Befriending
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Befriending Basics
Befriending Basics
Befriending wolves is the easiest way to expand your pack, which will allow you to advance in the game. You may also choose to purchase wolves from the Trading Center or receive them in gifts from other players, but finding the wolves yourself while exploring is a preferred method for many players! The ability to befriend wolves is unlocked after finishing the "Pack Life" tutorial quest, during which Tala will help you befriend your first pack member. After this, you will occasionally come across wolves that can be befriended while exploring. Befriending a wolf will allow them to join your pack as a "New Befriended Wolf", or a NBW.
The process of befriending involves a minigame in which the correct choices must be selected based on the personality of the wolf. Though it is possible to encounter befriendable wolves at any time, you must have an empty adult slot available in your territory in order to attempt to befriend a wolf.
Finding Befriendable Wolves
Finding Befriendable Wolves
There are a few explore encounters through which you can find a wolf to befriend. The most common encounters involve a simple choice between befriending or attacking the strange wolf. Another encounter can reveal a befriendable wolf if you choose the right option.
Selecting "Befriend" in the encounter above will bring you to the befriending minigame. Selecting "Attack" will start a battle with a certain type of wolf depending on which biome you are in. The level of the wolf has no effect on the wolf you befriend -- it only affects the wolf you battle. If you choose to befriend the wolf but then change your mind, you are able to Attack them during the befriending and they will still have the same level as was displayed in the encounter.
Selecting "Follow the sweet scent" in this encounter will bring you to a befriendable wolf, providing you have an empty territory slot. Selecting any other option will lead to item rewards.
Benefits of Befriending Wolves
Benefits of Befriending Wolves
You may notice that wolves you befriend in explore are often a bit... plain. If most don't have fancy and rare traits, why might you want to befriend them in the first place?
While most wolves you encounter in explore are basic "New Befriended Wolves", or NBWs, meaning that they have common eyes, markings, and Tier 1 bases, some of the wolves you find as your lead wolf grows in level can be very interesting! After you reach level 10, you can start finding chased wolves who can have any trait. Special befriendable wolves start appearing at level 15, which can have NBW-exclusive traits. If you value these possibilities, it may be worth checking in on every befriendable wolf you come across, just in case you find something good.
Regardless of what level your lead wolf is, every befriended wolf also has a rare chance to carry a [Mutations|hereditary mutation]. While the chance is miniscule, many players find themselves befriended mass amounts of NBWs and gene testing them for the chance that one might carry a very rare gene!
Unlocking More Territory Slots
Unlocking More Territory Slots
Want to befriend new wolves, but running low on space? New territory slots can be purchased from the bottom of your Den page, using Silver Cones. The more slots you purchase, the more expensive they will become, eventually switching to requiring Gold Cones instead. Purchasing one territory slot will add one new space for an adult wolf and five new spaces for pups. The maximum amount of adult wolf spaces one pack can have is 200.
Befriending Process
Befriending Process
Befriending wolves involves a minigame of selecting the best moves for the wolf's personality. Each wolf has a preset personality sorted into one of four dispositions, and each befriending move will have a specific positive or negative consequence on wolves of each of the four dispositions. You can view a list of all personalities and their associated dispositions on the [Personality] page.
When you first begin befriending a wolf, it is not normally possible to see what kind of personality the wolf has, which can make it difficult to know which moves would be best to use. Making a first move in the befriending minigame will reveal the wolf's personality group, or disposition, in the top right corner of the befriending screen, which you can then reference to make the best choices for the wolf. You may also choose to equip the [Talents|lead wolf talent] Body Language to allow the wolf's disposition to be revealed immediately.
One of the following icons will be visible in the top right corner of the befriending screen to represent the wolf's disposition.
This wolf's disposition is unknown until you make the first move. | |
Romantic disposition | |
Friendly disposition | |
Aggressive disposition | |
Stoic disposition |
After you know the wolf's disposition, you can choose which actions to take to befriend a wolf. Each action affects the wolf in a negative or positive way depending on their disposition.
Every turn during the befriending minigame, you are given four options of moves to take. You can only select one of the options and, after you have selected it, all four options will be reshuffled.
After you have made a move, you will notice that the wolf's mood will change. This is represented by the set of arrows at the top of the befriending menu.
The more green arrows that are filled up, the more likely it will be for you to befriend the wolf. If all ten green arrows are filled, you are guaranteed to befriend the wolf. If less than ten green arrows are filled, there is a chance that the wolf will leave.
The table below lists every move and its effects on wolves with certain dispositions. Note that these are not confirmed numbers, just those observed by other players, so this chart is regularly updated with new numbers.
