Befriending

From Grouse House Wiki

Table of Contents
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Befriending Basics
Finding Befriendable Wolves
Benefits of Befriending Wolves
Unlocking More Territory Slots
Befriending Process
Increasing Befriending Chances
Aniseed
Befriending Talents
Personality Effects
Chased and Special NBWs
Chased Wolves
Special Befriendable Wolves
NBW-Exclusive Traits
Befriending Moves Detailed

Befriending Basics

Befriending Basics

Befriending wolves is the easiest way to expand your pack, which will allow you to advance in the game. You may also choose to purchase wolves from the Trading Center or receive them in gifts from other players, but finding the wolves yourself while exploring is a preferred method for many players! The ability to befriend wolves is unlocked after finishing the "Pack Life" tutorial quest, during which Tala will help you befriend your first pack member. After this, you will occasionally come across wolves that can be befriended while exploring. Befriending a wolf will allow them to join your pack as a "New Befriended Wolf", or a NBW.



The process of befriending involves a minigame in which the correct choices must be selected based on the personality of the wolf. Though it is possible to encounter befriendable wolves at any time, you must have an empty adult slot available in your territory in order to attempt to befriend a wolf.


Finding Befriendable Wolves

Finding Befriendable Wolves

There are a few explore encounters through which you can find a wolf to befriend. The most common encounters involve a simple choice between befriending or attacking the strange wolf. Another encounter can reveal a befriendable wolf if you choose the right option.



Selecting "Befriend" in the encounter above will bring you to the befriending minigame. Selecting "Attack" will start a battle with a certain type of wolf depending on which biome you are in. The level of the wolf has no effect on the wolf you befriend -- it only affects the wolf you battle. If you choose to befriend the wolf but then change your mind, you are able to Attack them during the befriending and they will still have the same level as was displayed in the encounter.



Selecting "Follow the sweet scent" in this encounter will bring you to a befriendable wolf, providing you have an empty territory slot. Selecting any other option will lead to item rewards.


Benefits of Befriending Wolves

Benefits of Befriending Wolves

You may notice that wolves you befriend in explore are often a bit... plain. If most don't have fancy and rare traits, why might you want to befriend them in the first place?


While most wolves you encounter in explore are basic "New Befriended Wolves", or NBWs, meaning that they have common eyes, markings, and Tier 1 bases, some of the wolves you find as your lead wolf grows in level can be very interesting! After you reach level 10, you can start finding chased wolves who can have any trait. Special befriendable wolves start appearing at level 15, which can have NBW-exclusive traits. If you value these possibilities, it may be worth checking in on every befriendable wolf you come across, just in case you find something good. You'll learn more about these unique NBWs on the Chased and Special Befriended Wolves page, or further down on this page.


In addition to some NBWs having rare traits at high lead wolf levels, every befriended wolf also has a rare chance to carry a hereditary mutation. regardless of what level your lead wolf is. While the chance is minuscule, many players find themselves befriending mass amounts of NBWs and gene testing them for the chance that one might carry a very rare gene! Befriended wolves can be carriers for melanism, albinism, brachycephaly, and hereditary cataracts.


Unlocking More Territory Slots

Unlocking More Territory Slots

Want to befriend new wolves, but running low on space? New territory slots can be purchased from the bottom of your Den page, using Silver Cones. The more slots you purchase, the more expensive they will become, eventually switching to requiring Gold Cones instead. Purchasing one territory slot will add one new space for an adult wolf and five new spaces for pups. The maximum amount of adult wolf spaces one pack can have is 200.



Befriending Process

Befriending Process

Befriending wolves involves a minigame of selecting the best moves for the wolf's personality. Each wolf has a preset personality sorted into one of four dispositions, and each befriending move will have a specific positive or negative consequence on wolves of each of the four dispositions. You can view a list of all personalities and their associated dispositions on the Personality page.


When you first begin befriending a wolf, it is not normally possible to see what kind of personality the wolf has, which can make it difficult to know which moves would be best to use. Making a first move in the befriending minigame will reveal the wolf's personality group, or disposition, in the top right corner of the befriending screen, which you can then reference to make the best choices for the wolf. You may also choose to equip the lead wolf talent Body Language to allow the wolf's disposition to be revealed immediately.


Below is an example of the befriending interface. We'll go into detail on every aspect to help you better understand what everything means!



