Springtide Howl Fayre: Difference between revisions
From Grouse House Wiki
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<h3 class="c-header active">Fruit Seller</h3> | <h3 class="c-header active">Fruit Seller</h3> | ||
<div class="c-content" style="display: block;"> | <div class="c-content" style="display: block;"> | ||
=== Fruit Seller === | |||
=== | |||
<div class="flexcontainer"><table class="shopkeeper" style="background-color:#dedede;border:1px solid black;"><tr style="border: 1px solid black;"><td style="background-color:#c7c7c7;" class="shopkeepername"><b>Fruit Seller</b></td><td style="text-align:right;background-color:#c7c7c7;"></tr><tr><td class="shopkeeperimage">[[File:springtide_fruit_seller.png]]</td><td class="shopkeepertext">Baskets of brightly colored fruit are stacked higher than your head, and a groundhog is busy at work, going back and forth between the baskets and picking out different types of fruit. The air is sweet, and the ground feels a bit sticky under your paws. You've never seen so much fruit in one place before! Who knew there were so many varieties? | |||
<br><br> | |||
"I knew someone would be drawn to the exquisite smell of my fruit! I sell only the best. I can also make nearly anything out of them to decorate your den. They're not just for eating, you see. I'll buy the fruit you grow, too. Care to sample anything?" </td></tr><tr><td colspan=2><div class="imagegrid"><div class="gridimage">[[File:springtide_stall_04_day.png]]</div><div class="gridimage">[[File:springtide_stall_04_day_glow.png]]</div><div class="gridimage">[[File:springtide_stall_04_night.png]]</div><div class="gridimage">[[File:springtide_stall_04_night_glow.png]]</div></div></table></div> | |||
The Fruit Seller stall is the fruit counterpart to the Flower Arranger, where you can purchase fruit-themed decorations and sell fruit produce for [[File:icon-glowpetal.png]] Glow Petals. | |||
The sell prices for fruits are determined the same way as with flowers. <b>Each fruit has a base sell price</b> ranging from [[File:icon-glowpetal.png]] 4 GP to [[File:icon-glowpetal.png]] 17 GP. <b>You can view each plant's base sell price in the [[Springtide_Howl_Fayre#Crops_Detailed|Crops Detailed]] section of this page</b>. Additional currency will be added to this price based on the fruit's star quality and generation to determine the plant's total sell price. The additional [[File:icon-glowpetal.png]] GP rewarded for a fruit's quality increases by [[File:icon-glowpetal.png]] 1 GP for every full star. The additional [[File:icon-glowpetal.png]] GP rewarded for a fruit's generation increases by [[File:icon-glowpetal.png]] 1 GP for every 4 generations. This calculation can be represented as <b>Sell Price = Base + (quality/2) + (generation/4)</b>, with quality representing each half star filled (2.5 stars would equal 5 in this formula) and decimals being rounded down. | |||
With this in mind, an effective way to earn currency through selling fruits is to farm the harvest the same plant over and over again, building generation and quality and selling any duplicated produce. | |||
{{ShopContent}} | |||
{{SpringtideShopItem|Berry Anklets [Black]|b/bb/Berryankletsblack.png|16}} | |||
{{SpringtideShopItem|Berry Anklets [Blue]|b/bb/Berryankletsblue.png|16}} | |||
{{SpringtideShopItem|Berry Anklets [Orange]|b/bb/Berryankletsorange.png|16}} | |||
{{SpringtideShopItem|Berry Anklets [Purple]|b/bb/Berryankletspurple.png|16}} | |||
{{SpringtideShopItem|Berry Anklets [Red]|b/bb/Berryankletsred.png|16}} | |||
{{SpringtideShopItem|Berry Anklets [White]|b/bb/Berryankletswhite.png|16}} | |||
{{SpringtideShopItem|Berry Bracelets [Black]|b/bb/Berrybraceletsblack.png|16}} | |||
{{SpringtideShopItem|Berry Bracelets [Blue]|b/bb/Berrybraceletsblue.png|16}} | |||
{{SpringtideShopItem|Berry Bracelets [Orange]|b/bb/Berrybraceletsorange.png|16}} | |||
{{SpringtideShopItem|Berry Bracelets [Purple]|b/bb/Berrybraceletspurple.png|16}} | |||
{{SpringtideShopItem|Berry Bracelets [Red]|b/bb/Berrybraceletsred.png|16}} | |||
{{SpringtideShopItem|Berry Bracelets [White]|b/bb/Berrybraceletswhite.png|16}} | |||
{{SpringtideShopItem|Berry Earrings [Black]|b/bb/Berryearringsblack.png|16}} | |||
{{SpringtideShopItem|Berry Earrings [Blue]|b/bb/Berryearringsblue.png|16}} | |||
{{SpringtideShopItem|Berry Earrings [Orange]|b/bb/Berryearringsorange.png|16}} | |||
{{SpringtideShopItem|Berry Earrings [Purple]|b/bb/Berryearringspurple.png|16}} | |||
{{SpringtideShopItem|Berry Earrings [Red]|b/bb/Berryearringsred.png|16}} | |||
{{SpringtideShopItem|Berry Earrings [White]|b/bb/Berryearringswhite.png|16}} | |||
{{SpringtideShopItem|Berry Necklace [Black]|b/bb/Berrynecklaceblack.png|16}} | |||
{{SpringtideShopItem|Berry Necklace [Blue]|b/bb/Berrynecklaceblue.png|16}} | |||
{{SpringtideShopItem|Berry Necklace [Orange]|b/bb/Berrynecklaceorange.png|16}} | |||
{{SpringtideShopItem|Berry Necklace [Purple]|b/bb/Berrynecklacepurple.png|16}} | |||
{{SpringtideShopItem|Berry Necklace [Red]|b/bb/Berrynecklacered.png|16}} | |||
{{SpringtideShopItem|Berry Necklace [White]|b/bb/Berrynecklacewhite.png|16}} | |||
{{SpringtideShopItem|Berry Tailwrap [Black]|b/bb/Berrytailwrapblack.png|16}} | |||
{{SpringtideShopItem|Berry Tailwrap [Blue]|b/bb/Berrytailwrapblue.png|16}} | |||
{{SpringtideShopItem|Berry Tailwrap [Orange]|b/bb/Berrytailwraporange.png|16}} | |||
{{SpringtideShopItem|Berry Tailwrap [Purple]|b/bb/Berrytailwrappurple.png|16}} | |||
{{SpringtideShopItem|Berry Tailwrap [Red]|b/bb/Berrytailwrapred.png|16}} | |||
{{SpringtideShopItem|Berry Tailwrap [White]|b/bb/Berrytailwrapwhite.png|16}} | |||
{{EndShopContent}} | |||
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<h3 class="c-header active">Artist</h3> | <h3 class="c-header active">Artist</h3> | ||
<div class="c-content" style="display: block;"> | <div class="c-content" style="display: block;"> | ||
=== | === Artist === | ||
<div class="flexcontainer"><table class="shopkeeper" style="background-color:#dedede;border:1px solid black;"><tr style="border: 1px solid black;"><td style="background-color:#c7c7c7;" class="shopkeepername"><b>Artist</b></td><td style="text-align:right;background-color:#c7c7c7;"></tr><tr><td class="shopkeeperimage">[[File:springtide_fruit_seller.png]]</td><td class="shopkeepertext">A frowning groundhog is staring at a blank canvas on the ground. Various pots of paint surround him in a circle, and his paws are soaked in different colors. It looks like he's making a grand masterpiece! Or at least thinking of one. | |||
<br><br> | |||
You poke him with your cold nose, and he nearly leaps out of his skin. He makes an annoyed noise as he turns to you. | |||
<br><br> | |||
