Cataclysms: Difference between revisions

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<div class="c-content" style="display: block;">
<div class="c-content" style="display: block;">
== All Cryptids ==
== All Cryptids ==
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|agropelter|d/d9/Agropelterdawn.png|a/ae/Agropelterday.png|a/ac/Agropelterdusk.png|5/52/Agropelternight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierPrey}}
{{ModifierSPrey}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MovePreySmallPrey}}
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|ahuizotl|c/c2/Ahuizotldawn.png|d/df/Ahuizotlday.png|9/9e/Ahuizotldusk.png|1/1f/Ahuizotlnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierPrey}}
{{ModifierSPrey}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MovePreySmallPrey}}
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|akhlut|f/fb/Akhlutdawn.png|7/71/Akhlutday.png|7/7b/Akhlutdusk.png|e/e6/Akhlutnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearless}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|alaskantiger|d/de/Alaskantigerdawn.png|4/4a/Alaskantigerday.png|6/6e/Alaskantigerdusk.png|3/31/Alaskantigernight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearless}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|altamahaha|5/54/Altamahahadawn.png|f/f8/Altamahahaday.png|2/26/Altamahahadusk.png|9/97/Altamahahanight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|augerino|a/a7/Augerinodawn.png|5/54/Augerinoday.png|4/43/Augerinodusk.png|4/4d/Augerinonight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|axehandlehound|a/a7/Axehandlehounddawn.png|e/ef/Axehandlehoundday.png|0/06/Axehandlehounddusk.png|7/7a/Axehandlehoundnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|balltailedcat|5/57/Balltailedcatdawn.png|1/15/Balltailedcatday.png|2/24/Balltailedcatdusk.png|5/50/Balltailedcatnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|beaman|6/60/Beamandawn.png|3/34/Beamanday.png|5/53/Beamandusk.png|0/00/Beamannight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|beastofbladenboro|5/51/Beastofbladenborodawn.png|c/c3/Beastofbladenboroday.png|5/5c/Beastofbladenborodusk.png|0/00/Beastofbladenboronight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearless}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|beastofbrayroad|0/02/Beastofbrayroaddawn.png|9/92/Beastofbrayroadday.png|1/1a/Beastofbrayroaddusk.png|3/3e/Beastofbrayroadnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearless}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|beastofbusco|e/eb/Beastofbuscodawn.png|4/4b/Beastofbuscoday.png|1/1b/Beastofbuscodusk.png|d/df/Beastofbusconight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|belledbuzzard|b/bd/Belledbuzzarddawn.png|3/3c/Belledbuzzardday.png|3/38/Belledbuzzarddusk.png|8/8b/Belledbuzzardnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSoftSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSoftSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|bessie|7/76/Bessiedawn.png|9/94/Bessieday.png|2/27/Bessiedusk.png|2/26/Bessienight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|bloodsucker|2/25/Bloodsuckerdawn.png|8/8a/Bloodsuckerday.png|6/6d/Bloodsuckerdusk.png|5/51/Bloodsuckernight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
