Cataclysms: Difference between revisions

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== All Cryptids ==
== All Cryptids ==


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{{CryptidMerged
|Agropelter
|[[File:agropelter.png]]
|The gangly creature before you is shaggy and green and looks like a monkey. Multiple red eyes like a bug stare into your soul.
 
Gripped tightly in its fists are two rather large chunks of a tree branch. It slams them on the ground as if tenderising them, then takes a large chunk out of one with its sharp teeth. Was it eating wood?
|"Need something? No? Well I do, so you're going to help me."
|Second day flavor text
|Second day quest text
|• Give 3x carcasses<br>
• Give 2x Healing Salves<br>
• Give 5x Large Branches<br>
• Defeat 3x Kinfolk cryptids
}}
<table class="enemy cryptid">
<table class="enemy cryptid">
<tr>
<tr>
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{{CryptidMerged
<table class="enemy cryptid">
|Beast of Bladenboro
|[[File:beastofbladenboro.png]]
|Glowing amber eyes look at you coldly from a creature as black as the shadows. Its bushy tail sweeps back and forth as you approach.
 
It resembles a lion, with a thick curly mane that not only covers its chest, but travels down its back in spiky tufts. Sharp white teeth snarl at you as you take a hesitant step forward, and you feel your pelt prickle with unease. You must tread carefully.
|"What do you want, mangy? Hmm...you want to help, you say? Well, there's no shortage of work to be done. I'm sure you could be useful to me."
|Second day flavor text
|Second day quest text
|• Complete 3x hunts<br>
• Complete 1x scouting missions<br>
• Defeat 3x Kinfolk cryptids
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
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{{CryptidMerged
<table class="enemy cryptid">
|Beast of Bray Road
|[[File:beastofbrayroad.png]]
|Hideous and twisted, the wolf-like form in front of you only resembles a wolf in passing. Its gleaming red eyes and sharp teeth as it hunches over on two paws fill you with dread.
 
The Beast slinks around the clearing, its long, hunched strides making you think of a predator stalking prey. Something catches its attention and it lowers itself on all fours, sniffing the ground. It can move both ways? Yikes!
|"A mortal! I used to be one, once. Dreadful and boring. Care to cure some of that boredom and help me with a few things?"
|The creature doesn't seem to have a care in the world. It stretches out on the ground to its full length of several feet and throws its head back in a long howl. Shivers roll down your spine and as the creature turns and locks eyes with you, you know who the true apex predator is here.
|"Are you small? You seem smaller than other wolves, but perhaps I'm just superior with my height. No matter; you're still useful. Let's get on with it."
|• Complete 2x hunts<br>
• Defeat 3x Kinfolk cryptids<br>
• Give 3x carcasses
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
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{{CryptidKinfolk
<table class="enemy cryptid">
|Celofay
|[[File:celofay.png]]
|Amber eyes in a silvery face blink at you from the tall grass. The tufted, pointed ears remind you of a lynx.
 
This cat is larger than a lynx when you look closer, and they are wiry, almost gaunt. The feline waves its long tail in greeting, then throws its head back and lets out a screeching cry. Your head feels fuzzy, and for a moment you forget where you are. It fades after a moment and you are left confused.
|"Company at last! I knew my song would bring someone to me. Did you like it? Anyway, I need your help! Don't worry, you'll be rewarded for your time."
|Second day flavor text
|Second day quest text
|• Complete 3x hunts<br>
• Give 3x carcasses<br>
• Defeat 3x the Merged cryptids
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
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{{CryptidMerged
<table class="enemy cryptid">
|Chupacabra
|[[File:chupacabra.png]]
|This grey-green creature looks fierce enough to rip apart anything it pleases. It's not large, but it sure is menacing as it stares you down with its glowing red eyes.
 
It paces as you approach, sizing you up. Spikes grow irregularly from its back and a long, snake-like tongue hangs from its mouth and flicks in your direction. It sniffs the air and pulls its tongue back into its mouth, making a smacking motion with its jaws. Is it tasting you?
|"You. You there. Come closer. You smell tasty but there are more interesting things out there. Want to join me? You may have fun."
|Second day flavor text
|"I knew you would come again. I have another plan. Want to hear?"
|• Complete 3x hunts<br>
• Defeat 3x Kinfolk cryptids<br>
• Find carcass in the Grasslands
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
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{{CryptidIndependent
<table class="enemy cryptid">
|Dover Demon
|[[File:doverdemon.png]]
|A long-fingered creature that stands on all fours assesses you with a sniff. Judgmental eyes follow your every move.
 
