Illnesses and Herbalism: Difference between revisions

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The amount of time that each forage takes is affected by the Forager's <b>Speed</b> stat. The Speed stat divided by ten determines how much time is removed from the forager, with 10 minutes being the maximum.
The amount of time that each forage takes is affected by the Forager's <b>Speed</b> stat. The Speed stat divided by ten determines how much time is removed from the forager, with 10 minutes being the maximum.
<center>[[File:finishedforage.png|500px]]</center>




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<h2 class="c-header hidden">Herbalists</h2>
<h2 class="c-header hidden">Herbalists</h2>
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== Herbalists ==
== Herbalists ==



Revision as of 03:21, 26 December 2025

Table of Contents
Links not working? Sections must be expanded to jump to a subheader within them!
Foraging
Herbs
Herbalists
Mixing Medicine
All Medicines
Illnesses
Getting Sick
Preventing Illness
Diagnosing Illness
Curing Illness
Contagious Illnesses
Lethal Illnesses
Illness List


Illnesses are a persistent mechanic that add a level of unpredictability and challenge to the Wolvden experience! While playing casually, your wolves will be able to get sick and injured, and you will be able to assist them with the help of an Herbalist. Illnesses can catch you off-guard if you're not prepared to address them as they pop up, so understanding illnesses and herbalism can be very important to ensuring your pack's longevity.



Illnesses and herbalism are unlocked on your 4th rollover with a new unique quest, Sickness and Health. Upon rolling over, Tala will inform you that your lead wolf has fallen ill and will walk you through assigning an Herbalist and treating the illness. New players have a brief illness immunity: until you have completed of the Sickness and Health quest and rolled over five times, your wolves will be incapable of developing illnesses and you will be unable to assign wolves the Herbalist and Forager roles.