Wolvden uses a new unit that you may not be familiar with... the rollover! You'll see the word frequently around the site, and it's used to represent two different things.
But first, what is a rollover? Every day at 12 midnight, Wolvden moves one day forward. This process is called a rollover. Logging in at or after this time prompts you to rollover your account, moving every part of your account one day forward with the rest of the game. If you do not rollover, no changes will happen to your account until you rollover again. As such, failing to rollover for a month will essentially freeze your account for that month. The site's rollover and your own individual rollover are separate - you do not have to rollover your account at midnight, you can do it any time throughout the day as long as you haven't already rolled your account over for that day. 00:00 server time is simply when account rollover becomes available.
When someone refers to a rollover, they could be talking about server time 00:00 when rollover occurs (ie. this will happen at rollover), or they could be using the word as a unit of time (ie. this will happen in two rollovers).
If you're unsure how long you have to wait until the next time you can rollover, you can find a handy countdown at the top of the Cooldowns page.
Grouse Tip!
If you don't rollover, nothing changes with your account. If you want to take a break from the game, just make sure not to click the Rollover button! As soon as you want to start playing again, you can pick up your account exactly where you left it.
Rollover Changes?
Rollover Changes?
There's a lot that can happen when you rollover your account, and it's good to be prepared beforehand!
Rolling over applies the following changes to your account and pack:
All non-immortal wolves in your pack will age up 1/2 months.
Normal pack members that are older than 7 years 5.5 months will have the chance to randomly die.
If your lead wolf is older than 7 years 5.5 months, you will receive reminders about their retirement.
Lead wolves who turn 8 years old at rollover will retire, and you will be prompted to select a new lead wolf.
All non-immortal wolves lose hunger and mood. If the wolf is not pregnant or ill, they will lose 20% hunger and 10% mood. Pregnant wolves will lose 30% hunger and ill wolves will lose 20% mood. If you have the Strong Bonds talent equipped, wolves will lose only 5% mood if they are not ill and 15% if they are ill. If your wolf is ill with Tapeworms, they will lose 30% hunger instead of 20%.
Wolves will regain 4 HP if they have lost HP and not recovered yet. They will not regain HP if they have an illness that takes HP, and will instead lose HP. Unlike HP, energy is not regenerated on rollover.
All healthy wolves have a chance to randomly develop an illness if they are not currently in an illness cooldown period.
Contagious illnesses might spread to more of your wolves if the ill wolf is not isolated in their own cave. Nursing mothers have a 100% chance of passing their contagious illness to one of their pups on rollover.
Wolves with 0 HP and a lethal illness will die. Wolves at 0 HP without lethal illnesses will not die.
Pups who do not have 100% survival chance may get an injury or die.
Food that was outlined in red (rotting) from the previous day will disappear from your Hoard.
All puppies will suffer survival chance changes depending on their hunger and mood, or their mother's hunger and mood if they are still nursing.
Your Melvin's Missions reset.
If you completed your last daily quests or your previous quests expired, your can begin three new ones.