When you look at the demon, you're reminded of a dog. But the body is too awkward, and those paws...were they even paws? They were longer than your own, and bent in odd ways. The creature curls them into the dirt and fixes you with a hard stare.
|"Done staring yet? If so I've got a quest for you. Are you up for it?"
|Second day flavor text
|"The ogler has returned! You're not so bad, I suppose. Ready for the next task?"
|• Defeat 1x American Badger<br>
• Defeat 1x Cougar<br>
• Defeat 1x Mustang Stallion<br>
• Give 5x Large Leaves<br>
• Submit 2x Carcasses
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
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{{CryptidKinfolk
<table class="enemy cryptid">
|Flatwoods Monster
|[[File:flatwoodsmonster.png]]
|You are about to rest under an odd-shaped tree when you notice it has eyes and is staring at you with curiosity. This creature's camouflage is close to perfection and almost gives you a heart attack.
 
The more you observe this creature, the more questions you have. Even now, this being still resembles a tree with its elongated, thin, branch-like arms and green, mossy coat. Only the face looks somewhat familiar, resembling an owl with crimson eyes. Even if it's completely harmless, you feel an unpleasant tingling sensation under your skin.
|"What's wrong with your kind, pup? You're another one wanting to rest here or to mark me. Will you be useful for once? I need help."
|Second day flavor text
|"I'm glad we made this deal. You're much faster, it would take me forever. Are you interested in more tasks? You'll finish it in no time, undoubtedly."
|• Complete 1x scouting mission<br>
• Defeat 3x the Merged cryptids<br>
• Give 5x Large Branches
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
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{{Cryptid*Faction*
<table class="enemy cryptid">
|Name
|[[File:name.png]]
|Intro flavor text
|First day quest text
|Second day flavor text
|Second day quest text
|• Quest<br>
• Quest<br>
• Quest
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
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{{CryptidMerged
<table class="enemy cryptid">
|Goatsucker
|[[File:goatsucker.png]]
|A sickly-green creature with bulging red eyes meets your gaze intensely. You can hear a faint clicking noise, and realise it's the long, curved claws scraping the ground.
 
This thing resembles a dog probably as much as you do. Similar features, but very distinct. It walks as if crippled, hunched over and swaying back and forth. Its tongue snakes between long fangs, and it sniffs the air aggressively. Its eyes never leave yours.
|"There's a lot of you mongrels sniffing around here. Make yourself useful, would you?"
|Second day flavor text
|"You're back, and so soon? You're dumber than you look. No matter, I have another task for you."
|• Defeat x3 Kinfolk Cryptids<br>
• Give 3x carcasses<br>
• Give 2x Healing Salves
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
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{{CryptidIndependent
<table class="enemy cryptid">
|Loveland Frog
|[[File:lovelandfrog.png]]
|Big, bulging eyes look back at you from the shadows, and striding out on two legs is...a frog.
 
The frog lets out a big stretch and lowers into a hunched position as it examines you. How is it walking on two legs? Its tongue flicks out and licks an eyeball and it tilts its head. Well, it may walk like a human, but it's definitely a frog.
|"Lose your way, did you? Well, since you just so conveniently happen to be passing through, I could use your paws, if you're willing..."
|The Loveland Frog is reclined against a tree, legs crossed and arms behind its large head. Its eyes flick back and forth as if watching something, when suddenly–slap. It snatches a bug right out of the air! Eesh...
|"You came back! Not that I can blame you, I am rather good company. But enough of that–ready for your next task?"
|• Catch one uncommon fish<br>
• Complete 1x scouting mission<br>
• Give 5x Large Leaves
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
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{{CryptidKinfolk
<table class="enemy cryptid">
|Michigan Dogman
|[[File:michigandogman.png]]
|Despite having a clearly canine muzzle, the posture of this creature is more ape-like, especially when you see it walking on two legs.
 
