Base Genetics: Difference between revisions

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Each base has its own genetics that determine how it passes through breeding. Bases are given three categorizations based on its appearance and rarity. You can view the genetics of a wolf's base on their page, under the Looks section.
Bases make up a large part of your wolf's appearance! This is the color of their fur underneath any markings or decorations. There are many possible bases, each sorted into categories called genetics. These genetics determine how the bases interact with each other when breeding!




<center><div style="width: 45%;">[[File:Genetics lookssection.png]]<i>The Looks section of a wolf's page.</i></div></center>
<h2 class="c-header active">Genetics Categories</h2>
</div>
<div class="c-content" style="display: block;">
== Genetics Categories ==
 
 
Every base, with the exception of Special bases, has three categories of genetics: Color, Shade, and Rarity. Special bases only have a Color and Shade, and not a Rarity. You can view a wolf's base and base genetics under the Looks section of their page. Here, their base color will be listed above their base genetics. '''Each base has set associated genetics that cannot be changed.''' For example, the Onyx base will always have the Monochrome Dark II genetics, and will never be Cool Medium I or anything else.
 
 
<center>[[File:genetics_lookssection.png|400px]]</center>
 
 
In the example above, "Muted Dark II" is the base genetics of the base, Pecan. This is the base's full genetics, read in the order of Color Shade Rarity. The percentage in parentheses next to the wolf's base name is the percentage of wolves in the game that also have that base. So, in this screenshot, 0.36% of all wolves in the game have the Pecan base.
 


'''Breeding bases is not a matter of "this base x this base = that base".''' In breeding, all three of the genetics categories act independently of one another to provide a '''pool of possible base results'''. You will never be guaranteed exactly one or two bases when breeding, only one or more genetics groups, such as Cool Dark I or Monochrome Medium III. The base of the pup is pulled randomly from a genetics group resulting from the interaction between the parents' base genetics.


"Muted Dark II" is the base genetics of the base displayed above, Pecan. These are the three categories that the base was assigned, and they can be read in the order of Color, Shade, Rarity. The percentage in parentheses next to the wolf's base name is the percentage of wolves in the game that also have that base. So, in this screenshot, 0.36% of all wolves in the game have the Pecan base.


<h3 class="c-header active">Colors</h3>
<div class="c-content" style="display: block;">
=== Colors ===




There are four main '''color groups''' which most bases will be assigned -- Cool, Muted, Warm, and Monochrome. The categorization is based on the general appearance of the base. There are also Special color bases, which are categorized as such due to their extra rarity rather than their actual color. (More details about Special bases are available later in this guide.) Breeding similar colors together will help make breeding outcomes more predictable. For example, breeding a Cool base with another Cool base will guarantee that all pups from the breeding will also have Cool bases.
The first category of base genetics is the Color. This categorization refers to the general appearance of the base. Most bases will be sorted into one of four options: '''Cool, Muted, Warm, or Monochrome'''. An additional category, '''Special''', is used only for applicator bases from events, which will be given the Special label even if another category applies to them as well. If the baase is cool-toned, it will fall in the Cool category, while warm-toned bases will fall in the Warm category. Black, gray, or white bases will be classified as Monochrome. Generally, brown or beige bases will be sorted in the Muted category. However, Muted bases can also encompass softer versions of some warm tones.




In addition to colors, bases come in three different '''shades''' -- Light, Medium, and Dark. This is based on how "bright" the base appears.
Breeding similar colors together will help make breeding outcomes more predictable. For example, breeding a Cool base with another Cool base will guarantee Cool-based offspring. Each color combination interacts uniquely in breeding to produce a variety of results.