Aggressive | Friendly | Romantic | Stoic | |
Bare Teeth | +5 to +6 | -2 to -4 | -2 to -4 | +2 to +4 |
Bark | +4 to +6 | -3 to -4 | -2 to -3 | +2 to +4 |
Bristle Fur | +3 to +4 | -2 to -4 | -2 to -4 | +4 to +6 |
Groom | -2 to -3 | +4 to +5 | +2 to +4 | -2 to -4 |
Growl | +4 to +6 | -2 to -3 | -2 to -4 | +2 to +4 |
Huff | +2 to +3 | -3 to -4 | -2 to -4 | +4 to +5 |
Lick Mouth | -2 to -4 | +2 to +4 | +4 to +6 | -3 to -4 |
Nuzzle | -2 to -4 | +2 to +3 | +4 to +6 | -2 to -4 |
Play Bow | -2 to -4 | +4 to +6 | +2 to +4 | -2 to -4 |
Raise Tail | +2 to +4 | -2 to -4 | -2 to -4 | +3 to +6 |
Relax Tail | -2 to -4 | +2 to +4 | +4 | -2 to -4 |
Sing | -2 to -4 | +2 to +4 | +4 to +6 | -2 to -4 |
Sniff | +2 to +3 | -2 to -4 | -2 to -4 | +4 to +6 |
Sniff Glands | -2 to -4 | +2 to +3 | +4 to +6 | -2 to -6 |
Snarl | +4 to +6 | -2 to -4 | -2 to -3 | +2 to +4 |
Stare Down | +4 to +6 | -2 to -4 | -2 to -3 | +2 to +3 |
Touch Nose | -2 to -4 | +2 to +4 | +4 to +6 | -2 to -5 |
Wag Tail | +2 to +4 | -2 to -4 | -2 to -4 | +3 to +6 |
Whine | -2 to -4 | +3 to +6 | +2 to +4 | -2 to -4 |
Zoomies | -3 to -4 | +4 to +6 | +3 | -2 to -4 |
Befriending Talents
Befriending Talents and Personality Bonuses
Some Lead Wolf Talents can help make befriending a bit easier! You can find your lead wolf's talents on their page, underneath their stats.
The talents which will affect befriending are listed below.
Special Wolves
Special Befriend-able Wolves
At certain lead wolf levels, you unlock the ability to befriend special wolves in explore. The process of befriending them is the same as with a normal wolf, but these wolves have special icons that denote their importance.
What makes special wolves so special? It depends on what type of icon they have. Every special wolf found while exploring will have a Star icon in the top left corner of the befriending menu, next to their sex symbol. There are six different kinds of stars that represent different things.
Chased Wolves
Chased Wolves
At Level 10, players can start finding wolves chased by other users. These wolves will have a purple Shooting Star icon on their befriending screen, as seen below.
The chased wolf star will say 'Chased' if you hover over it.
Not every chased wolf will end up being reclaimable in explore. There is a very low chance that any wolf you chase will be entered into the pool. Wolves that had previously been chased and then found one time will not reappear in the pool if they are chased a second time.
Wolves that are chased have the chance to show up for other players in any biome, not just the one they were chased in, after a random amount of time (usually between 6 hours to a few days). Chased wolves retain the appearance and sex they had before chasing. If the wolf was older than 5 years before they were chased, their age will be rerolled. If they were younger than this, their age will stay the same. Wolves do not age while they are in the chased pool. The chased wolf's heritage, stats, personality, and pack history will all be wiped.
Chased wolves who previously had mutations will have their mutations wiped. All chased wolves, however, have carrier status rerolled after they are chased. This means that a chased wolf who previously wasn't a carrier for a mutation could become a carrier for a mutation after they were chased.
Chased wolves will be removed from the chased wolf pool if they were not befriended successfully, if the player befriending them leaves the befriending, or the player attacks them. They do not disappear from the chased wolf pool after a certain amount of time. Skipping over a befriending encounter also does not remove a potential chased wolf from the pool, as long as you never actually hit the "Befriend" button.
Rated Wolves
Rated Wolves
At Level 15, players can start finding Rated wolves. Rated wolves will have exclusive markings, bases, and eye colours, unobtainable elsewhere except through breeding (or RMAs in the markings' case).
These wolves will have an ordinary star icon on their befriending screen, as seen below. There are five different star icons that these wolves can have, each corresponding to the number of exclusive attributes on the wolf. The next section of this guide lists all exclusive attributes available on rated wolves. It's theorized that the chance of finding rated wolves, as well as chased wolves, increases with level.
An encounter with a rated wolf.
Wolf has one exclusive trait | |
Wolf has two exclusive traits | |
Wolf has three exclusive traits | |
Wolf has four exclusive traits | |
Wolf has five exclusive traits |
Exclusive Traits
Exclusive Traits
For more specific information about wolf genetics, check out [guide]!
Bases
<img src=" "> Sky Cool Light II | <img src=" "> Diorite Cool Medium II | <img src=" "> Nocturne Cool Dark II |
<img src=" "> Feldspar Muted Light II | <img src=" "> Tuff Muted Medium II | <img src=" "> Ebony Muted Dark II |
<img src=" "> Yellow Warm Light II | <img src=" "> Rust Warm Medium II | <img src=" "> Dravite Warm Dark II |
<img src=" "> Nepheline Monochrome Light II | <img src=" "> Sterling Monochrome Medium II | <img src=" "> Biotite Monochrome Dark II |
Markings
These markings may come in different colours, but the colours listed below are the ones that can be found on rated NBWs.
Inverted Manicou | |
Beige Inverted Manicou | Cream Inverted Manicou |
Gray Inverted Manicou | Honey Inverted Manicou |
Inverted Opossum | |
Beige Inverted Opossum | Cream Inverted Opossum |
Gray Inverted Opossum | Honey Inverted Opossum |
Manicou | |
Black Manicou | Brown Manicou |
Dark Brown Manicou | Henna Manicou |
Opossum | |
Black Opossum | Brown Opossum |
Dark Brown Opossum | Henna Opossum |
Points | |
Black Points | Brown Points |
Cream Points | Dark Brown Points |
Sallander | |
Beige Sallander | Black Sallander |
Cream Sallander | Dark Brown Sallander |
Shaded | |
Black Shaded | Brown Shaded |
Honey Shaded | Red Shaded |
Smoke | |
Black Smoke | Brown Shaded |
Dark Brown Smoke | Gray Smoke |