You can't deny that in such an open area this strange being could be a threat to many animals, and you wouldn't like to have it as your foe. The blue glow of its eyes seems emotionless and cold but when the creature approaches you, you don't feel hostility. As it comes closer to sniff you, it starts walking using four limbs again.
|"It still feels calm around. If you help me, we can try to prevent the worst from happening."
|Second day flavor text
|Second day quest text
|• Give 2x Healing Salves<br>
• Help 3x distressed animals in explore<br>
• Defeat 3x the Merged cryptids
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
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{{CryptidKinfolk
<table class="enemy cryptid">
|Miissouri Monster
|[[File:missourimonster.png]]
|A pile of shaggy, dark fur in front of you stands up and reveals its ape-like shape. Its smell and appearance create a living nightmare.
 
A pair of bright, glowing eyes stare at you, but to your surprise, you feel no hostility. At first, it's hard to see the face of the creature in its unkempt fur, but the body language and movement are calm enough to encourage you to approach.
|"You can come closer. I'm not interested in eating you or any of your kind. You can help me with a few tasks if you feel so inclined."
|You notice the creature pacing restlessly. Is it impatient to see the results of your work? Despite being aware of its intentions and character, it still appears somewhat scary with its large size and long arms, capable of ripping you apart.
|"Working with you was a good idea. I may be strong but you're fast and agile. I hope that you still have some energy left in that tiny body of yours because there is more to do."
|• Defeat 3x the Merged cryptids<br>
• Give 2x Healing Salves<br>
• Give 5x Large Rocks
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
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{{CryptidKinfolk
<table class="enemy cryptid">
|Ozark Howler
|[[File:ozarkhowler.png]]
|A black, shaggy coat, horns, and red glowing eyes don't look inviting at first, but the bear-like creature doesn't seem interested in attacking you.
 
Despite the horns and long tail, the creature doesn't look out of place and it seems to feel right at home. In fact, the more you look at it, the more familiar it looks. Your arrival doesn't surprise the creature either, and you even get an impression that it was waiting for a moment like this.
|"You really can come closer. If I wanted to eat you, I would have done it already. The only thing I want is to stay here, I'm not looking for any unnecessary strife. Will you help me to solve a few tiny issues?"
|Second day flavor text
|"Every completed task is one step towards balance in this area. It's not the end though. Are you willing to work more?"
|• Catch one uncommon fish<br>
• Defeat 2x Beast of Bladenboro<br>
• Give 2x Healing Salves
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
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{{CryptidMerged
<table class="enemy cryptid">
|Sewer Alligator
|[[File:seweralligator.png]]
|Large and stinking like sewage, an alligator glares at you and lets out a hiss when you don't back down.
 
The hulking being is not unlike a normal alligator, except for the fact that it's twice the size of any you've seen before. The smell radiating from its thick skin is enough to make you nauseous. When it opens its decaying mouth, you hold your breath before the smell manages to knock you out.
|"You smell like a wet dog, do you know that? And not the pleasant kind that comes from sewage, either. Think you can help me, smelly mutt?"
|Muttering and squelching in the mud, the alligator looks agitated. You catch snippets about the ground not being good enough for a roll, and watch as it poos and proceeds to roll around happily. Ew!
|"Did you bathe? Bah! Now you smell even worse! Good thing you won't be here long. Hurry up and say yes to this task so I don't have to smell you anymore, hmm?"
|• Complete 2x hunts<br>
• Defeat 3x Kinfolk cryptids<br>
• Give 3x carcasses
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
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{{CryptidIndependent
<table class="enemy cryptid">
|Snallygaster
|[[File:snallygaster.png]]
|The creature in front of you is one of the most bizarre things you have ever seen. Between the tentacles, the wings, and the reptilian body, it confuses your every sense.
 
The creature looks out of place in this terrain, but you're not entirely sure where it would fit in otherwise. It walks around on its gangly, clawed feet, appearing lost and unsure of where to go. It's looking every which way, as if searching for something.
|"You there! I need your help. You look like you're in need of something to do. Care to lend a paw?"
|Second day flavor text
|Second day quest text
|• Defeat 1x Enraged Canada Goose<br>
• Find a dead "bird" in the Grasslands<br>
• Quest
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
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{{CryptidKinfolk
<table class="enemy cryptid">
|Teakettler
|[[File:teakettler.png]]
|You hear a high-pitched whining before a strange looking dog approaches you. Steam is coming from its mouth, and it's walking...backwards?
 
