tableB" style="width: 50%; margin: auto;">
<tr><th>Genetics Page Categories</th></tr>
<tr><td>[https://grousehouse.wiki/Category:Bases Bases]</td></tr>
<tr><td>[https://grousehouse.wiki/Category:Eyes Eyes]</td></tr>
<tr><td>[https://grousehouse.wiki/Category:Skins,_Noses,_and_Claws Skins, Noses, and Claws]</td></tr>
<tr><td>[https://grousehouse.wiki/Category:Markings Markings]</td></tr>
<tr><td>[https://grousehouse.wiki/Category:Mutations Mutations]</td></tr>
<tr><td>[[Variants]]</td></tr>
</table>
 
 
Genetics and breeding are first introduced in the [https://grousehouse.wiki/Questing#Unique_Quests unique quest] The Next Generation. After this quest has been completed, players are able to breed their own wolves and start raising pups! While the quest touches on each aspect of a wolf's appearance, it doesn't go into too much detail, so we'll explain each genetic trait below.
 


Each base has its own genetics that determine how it passes through breeding. Bases are given three categorizations based on its appearance and rarity. You can view the genetics of a wolf's base on their page, under the Looks section.
{| class="mw-collapsible mobiletoc"
! Table of Contents
|-
| class="disclaimer | ''Links not working? Sections must be expanded to jump to a subheader within them!''
|-
| class="mtocl1" | [[Genetics and Appearance#Wolf Appearance|Wolf Appearance]]
|-
| class="mtocl2" | [[Genetics and Appearance#Base and Base Genetics|Base and Base Genetics]]
|-
| class="mtocl2" | [[Genetics and Appearance#Eyes|Eyes]]
|-
| class="mtocl2" | [[Genetics and Appearance#Skins, Noses, and Claws|Skins, Noses, and Claws]]
|-
| class="mtocl2" | [[Genetics and Appearance#Markings|Markings]]
|-
| class="mtocl2" | [[Genetics and Appearance#Mutations|Mutations]]
|}




<center><div style="width: 45%;">[[File:Genetics lookssection.png]]<i>The Looks section of a wolf's page.</i></div></center>
{{SectionToggles}}
</div>
<h2 class="c-header active">Wolf Appearance</h2>
<div class="c-content" style="display: block;">
== Wolf Appearance ==


Each wolf's appearance is directly affected by their genetics. There's nearly limitless combinations of traits to produce unique wolves, from natural gems to wild colorbombs. Upon visiting a wolf's page, you'll be greeted by their full portrait, followed by all of their stats and details. Under the '''Looks''' and '''Markings''' sections is where you'll find information about their genetics and appearance.


"Muted Dark II" is the base genetics of the base displayed above, Pecan. These are the three categories that the base was assigned, and they can be read in the order of Color, Shade, Rarity. The percentage in parentheses next to the wolf's base name is the percentage of wolves in the game that also have that base. So, in this screenshot, 0.36% of all wolves in the game have the Pecan base.


<center>[[File:wolfappearanceintro.jpg|600px]]</center>




There are four main '''color groups''' which most bases will be assigned -- Cool, Muted, Warm, and Monochrome. The categorization is based on the general appearance of the base. There are also Special color bases, which are categorized as such due to their extra rarity rather than their actual color. (More details about Special bases are available later in this guide.) Breeding similar colors together will help make breeding outcomes more predictable. For example, breeding a Cool base with another Cool base will guarantee that all pups from the breeding will also have Cool bases.
'''If your wolf's appearance seems outdated or inaccurate, you can click/tap on the image once to refresh it.''' If the image still seems inaccurate after being refreshed, then you can submit a [https://www.wolvden.com/bugbox/new bug report]! Your wolf's portrait will change through their life, as they grow from puppy to adult.




In addition to colors, bases come in three different '''shades''' -- Light, Medium, and Dark. This is based on how "bright" the base appears.
Curious how someone might have a wolf in a different pose? Poses can be achieved using '''Variant''' applicators, which you can learn about on the [[Variants]] page! If a wolf is pregnant or nursing, they may also have a temporary nesting pose. It's possible to hide your wolf's portrait if you don't want them to appear in the image on their page. Some players chose to do so to use a custom decor in place of their wolf, display one of [[The Matchmaker]] event's special wolf decors, or focus on a background instead. This can be done using a Translucent Jellyfish purchased from the [[Grove]].




