Base Genetics
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Table of Contents |
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Base Attributes |
Color |
Shade |
Rarity Tier |
Special Bases |
Base Breeding |
Breeding Bases with Matching Categories |
Base Catalogue |
Bases make up a large part of your wolf's appearance! This is the color of their fur underneath any markings, mutations, or decorations. There are many possible bases, each sorted into categories called genetics. These genetics determine how the bases interact with each other when breeding!
Base Attributes
Base Attributes
Every base, with the exception of Special bases, has three categories of genetics: Color, Shade, and Rarity. Special bases only have a Color and Shade, and not a Rarity. You can view a wolf's base and base genetics under the Looks section of their page. Here, their base color will be listed above their base genetics. Each base has set associated genetics that cannot be changed. For example, the Onyx base will always have the Monochrome Dark II genetics, and will never be Cool Medium I or anything else.
In the example above, "Muted Dark II" is the base genetics of the base, Pecan. This is the base's full genetics, read in the order of Color Shade Rarity. The percentage in parentheses next to the wolf's base name is the percentage of wolves in the game that also have that base. So, in this screenshot, 0.36% of all wolves in the game have the Pecan base.
Breeding bases is not a matter of "this base x this base = that base". In breeding, all three of the genetics categories act independently of one another to provide a pool of possible base results. You will never be guaranteed exactly one or two bases when breeding, only one or more genetics groups, such as Cool Dark I or Monochrome Medium III. The base of the pup is pulled randomly from a genetics group resulting from the interaction between the parents' base genetics.
Color
Color
The first category of base genetics is the Color. This categorization refers to the general appearance of the base. Most bases will be sorted into one of four options: Cool, Muted, Warm, or Monochrome. An additional category, Special, is used only for applicator bases from events, which will be given the Special label even if another category applies to them as well. If the base is cool-toned, it will fall in the Cool category, while warm-toned bases will fall in the Warm category. Black, gray, or white bases will be classified as Monochrome. Generally, brown or beige bases will be sorted in the Muted category. However, Muted bases can also encompass softer versions of some warm tones.
Breeding similar colors together will help make breeding outcomes more predictable. For example, breeding a Cool base with another Cool base will guarantee Cool-based offspring. Each color combination interacts uniquely in breeding to produce a variety of results.
Parent Color Groups | Possible Offspring Outcomes |
---|---|
Cool + Cool | Cool |
Cool + Muted | Cool, Muted, and Monochrome |
Cool + Warm | Cool, Muted, Warm, and Monochrome |
Cool + Monochrome | Cool and Monochrome |
Muted + Muted | Cool, Muted, Warm, and Monochrome |
Muted + Warm | Muted, Warm, and Monochrome |
Muted + Monochrome | Muted and Monochrome |
Warm + Warm | Warm |
Warm + Monochrome | Muted, Warm, and Monochrome |
Monochrome + Monochrome | Monochrome |
Shade
Shade
The second category of a base's genetics is its shade. This refers to how vibrant the base is between the options of Light, Medium, and Dark. Each color group has bases of each shade, such as Cool Medium or Warm Light bases. Shades interact with each other in breeding to provide one or more possible base shade results.
Parent Shade Groups | Possible Offspring Outcomes |
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Light + Light | Light |
Light + Medium | Light and Medium |
Light + Dark | Light, Medium, and Dark |
Medium + Medium | Light, Medium, and Dark |
Medium + Dark | Medium and Dark |
Dark + Dark | Dark |
Rarity Tier
Rarity Tier
The final category of a base's genetics is its rarity tier. Every base has a tier besides Special bases, which will have a * in place of a tier number to represent that it does not have a rarity. The rarity tier reflects how difficult the base is to breed. A tier of I means that it is common and easy to breed, while a tier of III means that it is rare and difficult to breed.
It is not possible to breed a base higher than the rarity tiers of the parents. For example, two tier II parents cannot produce a tier III child.
Parent Rarity Tiers | Possible Offspring Outcomes |
---|---|
I + I | I |
I + II | I and II |
I + III | I, II, and III |
II + II | I and II |
II + III | I, II, and III |
III + III | I, II, and III |
Special Bases
Special Bases
Unlike other bases, Special bases can only be obtained through breeding if one of the parents has the same specific Special base. A wolf with a Special base cannot produce any Special base other than its own. Do note that Special bases do not have a rarity, and are not a tier, hence their tier being represented by a *. When this page refers to "any tier", Special bases are excluded from this. Special bases are completely separate from each other and do not share any overall tier category.