The creature walks in a strange shimmy pattern as it navigates the world backwards. You notice its cat-like ears swivel back and forth as it moves, as if using them to listen as it moves. It seems to manage well, despite its odd movement.
|First day quest text
|The Teakettler is curled up, looking almost peaceful. As it snores, a faint whistling sound comes from its nose and gentle tendrils of steam curl through the air. With a snort it shakes itself awake, fixing you with a curious gaze.
|"I don't look odd enough to scare you away, huh? Well that's a first. Ready to help again?"
|• Give 2x nesting materials<br>
• Give 5x large branches<br>
• Help 3x distressed animals in explore
}}<table class="enemy cryptid">
<tr>
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">

Revision as of 01:02, 8 July 2024

Coming Soon!
We're working hard to get this page set up before August... stay tuned!


The land you know is changing drastically, devastated by daily disasters. Fear is palpable in every animal that inhabits this place along with you...and strange creatures have emerged from the havoc, intentions unclear.


All Cryptids

All Cryptids

Agropelter

Agropelter The Merged

The gangly creature before you is shaggy and green and looks like a monkey. Multiple red eyes like a bug stare into your soul.

Gripped tightly in its fists are two rather large chunks of a tree branch. It slams them on the ground as if tenderising them, then takes a large chunk out of one with its sharp teeth. Was it eating wood?


"Need something? No? Well I do, so you're going to help me."

Questing
Second day flavor text

Second day quest text

• Give 3x carcasses

• Give 2x Healing Salves
• Give 5x Large Branches
• Defeat 3x Kinfolk cryptids

{{{9}}}

{{{11}}}

{{{8}}} {{{10}}} {{{12}}}

{{{13}}}

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Agility
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Agility
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Agility
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom


Beast of Bladenboro

Beast of Bladenboro The Merged

Glowing amber eyes look at you coldly from a creature as black as the shadows. Its bushy tail sweeps back and forth as you approach.

It resembles a lion, with a thick curly mane that not only covers its chest, but travels down its back in spiky tufts. Sharp white teeth snarl at you as you take a hesitant step forward, and you feel your pelt prickle with unease. You must tread carefully.


"What do you want, mangy? Hmm...you want to help, you say? Well, there's no shortage of work to be done. I'm sure you could be useful to me."

Questing
Second day flavor text

Second day quest text

• Complete 3x hunts

• Complete 1x scouting missions
• Defeat 3x Kinfolk cryptids

{{{9}}}

{{{11}}}

{{{8}}} {{{10}}} {{{12}}}

{{{13}}}

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Agility
Wisdom


Beast of Bray Road

Beast of Bray Road The Merged

Hideous and twisted, the wolf-like form in front of you only resembles a wolf in passing. Its gleaming red eyes and sharp teeth as it hunches over on two paws fill you with dread.

The Beast slinks around the clearing, its long, hunched strides making you think of a predator stalking prey. Something catches its attention and it lowers itself on all fours, sniffing the ground. It can move both ways? Yikes!


"A mortal! I used to be one, once. Dreadful and boring. Care to cure some of that boredom and help me with a few things?"

Questing
The creature doesn't seem to have a care in the world. It stretches out on the ground to its full length of several feet and throws its head back in a long howl. Shivers roll down your spine and as the creature turns and locks eyes with you, you know who the true apex predator is here.

"Are you small? You seem smaller than other wolves, but perhaps I'm just superior with my height. No matter; you're still useful. Let's get on with it."

• Complete 2x hunts

• Defeat 3x Kinfolk cryptids
• Give 3x carcasses

{{{9}}}

{{{11}}}

{{{8}}} {{{10}}} {{{12}}}

{{{13}}}

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Soft Skin
Modifier Effects

Positive Modifiers
Shear: +1

Agility
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Speed
Agility
Wisdom
Smarts



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Speed
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Agility
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Speed
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Soft Skin
Modifier Effects

Positive Modifiers
Shear: +1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Agility
Smarts
Wisdom


Celofay

Celofay Kinfolk

Amber eyes in a silvery face blink at you from the tall grass. The tufted, pointed ears remind you of a lynx.

This cat is larger than a lynx when you look closer, and they are wiry, almost gaunt. The feline waves its long tail in greeting, then throws its head back and lets out a screeching cry. Your head feels fuzzy, and for a moment you forget where you are. It fades after a moment and you are left confused.


"Company at last! I knew my song would bring someone to me. Did you like it? Anyway, I need your help! Don't worry, you'll be rewarded for your time."