{{StatSmarts}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|bloodybones|4/4e/Bloodybonesdawn.png|7/77/Bloodybonesday.png|6/62/Bloodybonesdusk.png|5/5d/Bloodybonesnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|bloodymary|d/dd/Bloodymarydawn.png|b/b1/Bloodymaryday.png|c/c5/Bloodymarydusk.png|4/49/Bloodymarynight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearless}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|bogeyman|5/59/Bogeymandawn.png|6/62/Bogeymanday.png|a/a5/Bogeymandusk.png|7/7e/Bogeymannight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|buntail|0/0f/Buntaildawn.png|7/7f/Buntailday.png|b/bb/Buntaildusk.png|a/ae/Buntailnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierPrey}}
{{ModifierSPrey}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MovePreySmallPrey}}
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|cactuscat|b/ba/Cactuscatdawn.png|5/5d/Cactuscatday.png|a/a5/Cactuscatdusk.png|d/d9/Cactuscatnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSoftSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSoftSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|cadborosaurus|6/61/Cadborosaurusdawn.png|0/05/Cadborosaurusday.png|b/b8/Cadborosaurusdusk.png|0/0a/Cadborosaurusnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|cajunsasquatch|d/df/Cajunsasquatchdawn.png|2/29/Cajunsasquatchday.png|5/53/Cajunsasquatchdusk.png|1/1f/Cajunsasquatchnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|celofay|a/a0/Celofaydawn.png|1/1f/Celofayday.png|d/de/Celofaydusk.png|1/17/Celofaynight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|champ|6/6a/Champdawn.png|0/04/Champday.png|5/53/Champdusk.png|a/a0/Champnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|chupacabra|8/8b/Chupacabradawn.png|a/a5/Chupacabraday.png|b/b7/Chupacabradusk.png|f/fe/Chupacabranight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearless}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|creepyblackhound|1/13/Creepyblackhounddawn.png|3/32/Creepyblackhoundday.png|5/54/Creepyblackhounddusk.png|4/4e/Creepyblackhoundnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearless}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|cressie|0/0e/Cressiedawn.png|8/82/Cressieday.png|4/48/Cressiedusk.png|2/29/Cressienight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|darkwatchers|a/af/Darkwatchersdawn.png|7/7f/Darkwatchersday.png|b/b6/Darkwatchersdusk.png|8/8c/Darkwatchersnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierGroup}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveGroup}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatWisdom}}
{{StatSmarts}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|deweylakemonster|e/e5/Deweylakemonsterdawn.png|9/9f/Deweylakemonsterday.png|2/29/Deweylakemonsterdusk.png|e/e2/Deweylakemonsternight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|doverdemon|d/d4/Doverdemondawn.png|1/16/Doverdemonday.png|6/6c/Doverdemondusk.png|0/05/Doverdemonnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|Dungavenhooter|4/47/Dungavenhooterdawn.png|a/a2/Dungavenhooterday.png|7/7f/Dungavenhooterdusk.png|f/f3/Dungavenhooternight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|enfieldmonster|c/c3/Enfieldmonsterdawn.png|2/2b/Enfieldmonsterday.png|7/74/Enfieldmonsterdusk.png|6/6e/Enfieldmonsternight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierLPrey}}
