Battling

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Battling is a primary mechanic on Wolvden which you'll encounter frequently while exploring! Battling is often required for progressing in events, unlocking content, and collecting useful items, so it's an important feature to understand. The mechanic is complex, so we'll go over the way it works and some tips for succeeding on this page!


If you're looking for details about every battle enemy, we recommend checking out the Battle Enemies page. This page will just cover the mechanics of battling itself.


Table of Contents
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Battling Basics
Interface
Battling Process


Battling Basics

Battling Basics

While you're exploring, you'll frequently come across battle enemies you can fight for a chance to win rewards! The battle enemies you can find are different in every biome, with some overlap, and some enemies are exclusive to events. You can find lists of all battle enemies from the Battle Enemies page.



It's not required to fight battle enemies, but your progression in the game may be limited if you do not. Winning battles gives your lead experience points, which helps you level up and unlock more features, like chased wolves and raffle studs. Battling also drops useful items like meat chunks for food, healing salves for healing, and trophy items for crafting. During some events, battling is required to progress in the storylines.


Battling uses energy and health points (HP) from your lead wolf, both which you can view in the sidebar panel underneath your lead wolf's profile picture on any page. While you can still battle without any energy, your moves will have a lower chance of landing. You cannot battle if you have 0 HP, so make sure that you're healing up regularly! Clicking on the medicine pouch highlighted below will allow you to quickly access your healing salves while you're exploring, so you can heal up before any battle.



Your lead wolf's stats play a large role in battle success. Lower-stat leads typically have a more difficult time defeating enemies, especially high-level enemies. Having as high a stat value in every stat, except for Wisdom, will contribute greatly to your battle wins! Wisdom is not used for any battle moves or rolls, so don't worry about keeping this stat up the same as the other ones!


You might notice while battling that some enemies appear to be a lot more difficult to battle than others. Some animals are notoriously difficult to defeat, such as bears and large marine mammals, while others like small canids and small cats are a bit easier to fight. Luckily, there's strategies for each enemy type which can make them easier to defeat! There are also confirmed boss enemies, which are much more difficult to battle, but which tend to drop higher rewards. Charged Lunar enemies, for example, are boss enemies which only appear at high levels and which are difficult to defeat! Before going into a battle, pay mind to their difficultly- it might not be worth battling a difficult enemy if your lead wolf is not high-statted enough to defeat them.


Interface

Interface

The battling interface is pretty straightforward, but it will change throughout the course of the battle, so it's nice to know what you'll be looking at! Entering a battle will display the enemy you've opted to fight front and center, with some stats and moves available around them.



At the top left, you'll find your lead wolf's HP. The top right contains the enemy's HP. These bars will move around as you're battling and each of you is losing or gaining HP.


In the center of the screen, you'll find your available battle moves. The moves that are available to you depend on a few factors. If you have a higher starter stat than the enemy, you'll have access to the some starting moves which you can use only on the first turn of the battle. We explain starting stats in the Battling Process part of this page. For most of the battle, you'll have access to generic moves: Bite, Latch, Rest, and Flee. Using Latch has a chance to grab onto the enemy, allowing you access to three more moves: Shear, Crush, and Release. If the enemy has grabbed onto you, you'll be limited in the amount of moves you can use while you're trying to escape. Finally, if you have one of the lead wolf Talents granting a special move, a special move might be available to you as an opening move or limited once-per-battle move. Since each battle move has its own specifics, we'll cover these in the Battle Moves section of this page.


Underneath your available move set, you'll find a step by step log of every move that's been taken in battle. This is a very useful resource if you want to get into the intricacies of battle mechanics. These logs can help you understand battle enemy specifics and refine the moves you're using to better fit the enemy that you're fighting. Green text indicates that it's a move that you've made, while red text indicates that it's a move your enemy has made. There are a few parts to this menu.



On the left side of the log, you'll find a dice icon. As we explain in the Battling Process section of this page, the success of every move is based on a dice roll. You can view the dice rolled for each move by hovering over or tapping on the icon on the left side of the associated log. Hovering over this dice will reveal any modifiers that were applied to the dice roll because of stats, enemy characteristics, battle effects, or talents. For example, in the screenshot above, the dice roll applied to this move determined the chance for the move to inflict the effect Bleeding on this enemy. The bite move received a -1 base modifier as all bite attacks do, as well as a -1 Biter modifier from the Biter talent, which increases damage caused by the move but decreases the chance for the bite to inflict Bleeding. Since it didn't roll higher than 3, the cutoff for a successful move, the bite did not inflict Bleeding.


On the right side of the log, you may occasionally see a battle effect indicator. In the screenshot above, the double down arrows indicate that the enemy is losing the effect Locked by breaking free from the hold. Double up arrows would indicate that the enemy has gained that effect. As another example, the enemy below has gained the effect Bleeding after a successful Shear dice roll.



Causing your enemy to bleed is a very useful tactic when battling. We recommend you keep an eye out for any time that this occurs!


Battling Process

Battling Process

Battling Moves

Battling Moves

Lucky Foots

Lucky Foots

Rewards

Rewards

Types of Enemies

Types of Enemies

Battle Talents

Battle Talents

Achievements

Achievements