"What? Oh, you want some of my masterpieces? That's fine, but hurry up and pick out what you want so I can get back to work." </td></tr><tr><td colspan=2><div class="imagegrid"><div class="gridimage">[[File:springtide_stall_02_day.png]]</div><div class="gridimage">[[File:springtide_stall_02_day_glow.png]]</div><div class="gridimage">[[File:springtide_stall_02_night.png]]</div><div class="gridimage">[[File:springtide_stall_02_night_glow.png]]</div></div></table></div> | |||
The Artist stall is where you can purchase event-specific <b>backgrounds</b> and <b>applicators</b>. | |||
{{ShopContent}} | |||
{{SpringtideShopItem|Berry Garden|b/bb/Berrygarden.png|1000}} | |||
{{SpringtideShopItem|Fayre Garden Terrace|f/ff/Fayregardenterrace.png|1000}} | |||
{{SpringtideShopItem|Fertile Garden Mounds|f/ff/Fertilegardenmounds.png|1000}} | |||
{{SpringtideShopItem|New Beginnings|n/nn/Newbeginnings.png|1000}} | |||
{{SpringtideShopItem|Plentiful Crops|p/pp/Plentifulcrops.png|1000}} | |||
{{SpringtideShopItem|Springtide Howl Fayre|s/ss/Springtidehowlfayre.png|1000}} | |||
{{SpringtideShopItem|Marking Set Applicator [Freckles]|b/bd/Markingset_freckles.png|2000}} | |||
{{SpringtideShopItem|Marking Set Applicator [Peacock]|6/68/Markingset_peacock.png|2000}} | |||
{{SpringtideShopItem|Marking Set Applicator [Streaks]|0/0e/Markingset_streaks.png|2000}} | |||
{{EndShopContent}} | |||
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<h3 class="c-header active">Contests</h3> | <h3 class="c-header active">Contests</h3> | ||
<div class="c-content" style="display: block;"> | <div class="c-content" style="display: block;"> | ||
=== Seed Seller === | === Contests === | ||
<div class="flexcontainer"><table class="shopkeeper" style="background-color:#dedede;border:1px solid black;"><tr style="border: 1px solid black;"><td style="background-color:#c7c7c7;" class="shopkeepername"><b>Contest Vendor</b></td><td style="text-align:right;background-color:#c7c7c7;"></tr><tr><td class="shopkeeperimage">[[File:springtide_stall_competitions.png]]</td><td class="shopkeepertext"> | |||
Squinting at some crumpled pieces of paper that must have come from human trash, a groundhog looks back and forth between you and the paper. Is he keeping notes? | |||
<br><br> | |||
"Are you ready to show off all of your hard work? It's time to compete against other wolves for gardening supremacy! Come submit your fruit and flowers to be judged by expert eyes. I'll just need your name and what you want to sell. Oh, and your experience..." | |||
<br><br> | |||
The groundhog gestures towards different signs. | |||
<br><br> | |||
"You can enter <b>Daily Requests</b>, where you can submit crops that fit our needs. We'll give you Glow Petals and Medals for those. Or, you can enter <b>Contests</b>. That's where you'll submit what you've grown against other wolves to see who can take home the big prizes." | |||
<br><br> | |||
The groundhog looks at you eagerly. | |||
<br><br> | |||
"So? What'll it be?" | |||
</td></tr><tr><td colspan=2><div class="imagegrid"><div class="gridimage">[[File:springtide_stall_08_day.png]]</div><div class="gridimage">[[File:springtide_stall_08_day_glow.png]]</div><div class="gridimage">[[File:springtide_stall_08_night.png]]</div><div class="gridimage">[[File:springtide_stall_08_night_glow.png]]</div></div></table></div> | |||
At the Contests stall, you will be able to enter <b>Daily Requests</b> and <b>Contests</b> in exchange for currency, <b>ribbons, and medals</b>. Ribbons and medals earned from these activities will be displayed publicly on your Den page. | |||
<center>[[File:springtidehowlfayrerewards.png]]</center> | |||
<b>Daily Requests</b> can be taken once per day, but the quest does not expire and will remain until you complete or skip it. The request will require you to grow and harvest four different plants. The quest may ask for plants that you don't currently have, but which you can purchase seeds for from the Seed Seller. Plants harvested for the daily request will not be forfeited- you will still have the plant after the request is completed. Completion of a daily request will reward [[File:icon-glowpetal.png]] Glow Petals and a medal, with the amount of petals and quality of medal depending on how quickly you completed the request after starting it. If you would like another set of plants to harvest, you can skip a daily request for [[File:icon-glowpetal.png]] 10 GP. | |||
<table class="tableA" style="width: 70%; margin: auto;"> | |||
<tr> | |||
<th>Completion Time</th> | |||
<th>Glow Petals</th> | |||
<th>Medal</th> | |||
</tr> | |||
<tr> | |||
<th>Under 2 hours</th> | |||
<td>[[File:icon-glowpetal.png]] 50 GP</td> | |||
<td>[[File:springtide_medalgold50.png]]<br>Gold Medal</td> | |||
</tr> | |||
<tr> | |||
<th>Between 2 and 6 hours</th> | |||
<td>[[File:icon-glowpetal.png]] 30 GP</td> | |||
<td>[[File:springtide_medalsilver50.png]]<br>Silver Medal</td> | |||
</tr> | |||
<tr> | |||
<th>Over 6 hours</th> | |||
<td>[[File:icon-glowpetal.png]] 20 GP</td> | |||
<td>[[File:springtide_medalcopper50.png]]<br>Bronze Medal</td> | |||
</tr> | |||
</table> | |||
<b>Contests</b> allow you to test the quality of your produce against other players'! 6 contests are available to enter at any given time, each requiring 5 entries. Contests require you to submit produce of specific guidelines: native biome, color, type, or mutation status. After a contest has received 5 entries, it will disappear from the list and another will be started to take its place. You have to act quick, as many contests will fill up very fast! You can enter up to 12 contests every hour. Your produce will disappear while the contest is running, but will be returned to you after the contest is complete. Quality and generation are both taken into consideration when determining a contest's winner, so make sure to submit produce with high values of both. Contests reward [[File:icon-glowpetal.png]] Glow Petals and ribbons depending on how your produce scored compared to the others entered. There is no way to tell which place you will get when entering into a contest as you cannot see what others have entered. | |||
<table class="tableA" style="width: 70%; margin: auto;"> | |||
<tr> | |||
<th>Placement</th> | |||
<th>Glow Petals</th> | |||
<th>Ribbon</th> | |||
</tr> | |||
<tr> | |||
<th>1st place</th> | |||
<td>[[File:icon-glowpetal.png]] 10 GP</td> | |||
<td>[[File:springtide_ribbonblue50.png]]<br>Blue Ribbon</td> | |||
</tr> | |||
<tr> | |||
<th>2nd place</th> | |||
<td>[[File:icon-glowpetal.png]] 8 GP</td> | |||
<td>[[File:springtide_ribbonred50.png]]<br>Red Ribbon</td> | |||
</tr> | |||
<tr> | |||
<th>3rd place</th> | |||
<td>[[File:icon-glowpetal.png]] 6 GP</td> | |||
<td>[[File:springtide_ribbonyellow50.png]]<br>Yellow Ribbon</td> | |||
</tr> | |||
<tr> | |||
<th>4th place</th> | |||
<td>[[File:icon-glowpetal.png]] 4 GP</td> | |||
<td>No ribbon</td> | |||
</tr> | |||
<tr> | |||
<th>5th place</th> | |||
<td>[[File:icon-glowpetal.png]] 2 GP</td> | |||
<td>No ribbon</td> | |||
</tr> | |||
</table> | |||