{{ModifierPrey}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveLargePreyPrey}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|evilcadejo|9/94/Evilcadejodawn.png|2/24/Evilcadejoday.png|a/af/Evilcadejodusk.png|7/74/Evilcadejonight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|flatwoodsmonster|a/ab/Flatwoodsmonsterdawn.png|f/f7/Flatwoodsmonsterday.png|a/a3/Flatwoodsmonsterdusk.png|5/51/Flatwoodsmonsternight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlow}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|fresnonightcrawler|c/c6/Fresnonightcrawlerdawn.png|d/d5/Fresnonightcrawlerday.png|2/2d/Fresnonightcrawlerdusk.png|d/d3/Fresnonightcrawlernight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierLPrey}}
{{ModifierPrey}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveLargePreyPrey}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|furbearingtrout|d/d7/Furbearingtroutdawn.png|a/a9/Furbearingtroutday.png|e/ee/Furbearingtroutdusk.png|c/c1/Furbearingtroutnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|gallinipper|2/2e/Gallinipperdawn.png|a/ae/Gallinipperday.png|a/aa/Gallinipperdusk.png|3/39/Gallinippernight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierVenom}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveVenom}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|ghostlyblackdog|f/fc/Ghostlyblackdogdawn.png|a/a2/Ghostlyblackdogday.png|3/34/Ghostlyblackdogdusk.png|c/c2/Ghostlyblackdognight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|gillygaloo|3/32/Gillygaloodawn.png|d/dc/Gillygalooday.png|1/1a/Gillygaloodusk.png|6/63/Gillygaloonight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSoftSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSoftSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|glawackus|9/95/Glawackusdawn.png|2/24/Glawackusday.png|f/fa/Glawackusdusk.png|6/6b/Glawackusnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|goatsucker|a/a9/Goatsuckerdawn.png|c/c5/Goatsuckerday.png|8/84/Goatsuckerdusk.png|e/e9/Goatsuckernight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|goatman|a/a7/Goatmandawn.png|1/1c/Goatmanday.png|f/fe/Goatmandusk.png|2/22/Goatmannight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierLPrey}}
{{ModifierPrey}}
{{ModifierSoftSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveLargePreyPreySoftSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|goldenbear|a/ae/Goldenbeardawn.png|2/23/Goldenbearday.png|1/12/Goldenbeardusk.png|a/ad/Goldenbearnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|goofusbird|4/40/Goofusbirddawn.png|e/ea/Goofusbirdday.png|2/21/Goofusbirddusk.png|1/1e/Goofusbirdnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSoftSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSoftSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|grassman|c/c4/Grassmandawn.png|0/0b/Grassmanday.png|9/95/Grassmandusk.png|c/c7/Grassmannight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|gumberoo|3/34/Gumberoodawn.png|6/65/Gumberooday.png|6/64/Gumberoodusk.png|1/1d/Gumberoonight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|hidebehind|9/91/Hidebehinddawn.png|b/bd/Hidebehindday.png|4/4c/Hidebehinddusk.png|f/f6/Hidebehindnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|hodag|0/07/Hodagdawn.png|9/92/Hodagday.png|8/89/Hodagdusk.png|9/9c/Hodagnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|hoopsnake|a/aa/Hoopsnakedawn.png|f/fb/Hoopsnakeday.png|3/38/Hoopsnakedusk.png|8/82/Hoopsnakenight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierVenom}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowVenomThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|hornedbeast|8/83/Hornedbeastdawn.png|e/e0/Hornedbeastday.png|5/52/Hornedbeastdusk.png|0/07/Hornedbeastnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>