A. The arrows at the top of the interface show the progress that you've made in befriending the wolf. Red arrows mean that the wolf does not like you, while green arrows mean that it does. Each arrow is representative of a percent chance that the wolf will be befriended. Full red arrows means that there is a 100% chance that the wolf will leave, while full green arrows mean that there is a 100% chance that the wolf will be befriended.


Positive and negative arrows will be added or removed based on the moves that you make during befriending. Each move has a particular effect depending on the wolf's disposition. You can view complete charts of the effectiveness of each move on each disposition in the Befriending Moves Detailed|befriending moves detailed section.


There are a few talents which will affect the progress of a befriending encounter, which you can learn about on the Talents page or the befriending talents section of this page. Having a lead wolf with a Charming personality also grants a small chance that befriending progress will be benefitted, detailed in the personality effects section of this page or on the Personality page.


B. The icon in the top right of the interface represents the wolf's disposition. Five icons are possible, and hovering over them while befriending will reveal what it represents if you forget!


This wolf's disposition is unknown until you make the first move

Romantic disposition

Friendly disposition

Aggressive disposition

Stoic disposition
For more specific information about each disposition, including which personalities are in each group, check out this guide!


C. The buttons below the wolf's image are all of the moves that you are able to take while befriending. The four moves at the top of this menu will directly affect the wolf's friendliness and thus the likelihood that they will be befriended. Attack and Leave will end the befriending encounter, and allow you to enter a battle with a wolf or just continue exploring respectively. Finally, you may choose to Auto-friend the wolf for 5 Gold Cones. This will automatically add the wolf to your pack as long as you have the currency to spend.


The four moves available to use to influence that befriendable wolf will cycle with every round of befriending- each time you make a move, four new moves will replace the old moves. Every possible move and its effect, generally, on each disposition is listed below. For more exact numbers for what each move will provide to each disposition are provided in the befriending moves detailed section of this page.


There are some complexities to the way that these befriending moves effect a wolf, but many of them are only noticeable if you pay close attention. If the first move that you make is negative, for example, the effectiveness will be slightly lessened, presumably so players aren't punished as harshly for making a poor move when the disposition of the wolf has not be revealed. As well, rarer wolves with high star rarities are more difficult to befriend, so negative moves will be effective and positive moves will be less effective.


Aggressive Friendly Romantic Stoic
Bare Teeth Very Positive Very Negative Negative Positive
Bark Very Positive Very Negative Negative Positive
Bristle Fur Positive Negative Very Negative Very Positive
Groom Very Negative Very Positive Positive Negative
Growl Very Positive Very Negative Negative Positive
Huff Positive Negative Very Negative Very Positive
Lick Mouth Negative Positive Very Positive Very Negative
Nuzzle Negative Positive Very Positive Very Negative
Play Bow Very Negative Very Positive Positive Negative
Raise Tail Positive Negative Very Negative Very Positive
Relax Tail Negative Positive Very Positive Very Negative
Sing Negative Positive Very Positive Very Negative
Sniff Positive Negative Very Negative Very Positive
Sniff Glands Negative Positive Very Positive Very Negative
Snarl Very Positive Very Negative Negative Positive
Stare Down Very Positive Very Negative Negative Positive
Touch Nose Negative Positive Very Positive Very Negative
Wag Tail Positive Negative Very Negative Very Positive
Whine Very Negative Very Positive Positive Negative
Zoomies Very Negative Very Positive Positive Negative


Grouse Tip!
Did you know? The effectiveness of befriending moves in each slot is preterdemined and remains the same throughout a whole encounter. For example, if the move in the first position (furthest left in the move options) has a positive effect on the wolf, the next move to take up that position will also have a positive effect. Likewise, for example, if the move in the third position is negative, each consecutive move that appears in the position will also be negative. If you're unsure of what moves to make, but your first move was positive, just continue selecting the move in that same slot and the wolf will like it every time!


Increasing Befriending Chances

Talent and Personality Bonuses

There are multiple ways that you can make befriending a bit easier, and finding befriendable wolves more common! Lead wolf talents and personality can both have effects on befriending wolves, and they could be important to consider if you're looking to do a lot of befriending. In addition to these, Aniseed can increase the amount of befriendable wolves you encounter while exploring.


Aniseed

Aniseed


Aniseed is a special use item that temporarily increases the likelihood of finding a wolf that you can befriend while exploring. The effect lasts for 30 minutes after the item has been used from your Hoard. There is no way to pause or cancel the effect once it has been used. The item can be won randomly as a prize with a 1600+ Code Breaker score.


After you've used an Aniseed, you will be able to tell that it is active with this banner on any explore page. Aniseed cannot be stacked, meaning you can only use one at a time and must wait for the effect of the previous to wear off before using another one.