Questing
Second day flavor text

Second day quest text

• Complete 3x hunts

• Give 3x carcasses
• Defeat 3x the Merged cryptids

{{{9}}}

{{{11}}}

{{{8}}} {{{10}}} {{{12}}}

{{{13}}}

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Agility
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom


Chupacabra

Chupacabra The Merged

This grey-green creature looks fierce enough to rip apart anything it pleases. It's not large, but it sure is menacing as it stares you down with its glowing red eyes.

It paces as you approach, sizing you up. Spikes grow irregularly from its back and a long, snake-like tongue hangs from its mouth and flicks in your direction. It sniffs the air and pulls its tongue back into its mouth, making a smacking motion with its jaws. Is it tasting you?


"You. You there. Come closer. You smell tasty but there are more interesting things out there. Want to join me? You may have fun."

Questing
Second day flavor text

"I knew you would come again. I have another plan. Want to hear?"

• Complete 3x hunts

• Defeat 3x Kinfolk cryptids
• Find carcass in the Grasslands

{{{9}}}

{{{11}}}

{{{8}}} {{{10}}} {{{12}}}

{{{13}}}

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Agility
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Group
Modifier Effects

Positive Modifiers
Focus (opening move): +1

Negative Modifiers
Latch: -1
Snap: -1
Snarl (opening move): -1

Agility
Wisdom
Smarts



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom


Dover Demon

Dover Demon Independent

A long-fingered creature that stands on all fours assesses you with a sniff. Judgmental eyes follow your every move.

When you look at the demon, you're reminded of a dog. But the body is too awkward, and those paws...were they even paws? They were longer than your own, and bent in odd ways. The creature curls them into the dirt and fixes you with a hard stare.


"Done staring yet? If so I've got a quest for you. Are you up for it?"

Questing
Second day flavor text

"The ogler has returned! You're not so bad, I suppose. Ready for the next task?"

• Defeat 1x American Badger

• Defeat 1x Cougar
• Defeat 1x Mustang Stallion
• Give 5x Large Leaves
• Submit 2x Carcasses

{{{9}}}

{{{11}}}

{{{8}}} {{{10}}} {{{12}}}

{{{13}}}

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Large Prey

Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom


Flatwoods Monster

Flatwoods Monster Kinfolk

You are about to rest under an odd-shaped tree when you notice it has eyes and is staring at you with curiosity. This creature's camouflage is close to perfection and almost gives you a heart attack.

The more you observe this creature, the more questions you have. Even now, this being still resembles a tree with its elongated, thin, branch-like arms and green, mossy coat. Only the face looks somewhat familiar, resembling an owl with crimson eyes. Even if it's completely harmless, you feel an unpleasant tingling sensation under your skin.


"What's wrong with your kind, pup? You're another one wanting to rest here or to mark me. Will you be useful for once? I need help."

Questing
Second day flavor text

"I'm glad we made this deal. You're much faster, it would take me forever. Are you interested in more tasks? You'll finish it in no time, undoubtedly."

• Complete 1x scouting mission

• Defeat 3x the Merged cryptids
• Give 5x Large Branches

{{{9}}}

{{{11}}}

{{{8}}} {{{10}}} {{{12}}}

{{{13}}}

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase: -2

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Large Prey

Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Strong Venom
Modifier Effects

Opponent's Modifiers
Opponent's Bite Attack: +1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Soft Skin
Modifier Effects

Positive Modifiers
Shear: +1

Speed
Agility
Wisdom


Template:Cryptid*Faction*


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Agility
Smarts
Wisdom


Goatsucker

Goatsucker The Merged

A sickly-green creature with bulging red eyes meets your gaze intensely. You can hear a faint clicking noise, and realise it's the long, curved claws scraping the ground.

This thing resembles a dog probably as much as you do. Similar features, but very distinct. It walks as if crippled, hunched over and swaying back and forth. Its tongue snakes between long fangs, and it sniffs the air aggressively. Its eyes never leave yours.


"There's a lot of you mongrels sniffing around here. Make yourself useful, would you?"

Questing
Second day flavor text

"You're back, and so soon? You're dumber than you look. No matter, I have another task for you."