{{CryptidIndependent
{{CryptidIndependent
Line 24: Line 1,542:
}}
}}
<table class="enemy cryptid">
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|hugag|a/a0/Hugagdawn.png|a/a9/Hugagday.png|2/21/Hugagdusk.png|1/16/Hugagnight.png}}
{{ComplexEnemyVariant|hugag|a/a0/Hugagdawn.png|a/a9/Hugagday.png|2/21/Hugagdusk.png|1/16/Hugagnight.png}}
</td>
</td>
<th class="enemylevels sub" style="font-weight: normal;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
</tr><tr>
<td class="enemymodifiers">
<td class="enemymodifiers">
Line 42: Line 1,561:
</td>
</td>
</tr><tr>
</tr><tr>
<td colspan=2 class="enemystats">
<td class="enemystats" colspan=2>
<div class="tableflex">
<div class="tableflex">
{{StatStrength}}
{{StatStrength}}
{{StatSpeed}}
{{StatSpeed}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|jackalope|f/fd/Jackalopedawn.png|6/67/Jackalopeday.png|b/b5/Jackalopedusk.png|7/7f/Jackalopenight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierPrey}}
{{ModifierSPrey}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MovePreySmallPrey}}
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|jerseydevil|0/09/Jerseydevildawn.png|0/08/Jerseydevilday.png|2/29/Jerseydevildusk.png|7/7b/Jerseydevilnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierLPrey}}
{{ModifierPrey}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveLargePreyPrey}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|jointsnake|5/54/Jointsnakedawn.png|3/3b/Jointsnakeday.png|4/41/Jointsnakedusk.png|c/c3/Jointsnakenight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|kipsy|3/31/Kipsydawn.png|1/19/Kipsyday.png|8/84/Kipsydusk.png|d/da/Kipsynight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|knocker|d/da/Knockerdawn.png|0/03/Knockerday.png|e/e4/Knockerdusk.png|e/ef/Knockernight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierPrey}}
{{ModifierSPrey}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MovePreySmallPrey}}
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|kraken|3/34/Krakendawn.png|4/4d/Krakenday.png|d/d0/Krakendusk.png|8/80/Krakennight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearlessSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|lavabear|8/85/Lavabeardawn.png|7/75/Lavabearday.png|7/7e/Lavabeardusk.png|a/ae/Lavabearnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearlessSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|letiche|f/fa/Letichedawn.png|b/b4/Leticheday.png|a/a6/Letichedusk.png|8/86/Letichenight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|lizardman|f/f7/Lizardmandawn.png|4/47/Lizardmanday.png|8/88/Lizardmandusk.png|7/7e/Lizardmannight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearlessSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|lovelandfrog|7/70/Lovelandfrogdawn.png|4/4f/Lovelandfrogday.png|d/d1/Lovelandfrogdusk.png|8/86/Lovelandfrognight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierPrey}}
{{ModifierSPrey}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MovePreySmallPrey}}
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|manipogo|0/02/Manipogodawn.png|2/26/Manipogoday.png|8/82/Manipogodusk.png|3/34/Manipogonight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|michigandogman|c/cc/Michigandogmandawn.png|5/56/Michigandogmanday.png|b/b3/Michigandogmandusk.png|b/b8/Michigandogmannight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|miltonlizard|a/aa/Miltonlizarddawn.png|c/c6/Miltonlizardday.png|2/2d/Miltonlizarddusk.png|d/d9/Miltonlizardnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|missourimonster|8/87/Missourimonsterdawn.png|8/8c/Missourimonsterday.png|f/f7/Missourimonsterdusk.png|a/a8/Missourimonsternight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|mogollonmonster|2/2f/Mogollonmonsterdawn.png|7/79/Mogollonmonsterday.png|2/24/Mogollonmonsterdusk.png|2/27/Mogollonmonsternight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|monsterturtle|f/f5/Monsterturtledawn.png|3/36/Monsterturtleday.png|7/7b/Monsterturtledusk.png|b/bc/Monsterturtlenight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|montaukmonster|d/d3/Montaukmonsterdawn.png|a/aa/Montaukmonsterday.png|0/02/Montaukmonsterdusk.png|a/a6/Montaukmonsternight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
{{ModifierPrey}}
{{ModifierSPrey}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearlessPreySmallPrey}}
