Coigreach: Difference between revisions

From Grouse House Wiki

 
Line 124: Line 124:




In order to complete the storyline, '''players are required to rollover at least 2 times'''. There is a 1-rollover waiting period after the first part of chapter one and another 1-rollover waiting period at the end of chapter one. After this, chapters open up on specific dates. Chapter Three begins on November 5th, Chapter Four begins on November 10th, and Chapter Five begins on November 15th. You can start the storyline any time after these dates, as long as you allow yourself about a week before the end of November to complete the rollover waiting periods and find storyline explore encounters. The storyline expansion begins on 20th November.
In order to complete the storyline, '''players are required to rollover at least 3 times'''. There is a 1-rollover waiting period after the first part of chapter one and another 1-rollover waiting period at the end of chapter one. In the middle of part 2 of the storylinw, another 1-rollove waiting period is required. Between these, chapters open up on specific dates. Chapter Three begins on November 5th, Chapter Four begins on November 10th, and Chapter Five begins on November 15th. You can start the storyline any time after these dates, as long as you allow yourself about a week before the end of November to complete the rollover waiting periods and find storyline explore encounters. The storyline expansion begins on 20th November.




Line 131: Line 131:
<h2 class="c-header active">Exploring</h2>
<h2 class="c-header active">Exploring</h2>
<div class="c-content" style="display: block;">
<div class="c-content" style="display: block;">
== Exploring ==
== Exploring ==
In order to progress in the event's storyline and collect currency for the shop, you must explore. Many new, event-exclusive explore encounters begin showing up as soon as November starts!
In order to progress in the event's storyline and collect currency for the shop, you must explore. Many new, event-exclusive explore encounters begin showing up as soon as November starts!

Latest revision as of 02:44, 29 November 2024

Strange things are happening in the lands close to your home. Shimmering lights in the distance, whispers on the wind, mournful howling in the morning light... what could be causing these disturbances?



Coigreach is a recurring event happening every November and lasting the whole month. The event begins at 00:00 on November 1st and ends at 23:59 on November 30th.


Table of Contents
Links not working? Sections must be expanded to jump to a subheader within them!
Event Basics
Frequently-Asked Questions
Event Herbs
Event-Exclusive Items
Storyline
Exploring
Daily Favours
Badger Cave

Event Basics

Event Basics

Coigreach presents a variety of new mechanics and features to explore all throughout the month! They aren't all available right away- stick around all month long to get the most of what the event has to offer. A lot of this event is driven by a storyline that progresses over the course of the month, but some other parts of the event are tied to specific dates rather than moments in the story.


This event has an exclusive currency, Smoky Quartz, which are obtained through exploring, completing Badger Cave favors, and following the storyline. Smokey Quartz can be used to purchase items in the event shop.


Frequently-Asked Questions

Frequently-Asked Questions

Are the rewards for completing the storyline the same every year?


Nope! New base applicators will be added as storyline rewards each year to replace the last year's applicators.


Event Herbs

Event Herbs

Throughout the month of November, you may notice that your herbalist is bringing back some new and unusual herbs! These herbs, which all originate from Europe, do not have any use right now aside from crafting nesting materials. It was implied in the Coigreach announcement post that the herbs will serve some more function later, so we would recommend saving them!


These herbs cannot be exchanged for at the herbalist, but they can be used to exchange for other herbs. They are not used to craft any medicine, but they can be used to craft Nesting Materials in your Hoard.


Coigreach Herbs

Elder

Elfwort

English Marigold

Evening Primrose

Meadowsweet

Nettle

Vervain

White Clover

Woad

Wood Betony


Event-Exclusive Items

Event-Exclusive Items

The following items can only be obtained through Coigreach explore encounters. For details on how to get each item, you can search the item's name on the Coigreach Explore Encounters page. Wealden Amber and Sheep Skull do not currently have a use, but they are likely to in the future.


Large Smoky Quartz Chunks can be obtained rarely while exploring during the nighttime, when following a wisp through a cave chain. Selecting the Quartz Chunk in your hoard will prompt you to open the bundle, which has the chance to randomly drop 3, 4, or 5 Smoky Quartz, which will be added to your normal currency stash.


Coigreach Exclusive Items

Wealden Amber

Sheep Skull

Smoky Quartz Chunk


Storyline

Storyline

Coigreach brings a long, intricate storyline that can be accessed through the Event page, by clicking on the Coigreach banner. The storyline is not required, but is recommended for anyone interested in the event as rewards are granted after the storyline's completion.



Click here to view the storyline!