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<h3 class="c-header active">Raffle</h3> | <h3 class="c-header active">Raffle</h3> | ||
<div class="c-content" style="display: block;"> | <div class="c-content" style="display: block;"> | ||
=== | === Raffle === | ||
<div class="flexcontainer"><table class="shopkeeper" style="background-color:#dedede;border:1px solid black;"><tr style="border: 1px solid black;"><td style="background-color:#c7c7c7;" class="shopkeepername"><b>Raffle Vendor</b></td><td style="text-align:right;background-color:#c7c7c7;"></tr><tr><td class="shopkeeperimage">[[File:springtide_raffles.png]]</td><td class="shopkeepertext"> | |||
A busy groundhog is selling raffle tickets to interested participants. As you approach, he takes one of the tickets and waves it in front of your nose with a smile. | |||
<br><br> | |||
"You won't win if you don't play! My lips are sealed, but there is a chance to win something big. Plus, it's fun! Fun is priceless, so either way, you're a winner. Hurry up before all the good stuff is taken!" | |||
</td></tr><tr><td colspan=2><div class="imagegrid"><div class="gridimage">[[File:springtide_stall_05_day.png]]</div><div class="gridimage">[[File:springtide_stall_05_day_glow.png]]</div><div class="gridimage">[[File:springtide_stall_05_night.png]]</div><div class="gridimage">[[File:springtide_stall_05_night_glow.png]]</div></div></table></div> | |||
At the Raffle stall, enter your [[File:icon-glowpetal.png]] Glow Petals for a chance to earn valuable rewards! | |||
<center>[[File:springtide_rafflemenu.png|600px]]</center> | |||
The raffle occurs once per day, and you can purchase one ticket a day for [[File:icon-glowpetal.png]] 10 GP. Three entrants have a chance to win [[File:icon-glowpetal.png]] 100 GP each, while five other entrants may win a random decoration or background. The decor and backgrounds available are randomized each day and you can view which items are available before entering the raffle. Any item is possible, regardless of its price in the shop, meaning that some valuable decor may be included as a raffle prize. All items included as raffle prizes have full uses. | |||
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<h3 class="c-header active">Lucky Dip</h3> | <h3 class="c-header active">Lucky Dip</h3> | ||
<div class="c-content" style="display: block;"> | <div class="c-content" style="display: block;"> | ||
=== | === Lucky Dip === | ||
<div class="flexcontainer"><table class="shopkeeper" style="background-color:#dedede;border:1px solid black;"><tr style="border: 1px solid black;"><td style="background-color:#c7c7c7;" class="shopkeepername"><b>Lucky Dip Vendor</b></td><td style="text-align:right;background-color:#c7c7c7;"></tr><tr><td class="shopkeeperimage">[[File:springtide_lucky_dip.png]]</td><td class="shopkeepertext"> | |||
An excited groundhog greets you exuberantly, jumping up and down and waving. A queue forms behind you almost immediately, a clear sign that the game is quite popular. | |||
<br><br> | |||
"Feeling lucky today? If you have some extra Glow Petals, you can exchange them for a chance to get a shop item that would normally be much more expensive. If you're interested, pay here and I'll register you." | |||
</td></tr><tr><td colspan=2><div class="imagegrid"><div class="gridimage">[[File:springtide_stall_06_day.png]]</div><div class="gridimage">[[File:springtide_stall_06_day_glow.png]]</div><div class="gridimage">[[File:springtide_stall_06_night.png]]</div><div class="gridimage">[[File:springtide_stall_06_night_glow.png]]</div></div></table></div> | |||
The Lucky Dip is an easy gamble with big possible rewards! For [[File:icon-glowpetal.png]] 20 Glow Petals, you will randomly receive an item from one of the Fayre vendor shops. Any basic seed, decor, and background item is possible, but you will not be able to receive applicators through this game. Lucky Dip offers a 50% chance to receive a Seed Seller item, a 20% chance to receive a Fruit Seller item, a 20% chance to receive a Flower Arranger item, and a 10% chance to receive an Artist item. You can play Lucky Dip once per hour. | |||
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<h3 class="c-header active">Groundhog Round Up</h3> | <h3 class="c-header active">Groundhog Round Up</h3> | ||
<div class="c-content" style="display: block;"> | <div class="c-content" style="display: block;"> | ||
=== | === Groundhog Round Up === | ||
A special minigame just for the Fayre, Groundhog Round Up is a whack-a-mole style game allowing you to submit a score once an hour for a [[File:icon-glowpetal.png]] GP prize! You can play the game as many times as you would like per hour, but you can only submit one score per hour. Depending on how high your score is, you may get up to [[File:icon-glowpetal.png]] 70 GP as a prize! | |||
<center>[[File:groundhogroundup_sample.png|600px]]</center> | |||
To play, you must click/tap on groundhogs as quickly as possible while avoiding snakes. Rare groundhogs and voles will also appear, which grant extra points and extra time respectively. | |||
Basic groundhogs reward one point each and are the most frequent. Rare groundhogs reward three points and appear less frequently. It may be difficult to tell them apart from regular groundhogs, but they have a slightly different color. Hitting a snake subtracts one point from your score. | |||
<center>[[File:groundhogroundup_rarehogsample.png|600px]]<br> | |||
[[File:groundhogroundup_groundhogs.png]]<br> | |||
[[File:groundhogroundup_rarehogs.png]]<br> | |||
[[File:groundhogroundup_snakes.png]]</center> | |||
Voles take add five seconds to the timer, but do not grant any points when hit. | |||
<center>[[File:groundhogroundup_volesample.png|600px]]<br> | |||
[[File:groundhogroundup_voles.png]]</center> | |||
Revision as of 03:13, 25 June 2024
It's springtime on Wolvden, and the Springtide Howl Fayre has begun! Take a journey into the world of gardening and prepare your prize-winning fruits and flower crops for trading with the Fayre's vendors!
The Springtide Howl Fayre event is a recurring event happening every April and lasting the whole month. The event begins at 00:00 on April 1st and ends at 23:59 on April 30th. In 2024, however, due to complications, the event ran from 09:30 June 5th to 23:59 June 30th. In 2025, the event will take place in April as originally planned.
Event Basics
Event Basics
A variety of new activities welcomed alongside this event will keep you occupied all month. This event has a heavy focus on a brand new mechanic- gardening! Throughout the month, you'll get to work on cultivating your own crops, raising money, and selling produce to vendors. While you wait for your crops, you can explore new encounters and enjoy an event-exclusive mini-game, all while saving up for event shop items! The Fayre itself will arrive a few days after the event begins, to give you a bit of time to get prepared before you start interacting with vendors.