The final categorization, '''rarity''', is either I, II, or III. This value shows how difficult the base is to obtain. A rarity of I means that it is very common, while a rarity of III means that it is very rare. '''Special bases do not have rarities in genetics, so their rarity is instead represented by *.''' Tier I bases are the easiest to breed, and Tier III bases are the most difficult to breed.
<table class="tableA">
<tr><th>Parent Color Groups</th><th>Possible Offspring Outcomes</th></tr>
<tr><th>Cool + Cool</th><td>Cool</td></tr>
<tr><th>Cool + Muted</th><td>Cool, Muted, and Monochrome</td></tr>
<tr><th>Cool + Warm</th><td>Cool, Muted, Warm, and Monochrome</td></tr>
<tr><th>Cool + Monochrome</th><td>Cool and Monochrome</td></tr>
<tr><th>Muted + Muted</th><td>Cool, Muted, Warm, and Monochrome</td></tr>
<tr><th>Muted + Warm</th><td>Muted, Warm, and Monochrome</td></tr>
<tr><th>Muted + Monochrome</th><td>Muted and Monochrome</td></tr>
<tr><th>Warm + Warm</th><td>Warm</td></tr>
<tr><th>Warm + Monochrome</th><td>Muted, Warm, and Monochrome</td></tr>
<tr><th>Monochrome + Monochrome</th><td>Monochrome</td></tr>
</table>




<h3 class="c-header active">Base Pass Rates</h3>
</div>
 
<h3 class="c-header active">Shades</h3>
<div class="c-content" style="display: block;">
<div class="c-content" style="display: block;">
=== Base Pass Rates ===
=== Shades ===
 
The second category of a base's genetics is its shade. This refers to how vibrant the base is between the options of '''Light, Medium, and Dark'''. Each color group has bases of each shade, such as Cool Medium or Warm Light bases. Shades interact with each other in breeding to provide one or more possible base shade results.
 
 


'''When considering the pass rates of bases, it's important to note that base genetics is not a matter of "this base x this base = that base". Rather, the bases that are produced from a breeding are determined by the genetics of the base (the color group, shade, and rarity) instead of the base itself.'''
<table class="tableA">
<tr><th>Parent Shade Groups</th><th>Possible Offspring Outcomes</th></tr>
<tr><th>Light + Light</th><td>Light</td></tr>
<tr><th>Light + Medium</th><td>Light and Medium</td></tr>
<tr><th>Light + Dark</th><td>Light, Medium, and Dark</td></tr>
<tr><th>Medium + Medium</th><td>Light, Medium, and Dark</td></tr>
<tr><th>Medium + Dark</th><td>Medium and Dark</td></tr>
<tr><th>Dark + Dark</th><td>Dark</td></tr>
</table>




When crossed, some color groups are less compatible with each other, and end up producing less predictable outcomes. If you would like to have a guaranteed chance to get a certain color group or shade, make sure to pair wolves together that will produce only those categories.
</div>


<h3 class="c-header active">Rarity Tier</h3>
<div class="c-content" style="display: block;">
=== Rarity Tier ===


Below are outlines of the possible outcomes of certain category combinations. The separate categories do not affect each other and are all calculated separately. For example, a parent having a Warm base will not affect the base ''shade'' of the offspring. These tables do not include specific probabilities of getting each outcome, because specifics have not been revealed by developers.
The final category of a base's genetics is its rarity tier. Every base has a tier besides Special bases, which will have a * in place of a tier number to represent that it does not have a rarity. The rarity tier reflects how difficult the base is to breed. A tier of I means that it is common and easy to breed, while a tier of III means that it is rare and difficult to breed.  




<table class="rowlist" style="border: 1px solid black;">
It is not possible to breed a base higher than the rarity tiers of the parents. For example, two tier II parents cannot produce a tier III child.
<tr style="border: 1px solid black;">
<td style="background-color:#808080; text-align: center; padding: 5px 0; color:#ffffff" colspan=2><b>Color</b></td></tr>
<tr style="border: 1px solid black;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Cool + Cool'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Cool</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Cool + Muted'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Cool, Muted, Monochrome</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Cool + Warm'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Cool, Muted, Warm, Monochrome</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Cool + Monochrome'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Cool, Monochrome</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Muted + Muted'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Cool, Muted, Warm, Monochrome</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Muted + Warm'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Muted, Warm, Monochrome</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Muted + Monochrome'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Muted, Monochrome</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Warm + Warm'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Warm</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Warm + Monochrome'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Muted, Warm, Monochrome</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Monochrome + Monochrome'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Monochrome</td>
</tr>
</table>