The final categorization, '''rarity''', is either I, II, or III. This value shows how difficult the base is to obtain. A rarity of I means that it is very common, while a rarity of III means that it is very rare. '''Special bases do not have rarities in genetics, so their rarity is instead represented by *.''' Tier I bases are the easiest to breed, and Tier III bases are the most difficult to breed.
<center>[[File:translucent.png]]</center>




<h3 class="c-header active">Base Pass Rates</h3>
<h3 class="c-header active">Base and Base Genetics</h3>
<div class="c-content" style="display: block;">
<div class="c-content" style="display: block;">
=== Base Pass Rates ===
== Base and Base Genetics ==
 
'''When considering the pass rates of bases, it's important to note that base genetics is not a matter of "this base x this base = that base". Rather, the bases that are produced from a breeding are determined by the genetics of the base (the color group, shade, and rarity) instead of the base itself.'''


A wolf's '''Base''' is the color of their fur underneath any markings, mutations, or decorations. There are many possible bases, each sorted into categories called genetics. These genetics determine how the bases interact with each other when breeding! Due to these genetics, some bases are much more difficult to breed than others.


When crossed, some color groups are less compatible with each other, and end up producing less predictable outcomes. If you would like to have a guaranteed chance to get a certain color group or shade, make sure to pair wolves together that will produce only those categories.


You'll be able to find your wolf's exact Base underneath the Looks section. Here, the name will be listed next to a percentage in parenthesis. '''The percentage by a base's name represents the percentage of wolves in game that have that same base.''' Underneath this section, you'll find the base's genetics. Each base has set associated genetics that cannot be changed. For example, the Pecan base like above will always have Muted Dark II genetics.


Below are outlines of the possible outcomes of certain category combinations. The separate categories do not affect each other and are all calculated separately. For example, a parent having a Warm base will not affect the base ''shade'' of the offspring. These tables do not include specific probabilities of getting each outcome, because specifics have not been revealed by developers.


<center>[[File:base_dinar_preview.png|400px]]</center>


<table class="rowlist" style="border: 1px solid black;">
<tr style="border: 1px solid black;">
<td style="background-color:#808080; text-align: center; padding: 5px 0; color:#ffffff" colspan=2><b>Color</b></td></tr>
<tr style="border: 1px solid black;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Cool + Cool'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Cool</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Cool + Muted'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Cool, Muted, Monochrome</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Cool + Warm'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Cool, Muted, Warm, Monochrome</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Cool + Monochrome'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Cool, Monochrome</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Muted + Muted'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Cool, Muted, Warm, Monochrome</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Muted + Warm'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Muted, Warm, Monochrome</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Muted + Monochrome'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Muted, Monochrome</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Warm + Warm'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Warm</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Warm + Monochrome'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Muted, Warm, Monochrome</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Monochrome + Monochrome'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Monochrome</td>
</tr>
</table>


Visit the pages below to learn more about bases and view full catalogues of all bases in game!


<table class="rowlist" style="border: 1px solid black;">
<html><div class="itemgrid">
<tr style="border: 1px solid black;">
<button class="pageButton"><a href="https://grousehouse.wiki/Base_Genetics">Base Genetics</a></button>
<td style="background-color:#808080; text-align: center; padding: 5px 0; color:#ffffff" colspan=2><b>Shade</b></td></tr>
<button class="pageButton"><a href="https://grousehouse.wiki/Base_Catalogue">Base Catalogue</a></button>
<tr style="border: 1px solid black;">
<button class="pageButton"><a href="https://grousehouse.wiki/Applicator_Bases">Applicator Bases</a></button>
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Light + Light'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Light</td>
</div></html>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Light + Medium'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Light, Medium</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Light + Dark'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Light, Medium, Dark</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Medium + Medium'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Light, Medium, Dark</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Medium + Dark'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Medium, Dark</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Dark + Dark'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Dark</td>
</tr>
</table>