This event has an exclusive currency, Glow Petals, which are obtained through exploring, selling produce, completing daily quests, and playing Fayre games.
Frequently-Asked Questions
Frequently-Asked Questions
What is the Springtide Howl Fayre rewards section on my profile? How do I get medals and ribbons? Does it matter whether I choose to be Abilene's friend or rival in the storyline? Where can I find the Fayre?
Achievements
Achievements
Storyline
Storyline
This month, you'll meet a passionate gardener, Abilene, who will teach you all about cultivating your own crops and support you (or rival you) on your gardening journey. The storyline will automatically begin when you visit the Gardening section of the Event page. New chapters of the story will unlock on specific days throughout the month.
Click here to view the Springtide Howl Fayre storyline!
Gardening
Gardening
Your wolves' lack of thumbs will come in handy this month as you dive into the world of Gardening! This large new mechanic will be a major way to earn currency and progress in the event. Gardening is unlocked after you've made your way through Abilene's introduction by navigating to the Gardening section of the Event page.
After Abilene has given you a quick overview, you will be gifted four random seeds to get your gardening started. You will be able to find more seeds through exploring in any biome. Plant the seeds on the Gardening page by clicking/tapping on the seed and then the plot you'd like to plant it in. After this, you'll just need to wait the specified amount of time until the crop is grown, after which you can click/tap on it again to harvest it! You will be able to find harvested produce on the Produce page, where you can view the plant's details and harvest it for seeds which can be replanted to make that crop more valuable.
You'll have plenty of time before the Fayre opens to get your gardening started. When the Fayre begins, you can sell your produce to vendors for Glow Petals or enter them into contests for rewards! However, there's much more to gardening than just this overview- read on if you'd like to better understand everything that makes your crops valuable, such as quality, generation, and mutations!
Gardening Skill
Gardening Skill
At the top of the Gardening pages, you'll find your Gardening Skill Level. This number indicates your experience in gardening and increases as you harvest more produce and, especially, more rare produce! Every gardener will start at Level 1, but your level will quickly increase throughout the course of the month. The max gardening skill level is 20.
From boosting seed duplication chances to unlocking more gardening plots, a higher skill level will provide great aid to your gardening adventure! Each skill level requires a set amount of experience to reach represented by the progress, which is gained from harvesting produce. Produce with higher quality or generation, as well as produce with mutations, will provide more experience. You can find details about how much experience each produce provides in the Produce Detailed section of this page. The amount of experience required for each level increases as your level gets higher.
Level | EXP from Previous Level | Total EXP |
---|---|---|
Level 1 | 0 | 0 |
Level 2 | 202 | 202 |
Level 3 | 310 | 512 |
Level 4 | 428 | 940 |
Level 5 | 560 | 1500 |
Level 6 | 710 | 2210 |
Level 7 | 882 | 4172 |
Level 8 | 1080 | 5480 |
Level 9 | 1308 | 7050 |
Level 10 | 1570 | 8920 |
Level 11 | 1870 | 11132 |
Level 12 | 2212 | 7050 |
Level 13 | 2600 | 17032 |
Level 14 | 3300 | 20332 |
Level 15 | 3300 | 23632 |
Level 16 | 3300 | 26932 |
Level 17 | 3300 | 30232 |
Level 18 | 3300 | 33532 |
Level 19 | 3300 | 36832 |
Level 20 | 3300 | 40132 |
The current boosts that your gardening skill level is providing you are listed under the progress bar. Higher skill levels will unlock more gardening plots- at Level 1, you will be able to plant 4 plants at a time, but you can eventually unlock the ability to plant 20 at a time! The growing speed boost will make all of your plants grow slightly faster with every level earned. In addition, higher levels will allow a higher chance to earn duplicate produce from a harvest. That is, when you harvest a plant, you might get two produce instead of one! Finally, with higher gardening skill level comes a higher chance to obtain an extra seed when harvesting a mutated plant. You will have a higher chance to get one base seed in addition to a mutated seed from a mutated produce that you harvest.
Level | Plots | Speed Boost | Duplicate from Base | Duplicate from Mutation | Extra Seed from Mutation |
---|---|---|---|---|---|
Level 1 | 4 | +0% | 10% chance | 1% chance | 5% chance |
Level 2 | 4 | +0.5% | 10.25% chance | 1.25% chance | 5.5% chance |
Level 3 | 4 | +1% | 10.5% chance | 1.5% chance | 6% chance |
Level 4 | 4 | +1.5% | 10.75% chance | 1.75% chance | 6.5% chance |
Level 5 | 8 | +2% | 11% chance | 2% chance | 7% chance |
Level 6 | 8 | +2.5% | 11.25% chance | 2.25% chance | 7.5% chance |
Level 7 | 8 | +3% | 11.5% chance | 2.5% chance | 8% chance |
Level 8 | 8 | +3.5% | 11.75% chance | 2.75% chance | 8.5% chance |
Level 9 | 8 | +4% | 12% chance | 3% chance | 9% chance |
Level 10 | 12 | +4.5% | 12.25% chance | 3.25% chance | 9.5% chance |
Level 11 | 12 | +5% | 12.5% chance | 3.5% chance | 10% chance |
Level 12 | 12 | +5.5% | 12.75% chance | 3.75% chance | 10.5% chance |
Level 13 | 12 | +6% | 13% chance | 4% chance | 11% chance |
Level 14 | 12 | +6.5% | 13.25% chance | 4.25% chance | 11.5% chance |
Level 15 | 16 | +7% | 13.5% chance | 4.5% chance | 12% chance |
Level 16 | 16 | +7.5% | 13.75% chance | 4.75% chance | 12.5% chance |
Level 17 | 16 | +8% | 14% chance | 5% chance | 13% chance |
Level 18 | 16 | +8.5% | 14.25% chance | 5.25% chance | 13.5% chance |
Level 19 | 16 | +9% | 14.5% chance | 5.5% chance | 14% chance |
Level 20 | 20 | +9.5% | 14.75% chance | 5.75% chance | 14.5% chance |
Seeds and Produce
Seeds and Produce
Types of seeds, flowers vs fruits, how to get seeds, where to find produce, what to do with produce, harvesting
Produce Attributes
Produce Attributes
Where to find produce attributes, generation, quality, how to increase stats, growth speed (level, biome, etc.), sell prices, buy prices
Produce Mutations
Produce Mutations
How do plants mutate, how to tell if a plant has mutated, duplicate seeds from mutated plants,
Plants by Biome
Plants by Biome
Each plant has an associated native biome. If your pack's home biome matches a plant's native biome, the plant will grow a little bit faster than usual!
The below plants do not have a home biome, and instead get a growth boost from all biomes.
The below plants can only be found while exploring during the lunar event. They do not receive a growth boost from any biome.
Crop Name | Native Biome | |
---|---|---|
Flickering Lunar Violet | Lunar | |
Glowing Moonwort Plant | Lunar | |
Lunar Orchid | Lunar |
Crops Detailed
Crops Detailed
Below are detailed graphics of every currently-known crop, their associated stats, possible mutations, and artwork. Each table will list the plant's type (Flower/Fruit), native biome, and seed purchase price. For each variant of the crop, color (if applicable), minimum required level to grow, base grow time, base sell price, and base EXP gain will be provided.
