Illnesses and Herbalism: Difference between revisions

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<h3 class="c-header hidden">Diagnosing and Curing Illness</h3>
<h3 class="c-header hidden">Diagnosing and Curing Illness</h3>
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=== Diagnosing and CUring Illness ===
=== Diagnosing and Curollove.rring Illness ===
In order to cure a wolf's illness, you must use a specific medicine designated for that ailment. Medicines typically have the illness's name in their name. For example, Open Wound Salve will cure Open Wound and it cannot be used for any other illnesses. The only exception to this is Antidote, which cures Poison.
In order to cure a wolf's illness, you must use a specific medicine designated for that ailment. Medicines typically have the illness's name in their name. For example, Open Wound Salve will cure Open Wound and it cannot be used for any other illnesses. The only exception to this is Antidote, which cures Poison.


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The HP effect column indicates how much HP is lost every rollover due to this illness. The energy effect and breeding effect indicates the effects the illness has on energy regeneration and breeding respectively. Contagiousness details the percent chance of the illness passing to one other wolf on rollover. Other Effects might include lethality, an illness's special effects, chance to cure on rollover, etc. Like noted at the top of the table, all illnesses cause double mood loss at rollove.r
The HP effect column indicates how much HP is lost every rollover due to this illness. The energy effect and breeding effect indicates the effects the illness has on energy regeneration and breeding respectively. Contagiousness details the percent chance of the illness passing to one other wolf on rollover. Other Effects might include lethality, an illness's special effects, chance to cure on rollover, etc. Like noted at the top of the table, all illnesses cause double mood loss at rollover.





Latest revision as of 20:58, 2 January 2026

Table of Contents
Links not working? Sections must be expanded to jump to a subheader within them!
Foraging
Herbs
Herbalists
Mixing Medicine
All Medicines
Illnesses
Getting Sick
Preventing Illness
Diagnosing Illness
Curing Illness
Contagious Illnesses
Lethal Illnesses
Illness List


Illnesses are a persistent mechanic that add a level of unpredictability and challenge to the Wolvden experience! While playing casually, your wolves will be able to get sick and injured, and you will be able to assist them with the help of a Herbalist. Illnesses can catch you off-guard if you're not prepared to address them as they pop up, so understanding illnesses and herbalism can be very important to ensuring your pack's longevity.



Illnesses and herbalism are unlocked on your fourth rollover with a new unique quest, Sickness and Health. Upon rolling over, Tala will inform you that your lead wolf has fallen ill and will walk you through assigning a Herbalist and treating the illness. New players have a brief illness immunity: until you have completed the Sickness and Health quest and rolled over five times, your wolves will be incapable of developing illnesses and you will be unable to assign wolves the Herbalist and Forager roles.