The storyline consists of two parts: the base storyline, and a storyline extension added in 2022. Completion of the base storyline will reward the player with one of two base applicators, Clover or Moss, depending on which ending they choose. Completion of the storyline extension, which begins on 20th November, will reward one of two new base applicators introduced that year.


In order to complete the storyline, players are required to rollover at least 3 times. There is a 1-rollover waiting period after the first part of chapter one and another 1-rollover waiting period at the end of chapter one. In the middle of part 2 of the storylinw, another 1-rollove waiting period is required. Between these, chapters open up on specific dates. Chapter Three begins on November 5th, Chapter Four begins on November 10th, and Chapter Five begins on November 15th. You can start the storyline any time after these dates, as long as you allow yourself about a week before the end of November to complete the rollover waiting periods and find storyline explore encounters. The storyline expansion begins on 20th November.


Exploring

Exploring

In order to progress in the event's storyline and collect currency for the shop, you must explore. Many new, event-exclusive explore encounters begin showing up as soon as November starts!




Daily Favours

Daily Favours

Once the Badger Cave opens, you may take a daily favour with the shopkeepers in exchange for SQ. You can find favours at the top of the store page!



The item required to complete the favour is randomized. Some possibilities include 5 herbs, 1 of each cave-building material, 1 amusement item, 1 critter carcass, or 1 medicine. Items given to the shopkeepers do not need to be full-use. Turning in a favour will always reward 5 SQ, no matter what the favour is.



After completing a daily favour, you must wait until your next rollvoer to take the next request.


Badger Cave

Badger Cave

This month's shop is run by two unusual visitors, a large badger and their small hedgehog friend! Tiers of the Badger Cave open up on specific dates. Once a new tier of the shop opens, new items will be available to purchase. Previous tiers of the shop will all remain open as more tiers unlock.



Badger and Hedgehog

Two strange creatures sit in front of a small den entrance with unfamiliar symbols etched onto the archway. The small, prickly hedgehog sniffs up at you curiously, while the larger badger watches you with a keen, kind expression.


A high-pitched voice speaks, and you notice it's coming from the ball of needles.


"We have brought wares! You might have noticed some crystals have started appearing - we like those. If you have any, you can trade them with us."

Shopkeepers


Tier 1
Unlocked on 5th November


Black Leather Sporran
12 SQ
Brown Leather Sporran
12 SQ
Fairy Ring Mushrooms
12 SQ
Moss Fawn
14 SQ
Moss Puppy
14 SQ
Daffodils
15 SQ
Green Orbs
15 SQ
Heather Bundle
15 SQ
Heather Crown
15 SQ
Lunula [Gold]
15 SQ
Lunula [Silver]
15 SQ
Smoky Quartz Necklace
15 SQ
Spiral Bracelet [Gold]
15 SQ
Spiral Bracelet [Silver]
15 SQ
Thistle
15 SQ
Torc [Gold]
15 SQ
Torc [Silver]
15 SQ
Yellow Orbs
15 SQ
Scottish Fold
20 SQ
Shetland Pony [Black Tobiano]
25 SQ
Shetland Pony [Chestnut]
25 SQ
Shetland Pony [Grulla]
25 SQ
Beinn Eighe
30 SQ
Ben Alder
30 SQ
Blanket Bog
30 SQ
Cleeves Cove Cave
30 SQ
Clover Field
30 SQ
Creswell Crag
30 SQ
Daffodil Fields
30 SQ
Dartmoor Forest
30 SQ
Exmoor
30 SQ
Heather Fields
30 SQ
Ilkley Moor
30 SQ
Loch Maree
30 SQ
Mount Snowdon
30 SQ
Norfolk Coast
30 SQ
Skellig Michael
30 SQ
The Cairngorms
30 SQ
Thistle Meadow
30 SQ
Windermere Lake
30 SQ