• Defeat x3 Kinfolk Cryptids

• Give 3x carcasses
• Give 2x Healing Salves

{{{9}}}

{{{11}}}

{{{8}}} {{{10}}} {{{12}}}

{{{13}}}

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Large Prey

Prey

Soft Skin
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Shear: +1
Snarl (opening move): +1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Soft Skin
Modifier Effects

Positive Modifiers
Shear: +1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Agility
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Agility
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Strong Venom

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Opponent Modifiers
Opponent's Bite Attack: +1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom


Hugag

Hugag Independent

At first, you nearly mistake this creature for a moose; but this is no ordinary mammal. The jointless legs appear to limit the creature's movements, and its unusual muzzle looks like it would be hard to eat anything with.

The stiff movements of the creature make you realize what an easy target it would be for any hungry wolf here. It must possess some hidden power that keeps potential danger away. Its long lip moves slightly, but you don't know if it's an attempt to smile or a grimace of dislike.


"Do not disturb me and go back to where you came from. Unless... unless you agree to help me, then you may stay."

Questing
The stiff-legged silhouette blends rather well with the surrounding trees and it's not easy to find it. You realize that the creature is unable to lie down but it somehow manages to survive just fine standing up, which is definitely a thing to admire.

"Ready to do something else? The sooner we finish, the better. I like my own company over you nosy wolves."

• Complete 1× Scouting Mission

• Give 5x Large Leaves
• Give 2x Healing Salves

{{{9}}}

{{{11}}}

{{{8}}} {{{10}}} {{{12}}}

{{{13}}}

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Large Prey

Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Large Prey

Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Strength
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -3
Snarl (opening move): -1
Shear: -1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -3
Snarl (opening move): -1
Shear: -1

Strength
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -3
Snarl (opening move): -1
Shear: -1

Strength
Wisdom


Loveland Frog

Loveland Frog Independent

Big, bulging eyes look back at you from the shadows, and striding out on two legs is...a frog.

The frog lets out a big stretch and lowers into a hunched position as it examines you. How is it walking on two legs? Its tongue flicks out and licks an eyeball and it tilts its head. Well, it may walk like a human, but it's definitely a frog.


"Lose your way, did you? Well, since you just so conveniently happen to be passing through, I could use your paws, if you're willing..."

Questing
The Loveland Frog is reclined against a tree, legs crossed and arms behind its large head. Its eyes flick back and forth as if watching something, when suddenly–slap. It snatches a bug right out of the air! Eesh...

"You came back! Not that I can blame you, I am rather good company. But enough of that–ready for your next task?"

• Catch one uncommon fish

• Complete 1x scouting mission
• Give 5x Large Leaves

{{{9}}}

{{{11}}}

{{{8}}} {{{10}}} {{{12}}}

{{{13}}}

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Agility
Wisdom


Michigan Dogman

Michigan Dogman Kinfolk

Despite having a clearly canine muzzle, the posture of this creature is more ape-like, especially when you see it walking on two legs.

You can't deny that in such an open area this strange being could be a threat to many animals, and you wouldn't like to have it as your foe. The blue glow of its eyes seems emotionless and cold but when the creature approaches you, you don't feel hostility. As it comes closer to sniff you, it starts walking using four limbs again.


"It still feels calm around. If you help me, we can try to prevent the worst from happening."

Questing
Second day flavor text

Second day quest text

• Give 2x Healing Salves

• Help 3x distressed animals in explore
• Defeat 3x the Merged cryptids

{{{9}}}

{{{11}}}

{{{8}}} {{{10}}} {{{12}}}

{{{13}}}

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Speed
Agility
Wisdom


Miissouri Monster

Miissouri Monster Kinfolk

A pile of shaggy, dark fur in front of you stands up and reveals its ape-like shape. Its smell and appearance create a living nightmare.

A pair of bright, glowing eyes stare at you, but to your surprise, you feel no hostility. At first, it's hard to see the face of the creature in its unkempt fur, but the body language and movement are calm enough to encourage you to approach.


"You can come closer. I'm not interested in eating you or any of your kind. You can help me with a few tasks if you feel so inclined."

Questing
You notice the creature pacing restlessly. Is it impatient to see the results of your work? Despite being aware of its intentions and character, it still appears somewhat scary with its large size and long arms, capable of ripping you apart.

"Working with you was a good idea. I may be strong but you're fast and agile. I hope that you still have some energy left in that tiny body of yours because there is more to do."

