Genetics and Appearance: Difference between revisions

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(Created page with "{{ComingSoon}} This guide goes into detail on how every aspect of Wolvden's genetics system works, including bases, eyes, and everything else! <h2 class="c-header hidden">Base Genetics</h2> <div class="c-content" style="display: none;"> == Base Genetics == Each base has its own genetics that determine how it passes through breeding. Bases are given three categorizations based on its appearance and rarity. You can view the genetics of a wolf's base on their page, und...")
 
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<h2 class="c-header hidden">Base Genetics</h2>
<h2 class="c-header active">Base Genetics</h2>
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== Base Genetics ==
== Base Genetics ==


Each base has its own genetics that determine how it passes through breeding. Bases are given three categorizations based on its appearance and rarity. You can view the genetics of a wolf's base on their page, under the Looks section.
Each base has its own genetics that determine how it passes through breeding. Bases are given three categorizations based on its appearance and rarity. You can view the genetics of a wolf's base on their page, under the Looks section.
<center><div style="width: 45%;">[[File:Genetics lookssection.png]]<i>The Looks section of a wolf's page.</i></div></center>
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"Muted Dark II" is the base genetics of the base displayed above, Pecan. These are the three categories that the base was assigned, and they can be read in the order of Color, Shade, Rarity. The percentage in parentheses next to the wolf's base name is the percentage of wolves in the game that also have that base. So, in this screenshot, 0.36% of all wolves in the game have the Pecan base.
There are four main '''color groups''' which most bases will be assigned -- Cool, Muted, Warm, and Monochrome. The categorization is based on the general appearance of the base. There are also Special color bases, which are categorized as such due to their extra rarity rather than their actual color. (More details about Special bases are available later in this guide.) Breeding similar colors together will help make breeding outcomes more predictable. For example, breeding a Cool base with another Cool base will guarantee that all pups from the breeding will also have Cool bases.
In addition to colors, bases come in three different '''shades''' -- Light, Medium, and Dark. This is based on how "bright" the base appears.
The final categorization, '''rarity''', is either I, II, or III. This value shows how difficult the base is to obtain. A rarity of I means that it is very common, while a rarity of III means that it is very rare. '''Special bases do not have rarities in genetics, so their rarity is instead represented by *.''' Tier I bases are the easiest to breed, and Tier III bases are the most difficult to breed.
<h3 class="c-header active">Base Pass Rates</h3>
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=== Base Pass Rates ===
'''When considering the pass rates of bases, it's important to note that base genetics is not a matter of "this base x this base = that base". Rather, the bases that are produced from a breeding are determined by the genetics of the base (the color group, shade, and rarity) instead of the base itself.'''
When crossed, some color groups are less compatible with each other, and end up producing less predictable outcomes. If you would like to have a guaranteed chance to get a certain color group or shade, make sure to pair wolves together that will produce only those categories.
Below are outlines of the possible outcomes of certain category combinations. The separate categories do not affect each other and are all calculated separately. For example, a parent having a Warm base will not affect the base ''shade'' of the offspring. These tables do not include specific probabilities of getting each outcome, because specifics have not been revealed by developers.
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<h2 class="c-header hidden">Eye Genetics</h2>
 
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<h2 class="c-header active">Eye Genetics</h2>
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== Eye Genetics ==
== Eye Genetics ==
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<h2 class="c-header hidden">Marking Genetics</h2>
<h2 class="c-header active">Marking Genetics</h2>
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== Marking Genetics ==
== Marking Genetics ==
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<h2 class="c-header hidden">Nose Skin and Claw Genetics</h2>
<h2 class="c-header active">Nose Skin and Claw Genetics</h2>
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== Nose, Skin, and Claw Genetics ==
== Nose, Skin, and Claw Genetics ==
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<h2 class="c-header hidden">Mutations</h2>
<h2 class="c-header active">Mutations</h2>
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== Mutations ==
== Mutations ==
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Revision as of 02:21, 25 February 2024

Excuse the mess...
This article is currently in development. We'll post on the main page when it's complete. Check back later!


This guide goes into detail on how every aspect of Wolvden's genetics system works, including bases, eyes, and everything else!


Base Genetics

Base Genetics

Each base has its own genetics that determine how it passes through breeding. Bases are given three categorizations based on its appearance and rarity. You can view the genetics of a wolf's base on their page, under the Looks section.


The Looks section of a wolf's page.


"Muted Dark II" is the base genetics of the base displayed above, Pecan. These are the three categories that the base was assigned, and they can be read in the order of Color, Shade, Rarity. The percentage in parentheses next to the wolf's base name is the percentage of wolves in the game that also have that base. So, in this screenshot, 0.36% of all wolves in the game have the Pecan base.


There are four main color groups which most bases will be assigned -- Cool, Muted, Warm, and Monochrome. The categorization is based on the general appearance of the base. There are also Special color bases, which are categorized as such due to their extra rarity rather than their actual color. (More details about Special bases are available later in this guide.) Breeding similar colors together will help make breeding outcomes more predictable. For example, breeding a Cool base with another Cool base will guarantee that all pups from the breeding will also have Cool bases.


In addition to colors, bases come in three different shades -- Light, Medium, and Dark. This is based on how "bright" the base appears.


The final categorization, rarity, is either I, II, or III. This value shows how difficult the base is to obtain. A rarity of I means that it is very common, while a rarity of III means that it is very rare. Special bases do not have rarities in genetics, so their rarity is instead represented by *. Tier I bases are the easiest to breed, and Tier III bases are the most difficult to breed.


Base Pass Rates

Base Pass Rates

When considering the pass rates of bases, it's important to note that base genetics is not a matter of "this base x this base = that base". Rather, the bases that are produced from a breeding are determined by the genetics of the base (the color group, shade, and rarity) instead of the base itself.


When crossed, some color groups are less compatible with each other, and end up producing less predictable outcomes. If you would like to have a guaranteed chance to get a certain color group or shade, make sure to pair wolves together that will produce only those categories.


Below are outlines of the possible outcomes of certain category combinations. The separate categories do not affect each other and are all calculated separately. For example, a parent having a Warm base will not affect the base shade of the offspring. These tables do not include specific probabilities of getting each outcome, because specifics have not been revealed by developers.


Eye Genetics

Eye Genetics

Marking Genetics

Marking Genetics

Nose Skin and Claw Genetics

Nose, Skin, and Claw Genetics

Mutations

Mutations