<table class="rowlist" style="border: 1px solid black;">
<tr style="border: 1px solid black;">
<td style="background-color:#808080; text-align: center; padding: 5px 0; color:#ffffff" colspan=2><b>Rarity</b></td></tr>
<tr style="border: 1px solid black;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''I + I'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">I</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''I + II'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">I, II</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''I + III'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">I, II, III</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''II + II'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">I, II</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''II + III'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">I, II, III</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''III + III'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">I, II, III</td>
</tr>
</table>
</div>
</div>


<h3 class="c-header active">Special Circumstances</h3>
<h3 class="c-header active">Eyes</h3>
<div class="c-content" style="display: block;">
<div class="c-content" style="display: block;">
=== Special Circumstances ===
== Eyes ==
 
'''Eyes''' can add very unique details to your wolf, and even affect the appearance of the explore interface! They're some of Wolvden's more simple genetics, but many have a level of rarity that make them valuable in the market. Eye breeding is dependent on the understanding of fail colors, since eyes are capable of producing either themself or a "fail".
 
 
<center>[[File:Eyes_bone_exploreblank.png]]</center>


'''Breeding Bases with Matching Categories'''


On top of the chances presented with normal genetics, breeding bases with matching categories -- being the same color group, shade, and rarity -- result in those specific bases having an additional 25% chance of passing directly to the pup. If the bases bred have the same color group and shade, but not the same rarity, the additional chance drops based on how far the rarities are apart. If the rarities are one step apart, the additional chance will be 5%, while if the rarities are two steps apart, the chance will be dropped to 0.5%.
Visit the pages below to learn more about eyes and view full catalogues of all eyes in game!




For example, if you breed a Warm Medium I base to a Warm Medium III base, there will be an additional 0.5% chance on top of normal pass rates that the pup produced will have the same base as one of their parents. If you breed a Warm Medium II base to a Warm Medium III base, there will be an additional 5% chance for either base to pass directly to the pup. Finally, if you breed two Warm Medium IIIs together, there is an additional 25% chance for the pup to get either of the parents' bases.
<html><div class="itemgrid">
<button class="pageButton">Eye Genetics</a></button>
<button class="pageButton"><a href="https://grousehouse.wiki/Eye_Catalogue">Eye Catalogue</button>
</div></html>
 
 
</div>
 
<h3 class="c-header active">Skins, Noses, and Claws</h3>
<div class="c-content" style="display: block;">
== Skins, Noses, and Claws ==


Small but notable, '''skins, noses, and claws''' can have a significant impact on your wolf's appearance! Each is a separate trait, but they act identically in breeding. Some of these accents or applicable with items, while others can be found on befriended wolves. Since there's a small number of skins, noses, and claws, you won't find that they provide much value to a wolf in the market, but they're nice to pay attention to if you enjoy the small details.


This information was originally detailed in a [https://wolvden.tumblr.com/post/187358419969/genetics-p1 Wolvden Tumblr post] about genetics.


Visit the pages below to learn more about skins, noses, and claws and view full catalogues of all skins, noses, and claws in game!


'''Special Bases'''


Unlike other bases, Special bases can only be obtained through breeding if one of the parents has the same specific Special base. A wolf with a Special base cannot produce any Special base other than its own. '''Do note that Special bases do not have a rarity, and are not a tier, hence their tier being represented by a *.''' When this guide refers to "any tier", Special bases are excluded from this. Special bases are completely separate from each other and do not share any overall tier category.
<html><div class="itemgrid">
<button class="pageButton"><a href="https://grousehouse.wiki/Skin,_Nose,_and_Claw_Genetics">Skin, Nose, and Claw Genetics</a></button>
<button class="pageButton"><a href="https://grousehouse.wiki/Skin,_Nose,_and_Claw_Catalogue">Skin, Nose, and Claw Catalogue</button>
</div></html>




Breeding two different Special bases together has the chance to fail to any color group and rarity, though the shades of the Special bases are taken into consideration when determining which bases can be produced.
</div>


<h3 class="c-header active">Markings</h3>
<div class="c-content" style="display: block;">
== Markings ==


A Special base bred to a base of a different color group has the chance to either produce that Special base, or any base within the color group of the other parent. For example, a Special x Cool pairing will fail to Cool bases only.
'''Markings''' are easily some of Wolvden's more complicated genetics. You'll find a list of all of your wolf's markings under the Markings section of their page.