Arrowleaf Balsamroot | ||||
Flower
Prairie native
|
||||
Generic | ||||
Yellow
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Flecked | ||||
Yellow
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
Spotted | ||||
Yellow
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
Orange | ||||
Orange
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
Beebalm | ||||
Flower
Riparian Woodland native
|
||||
Generic | ||||
Red
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Striped | ||||
Red
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
Tipped | ||||
Red
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
Pink | ||||
Pink
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
Black Rose | ||||
Flower
No native biome
|
||||
Generic | ||||
Black
Lv 1 minimum
60 min base grow time
40 base EXP when harvested
|
Black-Eyed Susan | ||||
Flower
Grasslands native
|
||||
Generic | ||||
Yellow
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Striped | ||||
Yellow
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
Spotted | ||||
Yellow
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
White | ||||
White
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
Blackberry | ||||
Fruit
Taiga native
|
||||
Generic | ||||
N/A
Lv 3 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Blue | ||||
N/A
Lv 6 minimum
105 min base grow time
63 base EXP when harvested
|
||||
White | ||||
N/A
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
Blue Rose | ||||
Flower
No native biome
|
||||
Generic | ||||
Blue
Lv 1 minimum
60 min base grow time
40 base EXP when harvested
|
Blueberry | ||||
Fruit
Coniferous Forest native
|
||||
Generic | ||||
N/A
Lv 3 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Purple | ||||
N/A
Lv 6 minimum
105 min base grow time
63 base EXP when harvested
|
||||
White | ||||
N/A
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
Bog Rosemary | ||||
Flower
Taiga native
|
||||
Generic | ||||
Pink
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Dotted | ||||
Pink
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
Striped | ||||
Pink
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
Purple | ||||
Purple
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
Chokecherry | ||||
Fruit
Prairie native
|
||||
Generic | ||||
N/A
Lv 3 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Black | ||||
N/A
Lv 6 minimum
105 min base grow time
63 base EXP when harvested
|
||||
Spotted | ||||
N/A
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
Cloudberry | ||||
Fruit
Glacier native
|
||||
Generic | ||||
N/A
Lv 3 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Red | ||||
N/A
Lv 6 minimum
105 min base grow time
63 base EXP when harvested
|
||||
White | ||||
N/A
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
Cranberry | ||||
Fruit
Swamp native
|
||||
Generic | ||||
N/A
Lv 3 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Blue | ||||
N/A
Lv 6 minimum
105 min base grow time
63 base EXP when harvested
|
||||
Black | ||||
N/A
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
Desert Globemallow | ||||
Flower
Desert native
|
||||
Generic | ||||
Orange
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Edge | ||||
Orange
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
Striped | ||||
Orange
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
Red | ||||
Red
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
Flame Azalea | ||||
Flower
Mountains native
|
||||
Generic | ||||
Orange
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Black Middle | ||||
Orange
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
White Middle | ||||
Orange
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
Red | ||||
Red
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
Fleabane | ||||
Flower
No native biome
|
||||
Generic | ||||
White
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Edge | ||||
White
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
Striped | ||||
White
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
Lavender | ||||
Purple
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
Flickering Lunar Violet | ||||
Lunar
No native biome
Cannot be purchased from the Seed Seller
This flower can only be harvested at nighttime
|
||||
Generic | ||||
White
Lv 1 minimum
90 min base grow time
?? base EXP when harvested
|
Giant Blue Iris | ||||
Flower
Swamp native
|
||||
Generic | ||||
Blue
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Purple | ||||
Purple
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
Striped | ||||
Blue
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
White | ||||
White
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
Glowing Moonwort Plant | ||||
Lunar
No native biome
Cannot be purchased from the Seed Seller
This flower can only be harvested at nighttime
|
||||
Generic | ||||
Blue
Lv 1 minimum
90 min base grow time
?? base EXP when harvested
|
Gold Rose | ||||
Flower
No native biome
|
||||
Generic | ||||
Gold
Lv 1 minimum
60 min base grow time
40 base EXP when harvested
|
Huckleberry | ||||
Fruit
Mountains native
|
||||
Generic | ||||
N/A
Lv 3 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Black | ||||
N/A
Lv 6 minimum
105 min base grow time
63 base EXP when harvested
|
||||
Pink | ||||
N/A
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
Jade Vine | ||||
Flower
Rainforest native
|
||||
Generic | ||||
Blue
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Blue | ||||
Blue
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
Purple | ||||
Purple
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
Red | ||||
Red
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
Keyflower | ||||
Flower
Tundra native
|
||||
Generic | ||||
Purple
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Patterned | ||||
Purple
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
Frosted | ||||
Purple
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
Blue | ||||
Blue
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
Lunar Orchid | ||||
Lunar
No native biome
Cannot be purchased from the Seed Seller
This flower can only be harvested at nighttime
|
||||
Generic | ||||
Yellow
Lv 1 minimum
90 min base grow time
?? base EXP when harvested
|
Moonflower | ||||
Flower
No native biome
Cannot be purchased from the Seed Seller
This flower can only be harvested at nighttime
|
||||
Generic | ||||
White
Lv 1 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Striped | ||||
White
Lv 5 minimum
100 min base grow time
60 base EXP when harvested
|
||||
Edge | ||||
White
Lv 8 minimum
115 min base grow time
68 base EXP when harvested
|
||||
Blue | ||||
Blue
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
Orange Rose | ||||
Flower
No native biome
|
||||
Generic | ||||
Orange
Lv 1 minimum
60 min base grow time
40 base EXP when harvested
|
Oregon Grape | ||||
Fruit
Tundra native
|
||||
Generic | ||||
N/A
Lv 3 minimum
60 min base grow time
40 base EXP when harvested
|
||||
White | ||||
N/A
Lv 6 minimum
105 min base grow time
63 base EXP when harvested
|
||||
Yellow | ||||
N/A
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
Pineapple | ||||
Fruit
Rainforest native
|
||||
Generic | ||||
N/A
Lv 3 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Red | ||||
N/A
Lv 6 minimum
105 min base grow time
63 base EXP when harvested
|
||||
Long | ||||
N/A
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
Pink Lady's Slipper | ||||
Flower
Coniferous Forest native
|
||||
Generic | ||||
Pink
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Mottled | ||||
Pink
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
Striped | ||||
Pink
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
Purple | ||||
Purple
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
Pink Rose | ||||
Flower
No native biome
|
||||
Generic | ||||
Pink
Lv 1 minimum
60 min base grow time
40 base EXP when harvested
|
Pitahaya | ||||
Flower
No native biome
Cannot be purchased from the Seed Seller
This flower can only be harvested at nighttime
|
||||
Generic | ||||
Yellow
Lv 1 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Spotted | ||||
Yellow
Lv 5 minimum
100 min base grow time
60 base EXP when harvested
|
||||
Striped | ||||
Yellow
Lv 8 minimum
115 min base grow time
68 base EXP when harvested
|
||||
Orange | ||||
Orange
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
Prickly Pear | ||||
Fruit
Desert native
|
||||
Generic | ||||
N/A
Lv 3 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Red | ||||
N/A
Lv 6 minimum
105 min base grow time
63 base EXP when harvested
|
||||
Purple | ||||
N/A
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
Purple Rose | ||||
Flower
No native biome