Breeding two different Special bases together has the chance to fail to any color group and rarity, though the shades of the Special bases are taken into consideration when determining which bases can be produced. A Special base bred to a base of a different color group has the chance to either produce that Special base, or any base within the color group of the other parent. For example, a Special x Cool pairing will fail to Cool bases only.
Examples of Special Base Breedings | |
---|---|
Special Light + Special Light | Any Light base from any category besides Special, with the exception of the parents' bases |
Special Light + Special Dark | Any base in game besides Special, with the exception of the parents' bases |
Special Light + Warm Light I | Any Warm Light base, and the parent's Special base |
Special Dark + Monochrome Medium II | Any Monochrome Medium or Monochrome Dark base, and the parent's Special base |
You cannot breed any normal bases together to get a Special base. For example, you cannot breed two Tier III bases together to get a Special base. In order to breed a specific Special base, one of the parents must have that specific base.
The only Special bases currently available are obtainable using applicators purchased or obtained during events. You can view all Special bases on the Applicator Bases page.
Base Breeding
Base Breeding
The most important concept to remember when breeding bases together is that, with the exception of Special bases, a base's genetics is the only thing that affects breeding. Breeding bases together is not a matter of "this base x this base = that base". Rather, it's "these genetics + these genetics = those genetics". The only time an actual base is considered in breeding is when the base is Special, in which case it will only be able to pass itself and not other Special bases. However, if the base is not Special, it will pass other bases according to its genetics.
The pass rates of most base combinations is a mystery, never revealed by developers. Generally speaking, higher tier bases and Special bases are the most difficult bases to breed and have very low pass rates. There are some confirmed values that we can share detailed below.
Breeding Bases with Matching Categories
Breeding Bases with Matching Categories
Breeding bases with matching categories, being the same color group, shade, and rarity, result in those specific bases having an additional 25% chance, on top of the chances presented with normal genetics, of passing directly to the pup. If the bases bred have the same color group and shade, but not the same rarity, the additional chance drops based on how far the rarities are apart. If the rarities are one step apart, the additional chance will be 5%, while if the rarities are two steps apart, the chance will be dropped to 0.5%.
For example, if you breed a Warm Medium I base to a Warm Medium III base, there will be an additional 0.5% chance on top of normal pass rates that the pup produced will have the same base as one of their parents. If you breed a Warm Medium II base to a Warm Medium III base, there will be an additional 5% chance for either base to pass directly to the pup. Finally, if you breed two Warm Medium IIIs together, there is an additional 25% chance for the pup to get either of the parents' bases.
This information was originally detailed in a Wolvden Tumblr post about genetics.
Base Catalogue
Base Catalogue
Each base below has its source labeled in the bottom right of the image. Here's a quick run-down of what each term means! Every base can be obtained through breeding the right bases together, so we won't list Breeding as a source for all bases, but just keep in mind that it's implied! You can view these bases sorted by method of obtention and with full-body previews on the Base Catalogue page.
Label | Definition |
---|---|
Custom | This base can be obtained through Base Changers or the Wolf Customiser |
NBW | This base can be found on basic befriended wolves, as well as through Base Changers or the Wolf Customiser |
Breed-Only | This base can only be obtained through breeding |
Combo | This base can only be bred through combining specific factors |
Special NBW | This base can be found on special befriended wolves |
Applicator | This base can be applied using an applicator |
Interested in one of the bases marked as "Breed-Only"? While a breeding isn't guaranteed to result in an exact base, there's some ways that you can increase your chance of getting the one you're looking for. Try to match the base's genetics when breeding as closely as possible. If you're aiming to breed a Breed-Only Warm Medium II base, try pairing other wolves with Warm Medium II or Warm Medium III bases.
Cool |
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Light I |
Light II |
Light III |
Medium I |
Medium II |
Medium III |
Dark I |
Dark II |
Dark III |
Muted |
Light I |
Light II |
Light III |
Medium I |
Medium II |
Medium III |
Dark I |
Dark II |
Dark III |
Warm |
Light I |
Light II |
Light III |
Medium I |
Medium II |
Medium III |
Dark I |
Dark II |
Dark III |
Monochrome |
Light I |
Light II |
Light III |
Medium I |
Medium II |
Medium III |
Dark I |
Dark II |
Dark III |
Special |
Light |
Medium |
Dark |