Befriending Talents

Befriending Talents

You can equip talents to your lead wolf from the Talents page. These can provide positive effects to many aspects of gameplay, including befriending! There are five talents which can impact the befriending process and your chance of finding befriendable wolves.


Gregarious
Each befriending encounter has a 20% chance of starting with 1 green arrow.

Socialiser
Befriending moves matching the wolf's disposition are more effective, while moves opposite the wolf's disposition are more punishing. Requires Gregarious talent.

Refined
Befriending moves opposite the wolf's disposition are less punishing. Requires Gregarious talent.

Body Language
Wolf dispositions are automatically discovered immediately upon starting a befriending encounter. Requires Gregarious, Socialiser, and Refined talents.

Wolfy Odour
Grants a 5% higher chance for a befriendable wolf to be special or chased.


Personality Effects

Personality Effects

Your lead wolf's personality can affect gameplay in lots of different ways, from battling to friendships! One personality, Charming, will affect befriending of wolves in explore. If your lead wolf has the Charming personality, you will gain a +5% chance that you will start a befriending encounter with one green arrow.


Chased and Special NBWs

Chased and Special NBWs

At certain lead wolf levels, you unlock the ability to befriend special wolves in explore. The process of befriending them is the same as with a normal wolf, but these wolves have special icons that denote their importance. What makes special wolves so special? It depends on what type of icon they have. Every special wolf found while exploring will have a Star icon in the top left corner of the befriending menu, next to their sex symbol. There are six different kinds of stars that represent different things.


Chased Wolves

Chased Wolves

At Level 10, players can start finding wolves that have been chased from a pack by another player. These wolves will have a purple Shooting Star icon on their befriending screen, as seen below. The chased wolf star will say 'Chased' if you hover over it.




When a wolf is chased by a player, there is a small chance that it will enter the chased wolf pool. Not every chased wolf will end up befriendable. It's completely random which wolves will make it into the chased wolf pool, and many don't make the cut. Wolves that had previously been chased and then found one time will not reappear in the pool either if they are chased a second time. You can tell if a wolf has been chased previously on their page- next to their sex, there will be a "Chased" label. Players that encounter chased wolves will have the opportunity to befriend one of the wolves out of the pool at random. You will never encounter your own chased wolf. It's also important to note that only wolves that are chased will have a chance to appear in explore- wolves that are sent away instead will not have a chance to join the chased wolf pool.


Wolves that are chased have the chance to show up for other players in any biome, not just the one they were chased in, after a random amount of time (usually between 6 hours to a few days). Chased wolves retain the appearance and sex they had before chasing. If the wolf was older than 5 years before they were chased, their age will be rerolled. If they were younger than this, their age will stay the same. Wolves do not age while they are in the chased pool. The chased wolf's heritage, stats, personality, and pack history will all be wiped.


Chased wolves who previously had mutations will have their mutations wiped. All chased wolves, however, have carrier status rerolled after they are chased. This means that a chased wolf who previously wasn't a carrier for a mutation could become a carrier for a mutation after they were chased. Alternatively, a chased wolf who was previously a carrier for a mutation could become a carrier for a different mutation, or lose their carrier status entirely.


Chased wolves will be removed from the chased wolf pool if they were not befriended successfully, if the player befriending them leaves the befriending, or the player attacks them. They do not disappear from the chased wolf pool after a certain amount of time. Skipping over a befriending encounter also does not remove a potential chased wolf from the pool, as long as you never actually hit the "Befriend" button.


Special Befriendable Wolves

Special Befriendable Wolves

At Level 15, players can start finding Rated/Special wolves. Special befriendable wolves will have exclusive markings, bases, and eye colours, unobtainable elsewhere except through breeding (or RMAs in the markings' case). These wolves will have an ordinary star icon on their befriending screen, as seen below. There are five different star icons that these wolves can have, each corresponding to the number of exclusive attributes on the wolf.



Every possible star icon and its meaning are listed below.

Wolf has one exclusive trait
Wolf has two exclusive traits
Wolf has three exclusive traits
Wolf has four exclusive traits
Wolf has five exclusive traits


NBW-Exclusive Traits

NBW-Exclusive Traits

These traits can be found on special befriended wolves after your lead wolf reaches level 15. While they can also be bred from wolves who already have them, NBWs are where they originate from. For more specific information about wolf genetics, check out the Genetics page!


Bases

There are twelve NBW-exclusive bases, one of each color and shade and all Tier II.