|
||||
Generic | ||||
Purple
Lv 1 minimum
60 min base grow time
40 base EXP when harvested
|
Purple Saxifrage | ||||
Flower
Glacier native
|
||||
Generic | ||||
Purple
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Black Middle | ||||
Purple
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
Spotted | ||||
Purple
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
Blue | ||||
Blue
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
Raspberry | ||||
Fruit
Riparian Woodland native
|
||||
Generic | ||||
N/A
Lv 3 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Yellow | ||||
N/A
Lv 6 minimum
105 min base grow time
63 base EXP when harvested
|
||||
Black | ||||
N/A
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
Red Rose | ||||
Flower
No native biome
|
||||
Generic | ||||
Red
Lv 1 minimum
60 min base grow time
40 base EXP when harvested
|
Salmonberry | ||||
Fruit
Deciduous Forest native
|
||||
Generic | ||||
N/A
Lv 3 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Yellow | ||||
N/A
Lv 6 minimum
105 min base grow time
63 base EXP when harvested
|
||||
Pink | ||||
N/A
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
Scarlet Creeper | ||||
Flower
Deciduous Forest native
|
||||
Generic | ||||
Red
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Edge | ||||
Red
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
Spotted | ||||
Red
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
Pink | ||||
Pink
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
Showy Evening Primrose | ||||
Flower
No native biome
Cannot be purchased from the Seed Seller
This flower can only be harvested at nighttime
|
||||
Generic | ||||
Pink
Lv 1 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Purple | ||||
Purple
Lv 5 minimum
100 min base grow time
60 base EXP when harvested
|
||||
Smoked | ||||
Pink
Lv 8 minimum
115 min base grow time
68 base EXP when harvested
|
||||
Black | ||||
Black
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
Silver Rose | ||||
Flower
No native biome
|
||||
Generic | ||||
Silver
Lv 1 minimum
60 min base grow time
40 base EXP when harvested
|
Snowdrop | ||||
Flower
No native biome
|
||||
Generic | ||||
White
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Spotted | ||||
White
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
Striped | ||||
White
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
Blue | ||||
Blue
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
Strawberry | ||||
Fruit
Grasslands native
|
||||
Generic | ||||
N/A
Lv 3 minimum
60 min base grow time
40 base EXP when harvested
|
||||
White | ||||
N/A
Lv 6 minimum
105 min base grow time
63 base EXP when harvested
|
||||
Chocolate Dipped | ||||
N/A
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
Water Lily | ||||
Flower
No native biome
|
||||
Generic | ||||
White
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Stained | ||||
White
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
Pink | ||||
Pink
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
Purple | ||||
Purple
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
White Rose | ||||
Flower
No native biome
|
||||
Generic | ||||
White
Lv 1 minimum
60 min base grow time
40 base EXP when harvested
|
Yellow Rose | ||||
Flower
No native biome
|
||||
Generic | ||||
Yellow
Lv 1 minimum
60 min base grow time
40 base EXP when harvested
|
Arrowleaf Balsamroot | ||||
Flower
Prairie native
|
||||
Generic | ||||
Yellow
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Flecked | ||||
Yellow
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
Spotted | ||||
Yellow
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
Orange | ||||
Orange
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
||||
Beebalm | ||||
Flower
Riparian Woodland native
|
||||
Generic | ||||
Red
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Striped | ||||
Red
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
Tipped | ||||
Red
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
Pink | ||||
Pink
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
||||
Black Rose | ||||
Flower
No native biome
|
||||
Generic | ||||
Black
Lv 1 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Black-Eyed Susan | ||||
Flower
Grasslands native
|
||||
Generic | ||||
Yellow
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Striped | ||||
Yellow
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
Spotted | ||||
Yellow
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
White | ||||
White
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
||||
Blackberry | ||||
Fruit
Taiga native
|
||||
Generic | ||||
N/A
Lv 3 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Blue | ||||
N/A
Lv 6 minimum
105 min base grow time
63 base EXP when harvested
|
||||
White | ||||
N/A
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
||||
Blue Rose | ||||
Flower
No native biome
|
||||
Generic | ||||
Blue
Lv 1 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Blueberry | ||||
Fruit
Coniferous Forest native
|
||||
Generic | ||||
N/A
Lv 3 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Purple | ||||
N/A
Lv 6 minimum
105 min base grow time
63 base EXP when harvested
|
||||
White | ||||
N/A
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
||||
Bog Rosemary | ||||
Flower
Taiga native
|
||||
Generic | ||||
Pink
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Dotted | ||||
Pink
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
Striped | ||||
Pink
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
Purple | ||||
Purple
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
||||
Chokecherry | ||||
Fruit
Prairie native
|
||||
Generic | ||||
N/A
Lv 3 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Black | ||||
N/A
Lv 6 minimum
105 min base grow time
63 base EXP when harvested
|
||||
Spotted | ||||
N/A
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
||||
Cloudberry | ||||
Fruit
Glacier native
|
||||
Generic | ||||
N/A
Lv 3 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Red | ||||
N/A
Lv 6 minimum
105 min base grow time
63 base EXP when harvested
|
||||
White | ||||
N/A
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
||||
Cranberry | ||||
Fruit
Swamp native
|
||||
Generic | ||||
N/A
Lv 3 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Blue | ||||
N/A
Lv 6 minimum
105 min base grow time
63 base EXP when harvested
|
||||
Black | ||||
N/A
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
||||
Desert Globemallow | ||||
Flower
Desert native
|
||||
Generic | ||||
Orange
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Edge | ||||
Orange
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
Striped | ||||
Orange
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
Red | ||||
Red
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
||||
Flame Azalea | ||||
Flower
Mountains native
|
||||
Generic | ||||
Orange
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Black Middle | ||||
Orange
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
White Middle | ||||
Orange
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
Red | ||||
Red
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
||||
Fleabane | ||||
Flower
No native biome
|
||||
Generic | ||||
White
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Edge | ||||
White
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
Striped | ||||
White
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
Lavender | ||||
Purple
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
||||
Flickering Lunar Violet | ||||
Lunar
No native biome
Cannot be purchased from the Seed Seller
This flower can only be harvested at nighttime
|
||||
Generic | ||||
White
Lv 1 minimum
90 min base grow time
?? base EXP when harvested
|
||||
Giant Blue Iris | ||||
Flower
Swamp native
|
||||
Generic | ||||
Blue
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Purple | ||||
Purple
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
Striped | ||||
Blue
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
White | ||||
White
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
||||
Glowing Moonwort Plant | ||||
Lunar
No native biome
Cannot be purchased from the Seed Seller
This flower can only be harvested at nighttime
|
||||
Generic | ||||
Blue
Lv 1 minimum
90 min base grow time
?? base EXP when harvested
|
||||
Gold Rose | ||||
Flower
No native biome
|
||||
Generic | ||||
Gold
Lv 1 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Huckleberry | ||||
Fruit
Mountains native
|
||||
Generic | ||||
N/A
Lv 3 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Black | ||||
N/A
Lv 6 minimum
105 min base grow time
63 base EXP when harvested