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|mothman|1/18/Mothmandawn.png|9/9d/Mothmanday.png|b/bf/Mothmandusk.png|8/89/Mothmannight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearless}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|mothwolf|6/66/Mothwolfdawn.png|e/ec/Mothwolfday.png|f/fa/Mothwolfdusk.png|7/7a/Mothwolfnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearless}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|nagual|c/c4/Nagualdawn.png|9/9b/Nagualday.png|5/57/Nagualdusk.png|4/41/Nagualnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearless}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|northshoremonster|f/fc/Northshoremonsterdawn.png|a/a3/Northshoremonsterday.png|b/bf/Northshoremonsterdusk.png|7/7a/Northshoremonsternight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|oldscratch|8/8c/Oldscratchdawn.png|1/13/Oldscratchday.png|2/2b/Oldscratchdusk.png|7/73/Oldscratchnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearless}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|onza|5/5a/Onzadawn.png|d/dd/Onzaday.png|f/f0/Onzadusk.png|2/23/Onzanight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|ozarkhowler|7/74/Ozarkhowlerdawn.png|a/a0/Ozarkhowlerday.png|8/8d/Ozarkhowlerdusk.png|4/4c/Ozarkhowlernight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|panamacreature|8/8e/Panamacreaturedawn.png|6/60/Panamacreatureday.png|7/7d/Panamacreaturedusk.png|6/68/Panamacreaturenight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|popelickmonster|1/18/Popelickmonsterdawn.png|f/fc/Popelickmonsterday.png|5/50/Popelickmonsterdusk.png|b/b4/Popelickmonsternight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierLPrey}}
{{ModifierPrey}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveLargePreyPrey}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|rawhead|6/68/Rawheaddawn.png|9/9f/Rawheadday.png|7/71/Rawheaddusk.png|1/1f/Rawheadnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearless}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|rougarou|1/10/Rougaroudawn.png|e/e7/Rougarouday.png|0/02/Rougaroudusk.png|d/d1/Rougarounight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|sasquatch|4/44/Sasquatchdawn.png|0/06/Sasquatchday.png|b/b6/Sasquatchdusk.png|c/cc/Sasquatchnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|seaserpent|b/bb/Seaserpentdawn.png|9/9f/Seaserpentday.png|b/b5/Seaserpentdusk.png|c/c7/Seaserpentnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|seweralligator|3/3f/Seweralligatordawn.png|3/3d/Seweralligatorday.png|b/bb/Seweralligatordusk.png|9/9f/Seweralligatornight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|shadowbeing|d/da/Shadowbeingdawn.png|f/f6/Shadowbeingday.png|6/6d/Shadowbeingdusk.png|1/17/Shadowbeingnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatWisdom}}
{{StatSmarts}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|shagamaw|d/d1/Shagamawdawn.png|e/e5/Shagamawday.png|d/d9/Shagamawdusk.png|c/cf/Shagamawnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|sidehillgouger|4/49/Sidehillgougerdawn.png|8/8e/Sidehillgougerday.png|9/96/Sidehillgougerdusk.png|9/97/Sidehillgougernight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierLPrey}}
{{ModifierPrey}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveLargePreyPrey}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|sisimito|0/07/Sisimitodawn.png|1/1d/Sisimitoday.png|9/90/Sisimitodusk.png|5/57/Sisimitonight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|skunkape|0/07/Skunkapedawn.png|4/43/Skunkapeday.png|7/72/Skunkapedusk.png|5/5d/Skunkapenight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|slivercat|2/2a/Slivercatdawn.png|4/48/Slivercatday.png|b/b8/Slivercatdusk.png|8/89/Slivercatnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|snallygaster|4/45/Snallygasterdawn.png|9/96/Snallygasterday.png|d/da/Snallygasterdusk.png|f/f7/Snallygasternight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|snipe|3/39/Snipedawn.png|6/69/Snipeday.png|5/5a/Snipedusk.png|e/e7/Snipenight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierPrey}}
{{ModifierSPrey}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MovePreySmallPrey}}
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|snowsnake|6/6c/Snowsnakedawn.png|2/29/Snowsnakeday.png|7/71/Snowsnakedusk.png|d/da/Snowsnakenight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierVenom}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowVenomThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|snowwasset|3/3e/Snowwassetdawn.png|1/11/Snowwassetday.png|0/01/Snowwassetdusk.png|2/26/Snowwassetnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierPrey}}
{{ModifierSPrey}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MovePreySmallPrey}}