<table class="rowlist" style="border: 1px solid black;">
<table class="tableA">
<tr style="border: 1px solid black;">
<tr><th>Parent Rarity Tiers</th><th>Possible Offspring Outcomes</th></tr>
<td style="background-color:#808080; text-align: center; padding: 5px 0; color:#ffffff" colspan=2><b>Shade</b></td></tr>
<tr><th>I + I</th><td>I</td></tr>
<tr style="border: 1px solid black;">
<tr><th>I + II</th><td>I and II</td></tr>
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Light + Light'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Light</td>
<tr><th>I + III</th><td>I, II, and III</td></tr>
</tr>
<tr><th>II + II</th><td>I and II</td></tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<tr><th>II + III</th><td>I, II, and III</td></tr>
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Light + Medium'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Light, Medium</td>
<tr><th>III + III</th><td>I, II, and III</td></tr>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Light + Dark'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Light, Medium, Dark</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Medium + Medium'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Light, Medium, Dark</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Medium + Dark'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Medium, Dark</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''Dark + Dark'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">Dark</td>
</tr>
</table>
</table>




<table class="rowlist" style="border: 1px solid black;">
</div>
<tr style="border: 1px solid black;">
<td style="background-color:#808080; text-align: center; padding: 5px 0; color:#ffffff" colspan=2><b>Rarity</b></td></tr>
<tr style="border: 1px solid black;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''I + I'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">I</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''I + II'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">I, II</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''I + III'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">I, II, III</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''II + II'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">I, II</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''II + III'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">I, II, III</td>
</tr>
<tr style="border: 1px solid black; padding: 5px 0;">
<td style="width:25%; background-color:#BCBCBC; border-right: 1px solid black; text-align: center; padding: 5px 0;">'''III + III'''</td><td style="width: 25%; border-right: 1px solid black; text-align: center;">I, II, III</td>
</tr>
</table>
</div>
</div>


<h3 class="c-header active">Special Circumstances</h3>
<h2 class="c-header active">Pass Rates</h2>
<div class="c-content" style="display: block;">
<div class="c-content" style="display: block;">
=== Special Circumstances ===
=== Pass Rates ===


'''Breeding Bases with Matching Categories'''
The pass rates of most base combinations is a mystery, never revealed by developers. However, there are some confirmed values that we can share.
 
<h3 class="c-header active">Breeding Bases with Matching Categories</h3>
<div class="c-content" style="display: block;">
=== Breeding Bases with Matching Categories ===


On top of the chances presented with normal genetics, breeding bases with matching categories -- being the same color group, shade, and rarity -- result in those specific bases having an additional 25% chance of passing directly to the pup. If the bases bred have the same color group and shade, but not the same rarity, the additional chance drops based on how far the rarities are apart. If the rarities are one step apart, the additional chance will be 5%, while if the rarities are two steps apart, the chance will be dropped to 0.5%.
On top of the chances presented with normal genetics, breeding bases with matching categories -- being the same color group, shade, and rarity -- result in those specific bases having an additional 25% chance of passing directly to the pup. If the bases bred have the same color group and shade, but not the same rarity, the additional chance drops based on how far the rarities are apart. If the rarities are one step apart, the additional chance will be 5%, while if the rarities are two steps apart, the chance will be dropped to 0.5%.
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'''Special Bases'''
</div>
 
<h3 class="c-header active">Special Bases</h3>
<div class="c-content" style="display: block;">
=== Special Bases ===