• Defeat 3x the Merged cryptids

• Give 2x Healing Salves
• Give 5x Large Rocks

{{{9}}}

{{{11}}}

{{{8}}} {{{10}}} {{{12}}}

{{{13}}}

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Agility
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +1
Retreat: +2

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Agility
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Agility
Smarts
Wisdom


Ozark Howler

Ozark Howler Kinfolk

A black, shaggy coat, horns, and red glowing eyes don't look inviting at first, but the bear-like creature doesn't seem interested in attacking you.

Despite the horns and long tail, the creature doesn't look out of place and it seems to feel right at home. In fact, the more you look at it, the more familiar it looks. Your arrival doesn't surprise the creature either, and you even get an impression that it was waiting for a moment like this.


"You really can come closer. If I wanted to eat you, I would have done it already. The only thing I want is to stay here, I'm not looking for any unnecessary strife. Will you help me to solve a few tiny issues?"

Questing
Second day flavor text

"Every completed task is one step towards balance in this area. It's not the end though. Are you willing to work more?"

• Catch one uncommon fish

• Defeat 2x Beast of Bladenboro
• Give 2x Healing Salves

{{{9}}}

{{{11}}}

{{{8}}} {{{10}}} {{{12}}}

{{{13}}}

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Large Prey

Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Strength
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom


Sewer Alligator

Sewer Alligator The Merged

Large and stinking like sewage, an alligator glares at you and lets out a hiss when you don't back down.

The hulking being is not unlike a normal alligator, except for the fact that it's twice the size of any you've seen before. The smell radiating from its thick skin is enough to make you nauseous. When it opens its decaying mouth, you hold your breath before the smell manages to knock you out.


"You smell like a wet dog, do you know that? And not the pleasant kind that comes from sewage, either. Think you can help me, smelly mutt?"

Questing
Muttering and squelching in the mud, the alligator looks agitated. You catch snippets about the ground not being good enough for a roll, and watch as it poos and proceeds to roll around happily. Ew!

"Did you bathe? Bah! Now you smell even worse! Good thing you won't be here long. Hurry up and say yes to this task so I don't have to smell you anymore, hmm?"

• Complete 2x hunts

• Defeat 3x Kinfolk cryptids
• Give 3x carcasses

{{{9}}}

{{{11}}}

{{{8}}} {{{10}}} {{{12}}}

{{{13}}}

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Speed
Wisdom
Smarts



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Large Prey

Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Agility
Wisdom


Snallygaster

Snallygaster Independent

The creature in front of you is one of the most bizarre things you have ever seen. Between the tentacles, the wings, and the reptilian body, it confuses your every sense.

The creature looks out of place in this terrain, but you're not entirely sure where it would fit in otherwise. It walks around on its gangly, clawed feet, appearing lost and unsure of where to go. It's looking every which way, as if searching for something.


"You there! I need your help. You look like you're in need of something to do. Care to lend a paw?"

Questing
Second day flavor text

Second day quest text

• Defeat 1x Enraged Canada Goose

• Find a dead "bird" in the Grasslands
• Quest

{{{9}}}

{{{11}}}

{{{8}}} {{{10}}} {{{12}}}

{{{13}}}

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Strong Venom

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Opponent Modifiers
Opponent's Bite Attack: +1

Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Soft Skin
Modifier Effects

Positive Modifiers
Shear: +1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Soft Skin
Modifier Effects

Positive Modifiers
Shear: +1

Agility
Wisdom


Teakettler

Teakettler Kinfolk

You hear a high-pitched whining before a strange looking dog approaches you. Steam is coming from its mouth, and it's walking...backwards?

The creature walks in a strange shimmy pattern as it navigates the world backwards. You notice its cat-like ears swivel back and forth as it moves, as if using them to listen as it moves. It seems to manage well, despite its odd movement.


First day quest text

Questing
The Teakettler is curled up, looking almost peaceful. As it snores, a faint whistling sound comes from its nose and gentle tendrils of steam curl through the air. With a snort it shakes itself awake, fixing you with a curious gaze.

"I don't look odd enough to scare you away, huh? Well that's a first. Ready to help again?"

• Give 2x nesting materials

• Give 5x large branches
• Help 3x distressed animals in explore

{{{9}}}

{{{11}}}

{{{8}}} {{{10}}} {{{12}}}

{{{13}}}

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Large Prey

Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Agility
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Speed
Wisdom
Smarts



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Agility
Wisdom




This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Wisdom