Illnesses and Herbalism: Difference between revisions

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The interacting with '''certain encounters''' can give your lead wolf a specific illness.
The interacting with '''certain encounters''' can give your lead wolf a specific illness. If your lead wolf is already sick or immune, these encounters will only result in HP loss.
* Constipation (Joining the berry bear in foraging or chomping on the migrating monarch butterflies)
* Constipation (joining the berry bear in foraging, chomping on the migrating monarch butterflies)
* Cough (Enjoying the view of the glacier aurora)
* Cough (enjoying the view of the glacier aurora)
* Diarrhea (rolling in poop, licking the Rocky Mountain Toad, and snatching the American Robin.)
* Diarrhea (rolling in poop, snatching the American robin)
* Fleas (Racing with the Dall Sheep)
* Fleas (racing with the Dall sheep)
* Infection (Taking a chance and swimming in the flooding swamp)
* Infection (taking a chance or swimming in the floodwater)
* Influenza (Chasing the gulls around the dead muskox)
* Influenza (chasing the gulls around the dead muskox, joining the playing ravens)
* Open Wound (Running in the desert snow, stealing from the hunting crocodile, or getting closer to the sperm whale)
* Open Wound (running in the desert snow, stealing from the hunting crocodile, getting closer to the sperm whale, using the opportunity on fighting stags)
* Ticks (Attacking the Yucatan Brown Brocket)
* Poison (getting a closer look at the black widow, licking the Rocky Mountain toad, pouncing on the Mojave tarantula)
* Ticks (attacking the Yucatan brown brocket)




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<h3 class="c-header hidden">Preventing Illness</h3>
<h3 class="c-header hidden">Preventing Illness</h3>
<div class="c-content" style="display: none;">
<div class="c-content" style="display: none;">
=== Preventing Illness ===
=== Preventing Illness ===
There are a few approaches to preventing illnesses that you could consider if you are worried about your pack being taken off-guard by a plague.
There are a few approaches to preventing illnesses that you could consider if you are worried about your pack being taken off-guard by a plague.

Revision as of 18:28, 2 January 2026

Table of Contents
Links not working? Sections must be expanded to jump to a subheader within them!
Foraging
Herbs
Herbalists
Mixing Medicine
All Medicines
Illnesses
Getting Sick
Preventing Illness
Diagnosing Illness
Curing Illness
Contagious Illnesses
Lethal Illnesses
Illness List


Illnesses are a persistent mechanic that add a level of unpredictability and challenge to the Wolvden experience! While playing casually, your wolves will be able to get sick and injured, and you will be able to assist them with the help of a Herbalist. Illnesses can catch you off-guard if you're not prepared to address them as they pop up, so understanding illnesses and herbalism can be very important to ensuring your pack's longevity.



Illnesses and herbalism are unlocked on your 4th rollover with a new unique quest, Sickness and Health. Upon rolling over, Tala will inform you that your lead wolf has fallen ill and will walk you through assigning a Herbalist and treating the illness. New players have a brief illness immunity: until you have completed of the Sickness and Health quest and rolled over five times, your wolves will be incapable of developing illnesses and you will be unable to assign wolves the Herbalist and Forager roles.