Below are some other examples of Special base breedings that are possible.
<center>[[File:Wolfmarkingssection.png]]</center>
<ul>
<li>Special Light (Selene) x Special Light (Selene) = Any Light base (any tier or color), or Selene</li>
<li>Special Light (Selene) x Special Dark (Losna) = Any base (any tier, shade, or color), or Selene or Losna</li>
<li>Special Light (Selene) x Warm Light III = Any Warm Light base or Selene</li>
<li>Special Medium (Luna) x any Tier I or Tier II base = Any Tier base from the non-special base's colour group, or Luna</li>
</ul>




You cannot breed any normal bases together to get a Special base. For example, you cannot breed two Tier III bases together to get a Special base. In order to breed a specific Special base, one of the parents must have that specific base.
There's a lot going on here, but it's not too hard to break down! Each marking is separated into for attributes: '''color''', '''shape''', '''opacity''', and '''tier'''. The color and shape make up the marking's full name, while opacity is represented by the percentage in parenthesis and the tier is represented by the number following.




The only Special bases currently available are obtainable using applicators purchased or obtained during events.
Each of these values can affect how a marking is passed in breeding, and there's also a few special cases, such as combos and deviations, that can add to breeding complexity.




<center>[image incoming]
<center><html><img src="/images/0/09/marking_inuitunders_deira_preview_black.png"></html></center>


''Losna, a special base.''</center>
</div>


Visit the pages below to learn more about markings and view full catalogues of all markings in game!


<h2 class="c-header active">Eye Genetics</h2>
<div class="c-content" style="display: block;">


== Eye Genetics ==
<html><div class="itemgrid">
</div>
<button class="pageButton">Marking Catalogue</button>
<button class="pageButton">Marking Tiers</button>
<button class="pageButton">Combo Markings</button>
</div></html>


<h2 class="c-header active">Marking Genetics</h2>
<div class="c-content" style="display: block;">
== Marking Genetics ==
</div>


<h2 class="c-header active">Nose Skin and Claw Genetics</h2>
<div class="c-content" style="display: block;">
== Nose, Skin, and Claw Genetics ==
</div>
</div>


<h2 class="c-header active">Mutations</h2>
<h3 class="c-header active">Mutations</h3>
<div class="c-content" style="display: block;">
<div class="c-content" style="display: block;">
== Mutations ==
== Mutations ==
'''Mutations''' are a complex mechanic full of Wolvden's rarest traits! Not every wolf will have mutation-in fact, they're rather rare to find. On each wolf, there are two slots available for mutations, '''Mutation''' and '''Secondary Mutation''', meaning that some can be doubled up. However, wolves can also possess a hidden recessive mutation gene, evident by their carrier status. Wolves carrying mutation genes can be bred together to produce genetic mutations.
Mutations on Wolvden come in multiple categories defined by how they are obtained and passed in breeding. From random mutations, to applicator and lethal mutations, there's a lot to explore!
Visit the pages below to learn more about mutations and view full catalogues of all mutations in game!
<html><div class="itemgrid">
<button class="pageButton">Mutations</button>
<button class="pageButton">Mutation Catalogue</button>
</div></html>
</div>
</div>
</div>
[[Category:Beginner Information]]
[[Category:Genetics]]

Latest revision as of 21:09, 23 July 2024


What would a breeding sim be without an elaborate genetics system? Wolvden won't disappoint in this regard. Every wolf has many genetic traits that pass through breeding and which make each wolf unique!


This is a home page for all genetics-related articles on the wiki. You can quickly jump to more specific categories of genetics and appearance pages using the links below.


Genetics Page Categories
Bases
Eyes
Skins, Noses, and Claws
Markings
Mutations
Variants


Genetics and breeding are first introduced in the unique quest The Next Generation. After this quest has been completed, players are able to breed their own wolves and start raising pups! While the quest touches on each aspect of a wolf's appearance, it doesn't go into too much detail, so we'll explain each genetic trait below.