Tier 2
Unlocked on 15th November


Ogham Emblems Headwear [Gold]
12 SQ
Ogham Emblems Headwear [Silver]
12 SQ
Celtic Astrology [Amethyst] - Salmon Earring
15 SQ
Celtic Astrology [Carnelian] - Holly Tail Jewelry
15 SQ
Celtic Astrology [Coral] - Green Bracelet
15 SQ
Celtic Astrology [Diamond] - Oaken Ogham Stick
15 SQ
Celtic Astrology [Emerald] - Vine Vesture
15 SQ
Celtic Astrology [Jasper] - Reed Bouquet
15 SQ
Celtic Astrology [Jet] - Raven Feather Hood
15 SQ
Celtic Astrology [Moonstone] - Snake Headwear
15 SQ
Celtic Astrology [Opal] - Ivy Growth
15 SQ
Celtic Astrology [Peridot] - Dragon Pendant
15 SQ
Celtic Astrology [Rock Crystal] - Stag Tiara
15 SQ
Celtic Astrology [Ruby] - Ogham Headwear
15 SQ
Celtic Astrology [Topaz] - Ogham Trinket
15 SQ
Faint Orb
15 SQ
Glowing Orb
15 SQ
Ogham Emblems Bodywear [Gold]
15 SQ
Ogham Emblems Bodywear [Silver]
15 SQ
Wheel of Taranis Body Jewelry
15 SQ
Celtic Ruana Wrap [Black]
16 SQ
Celtic Ruana Wrap [Green]
16 SQ
Celtic Ruana Wrap [Tartan]
16 SQ
Company of Quany
25 SQ
Company of Sirona
25 SQ
Irish Setter
25 SQ
Ardnamurchan
30 SQ
Ben Nevis
30 SQ
Cairn Mound
30 SQ
Cairn Pillar
30 SQ
Cairn Ruins
30 SQ
Entrance Grave
30 SQ
Fairy Fort
30 SQ
Glen Nevis
30 SQ
Jurassic Coast
30 SQ
Loch Lomond
30 SQ
Loch Ness
30 SQ
Marble Arch Cave
30 SQ
Meehambee Dolmen
30 SQ
Menhir
30 SQ
Picws Du
30 SQ
Smoo Cave
30 SQ
Tory Island
30 SQ
White Cliffs of Dover
30 SQ
Claw Applicator [Fern]
100 SQ
Claw Applicator [Fey]
100 SQ
Claw Applicator [Peat]
100 SQ
Claw Applicator [Tywyll]
100 SQ
Nose Applicator [Fern]
100 SQ
Nose Applicator [Fey]
100 SQ
Nose Applicator [Peat]
100 SQ
Nose Applicator [Tywyll]
100 SQ
Skin Applicator [Fern]
100 SQ
Skin Applicator [Fey]
100 SQ
Skin Applicator [Peat]
100 SQ
Skin Applicator [Tywyll]
100 SQ


Tier 3
Unlocked on 25th November


Carved Stone
15 SQ
Celtic Cloak [Black]
15 SQ
Celtic Cloak [Brown]
15 SQ
Celtic Cloak [Dun]
15 SQ
Celtic Cloak [Green]
15 SQ
Celtic Cloak [Red]
15 SQ
Floating Wisp [High]
15 SQ
Floating Wisp [Low]
15 SQ
Floating Wisp [Small, High]
15 SQ
Floating Wisp [Small, Low]
15 SQ
Triskelion Pictish Stone
15 SQ
The Sídhe: Moddey Dhoo [Puppy]
25 SQ
Beithir
30 SQ
Callanish Stones
30 SQ
Cave Entrance
30 SQ
Cave Passage
30 SQ
Cave Tunnel
30 SQ
Cliffs of Moher
30 SQ
Cerununnos Stag
30 SQ
Court Cairn
30 SQ
Dolmen
30 SQ
Fairy Mushroom Ring
30 SQ
Fairy Ring Moss
30 SQ
Giant's Causeway
30 SQ
Skrinkle Haven
30 SQ
Stone Ring
30 SQ
Stonehenge
30 SQ
The Sídhe: Barghest
30 SQ
The Sídhe: Cat-sìth
30 SQ
The Sídhe: Cù-sìth
30 SQ
The Sídhe: Gwyllgi
30 SQ
The Sídhe: Moddey Dhoo
30 SQ
Uragh Stone Circle
30 SQ
Eye Applicator [Changeling]
150 SQ
Eye Applicator [Fae]
150 SQ
Eye Applicator [Rhudd]
150 SQ
Eye Applicator [Wisp]
150 SQ
Markings Applicator [Annwn]
200 SQ
Markings Applicator [Clover]
200 SQ
Markings Applicator [Faelcu]
200 SQ
Markings Applicator [Fuath]
200 SQ
Markings Applicator [Gwyrdd]
200 SQ
Markings Applicator [Moss]
200 SQ
Markings Applicator [Sidhe]
200 SQ
Markings Applicator [Wisp]
200 SQ
Base Applicator [Annwn]
250 SQ
Base Applicator [Fuath]
250 SQ
Base Applicator [Sidhe]
250 SQ
Base Applicator [Wisp]
250 SQ