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|southernchupacabras|e/e2/Southernchupacabrasdawn.png|c/ca/Southernchupacabrasday.png|0/02/Southernchupacabrasdusk.png|6/6a/Southernchupacabrasnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearless}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|splintercat|1/19/Splintercatdawn.png|6/61/Splintercatday.png|8/86/Splintercatdusk.png|0/0b/Splintercatnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSoftSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSoftSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|squonk|0/0f/Squonkdawn.png|3/3b/Squonkday.png|8/8c/Squonkdusk.png|b/b0/Squonknight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|swampstalker|2/2a/Swampstalkerdawn.png|8/81/Swampstalkerday.png|2/27/Swampstalkerdusk.png|1/11/Swampstalkernight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|tailypo|9/97/Tailypodawn.png|1/18/Tailypoday.png|1/15/Tailypodusk.png|0/09/Tailyponight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSoftSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSoftSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|teakettler|8/83/Teakettlerdawn.png|a/a6/Teakettlerday.png|4/4f/Teakettlerdusk.png|9/9f/Teakettlernight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierPrey}}
{{ModifierSPrey}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MovePreySmallPrey}}
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|thewhitestag|c/cd/Thewhitestagdawn.png|b/b6/Thewhitestagday.png|b/b4/Thewhitestagdusk.png|e/e6/Thewhitestagnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierLPrey}}
{{ModifierPrey}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveLargePreyPrey}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatSpeed}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|thetislakemonster|9/9f/Thetislakemonsterdawn.png|d/dc/Thetislakemonsterday.png|c/c5/Thetislakemonsterdusk.png|d/d6/Thetislakemonsternight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatAgility}}
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|tuttlebottomsmonster|2/20/Tuttlebottomsmonsterdawn.png|5/54/Tuttlebottomsmonsterday.png|3/32/Tuttlebottomsmonsterdusk.png|f/f5/Tuttlebottomsmonsternight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatWisdom}}
{{StatSmarts}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|unidentifiedbeings|3/3c/Unidentifiedbeingsdawn.png|5/5c/Unidentifiedbeingsday.png|0/0a/Unidentifiedbeingsdusk.png|e/e2/Unidentifiedbeingsnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearless}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSmarts}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|walgrenlakemonster|7/7e/Walgrenlakemonsterdawn.png|7/70/Walgrenlakemonsterday.png|b/bf/Walgrenlakemonsterdusk.png|2/23/Walgrenlakemonsternight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierSlow}}
{{ModifierThickSkin}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveSlowThickSkin}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|wampuscat|c/c7/Wampuscatdawn.png|2/2d/Wampuscatday.png|9/9e/Wampuscatdusk.png|c/c3/Wampuscatnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|watertiger|1/1e/Watertigerdawn.png|3/36/Watertigerday.png|b/b3/Watertigerdusk.png|c/c3/Watertigernight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|whitelady|3/30/Whiteladydawn.png|0/01/Whiteladyday.png|b/b9/Whiteladydusk.png|0/0b/Whiteladynight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearless}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|whiterivermonster|3/30/Whiterivermonsterdawn.png|c/c0/Whiterivermonsterday.png|1/12/Whiterivermonsterdusk.png|c/c7/Whiterivermonsternight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierNone}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveNone}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatSpeed}}
{{StatAgility}}
{{StatWisdom}}
</div></td>
</tr></table>
<!-- INSERT TEMPLATE HERE -->
<table class="enemy cryptid">
<tr>
<td rowspan=4 class="enemyimage">
{{ComplexEnemyVariant|wisconsinwerewolf|a/a7/Wisconsinwerewolfdawn.png|d/d8/Wisconsinwerewolfday.png|2/24/Wisconsinwerewolfdusk.png|f/f8/Wisconsinwerewolfnight.png}}
</td>
<th class="enemylevels sub" style="font-weight: normal !important;">This enemy will never be more than 3 levels above or below your lead wolf's level.</th>
</tr><tr>
<td class="enemymodifiers">
<div class="tableflex">
{{ModifierFearless}}
</div>
</td>
</tr><tr>
<th class="enemylevels sub">Modifier Effects</th>
</tr><tr>
<td class="enemymoves">
{{MoveFearless}}
</td>
</tr><tr>
<td class="enemystats" colspan=2>
<div class="tableflex">
{{StatStrength}}
{{StatWisdom}}
{{StatWisdom}}
</div></td>
</div></td>