Sky
Cool Light II

Diorite
Cool Medium II

Nocturne
Cool Dark II

Feldspar
Muted Light II

Tuff
Muted Medium II

Ebony
Muted Dark II

Yellow
Warm Light II

Rust
Warm Medium II

Dravite
Warm Dark II

Nepheline
Monochrome Light II

Sterling
Monochrome Medium II

Biotite
Monochrome Dark II


Markings

These marking shapes may also come in colors not listed here- however, these are the only colors that can be found on special NBWs.


Inverted Manicou

Beige

Cream

Gray

Honey

White


Inverted Opossum

Beige

Cream

Gray

Honey

White


Manicou

Black

Brown

Dark Brown

Henna


Opossum

Black

Brown

Dark Brown

Henna


Points

Black

Brown

Cream

Dark Brown

Gray

Honey

Red


Sallander

Beige

Black

Cream

Dark Brown

Gray

Red

Yellow

White


Shaded

Black

Brown

Honey

Red

White

Yellow


Smoke

Black

Brown

Dark Brown

Gray

Red


Eyes


Chestnut Brown Copper Glass
Fails to Amber, Black, and Brown Fails to Amber, Brown, and Orange Fails to Blue, Brown, and Green
Honey Mercury Warm Gray
Fails to Amber, Brown, and Orange Fails to Clay, Gray, and Orange Fails to Black, Clay, Gray, and White


Befriending Moves Detailed

Befriending Moves Detailed

Looking closely at the befriending process, moves can get pretty detailed! Luckily, this isn't an intricacy that you have to pay much attention to in normal gameplay, but may help you understand why some befriending feels a bit harder or easier than others.


Each of the 20 possible befriending moves is assigned a point value for each disposition, sorted into four categories: Very Positive, Positive, Negative, and Very Negative. The point value will be affected by the wolf's rarity, talents that are applied to your lead wolf, and, if the move is negative, a first-move leniancy. The effectiveness of a move will not be the same each time. Whenever it's used, a random number is generated to determine where the points given will fallen within a defined range. Due to this randomness, using the same moves in two identical encounters may lead to different results.


Wolves with higher rarities are more difficult to befriend, meaning that positive moves will be less effective and negative moves will be more effective. This effectiveness can be further altered with the Refined and Socialiser talents.


The point ranges possible for each category of move in relation to wolf rarities is listed below. This value refers to how the progress arrows will be altered in the encounter. For example, a -4 value may remove 4 positive arrows or add 4 negative arrows if you are already in the negative. Please note that these values are not confirmed by developers, only theorized after extensive testing.


Move Ranges
Very Positive Positive Negative Very Negative
No Stars 4 - 6 2 - 4 -1 - -4 -2 - -5
Chased Wolf 4 - 6 2 - 4 -1 - -4 -2 - -5
1 Star 3 - 5 1 - 3 -1 - -5 -2 - -6
2 Stars 3 - 5 1 - 3 -1 - -5 -2 - -6
3 Stars 3 - 5 1 - 3 -2 - -5 -3 - -6
4 Stars 2 - 4 0 - 2 -2 - -5 -3 - -6
5 Stars 2 - 4 0 - 2 -2 - -5 -3 - -7


Aggressive Friendly Romantic Stoic
Bare Teeth Very Positive Very Negative Negative Positive
Bark Very Positive Very Negative Negative Positive
Bristle Fur Positive Negative Very Negative Very Positive
Groom Very Negative Very Positive Positive Negative
Growl Very Positive Very Negative Negative Positive
Huff Positive Negative Very Negative Very Positive
Lick Mouth Negative Positive Very Positive Very Negative
Nuzzle Negative Positive Very Positive Very Negative
Play Bow Very Negative Very Positive Positive Negative
Raise Tail Positive Negative Very Negative Very Positive
Relax Tail Negative Positive Very Positive Very Negative
Sing Negative Positive Very Positive Very Negative
Sniff Positive Negative Very Negative Very Positive
Sniff Glands Negative Positive Very Positive Very Negative
Snarl Very Positive Very Negative Negative Positive
Stare Down Very Positive Very Negative Negative Positive
Touch Nose Negative Positive Very Positive Very Negative
Wag Tail Positive Negative Very Negative Very Positive
Whine Very Negative Very Positive Positive Negative
Zoomies Very Negative Very Positive Positive Negative


You can keep up with the tracking of this data as we discover more about befriending, as well as find more specific numbers and details, in the Google spreadsheets here and here.