|
||||
Pink | ||||
N/A
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
||||
Jade Vine | ||||
Flower
Rainforest native
|
||||
Generic | ||||
Blue
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Blue | ||||
Blue
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
Purple | ||||
Purple
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
Red | ||||
Red
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
||||
Keyflower | ||||
Flower
Tundra native
|
||||
Generic | ||||
Purple
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Patterned | ||||
Purple
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
Frosted | ||||
Purple
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
Blue | ||||
Blue
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
||||
Lunar Orchid | ||||
Lunar
No native biome
Cannot be purchased from the Seed Seller
This flower can only be harvested at nighttime
|
||||
Generic | ||||
Yellow
Lv 1 minimum
90 min base grow time
?? base EXP when harvested
|
||||
Moonflower | ||||
Flower
No native biome
Cannot be purchased from the Seed Seller
This flower can only be harvested at nighttime
|
||||
Generic | ||||
White
Lv 1 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Striped | ||||
White
Lv 5 minimum
100 min base grow time
60 base EXP when harvested
|
||||
Edge | ||||
White
Lv 8 minimum
115 min base grow time
68 base EXP when harvested
|
||||
Blue | ||||
Blue
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
||||
Orange Rose | ||||
Flower
No native biome
|
||||
Generic | ||||
Orange
Lv 1 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Oregon Grape | ||||
Fruit
Tundra native
|
||||
Generic | ||||
N/A
Lv 3 minimum
60 min base grow time
40 base EXP when harvested
|
||||
White | ||||
N/A
Lv 6 minimum
105 min base grow time
63 base EXP when harvested
|
||||
Yellow | ||||
N/A
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
||||
Pineapple | ||||
Fruit
Rainforest native
|
||||
Generic | ||||
N/A
Lv 3 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Red | ||||
N/A
Lv 6 minimum
105 min base grow time
63 base EXP when harvested
|
||||
Long | ||||
N/A
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
||||
Pink Lady's Slipper | ||||
Flower
Coniferous Forest native
|
||||
Generic | ||||
Pink
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Mottled | ||||
Pink
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
Striped | ||||
Pink
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
Purple | ||||
Purple
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
||||
Pink Rose | ||||
Flower
No native biome
|
||||
Generic | ||||
Pink
Lv 1 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Pitahaya | ||||
Flower
No native biome
Cannot be purchased from the Seed Seller
This flower can only be harvested at nighttime
|
||||
Generic | ||||
Yellow
Lv 1 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Spotted | ||||
Yellow
Lv 5 minimum
100 min base grow time
60 base EXP when harvested
|
||||
Striped | ||||
Yellow
Lv 8 minimum
115 min base grow time
68 base EXP when harvested
|
||||
Orange | ||||
Orange
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
||||
Prickly Pear | ||||
Fruit
Desert native
|
||||
Generic | ||||
N/A
Lv 3 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Red | ||||
N/A
Lv 6 minimum
105 min base grow time
63 base EXP when harvested
|
||||
Purple | ||||
N/A
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
||||
Purple Rose | ||||
Flower
No native biome
|
||||
Generic | ||||
Purple
Lv 1 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Purple Saxifrage | ||||
Flower
Glacier native
|
||||
Generic | ||||
Purple
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Black Middle | ||||
Purple
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
Spotted | ||||
Purple
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
Blue | ||||
Blue
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
||||
Raspberry | ||||
Fruit
Riparian Woodland native
|
||||
Generic | ||||
N/A
Lv 3 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Yellow | ||||
N/A
Lv 6 minimum
105 min base grow time
63 base EXP when harvested
|
||||
Black | ||||
N/A
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
||||
Red Rose | ||||
Flower
No native biome
|
||||
Generic | ||||
Red
Lv 1 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Salmonberry | ||||
Fruit
Deciduous Forest native
|
||||
Generic | ||||
N/A
Lv 3 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Yellow | ||||
N/A
Lv 6 minimum
105 min base grow time
63 base EXP when harvested
|
||||
Pink | ||||
N/A
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
||||
Scarlet Creeper | ||||
Flower
Deciduous Forest native
|
||||
Generic | ||||
Red
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Edge | ||||
Red
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
Spotted | ||||
Red
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
Pink | ||||
Pink
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
||||
Showy Evening Primrose | ||||
Flower
No native biome
Cannot be purchased from the Seed Seller
This flower can only be harvested at nighttime
|
||||
Generic | ||||
Pink
Lv 1 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Purple | ||||
Purple
Lv 5 minimum
100 min base grow time
60 base EXP when harvested
|
||||
Smoked | ||||
Pink
Lv 8 minimum
115 min base grow time
68 base EXP when harvested
|
||||
Black | ||||
Black
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
||||
Silver Rose | ||||
Flower
No native biome
|
||||
Generic | ||||
Silver
Lv 1 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Snowdrop | ||||
Flower
No native biome
|
||||
Generic | ||||
White
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Spotted | ||||
White
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
Striped | ||||
White
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
Blue | ||||
Blue
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
||||
Strawberry | ||||
Fruit
Grasslands native
|
||||
Generic | ||||
N/A
Lv 3 minimum
60 min base grow time
40 base EXP when harvested
|
||||
White | ||||
N/A
Lv 6 minimum
105 min base grow time
63 base EXP when harvested
|
||||
Chocolate Dipped | ||||
N/A
Lv 10 minimum
125 min base grow time
73 base EXP when harvested
|
||||
Water Lily | ||||
Flower
No native biome
|
||||
Generic | ||||
White
Lv 1 minimum
30 min base grow time
25 base EXP when harvested
|
||||
Stained | ||||
White
Lv 5 minimum
70 min base grow time
45 base EXP when harvested
|
||||
Pink | ||||
Pink
Lv 8 minimum
85 min base grow time
53 base EXP when harvested
|
||||
Purple | ||||
Purple
Lv 10 minimum
95 min base grow time
58 base EXP when harvested
|
||||
White Rose | ||||
Flower
No native biome
|
||||
Generic | ||||
White
Lv 1 minimum
60 min base grow time
40 base EXP when harvested
|
||||
Yellow Rose | ||||
Flower
No native biome
|
||||
Generic | ||||
Yellow
Lv 1 minimum
60 min base grow time
40 base EXP when harvested
|
||||
The Fayre
The Fayre
The staple of April, the Springtide Howl Fayre, arrives shortly after the month begins! Before the Fayre arrives, you have some time to cultivate your crops and save up some currency to prepare for interaction with the Fayre's vendors. In 2024, the Fayre arrives 5 days after the event began, but this may change in the 2025 run of the event. There is no way to access Fayre vendors before the Fayre's arrival date, so you must be patient before you can sell your produce or purchase items.
The Springtide Howl Fayre consists of 8 vendors, including shops, minigames, and activities. Once the Fayre arrives, all vendors will be available 24/7, but they stock might change up every so often, so check in frequently! Once the Fayre arrives, you can find all of the vendors at the bottom of the Event page.
Seed Seller
Seed Seller
At the Seed Seller stall, you can purchase seeds to be used in gardening as well as sell any seeds you don't want to use anymore. This vendor sells basic fruit and flower seeds. You will not be able to purchase any seeds with mutations, night-exclusive plants, lunar seeds, or specific roses. The seeds available to purchase rotate every 2 hours.
Purchasable seeds have set prices depending on the type of produce. Flower seeds are always sold for 10 GP. Fruit seeds are always sold for 20 GP. In addition to these basic seeds, you will also occasionally be able to purchase Random Rose Seeds for 20 GP. A Random Rose Seed will randomly grow into one of the 10 possible rose colors, and is the only way to obtain all colors of this plant. A rose grown from a Random Rose Seed will not drop a Random Rose Seed when harvested, and will instead drop a rose seed associated with its color.