Table of Contents
Links not working? Sections must be expanded to jump to a subheader within them!
Wolf Appearance
Base and Base Genetics
Eyes
Skins, Noses, and Claws
Markings
Mutations


Wolf Appearance

Wolf Appearance

Each wolf's appearance is directly affected by their genetics. There's nearly limitless combinations of traits to produce unique wolves, from natural gems to wild colorbombs. Upon visiting a wolf's page, you'll be greeted by their full portrait, followed by all of their stats and details. Under the Looks and Markings sections is where you'll find information about their genetics and appearance.



If your wolf's appearance seems outdated or inaccurate, you can click/tap on the image once to refresh it. If the image still seems inaccurate after being refreshed, then you can submit a bug report! Your wolf's portrait will change through their life, as they grow from puppy to adult.


Curious how someone might have a wolf in a different pose? Poses can be achieved using Variant applicators, which you can learn about on the Variants page! If a wolf is pregnant or nursing, they may also have a temporary nesting pose. It's possible to hide your wolf's portrait if you don't want them to appear in the image on their page. Some players chose to do so to use a custom decor in place of their wolf, display one of The Matchmaker event's special wolf decors, or focus on a background instead. This can be done using a Translucent Jellyfish purchased from the Grove.



Base and Base Genetics

Base and Base Genetics

A wolf's Base is the color of their fur underneath any markings, mutations, or decorations. There are many possible bases, each sorted into categories called genetics. These genetics determine how the bases interact with each other when breeding! Due to these genetics, some bases are much more difficult to breed than others.


You'll be able to find your wolf's exact Base underneath the Looks section. Here, the name will be listed next to a percentage in parenthesis. The percentage by a base's name represents the percentage of wolves in game that have that same base. Underneath this section, you'll find the base's genetics. Each base has set associated genetics that cannot be changed. For example, the Pecan base like above will always have Muted Dark II genetics.



Visit the pages below to learn more about bases and view full catalogues of all bases in game!


Eyes

Eyes

Eyes can add very unique details to your wolf, and even affect the appearance of the explore interface! They're some of Wolvden's more simple genetics, but many have a level of rarity that make them valuable in the market. Eye breeding is dependent on the understanding of fail colors, since eyes are capable of producing either themself or a "fail".



Visit the pages below to learn more about eyes and view full catalogues of all eyes in game!



Skins, Noses, and Claws

Skins, Noses, and Claws

Small but notable, skins, noses, and claws can have a significant impact on your wolf's appearance! Each is a separate trait, but they act identically in breeding. Some of these accents or applicable with items, while others can be found on befriended wolves. Since there's a small number of skins, noses, and claws, you won't find that they provide much value to a wolf in the market, but they're nice to pay attention to if you enjoy the small details.


Visit the pages below to learn more about skins, noses, and claws and view full catalogues of all skins, noses, and claws in game!



Markings

Markings

Markings are easily some of Wolvden's more complicated genetics. You'll find a list of all of your wolf's markings under the Markings section of their page.



There's a lot going on here, but it's not too hard to break down! Each marking is separated into for attributes: color, shape, opacity, and tier. The color and shape make up the marking's full name, while opacity is represented by the percentage in parenthesis and the tier is represented by the number following.


Each of these values can affect how a marking is passed in breeding, and there's also a few special cases, such as combos and deviations, that can add to breeding complexity.



Visit the pages below to learn more about markings and view full catalogues of all markings in game!



Mutations

Mutations

Mutations are a complex mechanic full of Wolvden's rarest traits! Not every wolf will have mutation-in fact, they're rather rare to find. On each wolf, there are two slots available for mutations, Mutation and Secondary Mutation, meaning that some can be doubled up. However, wolves can also possess a hidden recessive mutation gene, evident by their carrier status. Wolves carrying mutation genes can be bred together to produce genetic mutations.


Mutations on Wolvden come in multiple categories defined by how they are obtained and passed in breeding. From random mutations, to applicator and lethal mutations, there's a lot to explore!


Visit the pages below to learn more about mutations and view full catalogues of all mutations in game!