Unlike other bases, Special bases can only be obtained through breeding if one of the parents has the same specific Special base. A wolf with a Special base cannot produce any Special base other than its own. '''Do note that Special bases do not have a rarity, and are not a tier, hence their tier being represented by a *.''' When this guide refers to "any tier", Special bases are excluded from this. Special bases are completely separate from each other and do not share any overall tier category.
Unlike other bases, Special bases can only be obtained through breeding if one of the parents has the same specific Special base. A wolf with a Special base cannot produce any Special base other than its own. '''Do note that Special bases do not have a rarity, and are not a tier, hence their tier being represented by a *.''' When this guide refers to "any tier", Special bases are excluded from this. Special bases are completely separate from each other and do not share any overall tier category.
Line 159: Line 143:


''Losna, a special base.''</div></center>
''Losna, a special base.''</div></center>
</div>
</div>
</div>



Revision as of 04:44, 28 June 2024

Bases make up a large part of your wolf's appearance! This is the color of their fur underneath any markings or decorations. There are many possible bases, each sorted into categories called genetics. These genetics determine how the bases interact with each other when breeding!


Genetics Categories

Genetics Categories

Every base, with the exception of Special bases, has three categories of genetics: Color, Shade, and Rarity. Special bases only have a Color and Shade, and not a Rarity. You can view a wolf's base and base genetics under the Looks section of their page. Here, their base color will be listed above their base genetics. Each base has set associated genetics that cannot be changed. For example, the Onyx base will always have the Monochrome Dark II genetics, and will never be Cool Medium I or anything else.



In the example above, "Muted Dark II" is the base genetics of the base, Pecan. This is the base's full genetics, read in the order of Color Shade Rarity. The percentage in parentheses next to the wolf's base name is the percentage of wolves in the game that also have that base. So, in this screenshot, 0.36% of all wolves in the game have the Pecan base.


Breeding bases is not a matter of "this base x this base = that base". In breeding, all three of the genetics categories act independently of one another to provide a pool of possible base results. You will never be guaranteed exactly one or two bases when breeding, only one or more genetics groups, such as Cool Dark I or Monochrome Medium III. The base of the pup is pulled randomly from a genetics group resulting from the interaction between the parents' base genetics.


Colors

Colors

The first category of base genetics is the Color. This categorization refers to the general appearance of the base. Most bases will be sorted into one of four options: Cool, Muted, Warm, or Monochrome. An additional category, Special, is used only for applicator bases from events, which will be given the Special label even if another category applies to them as well. If the baase is cool-toned, it will fall in the Cool category, while warm-toned bases will fall in the Warm category. Black, gray, or white bases will be classified as Monochrome. Generally, brown or beige bases will be sorted in the Muted category. However, Muted bases can also encompass softer versions of some warm tones.


Breeding similar colors together will help make breeding outcomes more predictable. For example, breeding a Cool base with another Cool base will guarantee Cool-based offspring. Each color combination interacts uniquely in breeding to produce a variety of results.


Parent Color GroupsPossible Offspring Outcomes
Cool + CoolCool
Cool + MutedCool, Muted, and Monochrome
Cool + WarmCool, Muted, Warm, and Monochrome
Cool + MonochromeCool and Monochrome
Muted + MutedCool, Muted, Warm, and Monochrome
Muted + WarmMuted, Warm, and Monochrome
Muted + MonochromeMuted and Monochrome
Warm + WarmWarm
Warm + MonochromeMuted, Warm, and Monochrome
Monochrome + MonochromeMonochrome


Shades

Shades

The second category of a base's genetics is its shade. This refers to how vibrant the base is between the options of Light, Medium, and Dark. Each color group has bases of each shade, such as Cool Medium or Warm Light bases. Shades interact with each other in breeding to provide one or more possible base shade results.


Parent Shade GroupsPossible Offspring Outcomes
Light + LightLight
Light + MediumLight and Medium
Light + DarkLight, Medium, and Dark
Medium + MediumLight, Medium, and Dark
Medium + DarkMedium and Dark
Dark + DarkDark


Rarity Tier

Rarity Tier

The final category of a base's genetics is its rarity tier. Every base has a tier besides Special bases, which will have a * in place of a tier number to represent that it does not have a rarity. The rarity tier reflects how difficult the base is to breed. A tier of I means that it is common and easy to breed, while a tier of III means that it is rare and difficult to breed.