Revision as of 20:25, 7 July 2024

Coming Soon!
We're working hard to get this page set up before August... stay tuned!


The land you know is changing drastically, devastated by daily disasters. Fear is palpable in every animal that inhabits this place along with you...and strange creatures have emerged from the havoc, intentions unclear.


All Cryptids

All Cryptids


This enemy will never be more than 3 levels above or below your lead wolf's level.

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Agility
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Agility
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Agility
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Soft Skin
Modifier Effects

Positive Modifiers
Shear: +1

Agility
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Speed
Agility
Wisdom
Smarts



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Speed
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Agility
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Speed
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Soft Skin
Modifier Effects

Positive Modifiers
Shear: +1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Agility
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Agility
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Agility
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Group
Modifier Effects

Positive Modifiers
Focus (opening move): +1

Negative Modifiers
Latch: -1
Snap: -1
Snarl (opening move): -1

Agility
Wisdom
Smarts



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Large Prey

Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase: -2

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Large Prey

Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Strong Venom
Modifier Effects

Opponent's Modifiers
Opponent's Bite Attack: +1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Soft Skin
Modifier Effects

Positive Modifiers
Shear: +1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Agility
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Large Prey

Prey

Soft Skin
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Shear: +1
Snarl (opening move): +1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Soft Skin
Modifier Effects

Positive Modifiers
Shear: +1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Agility
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Agility
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Strong Venom

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Opponent Modifiers
Opponent's Bite Attack: +1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom


Hugag

Hugag Independent

At first, you nearly mistake this creature for a moose; but this is no ordinary mammal. The jointless legs appear to limit the creature's movements, and its unusual muzzle looks like it would be hard to eat anything with.

The stiff movements of the creature make you realize what an easy target it would be for any hungry wolf here. It must possess some hidden power that keeps potential danger away. Its long lip moves slightly, but you don't know if it's an attempt to smile or a grimace of dislike.


"Do not disturb me and go back to where you came from. Unless... unless you agree to help me, then you may stay."

Questing
The stiff-legged silhouette blends rather well with the surrounding trees and it's not easy to find it. You realize that the creature is unable to lie down but it somehow manages to survive just fine standing up, which is definitely a thing to admire.

"Ready to do something else? The sooner we finish, the better. I like my own company over you nosy wolves."

• Complete 1× Scouting Mission

• Give 5x Large Leaves
• Give 2x Healing Salves

{{{9}}}

{{{11}}}

{{{8}}} {{{10}}} {{{12}}}

{{{13}}}

Battle Information


This enemy will never be more than 3 levels above or below your lead wolf's level.

Large Prey

Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Large Prey

Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Strength
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -3
Snarl (opening move): -1
Shear: -1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -3
Snarl (opening move): -1
Shear: -1

Strength
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -3
Snarl (opening move): -1
Shear: -1

Strength
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Agility
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +1
Retreat: +2

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Agility
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Agility
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Large Prey

Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Strength
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Speed
Wisdom
Smarts



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Large Prey

Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Strong Venom

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Opponent Modifiers
Opponent's Bite Attack: +1

Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Soft Skin
Modifier Effects

Positive Modifiers
Shear: +1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Soft Skin
Modifier Effects

Positive Modifiers
Shear: +1

Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Prey

Small Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Large Prey

Prey
Modifier Effects

Positive Modifiers
Chase (opening move): +2
Rest/Wait: +1
Retreat: +2
Snarl (opening move): +1

Strength
Speed
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Agility
Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Speed
Wisdom
Smarts



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Smarts
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Slow

Thick Skin
Modifier Effects

Positive Modifiers
Rest/Wait: +1
Retreat: +1
Tumble (talent move): +1

Negative Modifiers
Chase (opening move): -2
Shear: -1

Strength
Agility
Wisdom




This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Strength
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

No Modifiers
Modifier Effects

Since this enemy has no modifiers, dice will only be affected by stats.

Speed
Agility
Wisdom



This enemy will never be more than 3 levels above or below your lead wolf's level.

Fearless
Modifier Effects

Negative Modifiers
Chase (opening move): -1
Rest/Wait: -1
Snarl (opening move): -1

Strength
Wisdom