Personality: Difference between revisions
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{{CustomNotice|Outdated|This article has not yet been updated to include information from [https://www.wolvden.com/chatter/topic/1037004 Developmental Update #23]. We apologize for what is missing!}} | {{CustomNotice|Outdated|This article has not yet been updated to include information from [https://www.wolvden.com/chatter/topic/1037004 Developmental Update #23]. We apologize for what is missing!}} | ||
<h2 class="c-header active">Dispositions</h2> | <h2 class="c-header active">Dispositions</h2> |
Revision as of 20:57, 23 March 2024
Dispositions
Dispositions
Wolves each have a unique personality, and each personality falls within a certain disposition. Right now, personalities don't do much for the wolves except during hunting. However, having a personality gives much more character to the wolves you find!
The table below lists every personality and the disposition it falls under. During hunting, it is not the individual personality that affects wolf interactions. Rather, it is the disposition the personality belongs to. Thus, it's important to recognize which disposition each of your wolves has to best group them in hunting parties.
Changing Personalities
Changing Personalities
Personalities can be changed using Personality Changers, which are purchasable from the Personality Snake.
The personality changers corresponding to each disposition will give your wolf a random personality in that disposition. For example, using an Aggressive Personality Changer will change your wolf's personality to a random one in the Aggressive disposition. The premium Personality Changer, costing 3 GC, will let you choose any specific personality for your wolf.
Why do Personalities Matter?
Why do Personalities Matter?
Wolf personalities don't have a huge effect on gameplay yet. However, there is one important thing to keep in mind while you are befriending and buying wolves and assigning them roles.
While hunting, some dispositions might disagree and argue with each other, which can cause hunts to fail. Hunts with arguing hunting parties can fail even if the hunting party is at 100% synergy and 100% proficiency. In order to prevent this, you want to make sure to have parties with compatible personalities. Aggressive and Friendly personalities do not get along, nor do Romantic and Stoic personalities. This means you will want to have hunting parties with either Aggressive and Romantic personalities, or Stoic and Friendly personalities.
If your hunting party does get into a disagreement, but you're not sure which wolves caused it, you can have your hunting party evaluated by the personality snake, who will tell you which wolves caused the problems.
A hunting party with disagreeing personalities.
A hunting party with no disagreeing personalities.
Personalities can also pass to puppies through breeding. If you want a puppy to have a certain disposition at birth, you can breed two wolves together that also have their personality. There is a 90% chance for a puppy to be born with a personality out of one of its parents' groups, and a 10% chance for a fully random personality.