It is not possible to breed a base higher than the rarity tiers of the parents. For example, two tier II parents cannot produce a tier III child.


Parent Rarity TiersPossible Offspring Outcomes
I + II
I + III and II
I + IIII, II, and III
II + III and II
II + IIII, II, and III
III + IIII, II, and III


Pass Rates

Pass Rates

The pass rates of most base combinations is a mystery, never revealed by developers. However, there are some confirmed values that we can share.

Breeding Bases with Matching Categories

Breeding Bases with Matching Categories

On top of the chances presented with normal genetics, breeding bases with matching categories -- being the same color group, shade, and rarity -- result in those specific bases having an additional 25% chance of passing directly to the pup. If the bases bred have the same color group and shade, but not the same rarity, the additional chance drops based on how far the rarities are apart. If the rarities are one step apart, the additional chance will be 5%, while if the rarities are two steps apart, the chance will be dropped to 0.5%.


For example, if you breed a Warm Medium I base to a Warm Medium III base, there will be an additional 0.5% chance on top of normal pass rates that the pup produced will have the same base as one of their parents. If you breed a Warm Medium II base to a Warm Medium III base, there will be an additional 5% chance for either base to pass directly to the pup. Finally, if you breed two Warm Medium IIIs together, there is an additional 25% chance for the pup to get either of the parents' bases.


This information was originally detailed in a Wolvden Tumblr post about genetics.


Special Bases

Special Bases

Unlike other bases, Special bases can only be obtained through breeding if one of the parents has the same specific Special base. A wolf with a Special base cannot produce any Special base other than its own. Do note that Special bases do not have a rarity, and are not a tier, hence their tier being represented by a *. When this guide refers to "any tier", Special bases are excluded from this. Special bases are completely separate from each other and do not share any overall tier category.


Breeding two different Special bases together has the chance to fail to any color group and rarity, though the shades of the Special bases are taken into consideration when determining which bases can be produced.


A Special base bred to a base of a different color group has the chance to either produce that Special base, or any base within the color group of the other parent. For example, a Special x Cool pairing will fail to Cool bases only.


Below are some other examples of Special base breedings that are possible.

  • Special Light (Selene) x Special Light (Selene) = Any Light base (any tier or color), or Selene
  • Special Light (Selene) x Special Dark (Losna) = Any base (any tier, shade, or color), or Selene or Losna
  • Special Light (Selene) x Warm Light III = Any Warm Light base or Selene
  • Special Medium (Luna) x any Tier I or Tier II base = Any Tier base from the non-special base's colour group, or Luna


You cannot breed any normal bases together to get a Special base. For example, you cannot breed two Tier III bases together to get a Special base. In order to breed a specific Special base, one of the parents must have that specific base.


The only Special bases currently available are obtainable using applicators purchased or obtained during events.

Losna, a special base.


Base Catalogue

Base Catalogue

Each base below has its source labeled in the bottom right of the image. Here's a quick run-down of what each term means! You can view these bases sorted by method of obtention on the Base Catalogue page.


LabelDefinition
CustomThis base can be obtained through Base Changers or the Wolf Customiser
NBWThis base can be found on basic befriended wolves
Breed-onlyThis base can only be obtained through breeding
Special NBWThis base can be found on special befriended wolves
ApplicatorThis base can be applied using an applicator


Cool
Light I
Aquamarine
Custom
Aquamarine
NBW
Aquamarine
Breed-only
Aquamarine
Special NBW
Aquamarine
Applicator
Light II
Light III
Medium I
Medium II
Medium III
Dark I
Dark II
Dark III
Muted
Light I
Light II
Light III
Medium I
Medium II
Medium III
Dark I
Dark II
Dark III
Warm
Light I
Light II
Light III
Medium I
Medium II
Medium III
Dark I
Dark II
Dark III
Monochrome
Light I
Light II
Light III
Medium I
Medium II
Medium III
Dark I
Dark II
Dark III
Special
Light
Medium
Dark