Selling excess seeds can be a useful way to earn if you have crops that you do not plan on planting in the future. The price that the Seed Seller will pay increases based on the seed's generation, adding 1 GP for every 4 generations.
Seed Generation | Sell Price |
---|---|
1-3 | 1 GP |
4-7 | 2 GP |
8-11 | 3 GP |
12-15 | 4 GP |
16-19 | 5 GP |
... | ... |
Flower Arranger
Flower Arranger
At the Flower Arranger stall, you can purchase flower-themed decorations and sell flower produce for Glow Petals.
Each flower has a base sell price ranging from 2 GP to 15 GP. You can view each plant's base sell price in the Crops Detailed section of this page. Additional currency will be added to this price based on the flower's star quality and generation to determine the plant's total sell price. The additional GP rewarded for a flower's quality increases by 1 GP for every full star. The additional GP rewarded for a flower's generation increases by 1 GP for every 4 generations. This calculation can be represented as Sell Price = Base + (quality/2) + (generation/4), with quality representing each half star filled (2.5 stars would equal 5 in this formula) and decimals being rounded down.
With this in mind, an effective way to earn currency through selling flowers is to farm the harvest the same plant over and over again, building generation and quality and selling any duplicated produce.
Fruit Seller
Fruit Seller
The Fruit Seller stall is the fruit counterpart to the Flower Arranger, where you can purchase fruit-themed decorations and sell fruit produce for Glow Petals.
The sell prices for fruits are determined the same way as with flowers. Each fruit has a base sell price ranging from 4 GP to 17 GP. You can view each plant's base sell price in the Crops Detailed section of this page. Additional currency will be added to this price based on the fruit's star quality and generation to determine the plant's total sell price. The additional GP rewarded for a fruit's quality increases by 1 GP for every full star. The additional GP rewarded for a fruit's generation increases by 1 GP for every 4 generations. This calculation can be represented as Sell Price = Base + (quality/2) + (generation/4), with quality representing each half star filled (2.5 stars would equal 5 in this formula) and decimals being rounded down.
With this in mind, an effective way to earn currency through selling fruits is to farm the harvest the same plant over and over again, building generation and quality and selling any duplicated produce.
Artist
Artist
The Artist stall is where you can purchase event-specific backgrounds and applicators.
Contests
Contests
At the Contests stall, you will be able to enter Daily Requests and Contests in exchange for currency, ribbons, and medals. Ribbons and medals earned from these activities will be displayed publicly on your Den page.
Daily Requests can be taken once per day, but the quest does not expire and will remain until you complete or skip it. The request will require you to grow and harvest four different plants. The quest may ask for plants that you don't currently have, but which you can purchase seeds for from the Seed Seller. Plants harvested for the daily request will not be forfeited- you will still have the plant after the request is completed. Completion of a daily request will reward Glow Petals and a medal, with the amount of petals and quality of medal depending on how quickly you completed the request after starting it. If you would like another set of plants to harvest, you can skip a daily request for 10 GP.
Completion Time | Glow Petals | Medal |
---|---|---|
Under 2 hours | 50 GP | Gold Medal |
Between 2 and 6 hours | 30 GP | Silver Medal |
Over 6 hours | 20 GP | Bronze Medal |
Contests allow you to test the quality of your produce against other players'! 6 contests are available to enter at any given time, each requiring 5 entries. Contests require you to submit produce of specific guidelines: native biome, color, type, or mutation status. After a contest has received 5 entries, it will disappear from the list and another will be started to take its place. You have to act quick, as many contests will fill up very fast! You can enter up to 12 contests every hour. Your produce will disappear while the contest is running, but will be returned to you after the contest is complete. Quality and generation are both taken into consideration when determining a contest's winner, so make sure to submit produce with high values of both. Contests reward Glow Petals and ribbons depending on how your produce scored compared to the others entered. There is no way to tell which place you will get when entering into a contest as you cannot see what others have entered.
Placement | Glow Petals | Ribbon |
---|---|---|
1st place | 10 GP | Blue Ribbon |
2nd place | 8 GP | Red Ribbon |
3rd place | 6 GP | Yellow Ribbon |
4th place | 4 GP | No ribbon |
5th place | 2 GP | No ribbon |
Raffle
Raffle
At the Raffle stall, enter your Glow Petals for a chance to earn valuable rewards!
The raffle occurs once per day, and you can purchase one ticket a day for 10 GP. Three entrants have a chance to win 100 GP each, while five other entrants may win a random decoration or background. The decor and backgrounds available are randomized each day and you can view which items are available before entering the raffle. Any item is possible, regardless of its price in the shop, meaning that some valuable decor may be included as a raffle prize. All items included as raffle prizes have full uses.
Lucky Dip
Lucky Dip
The Lucky Dip is an easy gamble with big possible rewards! For 20 Glow Petals, you will randomly receive an item from one of the Fayre vendor shops. Any basic seed, decor, and background item is possible, but you will not be able to receive applicators through this game. Lucky Dip offers a 50% chance to receive a Seed Seller item, a 20% chance to receive a Fruit Seller item, a 20% chance to receive a Flower Arranger item, and a 10% chance to receive an Artist item. You can play Lucky Dip once per hour.
Groundhog Round Up
Groundhog Round Up
A special minigame just for the Fayre, Groundhog Round Up is a whack-a-mole style game allowing you to submit a score once an hour for a GP prize! You can play the game as many times as you would like per hour, but you can only submit one score per hour. Depending on how high your score is, you may get up to 70 GP as a prize!
To play, you must click/tap on groundhogs as quickly as possible while avoiding snakes. Rare groundhogs and voles will also appear, which grant extra points and extra time respectively.
Basic groundhogs reward one point each and are the most frequent. Rare groundhogs reward three points and appear less frequently. It may be difficult to tell them apart from regular groundhogs, but they have a slightly different color. Hitting a snake subtracts one point from your score.
Voles take add five seconds to the timer, but do not grant any points when hit.
Explore Encounters
Explore Encounters
As you sniff around the forest floor, your keen nose picks up an unusual scent. | ||
Dig! | You knew there was something! | +1 Common Seed |
+1 GP | ||
Awww... There was nothing there. Huh, maybe next time. | N/A |
Bright and beautiful, this butterfly is quite a sight! You've noticed so many lately. With so many flowers growing, it's no wonder they've been congregating around. | ||
Compliment | The butterfly is so lovely that you can't help but compliment them. If butterflies can blush, this one sure would have. It gives you a seed it found on its way, telling you to cultivate it carefully. | +1 Common Seed |
The butterfly is so lovely that you can't help but compliment them. If butterflies can blush, this one sure would have. How sweet. | N/A |
A beautiful moth flutters above a flower. You notice it's dusted in yellow pollen and wonder how many flowers it has visited tonight. | ||
Approach | When you approach, the moth waves its antennae and flutters away. In its place rests a special type of seed. A gift! | +1 Rare Seed |
When you approach, the moth waves its antennae and flutters away. Pretty! | N/A |
Looking far too intelligent for its own good, a Raven ruffles its feathers and peers at you. It squawks something about a trade if you have what it wants. | ||
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